Program, information processing device, method, and system
By displaying purchase display in the game screen, the problem of players not paying attention to unpurned game media is solved, and the game experience and interactivity are improved.
Patent Information
- Application Number
- CN202380069226.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2022-09-28
- Filing Date
- 2023-09-19
- Publication Date
- 2025-05-06
AI Technical Summary
In the game, players may not notice that there is an unpurchased purchase of game media, which makes it difficult to improve the player's gaming experience.
By setting a display control unit in the game screen, it is determined whether the player can purchase the game medium, and when it is determined that it can be purchased, it shows the purchaseable display on the game screen, prompting the player to have an unpurchased purchase of the game medium.
Improves the player's gaming experience, allowing players to timely notice and purchase unpurchased game media, thereby enhancing the interactive and attractiveness of the game.
Smart Images

Figure CN119947798A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a program, etc., and more particularly to a program, etc. for executing a first game included in a game in exchange for a first item or a predetermined currency. Background Art
[0002] Conventional games may include a first game that can be executed in exchange for a first item or a predetermined currency. In other words, the player can execute the first game using either the first item or the predetermined currency.
[0003] Prior art literature
[0004] Patent Literature
[0005] Patent Document 1: Japanese Patent No. 6676207 Summary of the invention
[0006] Problem that the invention aims to solve
[0007] In such games, the following measures are widely taken: selling purchased game media including at least the first prop. Information about this measure is notified in the game or spread through social network services (SNS), etc., but sometimes players are not aware of it. Therefore, sometimes players do not notice the existence of unpurchased purchased game media, making it difficult to improve the game experience of players.
[0008] The present invention is made to solve such problems, and an object of the present invention is to provide a program, an information processing device, a method, and a system that can improve the gaming experience of players.
[0009] Solutions for solving problems
[0010] A program as one embodiment of the present invention is a game program, characterized in that it causes a computer to function as the following means:
[0011] A first game execution unit for executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game;
[0012] a purchase execution unit that establishes an association between a player who purchases a purchased game medium including at least the first item and the purchased game medium in exchange for the specified currency;
[0013] a determination unit that determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; and
[0014] The display control unit displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit, when it is determined that the purchased game medium is available for purchase.
[0015] A program as one embodiment of the present invention may have at least one of the following structures [2] to [8].
[0016] [2] The purchased game media includes the first item and other game media that are different from the first item and can be used in the game.
[0017] [3] The display control unit directly transitions from the game screen to a purchase screen for purchasing the purchased game medium based on a predetermined operation by the player.
[0018] [4] the display control unit displays a selection screen including a second input accepting unit and a third input accepting unit based on a predetermined operation of the player, wherein the second input accepting unit is used to exchange the first item for executing the first game, and the third input accepting unit is used to exchange the predetermined currency for executing the first game,
[0019] The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit.
[0020] [5] In the structure [4],
[0021] The selection screen further includes a fourth input accepting unit for purchasing the purchased game medium.
[0022] [6] The first input accepting unit includes: a second input accepting unit for exchanging the first item for executing the first game; and a third input accepting unit for exchanging the specified currency for executing the first game,
[0023] The display control unit displays the game screen in a manner that includes the second input accepting unit and the third input accepting unit.
[0024] The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit.
[0025] [7] The first game execution unit determines whether the player holds the first item based on the player's operation on the first input receiving unit. If the player holds the first item, the first game is executed in exchange for the first item. If the player does not hold the first item, the first game is executed in exchange for the specified currency.
[0026] [8] When the player holds the first item, the display control unit displays a holding display indicating that the player holds the first item in the game screen.
[0027] An information processing device as one embodiment of the present invention is used to execute a game, and the information processing device is characterized by comprising:
[0028] A first game execution unit for executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game;
[0029] a purchase execution unit that establishes an association between a player who purchases a purchased game medium including at least the first item and the purchased game medium in exchange for the specified currency;
[0030] a determination unit that determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; and
[0031] The display control unit displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit, when it is determined that the purchased game medium is available for purchase.
[0032] A method as one embodiment of the present invention is a game method, characterized by comprising:
[0033] A first game execution step of executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game;
[0034] a purchase execution step of establishing an association between a player who will purchase a purchased game medium including at least the first item in exchange for the specified currency and the purchased game medium;
[0035] a determination step of determining whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; and
[0036] The display control step displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit when it is determined that the purchased game medium is available for purchase.
[0037] A system as one embodiment of the present invention is used for executing a game, and the system is characterized in that:
[0038] The system comprises a plurality of information processing devices.
[0039] At least one of the information processing devices functions as a first game execution unit that executes the first game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game.
[0040] At least one of the information processing devices functions as a purchase execution unit that associates a player who purchases a purchased game medium including at least the first item with the purchased game medium in exchange for the specified currency,
[0041] at least one of the information processing devices functions as a determination unit that determines whether the purchased game medium can be purchased by the player based on purchase availability information associated with the player about the purchased game medium,
[0042] At least one of the information processing devices functions as a display control unit, and when it is determined that the purchased game medium can be purchased, the display control unit displays a purchase-available display indicating that the purchased game medium can be purchased in a game screen including the first input acceptance unit.
[0043] Effects of the Invention
[0044] According to the present invention, the gaming experience of players can be improved. BRIEF DESCRIPTION OF THE DRAWINGS
[0045] Figure 1 This is a block diagram showing the hardware configuration of an information processing device according to one embodiment of the present invention.
[0046] Figure 2 This is an example of a functional block diagram of an information processing device according to an embodiment of the present invention.
[0047] Figure 3 This is an example of a functional block diagram of a game control unit according to an embodiment of the present invention.
[0048] Figure 4 This is an example of a first game screen according to an embodiment of the present invention.
[0049] Figure 5 This is an example of a selection screen according to an embodiment of the present invention.
[0050] Figure 6 This is an example of a first item selection screen according to an embodiment of the present invention.
[0051] Figure 7 This is an example of a purchase screen according to one embodiment of the present invention, and is an example when the first switching unit is selected.
[0052] Figure 8 This is an example of a purchase confirmation screen according to one embodiment of the present invention.
[0053] Fig. 9 This is an example of a purchase result screen according to an embodiment of the present invention.
[0054] Fig.10 This is an example of a purchase screen according to one embodiment of the present invention, and is an example when the second switching unit is selected.
[0055] Fig.11 This is another example of the purchase confirmation screen according to one embodiment of the present invention.
[0056] Fig.12 This is another example of a purchase result screen according to an embodiment of the present invention.
[0057] Fig.13 This is an example of a purchase screen according to one embodiment of the present invention, and is an example when the third switching unit is selected.
[0058] Fig.14 This is another example of the purchase confirmation screen according to one embodiment of the present invention.
[0059] Fig.15 This is another example of a purchase result screen according to an embodiment of the present invention.
[0060] Fig.16 This is an example of a purchase screen according to one embodiment of the present invention, and is an example when the third switching unit is selected.
[0061] Fig.17 This is another example of the purchase confirmation screen according to one embodiment of the present invention.
[0062] Fig.18 This is another example of a purchase result screen according to an embodiment of the present invention.
[0063] Fig.19 This is another example of the first game screen according to one embodiment of the present invention.
[0064] Fig. 20 This is an example of an operation flow chart of the information processing device involved in one embodiment of the present invention.
[0065] Fig.21 This is an example of a selection screen according to a modification of one embodiment of the present invention.
[0066] Fig. 22 This is an example of a first game screen according to a modification of an embodiment of the present invention.
[0067] Fig.23 This is another example of the first game screen according to a modification of one embodiment of the present invention.
[0068] Fig.24 This is an example of the overall configuration of a system according to an embodiment of the present invention. DETAILED DESCRIPTION
[0069] The game system involved in the embodiment of the present invention is described with reference to the accompanying drawings. In this specification, for the sake of convenience, unnecessary detailed descriptions are sometimes omitted. For example, detailed descriptions of well-known matters and repeated descriptions of substantially the same structures are sometimes omitted.
[0070] This game system can be realized by a system in which a plurality of information processing devices are connected via a network, but can also be realized by a single information processing device. First, an embodiment realized by a single information processing device is described, and then a system connected to a network is described.
