Method, device, terminal equipment and storage medium for constructing game virtual building
By establishing virtual connection devices between virtual energy production devices and surrounding production buildings in city-building games, and generating virtual roofs, the problem of monotonous city styles and management is solved, and unified management of resource buildings and diversity of building styles are achieved.
Patent Information
- Application Number
- CN202311503620.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-11-10
- Publication Date
- 2025-12-16
- Estimated Expiration
- 2043-11-10
AI Technical Summary
Existing city-building games often feature cities with limited design options and numerous management units, making unified management difficult.
By providing virtual connection devices between virtual energy production devices and peripheral production buildings in the game scene, virtual connection devices are generated to enable resource transmission permissions between resource buildings, and virtual roofs are generated within a preset coverage area to achieve unified management of resource buildings within the energy coverage area of the virtual production device.
It enables unified management of resource buildings within the energy coverage area of virtual production devices, enhances the diversity of virtual building styles in the game, and reduces energy consumption and external damage.
Smart Images

Figure CN119971501B_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present application relates to the technical field of games, in particular to a method and device for constructing a virtual building in a game, a terminal device and a storage medium. BACKGROUND
[0002] A city construction game is a kind of simulation game, in which a player can build and manage his own city in a virtual world. By planning roads, buildings, resource allocation and other strategies, the development of the city is improved, and the needs of the residents are met. However, the existing game has a single city style and a large number of city management units, which are difficult to manage uniformly. SUMMARY
[0003] Therefore, the embodiments of the present application provide a method and device for constructing a virtual building in a game, a terminal device and a storage medium to solve the problem of a single city style and a large number of city management units in the existing game.
[0004] In a first aspect, the embodiments of the present application provide a method for constructing a virtual building in a game. A graphical user interface is provided by a terminal device, and the graphical user interface includes at least part of a game scene. The method includes:
[0005] At least one virtual energy production device is provided in the game scene, and the virtual energy production device has an energy coverage range;
[0006] In response to a connection operation of the virtual energy production device and at least one peripheral production building, a virtual connection device between the virtual energy production device and each peripheral production building is generated, wherein the virtual connection device is used to open the resource transmission permission between the resource building in the energy coverage range of the virtual energy production device and the peripheral production building;
[0007] In response to a virtual roof construction operation, a virtual roof is generated within a preset coverage range based on the virtual connection device.
[0008] In a second aspect, the embodiments of the present application also provide a method for constructing a virtual building in a game. A graphical user interface is provided by a terminal device, and the graphical user interface includes at least part of a game scene. The method includes:
[0009] In response to an energy column construction operation in a preset coverage range in the game scene, at least one virtual energy column is constructed, wherein each virtual energy column has its own energy coverage range;
[0010] In response to a connection operation on any two of the virtual energy columns, a first virtual connection device between the any two virtual energy columns is generated and displayed, and the first virtual connection device is used to open resource transmission permission between resource buildings within the energy coverage of the any two virtual energy columns.
[0011] In a third aspect, the embodiments of the present application further provide a building device of a game virtual building. A terminal device provides a graphical user interface, and the graphical user interface includes at least part of a game scene. The device includes:
[0012] A providing module is configured to provide at least one virtual energy production device in the game scene, and the virtual energy production device has an energy coverage.
[0013] A generating module is configured to, in response to a connection operation on the virtual energy production device and at least one peripheral production building, generate a virtual connection device between the virtual energy production device and each of the peripheral production buildings, and the virtual connection device is used to open resource transmission permission between resource buildings within the energy coverage of the virtual energy production device and the peripheral production buildings.
[0014] The generating module is further configured to, in response to a virtual roof building operation, generate a virtual roof within a preset coverage range based on the virtual connection device.
[0015] In a fourth aspect, the embodiments of the present application further provide a building device of a game virtual building. A terminal device provides a graphical user interface, and the graphical user interface includes at least part of a game scene. The device includes:
[0016] A building module is configured to, in response to an energy column building operation on a preset coverage range in the game scene, build at least one virtual energy column, and each virtual energy column has its own energy coverage.
[0017] A generating module is configured to, in response to a connection operation on any two of the virtual energy columns, generate and display a first virtual connection device between the any two virtual energy columns, and the first virtual connection device is used to open resource transmission permission between resource buildings within the energy coverage of the any two virtual energy columns.
[0018] In a fifth aspect, the embodiments of the present application further provide a terminal device. The terminal device includes a processor, a memory and a bus. The memory stores machine readable instructions executable by the processor. When the terminal device is running, the processor communicates with the memory through the bus. The processor executes the machine readable instructions to perform the building method of the game virtual building in any one of the first aspect and the second aspect.
[0019] In a sixth aspect, the embodiments of the present application further provide a computer readable storage medium, which stores a computer program. When the computer program is run by a processor, the game virtual building construction method in any of the first aspect and the second aspect is executed.
[0020] The present application provides a game virtual building construction method, device, terminal equipment and storage medium, wherein the method comprises: providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage range; in response to a connection operation of the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used to open resource transmission permission between a resource building and a peripheral production building within the energy coverage range of the virtual energy production device; and in response to a virtual roof construction operation, generating a virtual roof within a preset coverage range based on the virtual connection device. The virtual connection device is established to realize unified management of the resource building within the energy coverage range of the virtual energy production device, and the virtual roof is generated to make the style and form of the game virtual building more diverse. BRIEF DESCRIPTION OF DRAWINGS
[0021] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following will briefly introduce the drawings needed in the embodiments. It should be understood that the following drawings only show some of the embodiments of the present application, and therefore should not be considered as limiting the scope. For those skilled in the art, other related drawings can also be obtained without creative labor.
[0022] Figure 1 Flowchart of the game virtual building construction method provided by the embodiments of the present application Figure 1
[0023] Figure 2 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 1
[0024] Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 3 Figure 2
[0025] Figure 4 Schematic diagram of the logistics setting interface provided by the embodiments of the present application Figure 1
[0026] Figure 5 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 3
[0027] Figure 6 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 2 ;
[0028] Figure 7 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 4 ;
[0029] Figure 8 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 5 ;
[0030] Figure 9 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 3 ;
[0031] Figure 10 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 6 ;
[0032] Figure 11 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 7 ;
[0033] Figure 12 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 8 ;
[0034] Figure 13 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 4 ;
[0035] Figure 14 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 9 ;
[0036] Figure 15 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 5 ;
[0037] Figure 16 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 10 ;
[0038] Figure 17 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 6 ;
[0039] Figure 18 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 2 ;
[0040] Figure 19 Flowchart of the construction method of the game virtual building provided by the embodiment of the present applicationFigure 7 ;
[0041] Figure 20 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 8 ;
[0042] Figure 21 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 9 ;
[0043] Figure 22 Flowchart of the construction method of the game virtual building provided by the embodiment of the present application Figure 10 ;
[0044] Figure 23 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 10 One;
[0045] Figure 24 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 10 Two;
[0046] Figure 25 Flowchart of the construction method of the game resource building provided by the embodiment of the present application Figure 10 One;
[0047] Figure 26 Flowchart of the resource transmission control method of the game provided by the embodiment of the present application Figure 1 ;
[0048] Figure 27 Flowchart of the resource transmission control method of the game provided by the embodiment of the present application Figure 2 ;
[0049] Figure 28 Flowchart of the resource transmission control method of the game provided by the embodiment of the present application Figure 3 ;
[0050] Figure 29 Schematic diagram of the graphical user interface provided by the embodiment of the present application Figure 10 Three;
[0051] Figure 30 Structure schematic diagram of the construction device of the game virtual building provided by the embodiment of the present application Figure 1 ;
[0052] Figure 31 Structure schematic diagram of the construction device of the game virtual building provided by the embodiment of the present application Figure 2 ;
[0053] Figure 32A structural schematic diagram of a terminal device provided by an embodiment of the present application. DETAILED DESCRIPTION
[0054] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be described clearly and completely below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application described and shown in the drawings herein can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the claimed present application, but only represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of protection of the present application.
[0055] In view of the problem that the city style and form of the city built in the existing city construction game is single, and the city management units are too many to be uniformly managed, the present application provides a construction method of game virtual building, which establishes a virtual connecting device between a virtual energy production device and a peripheral production building, and the virtual connecting device is used to open the resource transmission permission between the resource building in the energy coverage range of the virtual energy production device and the peripheral production building, so as to realize the uniform management of the resource building in the energy coverage range of the virtual production device, and the virtual top cover is generated to make the style and form of the game virtual building more diverse.
[0056] The construction method of game virtual building in one of the embodiments of the present application can run on a local terminal device or a server. When the construction method of game virtual building runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0057] In an optional embodiment, various cloud applications can be run under the cloud interaction system, for example, cloud gaming. Taking cloud gaming as an example, cloud gaming refers to a game mode based on cloud computing. In the running mode of cloud gaming, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the construction method of the game virtual building are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud gaming server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server, the cloud gaming server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.
[0058] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional terminal device is used for downloading and installing a game program and running. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen used for presenting a graphical user interface including a game picture and a processor used for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0059] In a possible embodiment, the embodiment of the present application provides a game virtual building construction method, and a graphical user interface is provided through a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above.
[0060] The present application provides two game virtual building construction methods, and the specific construction process of the same virtual building can be referred to each other. The following will be described in combination with Figures 1-18 The first game virtual building construction method provided by the present application is described.
[0061] Figure 1 The flowchart of the game virtual building construction method provided by the embodiment of the present application is shown in Figure 1 The execution subject of the embodiment can be a terminal device.
[0062] As Figure 1 shown, the method can include:
[0063] S101, provide at least one virtual energy production device in a game scene.
[0064] A terminal device downloads and installs a game application, which can be a city construction game for example. The terminal device provides a graphical user interface including at least part of a game scene, in which at least one virtual energy production device is provided. The virtual energy production device has an energy coverage range, which can be a preset range centered on the virtual energy production device. The shapes and sizes of the energy coverage ranges of different virtual energy production devices can be the same or different, depending on the pre-set conditions.
[0065] It is worth noting that the energy coverage range can be a heat coverage range, that is, there is a certain amount of heat in the energy coverage range, and the heat value in the energy coverage range can be pre-set. The game scene can be a game scene with ice and snow, and the player can control the game virtual object to move into the energy coverage range for warming. That is, the virtual energy production device can raise the ground temperature.
[0066] S102, in response to a connection operation of the virtual energy production device and at least one peripheral production building, a virtual connection device between the virtual energy production device and each peripheral production building is generated.
[0067] The peripheral production building is in the periphery of the game scene, and can be a mountain wall factory at the periphery of the game scene, such as a coal production plant or a wood production plant. The number of peripheral production buildings is multiple.
[0068] The connection operation of the virtual energy production device and at least one peripheral production building is input, and in response to the connection operation, a virtual connection device between the virtual energy production device and each peripheral production building is generated. The virtual connection device is used to open the resource transmission authority between the resource building in the energy coverage range of the virtual energy production device and the peripheral production building.
[0069] The energy coverage range of the virtual energy production device has a resource building, and the number of resource buildings includes but is not limited to one. The resource building can include a wood processing plant, a coal processing plant, a raw coal production plant, and a raw wood production plant. The resource transmission authority between the resource building in the energy coverage range of the virtual energy production device and the peripheral production building is the resource transmission authority from the resource building in the energy coverage range of the virtual energy production device to the peripheral production building, or the resource transmission authority from the peripheral production building to the resource building in the energy coverage range of the virtual energy production device.
[0070] It is worth mentioning that the specific direction of the resource transmission permission between the resource building within the energy coverage of the virtual energy production device and the peripheral production building can be determined according to the resource type of the resource building within the energy coverage of the virtual energy production device and the resource type of the peripheral production building, for example, the resource building within the energy coverage of the virtual energy production device is a production building, and the peripheral production building is a consumption building, and the resource transmission permission is the resource transmission permission from the resource building within the energy coverage of the virtual energy production device to the peripheral production building, and for another example, the resource building within the energy coverage of the virtual energy production device is a consumption building, and the peripheral production building is a production building, and the resource transmission permission is the resource transmission permission from the peripheral production building to the resource building within the energy coverage of the virtual energy production device.
[0071] For example, if the peripheral production building is a coal production plant and the resource building within the energy coverage of the virtual energy production device is a raw coal production plant, after generating the virtual connection device, the resource transmission permission from the resource building within the energy coverage of the virtual energy production device to the peripheral production building is enabled, wherein the coal production plant needs to consume raw coal for coal production.
[0072] If the peripheral production building is a wood production plant and the resource building within the energy coverage of the virtual energy production device is a wood processing plant, after generating the virtual connection device, the resource transmission permission from the peripheral production building to the resource building within the energy coverage of the virtual energy production device is enabled, wherein the wood processing plant needs to consume wood for wood processing.
[0073] That is, by generating the virtual connection device between the virtual energy production device and the peripheral production building, the resource transmission permission between the resource building within the energy coverage of the virtual energy production device and the peripheral production building is realized, thereby realizing the unified management of the resource building within the energy coverage of the virtual energy production device.
[0074] In some embodiments, the connection operation of the virtual energy production device and the at least one peripheral production building can be a connection operation starting from the virtual energy production device and ending at the peripheral production building, or a connection operation starting from the peripheral production building and ending at the virtual energy production device.
[0075] In another embodiment, in response to the moving operation of the connection device construction control, the connection device construction control is moved between the virtual energy production device and each peripheral production building, a virtual pedestal is displayed between the virtual energy production device and each peripheral production building, and in response to the resource transmission operation of the virtual pedestal, a virtual connection device between the virtual energy device and each peripheral production building is generated.
[0076] The virtual base is displayed between the virtual energy production device and the peripheral production building when the connection device construction control is moved between the virtual energy production device and the peripheral production building, the virtual base is used to indicate a resource transmission point for constructing the virtual connection device between the virtual energy production device and the peripheral production building, construction resources of the virtual connection device can be obtained by performing a game task or collected in the game, the construction resources of the virtual connection device are placed on the virtual base, a base skeleton above the virtual base is lengthened, and the virtual connection device between the virtual energy production device and the peripheral production building is generated when the base skeleton is lengthened to connect the virtual energy production device and the peripheral production building. The base can be automatically removed after the virtual connection device is constructed.
[0077] S103, in response to the virtual top cover construction operation, generating a virtual top cover based on the virtual connection device within a preset coverage range.
[0078] The preset coverage area can be understood as an area covered by the virtual top cover, and the peripheral production building is not included in the preset coverage area. In response to the virtual top cover construction operation, the virtual top cover is constructed at a preset height and between adjacent virtual connection devices. The virtual top covers constructed between all adjacent virtual connection devices are combined to form a dome-shaped awning. There are virtual energy production devices and virtual connection devices under the dome-shaped awning, there are resource buildings within the energy coverage range of the virtual energy production devices, and there are peripheral production buildings outside the dome-shaped awning.
[0079] The virtual top cover construction operation can be a selection operation of the top cover construction control.
[0080] In some embodiments, in response to the virtual top cover construction operation, a construction start indication of the virtual top cover is displayed at a preset height and between adjacent virtual connection devices. The construction start indication is used to indicate that the construction resources of the virtual top cover are transmitted to the area between the two adjacent virtual connection devices. In response to a resource transmission operation on the area between the two adjacent virtual connection devices, the virtual top cover between the two adjacent virtual connection devices is generated.
[0081] The resource transmission operation can be implemented by obtaining the construction resources of the virtual top cover by performing a game task or collecting the construction resources of the virtual top cover in the game, and placing the construction resources of the virtual top cover between the two adjacent virtual connection devices.
[0082] It is worth noting that the virtual top cover is used to reduce energy consumption within the preset coverage range and / or reduce external damage values within the preset coverage range.
[0083] The preset coverage range includes an energy coverage range of the virtual energy production device. Energy in the energy coverage range is continuously consumed over time. After the virtual roof is built, energy consumption in the preset coverage range can be reduced, for example, 20 J of heat consumption is reduced.
[0084] In the case of external damage such as a tornado and the like, after the virtual roof is built, the external damage value in the preset coverage range can also be reduced, that is, the virtual roof can also play a defense role, for example, 40% of the tornado damage is reduced.
[0085] In the building method of the game virtual building in the embodiment, the unified management of the resource building in the energy coverage range of the virtual energy production device is implemented by establishing the virtual connection device, and the style and form of the game virtual building are more diversified by generating the spectacle building (that is, the virtual roof), so that the energy consumption is reduced and the external damage value is also reduced.
[0086] In an optional embodiment, the virtual energy production device includes a virtual energy tower, and the virtual energy tower is configured to be initially provided in the game scene, and in response to a connection operation on the virtual energy production device and at least one peripheral production building, a virtual connection device between the virtual energy production device and each peripheral production building is generated, which can include:
[0087] In response to a connection operation on the virtual energy tower and at least one peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated.
[0088] The virtual energy tower is initially provided in the game scene, the virtual energy tower is in the middle of the game scene, and the peripheral production building is in the periphery of the game scene. In response to a connection operation on the virtual energy tower and each peripheral production building, a virtual connection device between the virtual energy tower and each peripheral production building is generated, which can be understood as a virtual keel.
[0089] In some embodiments, the connection operation on the virtual energy tower and the peripheral production building can be a selection operation on the virtual energy tower and a selection operation on the peripheral production building connected thereto.
[0090] In another embodiment, in response to a movement operation on the connection device building control, the connection device building control is moved between the virtual energy tower and the peripheral production building, a virtual base is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transmission operation on the virtual base, a virtual connection device between the virtual energy tower and the peripheral production building is generated.
[0091] For the virtual energy tower, the connection device building control can be a keel building control. In addition, after the virtual connection device between the virtual energy tower and the peripheral production building is built, the base can be automatically removed.
[0092] In the embodiment, the integration degree is gradually increased through the virtual energy towers in the process of the game development and the game scale, and the virtual energy towers are used to realize the unified management of the resource buildings in the energy coverage range of the virtual energy towers, thereby reducing the game burden and giving intuitive feedback to the city development.
