Task clock-in method based on man-machine interaction intelligent equipment
By setting up personalized check-in task audio on smart devices and voice broadcast audio of the start and end clips, the existing check-in program reminds that the number of times is not personalized and the number of times is limited, and users' enthusiasm and habit-building effects of completing the check-in task are improved.
Patent Information
- Application Number
- CN202510269783.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-07
- Publication Date
- 2025-06-06
AI Technical Summary
The existing check-in programs lack personalized voice reminders, which cannot effectively help users develop habits, and the number of reminders is limited, making it difficult to ensure that users complete the check-in task as planned.
A task check-in method based on human-computer interactive intelligent device is provided. Through the habit punch-in guidance module, the start punch-in period module, the task clock module and the end punch-in period module in the punch-in task program, the personalized punch-in task audio and the audio of the start and end clips are generated to enhance the execution of the user's punch-in action.
Through personalized voice reminders and multiple reminders, users are encouraged to complete clock-in tasks and help users develop habits more effectively.
Smart Images

Figure CN120108061A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of intelligent terminals, and in particular to a task clocking-in method based on a human-computer interaction intelligent device. Background Art
[0002] As the pace of modern life accelerates, more and more people are aware of the importance of developing good habits, such as regular exercise, regular diet, regular study, etc. However, in the actual implementation process, many people find it difficult to stick to them for a long time due to various reasons, such as forgetfulness, lack of motivation or improper time management.
[0003] The applicant's prior patent application "A customized task clock management method with dual control of voice and buttons" discloses a task clock management method suitable for voice broadcasting of task clocks on a smart device with a built-in task clock module. Although the task clock management method enables the smart device to effectively realize customized task settings and improve the user experience, it cannot ensure that users can maintain the habit due to the lack of a clock-in function.
[0004] In order to solve this problem, some clock-in programs have appeared on the market, but these programs generally have some shortcomings. Most existing clock-in programs only provide one or a limited number of reminders, which is often not enough to ensure that users who are prone to forgetfulness or lack self-discipline can complete the clock-in task as planned. In addition, although some programs can support voice broadcasts to remind users, the broadcast content is often fixed and lacks personalization. It is impossible to customize the broadcast content according to the actual needs of users, such as the value, significance, pain points, serious consequences, preparations, etc. of habit formation, thereby reducing the effectiveness and attractiveness of the reminder.
[0005] Therefore, it is necessary to provide a task clocking-in method based on human-computer interaction intelligent devices that can improve the enthusiasm for task completion and effectively help users develop habits. Summary of the invention
[0006] The purpose of the present invention is to provide a task clocking-in method based on a human-computer interaction intelligent device, which can improve the enthusiasm for task completion and effectively help users develop habits.
[0007] According to one aspect of the present application, a task punching method based on a human-computer interaction smart device is provided, which is used for a smart device with a built-in punching task program and connected to a mobile phone for communication, and the method comprises the steps of:
[0008] The mobile phone is connected to the smart device for communication, and a punch-in task program is set in the home page interface of the punch-in task application on the mobile phone, wherein the punch-in task program is composed of a habit punch-in guidance module, a punch-in cycle start module, a task clock module, and a punch-in cycle end module;
[0009] After the punch-in task program is started, the smart device voice broadcasts the punch-in task audio composed of the content audio of each module in the punch-in task program;
[0010] Among them, at least one start segment is provided in the start punch-in cycle module. If there are several start segments, the punch-in task audio will broadcast the start segment in sequence before the audio broadcast of the task clock module according to the set order. At least one end segment is provided in the end punch-in cycle module. If there are several end segments, the punch-in task audio will broadcast the end segment in sequence after the audio broadcast of the task clock module according to the set order.
[0011] Preferably, the habit punch-in guidance module includes a habit task name field, a subject field and a duration option. When the habit punch-in guidance module is set, the habit punch-in guidance module obtains the habit task name field and subject field typed in the homepage interface and the selected duration option;
[0012] The habitual punch-in guidance module is also provided with a start mode option and a time option. The start mode option includes a timed punch-in mode and a free punch-in mode. If the timed punch-in mode is selected, a start time is selected in the time option. When the system clock of the smart device reaches the start time, the punch-in task program is triggered and activated, and the smart device voice broadcasts the punch-in task audio. If the free punch-in mode is selected, the time option is empty.
[0013] When the free punch-in mode is selected, after the punch-in task program is activated according to the interactive action, the smart device voice broadcasts the punch-in task audio;
[0014] The interactive action is any one or a combination of voice wake-up, button wake-up and screen touch wake-up.
