Game interaction control method and device and electronic equipment

By displaying item logos and containers in different areas in the game graphical user interface, the problem of the game scene being blocked when players pick up items is solved, and the player can accurately place items into the corresponding container without blocking the game scene, improving operational convenience and sense of security.

CN120053975APending Publication Date: 2025-05-30NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510185952.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-02-19
Publication Date
2025-05-30

AI Technical Summary

Technical Problem

In the game, when players pick up items, they need to pop up the item placement interface in full screen, resulting in the game scene being blocked. Players lack security when picking items and are worried about being sneak attacked by other players.

Method used

By providing an area containing a game scene in the graphical user interface, when the controlled virtual object picks up the target virtual material, the item identification is displayed in the first area, and a plurality of containers are displayed in the second area, and the item placement panel is displayed in the third area, allowing the player to accurately place the items into the corresponding container without obstructing the game scene.

Benefits of technology

It realizes that without obstructing the game scene, players can accurately place the picked items into the corresponding container, improving the player's sense of security and operation convenience when picking items.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120053975A_ABST
    Figure CN120053975A_ABST
Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment, and the method comprises the steps: if a controlled virtual object picks up a target virtual material in a game scene, displaying an article identifier of a virtual article contained in the target virtual material in a first region in a graphical user interface; in response to a first trigger operation for the object identifier of the target virtual object, displaying a plurality of containers in a second area in the graphical user interface, the plurality of containers being used for storing different types of virtual objects picked up by the controlled virtual object, the first area and the second area being partial areas in the graphical user interface; and in response to a second trigger operation for a target container in the plurality of containers, placing the target virtual article in the target container. According to the method, when the picked virtual article is stored, the content related to article storage only needs to be displayed in the partial region of the graphical user interface, so that the article can be accurately put into the corresponding container when the article is picked on the premise that the game scene is not shielded.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the technical field of game design, and in particular, to a game interaction control method, device, and electronic device. Background Art

[0002] In a game, a player character needs to search in the game map and try to take out more valuable virtual items outside the game round. There are various containers for the player character to carry items, and different containers are used to place different virtual objects.

[0003] In the related art, in order to plan which item to place in which container when picking up an item, an item placement interface will pop up full-screen directly in the game interface when picking up an item, so that the player can directly determine the placement position of the picked-up item in the item placement interface. However, in this way, the player will feel very insecure when picking up an item, not knowing the surrounding situation and fearing being sneak-attacked by other player characters. Summary of the Invention

[0004] The purpose of the present invention is to provide a game interaction control method, device, and electronic device to accurately place supplies into corresponding containers when picking up supplies without blocking the game scene.

[0005] In a first aspect, the present invention provides a game interaction control method. A graphical user interface is provided through a terminal device; at least part of the game scene is displayed in the graphical user interface, and the game scene includes at least one virtual supply and a controlled virtual object controlled by the terminal device; the method includes: in response to the controlled virtual object picking up a target virtual supply in the game scene, displaying at least one item identifier of the virtual items included in the target virtual supply in a first area of the graphical user interface; in response to a first trigger operation on the item identifier of the target virtual item, displaying a plurality of containers in a second area of the graphical user interface; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object, and both the first area and the second area are partial areas in the graphical user interface; in response to a second trigger operation on a target container among the plurality of containers, placing the target virtual item in the target container.

[0006] In a second aspect, the present invention provides a game interaction control device, which provides a graphical user interface through a terminal device; at least part of a game scene is displayed in the graphical user interface, and the game scene includes at least one virtual item and a controlled virtual object controlled by the terminal device; the device includes: a material pickup module, configured to, in response to the controlled virtual object picking up a target virtual item in the game scene, display item identifiers of at least one virtual item included in the target virtual item in a first area of the graphical user interface; a container display module, configured to, in response to a first trigger operation on the item identifier of the target virtual item, display a plurality of containers in a second area of the graphical user interface; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; both the first area and the second area are partial areas in the graphical user interface; an item placement module, configured to, in response to a second trigger operation on a target container among the plurality of containers, place the target virtual item in the target container.

[0007] In a third aspect, the present invention provides an electronic device, which includes a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game interaction control method.

[0008] In a fourth aspect, the present invention provides a computer-readable storage medium, which stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the above-mentioned game interaction control method.

[0009] The embodiments of the present invention bring the following beneficial effects:

[0010] A game interaction control method, device and electronic device provided by the present invention first, in response to the controlled virtual object picking up a target virtual item in the game scene, display item identifiers of at least one virtual item included in the target virtual item in a first area of the graphical user interface; then, in response to a first trigger operation on the item identifier of the target virtual item, display a plurality of containers in a second area of the graphical user interface; wherein different containers are used to store different types of virtual items picked up by the controlled virtual object, and both the first area and the second area are partial areas in the graphical user interface; then, in response to a second trigger operation on a target container among the plurality of containers, place the target virtual item in the target container. This method only needs to display content related to item storage in a partial area of the graphical user interface when storing the picked-up virtual items, and will not completely block the game scene displayed in the graphical user interface. Therefore, this method can accurately place the items into the corresponding containers when picking up items without blocking the game scene.

[0011] Other features and advantages of the present invention will be set forth in the following description, or can be inferred from the description or be determined without doubt, or can be learned by implementing the above technologies of the present invention.

[0012] In order to make the above objects, features and advantages of the present invention more obvious and understandable, the following specifically describes preferred embodiments in conjunction with the accompanying drawings as follows. Description of the Drawings

[0013] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings required for the description of the specific embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present invention. For those of ordinary skill in the art, other drawings can be obtained based on these drawings without creative efforts.

