Game control method and device, storage medium and electronic equipment

By providing target operation prompt information in the graphical user interface of multiplayer competitive games, players can quickly release game skills, solving the problems of high operation complexity and low efficiency, and achieving the effect of simplifying the interface and improving operation convenience.

CN119925925AActive Publication Date: 2025-05-06NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510213891.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-25
Publication Date
2025-05-06
Estimated Expiration
2045-02-25

AI Technical Summary

Technical Problem

In multiplayer competitive games, it is difficult for players to quickly find and release cards to be used, resulting in high operational complexity and low game skills release efficiency.

Method used

By providing target operation prompts in the graphical user interface, players can intuitively determine the target virtual character and release the corresponding game skills without finding and triggering cards or game controls one by one.

Benefits of technology

It reduces operation complexity, improves the efficiency of game skills release, simplifies the graphical user interface, and improves the convenience of players' operations.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a game control method, a game control device, a computer storage medium and electronic equipment, and relates to the technical field of games. The method comprises the steps of determining a target virtual character in response to a selection operation for a game scene virtual character; displaying target operation prompt information, wherein the target operation prompt information is used for indicating game skill types which can be released for the target virtual character and operation modes corresponding to the game skill types; in response to the target operation, determining a target game skill from game skills of a target game skill type owned by the controlled virtual character; wherein the target operation is an operation mode corresponding to the target game skill type; and releasing the target game skill for the target virtual character. The operation complexity can be reduced, and the game skill release efficiency can be improved.
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Description

Background Art

[0002] In some game scenarios, such as multiplayer competitive games, players can control virtual characters to release corresponding game skills. For example, in card games, which are based on collecting cards, players can directly drag the corresponding cards from the collected cards to release the game skills corresponding to the cards.

[0003] However, in the above technical solution, due to the large number of cards, it is difficult for players to quickly find the cards to be used during the battle, which increases the complexity of the player's operation and further affects the efficiency of releasing game skills. Summary of the invention

[0004] The present disclosure provides a game control method, a game control device, a computer storage medium and an electronic device, thereby reducing the complexity of operation and improving the efficiency of releasing game skills.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for game control, which provides a graphical user interface through a terminal device, wherein the graphical user interface includes at least a portion of a game scene, including: determining a target virtual character in response to a selection operation on a virtual character in the game scene; displaying target operation prompt information, wherein the target operation prompt information is used to indicate the type of game skills that can be released for the target virtual character and the operation method corresponding to each game skill type; in response to the target operation, determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is the operation method corresponding to the target game skill type; and releasing the target game skill to the target virtual character.

[0006] In a second aspect, an embodiment of the present disclosure provides a game control device, which provides a graphical user interface through a terminal device, and the graphical user interface includes at least a part of the game scene, including: an object determination module, configured to execute in response to a selection operation on a virtual character in the game scene, to determine a target virtual character; a prompt information display module, configured to execute display of target operation prompt information, the target operation prompt information is used to indicate the type of game skills that can be released for the target virtual character and the operation method corresponding to each game skill type; a game skill determination module, configured to execute in response to the target operation, to determine the target game skill from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is the operation method corresponding to the target game skill type; and a skill release module, configured to execute the release of the target game skill to the target virtual character.

[0007] In a third aspect, an embodiment of the present disclosure provides a computer-readable storage medium having a computer program stored thereon, which implements the above game control method when executed by a processor.

[0008] In a fourth aspect, an embodiment of the present disclosure provides an electronic device, comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the above game control method by executing the executable instructions.

[0009] In a fifth aspect, an embodiment of the present disclosure provides a computer program product, including a computer program, which is executed by a processor to implement the above game control method.

[0010] The technical solution disclosed in this disclosure has the following beneficial effects:

[0011] The above-mentioned method of game control determines the target virtual character by selecting the virtual character in the game scene, so as to intuitively display the target operation prompt information including the game skill type that can be released for the above-mentioned target virtual character and the operation method corresponding to each game skill type in the graphical user interface, thereby improving the game interactivity. At the same time, the player can perform the target operation according to the above-mentioned displayed target operation prompt information, so as to quickly release the game skill of the target game skill type. The method does not require the player to search one by one from a large number of game controls or cards for the target game control or target card corresponding to the pre-released game skill and perform the corresponding trigger operation, and can directly release the target game skill of the corresponding game skill type, thereby solving the technical problems of high player operation complexity and low game skill release efficiency existing in the prior art, and then achieving the technical effect of reducing the operation complexity and then improving the release efficiency of the game skill. In addition, the method also does not require setting up a large number of game interactive controls or cards for selection and triggering in the graphical user interface. Players only need to follow the target operation prompt information displayed in the graphical user interface and execute the corresponding target operation to complete the release of the target game skill type of the target virtual character, thereby reducing the complexity of the graphical user interface display, achieving the technical effect of simplifying the interface and further improving the convenience of player operation.

[0012] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] The drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure. Obviously, the drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0014] Figure 1Schematically shows an application architecture diagram of a game control system in this exemplary embodiment;

[0015] Figure 2 A flowchart schematically illustrates a method for controlling a game in this exemplary embodiment;

[0016] Figure 3A A schematic diagram schematically shows a method of determining a target virtual character in this exemplary embodiment;

[0017] Figure 3B Another schematic diagram of determining a target virtual character in this exemplary embodiment is schematically shown;

[0018] Figure 3C A schematic diagram schematically shows another method of determining a target virtual character in this exemplary embodiment;

[0019] Figure 3D A schematic diagram schematically shows another method of determining a target virtual character in this exemplary embodiment;

[0020] Figure 4 A schematic diagram of a process of displaying target operation prompt information in this exemplary embodiment is schematically shown;

[0021] Figure 5 A schematic diagram schematically shows a target operation prompt information displayed for one's own character type in this exemplary embodiment;

[0022] Figure 6 A schematic diagram schematically shows a target operation prompt information displayed for an enemy character type in this exemplary embodiment;

[0023] Figure 7 A schematic diagram schematically shows a method of distinguishing and displaying game skill types in this exemplary embodiment;

[0024] Figure 8 A schematic diagram of a method for triggering a game skill in this exemplary embodiment is schematically shown;

[0025] Fig. 9 A schematic diagram schematically shows another method for triggering a game skill in this exemplary embodiment;

[0026] Fig.10 A schematic diagram schematically shows a method of releasing a game skill using a game card in this exemplary embodiment;

[0027] Fig.11 A schematic diagram of a game control device structure in this exemplary embodiment is shown schematically;

[0028] Fig.12The structure diagram of an electronic device in this exemplary embodiment is schematically shown. DETAILED DESCRIPTION

[0029] Exemplary embodiments will now be described more fully with reference to the accompanying drawings. However, exemplary embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the exemplary embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0030] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.