[0093] Figure 2 The schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 1 As shown in Figure 2 the virtual energy towers are in the middle of the game scene, and the peripheral production buildings are in the periphery of the game scene. In response to the connection operation of the virtual energy towers and the peripheral production buildings, a virtual connection device between the peripheral production buildings and the virtual energy towers is generated. In response to the virtual roof construction operation, a virtual roof is generated in the preset coverage range based on the virtual connection device. The preset coverage range does not include the peripheral production buildings, and the peripheral production buildings are tangent to the boundary of the preset coverage range.
[0094] In an optional embodiment, the virtual energy production device includes at least one virtual energy column, and the step S101 of providing at least one virtual energy production device in the game scene can include:
[0095] In response to the energy column construction operation in the preset coverage range, at least one virtual energy column is constructed.
[0096] The graphical user interface provides a virtual energy column control. In response to the movement operation of the virtual energy column, the virtual energy column control is moved to any position (i.e., a construction point) in the preset coverage range, and the virtual energy column is constructed at the construction point. When the virtual energy column control is moved to the construction point in the preset coverage range, a construction instruction of the virtual energy column can also be displayed to indicate that the energy column construction resource is placed at the construction point. The energy column construction resource can be obtained by performing a game task or collected in the game. The virtual connection device between the virtual energy columns can be a virtual beam. The virtual energy columns are distributed around the virtual energy tower.
[0097] In some embodiments, when the virtual energy column control is moved to the construction point in the preset coverage range, the logistics setting interface can be switched to. The logistics setting interface displays the construction point and a plurality of resource buildings in the game scene. In response to the connection operation of the target resource building and the construction point, the resources produced by the target resource building are transmitted to the construction point to construct the virtual energy column. That is, by establishing a logistics track between the target resource building and the construction point, the product of the target resource building is connected to the construction point for the construction of the virtual energy column.
[0098] Among them, the resources produced by the target resource building are the construction resources of the virtual energy pillar. The resources produced by the target resource building can be transmitted to the construction point at a preset transmission speed. The construction progress of the construction point is equal to the required resource quantity / 1000. When the resources required for one construction progress are consumed, the construction progress increases by 1. The minimum resource consumption unit can be 1, and consuming 1 increases the corresponding progress.
[0099] It is worth noting that since only the construction point is confirmed when building the virtual energy column, and no construction resources have been invested yet, the construction base can also be displayed when the virtual energy column control is moved to the construction point within the preset coverage area. The style of the construction base changes with the construction progress, that is, the base style is switched when the corresponding construction progress is reached. After the construction is completed, the base can be automatically removed.
[0100] Additionally, construction points can be displayed in preset styles, such as displaying construction points with high-key effects.
[0101] In this embodiment, the virtual energy column enables unified management of resource buildings within the energy coverage area of the virtual energy tower. In addition, considering the visual aspect, the virtual energy tower and the virtual connection device have a certain volume. To avoid affecting the field of vision and interaction, the virtual energy column and the virtual connection device can be hidden using a preset penetration and occlusion principle.
[0102] Figure 3 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 2 ,like Figure 3 As shown, virtual energy pillars are constructed within the preset coverage area of the virtual roof, and the virtual energy pillars are distributed around the virtual energy tower.
[0103] In some embodiments, the construction progress can also be displayed on the logistics settings interface during the construction of the virtual energy pillar. Figure 4 A schematic diagram of the logistics settings interface provided in the embodiments of this application. Figure 1 ,like Figure 4 As shown, the construction progress is displayed as a progress bar. When the preset transmission speed is greater than 0, it can be displayed as a running effect. The construction progress is 200 / 6000, where 200 represents the portion of the virtual energy pillar that has been built, and 6000 represents the total portion of the virtual energy pillar that has been built. 20 / 300 and 1 / 300 represent the transmission status of the first type of preset construction resource and the second type of preset construction resource, respectively. 20 indicates that 20 units of the first type of preset construction resource have been transmitted, and 300 indicates the total number of units of the first type of preset construction resource required to increase the construction progress by one. Similarly, 1 indicates that 1 unit of the second type of preset construction resource has been transmitted, and 300 indicates the total number of units of the second type of preset construction resource required to increase the construction progress by one. In the figure, the first type of preset construction resource is represented as resource 1, and the second type of preset construction resource is represented as resource 2.
[0104] In some embodiments, a virtual energy column can be built simultaneously. During the construction of a virtual energy column, if the virtual energy column control is moved to another construction point within a preset coverage area, a prompt message can be displayed to indicate that only one virtual energy column can be built at a time.
[0105] It's worth noting that it can also respond to view switching operations and return to... Figure 2 The diagram shows a dome view, and the construction progress of the virtual energy pillars is displayed on the main interface of the dome view (i.e., the initial graphical user interface, not the logistics settings interface) to remind the user of the construction progress. The logistics settings interface can be understood as the interface under the logistics view, and the aforementioned graphical user interface can be understood as the interface under the dome view.
[0106] Each virtual energy column has its own energy coverage range. After the virtual energy column is built, switching from the logistics view to the sky view unlocks the N rings of grids around the virtual energy column (excluding its own area), which is the energy coverage range of the virtual energy column itself. The specific number of grids can be pre-configured. The virtual energy column can also be called a steam column. The N rings of grids around the virtual energy column are connected for heating.
[0107] Figure 5 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 3 ,like Figure 5 As shown, when constructing a virtual energy pillar, the energy coverage area of the virtual energy pillar can also be displayed in the dome view. After the virtual energy pillar is constructed, clicking on the virtual energy pillar can also display the energy coverage area of the virtual energy pillar, as well as exit controls, move controls, construction controls, and "select the entire area" controls. If the "select the entire area" control is selected, all virtual buildings within the energy coverage area of the virtual energy pillar will be displayed as selected and will be moved synchronously. If the entire area is to be moved, there must be enough free space to place it.
[0108] It is worth noting that the energy coverage area of the virtual energy pillar can be fan-shaped, elliptical, circular, etc. Figure 5 It is marked as an ellipse, which is the circumcircle of the energy coverage area.
[0109] In response to the selection operation of the movement control, the virtual energy column and the virtual buildings within the energy coverage area are moved to another location, and the free space in the other location is equal to or greater than the sum of the space occupied by the virtual energy column and the space occupied by the energy coverage area.
[0110] In some embodiments, the picking-up selected state of the virtual building in the energy coverage range of the virtual energy column can also be exited in response to a selection operation of the exit control, and the virtual energy column and / or the virtual building in the energy coverage range of the virtual energy column can also be constructed in response to the construction control.
[0111] In some embodiments, the energy of the energy coverage range of the virtual energy column and the energy coverage range of the virtual energy tower is consistent, the temperature level of the virtual energy column and the virtual energy tower can be set through the heat regulation interface to realize heat regulation, and in addition, the virtual energy column itself has a certain energy consumption.
[0112] Figure 6 Flowchart of the construction method of the game virtual building provided in the embodiments Figure 2 As shown in Figure 6 Step S102, in response to a connection operation of the virtual energy production device and at least one peripheral production building, a virtual connection device between the virtual energy production device and each peripheral production building is generated, and before that, the method can further include:
[0113] S201, in response to a construction operation of a preset construction position outside the energy coverage range of the virtual energy production device, a peripheral construction control is displayed.
[0114] S202, in response to a selection operation of the peripheral construction control, a peripheral production building is constructed at the preset construction position.
[0115] The preset construction position is a position outside the energy coverage range of the virtual energy production device in the game scene, for example, at a peripheral mountain wall of the game scene.
[0116] The construction operation at the preset construction position can be a click operation at the preset construction position, in response to the construction operation at the preset construction position, the peripheral construction control is displayed, and in response to a selection operation of the peripheral construction control, a peripheral production building is constructed at the preset construction position, wherein the peripheral production building can be a coal production plant or a wood production plant, which can be specifically configured, and the embodiments are not particularly limited in this regard.
[0117] In some embodiments, the preset construction position is at a peripheral mountain wall in the game scene, the mountain wall has a mountain wall ruin, the peripheral construction control can be a ruin repair control, in response to a selection operation of the peripheral construction control, a construction state of the peripheral production building is entered, and in response to a resource transmission operation at the preset construction position, construction resources of the peripheral production building are transmitted to the preset construction position for construction of the peripheral production building, wherein the construction resources of the peripheral production building can be obtained by performing a game task or collected in the game, and the embodiments are not particularly limited in this regard.
[0118] In some embodiments, in response to the selection operation on the peripheral construction control, the logistics setting interface is switched to, and a resource receiving icon of the peripheral production building is displayed at the preset construction position in the logistics setting interface to indicate that the construction resource of the peripheral production building is transmitted to the preset construction position for construction of the peripheral production building.
[0119] In the embodiment, the game interest is improved by constructing the peripheral production building, and subsequent construction of the virtual roof is facilitated, so that the style of the virtual building in the game is more diversified.
[0120] In some embodiments, the method can further include: after the peripheral production building is constructed, in response to a triggering operation on the peripheral production building, returning to Figure 2 the awning view shown in the figure, and displaying production information of the peripheral production building on the main interface of the awning view.
[0121] The triggering operation on the peripheral production building can be a click operation on the peripheral production building, and in response to the triggering operation on the peripheral production building, the graphical user interface under the awning view is returned to, and the production information of the peripheral production building is displayed, the production information including one or more of the following: product identification, yield of each product, resource transmission information, wherein the resource transmission information can include resource transmission efficiency of the peripheral production building to the virtual energy production device, and the resource transmission efficiency can also be dynamically displayed in the form of a trolley.
[0122] In the embodiment, by displaying the production information of the peripheral production building, the player is facilitated to know the production situation of the peripheral production building, and the game experience is improved.
[0123] In some embodiments, the method further includes:
[0124] When the construction progress of the virtual connection device and the virtual energy production device both meet a preset threshold, or the game level of the game account reaches a preset level, the construction permission of the peripheral production building is unlocked.
[0125] The peripheral production building has the construction permission, and when the construction progress of the virtual connection device and the virtual energy production device both meet a preset threshold, or the game level of the game account reaches a preset level, the peripheral construction control is displayed in response to the construction operation at the preset construction position, that is, when the construction progress of at least one of the virtual connection device and the virtual energy production device does not meet the preset threshold, or the game level of the game account of the player does not reach the preset level, the terminal device cannot respond to the construction operation.
[0126] In an optional embodiment, the method can further include:
[0127] In response to the construction progress viewing operation, a construction progress display panel is displayed.
[0128] The graphical user interface can provide a construction progress viewing control. The construction progress viewing operation can be a selection operation on the construction progress viewing control. In response to the construction progress viewing operation, a construction progress display panel is displayed, which shows the construction progress of the virtual energy production device, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
[0129] The virtual energy production device includes a virtual energy column and a virtual energy tower. The virtual energy tower is initially provided in the game scene, but it can be further upgraded to connect with the surrounding production buildings to create a virtual connection device between the virtual energy tower and the surrounding production buildings.
[0130] It is worth noting that the construction progress of the virtual energy tower is equal to the current height level of the virtual energy tower / the height level required for the virtual energy tower's canopy; the construction progress of the virtual energy pillar is equal to the current construction level of the virtual energy pillar / the construction level required for the virtual energy pillar's canopy; the construction progress of the peripheral production building is equal to the current construction level of the peripheral production building / the construction level required for the peripheral production building's canopy; and the construction progress of the virtual roof is equal to the current construction level of the virtual roof / the construction level required for the virtual roof's canopy.
[0131] Figure 7 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 4 ,like Figure 8 As shown, in the dome view, the construction progress display panel shows: the construction progress of the virtual energy tower is 9 / 10, the construction progress of the virtual energy column is 9 / 10, the construction progress of the peripheral production building is 2 / 3, and the construction progress of the virtual roof is 2 / 3. It can also display the total construction progress of the dome. This total progress is calculated and determined based on the construction progress of the virtual energy tower, virtual energy column, peripheral production building, and virtual roof using preset calculation rules, as shown in 70% in the figure.
[0132] In this embodiment, displaying the construction progress makes it easier for players to know the overall construction progress of the sky, thus improving the gaming experience.
[0133] In some embodiments, clicking on any module in the construction progress display panel can also display the specific benefits of the virtual energy production device, for example, clicking on the virtual energy tower can display the heat supply output efficiency of the virtual energy tower, clicking on the virtual energy column can display the heat supply land expansion area (in square meters) of the virtual energy column, clicking on the peripheral production building can display the resource output type and efficiency of the peripheral production building, and clicking on the virtual roof can display the total amount of heat consumption reduction and / or the tornado damage reduction percentage after the virtual roof is built. Thus, the player can learn the benefits of each module in the canopy construction.
[0134] Figure 5 Schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 9 As shown in Figure 3 , clicking on the virtual roof in the construction progress display panel can also display the specific benefits of the virtual roof, for example, heat consumption: -20J, tornado damage: -40%, indicating a reduction of 20J of heat consumption and 40% of tornado damage.
[0135] After the completion of the canopy construction, the construction progress display panel can also be removed to provide more space for displaying the canopy.
[0136] Figure 10 Flowchart of the construction method of the game virtual building provided by the embodiments of the present application Figure 10 As shown in Figure 6 , in step S103, in response to the virtual roof construction operation, the virtual roof is generated based on the virtual connection device within the preset coverage range, which can include:
[0137] S301, in response to the selection operation on the preset coverage range, judging whether the number of virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number.
[0138] The target area is the area acted on by the selection operation within the preset coverage range, the preset coverage range includes multiple areas, and the connection lines of the virtual energy production device and the peripheral production building constitute the area boundary line, as Figure 10 known, for 5 peripheral production buildings, there are 5 area boundary lines, and the preset coverage range is divided into 5 areas, and the virtual connection device of each area is the virtual connection device on the area boundary line of the area.
[0139] In response to the selection operation on the preset coverage range, judging whether the number of virtual connection devices of the target area corresponding to the selection operation reaches the preset construction number, the preset construction number can be 2, for example.
[0140] S302, if the number of virtual connection devices reaches the preset construction number, determine the target region as a constructable region of the virtual top cover, display the target region and the virtual connection devices in a first display style, and display a construction state control.
[0141] S303, in response to a selection operation on the enter construction state control, enter the construction state of the target region.
[0142] If the number of virtual connection devices reaches the preset construction number, determine the target region as a constructable region of the virtual top cover, display the constructable region and the virtual connection devices in a first display style, and display a construction state control. The first display style may be, for example, green, i.e., the region between the virtual connection devices is highlighted in green.
[0143] The construction state control includes an enter construction state control and a cancel construction state control. In response to a selection operation on the construction state control, the construction state of the constructable region is entered, and the sector region of the virtual top cover is constructed in the constructable region. The virtual top cover is divided into a plurality of sector regions.
[0144] In this embodiment, the constructable region is determined according to the number of virtual connection devices, and the virtual top cover of the constructable region is constructed. The operation is simple and flexible, and the game experience is improved.
[0145] In some embodiments, the construction resource of the virtual top cover can be obtained by performing a game task, or the construction resource of the virtual top cover can be collected in the game, and the construction resource of the virtual top cover is placed at a preset construction reference point of the virtual top cover to construct the virtual top cover. The preset construction reference point can be understood as a dome construction engineering station. The position and style of the preset construction reference point can be preconfigured, and this embodiment does not make special limitations.
[0146] In some embodiments, the graphical user interface can also display prompt information such as "Please place the dome construction engineering station to transport the tent demand materials".
[0147] Figure 11 The schematic of the graphical user interface provided by the embodiments of the present application Figure 11 As Figure 7 shown, for 5 peripheral production buildings, there are 5 region boundary lines (dashed lines in the figure). If the number of virtual connection devices of the target region corresponding to the selection operation on the preset coverage range reaches 2, the target region and the virtual connection devices of the target region corresponding to the selection operation are displayed in a first display style, and the enter construction state control and the cancel construction state control are displayed. In the figure, the target region displayed in the first display style is marked as a circle dot filling, and the virtual connection devices of the target region displayed in the first display style are marked as a thick solid line.
[0148] In some embodiments, in response to the selection operation on the cancel construction state control, the construction state of the target region is canceled.
[0149] In an optional implementation, the method can further include: if the number of virtual connection devices does not reach the preset construction number, determining a missing virtual connection device according to the target region and the virtual connection devices, and displaying the target region and the missing virtual connection device in a second display style, and displaying the virtual connection devices in a first display style.
[0150] If the number of virtual connection devices of the target region corresponding to the selection operation does not reach the preset construction number, a missing virtual connection device is determined according to the target region and the virtual connection devices, as shown in Figure 11 , the target region is marked as 1, the virtual connection device is marked as 2, and the missing virtual connection device of the target region is marked as 3.
[0151] The virtual connection devices are displayed in the first display style, and the target region and the missing virtual connection device are displayed in the second display style, for example, in red. This is to remind the player that the target region has missing virtual connection devices that need to be constructed, so as to guide the construction of the missing virtual connection devices, thereby accelerating the construction of the missing virtual connection devices and the construction of the virtual roof.
[0152] Figure 12 The schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 8 As shown in Figure 13 , if the number of virtual connection devices of the target region is 1, the virtual connection devices are displayed in the first display style, and the target region and the missing virtual connection device are displayed in the second display style. In the figure, the target region displayed in the second display style is marked as a box fill, and the missing virtual connection device displayed in the second display style is marked as a thick dashed line. In addition, a prompt information "Please build necessary virtual connection devices first" can also be displayed at the missing virtual connection device.
[0153] In an optional implementation, in response to the selection operation on the enter construction state control, after the target region enters the construction state, the method can further include:
[0154] In response to the triggering operation on the progress entry, a progress panel of the virtual roof is displayed.
[0155] The progress entry includes a preset resource input point or a progress display control on which construction progress thumbnail information of the target area is displayed. The preset resource input point can be a preset construction reference point of the virtual roof. The construction progress thumbnail information can include, for example, construction progress of the target area, identification of resources required for constructing the virtual roof of the target area, number of construction resources required for increasing one progress, and number of available construction resources. Therefore, the player can know the construction progress of the virtual roof, and the game experience is improved.
[0156] For example, the construction resources of the virtual roof include a first construction resource and a second construction resource. The first construction resource is 20 / 300, indicating that 300 units of the first construction resource are required for increasing one progress, and the number of collected units is 20. The second construction resource is 1 / 300, indicating that 300 units of the first construction resource are required for increasing one progress, and the number of collected units is 1.