[0014] Figure 1 It is a schematic diagram showing the display of an item placement interface provided in the prior art;

[0015] Figure 2 It is a flowchart of a game interaction control method provided by an embodiment of the present invention;

[0016] Figure 3 It is a schematic diagram showing the display of an item identifier of a virtual item provided by an embodiment of the present invention;

[0017] Figure 4 It is a schematic diagram showing the display of a plurality of containers provided by an embodiment of the present invention;

[0018] Figure 5 It is a schematic diagram showing the display of an item placement panel provided by an embodiment of the present invention;

[0019] Figure 6 It is a schematic diagram showing the display of a first control provided by an embodiment of the present invention;

[0020] Figure 7 It is a schematic diagram of the structure of a game interaction control device provided by an embodiment of the present invention;

[0021] Figure 8 It is a schematic diagram of the structure of an electronic device provided by an embodiment of the present invention. Detailed Embodiments

[0022] To make the objectives, technical solutions and advantages of the embodiments of the present invention clearer, the following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Apparently, the described embodiments are some, but not all, of the embodiments of the present invention. Components of the embodiments of the present invention described and illustrated in the accompanying drawings here can be arranged and designed in various different configurations.

[0023] Therefore, the following detailed description of the embodiments of the present invention provided in the drawings is not intended to limit the scope of the claimed present invention, but merely represents selected embodiments of the present invention. All other embodiments obtained by those of ordinary skill in the art based on the embodiments of the present invention without creative efforts fall within the scope of protection of the present invention.

[0024] In the game, the player character needs to search in the game map and try to take out more valuable virtual items outside the game round. There are various containers for the player character to carry items, and different containers are used to place different virtual items. For example, the containers carried by the player character include chest rigs, pockets, backpacks, and safes. Generally, bullets, drugs, and other items that need to be quickly used in the round are placed in the chest rigs and pockets. The backpack mainly stores the materials that can only be sold for money found during the search, and the safe stores more valuable materials.

[0025] In the related art, in order to plan which item to place in which container when picking up items, an item placement interface will directly pop up full-screen in the game interface when picking up items. As Figure 1 shown is a schematic diagram of the display of an item placement interface provided in the prior art. Figure 1 The item placement interface in is displayed full-screen on the screen, thus completely blocking the game scene displayed on the screen. Among them, the backpack among the multiple containers carried by the player character is displayed on the left side of the item placement interface, and the multiple items picked up by the player are displayed on the right side of the item placement interface. In this way, the player can directly determine the placement position of the picked-up items in the item placement interface. However, due to the occlusion of the game scene, the player will feel very insecure when picking up items, not knowing the surrounding situation and fearing sneak attacks from other player characters.

[0026] When the player picks up supplies, if their backpack is almost full, they need to judge whether this supply is more valuable. Therefore, they need to compare this item one by one with all the items they are currently carrying to see which one is more expensive. And this price comparison needs to be based on the unit price. For example, an item that takes up one grid costs 8,000 yuan, and an item that takes up two grids costs 12,000 yuan. In fact, the item that costs 8,000 yuan is more worth taking out than the item that costs 12,000 yuan. Currently, all of these require the player to click on the price and then calculate, increasing the player's game burden.

[0027] Based on the above problems, the embodiments of the present invention provide a game interaction control method, device and electronic device. The technology can be applied to the scene of picking up and obtaining game supplies.

[0028] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0029] In an optional implementation, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.

[0031] In a possible implementation, an embodiment of the present invention provides a method for controlling game interaction, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above, for example, the terminal device may be a mobile phone, a computer, or a personal console, etc. The graphical user interface displays at least part of a game scene, and the game scene includes at least one virtual material and a controlled virtual object controlled by the terminal device; Figure 2As shown, the method includes the following specific steps:

[0032] Step S202: In response to the controlled virtual object picking up the target virtual item in the game scene, display the item identifier of at least one virtual item included in the target virtual item in the first area of the graphical user interface.

[0033] The terminal device displays the graphical user interface corresponding to the target game by running the game program corresponding to the target game. The target game can be a mobile game, a PC game, a console game, etc. At least part of the game scene is displayed in the graphical user interface. The game scene includes a controlled virtual object controlled by the terminal device. The controlled virtual object can be a game character in the game scene, or a virtual weapon or a virtual vehicle in the game scene, etc., which can be specifically determined according to the game rules. At least one virtual item is also set in the above game scene. Each virtual item can include one or more virtual items. The virtual item can be a virtual prop or a virtual weapon, etc.

[0034] The above target virtual item can be any virtual item set in the game scene. The controlled virtual object picking up the target virtual item in the game scene can be that the controlled virtual object approaches the target virtual item, or the player triggers the target virtual item set in the game scene, etc. When the controlled virtual object picks up the target virtual item in the game scene, the item identifier of the virtual item included in the target virtual item will be displayed in the first area of the graphical user interface. The item identifier can be displayed in the list provided in the first area or separately displayed in the first area. Among them, the first area can be any area in the graphical user interface. The first area usually occupies a small area of the graphical user interface, and the first area is usually a blank area in the graphical user interface. Therefore, displaying the item identifier in the first area will not block the game scene displayed in the graphical user interface, which is helpful for players to conduct game battles.

[0035] The above item identifier can be determined according to R & D requirements. For example, the item identifier can include at least one of the following: item name, item model picture, item price, and item shape. Among them, the item shape matches the placeholder shape of the virtual item.