[0031] The flowcharts shown in the accompanying drawings are only exemplary and do not necessarily include all the steps. For example, some steps may be decomposed, while some steps may be combined or partially combined, so the actual execution order may change according to the actual situation.

[0032] In some game scenarios, such as multiplayer online battle arena (MOBA), players can control the controlled virtual characters to release corresponding game skills. Taking card games as an example, real-time card games are based on collecting cards. Players can select a card from the collected cards and select a casting position to use the selected card, thereby releasing the game skills corresponding to the card. In another type of game, multiple game controls can be provided in a graphical user interface, and players can choose to trigger one of the game controls to release the corresponding game skills.

[0033] However, in the above technical solution, due to the large number of cards or game controls displayed on the graphical user interface, players not only need to pay attention to the fierce battle in the game scene, but also need to quickly find and use the pre-triggered cards or game controls from the many cards or game controls provided, which undoubtedly increases the complexity of the player's operation and distracts the player's attention from the game situation, thereby affecting the timely control of the game situation and reducing the player's gaming experience. In addition, this method requires players to search for pre-triggered cards or game controls one by one, thereby affecting the player's operating efficiency in releasing game skills.

[0034] Furthermore, in order to facilitate players to control the controlled virtual characters to release a variety of different game skills, a large number of game controls or cards need to be added to the graphical user interface, which will greatly increase the display complexity of the graphical user interface and further increase the operation complexity of the players.

[0035] The exemplary embodiment of the present disclosure takes the above-mentioned problems into consideration and proposes a method for controlling a game. The method determines the target virtual character by selecting the virtual character in the game scene, so as to intuitively display the target operation prompt information including the game skill type that can be released for the target virtual character and the operation method corresponding to each game skill type in the graphical user interface, thereby improving the game interactivity. At the same time, the player can perform the target operation according to the target operation prompt information displayed above, so as to quickly release the game skill of the target game skill type. The method does not require the player to search one by one from a large number of game controls or cards for the target game control or target card corresponding to the pre-released game skill and perform the corresponding trigger operation, and can directly release the corresponding target game skill, thereby solving the technical problems of high operation complexity and low efficiency of game skill release existing in the prior art, and then achieving the technical effect of reducing the operation complexity and then improving the release efficiency of game skills. In addition, the method also does not require setting up a large number of game interactive controls or cards for selection and triggering in the graphical user interface. Players only need to follow the target operation prompt information displayed in the graphical user interface and execute the corresponding target operation to complete the release of the target game skill type of the target virtual character, thereby reducing the complexity of the graphical user interface display, achieving the technical effect of simplifying the interface and further improving the convenience of player operation.

[0036] In order to solve the above problems, the present invention proposes a method and device for game control, which can be applied to Figure 1 In the system architecture of the exemplary application environment shown.

[0037] like Figure 1As shown, the system architecture 100 may include one or more of terminal devices 101, 102, 103, 104, a network 105, and a server 106. The network 105 is used to provide a medium for communication links between the terminal devices 101, 102, 103, 104 and the server 106. The network 105 may include various connection types, such as wired, wireless communication links or optical fiber cables, etc. The terminal devices 101, 102, 103, 104 may be, for example, smart phones, personal digital assistants (PDAs), laptop computers, servers, desktop computers, or any other computing devices with networking capabilities, but are not limited thereto.

[0038] It should be understood that Figure 1 The number of terminal devices, networks and servers in the example is only illustrative. Any number of terminal devices, networks and servers may be provided as required. For example, server 106 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms.

[0039] The game control method provided in the embodiment of the present disclosure can be executed in the server 106, and accordingly, the game control device is generally set in the server 106. The game control method provided in the embodiment of the present disclosure can also be executed in the terminal device, and accordingly, the game control device can also be set in the terminal device. The game control method provided in the embodiment of the present disclosure can also be partially executed in the server 106 and partially executed in the terminal device, and accordingly, some modules of the game control device can be set in the server 106, and some modules are set in the terminal device.

[0040] For example, in an exemplary embodiment, multiple players can play games through multiple terminal devices, and the server 106 can provide services for the game applications running on the multiple terminal devices, such as providing the multiple terminal devices with running resources for the game process, matching the multiple terminal devices to the same game match, etc. Taking the terminal device 101 as the execution subject, the terminal device 101 can provide a graphical user interface, which displays at least part of the game scene and the controlled virtual character controlled by the terminal device 101 in the game scene, and the game scene can also include, for example, one's own virtual character and / or enemy virtual character controlled by the terminal device 102, 103 or 104.

[0041] Exemplarily, the terminal device 101 determines the target virtual character in response to a selection operation on a virtual character in a game scene; displays target operation prompt information, the target operation prompt information is used to indicate the game skill types that can be released for the target virtual character and the operation methods corresponding to each game skill type; in response to the target operation, determines the target game skill from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is the operation method corresponding to the target game skill type; and releases the target game skill to the target virtual character.

[0042] The method for controlling a game in one embodiment of the present disclosure may be run on a local terminal device or a server. When the method for controlling a game is run on a server, the method may be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0043] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0044] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0045] In a possible implementation, an embodiment of the present invention provides a game control method, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.

[0046] However, it is easy for those skilled in the art to understand that the above application scenarios are only used as examples and are not limited to this in the present exemplary embodiment.

[0047] After understanding one of the system architecture diagrams of the embodiments of the present disclosure, the following takes the above-mentioned terminal device as the execution subject, combined with Figure 2 The game control method is applied to the above-mentioned terminal device as an example for illustration. The terminal device can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above, and a graphical user interface is provided through the above-mentioned terminal device, and the graphical user interface at least displays part of the game scene and the controlled virtual character controlled by the terminal device. Figure 2 A flowchart schematically showing a method for controlling a game in this exemplary embodiment is shown in FIG. Figure 2 The game control method provided by the embodiment of the present disclosure includes the following steps S201 to S204:

[0048] Step S201: In response to a selection operation on a virtual character in a game scene, a target virtual character is determined.

[0049] Step S202: display target operation prompt information, where the target operation prompt information is used to indicate the types of game skills that can be released for the target virtual character and the operation methods corresponding to each game skill type.

[0050] Step S203, in response to the target operation, determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is an operation method corresponding to the target game skill type.

