VR experience system with wireless charging circulation and wireless charging circulation method

Through the VR experience system with wireless charging cycle, wireless charging is achieved using wearable and fixed charging components, solving the problems of large battery weight and insufficient capacity of PC VR devices, and improving user experience and charging efficiency.

CN119966094APending Publication Date: 2025-05-09PIMAX TECH (SHANGHAI) CO LTD
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Patent Information

Application Number
CN202411742890.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-11-29
Publication Date
2025-05-09

AI Technical Summary

Technical Problem

Due to the large battery weight of existing PC VR devices, users have increased their weight during the VR experience, which affects the immersive experience, and insufficient battery capacity leads to shortening usage time.

Method used

A VR experience system that adopts wireless charging cycles, including VR headsets, backpack computers, charging and discharging batteries, wearable charging receiving components and fixed discharge transmitting components. Through the cooperation of the wearable charging receiving assembly and the fixed discharge transmitting assembly, wireless charging is achieved, reducing battery capacity and weight.

Benefits of technology

It reduces the battery capacity and weight in the backpack computer, improves the user's weight-bearing experience during the VR experience, meets the user's needs for immersive experience, and realizes real-time charging through wireless charging, reducing user burden.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to a VR experience system with wireless charging circulation and a wireless charging circulation method, a VR head-mounted display is worn on the head of a user to provide VR pictures, a backpack computer is matched with the VR head-mounted display and is worn on the back of the user to serve as data and signal transfer, a charging and discharging battery is configured in the backpack computer, and a wearable charging receiving assembly is matched with the charging and discharging battery to charge and discharge the VR head-mounted display. The wearable charging receiving assembly is worn on the movable part of a user and receives charging energy, and the fixed discharging transmitting assembly is matched with the wearable charging receiving assembly to transmit discharging energy; when the electric quantity of the charging and discharging battery is smaller than a preset value, the wearable charging receiving assembly and the fixed discharging transmitting assembly are matched, and the charging and discharging battery is charged until the requirement is met. According to the method, the load of the user in the VR experience process is reduced, the requirement of the user for immersive experience is met, the reasonable wireless charging channel meets the requirement for real-time charging under the condition that the burden of the user is not increased, the user experiences more easily, and the overall experience feeling is improved.
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Description

Technical Field

[0001] The present invention relates to a circuit device or system for power supply or distribution; the technical field of electric energy storage system, and in particular to a VR experience system with wireless charging cycle and a wireless charging cycle method. Background Art

[0002] Virtual reality technology (VR) is a computer simulation system that can create and experience a virtual world. It uses computers to generate a simulated environment and immerse users in it. As virtual reality technology is increasingly recognized by people, users can experience the most realistic feelings in the virtual reality world and realize human-computer interaction.

[0003] Due to the outstanding advantages of virtual reality technology such as existence, multi-sensory perception and interactivity, more and more VR experience devices are currently being used in large-space experience projects. With its realistic pictures and friendly interactions, it is favored by more and more users, and experience projects are gradually becoming popular.

[0004] In VR experience projects, especially those that require better picture effects, PC VR is generally used to obtain better picture effects. It is a virtual reality device that needs to be used with a computer. The hardware of PC VR is essentially a display that relies on the computing power of the computer to support games and applications. Its advantages are richer game content and higher definition. More importantly, it does not require additional positioning base stations. However, its defects are also prominent, including but not limited to more cables and the inability to detach from the computer, which causes users to experience it under a load, reducing the experience.

[0005] Considering that PC VR uses a portable backpack computer, and a considerable proportion of its weight comes from the battery, in fact, reducing the weight of the battery can significantly improve the user's wearing and sports experience. However, reducing the weight of the battery means reducing the battery capacity and shortening the computer's usage time, which in turn impacts the user's immersive experience from another perspective. Summary of the invention

[0006] The present invention solves the problems existing in the prior art and provides a wireless charging cycle VR experience system and a wireless charging cycle method.