[0036] Step S204: In response to the first trigger operation on the item identifier of the target virtual item, display a plurality of containers in the second area of the graphical user interface; wherein, different containers are used to store different types of virtual items picked up by the controlled virtual object; both the first area and the second area are partial areas in the graphical user interface.

[0037] The above-mentioned target virtual item can be any virtual item included in the target virtual materials. The specific operation corresponding to the above-mentioned first trigger operation can be determined according to R & D requirements. For example, the first trigger operation can be a long-press operation on the item identifier of the target virtual item, or a sliding operation starting from the item identifier of the target virtual item, etc.

[0038] When the player performs the first trigger operation on the item identifier of the target virtual item, multiple containers will be displayed in the second area of the graphical user interface. Here, the multiple containers are used to store the virtual items obtained by the controlled virtual object in the game. Different containers are used to store different types of virtual items picked up by the controlled virtual object. The containers carried by the controlled virtual object can be determined according to R & D requirements. For example, the containers carried by the controlled virtual object can include chest rigs, pockets, backpacks, and safes, etc.

[0039] The above-mentioned second area can be any area in the graphical user interface. This second area usually occupies a small area of the graphical user interface, and this second area is usually a blank area in the graphical user interface, so that the multiple containers displayed in the second area will not block the game scene displayed in the graphical user interface. It should be noted that the multiple containers displayed in the second area are container identifiers. Different container identifiers are used to indicate different containers. The container identifier can be a container name or a container icon, etc. Among them, the container identifier is a control with interactive functions.

[0040] Step S206, in response to a second trigger operation on the target container among the multiple containers, place the target virtual item in the target container.

[0041] The above-mentioned target container can be any one of the multiple containers. The specific operation corresponding to the above-mentioned second trigger operation can be determined according to R & D requirements. In a specific embodiment, the second trigger operation can be a separate operation. For example, the second trigger operation can be a click operation or a long-press operation on the target container. In another specific embodiment, the second trigger operation can also be an operation continuous with the first trigger operation. For example, the second trigger operation can be a sliding operation starting from the item identifier of the target virtual item and sliding to the position where the target container is located, etc.

[0042] When the player performs the second trigger operation on the target container among the multiple containers, the target virtual item can be placed in the target container, so that the target virtual item can be accurately placed in the target container without blocking the game scene.

[0043] A game interaction control method provided by an embodiment of the present invention only needs to display content related to item storage in a partial area of the graphical user interface when storing the picked-up virtual item, without completely obscuring the game scene displayed in the graphical user interface. Therefore, this method can accurately place the item into the corresponding container when picking up the item without obscuring the game scene.

[0044] The following embodiments are used to describe the method of storing the target virtual item.

[0045] Specifically, the specific process of placing the target virtual item into the target container in response to the second trigger operation for the target container among multiple containers can be implemented through the following steps 10-11:

[0046] Step 10, in response to the second trigger operation for the target container among multiple containers, display the item placement panel corresponding to the target container in the third area of the graphical user interface; wherein, the item placement panel includes multiple item placement positions for placing virtual items and displaying the item information of the placed virtual items; the third area is a partial area of the graphical user interface.

[0047] In a specific implementation, when the player performs the second trigger operation on the target container among multiple containers, the item placement panel corresponding to the target container will be displayed in the third area of the graphical user interface. The item placement panel includes one or more item placement positions, each of which is used to place a virtual item, and after placing the virtual item, the item information corresponding to the virtual item will be displayed at the corresponding item placement position. The item information may include, but is not limited to, the item name, item model picture, item function, and item price.

[0048] The above-mentioned third area can be any area in the graphical user interface. This third area usually occupies a small area of the graphical user interface. Therefore, displaying the item placement panel in the third area will only obscure a small area of the game scene displayed in the graphical user interface.

[0049] Step 11, in response to the third trigger operation for the target item placement position in the item placement panel, place the target virtual item at the target item placement position.

[0050] The above-mentioned target item placement position can be any item placement position in the item placement panel, and the specific operation corresponding to the above-mentioned third trigger operation can be determined according to R & D requirements. In a specific embodiment, the third trigger operation can be an independent operation. For example, the third trigger operation can be a click operation or a long-press operation on the target item placement position. In another specific embodiment, the third trigger operation can also be an operation consecutive to the second trigger operation. For example, the third trigger operation can be an operation that starts from the item identifier of the target virtual item, slides to the position where the target container is located, and then stops sliding after sliding to the target item placement position, etc.

[0051] When the player performs the third trigger operation on the target item placement position in the item placement panel, the target virtual item will be placed on the target item placement position, so as to store the target virtual item in the target item placement position in the target container. This method can accurately store the virtual item in the specified position in the container.

[0052] In an alternative embodiment, the target item placement position selected by the player in the item placement panel is: the item placement position where a virtual item has been placed in the item placement panel, or the item placement position where no virtual item has been placed in the item placement panel. That is, the player can select any item placement position in the item placement panel as the target item placement position to place the target virtual item.

[0053] Based on the above description, the specific process of placing the target virtual item at the target item placement position in response to the third trigger operation on the target item placement position in the item placement panel may include: in response to the third trigger operation on the target item placement position where the first virtual item has been placed in the item placement panel, replacing the first virtual item placed in the target item placement position with the target virtual item.