[0051] Step S204: releasing the target game skill to the target virtual character.

[0052] exist Figure 2In the technical solution provided, the method determines the target virtual character by selecting the virtual character in the game scene, so as to intuitively display the target operation prompt information including the game skill type that can be released for the target virtual character and the operation method corresponding to each game skill type in the graphical user interface, thereby improving the game interactivity. At the same time, the player can perform the target operation according to the target operation prompt information displayed above, so as to quickly release the game skill corresponding to the target game skill type. The method does not require the player to search one by one from a large number of game controls or cards for the target game control or target card corresponding to the pre-released game skill and perform the corresponding trigger operation, and can directly release the target game skill of the corresponding game skill type, thereby solving the technical problems of high operation complexity and low game skill release efficiency of the players in the prior art, and then achieving the technical effect of reducing the operation complexity and then improving the release efficiency of the game skill. In addition, the method also does not require setting up a large number of game interactive controls or cards for selection and triggering in the graphical user interface. Players only need to follow the target operation prompt information displayed in the graphical user interface and execute the corresponding target operation to complete the release of the target game skill type of the target virtual character, thereby reducing the complexity of the graphical user interface display, achieving the technical effect of simplifying the interface and further improving the convenience of player operation.

[0053] The following will be combined with specific embodiments to Figure 2 The specific implementation methods of each step in the embodiment shown are described in detail:

[0054] In step S201, in response to a selection operation on a virtual character in a game scene, a target virtual character is determined.

[0055] Among them, the virtual characters in the game scene in the above step S201 can include at least one of a controlled virtual character controlled by a terminal device; a virtual character of the own team in the same game camp as the controlled virtual character and / or a local virtual character in a different game camp from the controlled virtual character.

[0056] Exemplarily, in addition to the controlled virtual character, the virtual character in the game scene can also be a user's virtual character controlled by the first terminal device. The user's virtual character (also referred to as a friendly virtual character) is a virtual character in the same game camp as the above-mentioned controlled virtual character; the virtual character in the game scene can also be an enemy virtual character. The enemy virtual character can be a virtual character controlled by the second terminal device and in a different game camp from the controlled virtual character, or it can be an NPC character (non-player character) or a computer character (AIPlayer / Computer Player / Robot Player) pre-selected in the game scene, etc.

[0057] Exemplarily, the player may perform a selection operation on a virtual character in the game scene so as to determine the selected virtual character as the target virtual character.

[0058] For example, assuming that in a game scene, the game scene does not include a virtual character of the player's own side that is in the same game camp as the controlled virtual character, but only includes an enemy virtual character and a controlled virtual character controlled by a terminal device, then when executing step S201, the enemy virtual character can be determined as the target virtual character by selecting the enemy virtual character in the game scene. In another game scene, the game scene includes a controlled virtual character controlled by a terminal device, and includes a virtual character of the player's own side that is in the same game camp as the controlled virtual character, and an enemy virtual character that is in a different game camp from the controlled virtual character, then the player can select the virtual character of the player's own side in the game scene to determine the virtual character of the player's own side as the target virtual character, or can select the enemy virtual character in the game scene to determine the enemy virtual character as the target virtual character. Alternatively, the player can select the controlled virtual character in the game scene to determine the controlled virtual character as the target virtual character.

[0059] It should be explained that the number of one's own virtual characters, enemy virtual characters and even controlled virtual characters in the above-mentioned game scene can be any number, which can be determined according to the actual game scene, and the embodiments of the present disclosure do not impose any special restrictions on this.

[0060] In an optional embodiment of the present disclosure, the selection operation is a box selection operation or a long press operation.

[0061] Among them, the frame selection operation can be any shape custom-drawn by the player (that is, the frame selection area is generated in real time according to the sliding trajectory of the player's sliding operation), or it can be a preset shape triggered and automatically drawn by the player (for example, when the player performs a frame selection operation, a circular shape / square shape or other arbitrary shape of the frame selection area is automatically drawn according to the initial position and end position of the frame selection operation). The embodiments of the present disclosure do not impose any limitations on the method of performing the frame selection operation and the generated frame selection area.

[0062] Exemplarily, the terminal device may respond to a selection operation on a virtual character in a game scene to determine the selected virtual character as the target virtual character; or, the terminal device may respond to a long press operation on a virtual character in a game scene to determine the virtual character at the touch point position of the long press operation as the target virtual character.

[0063] For ease of understanding, the following will take the selection operation as an example, and combine FIG. 3A to FIG. 3DThe process of determining the target virtual character in response to the selection operation on the virtual character in the game scene in step S201 is exemplarily described.

[0064] Figure 3A A schematic diagram of determining a target virtual character in this exemplary embodiment is schematically shown, referring to Figure 3A As shown, the game scene includes a controlled virtual character 301 controlled by a terminal device, two friendly virtual characters 302 in the same game camp as the controlled virtual character 301, and three enemy virtual characters 303 in different game camps from the controlled virtual character 301.

[0065] like Figure 3A As shown, the player can perform a frame selection operation on both of the two virtual characters 302, thereby determining both of the two virtual characters 302 as target virtual characters. Figure 3A In addition to the embodiment shown, a frame selection operation may be performed on one of the two own virtual characters 302 to determine the framed one of the own virtual characters 302 as the target virtual character.

[0066] Figure 3B Another schematic diagram of determining a target virtual character in this exemplary embodiment is schematically shown, referring to Figure 3B As shown, the game scene still includes a controlled virtual character 301 controlled by the terminal device, two friendly virtual characters 302 in the same game camp as the controlled virtual character 301, and three enemy virtual characters 303 in different game camps from the controlled virtual character 301.

[0067] like Figure 3B As shown, the player can perform a frame selection operation on one of the three enemy virtual characters 303 to select Figure 3B Similarly, the player can also perform a frame selection operation on the three enemy virtual characters 303 to select the three enemy virtual characters 303 as target virtual characters.

[0068] In addition to the above embodiments, a frame selection operation may be performed on the controlled virtual character 301 to select the controlled virtual character 301 as a target virtual character.

[0069] It is understandable that the box selection operation in any of the above embodiments may be in a semi-closed state (such as Figure 3A , Figure 3B As shown) or in a fully enclosed state, the shape formed by the box selection operation can be a circle such as Figure 3A oval (as shown) Figure 3B As shown) or any other shapes, etc., the embodiments of the present disclosure do not impose any special limitations on this.