[0015] Preferably, the habit punch-in guidance module further includes a periodicity option and a cycle option. When the habit punch-in guidance module is set, the habit punch-in guidance module obtains the periodicity and cycle selected in the home page interface;
[0016] The periodic option is provided with a weekly option and an every few days option. If the weekly option is selected, the periodic option is a multiple-option option, and the options in the periodic option are Monday to Sunday; if the every few days option is selected, the periodic option is a single-option option, and the options in the periodic option are i days, where i is an integer and satisfies the relationship: 1≤i≤5.
[0017] Preferably, the habit punch-in guidance module is further provided with a punch-in mode and a music switch button. When the music switch button is turned on, a music list pops up on the homepage interface, and a music option is selected to be set as the background music of the habit punch-in guidance module, the punch-in cycle start module and the punch-in cycle end module. The punch-in modes include a first punch-in mode, a second punch-in mode, a third punch-in mode and a fourth punch-in mode.
[0018] If the first punch-in mode is selected, the punch-in task program enables the start punch-in cycle module and closes the end punch-in cycle;
[0019] If the second clock-in mode is selected, the clock-in task program activates the end clock-in cycle module and closes the start clock-in cycle;
[0020] If the third clock-in mode is selected, the clock-in task program activates the clock-in start cycle module and the clock-in end cycle module;
[0021] If the fourth clock-in mode is selected, the clock-in task program closes the clock-in start cycle module and the clock-in end cycle module;
[0022] Among them, if the punch-in task program enables the start punch-in cycle module or the end punch-in cycle module, then when the punch-in task program is set, the home page interface displays the start punch-in cycle module and the end punch-in cycle module; if the punch-in task program closes the start punch-in cycle module or the end punch-in cycle module, then when the punch-in task program is set, the home page interface is not provided with the start punch-in cycle module and the end punch-in cycle module.
[0023] More preferably,
[0024] If the clock-in start cycle module is provided with a plurality of start segments, the smart device broadcasts the audio of each start segment in sequence in time period T1, and enters time period T2 after time period T1 ends. In time period T2, the clock-in task audio voice broadcasts the audio of the task clock module;
[0025] The clock-in task program also has a built-in jump program and a clock-in program, and within the time period T1, the clock-in task program activates the built-in jump program and the clock-in program.
[0026] Preferably, the start clock-in cycle module further includes a first clock-in action guide field and a first jump action guide field. When the start clock-in cycle module is set, the start clock-in cycle module obtains the first clock-in action guide field and the first jump action guide field entered in the home page interface;
[0027] The first punch-in action guide field may be empty. If the first punch-in action guide field is empty, and the start punch-in cycle module is provided with a plurality of start segments, after the punch-in program is started according to the interactive action within the time period T1, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T1, and enters the T2 time period to voice broadcast the audio of the task clock module;
[0028] If the first punch-in action guidance field is not empty, and the start punch-in cycle module is set with several start segments, then after the punch-in program is started according to the interactive action within the time period T1, the smart device records the punch-in action of the punch-in task program, and after voice broadcasting the audio of the first punch-in action guidance, enters the T2 time period to voice broadcast the audio of the task clock module.
[0029] More preferably,
[0030] If the end punch-in cycle module is provided with a plurality of end segments, the smart device plays the audio of each end segment in sequence in the time period T3 after the end of the time period T2, and in the time period T3, the open task program activates the built-in jump program and the punch-in program.
[0031] Preferably, the end punch-in cycle module further includes a second punch-in action guide field and a second jump action guide field. When the end punch-in cycle module is set, the end punch-in cycle module obtains the second punch-in action guide field and the second jump action guide field entered in the home page interface;
[0032] The second punch-in action guide field may be empty. If the second punch-in action guide field is empty, and the end punch-in cycle module is provided with a plurality of end segments, after the punch-in program is started according to the interactive action within the time period T3, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T3, and the punch-in task program ends;
[0033] If the second punch-in action guidance field is not empty, and the end punch-in cycle module is set with several end segments, then after the punch-in program is started according to the interactive action within the time period T3, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T3 and voice broadcasts the audio of the second punch-in action guidance, and the punch-in task program ends.
[0034] More preferably,
[0035] The first jump action guide field may be empty.
[0036] When the first jump action guide field is empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment and voice broadcasts the audio of the next start segment;
[0037] When the first jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment, and after the audio of the first jump action guide field is voice broadcast, the audio of the next start segment is voice broadcast;
[0038] The second jump action guide field may be empty.
[0039] When the second jump action guide field is empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current ending segment and voice broadcasts the audio of the next ending segment;
[0040] When the second jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current ending segment, and after the audio of the second jump action guide field is voice broadcast, the audio of the next ending segment is voice broadcast;
[0041] Among them, within the T1 time period, if the current start segment is the last start segment set in the sequence of the start punch-in cycle module, the punch-in task program cancels the built-in jump program; within the T3 time period, if the current end segment is the last end segment set in the sequence of the end punch-in cycle module, the punch-in task program cancels the built-in jump program.