[0071] [Embodiment realized by information processing device]
[0072] [structure]
[0073] Figure 1 1 is a block diagram showing the hardware structure of an information processing device 10 involved in one embodiment of the present invention. The information processing device 10 includes a processor 11, an input device 12, an output device 13, a storage device 14, and a communication device 15. The structures 11 to 15 are connected by a bus 16. In addition, an interface may be inserted between the bus 16 and the structures 11 to 15 as needed. In the present embodiment, the information processing device 10 is a smart phone. However, the information processing device 10 only needs to have the above-mentioned structure, and can also be set as a terminal such as a tablet computer, a computer with a contact input device such as a touch pad, etc.
[0074] The processor 11 controls the overall operation of the information processing device 10, and is, for example, an electronic circuit such as a CPU or an MPU. The processor 11 performs various processes by reading and executing programs and data stored in the storage device 14. In one example, the processor 11 is composed of a plurality of processors.
[0075] The input device 12 is a user interface for accepting user input to the information processing device 10, and is, for example, a touch panel, a touch pad, a keyboard, or a mouse. The information processing device 10 of this embodiment is a smart phone, so the information processing device 10 has a touch panel, which functions as both the input device 12 and the output device 13. The input device 12 and the output device 13 may be independent and arranged at different positions.
[0076] The output device 13 displays application screens and the like to a player who is a user of the information processing device 10 according to the control of the processor 11. As the output device 13, a liquid crystal display, an organic EL display, a plasma display, a speaker that emits sound, a printer, and the like can be used.
[0077] The storage device 14 includes a main memory, a buffer memory, and a storage device, and is a storage device that uses a RAM as a volatile memory and a flash memory such as eMMC, UFS, SSD as a non-volatile memory, and a magnetic storage device, etc., which are generally possessed by a smart phone or a computer. The storage device 14 can include an external memory. The storage device 14 stores, for example, a game application. The game application includes a game program for executing the game and various data and various tables referenced when executing the game program. The game program is started according to the user's operation on the information processing device 10 and is executed on the operating system (OS) pre-installed on the information processing device 10.
[0078] In one example, the storage device 14 includes a main storage device and an auxiliary storage device. The main storage device is a volatile storage medium that can read and write information at high speed, and is used as a storage area and a working area when the processor 11 processes information. The auxiliary storage device stores various programs and data used by the programs when executing each program. The auxiliary storage device is, for example, an SSD or a hard disk device, but as long as it can store information, it can be any non-volatile storage device or non-volatile memory, and it can also be a removable storage device. The auxiliary storage device stores, for example, an operating system (OS), middleware, application programs, and various data that may be referenced during the execution of these programs.
[0079] The communication device 15 transmits and receives data with other computers such as a server via a network. For example, the communication device 15 performs wireless communication such as mobile communication and wireless LAN to connect to the network. In one example, the information processing device 10 downloads a program from a server via the communication device 15 and saves it to the storage device 14. However, the communication device 15 may also perform wired communication using an Ethernet (registered trademark) cable or the like. In the case where data is not transmitted or received with other computers, the information processing device 10 may not have the communication device 15.
[0080] Figure 2 It is an example of a functional block diagram of an information processing device 10 involved in an embodiment of the present invention. The information processing device 10 includes an input unit 21, an output unit 22, a storage unit 23, a communication unit 24, and a game control unit 25. In this embodiment, these functions are realized by executing a program by the processor 11. For example, the executed program is a game program stored in the storage device 14 or a game program received via the communication device 15. In this way, various functions are realized by reading the program, so part or all of a part (function) can also be possessed by other parts. Various functions are realized as each unit through the execution of the program. It is also possible to realize these functions by hardware by constituting an electronic circuit for realizing part or all of each function.
[0081] The input unit 21 is constructed using the input device 12, and is used to accept user input to the information processing device 10. The output unit 22 is constructed using the output device 13, and is used to present game-related information to the user of the information processing device 10. The storage unit 23 is constructed using the storage device 14, and stores various game-related information and programs. The communication unit 24 is constructed using the communication device 15, and functions as an interface for sending and receiving information with external devices such as other information processing devices 10. The communication unit 24 can also send input information from the user accepted by the input unit 21 to external devices such as other information processing devices 10 via a network. In addition, the communication unit 24 can also receive information from external devices such as other information processing devices 10, and transmit the information to each unit.
[0082] The game control unit 25 performs basic control when executing the game of this embodiment. The game control unit 25 is configured to include a processor 11, and the game control unit 25 executes the game and causes the output device 13 to display a screen related to the game. The execution of the game by the game control unit 25 can include: obtaining information required for the execution from the storage device 14; obtaining player operation information via the input device 12, the communication device 15 and / or the network; performing information processing of the game based on the required information; and generating and / or obtaining information required for displaying the screen displayed by the output device 13 based on the information processing.
[0083] Next, the game of this embodiment and the game control unit 25 are described in detail. The game of this embodiment includes a plurality of games.
[0084] First, the game of this embodiment includes a game played using a game medium selected by a player, and can be executed by the game control unit 25. This game is a complete game from start to finish, in which specified parameters such as physical strength, hit points, and life can be consumed during the game. This embodiment can be applied to various games such as rhythm games (also called music games), development games, role-playing games (RPGs), battle games, and action games as long as it is a game played using a game medium selected by a player. Unless otherwise specified, the game of this embodiment is a rhythm game. In a rhythm game, a player selects a song to play from a plurality of songs, and selects a game medium to be used in the song from a plurality of game media. The sound of the selected song is output from the output device 13 (for example, a speaker), and in the game screen displayed on the output device 13 (display device), a rhythm icon called a note that moves on the game screen moves toward the icon of the selected game medium, and the player obtains a score by tapping or flicking the icon of the game medium at a time such as the moment when the rhythm icon overlaps with the icon of the game medium. More specifically, a rhythm game is a performance-style rhythm game in which a group of multiple game media (e.g., idols) sing and / or play a selected song. The sound of the selected song is output from a speaker, and the performance of the selected game medium (idol) and the rhythm icon and game medium icon are displayed on the game screen. The player changes the score, the ability of the game medium, and other parameters by operating according to the timing.
[0085] Next, the game of this embodiment includes a first game. The first game is a game that can be executed in exchange for a first item or a specified currency. The first game can be set as any game such as a lottery game, a mission, etc. The first game can be set as a game in which rewards such as game media, parameters, and parameter changes are associated with player IDs. The first game of this embodiment is a lottery game. A lottery game is a game in which a game medium that can be used in the game is given to the player by lottery. The game medium is electronic data used in the game, such as characters, weapons, items, cards, and other equipment items. For example, a rank or rarity is associated with the game medium, and the probability given according to the rank or rarity can be set.
[0086] The first item and the prescribed currency are game media associated with the player. For example, the first item and the prescribed currency are associated with a player ID for uniquely identifying the player. The first item is a game medium that can be used in exchange for executing the first game. The first item can be set as a ticket for executing the first game. The first item can be set as a ticket that can execute the first game once, or a ticket that can execute the first game multiple times (for example, 10 times). The prescribed currency is an in-game currency that can be used in the game, and is the following game medium: not only can it be used in exchange for executing the first game, but as long as it is a game medium that can be used in the game, the prescribed currency can be used to exchange for any game medium. The prescribed currency can be a prescribed currency that can only be obtained by purchasing with cash or the like (hereinafter, also referred to as "paid prescribed currency".), or it can be a prescribed currency that can be obtained by completing tasks, etc., except for purchasing with cash or the like (hereinafter, also referred to as "free prescribed currency".). The prescribed currency of this embodiment is a paid prescribed currency. The prescribed currency can also be set as a currency that can be used inside and outside the game. That is, the prescribed currency can also be set as a currency other than the in-game currency. Currencies other than in-game currencies include cash, electronic money, and other currencies that can be used outside the game.
[0087] (Game Control Department)
[0088] Figure 3 This is an example of a functional block diagram of the game control unit. Figure 3 As shown, the game control unit 25 includes a first game execution unit 251 , a purchase execution unit 252 , a determination unit 253 , and a display control unit 254 .
[0089] The first game execution unit 251 includes the processor 11, based on a first input receiving unit 41 (see FIG. 1 ) for executing the first game. Figure 4) operation, and executes the first game in exchange for the first item or the prescribed currency. For example, when the first item is a ticket that can execute the first game a prescribed number of times (for example, 1 time or 10 times), the first game execution unit 251 executes the first game a prescribed number of times (for example, 1 time or 10 times). The first game execution unit 251 executes the first game a prescribed number of times (for example, 1 time or 10 times) in exchange for the prescribed currency in an amount corresponding to the prescribed number of times (for example, 1 time or 10 times) of the first game.