[0054] In specific implementation, the above-mentioned first virtual item is the virtual item placed at the current target item placement position. When the player triggers the target item placement position in the item placement panel, the first virtual item currently placed at the target item placement position will be replaced with the target virtual item, and the item information corresponding to the target virtual item will be displayed at the target item placement position.

[0055] In another alternative embodiment, in response to the third trigger operation on the target item placement position in the item placement panel where no virtual item has been placed, the target virtual item is placed on the target item placement position, and the item information corresponding to the target virtual item is displayed at the target item placement position.

[0056] The following embodiments are used to describe another way of storing the target virtual item.

[0057] Specifically, if the controlled virtual object picks up the target virtual item in the game scene, the item identifier of at least one virtual item included in the target virtual item will be displayed in the first area of the graphical user interface; then, in response to a fifth trigger operation on the item identifier of the target virtual item, the target virtual item will be placed in a specified container among multiple containers.

[0058] In a specific implementation, the above-mentioned fifth trigger operation is a trigger operation different from the first trigger operation. For example, the second trigger operation can be a click operation or a long-press operation, etc. The above-mentioned specified container can be a system default container, a container determined by the system from multiple containers according to the type of the target virtual item, or a container randomly determined from multiple containers.

[0059] As Figure 3 shown in the schematic diagram of the display of the item identifier of a virtual item provided by an embodiment of the present invention, when the controlled virtual object picks up the target virtual item in the game scene, a list pop-up window with less occlusion is displayed in the right area of the graphical user interface, and the item identifier of the virtual item included in the target virtual item is included in this list pop-up window. Figure 3 In the list pop-up window shown on the right, the item identifiers of three virtual items are displayed. The item identifier includes the item name, the item model picture, the item price, and the placeholder shape of the virtual item. Taking Figure 3 the first item identifier in the list pop-up window as an example, "Item A" is the item name, the picture on the left of Item A is the item model picture, "¥16666" is the item price, and the black area in the square shown on the right of the item price is used to indicate the placeholder shape of the virtual item.

[0060] In a specific embodiment, when the player directly clicks (equivalent to the above-mentioned fifth trigger operation) on the item identifier of the target virtual item, the target virtual item will be directly placed in a specified container among multiple containers.

[0061] In another specific embodiment, if the player wants to decide by himself which container to place the target virtual item in, he can drag the item identifier of the target virtual item to the left. At this time, multiple containers will be displayed on the left. While displaying multiple containers in the second area (equivalent to the left area of the item identifier) of the graphical user interface, the placeholder information of the item placement position of the corresponding container will be displayed on each of the multiple containers. As Figure 4 shown in the schematic diagram of the display of multiple containers provided by an embodiment of the present invention. Figure 4There are 4 containers shown, namely chest harness, pocket, backpack and safe box. The squares shown below each container represent the occupancy information of the item placement positions in the container. Among them, the black grids indicate that virtual items have been placed in the item placement positions in the container, and the gray grids indicate that no virtual items have been placed in the item placement positions. Through the occupancy information of the item placement positions, players can know whether the container is full and how many vacant item placement positions there are in the container, which helps players accurately place target virtual items.

[0062] Then, after the player drags their finger to the position corresponding to the target container, an item placement panel corresponding to the target container will be displayed on the left side of the target container. At this time, continuing to drag left can precisely control a certain item placement position in this container.

[0063] In an alternative embodiment, corresponding item placement shapes are respectively configured for multiple item placement positions in the above-mentioned item placement panel, and different item placement shapes correspond to placing virtual items of different shapes. For example, some virtual items correspond to a shape of two grids, some virtual items correspond to a shape of one grid, some virtual items correspond to a shape of four grids or three grids, etc.

[0064] Such as Figure 5 shown is a schematic diagram of the display of an item placement panel provided by an embodiment of the present invention. Figure 5 On the left side of the multiple containers in [the figure] is shown the item placement panel corresponding to the backpack. This item placement panel includes multiple item placement positions, and the item placement shapes corresponding to different item placement positions may be the same or different. For example, some item placement positions occupy 1 grid, some item placement positions occupy two grids, some item placement positions occupy four grids, etc. Figure 5 The item placement positions included in [the figure] include 7 item placement positions, among which 3 item placement positions have virtual items placed. The shape of the power bank occupies 1 grid, the shape of the newspaper occupies four grids, and the shape of the rifle occupies two grids.

[0065] Based on the above description, the specific process of placing the target virtual item at the target item placement position in response to the third trigger operation for the target item placement position in the item placement panel may include: in response to the third trigger operation for the target item placement position in the item placement panel, determining whether the item placement shape corresponding to the target item placement position matches the shape of the target virtual item; if they match, placing the target virtual item at the target item placement position.

[0066] In specific implementation, when a player triggers the target item placement position in the item placement panel, it is first necessary to determine whether the item placement shape corresponding to the target item placement position is the same as the shape of the target virtual item. Only when the shapes are the same can the target virtual item be placed at the target item placement position. If the item placement shape corresponding to the target item placement position does not match the shape of the target virtual item, a prompt message is displayed in the graphical user interface, and the prompt message is used to prompt the player to reselect the item placement position.

[0067] The display position and display content of the above prompt message in the graphical user interface can be determined according to the R & D requirements. The prompt message is used to prompt the player that the currently selected item placement position cannot place the target virtual item, and the player needs to reselect a new item placement position.

[0068] The following embodiments are used to describe the price comparison method.