[0157] Figure 4 Schematic diagram of a graphical user interface provided by an embodiment of the present application Figure 14 As shown in Figure 10 , in response to a triggering operation on the progress entry, a progress panel of the virtual roof is displayed. The progress panel includes construction progress of the target area and resource consumption information. The construction progress of the target area is 200 / 6000, 200 represents the constructed part of the target area, and 6000 represents the total construction part of the target area. 20 / 300 and 1 / 300 are the collection progress of the first construction resource and the second preset construction resource, respectively. 20 represents that 20 units of the first construction resource have been collected, and 300 represents the total number of the first construction resource required for increasing one progress. Similarly, 1 represents that 1 unit of the second construction resource has been collected, and 300 represents the total number of the second construction resource required for increasing one progress.
[0158] Of course, the overall progress panel of the virtual roof can also be displayed through the overall progress entry of the virtual roof. The overall progress panel includes construction progress of the virtual roof and resource consumption information.
[0159] Figure 15 Flowchart of a construction method of a game virtual construction provided by an embodiment of the present application Figure 5 As shown in Figure 16 , a construction state control is displayed. The construction state control can include:
[0160] S401, at least one building style control is displayed.
[0161] S402, in response to a selection operation on a target building style control in the at least one building style control, a construction state control is triggered to be displayed.
[0162] If the number of virtual connected devices reaches the preset construction quantity, at least one building style control will be displayed. Each building style control corresponds to a building style. In response to the selection operation of the target building style control in the at least one building style control, the construction status control will be triggered to be displayed. That is, after the target building style is selected, the entry construction status control and the cancellation construction status control will be displayed.
[0163] Step S303, in response to the selection operation of the entry construction state control, enters the construction state of the target area, which may include:
[0164] S403. In response to the selection operation of the entry construction state control, enter the state of constructing a buildable area with the target building style.
[0165] After selecting to enter the construction state control, the target area is constructed in accordance with the selection operation of entering the construction state control, using the target building style.
[0166] exist Figure 10 On this basis, Figure 17 A schematic diagram of the graphical user interface provided in the embodiments of this application. Figure 6 ,like Figure 18 As shown, if the number of virtual connection devices reaches the preset construction quantity, three building style controls will be displayed, represented as style control 1, style control 2, and style control 3. Selecting style control 1 as the target building style control will trigger the display of the entry construction state control and the cancellation construction state control.
[0167] In this embodiment, by providing different construction styles for the virtual roof, the virtual roof has multiple styles to choose from, making the display richer and the style of the virtual buildings in the game more diverse.
[0168] Figure 2 A flowchart illustrating the method for constructing virtual buildings in a game, as provided in this application embodiment. Figure 19-25 ,like Figure 19 As shown, the method may further include:
[0169] S501. In response to a connection operation between any two virtual energy pillars, generate and display a virtual connection device between the two virtual energy pillars.
[0170] S502, In response to a connection operation between any virtual energy column and virtual energy tower, generate and display a virtual connection device between the virtual energy column and the virtual energy tower.
[0171] inputting a connection operation for any two virtual energy columns, generating and displaying a virtual connection device between any two virtual energy columns in response to the connection operation for any two virtual energy columns, and / or inputting a connection operation for any virtual energy column and a virtual energy tower, generating and displaying a virtual connection device between the virtual energy column and the virtual energy tower in response to the connection operation for any virtual energy column and a virtual energy tower.
[0172] The virtual connection device between any two virtual energy columns can be a virtual beam, and the virtual connection device between the virtual energy column and the virtual energy tower can be a virtual beam. The virtual connection device between any two virtual energy columns is used to open the resource transmission permission between any two virtual energy columns, and the virtual connection device between the virtual energy column and the virtual energy tower is used to open the resource transmission permission between the virtual energy column and the virtual energy tower.
[0173] The resource transmission permission of the resource buildings in the energy coverage range of any two virtual energy columns is the resource transmission permission from the resource buildings in the energy coverage range of one of the two virtual energy columns to the resource buildings in the energy coverage range of the other virtual energy column, or the resource transmission permission from the resource buildings in the energy coverage range of the other virtual energy column to the resource buildings in the energy coverage range of one virtual energy column. The specific resource transmission permission can be determined according to the resource type of the resource buildings in the energy coverage range of any two virtual energy columns. For example, the resource buildings in the energy coverage range of one virtual energy column are production buildings, and the resource buildings in the energy coverage range of the other virtual energy column are consumption buildings. In this case, the resource transmission permission is the resource transmission permission from the resource buildings in the energy coverage range of one virtual energy column to the resource buildings in the energy coverage range of the other virtual energy column. For another example, the resource buildings in the energy coverage range of one virtual energy column are consumption buildings, and the resource buildings in the energy coverage range of the other virtual energy column are production buildings. In this case, the resource transmission permission is the resource transmission permission from the resource buildings in the energy coverage range of the other virtual energy column to the resource buildings in the energy coverage range of one virtual energy column.
[0174] That is, by generating the first virtual connection device, the resource transmission permission between the resource buildings in the energy coverage range of any two virtual energy columns is realized, thereby realizing the unified management of the resource buildings in the energy coverage range of the virtual energy column.
[0175] In some embodiments, the connection operation between any two virtual energy columns can be a connection operation with the starting point in one virtual energy column and the ending point in another virtual energy column, the connection operation between the virtual energy tower and the peripheral production building can be a connection operation with the starting point in the virtual energy tower and the ending point in the peripheral production building, or a connection operation with the starting point in the peripheral production building and the ending point in the virtual energy tower.
[0176] In some embodiments, in response to a moving operation on the connection device construction control, the connection device construction control is moved between any two virtual energy columns, a virtual base is displayed between the any two virtual energy columns, and in response to a resource transmission operation on the virtual base, a virtual connection device between the any two virtual energy columns is generated. The connection device construction control can include a beam construction.
[0177] In some embodiments, in response to a moving operation on the connection device construction control, the connection device construction control is moved between the virtual energy tower and the virtual energy column, a virtual base is displayed between the virtual energy tower and the virtual energy column, and in response to a resource transmission operation on the virtual base, a virtual connection device between the virtual energy tower and the virtual energy column is generated. The connection device construction control can include a beam construction control.
[0178] It is worth noting that during the construction of the virtual connection device, different construction progress corresponds to different display styles of the virtual connection device, for example, three display styles, the corresponding relationship between the display progress and the display style can be set in advance, and specific descriptions of the display style of the first virtual connection device can be referred to, which will not be described here.
[0179] Taking the virtual connection device between any two virtual energy columns as an example, Figure 7 The schematic diagram of the graphical user interface provided by the embodiments of the present application Figure 19 As Figure 17 shown, when the connection device construction control is moved between any two virtual energy columns, a virtual base is displayed between the any two virtual energy columns, and a base skeleton is arranged above the virtual base. The construction resources of the virtual connection device are obtained by performing a game task or collected in the game, and the construction resources are placed on the virtual base. The base skeleton above the virtual base can be lengthened, and the virtual connection device between the any two virtual energy columns is generated when the base skeleton is lengthened to connect the any two virtual energy columns. After the virtual connection device is constructed, the base can be automatically removed.
[0180] It is worth mentioning that the virtual base can also display a connection support of the virtual connecting device between any two virtual energy columns, and the base framework is on the connection support, so that the base framework is lengthened along the direction of the connection support to connect any two virtual energy columns to generate the virtual connecting device.
[0181] In some embodiments, during the construction of the virtual connecting device between any two virtual energy columns, a construction progress panel of the virtual connecting device can also be called out to display the construction progress of the virtual connecting device, and the virtual connecting device between any two virtual energy columns can be constructed when the height level of any two virtual energy columns reaches a preset level, and if the preset level is not reached, a prompt information such as "Please upgrade the energy column to level 3 to construct the virtual connecting device" can be displayed.
[0182] It is worth mentioning that an "energy column upgrade station" can be placed at the virtual energy column to upgrade the virtual energy column by supplying the upgrade station with supplies, so as to achieve the purpose of upgrading without affecting the logistics function of the energy column. The way of placing the "energy column upgrade station" includes: the first is to pick up the "upgrade" control in the graphical user interface to the virtual energy column to place the "energy column upgrade station", and the second is to click the "upgrade" control in the preset control list to the virtual energy column to place the "energy column upgrade station" to upgrade the virtual energy column. After picking up the "upgrade" control, a prompt information such as "Move the upgrade station to the vicinity of the virtual energy column to upgrade it" can be displayed.
[0183] In the embodiment, the virtual connecting device between different virtual energy production devices is established to make the resource transmission path more abundant.
[0184] In some embodiments, in response to the connection operation on the connection points on any two virtual energy columns, the virtual connecting device between any two virtual energy columns is generated and displayed, and in response to the connection operation between the connection points on any virtual energy column and the connection points on the virtual energy tower, the virtual connecting device between the virtual energy column and the virtual energy tower is generated and displayed. For details, please refer to the related embodiments below.
[0185] Figure 20 Process diagram of the construction method of the game virtual building provided by the embodiment of the application Figure 8 As Figure 20 shown, the method can further include:
[0186] S601, in response to a view switching operation, a logistics setting interface is displayed.
[0187] The graphical user interface provides a view switching control, and the view switching operation can include: a selection operation on the view switching control, and in response to the view switching operation, displaying a logistics setting interface, and the logistics setting interface displays: a resource building and a peripheral production building.
[0188] In an optional embodiment, step S601, in response to the view switching operation, displaying the logistics setting interface, can include:
[0189] In response to the view switching operation, displaying the logistics setting interface; and in response to the lens stretching operation or the lens moving operation, updating the indication icon in the logistics setting interface to the peripheral production building.
[0190] Since the peripheral production building is in the periphery of the game scene, after the view switching, the logistics setting interface includes: the indication icons of the resource building and the peripheral production building, the indication icon is used to indicate the direction of the peripheral production building in the game scene, based on the indication icon, in response to the lens stretching operation or the lens moving operation, the peripheral production building is displayed in the logistics setting interface, and the indication icon is cancelled, that is, the indication icon in the logistics setting interface is updated to the peripheral production building. Thus, it is avoided that the peripheral production building cannot be found in the interface when connecting the peripheral production building.
[0191] S602, in response to the connection operation between the resource building and the peripheral production building, generating a virtual production line between the resource building and the peripheral production building.
[0192] In response to the connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, and the virtual production line is used to transmit resources between the resource building and the peripheral production building. That is, under the sky view, in response to the connection operation between the virtual energy production device and the peripheral production building, a virtual connection device between the virtual energy production device and the peripheral production building is generated to open the resource transmission permission between the resource building and the peripheral production building in the energy coverage range of the virtual energy production device. Under the logistics view, through the virtual production line between the resource building and the peripheral production building, the resource building and the peripheral production building are used for resource transmission. The resource transmission direction can be from the resource building to the peripheral production building, or from the peripheral production building to the resource building. The specific type can be determined according to the building type of the resource building and the peripheral production building, and the embodiment does not make special limitation.
[0193] It is worth mentioning that after the virtual connection device between any two virtual energy columns, the virtual connection device between the virtual energy column and the virtual energy tower is established, in the logistics setting interface, in response to the connection operation between the resource buildings in the energy coverage range of any two virtual energy columns, the virtual production line between the resource buildings in the energy coverage range of any two virtual energy columns is generated, and in response to the connection operation between the resource buildings in the energy coverage range of the virtual energy column and the resource buildings in the energy coverage range of the virtual energy tower, the virtual production line between the resource buildings in the energy coverage range of the virtual energy column and the resource buildings in the energy coverage range of the virtual energy tower is generated. For details, please refer to the implementation process of the virtual production line between the resource buildings and the peripheral production buildings.
[0194] In this embodiment, by establishing a virtual production line, the resource buildings can transmit resources, and the game scene is more abundant.
[0195] In an optional implementation, after the virtual production line between the resource buildings and the peripheral production buildings is generated in response to the connection operation between the resource buildings and the peripheral production buildings in step S602, the method can further include:
[0196] In response to the triggering operation on the peripheral production building, the production information of the peripheral production building is displayed.
[0197] The triggering operation on the peripheral production building can be a selection operation on the peripheral production building. In response to the triggering operation on the peripheral production building, the production information of the peripheral production building is displayed. The production information includes one or more of the following: product identifier, product yield, resource transmission information, product identifier and product yield are respectively resource identifier and resource yield produced by the peripheral production building, and resource transmission information can include resource transmission speed of the peripheral production building to the resource building in the energy coverage range of the virtual energy production device. In addition, the resource transmission path of the peripheral production building to the resource building can also be dynamically displayed in the form of a trolley.
[0198] Taking two virtual energy columns as an example, Figure 2 The schematic diagram of the logistics setting interface provided by the embodiment of the application Figure 21 As Figure 21 As shown in the logistics view, in response to the connection operation of the resource buildings in the energy coverage range of the two virtual energy columns, the virtual production line between resource building 2 and resource building 4 and the virtual production line between resource building 3 and resource building 4 are generated, and a virtual connection device is built between the two virtual energy columns.
[0199] In this embodiment, by displaying the production information of the peripheral production building, the player can know the production situation of the peripheral production building, and the game experience is improved.
[0200] The following describes the second method for constructing a game virtual building in the embodiments of the present application. Figure 17 The second method for constructing a game virtual building in the embodiments of the present application is described.
[0201] Figure 22 The second method for constructing a game virtual building in the embodiments of the present application is described. Figure 10 As shown in the method, the method can include: Figure 22 As shown in the method, the method can include:
[0202] S701, in response to a construction operation of an energy column within a preset coverage range in a game scene, constructing at least one virtual energy column.
[0203] The terminal device downloads and installs a game application, which can be a city construction game, for example. The terminal device provides a graphical user interface, which includes at least part of the game scene. An energy column construction operation within a preset coverage range in the game scene is input, and at least one virtual energy column is constructed. Each virtual energy column has its own energy coverage range. The energy coverage range of the virtual energy column can be a preset range centered on the virtual energy column. The energy coverage range can be a heat coverage range. The heat value within the energy coverage range is pre-set. The game scene can be a snowy game scene. A player can control a game virtual object to move into the energy coverage range of the virtual energy column to keep warm.
[0204] In some embodiments, the graphical user interface can provide a virtual energy column control. In response to a movement operation of the virtual energy column control, the virtual energy column control is moved to any position (i.e., a construction point) within the preset coverage range, so as to construct a virtual energy column at the construction point. When the virtual energy column control is moved to the construction point within the preset coverage range, a construction indication of the virtual energy column can also be displayed to indicate that an energy column construction resource is placed at the construction point. The energy column construction resource can be obtained by performing a game task or collected in the game.
[0205] S702, in response to a connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns.
[0206] In response to a connection operation of any two virtual energy columns, a first virtual connection device is generated and displayed between any two virtual energy columns. The first virtual connection device is used to open the resource transmission permission between resource buildings within the energy coverage ranges of any two virtual energy columns.
[0207] The resource buildings in the energy coverage range of the virtual energy column have resources, and the number of the resource buildings includes but is not limited to one. The resource buildings may include, for example, a wood processing plant, a coal processing plant, a raw coal production plant, and a raw wood production plant.
[0208] The resource transmission permission of the resource buildings in the energy coverage range of any two virtual energy columns is the resource transmission permission from the resource buildings in the energy coverage range of one virtual energy column to the resource buildings in the energy coverage range of the other virtual energy column, or the resource transmission permission from the resource buildings in the energy coverage range of the other virtual energy column to the resource buildings in the energy coverage range of one virtual energy column. The resource transmission permission may be determined according to the resource types of the resource buildings in the energy coverage range of any two virtual energy columns. For example, the resource buildings in the energy coverage range of one virtual energy column are production buildings, and the resource buildings in the energy coverage range of the other virtual energy column are consumption buildings. In this case, the resource transmission permission is the resource transmission permission from the resource buildings in the energy coverage range of one virtual energy column to the resource buildings in the energy coverage range of the other virtual energy column. For another example, the resource buildings in the energy coverage range of one virtual energy column are consumption buildings, and the resource buildings in the energy coverage range of the other virtual energy column are production buildings. In this case, the resource transmission permission is the resource transmission permission from the resource buildings in the energy coverage range of the other virtual energy column to the resource buildings in the energy coverage range of one virtual energy column.
[0209] That is, the resource transmission permission between the resource buildings in the energy coverage range of any two virtual energy columns is realized by generating the first virtual connection device, thereby realizing the unified management of the resource buildings in the energy coverage range of the virtual energy column.
[0210] In some embodiments, the connection operation between any two virtual energy columns may be a connection operation with a starting point in one virtual energy column and an ending point in the other virtual energy column.
[0211] It should be noted that the first virtual connection device may have a default length range interval, for example, the shortest length is X, and the longest length is Y. If the length between the resource buildings is less than X or greater than Y, the first virtual connection device cannot be built. In addition, as the game level of the game account increases, the value of Y may be increased. The specific value may be determined according to the configuration, and the present embodiment does not particularly limit the value. As the game level of the game account increases, the number of the first virtual connection devices allowed to be built also increases. The lower the level, the fewer the number of the first virtual connection devices allowed to be built. The higher the level, the more the number of the first virtual connection devices allowed to be built.
[0212] It should be noted that the schematic diagram of the first virtual connection device between any two virtual energy columns may refer to Figure 23 .
[0213] In the method for constructing the game virtual building, at least one virtual energy column is constructed in response to a construction operation of the energy column within the preset coverage in the game scene, and a first virtual connection device between any two virtual energy columns is generated and displayed in response to a connection operation of the any two virtual energy columns. Thus, the unified management of the resource building within the energy coverage of the virtual energy column is realized by establishing the first virtual connection device.
[0214] Figure 10 Flowchart of the method for constructing the game virtual building provided by the embodiment Figure 23 As shown in the method, the method can further include: Figure 24 As shown in the method, the method can further include:
[0215] S801, providing a virtual energy tower within a preset coverage.
[0216] S802, generating a second virtual connection device between the virtual energy tower and each peripheral production building in response to a connection operation of the virtual energy tower and the at least one peripheral production building.