[0090] The first game execution unit 251 can change the number of the first props or the prescribed currency associated with the player in conjunction with the execution of the first game. Specifically, the first game execution unit 251 can subtract the number of the first props used for exchange from the number of the first props associated with the player, and store the subtracted number in association with the player in the storage device 14. In addition, the first game execution unit 251 can subtract the number of the prescribed currency used for exchange from the number of the prescribed currency associated with the player, and store the subtracted number in association with the player in the storage device 14.
[0091] The first game execution unit 251 can store the game medium determined by the lottery in association with the player in the storage device 14 along with the execution of the first game (lottery game). Thus, the player can use the game medium obtained by the lottery in the game.
[0092] The purchase execution unit 252 includes the processor 11, and associates the player who purchased the purchased game medium with the purchased game medium in exchange for a predetermined currency. In one example, the purchase execution unit 252 associates the purchased game medium with the player ID in exchange for the purchased game medium specified by the player in exchange for a predetermined currency equivalent to the purchased game medium. Thus, the player can obtain the purchased game medium.
[0093] The purchased game medium includes at least the first prop. The purchased game medium may also be only the first prop, but the purchased game medium of the present embodiment includes the first prop and other game media that can be used in the game that are different from the first prop. In one example, other game media are various tickets, voting tickets, costumes, props and other game media of the game media (e.g., characters) used in the rhythm game. Various tickets can include special tickets that can be used to exchange for any game media (e.g., characters) or specified game media (e.g., characters, props) desired by the player. Voting tickets are tickets that can vote for the character in the general election of the character (e.g., idol character) used in the rhythm game. The general election is appropriately implemented in the game, such as once a year. Costumes are objects displayed in the rhythm game, and can include casual clothes that can be worn by the game medium (e.g., character), dresses and stage costumes that can be worn on the stage by the game medium (e.g., character) used in the rhythm game. Like this, the purchased game medium of the present embodiment is sold in the form of a set of the first prop and other game media.
[0094] The amount of the prescribed currency for purchasing the game medium can be set to be less than the amount of the prescribed currency for executing the first game. In one example, when the amount of the prescribed currency for executing the first game once is 300, the amount of the prescribed currency for purchasing the game medium as a set consisting of the first props and other game media that can execute the first game once is 300 or less. In another example, when the amount of the prescribed currency for executing the first game 10 times is 3000, the amount of the prescribed currency for purchasing the game medium as a set consisting of the first props and other game media that can execute the first game 10 times is 3000 or less. The amount of the prescribed currency for purchasing the game medium refers to the amount of the prescribed currency required to purchase the game medium.
[0095] The purchase execution unit 252 can subtract the amount of the prescribed currency used for exchange from the amount of the prescribed currency associated with the player, and store the subtracted amount in the storage device 14 in association with the player.
[0096] The determination unit 253 is configured to include the processor 11, and determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium. The purchase availability information is associated with each purchased game medium for each player. For example, the purchase availability information is data of 0 or 1, and can be set to 0 when a certain purchased game medium is purchaseable for a certain player, and can be set to 1 when the certain purchased game medium is not purchaseable for the certain player. The purchase availability information of the purchased game medium that the player has purchased once can be set to data that cannot be purchased (for example, 1). The purchase availability information of the purchased game medium purchased by the purchase execution unit 252 can be updated by the purchase execution unit 252. In one example, when the number of purchases of the game medium reaches a specified number of times, the purchase execution unit 252 changes the purchase availability information of the game medium. For example, the purchase execution unit 252 changes the purchase availability information of the purchased game medium that has been purchased once from information indicating that it can be purchased (for example, data of 0) to information indicating that it cannot be purchased (for example, data of 1). In another example, when the purchase period of the game medium in real time or in-game time changes to a purchase period that is not available (for example, when the game medium can be purchased only within a period of one week from the start of the game), the purchase execution unit 252 changes the purchase availability information of the game medium from information indicating that the game medium can be purchased (for example, data of 0) to information indicating that the game medium cannot be purchased (for example, data of 1). In addition, when the purchase period of the game medium cannot be purchased in real time or in-game time changes to a purchase period, the purchase execution unit 252 changes the purchase availability information of the game medium from information indicating that the game medium cannot be purchased (for example, data of 1) to information indicating that the game medium can be purchased (for example, data of 0). In other examples, the purchase execution unit 252 can change the purchase availability information of the game medium that cannot be purchased to information indicating that the game medium can be purchased after a specified period has passed or when a specified time has been reached. For example, the purchase execution unit 252 resets the purchase availability information of the game medium that cannot be purchased before the start of the promotional campaign period and changes it to information indicating that the game medium can be purchased.
[0097] The display control unit 254 includes the processor 11 and controls the output device 13 (hereinafter, the output device that outputs in the form of display is referred to as the display device 13). The display control unit 254 causes the display device 13 to display a predetermined screen based on the player's predetermined operation. The player's predetermined operation may include, for example, the player pressing the first game button 33 (see Figure 4 )、First input receiving unit 41 (refer to Figure 4 )、Second input receiving unit 42 (refer to Figure 5 )、The third input receiving unit 43 (refer to Figure 5 ) or the fourth input receiving unit 44 (refer to Figure 5) input operation. The predetermined screen may include, for example, the first game screen G1 (refer to Figure 4 , Fig.19 ), select screen G2 (refer to Figure 5 )、First item selection screen G3 (refer to Figure 6 )、Purchase screen G4 (refer to Figure 7 , Fig.10 , Fig.13 , Fig.16 ).
[0098] When it is determined that the game medium can be purchased, the display control unit 254 displays the game screen (for example, Figure 4 The first game screen G1) of the game player displays a purchase-available display indicating that the purchased game medium can be purchased (for example, referring to Figure 4 In addition, the display control unit 254 can cause at least a portion of the purchase display to be displayed on the game screen including the first input receiving unit 41 (for example, Figure 4 On the first input receiving unit 41 in the first game screen G1) (for example, refer to Figure 4 ). Overlaying at least a portion of the purchasable display on the first input receiving unit 41 may include: providing the purchasable display at a position corresponding to the first input receiving unit 41, near, around, or around the first input receiving unit 41. The purchasable display (for example, referring to Figure 4 Reference numeral 51) is a mark, icon, or other display indicating that the game medium can be purchased. The display that the game medium can be purchased is not limited to marks and icons, but can also include a change in the color and size of the text, graphics, symbols, etc. displayed on any of the input receiving units 41 to 44, and an additional display of marks, icons, etc. for any of the input receiving units 41 to 44.
[0099] The display control unit 254 can directly transition from the game screen (first game screen G1) including the first input accepting unit 41 to a purchase screen (for example, Figure 6 In addition, “direct transition” may include a screen completely switching from the first game screen G1 to the purchase screen G4, and a pop-up display of the purchase screen G4 superimposed on the first game screen G1 while the first game screen G1 is displayed on the display device 13 as described later. The player's predetermined operation is, for example, an input operation of the player to the first input receiving unit 41.
[0100] Each of the screens G1 to G4 will be described in detail.
[0101] Figure 4This is an example of the first game screen G1. The first game screen G1 is a screen that the display control unit 254 causes the display device 13 to display based on the player's input operation on the first game button 33 described later.
[0102] like Figure 4 As shown, the first game screen G1 includes a mode switching unit 30 and one or more first input receiving units 41. The mode switching unit 30 switches the game mode based on the player's input operation. That is, the game of this embodiment includes multiple games and therefore has multiple game modes. The mode switching unit 30 can be displayed on the screen of each game mode and can accept the switching operation of the game mode. Figure 4 In the example shown, the mode switching unit 30 is displayed at the lower part of the first game screen G1.
[0103] The mode switching unit 30 includes a home button 31, a rhythm game button 32, a first game button 33, and a group button 34. The home button 31 is used to switch from the currently displayed screen (in Figure 4 The first game screen G1 is a button for migrating to the home screen (not shown). The rhythm game button 32 is a button for switching to the rhythm game mode to execute the rhythm game. By the player performing input operation on the rhythm game button 32, the player can select the game medium (for example, characters), grouping, songs, etc. used in the rhythm game and execute the rhythm game. The first game button 33 is a button for switching to the mode for executing the first game. The first game screen G1 is a screen displayed by the display control unit 254 by the player performing input operation on the first game button 33 on the home screen. The grouping button 34 is a button for displaying the grouping screen (not shown). The grouping screen is a screen for grouping character groups (for example, idol groups) used in the rhythm game. The character group is composed of multiple characters. The grouped character group can be registered, for example, by being stored in the storage device 14 by the game control unit 25.