[0070] It also needs to be explained that the selection operation can be performed on part or all of the virtual character. When the selection operation only selects part of the virtual character's body parts, all the selected virtual characters can be directly determined as the target virtual characters, or it can be determined as the target virtual character by counting whether the body parts within the selection area are greater than a preset value. The specific implementation method can be determined according to actual needs.

[0071] exist Figure 3A , Figure 3B In the embodiment shown, the method of determining the target virtual character by selecting the virtual character in the game scene facilitates the player to simultaneously determine the target virtual character for multiple virtual characters of the player's own team or multiple virtual characters of the enemy team when only one selection operation is required, so as to subsequently release the target game skills to the multiple target virtual characters, thereby improving the convenience of the player's operation and the efficiency of the player's release of game skills. In addition, determining the target virtual character by selecting the virtual character can improve the fun and interactivity of the game, thereby improving the player's gaming experience.

[0072] In order to further improve the accuracy of the player's selection of the target virtual character, when executing step S201, the terminal device can respond to the player's long press operation on the virtual character in the game scene to determine the target virtual character. Figure 3A Take the game scene shown as an example, refer to Figure 3C , a process of determining a target virtual character through a long press operation is exemplified.

[0073] Figure 3C A schematic diagram schematically shows another method of determining a target virtual character in this exemplary embodiment; Figure 3C As shown, the player can perform a long press operation (eg, long press for 3 seconds) on one of the two virtual characters 302 to determine the virtual character selected by the long press operation as the target virtual character.

[0074] In addition to determining the own virtual character and the enemy virtual character as the target virtual character, the controlled virtual character itself can also be determined as the target virtual character. Figure 3D Provide specific instructions.

[0075] Figure 3D A schematic diagram schematically shows another method of determining a target virtual character in this exemplary embodiment, referring to Figure 3D As shown, by performing a long press operation on the controlled virtual character 301, the controlled virtual character 301 is determined as the target virtual character.

[0076] Through the above Figure 3C , Figure 3D In the illustrated embodiment, a method of determining a target virtual character by long-pressing a virtual character in a game scene facilitates players to accurately release game skills to a single virtual character, thereby improving the accuracy of skill release and the convenience of player operation.

[0077] It is understandable that the selection operation in the above embodiment is a box selection operation or a long press operation, which is only one embodiment. The selection operation can also be other operation modes, such as a click operation or other operations, and the embodiments of the present disclosure do not impose any special restrictions on this.

[0078] In step S202, target operation prompt information is displayed, where the target operation prompt information is used to indicate the types of game skills that can be released for the target virtual character and the operation methods corresponding to each game skill type.

[0079] Exemplarily, target operation prompt information is displayed in the graphical user interface, and the target operation prompt information includes the game skill types that can be released for the target virtual character, and the operation methods corresponding to each game skill type, so as to prompt the player that the game skill corresponding to the corresponding game skill type can be triggered through the operation methods in the target operation prompt information.

[0080] Among them, the target operation prompt information can be displayed in the graphical user interface after the terminal device responds to the selection operation of the virtual character in the game scene in the above step S201 and determines the target virtual character; it can also be directly displayed in the graphical user interface after entering the game. The embodiment of the present disclosure does not impose any special restrictions on this.

[0081] In an optional embodiment of the present disclosure, when the target operation prompt information is directly displayed on the graphical user interface after entering the game, the game skill type and the operation method corresponding to each game skill type can be displayed according to the game skill type currently possessed by the controlled virtual object. Then, after determining the target virtual character, the target operation prompt information for the target virtual character is displayed. Among them, the target operation prompt information is used to indicate the game skill type that can be released for the target virtual character and the operation method corresponding to each game skill type.

[0082] In this embodiment, the game skill types of the currently controlled virtual character can be intuitively checked in advance through the game skill types displayed in the target operation prompt information. This method is especially useful for card-type games, which allows players to quickly grasp the game skill types of the current game skills, so as to plan game strategies and improve the player's gaming experience. Then, according to the determined target virtual character, only the target operation prompt information of the game skill types that can be released for the target virtual character and the operation methods corresponding to each game skill type is displayed.

[0083] In another optional embodiment of the present disclosure, the target operation prompt information may be displayed after the target virtual character is determined.

[0084] In an optional embodiment, when displaying the target operation prompt information, the game skill types included in the target operation prompt information can be determined based on the role type of the target virtual character. Figure 4 The specific steps of the above embodiment are exemplified.

[0085] Figure 4 A schematic diagram of a process for displaying target operation prompt information in this exemplary embodiment is shown schematically, referring to Figure 4 As shown, the method includes the following steps S401 to S404:

[0086] Step S401: In response to a selection operation on a virtual character in a game scene, a target virtual character is determined.

[0087] Step S402: Determine the role type of the target virtual role.

[0088] The character type may include the friendly character type and the enemy character type. The controlled virtual character and the friendly virtual character in the same game camp as the controlled virtual character belong to the friendly character type, while the enemy virtual character, NPC, computer / human-machine in a different game camp from the controlled virtual character belong to the enemy character type.

[0089] Then, step S403 is executed to determine the types of various game skills based on the character type.

[0090] Finally, step S404 is executed to display target operation prompt information, wherein the target operation prompt information is used to indicate the game skill type determined for the role type of the target virtual character and the operation method corresponding to each game skill type.

[0091] For example, in the above Figure 4 In the illustrated embodiment, the game skill type that matches the character type can be determined based on the determined character type of the target virtual character, and then only the game skill type that matches the character type and the operation methods corresponding to each game skill type are displayed in the displayed target operation prompt information.

[0092] Regarding the game skill types, in an optional embodiment of the present disclosure, the game skill types include at least one of the following: attack skills, knockback skills, pulling skills, freezing skills, protection skills, control-releasing skills, gain skills, and blood-adding skills.

[0093] Among them, attack skills can cause corresponding physical damage to the attacked object (such as an enemy virtual character) to reduce the object attributes of the attacked object (such as health, protection value of the shield, etc.). Repel skills are a type of control skills in the game. Their main function is to repel the target object or character a certain distance, usually used to interrupt its release of skills or adjust its position in the game scene.

[0094] Pulling skills are the opposite of knockback skills. They can pull the target object or character towards the controlled virtual character. Freezing skills can temporarily stop the target object or character from moving or performing any action, which is usually achieved through extremely low temperatures. Protection skills are used to protect the target object or character from damage to enhance survivability, such as adding cover objects (protective shields, ice walls, etc.). The control-releasing skills in the game mainly include a type of skills that can remove or reduce the control effect. In addition, the gain skills in the game refer to a type of skills that can enhance the attributes of virtual characters or game teams and enhance combat capabilities. Blood-adding skills are a type of skills that restore the health of virtual characters and enhance the survivability of characters.