[0069] Specifically, when a player performs a second trigger operation on a target container among multiple containers, an item placement panel corresponding to the target container is displayed in the third area of the graphical user interface. The item information of the corresponding virtual item is displayed at each item placement position where the virtual item is placed on the item placement panel. The item information may include: the price comparison result between the item price of the virtual item placed at the item placement position and the item price of the target virtual item; wherein, the price comparison result is used to indicate that the item price of the virtual item placed at the item placement position is greater than, less than, or equal to the item price of the target virtual item.

[0070] In specific implementation, the display style of the above price comparison result can be determined according to the R & D requirements. For example, the price comparison result can be displayed as an arrow mark. An upward arrow mark indicates that the item price of the virtual item placed at the item placement position is greater than the item price of the target virtual item; a downward arrow mark indicates that the item price of the virtual item placed at the item placement position is less than the item price of the target virtual item; an arrow mark pointing to the right indicates that the item price of the virtual item placed at the item placement position is equal to the item price of the target virtual item. The price comparison result can also be a greater than sign, an equal sign, or a less than sign, etc.; the price comparison result can also be a text mark, etc.

[0071] In actual application, when displaying the item placement panel corresponding to the target container, on the item placement positions where virtual items have been placed in the item placement panel, it will also display whether the item price of the placed virtual item is more expensive or cheaper than the item price of the target virtual item to be placed, so that players can more conveniently decide whether to replace the virtual items in the original container. Additionally, when a player picks up a virtual item, if their container is almost full, it is necessary to determine whether this virtual item is more valuable. Therefore, this virtual item needs to be compared one by one with all the virtual items already stored in the container to see which one is more expensive, so that the more expensive virtual item in the game session can be taken out of the game.

[0072] In an alternative embodiment, in response to a price comparison unit adjustment instruction, the price comparison unit corresponding to the price comparison result is adjusted; wherein, the price comparison unit includes: the unit price and the total price of the virtual item.

[0073] In specific implementation, a player can compare the unit price of the virtual item placed at the item placement position with the unit price of the target virtual item, or can compare the total price of the virtual item placed at the item placement position with the total price of the target virtual item. A player can adjust the price comparison unit corresponding to the price comparison result through a price comparison unit adjustment instruction, and the triggering method corresponding to this price comparison unit adjustment instruction can be determined according to R & D requirements. For example, the triggering method corresponding to this price comparison unit adjustment instruction can be to trigger a specified control displayed in the graphical user interface, or can be to trigger a specified area in the graphical user interface, etc.

[0074] Further, in response to the display of the item placement panel corresponding to the target container in the third area of the graphical user interface, a first control is displayed in the graphical user interface; in response to a fourth triggering operation on the first control, a price comparison unit adjustment instruction is triggered.

[0075] In specific implementation, the display style and display position of the above-mentioned first control in the graphical user interface can be determined according to R & D requirements. The specific operation corresponding to the above-mentioned fourth triggering operation can be determined according to R & D requirements. For example, the fourth triggering operation can be a click operation, a slide operation, or a long press operation on the first control, etc.

[0076] As Figure 6 shown is a display schematic diagram of a first control provided by an embodiment of the present invention. Figure 6 The rounded rectangle containing a circle shown on the left in it is the first control. A player can adjust the position of the circle in the rounded rectangle through a click operation. If the circle is located above the rounded rectangle, the price comparison unit corresponding to the price comparison result is switched to the unit price. If the circle is located below the rounded rectangle, the price comparison unit corresponding to the price comparison result is switched to the total price. InFigure 6 In the item placement panel, the arrow shown at the item placement position of the virtual item indicates the price comparison result. An upward arrow indicates that the item price of the virtual item placed at the item placement position is greater than the item price of the target virtual item; a downward arrow indicates that the item price of the virtual item placed at the item placement position is less than the item price of the target virtual item; at the same time, the display colors of the arrows in different directions are different.

[0077] It should be noted that the above unit price can be the price corresponding to one grid occupied by the shape of the virtual item. For example, if the total price of a virtual item occupying two grids is 12000, then the unit price corresponding to this virtual item is 6000.

[0078] In the above manner, without obscuring the game scene, it is also possible to finely compare the item values when picking up supplies and precisely control which container to place the item in.

[0079] For the above method embodiments, the embodiments of the present invention further provide a game interaction control device, which provides a graphical user interface through a terminal device; at least part of the game scene is displayed in the graphical user interface, and the game scene includes at least one virtual supply and a controlled virtual object controlled by the terminal device; as Figure 7 shown, the device includes:

[0080] A supply picking module 70, configured to, in response to the controlled virtual object picking up a target virtual supply in the game scene, display at least one item identifier of the virtual items included in the target virtual supply in a first area in the graphical user interface.

[0081] A container display module 71, configured to, in response to a first trigger operation on the item identifier of the target virtual item, display a plurality of containers in a second area in the graphical user interface; wherein, the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; both the first area and the second area are partial areas in the graphical user interface.

[0082] An item placement module 72, configured to, in response to a second trigger operation on the target container among the plurality of containers, place the target virtual item in the target container.

[0083] For the above game interaction control device, when storing the picked-up virtual items, only the content related to item storage needs to be displayed in a partial area in the graphical user interface, and the game scene displayed in the graphical user interface will not be completely obscured. Therefore, in this way, without obscuring the game scene, the item can be accurately placed in the corresponding container when picking up the item.

[0084] Further, while displaying a plurality of containers in the second area of the graphical user interface, placeholder information of the item placement positions corresponding to the respective containers is displayed on the plurality of containers.