[0104] The first input accepting unit 41 is a part for executing the first game, and is an input accepting unit (for example, a button) that receives input operations performed by the player. The first input accepting unit 41 of the present embodiment has a plurality of first input accepting units 41a to 41c. The first input accepting unit 41a is an input accepting unit for executing the first game once in exchange for a first item or a specified currency. The first input accepting unit 41b is an input accepting unit for executing the first game multiple times (here 10 times) in exchange for a first item or a specified currency. The first input accepting unit 41c is an input accepting unit for executing the first game a specified number of times within a first specified period in exchange for a first item or a specified currency. Figure 4In the example shown, the first predetermined period is 1 day and the predetermined number is 1. The period during which the first game can be executed by the first input accepting unit 41c can be set as the second predetermined period. The second predetermined period is the promotion period, which can be set to a period of several days, weeks, one month, or several months.
[0105] The first game screen G1 can include a purchasable display 51. The purchasable display 51 is a display such as a mark or icon indicating that the game medium can be purchased. Here, the purchasable display 51 is a mark or icon of an element such as a bag. The purchasable display 51 can be displayed in the first game screen G1, and here, at least a part of the purchasable display 51 is displayed overlappingly on the first input receiving unit 41 in the first game screen G1. In addition, the purchasable display 51 is not limited to a mark or icon, and can also be set to change the display method of the color and size of the text, graphics, symbols, etc. related to any input receiving unit in each input receiving unit 41 to 44.
[0106] When the player performs an input operation on any of the first input accepting units 41 a to 41 c , the display control unit 254 causes the display device 13 to display the selection screen G2 .
[0107] Figure 5 This is an example of the selection screen G2. The selection screen G2 is a screen that is displayed when the first input accepting unit 41 accepts the input operation of the player. Here, the selection screen G2 is a selection screen when the first input accepting unit 41a is selected by the player. The selection screen G2 is a pop-up display that is superimposed on the first game screen G1. However, the selection screen G2 can also be displayed by performing screen transition from the first game screen G1.
[0108] The selection screen G2 includes a second input accepting unit 42 for executing the first game in exchange for the first item, a third input accepting unit 43 for executing the first game in exchange for a specified currency, and may also include a fourth input accepting unit 44 for purchasing game media, a cancel accepting unit 45, and a confirmation display area 46.
[0109] The second input accepting unit 42 can be set as an input accepting unit (for example, a button) for executing the first game using the first prop. Specifically, by the player performing an input operation on the second input accepting unit 42, the display control unit 254 replaces the selection screen G2 or displays the first prop selection screen G3 on the selection screen G2. The first prop selection screen G3 is a screen that can select a first prop from the first prop held by the player in exchange for executing the first game, and the details will be described later. In the case where the player does not hold the first prop, for example, the display control unit 254 can gray out the second input accepting unit 42. In this case, the second input accepting unit 42 does not accept the player's input operation.
[0110] The third input accepting unit 43 can be set as an input accepting unit (for example, a button) for executing the first game using a specified currency. Specifically, by the player performing an input operation on the third input accepting unit 43, the display control unit 254 replaces the selection screen G2 or displays a first game execution screen (not shown) on the selection screen G2. The first game execution screen is a screen displayed during the execution of the first game, and can include a display of a drawing in progress, a drawing result, etc. In addition, by the player performing an input operation on the third input accepting unit 43, the first game execution unit 251 executes the first game in exchange for a specified currency. In the case where the player does not have enough specified currency, the display control unit 254 can, for example, gray out the third input accepting unit 43. In this case, the third input accepting unit 43 does not accept the player's input operation.
[0111] The fourth input accepting unit 44 can be set as an input accepting unit (for example, a button) for purchasing the purchased game medium. Specifically, by the player performing an input operation on the fourth input accepting unit 44, the display control unit 254 replaces the selection screen G2 or displays the purchase screen G4 on the selection screen G2. The purchase screen G4 is a screen that can purchase the purchased game medium, and the details will be described later. In the case where there is no unpurchased purchased game medium, for example, the fourth input accepting unit 44 can be grayed out by the display control unit 254. In this case, the fourth input accepting unit 44 does not accept the player's input operation.
[0112] The cancel accepting unit 45 can be provided as a button for returning to the first game screen G1 . That is, the display control unit 254 displays the first game screen G1 instead of the selection screen G2 based on the input operation of the cancel accepting unit 45 by the player.
[0113] The confirmation display area 46 is an area that displays the amount of the prescribed currency used to exchange for the execution of the first game, the amount of the prescribed currency currently held by the player, and the remaining amount of the prescribed currency of the player after the execution of the first game. The amount of the prescribed currency used to exchange for the execution of the first game can be confirmed by selecting the screen G2, and the player can select whether to exchange the first item for the execution of the first game or to exchange the prescribed currency for the execution of the first game.
[0114] Figure 6 This is an example of the first item selection screen G3. The first item selection screen G3 is a screen displayed on the display device 13 when the second input accepting unit 42 accepts the input operation of the player. Here, the first item selection screen G3 is a pop-up display superimposed on the first game screen G1 or the selection screen G2. However, the first item selection screen G3 can also be displayed by transitioning from the selection screen G2.
[0115] The first item selection screen G3 is a screen where a first item can be selected from the first items held by the player in exchange for executing the first game. The first item selection screen G3 is displayed in a manner including a first item information display area 61, a first item use acceptance unit 62, and a cancellation acceptance unit 63. The first item information display area 61 displays information about the first item associated with the player (i.e., information about the first item held by the player). This information can include the name of the first item and the number of items held.
[0116] The first item use accepting unit 62 can be set as a button for executing the first game using the first item associated with the player. Specifically, the first item use accepting unit 62 corresponds to the first item associated with the player, and the first game executing unit 251 executes the first game in exchange for the corresponding first item based on the player's input operation on the first item use accepting unit 62.
[0117] The cancel accepting unit 63 can be provided as a button for returning to the selection screen G2. That is, the display control unit 254 displays the selection screen G2 instead of the first item selection screen G3 based on the input operation of the cancel accepting unit 63 by the player.
[0118] Figure 7 This is an example of a purchase screen G4. The purchase screen G4 is a screen displayed on the display device 13 when the fourth input accepting unit 44 accepts the input operation of the player. Here, the purchase screen G4 is a pop-up display superimposed on the first game screen G1 or the selection screen G2. However, the purchase screen G4 can also be displayed by performing a screen transition from the selection screen G2.
[0119] The purchase screen G4 is a screen for the player to purchase game media and includes a switching unit 71 , a purchased game media display area 72 , a selection receiving unit 73 , a detail display receiving unit 74 , and a close screen receiving unit 75 .
[0120] The switching unit 71 can be a label or button for accepting switching of the types or categories of the purchased game media displayed on the purchase screen G4. In one example, the switching unit 71 can be provided for each type or category of the game media other than the first item included in the purchased game media. Therefore, the player can switch the purchased game media displayed for each type or category by selecting the desired switching unit 71.
[0121] Here, the switching unit 71 includes a first switching unit 71a, a second switching unit 71b, a third switching unit 71c, and a fourth switching unit 71d. The first switching unit 71a is used to switch to the type or category of the game medium purchased including the first prop and special tickets. The second switching unit 71b is used to switch to the type or category of the game medium purchased including the first prop and casual clothes. The third switching unit 71c is used to switch to the type or category of the game medium purchased including the first prop and stage costumes. The fourth switching unit 71d is used to switch to the type or category of the game medium purchased including the first prop and voting tickets. Figure 7 In the example shown, the first switch 71 a is selected.
[0122] Fig.10 , Fig.13 , Fig.16 The purchase screens G4 are respectively when the second switching unit 71b, the third switching unit 71c, and the fourth switching unit 71d are selected, and the purchase screens G4 in these figures are also referred to as purchase screens G4b, G4c, and G4d, respectively. Figure 7 The purchase screen G4 is also called the purchase screen G4a.
[0123] like Figure 7 , Fig.10 , Fig.13 , Fig.16 As shown, the purchasable display 51 may be displayed corresponding to each switching unit 71. In one example, when the determination unit 253 determines that there is an unpurchased purchased game medium, if the purchased game medium includes any one of special tickets, casual clothes, stage costumes, and voting tickets, the display control unit 254 may overlap and display at least a part of the purchasable display 51 on the switching units 71a to 71d corresponding to the purchased game medium including the special ticket, casual clothes, stage costumes, or voting tickets. In this way, the player can be notified of the existence of unpurchased game media for each type or category of the purchased game media.