[0095] On the basis of the above embodiment, when executing the above step S403 to determine the types of various game skills based on the character type, when determining that the character type of the target virtual character is one's own character type, the determined types of various game skills include at least one of the following: protection skills, control-releasing skills, gain skills, and blood-adding skills.

[0096] Furthermore, when it is determined that the character type of the target virtual character is an enemy character type, the game skill types determined at this time include at least one of the following: attacking skills, repelling skills, pulling skills, and freezing skills.

[0097] Then, the above step S404 is executed to display the target operation prompt information, wherein the target operation prompt information is used to indicate each game skill type determined for the character type of the target virtual character and the operation method corresponding to each game skill type.

[0098] In an optional embodiment of the present disclosure, when executing the above step S404 to display the target operation prompt information, the target operation prompt information includes a type identifier of each game skill type and an operation identifier of an operation method corresponding to each game skill type.

[0099] For ease of understanding, the following will be combined Figure 5 , Figure 6 The process of displaying corresponding target operation prompt information according to the role type of the target virtual role shown in the above embodiment is exemplified.

[0100] Figure 5A schematic diagram of a target operation prompt information displayed for the own character type in this exemplary embodiment is schematically shown. If the character type of the target virtual character is the own character type, the determined game skill types are protection skills, control release skills, gain skills, and blood-adding skills. For example, the target operation prompt information displayed at this time refers to Figure 5 As shown. Figure 5 The target operation prompt information displays the type identifiers of the above-mentioned four game skill types, namely, protection skills, control release skills, gain skills, and blood-adding skills, as well as the operation identifiers of the operation methods corresponding to the above-mentioned four game skill types.

[0101] Among them, refer to Figure 5 The type identifier of each game skill type is the name of each game skill type, and the operation identifier indicates the operation method corresponding to triggering the above four game skill types.

[0102] Figure 6 A schematic diagram of a target operation prompt information displayed for an enemy character type in this exemplary embodiment is schematically shown. If the character type of the target virtual character is an enemy character type, the determined game skill types are attack skills, repel skills, pull skills, and freeze skills. For example, the target operation prompt information displayed at this time refers to Figure 6 As shown. Figure 6 The target operation prompt information is used to display the type identifiers of the above-mentioned four game skill types, namely, attack skills, knockback skills, pulling skills, and freezing skills, as well as the operation identifiers of the operation methods corresponding to the above-mentioned four game skill types.

[0103] It should be explained that the type identifiers and operation identifiers of the above-mentioned game skill types are only exemplary and not restrictive. For example, the operation identifiers can also be different letter keys, such as "W", "A", "S", "D", etc. Figure 6 For example, the "W" button can correspond to "attack skills", the "A" button can correspond to "knockback skills", the "S" button can correspond to "pull skills", and the "D" button can correspond to "freeze skills". The number of operation identifiers varies with the number of game skill types, and can be determined according to actual conditions.

[0104] Through the above embodiment, target operation prompt information matching the character type of the target virtual character is displayed without displaying all game skill types, which facilitates simplifying the displayed target operation prompt information, thereby reducing the player's operation complexity and improving the player's operation convenience.

[0105] Furthermore, in order to facilitate players to intuitively view the game skills currently possessed by the controlled virtual character, and thus facilitate players to perform corresponding skill casting operations, game skills in different states in the target prompt information can be displayed differentiatedly.

[0106] In an optional embodiment of the present disclosure, for the first game skill type in the target operation prompt information, if the controlled virtual character has the game skill of the first game skill type, the type identifier of the first game skill type is displayed in the first style and / or the operation identifier corresponding to the first game skill type is displayed in the first style.

[0107] On the contrary, if the controlled virtual character does not have the game skill of the first game skill type, the type identifier of the first game skill type is displayed in the second style and / or the operation identifier corresponding to the first game skill type is displayed in the second style.

[0108] The first game skill type is any skill type among various game skill types for the target virtual character.

[0109] Assuming that the game skills are carried by game controls, it can be that when the game skills are in the skill cooling state, it is determined that the controlled virtual character does not have the game skills of the first game skill type, and the type identification of the first game skill type is displayed in the second style and / or the operation identification corresponding to the first game skill type is displayed in the second style. If the skill cooling state ends, the type identification of the first game skill type can be displayed in the first style again and / or the operation identification corresponding to the first game skill type can be displayed in the first style. Assuming that the game skills are carried by game cards, it can be that if the cards of the game skills of the first game skill type are not collected, it can be determined that the person does not have the game skills of the first game skill type.

[0110] Exemplarily, after determining the game skill types for the target virtual character, if the controlled virtual character has a game skill of the first game skill type, the type identifier of the first game skill type is displayed in a first style and / or the operation identifier corresponding to the first game skill type is displayed in a first style. Conversely, if the controlled virtual character does not have the game skill of the first game skill type, the type identifier of the first game skill type is displayed in a second style and / or the operation identifier corresponding to the first game skill type is displayed in a second style.

[0111] In an optional embodiment of the present disclosure, there is at least one of the following differences between the first style and the second style:

[0112] Display colors;

[0113] Display size;

[0114] Show transparency.

[0115] The following will be combined Figure 7 The operation identifier corresponding to the first game skill type is displayed in the first style and the second style respectively, and the difference between the first style and the second style is exemplified by the different display colors.

[0116] Figure 7 A schematic diagram schematically shows a method of distinguishing game skill types in this exemplary embodiment; Figure 7 As shown, it is assumed that the target operation prompt information displayed in the graphical user interface includes the category identifiers of each game skill type for the target virtual character and the operation identifiers of different operation modes corresponding to each game skill type. Assuming that the controlled virtual character has game skills corresponding to protection skills, control release skills, and blood-adding skills, but does not have game skills of gain skills, the operation identifiers corresponding to protection skills, control release skills, and blood-adding skills can be displayed in black, and the operation identifiers corresponding to gain skills can be displayed in white.

[0117] Through the above embodiment, players can quickly determine the types of game skills they currently possess and the types of game skills they do not possess, thereby facilitating the subsequent release of game skills and avoiding invalid operations caused by triggering the release of game skills that they do not possess, thereby reducing unnecessary time consumption and improving the efficiency of game skill release.

[0118] Furthermore, as for the operation methods corresponding to the various game skill types in the target operation prompt information involved in the above embodiments, they will be described below in conjunction with specific embodiments.