[0007] The technical solution adopted by the present invention is a wireless charging cycle VR experience system, the system comprising: A VR head display, which is worn on the user's head and provides VR images; A backpack computer, which is used in conjunction with a VR headset and is worn on the user's back to relay data and signals; A charge-discharge battery, arranged with the backpack computer, for supplying power to the backpack computer; A wearable charging receiving component, arranged with a charging and discharging battery, is used to be worn on a movable part of a user to receive charging energy; A fixed discharge transmitting component is arranged in conjunction with a wearable charging receiving component to transmit discharge energy.

[0008] Preferably, the wearable charging receiving assembly comprises a connected charging receiving coil and a first driving board, wherein the first driving board is connected to a charging and discharging battery.

[0009] Preferably, the fixed discharge emission assembly matched with the charging receiving coil comprises one or more connected emission coils and a second driving board, the second driving board is connected to a fixed power supply or AC power, and the emission coil is matched with the charging receiving coil.

[0010] Preferably, the transmitting coil is laid on the lower layer of the horizontal ground in the environment where the system is located, and the charging receiving coil is arranged in conjunction with the sole of the user.

[0011] Preferably, the transmitting coil is arranged at the edge of the environment where the system is located, and the charging receiving coil is arranged in conjunction with a wearable bracelet of the user.

[0012] Preferably, an identification piece is provided on the horizontal ground matching the transmitting coil or at the edge of the environment where the system is located.

[0013] Preferably, a breathing light is provided on the outer edge of the identification piece.

[0014] Preferably, the rated capacity of the charge-discharge battery is not greater than 100Wh.

[0015] Preferably, a demagnetization zone is configured in the environment of the VR experience system.

[0016] A wireless charging cycle method for a wireless charging cycle VR experience system, the method comprising the following steps: S1 user wears a VR headset, a backpack computer and a wearable charging receiver; S2 starts the VR experience; S3 When the charge and discharge battery power is less than the preset value, the backpack computer will feedback a signal to the VR headset to prompt the user to charge as soon as possible. The backpack computer will also feedback a signal to the remote control terminal, and the remote control terminal will control the fixed discharge emission component to start emitting energy. S4 The user moves the body based on the mark or prompt, so that the wearable charging receiving component and the fixed discharging transmitting component adapt to each other and start charging the charging and discharging battery; S5: When the battery charge and discharge conditions meet the requirements for continuing the VR experience, a prompt will appear to disconnect the charging connection and proceed to the next step. Otherwise, a prompt will appear to continue charging and repeat S5. The S6 remote control terminal controls the fixed discharge emission component to stop emitting energy after a preset time.

[0017] The present invention relates to a VR experience system with wireless charging cycle and a wireless charging cycle method, wherein a VR head display is worn on the user's head to provide VR images, a backpack computer cooperates with the VR head display and is worn on the user's back to serve as a data and signal transfer, a charging and discharging battery for power supply is configured in the backpack computer, a wearable charging receiving component cooperates with the charging and discharging battery, the charging and discharging battery is worn on a movable part of the user to receive charging energy, and a fixed discharging transmitting component cooperates with the wearable charging receiving component to transmit discharging energy; during the VR experience, when the power of the charging and discharging battery is less than a preset value, the wearable charging receiving component and the fixed discharging transmitting component are adapted to start charging the charging and discharging battery until the need for continuing the VR experience is met.

[0018] The beneficial effect of the present invention is that the battery capacity in the backpack computer is reduced, and thus the total weight of the backpack computer is reduced, so that the user's weight is reduced during the VR experience, meeting the user's needs for immersive experience, and at the same time, a reasonable wireless charging channel is set to meet the demand for real-time charging without increasing the burden on the user, making the user more relaxed during the experience, avoiding excessive fatigue due to the weight, and improving the overall experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] Figure 1 Schematic diagram of the system structure of the present invention, wherein the solid arrows indicate electrical connections, and the dotted arrows indicate control outputs; Figure 2 It is a schematic diagram of an application scenario of the present invention; Figure 3 This is a schematic diagram of the application of Example 1 of the present invention; Figure 4 The figure is a flow chart of the method of the present invention. DETAILED DESCRIPTION

[0020] The present invention is further described in detail below in conjunction with embodiments, but the protection scope of the present invention is not limited thereto.