[0085] Further, the above-mentioned item placement module 72 is configured to: in response to a second trigger operation on a target container among the plurality of containers, display an item placement panel corresponding to the target container in a third area of the graphical user interface; wherein, the item placement panel includes a plurality of item placement positions for placing virtual items and displaying item information of the placed virtual items; the third area is a partial area of the graphical user interface; in response to a third trigger operation on a target item placement position in the item placement panel, place the target virtual item at the target item placement position.

[0086] Specifically, the above-mentioned item information includes: the price comparison result between the item price of the virtual item placed at the item placement position and the item price of the target virtual item; wherein, the price comparison result is used to indicate that the item price of the virtual item placed at the item placement position is greater than, less than, or equal to the item price of the target virtual item.

[0087] Further, the above-mentioned device further includes a comparison and adjustment module, configured to: in response to a price comparison unit adjustment instruction, adjust the price comparison unit corresponding to the price comparison result; wherein, the price comparison unit includes: the unit price and the total price of the virtual item.

[0088] Further, the above-mentioned device further includes an instruction trigger module, configured to: in response to the display of the item placement panel corresponding to the target container in the third area of the graphical user interface, display a first control in the graphical user interface; in response to a fourth trigger operation on the first control, trigger a price comparison unit adjustment instruction.

[0089] Further, the above-mentioned target item placement position is: the item placement position where a virtual item has been placed in the item placement panel, or the item placement position where no virtual item has been placed in the item placement panel.

[0090] Further, the above-mentioned item placement module 72 is further configured to: in response to a third trigger operation on a target item placement position where a first virtual item has been placed in the item placement panel, replace the first virtual item placed in the target item placement position with the target virtual item.

[0091] Further, the plurality of item placement positions in the above-mentioned item placement panel are respectively configured with corresponding item placement shapes, and different item placement shapes correspond to placing virtual items of different shapes.

[0092] Further, the above-mentioned item placement module 72 is further configured to: in response to a third trigger operation on a target item placement position in the item placement panel, determine whether the item placement shape corresponding to the target item placement position matches the shape of the target virtual item; if they match, place the target virtual item at the target item placement position.

[0093] Further, the above-mentioned device further includes an information prompt module, configured to: if the item placement shape corresponding to the target item placement position does not match the shape of the target virtual item, display a prompt message in the graphical user interface, and the prompt message is used to prompt to re-select the item placement position.

[0094] Further, the above-mentioned device further includes an item putting-in module, configured to: in response to a fifth trigger operation on the item identifier of the target virtual item, put the target virtual item into a specified container among a plurality of containers.

[0095] The game interaction control device provided by the embodiments of the present invention has the same implementation principle and the same technical effects as those of the foregoing method embodiments. For the sake of brief description, for the parts not mentioned in the device embodiments, reference may be made to the corresponding content in the foregoing method embodiments.

[0096] Embodiments of the present invention further provide an electronic device, as Figure 8 shown, the electronic device includes a processor and a memory, the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game interaction control method.

[0097] Specifically, a graphical user interface is provided through a terminal device; at least part of a game scene is displayed in the graphical user interface, and the game scene includes at least one virtual material and a controlled virtual object controlled by the terminal device; the above-mentioned game interaction control method includes: in response to the controlled virtual object picking up a target virtual material in the game scene, displaying at least one item identifier of the virtual items included in the target virtual material in a first area in the graphical user interface; in response to a first trigger operation on the item identifier of the target virtual item, displaying a plurality of containers in a second area in the graphical user interface; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; both the first area and the second area are partial areas in the graphical user interface; in response to a second trigger operation on a target container among the plurality of containers, placing the target virtual item in the target container.

[0098] When storing the picked-up virtual items, the above-mentioned game interaction control method only needs to display the content related to item storage in a partial area of the graphical user interface, and will not completely block the game scene displayed in the graphical user interface. Therefore, this method can accurately put the items into the corresponding containers when picking up items without blocking the game scene.

[0099] In an alternative embodiment, while displaying a plurality of containers in a second area of the graphical user interface, placeholder information of the item placement positions corresponding to the respective containers is displayed on the plurality of containers.

[0100] In an alternative embodiment, the step of placing the target virtual item in the target container in response to a second trigger operation on the target container among the plurality of containers includes: in response to the second trigger operation on the target container among the plurality of containers, displaying an item placement panel corresponding to the target container in a third area of the graphical user interface; wherein, the item placement panel includes a plurality of item placement positions for placing virtual items and displaying item information of the placed virtual items; the third area is a partial area of the graphical user interface; and in response to a third trigger operation on a target item placement position in the item placement panel, placing the target virtual item in the target item placement position.

[0101] In an alternative embodiment, the above item information includes: a price comparison result between the item price of the virtual item placed at the item placement position and the item price of the target virtual item; wherein, the price comparison result is used to indicate that the item price of the virtual item placed at the item placement position is greater than, less than, or equal to the item price of the target virtual item.

[0102] In an alternative embodiment, the above method further includes: in response to a price comparison unit adjustment instruction, adjusting the price comparison unit corresponding to the price comparison result; wherein, the price comparison unit includes: the unit price and the total price of the virtual item.

[0103] In an alternative embodiment, the above method further includes: in response to the display of the item placement panel corresponding to the target container in the third area of the graphical user interface, displaying a first control in the graphical user interface; and in response to a fourth trigger operation on the first control, triggering the price comparison unit adjustment instruction.

[0104] In an alternative embodiment, the above target item placement position is: an item placement position in the item placement panel where a virtual item has been placed, or an item placement position in the item placement panel where no virtual item has been placed.