[0119] Embodiment 1: Taking the terminal device as a touch-screen mobile terminal as an example, in an optional embodiment of the present disclosure, the operation method corresponding to each game skill type is a sliding operation in different directions.

[0120] For example, refer to Figure 5 As shown, the corresponding operation methods for the four types of game skills, namely, protection skills, control-releasing skills, gain skills, and blood-adding skills, are: upward sliding operation, left sliding operation, right sliding operation, and downward sliding operation.

[0121] In another optional embodiment of the present disclosure, the operation method corresponding to each game skill type is a touch operation (such as a click operation) for different operation identifiers in the target operation prompt information.

[0122] For example, continue to refer to Figure 5As shown, by clicking the "↑" operation mark in the target operation prompt information, the player can perform the corresponding operation mode for the protection skills. Correspondingly, by clicking the "↓" operation mark in the target operation prompt information, the player can perform the corresponding operation mode for the blood-adding skills; by clicking the "←" operation mark in the target operation prompt information, the player can perform the corresponding operation mode for the control-releasing skills; and by clicking the "→" operation mark in the target operation prompt information, the player can perform the corresponding operation mode for the gain skills.

[0123] Example 2: Taking the terminal device as an external input terminal (e.g., a computer terminal connected to a keyboard for input) as an example, the operation mode corresponding to each game skill type is a typing operation on different direction keys. For example, the player can complete the operation mode corresponding to each of the above game skill types by typing on the four direction keys "↑", "↓", "←", and "→" or the four letter keys "W", "A", "S", and "D" on the keyboard.

[0124] In step S203, in response to the target operation, a target game skill is determined from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is an operation method corresponding to the target game skill type.

[0125] Exemplarily, the player may perform a target operation according to the instruction information in the target operation prompt information, so as to determine the target game skill from the game skills of the target game skill type possessed by the controlled virtual character.

[0126] In one embodiment, when determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character, a target game skill can be randomly determined from the game skills of the target game skill type possessed, or a game skill with a larger weight value can be preferentially selected as the target game skill based on a pre-set weight. The embodiments of the present disclosure do not impose any special restrictions on this.

[0127] The target operation can be any type of operation.

[0128] In an optional embodiment of the present disclosure, on the basis that the operation mode corresponding to each game skill type is a sliding operation in different directions, the corresponding target operation may be a sliding operation in a target direction.

[0129] Exemplarily, the operation method indicated in the target operation prompt information is a sliding operation in different directions. The player can use the sliding operation to be performed in the target direction as the target operation according to the different sliding directions indicated in the target operation prompt information.

[0130] In order to further simplify the player's operation, the selection operation performed in step S201 may be continuous with the target operation in step S203, that is, the target operation is continuous with the selection operation.

[0131] The following will be combined Figure 8 , Fig. 9 The process of continuously executing the target operation under different selection operations is exemplified.

[0132] Figure 8 A schematic diagram of a method for triggering a game skill in this exemplary embodiment is schematically shown; Figure 8 As shown, if the selection operation is a frame selection operation, when the frame selection operation is performed on two virtual characters 302 of the own party to determine the two virtual characters 302 of the own party as target virtual characters, the target operation prompt information for the virtual characters of the own party is displayed, and the target operation prompt information includes the type identification of each game skill type determined for the virtual characters of the own party and the operation identification of the operation method corresponding to each game skill type. The player can continue to perform the sliding operation in the left direction without leaving the terminal device screen to determine a target game skill from the control-release skills possessed by the controlled virtual character, thereby controlling the controlled virtual character 301 to perform the control operation according to the control method. Figure 8 In the direction indicated by the dotted line, the game skill of releasing control-releasing skills is released to both virtual characters 302 at the same time.

[0133] Fig. 9 Schematically shows another method for triggering a game skill in this exemplary embodiment; Fig. 9 As shown, the selection operation is a long press operation, and the long press operation is performed on one of the three enemy virtual characters 303, and the target operation prompt information for the enemy virtual character is displayed, that is, the target operation prompt information includes the type identification of each game skill type determined for the enemy virtual character and the operation identification of the operation method corresponding to each game skill type. The player can continue to perform the sliding operation in the left direction without leaving the terminal device screen to determine a target game skill from the knockback skills possessed by the controlled virtual character, thereby controlling the controlled virtual character 301 to perform the operation according to the target game skill. Fig. 9 The dashed line indicates the direction in which the game skill of the knockback skill is released toward the selected enemy virtual character 303 .

[0134] When determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character in response to the target operation in the above step S203, it is also necessary to determine whether the controlled virtual character possesses the game skill of the target game skill type, so as to perform subsequent steps according to the result. The specific implementation process is as follows:

[0135] In an optional embodiment of the present disclosure, in response to a target operation, it is determined whether the controlled virtual character possesses a game skill of a target game skill type; if the controlled virtual character possesses a game skill of the target game skill type, the target game skill is determined from the game skills of the target game skill type possessed by the controlled virtual character.

[0136] In another optional embodiment of the present disclosure, if the controlled virtual character does not possess the game skill of the target game skill type, a prompt message is displayed, and the prompt message is used to prompt the user that the user currently does not possess the game skill of the target game skill type.

[0137] For example, when the player selects the game skill corresponding to the target game skill type through target operation, it can be determined in advance whether the controlled virtual character possesses the game skill of the target game skill type. If it possesses the game skill of the target game skill type, it can be further determined from the game skills of the target game skill type possessed by the controlled virtual character, so as to subsequently release the target game skill to the target virtual character.

[0138] On the contrary, if the controlled virtual character does not possess the game skills of the target game skill type, a prompt message can be displayed to remind the player / user that he / she does not currently possess the game skills of the target game skill type, so that the player can collect game skills of the target game skill type according to the prompt message, or choose game skills of other game skill types to release.

[0139] Through the above embodiments, when determining the target game skill among the game skills of the target game skill type possessed by the controlled virtual character, the target game skill type can be determined directly according to the target operation, and the game skills of the target game skill type can be further determined; and when the game skills of the target game skill type are not possessed, the player can be reminded in time, thereby ensuring the logic and rigor of the game execution.

[0140] In step S204, the target game skill is released to the target virtual character.

[0141] Exemplarily, after determining the target game skill of the target game skill type, the target game skill may be released to the target virtual character.

[0142] When releasing the target game skill to the target virtual character, the release operation of the target game skill can be automatically triggered after the target game skill is determined, or the game controls or game cards corresponding to the target game skill can be highlighted after the target game skill is determined, waiting for the player to manually trigger the above-mentioned game controls or game cards to release the target game skill.