[0217] The virtual energy tower can be in the middle of the preset coverage, and the peripheral production building can be in the periphery of the game scene. The second virtual connection device is used to open the resource transmission permission between the resource building within the energy coverage of the virtual energy tower and the peripheral production building.
[0218] The virtual energy tower has its own energy coverage area, and the resource building within the energy coverage of the virtual energy tower has a number of resource buildings, which includes but is not limited to one. The resource transmission permission between the resource building within the energy coverage of the virtual energy tower and the peripheral production building includes the resource transmission permission from the resource building within the energy coverage of the virtual energy tower to the peripheral production building, or the resource transmission permission from the peripheral production building to the resource building within the energy coverage of the virtual energy tower. That is, by generating the second virtual energy device between the virtual energy tower and the peripheral production building, the bidirectional resource transmission permission between the resource building within the energy coverage of the virtual energy tower and the peripheral production building is realized.
[0219] The connection operation of the virtual energy tower and the peripheral production building can be a connection operation with the starting point being the virtual energy tower and the ending point being the peripheral production building, or a connection operation with the starting point being the peripheral production building and the ending point being the virtual energy tower.
[0220] In some embodiments, in response to a movement operation on the connection device construction control, the connection device construction control is moved to between the virtual energy tower and the peripheral production building, a virtual pedestal is displayed between the virtual energy tower and the peripheral production building, and in response to a resource transmission operation on the virtual pedestal, a second virtual connection device between the virtual energy tower and the peripheral production building is generated. The connection device construction control can include a keel construction control.
[0221] It is worth noting that during the construction of the second virtual connection device, different construction progress corresponds to different display styles of the second virtual connection device, for example, three display styles are divided, and the correspondence between the display progress and the display style can be pre-set. For specific descriptions of the display style of the first virtual connection device, please refer to the specific description, which will not be repeated here.
[0222] S803, based on the second virtual connection device, in the preset coverage range, in response to a virtual top cover construction operation, a virtual top cover is generated.
[0223] In response to the virtual top cover construction operation, the virtual top cover is constructed in the area between the adjacent second virtual connection devices, and the virtual top covers constructed in the area between all adjacent second virtual connection devices are combined to form a dome.
[0224] The virtual top cover construction operation can be a selection operation on the top cover construction control.
[0225] In some embodiments, in response to the virtual top cover construction operation, a construction start indication of the virtual top cover is displayed in the area between the adjacent second virtual connection devices, the construction start indication is used to indicate that the preset construction resource is transmitted to the area between the adjacent two virtual connection devices, and in response to a resource transmission operation on the area between the adjacent two virtual connection devices, a virtual top cover between the adjacent two virtual connection devices is generated.
[0226] The resource transmission operation can be realized by the following way: obtaining the construction resource of the virtual top cover by performing a game task or collecting the construction resource of the virtual top cover in the game, and placing the construction resource of the virtual top cover to the area between the adjacent two second virtual connection devices.
[0227] It is worth noting that the virtual top cover is used to reduce the energy consumption in the preset coverage range, and / or reduce the external damage value in the preset coverage range.
[0228] The preset coverage range includes the energy coverage range of the virtual energy production device, and the energy in the energy coverage range is continuously consumed over time. After the virtual top cover is constructed, the energy consumption in the preset coverage range can be reduced, for example, the heat consumption is reduced by 20J.
[0229] In response to external damage such as tornado and other climate damage, the virtual roof can also reduce the external damage value within the preset coverage range after the virtual roof is built, that is, the virtual roof can also play a defense role, for example, reducing the tornado damage by 40%.
[0230] It is worth noting that the first virtual connecting device can be a virtual beam, and the second virtual connecting device can be a virtual keel, and the height of the second virtual connecting device is greater than the height of the first virtual connecting device. For the second virtual connecting device, building a tent dome has certain requirements for the height level of the virtual energy tower, so the virtual energy tower can also be built in response to the building operation of the virtual energy tower, so that the height level of the virtual energy tower reaches the height level required by the tent dome. The building operation of the virtual energy tower can be a transmission operation of placing the building resources of the virtual energy tower at the virtual energy tower. The schematic diagram of the virtual roof can be seen from Figure 10 .
[0231] In this embodiment, in the process of the game developing more and more high and large, the integration degree is gradually improved through the virtual energy tower, and the unified management of the resource buildings within the energy coverage range of the virtual energy tower is realized through the virtual energy tower, which not only reduces the game burden, but also gives intuitive feedback to the city development. And by generating spectacle buildings (i.e. virtual roof), the style and form of virtual buildings in the game are more diverse, which can reduce energy consumption and reduce external damage value.
[0232] Figure 24 The flowchart of the building method of the game virtual building provided in the embodiment of the application is shown in FIG. 9, and the steps S602 are as follows: Figure 25 In response to the connection operation of any two virtual energy columns, a first virtual connecting device between any two virtual energy columns is generated and displayed, which can include:
[0233] S901, in response to the moving operation of the connecting device building control, a virtual base between any two virtual energy columns is generated and displayed.
[0234] The connecting device building control can include a beam building control, and the connecting device building control is moved to between any two virtual energy columns, so that a virtual base between any two virtual energy columns is generated and displayed. The virtual base is used to indicate the resource transmission point of building the first virtual connecting device.
[0235] S902, in response to the resource transmission operation of the virtual base, a first virtual connecting device is generated and displayed.
[0236] The resource transmission operation on the virtual base can be a transmission operation of transmitting the construction resource of the first virtual connecting device to the virtual base, and the construction resource of the first virtual connecting device can be obtained by performing a game task or collected in the game.
[0237] In response to the resource transmission operation on the virtual base, the basic framework above the virtual base can be lengthened, and the basic framework is lengthened to connect any two virtual energy columns, that is, the first virtual connecting device between any two virtual energy columns is generated. That is, the construction resource of the first virtual connecting device is continuously transmitted to the virtual base, so that the basic framework above the virtual base is lengthened to connect any two virtual energy columns, and the basic framework connecting any two virtual energy columns is taken as the first virtual connecting device. Wherein, the construction process of the first virtual connecting device can be referred to Figure 10 .
[0238] It is worth noting that in the construction process of the first virtual connecting device, different construction progress corresponds to different display styles of the first virtual connecting device, for example, three display styles, the correspondence between the display progress and the display style can be pre-set, and the embodiment does not make special limitation, in addition, in the process of constructing the first virtual connecting device, clicking the virtual base or the first virtual connecting device in the construction process can display the progress panel of the first virtual connecting device, the progress panel includes the construction progress of the first virtual connecting device, the number of collected construction resources of the first virtual connecting device and the total number of construction resources required for constructing the first virtual connecting device. In some embodiments, after the first virtual connecting device is constructed, it cannot be clicked to avoid blocking related information after clicking.
[0239] In an optional embodiment, step S902, in response to the resource transmission operation on the virtual base, generating and displaying the first virtual connecting device can include:
[0240] In response to the resource transmission operation on the virtual base, the first virtual connecting device is generated and displayed between the connection points on any two virtual energy columns.
[0241] Wherein, any two virtual energy columns are respectively provided with connection points, and in response to the resource transmission operation on the virtual base, the first virtual connecting device is generated and displayed between the connection points on any two virtual energy columns, that is, the first virtual connecting device connects any two virtual energy columns through the connection points on any two virtual energy columns.
[0242] It is worth noting that as the game level of the game account increases, the number of connection points on the virtual energy column is more, and the energy coverage range of the virtual energy column and the virtual energy tower is larger.
[0243] In an optional embodiment, after the first virtual connecting device is generated and displayed in step S902, the method can further include: removing the virtual base.
[0244] After the first virtual connecting device between any two virtual energy columns is generated, the virtual base can be removed, i.e., the beam building control is automatically removed after the virtual beam is built, so as to ensure the interface neatness.
[0245] In an optional embodiment, before the virtual base between any two virtual energy columns is generated and displayed in step S901 in response to the moving operation on the connecting device building control, the method further includes:
[0246] If the area between any two virtual energy columns is not occupied, the virtual base between the two virtual energy columns is generated and displayed in response to the moving operation on the connecting device building control.
[0247] If the area between any two virtual energy columns is not occupied, the virtual base between the two virtual energy columns is generated and displayed in response to the moving operation on the connecting device building control.
[0248] If the area is occupied, a prompt information that the area is occupied, such as "the ground is occupied", can be displayed.
[0249] Figure 25 The flowchart of the building method of the game virtual building provided by the embodiment of the present application Figure 18 As shown in Figures 26-29 Fig. 2, in response to the resource transmission operation on the virtual base, the first virtual connecting device between the connecting points on any two virtual energy columns is generated and displayed, including:
[0250] S1001, according to the height of any two virtual energy columns and a preset rule, determining a first connecting point on a first virtual energy column in the two virtual energy columns and a second connecting point on a second virtual energy column in the two virtual energy columns corresponding to the first connecting point.
[0251] The first dummy energy column and the second dummy energy column have a plurality of connection points respectively, the first dummy energy column is lower than the second dummy energy column, according to the height of the two dummy energy columns, the lower first dummy energy column and the higher second dummy energy column are determined, and according to a preset rule, the first connection point on the first dummy energy column and the second connection point on the second dummy energy column corresponding to the first connection point are determined, wherein the preset rule is that the highest connection point on the first dummy energy column is the first connection point, and the height of the second connection point on the second dummy energy column is consistent with the height of the first connection point on the first dummy energy column.
[0252] In an optional embodiment, step S1001, according to the height of the two dummy energy columns and the preset rule, the first connection point on the first dummy energy column in the two dummy energy columns and the second connection point on the second dummy energy column corresponding to the first connection point can include:
[0253] According to the height of the two dummy energy columns, the lower dummy energy column in the two dummy energy columns is taken as the first dummy energy column, and the higher dummy energy column is taken as the second dummy energy column; if there are a plurality of connection points on the first dummy energy column, the first connection point is determined in descending order; the second connection point on the second dummy energy column consistent with the height of the first connection point is determined.
[0254] If there are a plurality of connection points on the first dummy energy column, the plurality of connection points on the first dummy energy column are traversed in descending order until an unoccupied connection point is determined as the first connection point, that is, when the highest connection point is not connected, the optimal connection point is preferentially taken as the first connection point, and when the highest connection point is connected, the connection points on the first dummy energy column are traversed in descending order, and the first traversed unconnected connection point is taken as the first connection point.
[0255] The second dummy energy column can have a plurality of connection points, and the connection point on the second dummy energy column consistent with the height of the first connection point is determined as the second connection point, so as to ensure that the first virtual connection device between the first dummy energy column and the second dummy energy column remains parallel, and the visual effect is more clear and simple.
[0256] S1002, in response to the resource transmission operation of the virtual base station, a first virtual connection device is generated and displayed between the first connection point and the second connection point.
[0257] In response to the resource transmission operation on the virtual base, a first virtual connecting device between the first connecting point of the first virtual energy column and the second connecting point of the second virtual energy column is generated and displayed, that is, the first virtual connecting device connects the first connecting point and the second connecting point.
[0258] In an optional embodiment, the method can further include:
[0259] In response to the moving operation on the connecting device construction control, the range of the constructable area of the virtual base within the preset coverage range is displayed.
[0260] When the connecting device construction control is moved, the range of the constructable area of the virtual base within the preset coverage range corresponding to the connecting device construction control can also be displayed, so as to remind the player to place the beam construction control in the constructable area, and the game operation experience is improved.
[0261] In an optional embodiment, the method can further include:
[0262] In response to the removal operation on the virtual energy column, the first virtual connecting device is retained, but the resource transmission permission between the resource buildings within the energy coverage ranges of the two virtual energy columns is cancelled.
[0263] In response to the removal operation on at least one of the two virtual energy columns, the first virtual connecting device is retained, but the resource transmission permission between the resource buildings within the energy coverage ranges of the two virtual energy columns is cancelled, that is, in the case that the first virtual connecting device between the two virtual energy columns is constructed, in response to the removal operation on the virtual energy column, the resource buildings within the energy coverage ranges of the two virtual energy columns do not have the resource transmission permission.
[0264] It is worth noting that the removal operation on the virtual energy column can be a selection operation on the virtual energy column and a selection operation on the energy column removal control in sequence, or the virtual energy column can be removed through other implementable manners, and the present embodiment does not particularly limit this.
[0265] In addition, when the first virtual connecting device is not constructed, the first virtual connecting device cannot be removed.
[0266] In some embodiments, when the first virtual connecting device between the virtual energy tower and the virtual energy column is generated, the connecting point on the virtual energy tower and the connecting point on the virtual energy column can also be determined, and the first virtual connecting device is generated and displayed between the connecting point on the virtual energy tower and the connecting point on the virtual energy column. The construction mode of the first virtual connecting device between the two virtual energy columns is similar, and details are not repeated here.
[0267] In an optional embodiment, the method can further include:
[0268] In response to the moving operation on the virtual energy column, if the length of the first virtual connection device is consistent before and after the moving, the first virtual connection device and the resource transmission right of the first virtual connection device are kept; if the length of the first virtual connection device is not consistent before and after the moving, the first virtual connection device is kept but the resource transmission right of the first virtual connection device is cancelled.
[0269] The moving operation on at least one of the two virtual energy columns is inputted, and it is judged whether the length of the first virtual connection device is consistent before and after the moving. If the length of the first virtual connection device between the two virtual energy columns is consistent before and after the moving, the first virtual connection device and the resource transmission right of the first virtual connection device are kept. The moving operation on the virtual energy column can be a selection operation on the virtual energy column and a continuous dragging operation.
[0270] If the length of the first virtual connection device between the two virtual energy columns is not consistent before and after the moving, the first virtual connection device is kept but the resource transmission right of the first virtual connection device is cancelled. That is, if the length of the first virtual connection device is consistent before and after the moving, the resource transmission right between the resource buildings in the energy coverage of the two virtual energy columns is kept, and if the length of the first virtual connection device is not consistent before and after the moving, the resource transmission right of the resource buildings in the energy coverage of the two virtual energy columns is cancelled. Thus, the sense of loss of the player is avoided and the game experience is improved.
[0271] In some embodiments, if the length of the first virtual connection device between the two virtual energy columns is restored to the length of the first virtual connection device before the moving, the resource transmission right of the resource buildings in the energy coverage of the two virtual energy columns is restored.
[0272] In addition, the virtual energy column cannot be moved when the virtual energy column is not built.
[0273] In an optional embodiment, in step S701, in response to the energy column building operation in the preset coverage in the game scene, at least one virtual energy column is built, which can include:
[0274] In the preset coverage, in response to the moving operation on the energy column building control, the energy column building control is moved to a target position, and the virtual energy column is built at the target position.
[0275] In response to a movement operation on the energy column construction control, the energy column construction control is moved to a target position (i.e., a construction point) in the preset coverage range, wherein during the movement of the energy column construction control, the energy coverage range corresponding to the position is displayed, that is, during the movement of the energy column construction control, the energy coverage range of the virtual energy column corresponding to the energy column construction control is dynamically displayed, and each time the energy column construction control is moved to a position, the energy coverage range of the virtual energy column at the position is displayed, and the position of the energy column construction control is consistent with the position of the virtual energy column. The player can timely know the energy coverage range of the virtual energy column to be constructed, so as to more accurately determine the target position of the virtual energy column.
[0276] In an optional embodiment, the method can further include:
[0277] In response to a movement operation on the virtual energy column, the virtual energy column and the resource building in the heat coverage range of the virtual energy column are moved.
[0278] In response to a movement operation on the virtual energy column, the virtual energy column and the resource building in the heat coverage range of the virtual energy column are moved.
[0279] In the embodiment, in response to a movement operation on the virtual energy column, the virtual energy column and the resource building in the energy coverage range of the virtual energy column are moved, a new movement mode is set, and the game experience is improved.
[0280] In an optional embodiment, the method can further include:
[0281] In response to a cancel movement operation on the resource building in the energy coverage range of the virtual energy column, the resource building in the energy coverage range of the virtual energy column is canceled.
[0282] In response to a cancel movement operation on the resource building in the energy coverage range of the virtual energy column, the resource building in the energy coverage range of the virtual energy column is canceled.
[0283] Figure 26 The schematic of the graphical user interface provided by the embodiment of the application Figure 1 One, Figure 26As shown, in the sky view, the energy coverage range of the virtual energy column is displayed, and the exit control, the moving control, the construction control, and the cancel area following control are displayed. If the moving control is selected, the virtual energy column and the virtual buildings in the energy coverage range of the virtual energy column are displayed in the picked-up state, and are all synchronously affected by the moving. If the cancel area following control is clicked, the virtual buildings in the energy coverage range of the virtual energy column are cancelled from the moving.
[0284] In the embodiment, by cancelling the moving of the resource buildings, the player is prevented from moving the resource buildings when he only wants to move the virtual energy column, multiple moving options are provided, and the game experience is improved.
[0285] In an optional implementation, the method can further include:
[0286] In response to the moving operation on the at least one target resource building, the at least one target resource building is moved into the energy coverage range of the virtual energy column, and the at least one target resource building is used to produce the same resource or consume the same resource.
[0287] The at least one target resource building is a resource building in the game scene to which the moving operation is directed. The moving operation on each target resource building is input, each target resource building is moved into the energy coverage range of the virtual energy column, and each target resource building is used as a resource in the energy coverage range of the virtual energy column. Each target resource building is used to produce the same resource or consume the same resource, that is, when each target resource building is a production-type resource building, the produced resource is the same, and when each target resource building is a consumption-type resource building, the consumed resource is the same. That is, the building types of each target resource building are the same, and the building types include production-type buildings and consumption-type buildings.
[0288] In an optional implementation, the method can further include:
[0289] In response to the moving operation of moving another resource building into the energy coverage range of the virtual energy column, resource switching prompt information is displayed to prompt whether to switch the collection resource of the virtual energy column.
[0290] In response to the moving operation on another resource building in the game scene, the another resource building is moved into the energy coverage range of the virtual energy column, and the resource switching prompt information is displayed to prompt whether to switch the collection resource of the virtual energy column. The production resource of the another resource building and the production resource of the target resource building are different, or the consumption resource of the another resource building and the consumption resource of the target resource building are different. The collection resource of the virtual energy column is the production resource or the consumption resource of the resource building in the energy coverage range of the virtual energy column. That is, the building types of the target resource building and the another resource building are different.