[0105] In an alternative embodiment, the step of placing the target virtual item in the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: in response to the third trigger operation on the target item placement position in the item placement panel where a first virtual item has been placed, replacing the first virtual item placed in the target item placement position with the target virtual item.

[0106] In an alternative embodiment, corresponding item placement shapes are respectively configured for a plurality of item placement positions in the above-mentioned item placement panel, and different item placement shapes correspond to placing virtual items of different shapes.

[0107] In an alternative embodiment, the step of placing the target virtual item at the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: in response to the third trigger operation on the target item placement position in the item placement panel, determining whether the item placement shape corresponding to the target item placement position matches the shape of the target virtual item; if they match, placing the target virtual item at the target item placement position.

[0108] In an alternative embodiment, the method further includes: if the item placement shape corresponding to the target item placement position does not match the shape of the target virtual item, displaying a prompt message in the graphical user interface, where the prompt message is used to prompt to re-select the item placement position.

[0109] In an alternative embodiment, the method further includes: in response to a fifth trigger operation on the item identifier of the target virtual item, placing the target virtual item into a specified container among a plurality of containers.

[0110] Furthermore, Figure 8 The illustrated electronic device further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.

[0111] Among them, the memory 100 may include a high-speed random access memory (RAM, Random Access Memory), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 may be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 8 only a single bidirectional arrow is used in the figure, but it does not mean that there is only one bus or one type of bus.

[0112] The processor 101 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method may be completed by the integrated logic circuit of the hardware in the processor 101 or the instructions in the form of software. The above-mentioned processor 101 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present invention may be directly embodied as being executed and completed by the hardware decoding processor, or may be executed and completed by the combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and combines its hardware to complete the steps of the method in the foregoing embodiments.

[0113] The embodiments of the present invention also provide a computer-readable storage medium. The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions cause the processor to implement the above game interaction control method. For the specific implementation, reference may be made to the method embodiments and will not be elaborated here.

[0114] Specifically, a graphical user interface is provided by a terminal device; at least part of a game scene is displayed in the graphical user interface, and the game scene includes at least one virtual item and a controlled virtual object controlled by the terminal device; the above game interaction control method includes: in response to the controlled virtual object picking up a target virtual item in the game scene, displaying, in a first area of the graphical user interface, item identifiers of at least one virtual item included in the target virtual item; in response to a first trigger operation on the item identifier of the target virtual item, displaying a plurality of containers in a second area of the graphical user interface; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; both the first area and the second area are partial areas in the graphical user interface; in response to a second trigger operation on a target container among the plurality of containers, placing the target virtual item in the target container.

[0115] In the above game interaction control method, when storing the picked-up virtual items, only the content related to item storage needs to be displayed in a partial area of the graphical user interface, without completely obscuring the game scene displayed in the graphical user interface. Therefore, this method can accurately place the items in the corresponding containers when picking up items without obscuring the game scene.

[0116] In an alternative embodiment, while displaying a plurality of containers in the second area of the graphical user interface, occupancy information of the item placement positions of the corresponding containers is respectively displayed on the plurality of containers.

[0117] In an alternative embodiment, the step of placing the target virtual item in the target container in response to a second trigger operation on the target container among the plurality of containers includes: in response to a second trigger operation on the target container among the plurality of containers, displaying an item placement panel corresponding to the target container in a third area of the graphical user interface; wherein the item placement panel includes a plurality of item placement positions for placing virtual items and displaying item information of the placed virtual items; the third area is a partial area in the graphical user interface; in response to a third trigger operation on a target item placement position in the item placement panel, placing the target virtual item in the target item placement position.

[0118] In an alternative embodiment, the above item information includes: a price comparison result between the item price of the virtual item placed at the item placement position and the item price of the target virtual item; wherein the price comparison result is used to indicate that the item price of the virtual item placed at the item placement position is greater than, less than, or equal to the item price of the target virtual item.

[0119] In an alternative embodiment, the above method further includes: in response to a price comparison unit adjustment instruction, adjusting the price comparison unit corresponding to the price comparison result; wherein the price comparison unit includes: the unit price and the total price of the virtual item.

[0120] In an alternative embodiment, the above method further includes: in response to the display of an item placement panel corresponding to a target container in a third area of a graphical user interface, displaying a first control in the graphical user interface; in response to a fourth trigger operation on the first control, triggering a price comparison unit adjustment instruction.

[0121] In an alternative embodiment, the above target item placement position is: the item placement position where a virtual item has been placed in the item placement panel, or the item placement position where no virtual item has been placed in the item placement panel.

[0122] In an alternative embodiment, the step of placing a target virtual item at the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: in response to a third trigger operation on the target item placement position where a first virtual item has been placed in the item placement panel, replacing the first virtual item placed at the target item placement position with the target virtual item.

[0123] In an alternative embodiment, corresponding item placement shapes are respectively configured for multiple item placement positions in the item placement panel, and different item placement shapes correspond to placing virtual items of different shapes.

[0124] In an alternative embodiment, the step of placing a target virtual item at the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: in response to a third trigger operation on the target item placement position in the item placement panel, determining whether the item placement shape corresponding to the target item placement position matches the shape of the target virtual item; if they match, placing the target virtual item at the target item placement position.

[0125] In an alternative embodiment, the above method further includes: if the item placement shape corresponding to the target item placement position does not match the shape of the target virtual item, displaying a prompt message in the graphical user interface, where the prompt message is used to prompt to reselect an item placement position.