[0143] When releasing the target game skill to the target virtual character in the above step S204, the following will be combined with specific embodiments to implement respectively according to different game types:

[0144] In an optional embodiment of the present disclosure, assuming that the game type is a card game, the target game skill can be released through the game card by using the game card corresponding to the target game skill on the target virtual character.

[0145] Assuming that the game type is a non-card game, for example, through a game skill control, the target game skill is released by the target virtual character by triggering the game skill control corresponding to the target game skill.

[0146] The following will take card games as an example, combined with Fig.10 The process of releasing the target game skill by the target virtual character using the game card corresponding to the target game skill is exemplified.

[0147] Fig.10 A schematic diagram of using game cards to release game skills in this exemplary embodiment is schematically shown; Fig.10 , the game scene includes a plurality of game cards 1001. When the target game skill is determined from the game skills of the target game skill type possessed by the controlled virtual character, the game card 1002 corresponding to the target game skill can be highlighted ( Fig.10 To change the display color), thereby automatically triggering the game card 1002 or waiting for the player to manually trigger the game card 1002, so as to release the target game skill for the target virtual character using the game card 1002 corresponding to the target game skill.

[0148] Similarly, when a game skill is triggered through a game skill control, it can be automatically triggered or wait for the player to manually trigger the game skill control corresponding to the target game skill, so as to release the target game skill with the target virtual character.

[0149] In order to implement the above-mentioned game control method, a game control device is provided in one embodiment of the present disclosure. Fig.11 The schematic diagram schematically shows the architecture of a device for controlling a game.

[0150] Among them, the game control device 1100 provides a graphical user interface through a terminal device, and the graphical user interface includes at least part of the game scene. The device includes: an object determination module 1101, a prompt information display module 1102, a game skill determination module 1103 and a skill release module 1104.

[0151] The object determination module 1101 is configured to determine the target virtual character in response to a selection operation on a virtual character in a game scene; the prompt information display module 1102 is configured to display target operation prompt information, where the target operation prompt information is used to indicate the type of game skills that can be released for the target virtual character and the operation method corresponding to each game skill type; the game skill determination module 1103 is configured to determine the target game skill from the game skills of the target game skill type possessed by the controlled virtual character in response to the target operation; wherein the target operation is the operation method corresponding to the target game skill type; the skill release module 1104 is configured to release the target game skill to the target virtual character.

[0152] In an optional embodiment of the present disclosure, the device may also include a role type determination module and a skill type determination module, wherein the role type determination module is configured to execute determination of the role type of the target virtual character, the role types including the own role type and the enemy role type; and the skill type determination module is configured to execute determination of each game skill type based on the role type.

[0153] In an optional embodiment of the present disclosure, the game skill type includes at least one of the following: attack skills, knockback skills, pulling skills, freezing skills, protection skills, control-releasing skills, gain skills, and blood-adding skills.

[0154] In an optional embodiment of the present disclosure, the operation method corresponding to each game skill type is a sliding operation in different directions.

[0155] In an optional embodiment of the present disclosure, the selection operation is a box selection operation or a long press operation.

[0156] In an optional embodiment of the present disclosure, the target operation is continuous with the selection operation.

[0157] In an optional embodiment of the present disclosure, the skill release module 1104 is specifically configured to execute the use of a game card corresponding to a target game skill on a target virtual character.

[0158] In an optional embodiment of the present disclosure, the target operation prompt information includes a type identifier of each game skill type and an operation identifier of an operation mode corresponding to each game skill type; the prompt information display module 1102 is configured to execute for the first game skill type in the target operation prompt information, if the controlled virtual character has a game skill of the first game skill type, then the type identifier of the first game skill type is displayed in a first style and / or the operation identifier corresponding to the first game skill type is displayed in the first style; if the controlled virtual character does not have the game skill of the first game skill type, then the type identifier of the first game skill type is displayed in a second style and / or the operation identifier corresponding to the first game skill type is displayed in the second style.

[0159] In an optional embodiment of the present disclosure, the game skill determination module 1103 is configured to execute in response to a target operation to determine whether the controlled virtual character possesses a game skill of a target game skill type; if the controlled virtual character possesses a game skill of the target game skill type, the target game skill is determined from the game skills of the target game skill type possessed by the controlled virtual character.

[0160] In an optional embodiment of the present disclosure, the game skill determination module 1103 is configured to display a prompt message if the controlled virtual character does not possess the game skill of the target game skill type, and the prompt message is used to prompt the user that the user does not currently possess the game skill of the target game skill type.

[0161] The game control device 1100 provided in the embodiment of the present disclosure can execute the technical solution of the game control method in any of the above-mentioned embodiments. Its implementation principle and beneficial effects are similar to the implementation principle and beneficial effects of the game control method. Please refer to the implementation principle and beneficial effects of the game control method, and no further details will be given here.

[0162] In an exemplary embodiment of the present disclosure, a computer-readable storage medium is also provided, on which a program product capable of implementing the above method of the present specification is stored. In some possible implementations, various aspects of the present invention may also be implemented in the form of a program product, which includes a program code, and when the program product is run on a terminal device, the program code is used to enable the terminal device to execute the steps according to various exemplary embodiments of the present invention described in the above "Exemplary Method" section of the present specification.

[0163] The program product for implementing the above method according to an embodiment of the present invention may adopt a portable compact disc read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium containing or storing a program, which may be used by or in combination with an instruction execution system, an apparatus or a device.

[0164] The program product may adopt any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above. More specific examples (non-exhaustive list) of readable storage media include: an electrical connection with one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.

[0165] Computer readable signal media may include data signals propagated in baseband or as part of a carrier wave, in which readable program code is carried. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above. Readable signal media may also be any readable medium other than a readable storage medium, which may send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device.

[0166] The program code contained on the readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, radio frequency (RF), etc., or any suitable combination of the foregoing.

[0167] Program code for performing the operations of the present invention may be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java, C++, etc., and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user computing device, partially on the user device, as a separate software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., via the Internet using an Internet Service Provider).

[0168] In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.

[0169] It will be appreciated by those skilled in the art that various aspects of the present invention may be implemented as a system, method or program product. Therefore, various aspects of the present invention may be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or a combination of hardware and software, which may be collectively referred to herein as a "circuit", "module" or "system".

[0170] Refer to the following Fig.12 The electronic device 1200 according to this embodiment of the present invention is described. Fig.12 The electronic device 1200 shown is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present invention.