[0291] That is, for a virtual energy column, it can only collect one resource. If another resource building is moved into the energy coverage of the virtual energy column, a prompt is given as to whether to switch the collected resource of the virtual energy column, where the collected resource of the virtual energy column can be understood as the production resource or the consumption resource of the resource building in the energy coverage of the virtual energy column.
[0292] Figure 27 Schematic diagram of the graphical user interface provided by the embodiment of the application Figure 2 As shown in FIG. 1, in response to the moving operation of moving another resource building to the energy coverage of the virtual energy column, a resource switching prompt information, a replacement control and a cancel control are displayed, such as "Will the collected resource of the virtual energy column be replaced? The collected resource will be recycled to the warehouse. Do you want to continue? " Figure 27 If the replacement control is selected, the collected resource of the virtual energy column will be replaced, and the collected resource will be recycled to the warehouse. If the cancel control is selected, the collected resource of the virtual energy column will not be replaced.
[0293] In some embodiments, clicking the virtual energy column can display the energy coverage of the virtual energy column, the color of the first virtual connection device connected to the virtual energy column changes, and the resource building in the energy coverage is highlighted.
[0294] In some embodiments, in addition to displaying the energy coverage of the virtual energy column, clicking the virtual energy column can also synchronize the lens to move to the preset position of the virtual energy column to pop up a resource logistics management panel. The resource logistics management panel displays the icon, quantity, storage upper limit of the virtual energy column, and resource receiving and transmission of the resource building in the energy coverage of the virtual energy column of the current collected resource of the virtual energy column.
[0295] If the resource storage of the virtual energy column reaches the upper limit, additional resources cannot be collected, and will be accumulated in the bubble according to the preset rule.
[0296]
[0297] The method for constructing the game resource building provided by the embodiment of the application Figure 28 As shown in FIG. 1, in response to the moving operation of moving another resource building to the energy coverage of the virtual energy column, a resource switching prompt information, a replacement control and a cancel control are displayed, such as "Will the collected resource of the virtual energy column be replaced? The collected resource will be recycled to the warehouse. Do you want to continue? " Figure 3 Figure 29 The method can further include:
[0298] S1101, in response to a view switching operation, a logistics setting interface is displayed.
[0299] The graphical user interface can provide a view switching control. The view switching operation can include: a selection operation on the view switching control. In response to the view switching operation, a logistics setting interface is displayed. The logistics setting interface displays a plurality of building nodes that can be connected within a preset coverage range. The building nodes include: resource buildings within the energy coverage range of the virtual energy towers, combinations of resource buildings based on the first virtual connection device, and peripheral production buildings.
[0300] The combination of resource buildings based on the first virtual connection device can be understood as resource buildings within the energy coverage range of any two virtual energy columns connected by the first virtual connection device.
[0301] S1102, in response to the connection operation between the building nodes, a virtual production line is generated.
[0302] The connection operation between the building nodes includes: a connection operation between a resource building within the energy coverage range of a virtual energy tower and a peripheral production building, and a connection operation between resource buildings within the energy coverage range of any two virtual energy columns. The connection process of the virtual production line can be referred to Figure 10 .
[0303] The connection operation between the building nodes can be a connection operation on at least two building nodes. In response to the connection operation between the building nodes, a virtual production line between the building nodes is generated. The virtual production line is used to transmit resources between the building nodes. Taking the virtual production line between a resource building within the energy coverage range of a virtual energy tower and a peripheral production building as an example, a second virtual connection device of the virtual energy tower and the peripheral production building is generated in a sky view. In a logistics view, the resource building within the energy coverage range of the virtual energy tower and the peripheral production building can be connected to generate a virtual production line. Taking the virtual production line between resource buildings within the energy coverage range of any two virtual energy columns as an example, a first virtual connection device between any two virtual energy columns is generated in a sky view. In a logistics view, the resource buildings within the energy coverage range of any two virtual energy columns can be connected to generate a virtual production line.
[0304] It is worth noting that if the first virtual connection device between any two virtual energy columns is not generated, the resource buildings within the energy coverage range of any two virtual energy columns cannot be connected in the logistics setting interface, i.e., the virtual production line of the resource buildings within the energy coverage range of any two virtual energy columns cannot be generated. The logistics setting interface can also provide a prompt.
[0305] After the first virtual connection device and the corresponding virtual production line are built, the resource transmission between the building nodes can be performed at a preset transmission rate, if the resource output rate of the building node of the production resource is greater than the preset rate, the transmission is performed at the preset rate, if the resource output rate of the building node of the production resource is less than the preset rate, the transmission is performed at the resource output rate.
[0306] In the embodiment, the resource building can perform resource transmission by establishing a virtual production line, so that the game scene is more abundant.
[0307] Based on the building method of the game virtual building provided in the above embodiments, the following will be described in combination with Figure 29 The resource transmission control method of the game provided in the present application will be described, and the game resource transmission control method and the above game virtual building construction method can be mutually referenced for the description of the same concept, and specific details will not be repeated.
[0308] Figure 11 The flowchart of the resource transmission control method of the game provided in the embodiment of the present application is shown in Figure 30 The execution subject of the embodiment can be a terminal device.
[0309] As Figure 1 shown, the method can include:
[0310] S1201, in response to the building operation in the game scene, at least one functional building is generated.
[0311] The terminal device downloads and installs a game application, which can be a city construction type game for example, and provides a graphical user interface through the terminal device, the graphical user interface including at least part of the game scene.
[0312] In response to the building operation in the game scene, at least one functional building is generated in the game scene, wherein the functional building includes at least one of the following: virtual energy production device, peripheral production building.
[0313] The virtual energy production device includes a virtual energy column and a virtual energy tower, the virtual energy tower can be in the middle of the game scene, the virtual energy column is distributed around the virtual energy tower, the peripheral production building is in the periphery of the game scene, the peripheral production building can be a mountain wall factory at the mountain wall of the periphery of the game scene, which can be a coal production factory, a wood production factory. The number of virtual energy towers can be one, the number of virtual energy columns can be multiple, and the number of peripheral production devices can be multiple.
[0314] The graphical user interface is provided with a functional building control, and the building operation in the game scene can be a movement operation on the functional building control, the functional building control is moved to any position in the game scene, and the functional building is built at the position. Different functional buildings correspond to different functional building controls.
[0315] It is worth noting that the virtual energy production device has its own energy coverage range, which can be understood as a heat coverage range, that is, there is a certain heat in the energy coverage range, and the heat value in the energy coverage range can be pre-set. The game scene can be a game scene with ice and snow, and the player can control the game virtual object to move into the energy coverage range for warming.
[0316] The energy coverage range can be a preset range centered on the virtual energy production device, and the shapes and sizes of the energy coverage ranges of different virtual energy production devices can be the same or different, which can be determined according to pre-set conditions.
[0317] S1202, in response to the building operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established.
[0318] The building operation of the virtual connection device is used to establish a virtual connection device between the functional buildings, and in response to the building operation of the virtual connection device between the functional buildings, a resource transmission path between the functional buildings is established.
[0319] The virtual connection device includes at least one of the following: a virtual beam and a virtual keel. If the virtual energy production device includes a virtual energy column, the virtual connection device between the virtual energy columns is a virtual beam. If the virtual energy production device includes a virtual energy column and a virtual energy tower, the virtual connection device between the virtual energy column and the virtual energy tower is a virtual beam. If the virtual connection device includes a virtual beam, the virtual connection device between the virtual energy tower and the peripheral production building is a virtual keel.
[0320] In some embodiments, the building operation of the virtual connection device between the functional buildings can be a movement operation on the connection device building control. In response to the movement operation on the connection device building control, a virtual pedestal is displayed between the functional buildings, the virtual pedestal is used to indicate a resource transmission point of the virtual connection device between the functional buildings, and in response to a resource transmission operation on the virtual pedestal, a virtual connection device between the functional buildings is generated and displayed to establish a resource transmission path between the functional buildings.
[0321] The resource transmission operation on the virtual pedestal can be to transmit the building resources of the virtual connection device to the virtual pedestal. The building resources of the virtual connection device can be obtained by performing a game task or collected in the game.
[0322] In response to the resource transmission operation on the virtual base, the base skeleton above the virtual base can be lengthened, and the base skeleton is lengthened to connect the two functional buildings, that is, to generate a virtual connection device between the two functional buildings. That is, the construction resources of the virtual connection device are continuously transmitted to the virtual base, so that the base skeleton above the virtual base is lengthened to connect the two functional buildings, and the base skeleton connecting the two functional buildings is taken as the virtual connection device.
[0323] It is worth noting that the virtual connection device at least includes one of the following: a virtual beam and a virtual keel. The virtual beam and the virtual keel can be implemented by the same connection device construction control or by different connection device construction controls. For the schematic diagram of the virtual connection device, please refer to the related embodiments described above.
[0324] In addition, during the construction of the virtual connection device, different construction progress corresponds to different display styles of the virtual connection device. For example, there are three display styles. The correspondence between the display progress and the display style can be pre-set, and this embodiment does not make special limitations.
[0325] S1203, based on the resource transmission path, transmitting the resources produced by the resource building in the energy coverage range of the functional building and / or the resource building.
[0326] After the resource transmission path is established between the functional buildings, the resources produced by the functional building and / or the resources produced by the resource building in the energy coverage range of the resource building can be transmitted based on the resource transmission path. If the functional building includes a peripheral production building, the resources produced by the peripheral production building can be transmitted. If the functional building includes a virtual energy generation device, the resources produced by the resource building in the energy coverage range of the virtual energy generation device can be transmitted.
[0327] The virtual energy production device has an energy coverage range, and the number of resource buildings in the energy coverage range includes but is not limited to one. It is worth noting that the resource transmission direction can be bidirectional based on the establishment of the resource transmission path, and can be determined according to the resource types of the two parties of the resource transmission. For example, the resource buildings in the energy coverage range of the virtual energy production device are production buildings, and the peripheral production buildings are consumption buildings. In this case, the resource transmission right is the resource transmission right from the resource buildings in the energy coverage range of the virtual energy production device to the peripheral production buildings. The resources produced by the resource buildings in the energy coverage range of the transmission virtual energy tower are transmitted to the peripheral production buildings, so that the peripheral production buildings consume the transmitted resources to produce resources. For another example, the resource buildings in the energy coverage range of the virtual energy production device are consumption buildings, and the peripheral production buildings are production buildings. In this case, the resource transmission right is the resource transmission right from the peripheral production buildings to the resource buildings in the energy coverage range of the virtual energy production device. The resources produced by the peripheral production buildings are transmitted to the resource buildings in the energy coverage range of the virtual energy tower, so that the resource buildings in the energy coverage range of the virtual energy tower consume the transmitted resources to produce resources.
[0328] In the resource transmission control method of the game of the embodiment, by establishing the resource transmission path between the function buildings, based on the resource transmission path, the resources produced by the function buildings and / or the resource buildings in the energy coverage range of the function buildings are transmitted. Thus, the unified management of the resource buildings in the energy coverage range of the function buildings is realized.
[0329] In an optional embodiment, the virtual energy production device includes a virtual energy tower. In response to the construction operation of the virtual connection device between the function buildings, the resource transmission path between the function buildings is established. This can include: in response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, the resource transmission path between the virtual energy tower and the peripheral production building is established.
[0330] The virtual connection device between the virtual energy tower and the peripheral production building is a virtual keel. In response to the construction operation of the virtual keel between the virtual energy tower and the peripheral production building, the resource transmission path between the virtual energy tower and the peripheral production building is established. When the virtual keel is constructed, the resource transmission path between the virtual energy tower and the peripheral production building is established.
[0331] In the embodiment, in the process of the game development degree increasing and the scale increasing, the integration degree is gradually improved through the virtual energy tower, the virtual energy tower is used to realize the unified management of the resource buildings in the energy coverage range of the virtual energy tower, the game burden is reduced, the intuitive feedback of the city development is given, and based on the construction of the virtual keel, the resource transmission path between the virtual energy tower and the peripheral production building is established, the unified management of the resource buildings in the energy coverage range of the virtual energy tower and the resource transmission between the peripheral production building are realized.
[0332] In an optional embodiment, the virtual energy production device further comprises: a virtual energy column; and step S1102, in response to the construction operation of the virtual connection device between the functional buildings, the resource transmission path between the functional buildings is established, which can comprise:
[0333] In response to the construction operation of the virtual beam between any two virtual energy columns, the resource transmission path between any two virtual energy columns is established; and / or, in response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, the resource transmission path between the virtual energy tower and the virtual energy column is established.
[0334] Wherein, the virtual connection device between any two virtual energy columns is a virtual beam, the virtual connection device between the virtual energy tower and the virtual energy column is a virtual beam, in response to the construction operation of the virtual beam between any two virtual energy columns, the resource transmission path between any two virtual energy columns is established, the resource transmission path is used to open the resource transmission permission between the resource buildings in the energy coverage range of any two virtual energy columns, and / or, in response to the construction operation of the virtual beam between the virtual energy tower and the virtual energy column, the resource transmission path between the virtual energy tower and the virtual energy column is established, the resource transmission path is used to indicate to open the resource transmission permission between the resource buildings in the energy coverage range of the virtual energy tower and the resource buildings in the energy coverage range of the virtual energy column.
[0335] In the embodiment, based on the construction of the virtual beam, the resource transmission paths between the virtual energy tower and the virtual energy column, the virtual energy column and the virtual energy column are established, the unified management of the resource buildings in the energy coverage range and the resource transmission are realized.
[0336] Figure 30 The flowchart of the resource transmission control method of the game provided by the embodiment of the application Figure 31 As shown in Figure 2 Step S1203, based on the resource transmission path, the resources produced by the functional buildings and / or the resource buildings in the energy coverage range of the functional buildings are transmitted, which can comprise:
[0337] S1301, display a logistics setting interface in response to a view switching operation based on a resource transmission path.
[0338] The graphical user interface provides a view switching control, the view switching operation can be a selection operation on the view switching control, the logistics setting interface is displayed in response to the view switching operation, and the logistics setting interface displays: a plurality of building nodes that can be connected, the building nodes include: resource buildings in the energy coverage range of virtual energy production devices, and peripheral production buildings.
[0339] S1302, generate a virtual production line between the building nodes in response to a connection operation between the building nodes.
[0340] S1303, transmit resources produced by the functional buildings and / or resource buildings in the energy coverage range of the functional buildings by using the virtual production line.
[0341] The connection operation between the building nodes can be a connection operation with a starting point in one building node and an ending point in another building node, the virtual production line between the building nodes is generated in response to the connection operation between the building nodes, and the resources produced by the functional buildings and / or resource buildings in the energy coverage range of the functional buildings are transmitted by using the virtual production line.
[0342] For example, a virtual production line between a resource building in the energy coverage range of a virtual energy tower and a peripheral production building is generated in response to a connection operation between the resource building in the energy coverage range of the virtual energy tower and the peripheral production building; for another example, a virtual production line between resource buildings in the energy coverage range of two virtual energy columns is generated in response to a connection operation between a resource building in the energy coverage range of one virtual energy column and a resource building in the energy coverage range of another virtual energy column; for another example, a virtual production line between resource buildings in the energy coverage range of a virtual energy column and a virtual energy tower is generated in response to a connection operation between a resource building in the energy coverage range of the virtual energy column and a resource building in the energy coverage range of the virtual energy tower, and a schematic diagram of the virtual production line can be referred to the related embodiments described above.
[0343] The resource transmission operation on the virtual base can be transmission of construction resources of a virtual connection device to the virtual base, and the construction resources of the virtual connection device can be obtained by performing a game task or collected in the game.
[0344] In some embodiments, after the virtual connection device is generated and displayed, the virtual base can also be removed to ensure the interface neatness.
[0345] It is worth noting that the connection device construction control can be a beam construction control for a virtual beam, and a keel construction control for a virtual keel. The virtual beam and the virtual keel can correspond to one connection device construction control or different connection device construction controls, which are not particularly limited in the embodiment.
[0346] Figure 31 Flowchart of the resource transmission control method of the game provided in the embodiment Figure 32 As shown in Figure 32 Step S1101, in response to the construction operation in the game scene, at least one functional building is generated, which can include:
[0347] S1401, if the construction progress of the virtual connection device meets the preset progress threshold and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building is unlocked.
[0348] S1402, in response to the construction operation at the preset construction position outside the energy coverage range of the virtual energy production device, the peripheral construction control is displayed.
[0349] S1403, in response to the selection operation on the peripheral construction control, the peripheral production building is constructed at the preset construction position.
[0350] The preset construction position is a position outside the energy coverage range of the virtual energy production device in the game scene, such as a peripheral mountain wall of the game scene.
[0351] If the construction progress of the virtual connection device meets the preset progress threshold and / or the game level of the game account reaches the preset level, the construction permission of the peripheral production building is unlocked. After the construction permission of the peripheral production building is unlocked, in response to the construction operation at the preset construction position outside the energy coverage range of the virtual energy production device, the peripheral construction control is constructed.
[0352] The construction operation at the preset construction position can be a click operation at the preset construction position. In response to the construction operation at the preset construction position, the peripheral construction control is displayed. In response to the selection operation on the peripheral construction control, the peripheral production building is constructed at the preset construction position. The peripheral production building can be a coal production plant or a wood production plant, which can be configured as needed, and the embodiment is not particularly limited.
[0353] It is worth noting that if the construction permission of the peripheral production building is unlocked, the peripheral construction control can respond to the click. If the construction permission of the peripheral production building is not unlocked, the peripheral construction control is grayed out and cannot be clicked.
[0354] In some embodiments, the preset construction position is a peripheral mountain wall in the game scene, the peripheral mountain wall has a mountain wall ruin, the peripheral construction control can be a ruin repair control, and in response to a selection operation on the peripheral construction control, a peripheral production building is constructed at the preset construction position. It is worth noting that in response to the selection operation on the peripheral construction control, a construction state of the peripheral production building is entered, and in response to a resource transmission operation on the preset construction position, construction resources of the peripheral production building are transmitted to the preset construction position for construction of the peripheral production building. The construction resources of the peripheral production building can be obtained by performing a game task or collected in the game, and the embodiments are not particularly limited in this regard.