[0126] In an alternative embodiment, the above method further includes: in response to a fifth trigger operation on the item identifier of the target virtual item, placing the target virtual item in a specified container among multiple containers.

[0127] If the above-mentioned functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present invention. The aforementioned storage medium includes: various media that can store program codes, such as USB flash drives, mobile hard disks, read-only memories (ROM, Read-Only Memory), random access memories (RAM, Random Access Memory), magnetic disks, or optical discs.

[0128] In the description of the present invention, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation. Therefore, it should not be construed as a limitation to the present invention. In addition, the terms "first", "second", "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.

[0129] Finally, it should be noted that the above-mentioned embodiments are only specific embodiments of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting them. The protection scope of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: any person skilled in the art within the technical scope disclosed by the present invention can still modify the technical solutions described in the foregoing embodiments, or can easily think of changes, or make equivalent replacements for some of the technical features; and these modifications, changes, or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention should be subject to the protection scope of the claims.

Claims

1. A game interactive control method, characterized in that: A graphical user interface is provided through a terminal device; the graphical user interface displays at least a portion of a game scene, the game scene includes at least one virtual material and a controlled virtual object controlled by the terminal device; the method includes: In response to the controlled virtual object picking up a target virtual material in the game scene, displaying an item identifier of at least one virtual item included in the target virtual material in a first area of ​​the graphical user interface; In response to a first trigger operation for the item identifier of the target virtual item, a plurality of containers are displayed in a second area of ​​the graphical user interface; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; and the first area and the second area are both partial areas of the graphical user interface; In response to a second triggering operation on a target container among the plurality of containers, the target virtual item is placed in the target container.

2. The method according to claim 1, characterized in that While the second area in the graphical user interface displays multiple containers, placeholder information of the item placement positions of the corresponding containers is displayed on the multiple containers respectively.

3. The method according to claim 1, characterized in that The step of placing the target virtual item in a target container among the multiple containers in response to a second triggering operation includes: In response to a second trigger operation on a target container among the multiple containers, an item placement panel corresponding to the target container is displayed in a third area of ​​the graphical user interface; wherein the item placement panel includes multiple item placement positions, and the item placement positions are used to place the virtual items and display item information of the placed virtual items; the third area is a partial area of ​​the graphical user interface; In response to a third trigger operation on a target item placement position in the item placement panel, the target virtual item is placed at the target item placement position.

4. The method according to claim 3, characterized in that The item information includes: a price comparison result between an item price of the virtual item placed at the item placement position and an item price of the target virtual item; wherein the price comparison result is used to indicate whether the item price of the virtual item placed at the item placement position is greater than, less than or equal to the item price of the target virtual item.

5. The method according to claim 4, characterized in that The method further comprises: In response to the price comparison unit adjustment instruction, the price comparison unit corresponding to the price comparison result is adjusted; wherein the price comparison unit includes: the unit price and the overall price of the virtual item.

6. The method according to claim 5, characterized in that The method further comprises: In response to displaying an item placement panel corresponding to the target container in a third area of ​​the graphical user interface, displaying a first control in the graphical user interface; In response to a fourth trigger operation on the first control, the price comparison unit adjustment instruction is triggered.

7. The method according to claim 3, characterized in that The target item placement position is: an item placement position in the item placement panel where the virtual item has been placed, or an item placement position in the item placement panel where the virtual item has not been placed.

8. The method according to claim 7, characterized in that The step of placing the target virtual item at the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: In response to a third trigger operation on a target item placement position in the item placement panel where a first virtual item has been placed, the first virtual item placed in the target item placement position is replaced with the target virtual item.

9. The method according to claim 3, characterized in that: The plurality of item placement positions in the item placement panel are respectively configured with corresponding item placement shapes, and different item placement shapes correspond to the placement of virtual items of different shapes.

10. The method according to claim 9, characterized in that The step of placing the target virtual item at the target item placement position in response to a third trigger operation on the target item placement position in the item placement panel includes: In response to a third trigger operation on a target item placement position in the item placement panel, determining whether an item placement shape corresponding to the target item placement position matches a shape of the target virtual item; If they match, the target virtual item is placed at the target item placement position.

11. The method according to claim 10, characterized in that The method further comprises: If the object placement shape corresponding to the target object placement position does not match the shape of the target virtual object, prompt information is displayed in the graphical user interface, and the prompt information is used to prompt reselection of the object placement position.

12. The method according to claim 1, characterized in that The method further comprises: In response to a fifth triggering operation on the item identifier of the target virtual item, the target virtual item is placed into a designated container among the plurality of containers.

13. A game interactive control device, characterized in that: A graphical user interface is provided through a terminal device; the graphical user interface displays at least part of a game scene, the game scene includes at least one virtual material and a controlled virtual object controlled by the terminal device; the apparatus includes: A material picking module, configured to display an item identifier of at least one virtual item included in the target virtual material in the game scene in a first area of ​​the graphical user interface in response to the controlled virtual object picking up the target virtual material in the game scene; a container display module, configured to display a plurality of containers in a second area of ​​the graphical user interface in response to a first trigger operation for the item identifier of the target virtual item; wherein the plurality of containers are used to store different types of virtual items picked up by the controlled virtual object; and the first area and the second area are both partial areas of the graphical user interface; The item placement module is configured to place the target virtual item in a target container among the multiple containers in response to a second trigger operation on the target container.

14. An electronic device, characterized in that: The electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the game interaction control method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method according to any one of claims 1 to 12.