[0171] like Fig.12 As shown, the electronic device 1200 is in the form of a general computing device. The components of the electronic device 1200 may include, but are not limited to: the at least one processing unit 1210, the at least one storage unit 1220, a bus 1230 connecting different system components (including the storage unit 1220 and the processing unit 1210), and a display unit 1240.

[0172] The storage unit stores program codes, which can be executed by the processing unit 1210, so that the processing unit 1210 executes the steps according to various exemplary embodiments of the present invention described in the above “Exemplary Method” section of this specification. For example, the processing unit 1210 can execute the following steps: Figure 2 Steps S201 to S204 shown in FIG.

[0173] The storage unit 1220 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 12201 and / or a cache storage unit 12202 , and may further include a read-only storage unit (ROM) 12203 .

[0174] The storage unit 1220 may also include a program / utility 12204 having a set (at least one) of program modules 12205, such program modules 12205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or some combination may include an implementation of a network environment.

[0175] Bus 1230 may represent one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.

[0176] The electronic device 1200 may also communicate with one or more external devices 2000 (e.g., keyboards, pointing devices, Bluetooth devices, etc.), may also communicate with one or more devices that enable a user to interact with the electronic device 1200, and / or communicate with any device that enables the electronic device 1200 to communicate with one or more other computing devices (e.g., routers, modems, etc.). Such communication may be performed via an input / output (I / O) interface 1250. In addition, the electronic device 1200 may also communicate with one or more networks (e.g., local area networks (LANs), wide area networks (WANs), and / or public networks, such as the Internet) via a network adapter 1260. As shown, the network adapter 1260 communicates with other modules of the electronic device 1200 via a bus 1230. It should be understood that, although not shown in the figure, other hardware and / or software modules may be used in conjunction with the electronic device 1200, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, disk arrays (Redundant Arrays of Independent Disks, RAID) systems, tape drives, and data backup storage systems.

[0177] Through the description of the above implementation, it is easy for those skilled in the art to understand that the example implementation described here can be implemented by software, or by software combined with necessary hardware. Therefore, the technical solution according to the implementation of the present disclosure can be embodied in the form of a software product, which can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, including several instructions to enable a computing device (which can be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the implementation of the present disclosure.

[0178] In addition, the above-mentioned figures are only schematic illustrations of the processes included in the method according to an exemplary embodiment of the present invention, and are not intended to be limiting. It is easy to understand that the processes shown in the above-mentioned figures do not indicate or limit the time sequence of these processes. In addition, it is also easy to understand that these processes can be performed synchronously or asynchronously, for example, in multiple modules.

[0179] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. On the contrary, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.

[0180] Those skilled in the art will readily appreciate other embodiments of the present disclosure after considering the specification and practicing the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include common knowledge or customary technical means in the art that are not disclosed in the present disclosure. The specification and examples are to be considered as exemplary only, and the true scope and spirit of the present disclosure are indicated by the claims.

[0181] It should be understood that the present disclosure is not limited to the exact structures that have been described above and shown in the drawings, and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims

1. A method for controlling a game, characterized in that: Providing a graphical user interface through a terminal device, wherein the graphical user interface at least includes a portion of a game scene, the method comprising: In response to a selection operation on a virtual character in the game scene, determining a target virtual character; Display target operation prompt information, where the target operation prompt information is used to indicate the game skill types that can be released for the target virtual character and the operation methods corresponding to the game skill types; In response to the target operation, determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character; wherein the target operation is an operation mode corresponding to the target game skill type; The target game skill is released to the target virtual character.

2. The method according to claim 1, characterized in that The method further comprises: Determining the role type of the target virtual role, wherein the role type includes a friendly role type and an enemy role type; The game skill types are determined based on the character type.

3. The method according to claim 1, characterized in that The game skill types include at least one of the following: attack skills, knockback skills, pulling skills, freezing skills, protection skills, control-releasing skills, gain skills, and blood-adding skills.

4. The method according to claim 1, characterized in that: The operation method corresponding to each of the game skill types is sliding operation in different directions.

5. The method according to claim 4, characterized in that The selection operation is a box selection operation or a long press operation.

6. The method according to claim 5, characterized in that The target operation is continuous with the selection operation.

7. The method according to claim 1, characterized in that The releasing the target game skill to the target virtual character comprises: The game card corresponding to the target game skill is used on the target virtual character.

8. The method according to claim 1, characterized in that The target operation prompt information includes a type identifier of each game skill type and an operation identifier of an operation method corresponding to each game skill type; The display target operation prompt information includes: For the first game skill type in the target operation prompt information, if the controlled virtual character has the game skill of the first game skill type, displaying the type identifier of the first game skill type in a first style and / or displaying the operation identifier corresponding to the first game skill type in a first style; If the controlled virtual character does not have the game skill of the first game skill type, the type identifier of the first game skill type is displayed in a second style and / or the operation identifier corresponding to the first game skill type is displayed in a second style.

9. The method according to claim 1, characterized in that: In response to the target operation, determining the target game skill from the game skills of the target game skill type possessed by the controlled virtual character comprises: In response to the target operation, determining whether the controlled virtual character possesses a game skill of a target game skill type; If the controlled virtual character possesses a game skill of a target game skill type, the target game skill is determined from the game skills of the target game skill type possessed by the controlled virtual character.

10. The method according to claim 9, characterized in that The method further comprises: If the controlled virtual character does not possess the game skill of the target game skill type, a prompt message is displayed, where the prompt message is used to prompt the user that the user currently does not possess the game skill of the target game skill type.

11. A game control device, characterized in that: A graphical user interface is provided through a terminal device, wherein the graphical user interface at least includes a part of a game scene, and the apparatus includes: An object determination module is configured to determine a target virtual character in response to a selection operation on the virtual character in the game scene; A prompt information display module is configured to execute and display target operation prompt information, wherein the target operation prompt information is used to indicate the game skill type that can be released for the target virtual character and the operation method corresponding to each game skill type; A game skill determination module is configured to execute, in response to a target operation, determining a target game skill from game skills of a target game skill type possessed by the controlled virtual character; wherein the target operation is an operation mode corresponding to the target game skill type; The skill releasing module is configured to release the target game skill to the target virtual character.

12. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the game control method according to any one of claims 1 to 10 is implemented.

13. An electronic device, characterized in that: include: processor; as well as A memory, configured to store executable instructions of the processor; Wherein, the processor is configured to perform the game control method according to any one of claims 1 to 10 by executing the executable instructions.

Citation Information

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