[0355] Schematic diagram of a graphical user interface provided by an embodiment of the application Three, As shown, after unlocking the construction permission of the peripheral production building, clicking on the peripheral mountain wall in the game scene displays a construction control of the ceramic factory, and clicking on the construction control can construct the ceramic factory at the peripheral mountain wall.
[0356] In this embodiment, by constructing the peripheral production building, the game interest is improved, and subsequent construction of the virtual roof is facilitated, so that the style and form of the virtual building in the game are more diverse.
[0357] In an optional implementation, the method can further include:
[0358] In response to the virtual roof construction operation, the virtual roof is generated based on the virtual keel within the preset coverage range.
[0359] The preset coverage area can be understood as an area covered by the virtual roof, and in response to the virtual roof construction operation, the virtual roof is constructed in the area between adjacent virtual keels, and the virtual roofs constructed in the area between adjacent virtual keels can form a dome together.
[0360] The virtual roof construction operation can be a selection operation on a roof construction control.
[0361] In some embodiments, in response to the virtual roof construction operation, a construction start indication of the virtual roof is displayed in the area between adjacent virtual keels, the construction start indication indicates that the preset construction resources are transmitted to the area between the two adjacent virtual connection devices, and in response to a resource transmission operation on the area between the two adjacent virtual keels, the virtual roof between the two adjacent virtual keels is generated.
[0362] The resource transmission operation can be implemented by obtaining the preset construction resources by performing a game task or collecting the preset construction resources in the game and transmitting the preset construction resources to the area between the two adjacent virtual connection devices.
[0363] It is worth mentioning that the virtual roof is used to reduce the energy consumption in the preset coverage range and / or reduce the external damage value in the preset coverage range.
[0364] The preset coverage range includes the energy coverage range of the virtual energy production device, and the energy in the energy coverage range is continuously consumed over time. After the virtual roof is built, the energy consumption in the preset coverage range can be reduced, for example, the heat consumption is reduced by 20J.
[0365] After the virtual roof is built in the area between the two adjacent virtual keels, the virtual roof in this area can play a partial role, including reducing part of the energy consumption and / or reducing part of the external damage value. For example, the entire virtual roof can reduce the heat consumption by 20J, and the virtual roof in this area can reduce the heat consumption by 4J.
[0366] After the virtual roof is built, the external damage value in the preset coverage range can also be reduced when the external damage such as tornado and the like is received, that is, the virtual roof can also play a defense role. For example, the tornado damage is reduced by 40%.
[0367] In an optional embodiment, in response to the virtual roof building operation, the virtual roof is generated in the preset coverage range based on the virtual keel, which can include:
[0368] In response to the selection operation on the preset coverage range, it is judged whether the number of virtual keels of the target area corresponding to the selection operation reaches the preset building number. If the number of virtual keels reaches the preset building number, the target area is determined as the buildable area of the virtual roof, the target area and the virtual keel are displayed in the first display style, and the building state control is displayed. The building state control includes: an entry building state control and a cancel building state control. In response to the selection operation on the entry building state control, the building state of the target area is entered.
[0369] The target area is the area acted on by the selection operation in the preset coverage range. The preset coverage range includes a plurality of areas, and the connection line of the virtual energy production device and the peripheral production building constitutes an area boundary line. As can be seen from the figure, for 3 peripheral production buildings, there are 3 area boundary lines, and the preset coverage range is divided into 3 areas. The virtual keel of each area is the virtual keel on the area boundary line of the area.
[0370] In response to the selection operation on the preset coverage range, it is judged whether the number of virtual keels of the area corresponding to the selection operation reaches the preset building number. The preset building number can be 2, for example.
[0371] If the number of virtual keels reaches the preset construction number, the target region is determined as a constructible region of the virtual canopy, and the constructible region and the virtual keels are displayed in a first display style, and a construction state control is displayed. The first display style can be green, for example, that is, the region between the virtual keels is highlighted in green.
[0372] The construction state control includes an entering construction state control and a canceling construction state control. In response to a selection operation on the construction state control, the virtual canopy is constructed in the construction state of the constructible region, and the virtual canopy is divided into a plurality of sector-shaped canopies.
[0373] In some embodiments, a construction resource of the virtual canopy is obtained after a task is performed in a game scene and the task is completed, or the construction resource of the virtual canopy is collected in the game and placed at a preset construction reference point of the virtual canopy to construct the virtual canopy. The preset construction reference point can be understood as a dome construction engineering station. The position and style of the preset construction reference point can be preconfigured, and the present embodiment does not particularly limit this.
[0374] In some embodiments, the graphical user interface can also display prompt information such as "Please place the dome construction engineering station to transport the awning demand materials".
[0375] In the present embodiment, the constructible region is determined according to the number of virtual connection devices, and the virtual canopy of the constructible region is constructed, which is simple and flexible in operation and improves the game experience.
[0376] In an optional embodiment, the method can further include: if the number of virtual keels does not reach the preset construction number, determining a missing virtual keel according to the target region and the virtual keels, and displaying the target region and the missing virtual keel in a second display style, and displaying the virtual keels in the first display style.
[0377] If the number of virtual keels corresponding to the target region of the selection operation does not reach the preset construction number, a missing virtual keel is determined according to the target region and the virtual keels, as shown in , the target region is marked as 1, the virtual keel is marked as 2, and it can be seen that the missing virtual keel of the target region is marked as 3.
[0378] The virtual keels are displayed in the first display style, and the target region and the missing virtual keel are displayed in the second display style, for example, red. The second display style is used to remind that the target region has missing virtual keels that need to be constructed, to guide the construction of the missing virtual keels, and to speed up the construction of the missing virtual connection devices and the virtual canopy.
[0379] Based on the same inventive concept, the application further provides a game virtual building construction method and a corresponding game virtual building construction device. The device solves problems in the same way as the game virtual building construction method described above, so the implementation of the device can be referred to the implementation of the method, and the repeated parts will not be described here.
[0380] Structure of the game virtual building construction device provided by the application The device can be integrated in a terminal device, and a graphical user interface is provided by the terminal device, and the graphical user interface includes at least part of a game scene.
[0381] As shown in The device can include:
[0382] The providing module 1501 is configured to provide at least one virtual energy production device in the game scene, and the virtual energy production device has an energy coverage range.
[0383] The generating module 1502 is configured to generate a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation on the virtual energy production device and the at least one peripheral production building, and the virtual connection device is used to open resource transmission permission between a resource building and the peripheral production building within the energy coverage range of the virtual energy production device.
[0384] The generating module 1502 is further configured to generate a virtual roof within the preset coverage range based on the virtual connection device in response to a virtual roof construction operation.
[0385] In an optional embodiment, the virtual energy production device includes a virtual energy tower, and the virtual energy tower is configured to be initially provided in the game scene.
[0386] The generating module 1502 is specifically configured to:
[0387] Generate a virtual connection device between the virtual energy tower and each peripheral production building in response to a connection operation on the virtual energy tower and the at least one peripheral production building.
[0388] In an optional embodiment, the virtual energy production device includes at least one virtual energy column, and the providing module is specifically configured to:
[0389] Construct at least one virtual energy column in response to an energy column construction operation within the preset coverage range, and each virtual energy column has its own energy coverage range.
[0390] In an optional embodiment, the device further includes:
[0391] The display module 1503 is configured to display a peripheral construction control in response to a construction operation at the preset construction position outside the energy coverage range of the virtual energy production device.
[0392] The construction module 1504 is configured to construct the peripheral production building at the preset construction position in response to a selection operation on the peripheral construction control.
[0393] In an optional implementation, the display module 1503 is further configured to:
[0394] In response to a construction progress viewing operation, display a construction progress display panel, and the construction progress display panel displays a construction progress of the virtual energy production device, a construction progress of the peripheral production building, and a construction progress of the virtual roof.
[0395] In an optional implementation, the generation module 1502 is specifically configured to:
[0396] In response to a selection operation on the preset coverage range, determine whether a number of virtual connection devices of a target region corresponding to the selection operation reaches a preset construction number;
[0397] If the number of virtual connection devices reaches the preset construction number, determine that the target region is a constructible region of the virtual roof, display the target region and the virtual connection devices in a first display style, and display a construction state control, and the construction state control includes an entering construction state control and a canceling construction state control;
[0398] In response to a selection operation on the entering construction state control, enter a construction state of the target region.
[0399] In an optional implementation, the display module 1503 is further configured to, if the number of virtual connection devices does not reach the preset construction number, determine a missing virtual connection device according to the target region and the virtual connection devices, display the target region and the missing virtual connection device in a second display style, and display the virtual connection devices in the first display style.
[0400] In an optional implementation, the display module 1503 is further configured to:
[0401] Display at least one building style control;
[0402] In response to a selection operation on a target building style control in the at least one building style control, trigger the display of the construction state control;
[0403] The generation module 1502 is specifically configured to:
[0404] In response to a selection operation on the entering construction state control, enter a state of constructing the target region in the target building style.
[0405] In an optional implementation, the display module 1503 is further configured to:
[0406] In response to a trigger operation on the progress entry, the progress panel of the virtual dome is displayed. The progress panel includes the construction progress and resource consumption information of the target area. The progress entry includes either a preset resource input point or a progress display control, which displays a summary of the construction progress information of the target area.
[0407] In an optional implementation, the display module 1503 is further configured to:
[0408] In response to a connection operation between any two virtual energy pillars, generate and display a virtual connection device between the two virtual energy pillars; and / or,
[0409] In response to any connection operation between virtual energy pillars and virtual energy towers, generate and display the virtual connection device between the virtual energy pillars and virtual energy towers.
[0410] In an alternative implementation, the virtual canopy is used to reduce energy consumption within a preset coverage area and / or reduce external damage values within the preset coverage area.
[0411] In an optional implementation, the display module 1503 is further configured to:
[0412] In response to the view switching operation, the logistics settings interface is displayed, which shows: resource buildings and peripheral production buildings;
[0413] The generation module 1502 is also configured to generate a virtual production line between the resource building and the peripheral production building in response to a connection operation between the resource building and the peripheral production building. The virtual production line is used to transfer resources between the resource building and the peripheral production building.
[0414] In an optional implementation, the display module 1503 is specifically used for:
[0415] In response to view switching operations, the logistics settings interface is displayed, which includes indicator icons for resource buildings and peripheral production buildings.
[0416] In response to lens stretching or lens movement operations, update the indicator icons in the logistics settings interface to the peripheral production buildings.
[0417] In an optional implementation, the display module 1503 is further configured to:
[0418] In response to a trigger operation on an external production building, display the production information of the external production building, which includes one or more of the following: output identifier, output quantity, and resource transfer information.
[0419] In the building device of the game virtual building in the embodiment, a providing module is provided for providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage range, a generating module is provided for generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation of the virtual energy production device and the at least one peripheral production building, wherein the virtual connection device is used to open a resource transmission permission between a resource building and a peripheral production building within the energy coverage range of the virtual energy production device, and the generating module is further used to generate a virtual roof within the preset coverage range based on the virtual connection device in response to a virtual roof building operation. The establishment of the virtual connection device realizes the unified management of the resource buildings within the energy coverage range of the virtual energy production device, and the generation of the virtual roof makes the style of the game virtual building more diverse.
[0420] Structure diagram of the building device of the game virtual building provided in the embodiment The device can be integrated in a terminal device, and a graphical user interface is provided by the terminal device, the graphical user interface including at least part of a game scene.
[0421] As shown in , the device can include:
[0422] The building module 1601 is configured to build at least one virtual energy column in response to a building operation of an energy column within a preset coverage range in a game scene, wherein each virtual energy column has its own energy coverage range.
[0423] The generating module 1602 is configured to generate and display a first virtual connection device between any two virtual energy columns in response to a connection operation of the any two virtual energy columns, the first virtual connection device being used to open a resource transmission permission between resource buildings within the energy coverage ranges of the any two virtual energy columns.
[0424] In an optional embodiment, the device further includes:
[0425] The providing module 1603 is configured to provide a virtual energy tower within a preset coverage range.
[0426] The generating module 1602 is further configured to generate a second virtual connection device between the virtual energy tower and each peripheral production building in response to a connection operation of the virtual energy tower and the at least one peripheral production building, the second virtual connection device being used to open a resource transmission permission between resource buildings and peripheral production buildings within the energy coverage range of the virtual energy tower.
[0427] The generating module 1602 is further configured to generate, based on the second virtual connecting device, within a preset coverage range, the virtual roof in response to a virtual roof building operation.
[0428] In an optional implementation, the generating module 1602 is specifically configured to:
[0429] generate and display, in response to a moving operation on the connecting device building control, a virtual base between any two virtual energy columns, the virtual base being used to indicate a resource transmission point for building the first virtual connecting device;
[0430] generate and display, in response to a resource transmission operation on the virtual base, the first virtual connecting device.
[0431] In an optional implementation, the generating module 1602 is specifically configured to:
[0432] generate and display, in response to a resource transmission operation on the virtual base, the first virtual connecting device between the connecting points on any two virtual energy columns.
[0433] In an optional implementation, the apparatus further includes:
[0434] The processing module 1604 is configured to remove the virtual base.
[0435] In an optional implementation, the generating module 1602 is specifically configured to:
[0436] determine, according to the height of any two virtual energy columns and a preset rule, a first connecting point on a first virtual energy column of the any two virtual energy columns and a second connecting point on a second virtual energy column of the any two virtual energy columns, the second connecting point corresponding to the first connecting point;
[0437] generate and display, in response to a resource transmission operation on the virtual base, the first virtual connecting device between the first connecting point and the second connecting point.
[0438] In an optional implementation, the generating module 1602 is further configured to:
[0439] determine, according to the height of any two virtual energy columns, a first virtual energy column as a lower virtual energy column and a second virtual energy column as a higher virtual energy column from the any two virtual energy columns;
[0440] if there are multiple connecting points on the first virtual energy column, determine the first connecting point in a descending order from high to low;
[0441] determine the second connecting point on the second virtual energy column, the second connecting point being consistent in height with the first connecting point.
[0442] In an optional implementation, the apparatus further includes:
[0443] The display module 1605 is further configured to:
[0444] If the area between any two virtual energy columns is not occupied, the display module 1605 is further configured to:
[0445] In an optional implementation, the display module 1605 is further configured to:
[0446] In response to the moving operation on the connection device construction control, the display module 1605 is further configured to display the range of the constructable area within the preset coverage range of the virtual base station.
[0447] In an optional implementation, the processing module 1604 is further configured to:
[0448] In response to the removal operation on the virtual energy column, the processing module 1604 is further configured to retain the first virtual connection device but cancel the resource transmission right between the resource buildings within the energy coverage range of any two virtual energy columns.
[0449] In an optional implementation, the processing module 1604 is further configured to:
[0450] In response to the moving operation on the virtual energy column, if the length of the first virtual connection device is consistent before and after the moving, the processing module 1604 is further configured to retain the first virtual connection device and the resource transmission right of the first virtual connection device.
[0451] If the length of the first virtual connection device is not consistent before and after the moving, the processing module 1604 is further configured to retain the first virtual connection device but cancel the resource transmission right of the first virtual connection device.
[0452] In an optional implementation, the construction module 1601 is specifically configured to:
[0453] In the preset coverage range, in response to the moving operation on the energy column construction control, the construction module 1601 is further configured to move the energy column construction control to a target position; wherein during the moving of the energy column construction control, the energy coverage range corresponding to the position is displayed.
[0454] In the target position, the construction module 1601 is further configured to construct a virtual energy column.
[0455] In an optional implementation, the processing module 1604 is further configured to:
[0456] In response to the moving operation on the virtual energy column, the processing module 1604 is further configured to move the virtual energy column and the resource buildings within the heat coverage range of the virtual energy column.
[0457] In an optional implementation, the processing module 1604 is further configured to:
[0458] In response to a move operation on at least one target resource building, the at least one target resource building is moved to the energy coverage area of the virtual energy pillar, and the at least one target resource building is used to produce or consume the same resource.
[0459] In an optional implementation, the display module 1605 is further configured to:
[0460] In response to a movement operation that moves another resource building to the energy coverage area of a virtual energy pillar, a resource switching prompt message is displayed to indicate whether to switch the collection resources of the virtual energy pillar, the production resources of the other resource building are different from the production resources of the target resource building, or the consumption resources of the other resource building are different from the consumption resources of the target resource building.
[0461] In an optional implementation, the display module 1605 is further configured to:
[0462] In response to the view switching operation, the logistics settings interface is displayed. The logistics settings interface displays multiple building nodes that can be connected within the preset coverage area. The building nodes include: resource buildings within the energy coverage area of the virtual energy tower, combinations of resource buildings based on the first virtual connection device, and peripheral production buildings.
[0463] The generation module 1602 is also used to generate virtual production lines in response to connection operations between building nodes, which are used to transfer resources between building nodes.
[0464] In the game virtual building construction method of this embodiment, the construction module is used to construct at least one virtual energy column in response to an energy column construction operation within a preset coverage area in the game scene. Each virtual energy column has its own energy coverage area. The generation module is used to generate and display a first virtual connection device between any two virtual energy columns in response to a connection operation between them. The first virtual connection device is used to enable resource transmission permissions between resource buildings within the energy coverage area of any two virtual energy columns. Thus, unified management of resource buildings within the energy coverage area of the virtual energy columns is achieved by establishing the first virtual connection device.
[0465] This is a schematic diagram of the structure of the terminal device provided in the embodiments of this application, such as... As shown, the device may include: a processor 1701, a memory 1702, and a bus 1703. The memory 1702 stores machine-readable instructions executable by the processor 1701. When the terminal device is running, the processor 1701 communicates with the memory 1702 via the bus 1703. The processor 1701 executes the machine-readable instructions to perform the following steps:
[0466] providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage range;
[0467] in response to a connection operation on the virtual energy production device and the at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used to open a resource transmission permission between a resource building and the peripheral production building within the energy coverage range of the virtual energy production device;
[0468] in response to a virtual roof construction operation, generating a virtual roof based on the virtual connection device within the preset coverage range.
[0469] In an optional implementation, the virtual energy production device comprises a virtual energy tower, and the virtual energy tower is configured to be initially provided in the game scene;
[0470] in response to a connection operation on the virtual energy production device and the at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, comprising:
[0471] in response to a connection operation on the virtual energy tower and the at least one peripheral production building, generating a virtual connection device between the virtual energy tower and each peripheral production building.