[0124] Reference Figure 7 , Fig.10 , Fig.13 , Fig.16 The purchased game media display area 72 is an area for displaying the type or category of purchased game media corresponding to the selected switching unit 71. The purchased game media display area 72 can include one or more purchased game media information displays 721, which are used to display information on the type or category of purchased game media corresponding to the selected switching unit 71. Figure 7In the example shown, two purchased game media information displays 721 are displayed in the purchased game media display area 72. The purchased game media information display 721 can include the first item included in the purchased game media and the names of other game media, images of the other game media, and the amount of a specified currency used to purchase the purchased game media.
[0125] Figure 7 The purchased game media shown in the purchased game media information display 721 are purchased game media that are a set of special ticket A as other game media and a first game ten-time ticket as a first item, and a purchased game media that are a set of special ticket B as other game media and a first game two-time ticket as a first item. When the amount of the prescribed currency for executing the first game once is 300, the amount of the prescribed currency for these purchased game media can be set to be less than the amount of the prescribed currency for executing the first game.
[0126] Fig.10 The purchased game media shown in the purchased game media information display 721 are purchased game media that are a set of casual clothes A as other game media and a first game ten-time ticket as a first item, and purchased game media that are a set of casual clothes B as other game media and a first game two-time ticket as a first item. When the number of prescribed coins for executing the first game once is 300, the number of prescribed coins for these purchased game media can be set to be less than the number of prescribed coins for executing the first game. In addition, casual clothes A and B are objects displayed in the rhythm game, and are clothes that can be worn by game media such as characters.
[0127] Fig.13 The purchased game media shown in the purchased game media information display 721 are purchased game media that are a set of stage costume A as other game media and a first game ten-time ticket as a first prop, a set of stage costume B as other game media and a first game two-time ticket as a first prop, and a set of dress C as other game media and a first game ten-time ticket as a first prop. In the case where the number of prescribed currencies for executing the first game once is 300, the number of prescribed currencies for these purchased game media can be set to be less than the number of prescribed currencies for executing the first game. In addition, stage costumes A and B are objects displayed in the rhythm game and are costumes that can be worn by game media such as characters.
[0128] Fig.16The purchased game media shown in the purchased game media information display 721 is a purchased game media that is a set of a voting ticket as another game medium and a first game ten-time ticket as a first item. When the number of the prescribed currency for executing the first game once is 300, the number of the prescribed currency for these purchased game media can be set to be less than the number of the prescribed currency for executing the first game.
[0129] Reference Figure 7 , Fig.10 , Fig.13 , Fig.16 The selection accepting unit 73 corresponds to the purchased game medium in the purchased game medium display area 72, and can be set as a button for accepting the selection of the corresponding purchased game medium. Specifically, the display control unit 254 displays the purchase confirmation screen G5 based on the player's input operation on the selection accepting unit 73. This display can be set as a pop-up display. The purchase confirmation screen G5 is a screen that asks the player for confirmation before purchasing the purchased game medium corresponding to the selection accepting unit 73.
[0130] Reference Figure 7 , Fig.10 , Fig.13 , Fig.16 . The detail display receiving unit 74 is a receiving unit for displaying detailed information on purchased game media. By the player performing input operation on the detail display receiving unit 74, the display control unit 254 can display the detailed information on the purchased game media corresponding to the detail display receiving unit 74. The detailed information can include the details of the purchased game media, the first prop included in the purchased game media, and detailed descriptions of other game media. In the case where the other game media is casual clothes, formal clothes, or stage costumes, it can include a display of the case where the other game media is worn on the game media (for example, a character). The detail display receiving unit 74 makes it easy to consider purchasing the purchased game media. The detail display unit 74 is displayed corresponding to the purchased game media displayed in each purchase screen G4a to G4d.
[0131] Reference Figure 7 , Fig.10 , Fig.13 , Fig.16 The close screen accepting unit 75 can be set as a button for returning to the first game screen G1. That is, the display control unit 254 displays the first game screen G1 instead of the purchase screen G4 based on the player's input operation to the close screen accepting unit 75. The close screen accepting unit 75 can also be set as a button for returning to the selection screen G2.
[0132] Figure 8 , Fig.11 , Fig.14 , Fig.17 Respectively through Figure 7 , Fig.10 , Fig.13 , Fig.16 The purchase confirmation screen G5 displayed in response to the input operation of the selection acceptance unit 73 is also referred to as the purchase confirmation screen G5a to G5d. These purchase confirmation screens G5 are displayed in a manner including the purchased game medium information display 76, the close screen acceptance unit 77, and the purchase acceptance unit 78. The purchased game medium information display 76 can include the details of the purchased game medium corresponding to the selection acceptance unit 73 to which the input operation was performed, the amount of the specified currency currently held by the player, the amount of the specified currency of the player after purchasing the purchased game medium, and an inquiry whether to purchase. The details of the purchased game medium can include the first props included in the purchased game medium, the name, image, and expiration date of other game media. The close screen acceptance unit 77 can be set as a button for returning to the purchase screen G4. That is, the display control unit 254 closes the purchase confirmation screen G5 based on the input operation of the player to the close screen acceptance unit 77, and displays the purchase screen G4. The purchase acceptance unit 78 is an acceptance unit for purchasing the purchased game medium corresponding to the selection acceptance unit 73. Specifically, when the player performs an input operation on the purchase reception unit 78 , the purchase execution unit 252 associates the purchased game medium with the player.
[0133] Fig. 9 , Fig.12 , Fig.15 , Fig.18 Through the players Figure 8 , Fig.11 , Fig.14 , Fig.17 The purchase result screen G6 showing that the purchase of the purchased game medium has been completed is displayed by the input operation of the purchase acceptance unit 78 of the purchase acceptance unit 78, and each purchase result screen G6 is also referred to as a purchase result screen G6a to G6d. These purchase result screens G6 are displayed in a manner including a purchased game medium information display 79, a close screen acceptance unit 80, and a transition acceptance unit 81. The purchased game medium information display 79 includes detailed information of the purchased game medium. The detailed information can include the name, quantity, image, description, and usage restriction of the first prop and other game media. The close screen acceptance unit 80 can be set as a button for closing the purchase result screen G6. Specifically, through the input operation of the player on the close screen acceptance unit 80, the display control unit 254 closes the purchase result screen G6 and displays the purchase screen G4. The transition acceptance unit 81 can be set as a button for closing the purchase result screen G6 and returning to the first game screen G1. Specifically, through the input operation of the player on the transition acceptance unit 81, the display control unit 254 closes the purchase result screen G6 and displays the first game screen G1.
[0134] The purchase result screens G6b and G6c can include a formation acceptance unit 82. The formation acceptance unit 82 can be set as a button for displaying a formation screen not shown. Specifically, the display control unit 254 displays the formation screen based on the player's input operation on the formation acceptance unit 82. In the formation screen, other game media included in the purchased game media (for example, purchased casual clothes, formal clothes, stage costumes, etc.) can be used for each member of a character group (for example, an idol group) formed by the player, and the formation of the group can be registered. As a result, the other purchased game media can be used immediately, thereby improving the convenience of the player. The formation screen is a screen that is also displayed by the input operation of the formation button 34.
[0135] The purchase result screen G6d can include a voting screen transition accepting unit 83. The voting screen transition accepting unit 83 can be set as a button for displaying a voting screen (not shown). Specifically, the display control unit 254 displays the voting screen based on the player's input operation on the voting screen. The voting screen is a screen for exchanging the voting ticket held by the player for voting for the game medium selected by the player among multiple game media (e.g., characters) that can be used in the game in the general election within the game. It is possible to set privileges such as making sounds or giving songs to characters that rank high as a result of the vote.
[0136] Fig.19 This is another example of the first game screen G1. Fig.19 The first game screen G1 shown in FIG. 1 may include a holding display 91 indicating that the player holds the first item. The holding display 91 only needs to be displayed in the first game screen G1. Figure 8 As shown, at least a portion of the holding display 91 may be overlapped on the first input receiving unit 41. Overlapping at least a portion of the holding display 91 on the first input receiving unit 41 may include providing the holding display 91 at a position corresponding to the first input receiving unit 41, near, around, or in the vicinity of the first input receiving unit 41.