[0021] The present invention relates to a wireless charging cycle VR experience system, the system comprising: A VR head display 1, which is worn on the user's head and provides VR images; A backpack computer 2, arranged in conjunction with the VR head display 1, is used to be worn on the back of a user and serves as a transfer of data and signals; A charge-discharge battery (not shown in the figure), arranged in conjunction with the backpack computer 2, for supplying power to the backpack computer 2; A wearable charging receiving component 3, arranged in conjunction with a charging and discharging battery, is used to be worn on a movable part of a user to receive charging energy; A fixed discharge transmitting component 4 is arranged in conjunction with the wearable charging receiving component 3 to transmit discharge energy.

[0022] In the present invention, the wearable components include but are not limited to: VR head display 1, worn on the user's head; Backpack computer 2, which is worn on the user's back and has a rechargeable and dischargeable battery inside, which is actually the computer battery; The wearable charging receiving component 3 is worn on the user's movable parts, including but not limited to the feet and hands, to facilitate movement, and can be quickly adapted to the fixed discharging transmitting component 4 to achieve charging when charging is needed.

[0023] Obviously, the circuit relationship of the present invention includes: The charging and discharging battery discharges to the backpack computer 2; The fixed discharge transmitting component 4 is matched with the wearable charging receiving component 3 to connect the charging circuit and charge the charge-discharge battery.

[0024] The communication relationship of the present invention includes: Communication connection between backpack computer 2 and VR head display 1; Communication connection between backpack computer 2 and remote controller (if any); The remote controller here (if any) can at least realize the on-off control of the fixed discharge emission component 4.

[0025] In the present invention, the capacity of the charge-discharge battery is significantly reduced compared to the prior art. Generally speaking, the rated capacity of the charge-discharge battery is not greater than 100Wh.

[0026] The wearable charging receiving assembly 3 includes a connected charging receiving coil 31 and a first driving board 32, wherein the first driving board 32 is connected to a charging and discharging battery.

[0027] The fixed discharge emission assembly 4 cooperating with the charging receiving coil 31 includes one or more connected transmitting coils 41 and a second driving board 42, wherein the second driving board 42 is connected to a fixed power supply or AC power, and the transmitting coil 41 is arranged in cooperation with the charging receiving coil 31.

[0028] In the present invention, the charging receiving coil 31 is usually wound by copper wire and has a relatively soft texture. After the first driving board 32 performs necessary electrical processing such as rectification, it is connected to the charging and discharging battery for charging. Here, the first driving board 32 at least includes a rectifying unit for rectifying the charging current to improve the service life of the charging and discharging battery; the structure of the first driving board 32 is easily understood by those skilled in the art, and those skilled in the art can set it according to their needs.

[0029] Similarly, the configuration of the transmitting coil 41 is the same as that of the charging receiving coil 31 , and the configuration of the second driving board 42 can also refer to the first driving board 32 . The power source connected thereto includes a fixed power source, such as a large storage device or AC power, which is rectified and processed to output power to the transmitting coil 41 .

[0030] In the present invention, the configuration of the wearable charging receiving component 3 is not unique, and the configuration of the corresponding fixed discharging transmitting component 4 is also different. Two implementation methods are given below. Example 1

[0031] The transmitting coil 41 is laid on the lower layer of the horizontal ground 5 where the system is located, and the charging receiving coil 31 is set in accordance with the sole of the user.