[0472] In an optional implementation, the virtual energy production device comprises at least one virtual energy column, and the providing at least one virtual energy production device in the game scene comprises:
[0473] in response to an energy column construction operation within a preset coverage range, constructing at least one virtual energy column, wherein each virtual energy column has its own energy coverage range.
[0474] In an optional implementation, before the generating a virtual connection device between the virtual energy production device and each peripheral production building in response to a connection operation on the virtual energy production device and the at least one peripheral production building, the method further comprises:
[0475] in response to a construction operation on a preset construction position outside the energy coverage range of the virtual energy production device, displaying a peripheral construction control;
[0476] in response to a selection operation on the peripheral construction control, constructing a peripheral production building at the preset construction position.
[0477] In an optional implementation, the method further comprises:
[0478] In response to the construction progress viewing operation, a construction progress display panel is displayed, and the construction progress display panel displays the construction progress of the virtual energy production device, the construction progress of the peripheral production building, and the construction progress of the virtual roof.
[0479] In an optional embodiment, in response to the virtual roof construction operation, the virtual roof is generated based on the virtual connection device within the preset coverage range, and the virtual roof includes:
[0480] In response to the selection operation on the preset coverage range, it is determined whether the number of virtual connection devices of a target area corresponding to the selection operation reaches a preset construction number.
[0481] If the number of virtual connection devices reaches the preset construction number, it is determined that the target area is a constructible area of the virtual roof, the target area and the virtual connection device are displayed in a first display style, and a construction state control is displayed, and the construction state control includes an enter construction state control and a cancel construction state control.
[0482] In response to the selection operation on the enter construction state control, the construction state of the target area is entered.
[0483] In an optional embodiment, the method further includes:
[0484] If the number of virtual connection devices does not reach the preset construction number, the missing virtual connection device is determined according to the target area and the virtual connection device, the target area and the missing virtual connection device are displayed in a second display style, and the virtual connection device is displayed in the first display style.
[0485] In an optional embodiment, the construction state control is displayed, and the construction state control includes:
[0486] At least one building style control is displayed.
[0487] In response to the selection operation on a target building style control in the at least one building style control, the construction state control is triggered to be displayed.
[0488] In response to the selection operation on the enter construction state control, the construction state of the target area is entered, and the construction state includes:
[0489] In response to the selection operation on the enter construction state control, the state of constructing the target area in the target building style is entered.
[0490] In an optional embodiment, in response to the selection operation on the enter construction state control, after the construction state of the target area is entered, the method further includes:
[0491] In response to the triggering operation on the progress entry, a progress panel of the virtual roof is displayed, the progress panel comprising construction progress of the target area, resource consumption information, wherein the progress entry comprises a preset resource input point, or a progress display control on which construction progress thumbnail information of the target area is displayed.
[0492] In an optional implementation, the method further comprises:
[0493] In response to the connection operation between any two virtual energy columns, a virtual connection device between the any two virtual energy columns is generated and displayed; and / or,
[0494] In response to the connection operation between the virtual energy column and the virtual energy tower, a virtual connection device between the virtual energy column and the virtual energy tower is generated and displayed.
[0495] In an optional implementation, the virtual roof is used to reduce energy consumption within a preset coverage range and / or reduce external damage values within the preset coverage range.
[0496] In an optional implementation, the method further comprises:
[0497] In response to the view switching operation, a logistics setting interface is displayed, the logistics setting interface displaying a resource building and a peripheral production building.
[0498] In response to the connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, the virtual production line being used to transmit resources between the resource building and the peripheral production building.
[0499] In an optional implementation, in response to the view switching operation, the logistics setting interface is displayed, comprising:
[0500] In response to the view switching operation, a logistics setting interface is displayed, the logistics setting interface comprising an indication icon of a resource building and a peripheral production building.
[0501] In response to the lens stretching operation or the lens moving operation, the indication icon in the logistics setting interface is updated to the peripheral production building.
[0502] In an optional implementation, in response to the selection operation on the peripheral construction control, after the peripheral production building is constructed at the preset construction position, the method further comprises:
[0503] In response to the triggering operation on the peripheral production building, production information of the peripheral production building is displayed, the production information comprising one or more of the following: product identification, product yield, resource transmission information.
[0504] Or the following steps can also be performed:
[0505] in response to a construction operation of an energy column within the preset coverage range in the game scene, constructing at least one virtual energy column, wherein each virtual energy column has its own energy coverage range;
[0506] in response to a connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between the any two virtual energy columns, the first virtual connection device being used to open resource transmission permission between resource buildings within the energy coverage ranges of the any two virtual energy columns.
[0507] In an optional embodiment, the method further comprises:
[0508] providing a virtual energy tower within the preset coverage range;
[0509] in response to a connection operation of the virtual energy tower and at least one peripheral production building, generating a second virtual connection device between the virtual energy tower and the peripheral production buildings, the second virtual connection device being used to open resource transmission permission between resource buildings within the energy coverage range of the virtual energy tower and the peripheral production buildings;
[0510] based on the second virtual connection device, in response to a virtual roof construction operation within the preset coverage range, generating a virtual roof.
[0511] In an optional embodiment, in response to a connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between the any two virtual energy columns comprises:
[0512] in response to a movement operation of the connection device construction control, generating and displaying a virtual pedestal between the any two virtual energy columns, the virtual pedestal being used to indicate a resource transmission point for constructing the first virtual connection device;
[0513] in response to a resource transmission operation of the virtual pedestal, generating and displaying the first virtual connection device.
[0514] In an optional embodiment, in response to a resource transmission operation of the virtual pedestal, generating and displaying the first virtual connection device comprises:
[0515] in response to a resource transmission operation of the virtual pedestal, generating and displaying the first virtual connection device between connection points on the any two virtual energy columns.
[0516] In an optional embodiment, after generating and displaying the first virtual connection device, the method further comprises:
[0517] removing the virtual pedestal.
[0518] In an optional embodiment, in response to the resource transmission operation on the virtual base, a first virtual connection device is generated and displayed between the connection points on any two virtual energy columns, including:
[0519] According to the height of any two virtual energy columns and a preset rule, a first connection point on a first virtual energy column in the any two virtual energy columns and a second connection point on a second virtual energy column in the any two virtual energy columns corresponding to the first connection point are determined;
[0520] In response to the resource transmission operation on the virtual base, a first virtual connection device is generated and displayed between the first connection point and the second connection point.
[0521] In an optional embodiment, according to the height of any two virtual energy columns and a preset rule, a first connection point on a first virtual energy column in the any two virtual energy columns and a second connection point on a second virtual energy column in the any two virtual energy columns corresponding to the first connection point are determined, including:
[0522] According to the height of any two virtual energy columns, a lower virtual energy column in the any two virtual energy columns is determined as the first virtual energy column, and a higher virtual energy column in the any two virtual energy columns is determined as the second virtual energy column;
[0523] If there are multiple connection points on the first virtual energy column, the first connection point is determined in descending order;
[0524] A second connection point on the second virtual energy column is determined to be consistent with the height of the first connection point.
[0525] In an optional embodiment, before the virtual base is generated and displayed between any two virtual energy columns in response to the movement operation on the connection device construction control, the method further includes:
[0526] If the area between the any two virtual energy columns is not occupied, in response to the movement operation on the connection device construction control, the virtual base is generated and displayed between the any two virtual energy columns.
[0527] In an optional embodiment, the method further includes:
[0528] In response to the movement operation on the connection device construction control, the range of the buildable area within the preset coverage range of the virtual base is displayed.
[0529] In an optional embodiment, the method further includes:
[0530] In response to the removal operation on the virtual energy column, the first virtual connection device is retained, but the resource transmission permission between the resource buildings within the energy coverage range of the any two virtual energy columns is cancelled.
[0531] In an optional implementation, the method further includes:
[0532] In response to the moving operation on the virtual energy column, if the length of the first virtual connection device is consistent before and after the moving, the first virtual connection device and the resource transmission right of the first virtual connection device are kept;
[0533] If the length of the first virtual connection device is not consistent before and after the moving, the first virtual connection device is kept, but the resource transmission right of the first virtual connection device is cancelled.
[0534] In an optional implementation, in response to the energy column construction operation in the preset coverage range in the game scene, at least one virtual energy column is constructed, including:
[0535] In the preset coverage range, in response to the moving operation on the energy column construction control, the energy column construction control is moved to a target position; wherein, during the moving of the energy column construction control, the energy coverage range corresponding to the position is displayed;
[0536] The virtual energy column is constructed at the target position.
[0537] In an optional implementation, the method further includes:
[0538] In response to the moving operation on the virtual energy column, the resource building in the energy coverage range of the virtual energy column is moved.
[0539] In an optional implementation, the method further includes:
[0540] In response to the canceling moving operation on the resource building in the energy coverage range of the virtual energy column, the resource building in the energy coverage range of the virtual energy column is canceled.
[0541] In an optional implementation, the method further includes:
[0542] In response to the moving operation on at least one target resource building, the at least one target resource building is moved into the energy coverage range of the virtual energy column, and the at least one target resource building is used to produce the same resource or consume the same resource.
[0543] In an optional implementation, the method further includes:
[0544] In response to the moving operation of moving another resource building into the energy coverage range of the virtual energy column, a resource switching prompt information is displayed to prompt whether to switch the collected resource of the virtual energy column, the produced resource of another resource building, and the produced resource of the target resource building are different, or the consumed resource of another resource building and the consumed resource of the target resource building are different.
[0545] In an optional embodiment, the method further comprises:
[0546] In response to a view switching operation, a logistics setting interface is displayed, the logistics setting interface displays a plurality of building nodes connectable within a preset coverage range, the building nodes include: resource buildings within an energy coverage range of a virtual energy tower, combinations of the resource buildings based on first virtual connection devices, and peripheral production buildings;
[0547] In response to a connection operation between the building nodes, a virtual production line is generated, the virtual production line is used to transmit resources between the building nodes.
[0548] In the terminal device of the embodiment, when the terminal device is running, the processor communicates with the memory through the bus, and the processor executes machine readable instructions to perform the following steps: providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage range; in response to a connection operation on the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used to open a resource transmission permission between a resource building within the energy coverage range of the virtual energy production device and the peripheral production building; and in response to a virtual roof construction operation, generating a virtual roof within a preset coverage range based on the virtual connection device. The establishment of the virtual connection device enables unified management of the resource buildings within the energy coverage range of the virtual energy production device, and the generation of the virtual roof makes the style and form of the game virtual building more diverse.
[0549] The embodiment of the application further provides a computer readable storage medium, the computer readable storage medium stores a computer program, and the computer program is executed by a processor when the computer program is run by the processor.
[0550] In the game scene, at least one virtual energy production device is provided, the virtual energy production device having an energy coverage range;
[0551] In response to a connection operation on the virtual energy production device and at least one peripheral production building, a virtual connection device between the virtual energy production device and each peripheral production building is generated, wherein the virtual connection device is used to open a resource transmission permission between a resource building within the energy coverage range of the virtual energy production device and the peripheral production building;
[0552] In response to a virtual roof construction operation, a virtual roof is generated within a preset coverage range based on the virtual connection device.
[0553] In an optional embodiment, the virtual energy production device includes: a virtual energy tower, the virtual energy tower being configured to be initially provided in the game scene;
[0554] In response to a connection operation of the virtual energy production device and the at least one peripheral production building, a virtual connection device between the virtual energy production device and each of the peripheral production buildings is generated, including:
[0555] In response to a connection operation of the virtual energy tower and the at least one peripheral production building, a virtual connection device between the virtual energy tower and each of the peripheral production buildings is generated.
[0556] In an optional embodiment, the virtual energy production device includes at least one virtual energy column; and the at least one virtual energy production device is provided in the game scene, including:
[0557] In response to a column construction operation within a preset coverage range, at least one virtual energy column is constructed, wherein each virtual energy column has its own energy coverage range.
[0558] In an optional embodiment, before the generating of the virtual connection device between the virtual energy production device and each of the peripheral production buildings in response to the connection operation of the virtual energy production device and the at least one peripheral production building, the method further includes:
[0559] In response to a construction operation of a preset construction location outside the energy coverage range of the virtual energy production device, a peripheral construction control is displayed;
[0560] In response to a selection operation of the peripheral construction control, a peripheral production building is constructed at the preset construction location.
[0561] In an optional embodiment, the method further includes:
[0562] In response to a construction progress viewing operation, a construction progress display panel is displayed, and the construction progress display panel displays a construction progress of the virtual energy production device, a construction progress of the peripheral production building, and a construction progress of the virtual roof.
[0563] In an optional embodiment, in response to a virtual roof construction operation, a virtual roof is generated within a preset coverage range based on the virtual connection device, including:
[0564] In response to a selection operation of the preset coverage range, it is determined whether a number of virtual connection devices of a target region corresponding to the selection operation reaches a preset construction number;
[0565] If the number of virtual connection devices reaches the preset construction number, the target region is determined as a constructible region of the virtual roof, the target region and the virtual connection devices are displayed in a first display style, and a construction state control is displayed, the construction state control including an entering construction state control and a canceling construction state control;
[0566] In response to a selection operation of the entering construction state control, a construction state of the target region is entered.
[0567] In an optional implementation, the method further includes:
[0568] If the number of virtual connection devices does not reach the preset construction number, determining a missing virtual connection device according to the target region and the virtual connection devices, and displaying the target region and the missing virtual connection device in a second display style, and displaying the virtual connection devices in a first display style.
[0569] In an optional implementation, the display of the construction state control includes:
[0570] Displaying at least one building style control;
[0571] In response to a selection operation on a target building style control in the at least one building style control, triggering the display of the construction state control;
[0572] In response to a selection operation on the entry construction state control, entering a construction state of the target region, including:
[0573] In response to a selection operation on the entry construction state control, entering a state of constructing the target region in the target building style.
[0574] In an optional implementation, in response to the selection operation on the entry construction state control, after entering the construction state of the target region, the method further includes:
[0575] In response to a triggering operation on the progress entry, displaying a progress panel of the virtual roof, the progress panel including construction progress of the target region and resource consumption information, wherein the progress entry includes: a preset resource input point, or a progress display control on which construction progress thumbnail information of the target region is displayed.
[0576] In an optional implementation, the method further includes:
[0577] In response to a connection operation between any two virtual energy columns, generating and displaying a virtual connection device between the any two virtual energy columns; and / or,
[0578] In response to a connection operation between any virtual energy column and a virtual energy tower, generating and displaying a virtual connection device between the virtual energy column and the virtual energy tower.
[0579] In an optional implementation, the virtual roof is used to reduce energy consumption within a preset coverage range, and / or reduce an external damage value within the preset coverage range.
[0580] In an optional implementation, the method further includes:
[0581] In response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays a resource building and a peripheral production building;
[0582] In response to a connection operation between the resource building and the peripheral production building, a virtual production line between the resource building and the peripheral production building is generated, and the virtual production line is used to transmit resources between the resource building and the peripheral production building.
[0583] In an optional embodiment, in response to the view switching operation, the logistics setting interface is displayed, and the logistics setting interface includes:
[0584] In response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface includes: an indication icon of a resource building and a peripheral production building;
[0585] In response to the lens stretching operation or the lens moving operation, the indication icon in the logistics setting interface is updated to the peripheral production building.
[0586] In an optional embodiment, in response to the selection operation on the peripheral building control, after the peripheral production building is built at the preset building position, the method further includes:
[0587] In response to the triggering operation on the peripheral production building, production information of the peripheral production building is displayed, and the production information includes one or more of the following: product identification, product output, resource transmission information.
[0588] Or the following steps can also be performed:
[0589] In response to the energy column building operation in the preset coverage range in the game scene, at least one virtual energy column is built, and each virtual energy column has its own energy coverage range;
[0590] In response to the connection operation of any two virtual energy columns, a first virtual connection device between any two virtual energy columns is generated and displayed, and the first virtual connection device is used to open resource transmission permission between resource buildings in the energy coverage range of any two virtual energy columns.
[0591] In an optional embodiment, the method further includes:
[0592] A virtual energy tower is provided in the preset coverage range;
[0593] In response to the connection operation of the virtual energy tower and at least one peripheral production building, a second virtual connection device between the virtual energy tower and each peripheral production building is generated, and the second virtual connection device is used to open resource transmission permission between resource buildings and peripheral production buildings in the energy coverage range of the virtual energy tower;
[0594] generating, based on the second virtual connection device, a virtual roof within a preset coverage range, in response to a virtual roof construction operation.
[0595] In an optional implementation, in response to a connection operation on any two virtual energy columns, a first virtual connection device between the any two virtual energy columns is generated and displayed, including:
[0596] In response to a movement operation on the connection device construction control, a virtual base between the any two virtual energy columns is generated and displayed, the virtual base being used to indicate a resource transmission point for constructing the first virtual connection device;
[0597] In response to a resource transmission operation on the virtual base, the first virtual connection device is generated and displayed.
[0598] In an optional implementation, in response to the resource transmission operation on the virtual base, the first virtual connection device is generated and displayed, including:
[0599] In response to the resource transmission operation on the virtual base, the first virtual connection device between the connection points on the any two virtual energy columns is generated and displayed.
[0600] In an optional implementation, after the first virtual connection device is generated and displayed, the method further includes:
[0601] The virtual base is removed.
[0602] In an optional implementation, in response to the resource transmission operation on the virtual base, the first virtual connection device between the connection points on the any two virtual energy columns is generated and displayed, including:
[0603] According to heights of the any two virtual energy columns and a preset rule, a first connection point on a first virtual energy column of the any two virtual energy columns and a second connection point on a second virtual energy column of the any two virtual energy columns corresponding to the first connection point are determined;
[0604] In response to the resource transmission operation on the virtual base, the first virtual connection device between the first connection point and the second connection point is generated and displayed.