[0137] Specifically, when the player holds the first item, the display control unit 254 can display the holding display 91 in the first game screen G1. More specifically, when the display control unit 254 causes the display device 13 to display the first game screen G1 based on the input operation of the first game button 33 by the player, it is determined whether the number of first items associated with the player is 1 or more. When the number is 1 or more, the holding display 91 can be displayed in the first game screen G1. In addition, when the number is 0 and the determination unit 253 determines that there is a purchased game medium that the player can purchase, the display control unit 254 can display the purchase-available display 51 instead of the holding display 91 in the first game screen G1. With respect to the holding display 91, the holding display corresponding to the first input accepting unit 41a can be set to the holding display 91a, and the holding display corresponding to the first input accepting unit 41b can be set to the holding display 91b. That is, the holding display 91a indicates that the player holds the first item that can execute the first game once, and the holding display 91b indicates that the player holds the first item that can execute the first game multiple times.
[0138] [action]
[0139] Fig. 20 This is an example of an operation flow chart of the information processing device 10 according to one embodiment of the present invention. Fig. 20 The action flow chart of FIG. 1 is about the execution of the first game, and it is assumed that the home screen including the switching unit 30 is being displayed on the display device 13 as an initial state.
[0140] First, when the information processing device 10 receives an input operation of the first game button 33 by the player, the display control unit 254 determines whether the player holds the first item (S11). Specifically, the display control unit 254 determines whether the number of first items associated with the player is 1 or more. If the number is 1 or more, the display control unit 254 determines that the player holds the first item ("Yes" in S11), and causes the display device 13 to display the first game screen G1 and display the holding display 91 in the first game screen G1 (S12). Through the holding display 91, the player can understand the situation of holding the first item.
[0141] The information processing device 10 accepts the player's input operation to the first input accepting unit 41 (S13), and displays the selection screen G2 through the display control unit 254 (S14). Then, the information processing device 10 accepts the player's input operation to the second input accepting unit 42 (S15), and displays the first prop selection screen G3 through the display control unit 254 (S16). An overview of the first props held by the player is displayed in the first prop selection screen G3. The information processing device 10 accepts the player's input operation to the first prop use accepting unit 62 corresponding to any first prop. As a result, the first game execution unit 251 determines the first prop (S17), and executes the first game in exchange for the first prop (S18). Accompanying this execution, the first game execution unit 251 can change the number of first props associated with the player, and establish an association between the game medium obtained by lottery and the player. In addition, after executing the first game, it is possible to return to the home screen or the first game screen G1.
[0142] On the other hand, when the number of the first props associated with the player is 0 (No in S11), the determination unit 253 determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player (S21). Specifically, the player and the purchase availability information are associated with a plurality of purchased game media, and the determination unit 253 determines whether each purchase availability information associated with the player is purchaseable data or non-purchaseable data.
[0143] If the purchase availability information of at least any of the purchased game media is data that can be purchased, the determination unit 253 determines that there is an unpurchased purchased game medium ("Yes" in S21), and outputs the determination result to the display control unit 254. Then, the display control unit 254 causes the display device 13 to display the first game screen G1 including the first input receiving unit 41, and displays a purchase availability display 51 indicating that the purchased game media can be purchased in the first game screen G1 (S22).
[0144] The information processing device 10 accepts the player's input operation to the first input accepting unit 41 (S23), and displays the selection screen G2 (S24) through the display control unit 254. Then, the information processing device 10 accepts the player's input operation to the fourth input accepting unit 44 (S25), and displays the purchase screen G4 (S26) through the display control unit 254. The purchase screen G4 displays the purchased game media that the player has not purchased by type or category (for example, by switching units 71a to 71d). The display control unit 254 can cause at least a portion of the purchasable display 51 to be displayed in an overlapping manner on the switching unit 71 where the purchased game media that has not been purchased is present (see Figure 7 , Fig.10 , Fig.13 , Fig.16 ). The information processing device 10 receives the player's input operation to the selection receiving unit 73 corresponding to any purchased game medium, and displays the purchase confirmation screen G5 through the display control unit 254. Then, the player's input to the purchase receiving unit 78 is received in the purchase confirmation screen G5, and the purchased game medium is associated with the player in exchange for a specified currency through the purchase execution unit 252 (S27). At this time, the purchase execution unit 252 stores the purchased game medium in the storage device 14 in association with the player, subtracts the specified currency equivalent to the purchased game medium from the player's specified currency, and stores the subtracted specified currency in association with the player in the storage device 14. In this way, the player can exchange the specified currency for the purchase of the first prop and other game media other than the first prop (for example, special tickets, casual clothes, formal clothes, stage costumes, voting tickets). The amount of the specified currency used for exchange is less than the amount of the specified currency required to purchase the first prop. Therefore, compared with purchasing only the first prop, since other game media can also be obtained, the player's gaming experience can be improved.
[0145] After S27, the display control unit 254 causes the display device 13 to display the purchase result screen G6 (S28). After that, the display control unit 254 displays the first game screen G1 based on the player's input operation to the transition receiving unit 80. At this time, the display control unit 254 can overlap and display at least a part of the holding display 91 on the first input receiving unit 41 of the first game screen G1. After that, enter S15 and execute S15 to S18. In addition, the first prop displayed in the first prop selection screen G3 in S16 and the first prop determined in S17 are the first props included in the purchased game medium purchased in S27.
[0146] When the purchase availability information of any purchased game medium is data that cannot be purchased, the determination unit 253 determines that there is no unpurchased purchased game medium (No in S21), and outputs the determination result to the display control unit 254. Then, the display control unit 254 causes the display device 13 to display the first game screen G1 including the first input receiving unit 41 (S31). In the first game screen G1, neither the possession display 91 nor the purchase availability display 51 is displayed.
[0147] The information processing device 10 receives the player's input operation to the first input receiving unit 41 (S32), and displays the selection screen G2 (S33) through the display control unit 254. Then, the information processing device 10 receives the player's input operation to the third input receiving unit 43 (S34), and executes the first game in exchange for a predetermined currency through the first game execution unit 251 (S35). In addition, after executing the first game, it is possible to return to the home screen or the first game screen G1.
[0148] [Function, Effect]
[0149] (1) The information processing device 10 of the present embodiment is an information processing device for executing a game, comprising: a first game execution unit 251, which executes the first game in exchange for a first item or a specified currency based on an operation on a first input acceptance unit 41 for executing the first game included in the game; a purchase execution unit 252, which associates a player who purchases a purchased game medium including at least the first item with the purchased game medium in exchange for the specified currency; a determination unit 253, which determines whether the purchased game medium can be purchased by the player based on purchase availability information associated with the player of the purchased game medium; and a display control unit 254, which, when it is determined that the purchased game medium can be purchased, displays a purchase availability display 51 indicating that the purchased game medium can be purchased in the first game screen G1 including the first input acceptance unit 41.
[0150] Thus, the player can be informed that the purchased game medium including the first item can be purchased, thereby improving the player's gaming experience. That is, in the absence of the purchase display 51, the player may not notice the unpurchased purchased game medium and thus exchange it for the specified currency to play the first game, but by having the purchase display 51, the player can be prompted to choose whether to exchange it for the specified currency to play the first game, or to first purchase the purchased game medium including the first item and then exchange it for the first item to play the first game.
[0151] (2) The purchased game media includes a first item and other game media different from the first item that can be used in the game.
[0152] For example, by displaying the purchasable display 51, before exchanging the specified currency for the execution of the first game, the player purchases the purchased game medium including the first item that enables the execution of the first game, and exchanges the purchased first item for the execution of the first game. Thus, for the execution of the same first game, compared with the execution of the first game with the specified currency, other game media can be obtained when the first item is exchanged for the execution of the first game after the purchase of the purchased game medium, thereby improving the player's gaming experience.
[0153] (3) The display control unit 254 displays at least a portion of the purchase-available display 51 superimposed on the first input accepting unit 41 in the first game screen G1. This allows the player who wants to play the first game to easily notice the existence of unpurchased game media.
[0154] (4) The display control unit 254 directly transitions from the first game screen G1 to the purchase screen for purchasing game media based on a predetermined operation by the player.
[0155] In this way, the player can be guided to purchase the game media, thereby improving the convenience of the player. In addition, the "direct migration" can include the screen completely switching from the first game screen G1 to the purchase screen G4, and as described in the embodiment, when the first game screen G1 is displayed on the display device 13, a pop-up display of the purchase screen G4 is superimposed on the first game screen G1.
[0156] (5) The display control unit 254 displays a selection screen G2 including the second input acceptance unit 42 and the third input acceptance unit 43 based on the player's specified operation, wherein the second input acceptance unit 42 is used to execute the first game in exchange for the first item, and the third input acceptance unit 43 is used to execute the first game in exchange for a specified currency, and the first game execution unit 251 executes the first game based on the player's selection of the second input acceptance unit 42 or the third input acceptance unit 43.
