Game view control methods, devices, electronic devices and storage media
By adjusting the virtual camera's perspective based on the player's actions in the racing game, the problem of limited field of view in racing games is solved, improving the game's immersion and operational precision, and enhancing the player's gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2025-04-07
- Publication Date
- 2026-05-26
AI Technical Summary
In racing games, the virtual camera's field of view is fixed directly behind or inside the player's car, making it impossible for the player to dynamically and flexibly grasp the surrounding situation, resulting in a lack of realism and immersion in the game.
The system identifies nearby game vehicles by analyzing player actions and adjusts the virtual camera's viewing angle based on the relative positions of the vehicles. It then controls the viewpoint rotation by combining offset angular velocity and tolerance angle, and monitors facial rotation to restore the initial viewpoint.
This allows players to keep track of their surroundings in real time, enhancing game immersion and interactivity, improving the ease of use and refinement of the game experience, and preventing accidental touches.
Smart Images

Figure CN120022595B_ABST