[0032] In this embodiment, considering that the charging receiving coil 31 is relatively soft, it can be installed on the sole of the shoe. The shoe here can be a dedicated VR shoe cover, which is buckled on the outside of the bottom of the user's own shoe, or can be bonded to the user's sole in other ways; and the first driving plate 32 can be fixed to the toe of the shoe, etc.; In this embodiment, correspondingly, the transmitting coil 41 and the second driving board 42 are arranged in the lower layer of the horizontal ground 5, generally attached to the bottom surface of the floor. The buried depth of the transmitting coil 41 should be appropriate to avoid affecting the docking of the charging receiving coil 31 and the transmitting coil 41 due to excessive depth; In this embodiment, when the user moves to the position of the transmitting coil 41, the charging receiving coil 31 can receive energy from the transmitting coil 41 to charge the charging and discharging battery. Example 2

[0033] The transmitting coil 41 is arranged at the edge of the environment where the system is located, and the charging receiving coil 31 is arranged in conjunction with the wearable wristband of the user.

[0034] In this embodiment, considering that the charging receiving coil 31 is relatively soft, it can also be placed in the wristband as an internal object, and the wristband is worn on the user's arm. The wristband can also integrate more functions, including motion monitoring, etc., and the first driving board 32 is also fixed in the wristband; In this embodiment, correspondingly, the transmitting coil 41 and the second driving plate 42 are arranged at the edge of the environment where the system is located, such as a wall or enclosure. Here, the setting depth of the transmitting coil 41 should be appropriate to avoid affecting the docking of the charging receiving coil 31 and the transmitting coil 41 due to excessive depth; In this embodiment, when the user moves to the position of the transmitting coil 41 and brings the wristband close to the transmitting coil 41 , the charging receiving coil 31 can receive energy from the transmitting coil 41 to charge the charging and discharging battery.

[0035] Corresponding to the above embodiment, in order to facilitate the real-time charging needs of the user, an identification piece is set at the location of the transmitting coil 41, generally a circle is marked at the location, and a breathing light can be set here to enhance the technological experience. The setting of the breathing light is content that can be easily understood by those skilled in the art; Considering that this system is applied to VR experience, guiding prompts can be directly added to the content scenario of the VR experience, and identification parts and breathing lights can be integrated into the VR screen.

[0036] The environment in which the VR experience system is located is configured with a demagnetization area.

[0037] In the present invention, since the user wears charging components, a demagnetization area is set in the environment where the system is located, which is generally set as an insulating area, so that the user can take off the equipment and enter and exit the VR experience area in the insulating area.

[0038] The present invention also relates to a wireless charging cycle method of the wireless charging cycle VR experience system, the method comprising the following steps: S1 The user wears a VR headset 1, a backpack computer 2 and a wearable charging receiving component 3; S2 starts the VR experience; S3 When the power of the charging and discharging battery is less than the preset value, the backpack computer 2 feeds back a signal to the VR head display 1 to prompt the user to charge as soon as possible. The backpack computer 2 simultaneously feeds back a signal to the remote control end, and the remote control end controls the fixed discharge emission component 4 to start emitting energy; S4 The user moves the body based on the mark or prompt so that the wearable charging receiving component 3 and the fixed discharging transmitting component 4 adapt to each other and start charging the charging and discharging battery; S5: When the battery charge and discharge conditions meet the requirements for continuing the VR experience, a prompt will appear to disconnect the charging connection and proceed to the next step. Otherwise, a prompt will appear to continue charging and repeat S5. S6 The remote control terminal controls the fixed discharge emission component 4 to stop emitting energy after a preset time.

[0039] In the present invention, the remote control terminal is not necessary, but its existence is conducive to better distribution of power supply in different scenarios, and in fact helps to further ensure the safety of users.

[0040] Those skilled in the art will appreciate that embodiments of the present invention may be provided as methods, systems, or computer program products. Therefore, the present invention may take the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, the present invention may take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program code.

[0041] The present invention is described with reference to flowcharts and / or block diagrams of methods, devices (systems), and computer program products according to embodiments of the present invention. It should be understood that each process and / or block in the flowchart and / or block diagram, as well as the combination of processes and / or blocks in the flowchart and / or block diagram, can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor, or other programmable data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing device generate instructions for implementing the processes in the flowchart and / or block diagram. Figure 1 A process or multiple processes and / or boxes Figure 1 A device that provides the functions specified in a block or multiple blocks.