[0157] Thus, the player can select whether to execute the first game in exchange for the first item or to execute the first game in exchange for a predetermined currency.
[0158] (6) The selection screen G2 further includes a fourth input accepting unit 44 for purchasing game media.
[0159] Thus, the player can choose whether to exchange the first item to execute the first game or to exchange the specified currency to execute the first game. On this basis, in the case of exchanging the first item, the fourth input receiving unit 44 can guide the purchase of the game medium including the first item.
[0160] (7) When the player holds the first item, the display control unit 254 displays a holding display 91 indicating that the player holds the first item in the first game screen G1.
[0161] Thus, when the first game is to be executed, the player can be encouraged to exchange the first item rather than the specified currency, thereby improving the player's gaming experience. That is, the first item can only be used for the execution of the first game, and the specified currency can be used to exchange for other game media in addition to the execution of the first game. Therefore, when the first game is to be executed, the first item can be used preferentially when the player holds the first item, and the specified currency can be left, so that the specified currency can be used for other purposes. As a result, the player's gaming experience can be diversified.
[0162] [Modifications]
[0163] Modifications of the above-described embodiment will be described. The same reference numerals are used for the same configurations as those of the above-described embodiment, and description thereof will be appropriately omitted, and differences from the above-described embodiment will be described.
[0164] (1) Fig.21 This is an example of the selection screen G2 involved in the modification of the embodiment. It is also possible to display the holding display 91 and / or the purchase-available display 51 in the selection screen G2. In this way, the player can be notified of the holding of the first item before the first game is executed, and / or the player can be notified of the existence of unpurchased game media before the first game is executed, thereby improving the player's gaming experience.
[0165] In particular, if Fig.21 As shown, the display control unit 254 may also cause at least a portion of the holding display 91 to be overlapped and displayed on the second input receiving unit 42 or the third input receiving unit 43 in the selection screen G2, and may also cause at least a portion of the purchasable display 51 to be overlapped and displayed on the third input receiving unit 43 or the fourth input receiving unit 44 in the selection screen G2 at the same time or in place of the display. By having such a structure, it is possible to make it easy for a player who wants to execute the first game to notice the existence of the first item, and to guide him to use the first item. As a result, the convenience of the player can be improved. In addition, it is possible to make it easy for a player who wants to execute the first game to notice the existence of an unpurchased purchased game medium, and to guide him to purchase the unpurchased purchased game medium. As a result, the convenience of the player can be improved.
[0166] For example, you can display the holding display 91 on Fig. 20 The selection screen G2 in S14 and S28 may also display the available-for-purchase display 51 on Fig. 20 In particular, the holding display 91 may be displayed so as to overlap at least a portion of the second input accepting unit 42 and / or the third input accepting unit 43, and the purchase available display 51 may be displayed so as to overlap at least a portion of the fourth input accepting unit 44 and / or the third input accepting unit 43.
[0167] Making the holding display 91 overlap with at least a portion of the second input accepting unit 42 and the third input accepting unit 43 may include: setting the holding display 91 at a position corresponding to the second input accepting unit 42 and the third input accepting unit 43, near, around, or around the second input accepting unit 42 and the third input accepting unit 43. Making the purchasable display 51 overlap with at least a portion of the fourth input accepting unit 44 and the third input accepting unit 43 may include: setting the purchasable display 51 at a position corresponding to the fourth input accepting unit 44 and the third input accepting unit 43, near, around, or around the fourth input accepting unit 44 and the third input accepting unit 43.
[0168] (2) Fig. 22 This is an example of the first game screen G1 involved in the modified example of the embodiment. The display control unit 254 may also be set not to display the first game screen G1 and the selection screen G2, but instead to display the following Fig. 22 The first game screen G1 shown. That is, the first game screen G1 involved in the modification includes the second input accepting unit 42, the third input accepting unit 43, and the fourth input accepting unit 44. The second input accepting unit 42 and the third input accepting unit 43 are both used to execute the first game, and thus can be used as a type of the first input accepting unit 41 for executing the first game. Multiple second input accepting units 42 and multiple third input accepting units 43 can be displayed in the first game screen G1.
[0169] Right now, Fig. 22 The second input accepting unit 42a is an input accepting unit for executing the first game once in exchange for the first item. Fig. 22 The second input receiving unit 42b is an input receiving unit for exchanging the first item for executing the first game 10 times. In addition, the first item of the former is an item (such as a ticket) corresponding to the first game once, and the first item of the latter is an item (such as a ticket) corresponding to the first game 10 times.
[0170] Fig. 22 The third input accepting unit 43a is an accepting unit for exchanging a predetermined currency corresponding to one time of the first game for one time of execution of the first game. Fig. 22 The second input accepting unit 42b is an accepting unit for executing the first game 10 times in exchange for a predetermined currency corresponding to the first game 10 times.
[0171] Alternatively, the holding display 91 may be displayed in an overlapping manner on at least a portion of the second input accepting unit 42. Alternatively, the holding display 91 and / or the purchasable display 51 may be displayed in an overlapping manner on at least a portion of the third input accepting unit 43. Alternatively, the purchasable display 51 may be displayed in an overlapping manner on at least a portion of the fourth input accepting unit 44.
[0172] In addition, when the player selects the cancel accepting unit 63 of the first item selection screen G3 or the cancel accepting unit 75 of the purchase screen G4, the screen does not return to the selection screen G2 but returns to the screen such as Fig. 22 The first game screen G1 is shown.
[0173] In this variation, the first input accepting unit 41 includes a second input accepting unit 42 for executing the first game in exchange for the first item and a third input accepting unit 43 for executing the first game in exchange for a specified currency. The display control unit 254 displays the second input accepting unit 42 and the third input accepting unit 43 in the first game screen G1, and the first game execution unit 251 executes the first game based on the player's selection of the second input accepting unit 42 or the third input accepting unit 43.
[0174] Thus, the player can select whether to execute the first game in exchange for the first item or to execute the first game in exchange for a predetermined currency.
[0175] In addition, since the possession display 91 and / or the purchase available display 51 are displayed in the first game screen G1, the gaming experience of the player can be improved.
[0176] (3) Fig.23 This is another example of the first game screen G1 involved in the modified example of the embodiment. The display control unit 254 may also be set not to display the first game screen G1 and the selection screen G2, but instead to display the following Fig.23 The first game screen G1 shown. That is, the first game screen G1 involved in the modification includes the first input accepting unit 41 and the fourth input accepting unit 44. Here, there is one first input accepting unit 41. The first game execution unit 251 can determine whether the player holds the first item based on the player's operation on the first input accepting unit 41. When the player holds the first item, the first game execution unit 251 executes the first game in exchange for the first item. When the player does not hold the first item, the first game execution unit 251 executes the first game in exchange for a specified currency.
[0177] With such a structure, the first item with a low exchange degree of freedom can be used preferentially compared to the prescribed currency with a high exchange degree of freedom, thereby improving the game experience of the player. That is, the first item can only be used to execute the first game, and the prescribed currency can be used to exchange for other game media in addition to being used to execute the first game. Therefore, when the first game is to be executed, the prescribed currency can be left by preferentially using the first item when the player holds the first item, so that the prescribed currency can be used for other purposes. As a result, the game experience of the player can be diversified.
[0178] Alternatively, when there is an unpurchased game medium corresponding to the purchase availability information of the purchasable data associated with the player, the display control unit 254 may display the purchase availability display 51 in the first game screen G1. Alternatively, the purchase availability display 51 may be displayed overlapping at least a portion of the fourth input receiving unit 44.
[0179] In addition, when the player selects the cancel accepting unit 75 of the purchase screen G4, the screen does not return to the selection screen G2, but returns to the screen such as Fig.23 The first game screen G1 is shown.
[0180] [Implementation method realized by system]
[0181] Fig.24 FIG. 1 is a diagram showing an example of the overall structure of a game system according to an embodiment of the present invention. Fig.24 As shown, the game system 1 includes a plurality of information processing devices 10. At least one of the plurality of information processing devices 10 is a server 10A, and the other information processing devices 10 are terminal devices 10B used by each player. The server 10A and the terminal device 10B are connected to a network N such as the Internet so as to be able to communicate with each other. In addition, the game system 1 of this embodiment is described as a server-client system, but the game system 1 of this embodiment can also be composed of a system such as PtoP that does not include a server 10A.
