Game view control methods, devices, electronic devices and storage media

By adjusting the virtual camera's perspective based on the player's actions in the racing game, the problem of limited field of view in racing games is solved, improving the game's immersion and operational precision, and enhancing the player's gaming experience.

CN120022595BActive Publication Date: 2026-05-26NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2025-04-07
Publication Date
2026-05-26

AI Technical Summary

Technical Problem

In racing games, the virtual camera's field of view is fixed directly behind or inside the player's car, making it impossible for the player to dynamically and flexibly grasp the surrounding situation, resulting in a lack of realism and immersion in the game.

Method used

The system identifies nearby game vehicles by analyzing player actions and adjusts the virtual camera's viewing angle based on the relative positions of the vehicles. It then controls the viewpoint rotation by combining offset angular velocity and tolerance angle, and monitors facial rotation to restore the initial viewpoint.

Benefits of technology

This allows players to keep track of their surroundings in real time, enhancing game immersion and interactivity, improving the ease of use and refinement of the game experience, and preventing accidental touches.

✦ Generated by Eureka AI based on patent content.

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    Figure CN120022595B_ABST
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Abstract

This application provides a method, device, electronic device, and storage medium for controlling the viewpoint in a game, relating to the field of game technology. It includes: determining at least one second game vehicle based on the player's action commands; and adjusting the shooting angle of a virtual camera based on the relative positional relationship between the first game vehicle and each of the second game vehicles. This method can determine at least one second game vehicle located around the first game vehicle controlled by the player through the player's action commands. Based on the relative positional relationship between the first and second game vehicles, the shooting angle of the virtual camera can be adjusted so that, under the adjusted shooting angle, the player can observe some or all of the second game vehicles located around the first game vehicle. This allows the player's viewpoint to no longer be limited to directly in front of the first game vehicle, enabling dynamic and flexible observation of the surrounding situation, thus enhancing game immersion and the overall gaming experience.
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