[0042] These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing device to operate in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture comprising an instruction device, which implements the process Figure 1 A process or multiple processes and / or boxes Figure 1 A function specified in one or more boxes.

[0043] These computer program instructions can also be loaded onto a computer or other programmable data processing device so that a series of operating steps are executed on the computer or other programmable device to produce a computer-implemented process, thereby providing instructions for implementing the process. Figure 1 A process or multiple processes and / or boxes Figure 1 The steps for the functions specified in one or more boxes.

[0044] Although the preferred embodiments of the present invention have been described, those skilled in the art may make additional changes and modifications to these embodiments once they have learned the basic creative concept. Therefore, the appended claims are intended to be interpreted as including the preferred embodiments and all changes and modifications that fall within the scope of the present invention.

[0045] Obviously, those skilled in the art can make various changes and modifications to the present invention without departing from the spirit and scope of the present invention. Thus, if these modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include these modifications and variations.

Claims

1. A wireless charging cycle VR experience system, characterized by: The system comprises: A VR head display, which is worn on the user's head and provides VR images; A backpack computer, which is used in conjunction with a VR headset and is worn on the user's back to relay data and signals; A charge-discharge battery, arranged with the backpack computer, for supplying power to the backpack computer; A wearable charging receiving component, arranged with a charging and discharging battery, is used to be worn on a movable part of a user to receive charging energy; A fixed discharge transmitting component is arranged in conjunction with a wearable charging receiving component to transmit discharge energy.

2. A wireless charging cycle VR experience system according to claim 1, characterized in that: The wearable charging receiving assembly includes a connected charging receiving coil and a first driving board, and the first driving board is connected to a charging and discharging battery.

3. A wireless charging cycle VR experience system according to claim 2, characterized in that: The fixed discharge emission assembly matched with the charging receiving coil includes one or more connected emission coils and a second driving board, the second driving board is connected to a fixed power supply or AC power, and the emission coil is matched with the charging receiving coil.

4. A wireless charging cycle VR experience system according to claim 3, characterized in that: The transmitting coil is laid on the lower layer of the horizontal ground where the system is located, and the charging receiving coil is arranged in accordance with the sole of the user.

5. A wireless charging cycle VR experience system according to claim 3, characterized in that: The transmitting coil is arranged at the edge of the environment where the system is located, and the charging receiving coil is arranged in conjunction with the wearable wristband of the user.

6. A wireless charging cycle VR experience system according to claim 4 or 5, characterized in that: An identification piece is provided on the horizontal ground matching the transmitting coil or at the edge of the environment where the system is located.

7. A wireless charging cycle VR experience system according to claim 6, characterized in that: A breathing light is arranged on the outer edge of the identification piece.

8. The wireless charging cycle VR experience system according to claim 1, characterized in that: The rated capacity of the charge-discharge battery is no more than 100Wh.

9. The wireless charging cycle VR experience system according to claim 1, characterized in that: The environment in which the VR experience system is located is configured with a demagnetization area.

10. A wireless charging cycle method for a wireless charging cycle VR experience system according to any one of claims 1 to 9, characterized in that: The method comprises the following steps: S1 user wears a VR headset, a backpack computer and a wearable charging receiver; S2 starts the VR experience; S3 When the charge and discharge battery power is less than the preset value, the backpack computer will feedback a signal to the VR headset to prompt the user to charge as soon as possible. The backpack computer will also feedback a signal to the remote control terminal, and the remote control terminal will control the fixed discharge emission component to start emitting energy. S4 The user moves the body based on the mark or prompt, so that the wearable charging receiving component and the fixed discharging transmitting component adapt to each other and start charging the charging and discharging battery; S5: When the battery charge and discharge conditions meet the requirements for continuing the VR experience, a prompt will appear to disconnect the charging connection and proceed to the next step. Otherwise, a prompt will appear to continue charging and repeat S5. The S6 remote control terminal controls the fixed discharge emission component to stop emitting energy after a preset time.