[0605] In an optional implementation, according to the heights of the any two virtual energy columns and the preset rule, the first connection point on the first virtual energy column of the any two virtual energy columns and the second connection point on the second virtual energy column of the any two virtual energy columns corresponding to the first connection point are determined, including:
[0606] According to the heights of the any two virtual energy columns, a lower virtual energy column of the any two virtual energy columns is taken as the first virtual energy column, and a higher virtual energy column of the any two virtual energy columns is taken as the second virtual energy column;
[0607] If there are multiple connection points on the first virtual energy column, the first connection point is determined in descending order;
[0608] A second connection point is determined on the second virtual energy column, which is consistent with the height of the first connection point.
[0609] In an optional embodiment, in response to the moving operation of the connection device construction control, before generating and displaying the virtual base station between any two virtual energy columns, the method further comprises:
[0610] If the area between any two virtual energy columns is not occupied, in response to the moving operation of the connection device construction control, a virtual base station is generated and displayed between any two virtual energy columns.
[0611] In an optional embodiment, the method further comprises:
[0612] In response to the moving operation of the connection device construction control, the range of the constructable area within the preset coverage range of the virtual base station is displayed.
[0613] In an optional embodiment, the method further comprises:
[0614] In response to the removal operation of the virtual energy column, the first virtual connection device is retained, but the resource transmission permission between the resource buildings within the energy coverage range of any two virtual energy columns is cancelled.
[0615] In an optional embodiment, the method further comprises:
[0616] In response to the moving operation of the virtual energy column, if the length of the first virtual connection device is consistent before and after the moving, the first virtual connection device and the resource transmission permission of the first virtual connection device are retained;
[0617] If the length of the first virtual connection device is not consistent before and after the moving, the first virtual connection device is retained, but the resource transmission permission of the first virtual connection device is cancelled.
[0618] In an optional embodiment, in response to the energy column construction operation in the preset coverage range in the game scene, at least one virtual energy column is constructed, comprising:
[0619] In the preset coverage range, in response to the moving operation of the energy column construction control, the energy column construction control is moved to a target position; wherein during the moving of the energy column construction control, the energy coverage range corresponding to the position is displayed;
[0620] The virtual energy column is constructed at the target position.
[0621] In an optional embodiment, the method further comprises:
[0622] In response to the moving operation on the virtual energy column, the virtual energy column and the resource building within the heat coverage of the virtual energy column are moved.
[0623] In an optional embodiment, the method further comprises:
[0624] In response to the canceling moving operation on the resource building within the energy coverage of the virtual energy column, the resource building within the energy coverage of the virtual energy column is canceled.
[0625] In an optional embodiment, the method further comprises:
[0626] In response to the moving operation on the at least one target resource building, the at least one target resource building is moved into the energy coverage of the virtual energy column, and the at least one target resource building is used to produce the same resource or consume the same resource.
[0627] In an optional embodiment, the method further comprises:
[0628] In response to the moving operation of moving another resource building into the energy coverage of the virtual energy column, a resource switching prompt information is displayed to prompt whether to switch the collection resource of the virtual energy column, the production resource of another resource building is different from the production resource of the target resource building, or the consumption resource of another resource building is different from the consumption resource of the target resource building.
[0629] In an optional embodiment, the method further comprises:
[0630] In response to the view switching operation, a logistics setting interface is displayed, and the logistics setting interface displays a plurality of building nodes connectable within a preset coverage, the building nodes comprising: a resource building within the energy coverage of the virtual energy column, a combination of resource buildings based on a first virtual connection device, and a peripheral production building.
[0631] In response to a connection operation between the building nodes, a virtual production line is generated, and the virtual production line is used to transmit resources between the building nodes.
[0632] In the computer readable storage medium of the embodiment, the computer program, when executed by the processor, performs the following operations: providing at least one virtual energy production device in a game scene, the virtual energy production device having an energy coverage range; in response to a connection operation of the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each peripheral production building, wherein the virtual connection device is used to open resource transmission permission between a resource building and the peripheral production building within the energy coverage range of the virtual energy production device; and in response to a virtual roof building operation, generating a virtual roof within a preset coverage range based on the virtual connection device. The virtual connection device is established to uniformly manage the resource building within the energy coverage range of the virtual energy production device, and the virtual roof is generated to make the style of the game virtual building more diverse.
[0633] In the embodiments of the present application, the computer program, when executed by the processor, can also execute other machine readable instructions to perform the methods described in other embodiments. For specific method steps and principles, refer to the description of the embodiments, which will not be described in detail here.
[0634] In the embodiments provided in the present application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are only schematic. For example, the division of the units is only a logical function division, and there can be another division manner in actual implementation. For example, a plurality of units or components can be combined or integrated into another system, or some features can be ignored or not executed. In addition, the coupling or direct coupling or communication connection between the units shown or discussed can be indirect coupling or communication connection through some communication interfaces, devices or units, and can be electrical, mechanical or other forms.
[0635] The units described as separate components can or can not be physically separate, and the components shown as units can or can not be physical units, i.e. they can be located in one place, or distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the embodiment.
[0636] In addition, each functional unit in the embodiments provided in the present application can be integrated into one processing unit, or each unit can exist physically, or two or more units can be integrated into one unit.
[0637] If the functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the parts that contribute to the prior art or parts of the technical solutions can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various program code storage media.
[0638] It should be noted that similar reference numbers and letters represent similar items in the following drawings, so once an item is defined in one drawing, it does not need to be further defined and explained in subsequent drawings. In addition, the terms "first", "second", "third" and the like are only used to distinguish the description and cannot be understood as indicating or implying relative importance.
[0639] Finally, it should be noted that the above-described embodiments are only specific implementations of the present application, which are used to illustrate the technical solutions of the present application, but not to limit them. The protection scope of the present application is not limited thereto. Although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily think of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed by the present application, or make equivalent replacements to some of the technical features. These modifications, changes or replacements do not cause the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. A method of constructing a game virtual building, characterized by, The method comprises the following steps: providing a graphical user interface by a terminal device, the graphical user interface comprising at least part of a game scene, the method comprising: providing at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage range; in response to a connection operation on the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings, wherein the virtual connection device is used to open resource transmission permission between a resource building within the energy coverage range of the virtual energy production device and the peripheral production building; in response to a virtual roof construction operation, generating a virtual roof within a preset coverage range based on the virtual connection device; the virtual energy production device comprises a virtual energy tower, which is configured to be initially provided in the game scene; the response to the connection operation on the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings, comprises: in response to a connection operation on the virtual energy tower and at least one of the peripheral production buildings, generating a virtual connection device between the virtual energy tower and each of the peripheral production buildings, the virtual connection device being a virtual keel; the method further comprises:
2. The method of claim 1, wherein, in response to a construction progress viewing operation, displaying a construction progress display panel, the construction progress display panel displaying the construction progress of the virtual energy production device, the construction progress of the peripheral production building and the construction progress of the virtual roof. the virtual energy production device comprises at least one virtual energy column; the providing at least one virtual energy production device in the game scene comprises:
3. The method of claim 1, wherein, in response to an energy column construction operation within the preset coverage range, constructing at least one virtual energy column, wherein each of the virtual energy columns has its own energy coverage range. before the response to the connection operation on the virtual energy production device and at least one peripheral production building, generating a virtual connection device between the virtual energy production device and each of the peripheral production buildings, further comprises: in response to a construction operation on a preset construction position outside the energy coverage range of the virtual energy production device, displaying a peripheral construction control; 4. The method of claim 1, wherein, in response to a selection operation on the peripheral construction control, constructing the peripheral production building at the preset construction position. the response to the virtual roof construction operation, generating a virtual roof within a preset coverage range based on the virtual connection device, comprises: in response to a selection operation on the preset coverage range, determining whether the number of virtual connection devices in a target area corresponding to the selection operation reaches a preset construction number; if the number of virtual connection devices reaches the preset construction number, determining that the target area is a constructible area of the virtual roof, displaying the target area and the virtual connection devices in a first display style, and displaying a construction state control, the construction state control comprising an enter construction state control and a cancel construction state control; In response to a selection operation on the entering construction state control, enter a construction state of the target region.
5. The method of claim 4, wherein, The method further includes: If the number of virtual connection devices does not reach the preset construction number, determine a missing virtual connection device according to the target region and the virtual connection devices, and display the target region and the missing virtual connection device in a second display style, and display the virtual connection devices in the first display style.
6. The method of claim 4, wherein, The display construction state control includes: Display at least one building style control; In response to a selection operation on a target building style control in the at least one building style control, trigger display of the construction state control; The entering, in response to the selection operation on the entering construction state control, of the construction state of the target region includes: In response to the selection operation on the entering construction state control, enter a state of constructing the target region in a target building style.
7. The method of claim 4, wherein, The entering, in response to the selection operation on the entering construction state control, of the construction state of the target region further includes: In response to a triggering operation on a progress entry, display a progress panel of the virtual roof, the progress panel including construction progress of the target region and resource consumption information, wherein the progress entry includes a preset resource input point or a progress display control on which construction progress thumbnail information of the target region is displayed.
8. The method of claim 2, wherein, The method further includes: In response to a connection operation on any two virtual energy columns, generate and display a virtual connection device between the any two virtual energy columns; and / or, In response to a connection operation between any virtual energy column and the virtual energy tower, generate and display a virtual connection device between the virtual energy column and the virtual energy tower.
9. The method according to any one of claims 1 to 8, characterized in that, The virtual roof is used to reduce energy consumption within the preset coverage range and / or reduce external damage values within the preset coverage range.
10. The method of claim 1, wherein, The method further includes: In response to a view switching operation, display a logistics setting interface, the logistics setting interface displaying the resource building and the peripheral production building; In response to a connection operation between the resource building and the peripheral production building, generate a virtual production line between the resource building and the peripheral production building, the virtual production line being used to transmit resources between the resource building and the peripheral production building.
11. The method of claim 10, wherein, The displaying, in response to the view switching operation, of the logistics setting interface includes: In response to a view switching operation, display the logistics setting interface, the logistics setting interface including indication icons of the resource building and the peripheral production building; In response to a lens stretching operation or a lens moving operation, update the indication icons in the logistics setting interface to the peripheral production building.
12. The method of claim 3, wherein, The constructing, in response to the selection operation on the peripheral construction control, of the peripheral production building at the preset construction position further includes: In response to a triggering operation on the peripheral production building, display production information of the peripheral production building, the production information including one or more of the following: product identification, product yield, and resource transmission information.
13. A method of constructing a game virtual building, characterized by, The method comprises the following steps: providing a graphical user interface by a terminal device, the graphical user interface comprising at least part of a game scene, the method comprising: in response to a construction operation of an energy column within a preset coverage range in the game scene, constructing at least one virtual energy column, wherein each virtual energy column has its own energy coverage range; in response to a connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, the first virtual connection device being used to open resource transmission permission between resource buildings within the energy coverage ranges of any two virtual energy columns; the method further comprises: providing a virtual energy tower within the preset coverage range; in response to a connection operation of the virtual energy tower and at least one peripheral production building, generating a second virtual connection device between the virtual energy tower and each peripheral production building, the second virtual connection device being used to open resource transmission permission between resource buildings within the energy coverage range of the virtual energy tower and the peripheral production building, the second virtual connection device being a virtual keel; 14. The method of claim 13, wherein, based on the second virtual connection device, in response to a virtual roof construction operation within the preset coverage range, generating a virtual roof. The response to the connection operation of any two virtual energy columns, generating and displaying a first virtual connection device between any two virtual energy columns, comprises: in response to a movement operation of a connection device construction control, generating and displaying a virtual base between any two virtual energy columns, the virtual base being used to indicate a resource transmission point for constructing the first virtual connection device; 15. The method of claim 14, wherein, in response to a resource transmission operation of the virtual base, generating and displaying the first virtual connection device. The response to the resource transmission operation of the virtual base, generating and displaying the first virtual connection device, comprises:
16. The method of claim 15, wherein, in response to a resource transmission operation of the virtual base, generating and displaying the first virtual connection device between the connection points on any two virtual energy columns. After generating and displaying the first virtual connection device, the method further comprises:
17. The method of claim 15, wherein, removing the virtual base. The response to the resource transmission operation of the virtual base, generating and displaying the first virtual connection device between the connection points on any two virtual energy columns, comprises: determining a first connection point on a first virtual energy column and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule; 18. The method of claim 17, wherein, in response to a resource transmission operation of the virtual base, generating and displaying the first virtual connection device between the first connection point and the second connection point. The determination of a first connection point on a first virtual energy column and a second connection point corresponding to the first connection point on a second virtual energy column in any two virtual energy columns according to the heights of any two virtual energy columns and a preset rule, comprises: According to the height of any two of the virtual energy columns, a lower one of the two is taken as a first virtual energy column and a higher one of the two is taken as a second virtual energy column; If there are multiple connection points on the first virtual energy column, the first connection point is determined in descending order; The second connection point on the second virtual energy column is determined to be consistent with the height of the first connection point.
19. The method of claim 14, wherein, Before generating and displaying the virtual base station between any two of the virtual energy columns in response to the movement operation on the connection device construction control, the method further comprises: If the area between any two of the virtual energy columns is not occupied, a virtual base station is generated and displayed between any two of the virtual energy columns in response to the movement operation on the connection device construction control.
20. The method of claim 14, wherein, The method further comprises: In response to the movement operation on the connection device construction control, the range of the buildable area within the preset coverage range of the virtual base station is displayed.
21. The method of claim 13, wherein, The method further comprises: In response to the removal operation on the virtual energy column, the first virtual connection device is retained, but the resource transmission permission between the resource buildings within the energy coverage range of the two virtual energy columns is cancelled.
22. The method of claim 13, wherein, The method further comprises: In response to the movement operation on the virtual energy column, if the length of the first virtual connection device is consistent before and after the movement, the first virtual connection device and the resource transmission permission of the first virtual connection device are retained; If the length of the first virtual connection device is not consistent before and after the movement, the first virtual connection device is retained, but the resource transmission permission of the first virtual connection device is cancelled.
23. The method of claim 13, wherein, In response to the energy column construction operation in the preset coverage range in the game scene, at least one virtual energy column is constructed, which comprises: In the preset coverage range, the energy column construction control is moved to a target position in response to the movement operation of the energy column construction control; wherein the energy coverage range corresponding to the position is displayed during the movement of the energy column construction control; The virtual energy column is constructed at the target position.
24. The method of claim 13, wherein, The method further comprises: In response to the movement operation on the virtual energy column, the virtual energy column and the resource buildings within the heat coverage range of the virtual energy column are moved.
25. The method of claim 24, wherein, The method further comprises: In response to the cancel movement operation on the resource buildings within the energy coverage range of the virtual energy column, the resource buildings within the energy coverage range of the virtual energy column are cancelled.
26. The method of claim 13, wherein, The method further comprises: In response to the movement operation on at least one target resource building, the at least one target resource building is moved into the energy coverage range of the virtual energy column, and the at least one target resource building is used to produce the same resource or consume the same resource.
27. The method of claim 26, wherein, The method further comprises: In response to a moving operation of moving another resource building into the energy coverage range of the virtual energy column, a resource switching prompt information is displayed to prompt whether to switch the collection resource of the virtual energy column, the production resource of the another resource building being different from the production resource of the target resource building, or the consumption resource of the another resource building being different from the consumption resource of the target resource building.
28. The method of claim 14, wherein, The method further includes: In response to a view switching operation, a logistics setting interface is displayed, the logistics setting interface displaying a plurality of building nodes connectable within the preset coverage range, the building nodes including: resource buildings within the energy coverage range of the virtual energy column, combinations of the resource buildings based on the first virtual connection device, peripheral production buildings; In response to a connection operation between the building nodes, a virtual production line is generated, the virtual production line being used to transmit resources between the building nodes.
29. A construction device for constructing a game virtual building, characterized by A terminal device provides a graphical user interface, the graphical user interface including at least part of a game scene, and the device includes: A providing module is configured to provide at least one virtual energy production device in the game scene, the virtual energy production device having an energy coverage range; A generating module is configured to, in response to a connection operation of the virtual energy production device and at least one peripheral production building, generate a virtual connection device between the virtual energy production device and each of the peripheral production buildings, wherein the virtual connection device is used to open a resource transmission permission between resource buildings within the energy coverage range of the virtual energy production device and the peripheral production buildings; The generating module is further configured to, in response to a virtual roof building operation, generate a virtual roof within a preset coverage range based on the virtual connection device; The virtual energy production device includes a virtual energy column, which is configured to be initially provided in the game scene; The generating module is specifically configured to: In response to a connection operation of the virtual energy column and at least one of the peripheral production buildings, generate a virtual connection device between the virtual energy column and each of the peripheral production buildings, the virtual connection device being a virtual keel; The device further includes: A display module is configured to, in response to a building progress viewing operation, display a building progress display panel, the building progress display panel displaying a building progress of the virtual energy production device, a building progress of the peripheral production buildings, and a building progress of the virtual roof.
30. A construction device for game resource buildings, characterized in that, A terminal device provides a graphical user interface, the graphical user interface including at least part of a game scene, and the device includes: A building module is configured to, in response to an energy column building operation in a preset coverage range in the game scene, build at least one virtual energy column, wherein each virtual energy column has its own energy coverage range; A generating module is configured to, in response to a connection operation of any two virtual energy columns, generate and display a first virtual connection device between any two virtual energy columns, the first virtual connection device being used to open a resource transmission permission between resource buildings within the energy coverage range of any two virtual energy columns; The providing module is configured to provide a virtual energy tower in the preset coverage range; The generating module is further configured to, in response to a connection operation between the virtual energy tower and at least one peripheral production building, generate a second virtual connection device between the virtual energy tower and each of the peripheral production buildings, the second virtual connection device being configured to open a resource transmission permission between a resource building in the energy coverage range of the virtual energy tower and the peripheral production building, and the second virtual connection device being a virtual keel; The generating module is further configured to, based on the second virtual connection device, in the preset coverage range, generate a virtual roof in response to a virtual roof construction operation.
31. A terminal device, comprising: The game virtual building construction method comprises the following steps: A processor, a memory and a bus, the memory stores machine readable instructions executable by the processor, when the terminal device is running, the processor and the memory communicate through the bus, the processor executes the machine readable instructions to execute the game virtual building construction method of any one of claims 1-28.
32. A computer-readable storage medium, comprising: The computer readable storage medium stores a computer program, the computer program is executed by the processor to execute the game virtual building construction method of any one of claims 1-28.
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