[0182] The terminal device 10B and the server 10A have Figure 1 The information processing device shown in the figure has the same hardware configuration. In this embodiment, the terminal device 10B is also a smartphone. The server 10A is a server device that provides games that can be executed in the terminal device 10B, and is composed of one or more computers.
[0183] The server 10A stores various programs such as a control program for controlling the progress of an online game and various data used in the game.
[0184] In one example, the server 10A is configured to provide the terminal device 10B with a game application that can be executed in the terminal device 10B. When the terminal device 10B executes the downloaded game application, it periodically or as needed transmits and receives data with the server 10A to progress the game. For example, the server 10A stores various setting information and history information required for the game executed in the terminal device 10B. In this case, the terminal device 10B has the functions of each functional unit in the units 21 to 25 and the game control unit 25.
[0185] In other examples, the server 10A is a WEB server that provides game services to the terminal device 10B. The terminal device 10B obtains HTML data for displaying a web page from the server 10A, and parses the obtained HTML data to display the web page. In this case, the server 10A that communicates with the terminal device 10B has all or part of the functions of the game control unit 25. For example, the terminal device 10B accepts the player's selection of the input acceptance unit 41 to 44 via the input unit 21 (input device 12), and sends the selection to the server 10A. Based on these selections, the server 10A performs various determinations, display control of the display device 13 of the terminal device 10B, purchase of purchased game media, and execution of the first game through the various units 251 to 254 of the server 10A. All or part of the functions of the game control unit 25 can also be distributed to the server 10A and the terminal device 10B.
[0186] [Other embodiments]
[0187] In other embodiments of the present invention, it is also possible to set a program that implements the functions of the embodiments of the present invention described above, the information processing shown in the flowchart, and a computer-readable storage medium storing the program. In addition, in other embodiments, it is also possible to set a method that implements the functions of the embodiments of the present invention described above, the information processing shown in the flowchart. In addition, in other embodiments, it is also possible to set a server that can provide a computer with a program that implements the functions of the embodiments of the present invention described above, the information processing shown in the flowchart. In addition, in other embodiments, it is also possible to set a virtual machine that implements the functions of the embodiments of the present invention described above, the information processing shown in the flowchart.
[0188] In the above-described processing or action, as long as there is no contradiction in the processing or action, such as using data that should not be used in a certain step, the processing or action can be freely changed. In addition, the above-described embodiments are examples for explaining the present invention, and the present invention is not limited to these embodiments. The present invention can be implemented in various ways without departing from its main purpose.
[0189] Description of Reference Numerals
[0190] 1: Game system; 10: Information processing device; 10A: Terminal device; 10B: Server; 11: Processor; 12: Input device; 13: Output device; 14: Storage device; 15: Communication device; 16: Bus; 21: Input unit; 22: Output unit; 23: Storage unit; 24: Communication unit; 25: Game control unit; 251: First game execution unit; 252: Purchase execution unit; 253: Determination unit; 254: Display control unit; G1: First game screen; 30: Mode switching unit; 31: Home button; 32: Rhythm game button; 33: First game button; 34: Group button; 41: First input receiving unit; G2: Selection screen; 42: Second input receiving unit; 43: Third input receiving unit; 44 : Fourth input acceptance unit; 45: Cancel acceptance unit; 46: Confirmation display area; G3: First item selection screen; 61: First item information display area; 62: First item use acceptance unit; 63: Cancel acceptance unit; G4: Purchase screen; 71: Switching unit; 72: Purchased game media display area; 721: Purchased game media information display; 73: Selection acceptance unit; 74: Details display acceptance unit; 75: Close screen acceptance unit; 76: Purchased game media information display; 77: Close screen acceptance unit; 78: Purchase acceptance unit; 79: Purchased game media information display; 80: Close screen acceptance unit; 81: Migration acceptance unit; 82: Grouping acceptance unit; 83: Voting screen migration acceptance unit; 91: Holding display; N: Network.
Claims
1. A program, which is a game program, causing a computer to function as the following means: A first game execution unit for executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game; a purchase execution unit that establishes an association between a player who purchases a purchased game medium including at least the first item and the purchased game medium in exchange for the specified currency; a determination unit that determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; as well as The display control unit displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit, when it is determined that the purchased game medium is available for purchase.
2. The program according to claim 1, wherein: The purchased game media includes the first item and other game media that are different from the first item and can be used in the game.
3. The program according to claim 1, wherein: The display control unit directly transitions from the game screen to a purchase screen for purchasing the purchased game medium based on a predetermined operation by the player.
4. The program according to claim 1, wherein: The display control unit displays a selection screen including a second input accepting unit and a third input accepting unit based on a prescribed operation of the player, wherein the second input accepting unit is used to exchange the first item for executing the first game, and the third input accepting unit is used to exchange the prescribed currency for executing the first game. The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit.
5. The program according to claim 4, wherein: The selection screen further includes a fourth input accepting unit for purchasing the purchased game medium.
6. The program according to claim 1, wherein: The first input accepting unit includes: a second input accepting unit for exchanging the first item for executing the first game; and a third input accepting unit for exchanging the specified currency for executing the first game. The display control unit displays the game screen in a manner that includes the second input accepting unit and the third input accepting unit. The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit.
7. The program according to claim 1, wherein: The first game execution unit determines whether the player holds the first item based on the player's operation on the first input receiving unit. If the player holds the first item, the first game is executed in exchange for the first item. If the player does not hold the first item, the first game is executed in exchange for the specified currency.
8. The program according to claim 1, wherein: When the player holds the first item, the display control unit displays a holding display indicating that the player holds the first item in the game screen.
9. The program according to claim 1, wherein: Having at least one of the following structures [2] to [8]: [2] the purchased game media includes the first item and other game media different from the first item that can be used in the game; [3] the display control unit directly transitions from the game screen to a purchase screen for purchasing the purchased game medium based on a predetermined operation by the player; [4] the display control unit displays a selection screen including a second input accepting unit and a third input accepting unit based on a predetermined operation of the player, wherein the second input accepting unit is used to exchange the first item for executing the first game, and the third input accepting unit is used to exchange the predetermined currency for executing the first game, The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit; [5] In the structure [4], The selection screen further includes a fourth input receiving unit for purchasing the purchased game medium; [6] The first input accepting unit includes: a second input accepting unit for exchanging the first item for executing the first game; and a third input accepting unit for exchanging the specified currency for executing the first game, The display control unit displays the game screen in a manner that includes the second input accepting unit and the third input accepting unit. The first game execution unit executes the first game based on the player's selection of the second input accepting unit or the third input accepting unit; [7] the first game execution unit determines whether the player holds the first item based on the player's operation on the first input receiving unit, and if the player holds the first item, executes the first game in exchange for the first item, and if the player does not hold the first item, executes the first game in exchange for the specified currency; and [8] When the player holds the first item, the display control unit displays a holding display indicating that the player holds the first item in the game screen.
10. An information processing device for executing a game, the information processing device comprising: A first game execution unit for executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game; a purchase execution unit that establishes an association between a player who purchases a purchased game medium including at least the first item and the purchased game medium in exchange for the specified currency; a determination unit that determines whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; as well as The display control unit displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit, when it is determined that the purchased game medium is available for purchase.
11. A method, which is a game method, comprising: A first game execution step of executing the first game included in the game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game; a purchase execution step of establishing an association between a player who will purchase a purchased game medium including at least the first item in exchange for the specified currency and the purchased game medium; A determination step of determining whether the purchased game medium can be purchased by the player based on the purchase availability information of the purchased game medium associated with the player; as well as The display control step displays a purchase-enabled display indicating that the purchased game medium is available for purchase on a game screen including the first input accepting unit when it is determined that the purchased game medium is available for purchase.
12. A system is a system for executing a game, wherein: The system comprises a plurality of information processing devices. At least one of the information processing devices functions as a first game execution unit that executes the first game in exchange for a first item or a predetermined currency based on an operation on a first input receiving unit for executing the first game included in the game. At least one of the information processing devices functions as a purchase execution unit that associates a player who purchases a purchased game medium including at least the first item with the purchased game medium in exchange for the specified currency, At least one of the information processing devices functions as a determination unit that determines whether the purchased game medium can be purchased by the player based on the purchase availability information associated with the player. At least one of the information processing devices functions as a display control unit, and when it is determined that the purchased game medium can be purchased, the display control unit displays a purchase-available display indicating that the purchased game medium can be purchased in a game screen including the first input acceptance unit.