[0042] Preferably, the punch-in task application further includes a recording interface, the recording interface includes a list and a chart, the list is provided with a time date attribute, a task name attribute, a duration attribute and a completion status attribute, the completion status attribute is provided with success and failure, if the punch-in task program activates the start punch-in instruction and the end punch-in instruction, the completion status attribute is success, otherwise it is failure;
[0043] Among them, the chart includes weekly attributes, monthly attributes, yearly attributes and total attributes. According to the completion status attribute of the punch-in task program, the punch-in task application obtains and records the punch-in task program, and the chart displays the punch-in status of the punch-in task program under any attribute.
[0044] The present invention has the following beneficial effects:
[0045] By setting up a punch-in task program with a punch-in cycle module consisting of at least one start segment and a punch-in end cycle module consisting of at least one end segment, the punch-in task audio can voice broadcast the audio of the start segment and the audio of the end segment before and after the task clock audio broadcast, which strengthens the user's execution of the punch-in action and effectively helps the user to develop a habit. And by voice broadcasting the punch-in task audio interspersed with supervision, reminders and encouragement, which is synthesized from the content in the habit punch-in module, the start punch-in cycle module, the task clock module and the end punch-in cycle module, the smart device voice broadcasts the punch-in task audio with content such as supervision, reminders and encouragement, so that the punch-in task program can be executed in an orderly manner and improves the user's enthusiasm for completing the punch-in task. BRIEF DESCRIPTION OF THE DRAWINGS
[0046] In order to more clearly illustrate the implementation methods of the present application or the technical solutions in the prior art, the drawings required for use in the implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some implementation methods of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0047] Figure 1 This is a flowchart of the steps of the task punch-in method described in one embodiment of the present application;
[0048] Figure 2 This is a structural block diagram of the punch-in task program described in one embodiment of the present application;
[0049] Figure 3 This is a block diagram of the connection between the mobile phone and the smart device in one embodiment of the present application;
[0050] Figure 4 This is a structural block diagram of the smart device described in one embodiment of the present application;
[0051] Figure 5 This is a structural block diagram of the mobile phone described in one embodiment of the present application;
[0052] Explanation of the accompanying figure numbers: 100, smart device; 110, punch-in task program; 111, habitual punch-in guidance module; 112, start punch-in cycle module; 113, task clock module; 114, end punch-in cycle module; 200, mobile phone; 210, punch-in task application. DETAILED DESCRIPTION
[0053] In order to facilitate the understanding of the present application, the present application will be described more fully below with reference to the relevant drawings. The preferred embodiments of the present application are given in the drawings. However, the present application can be implemented in many different forms and is not limited to the embodiments described herein. On the contrary, the purpose of providing these embodiments is to make the understanding of the disclosure of the present application more thorough and comprehensive.
[0054] It should be noted that when an element is referred to as being "fixed to" another element, it may be directly on the other element or there may be a central element. When an element is considered to be "connected to" another element, it may be directly connected to the other element or there may be a central element at the same time. The terms "vertical", "horizontal", "left", "right" and similar expressions used herein are for illustrative purposes only.
[0055] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as those commonly understood by those skilled in the art to which this application belongs. The terms used herein in the specification of this application are only for the purpose of describing specific embodiments and are not intended to limit this application. The term "and / or" used herein includes any and all combinations of one or more of the related listed items.
[0056] Please refer to Figure 1 - Figure 5 The present application provides a task punching method based on a human-computer interaction smart device 100, which is used for a smart device 100 having a built-in punching task program 110 and communicating with a mobile phone 200. The method includes the following steps:
[0057] The S10 mobile phone 200 is connected to the smart device 100 for communication, and a punch-in task program 110 is set in the home page interface of the punch-in task application 210 on the mobile phone 200. The punch-in task program 110 is composed of a habitual punch-in guidance module 111, a start punch-in cycle module 112, a task clock module 113 and an end punch-in cycle module 114.
[0058] After the punch-in task program 110 is started in S20, the smart device 100 voice broadcasts the punch-in task audio composed of the content audio of each module in the punch-in task program 110.
[0059] The start punch-in cycle module 112 is provided with at least one start segment. If there are multiple start segments, the punch-in task audio will broadcast the start segments in sequence before the audio broadcast of the task clock module 113 according to the set order. The end punch-in cycle module 114 is provided with at least one end segment. If there are multiple end segments, the punch-in task audio will broadcast the end segments in sequence after the audio broadcast of the task clock module 113 according to the set order.
[0060] Among them, the task clocking program is composed of multiple modules, and the function of each module is to decompose a clocking task into different stages and functions. The habit clocking guidance module 111 helps users establish a clocking habit, provides guidance, and ensures the continuity of the task. The start clocking cycle module 112 and the end clocking cycle module 114 are used to set time nodes before and after the task clock module 113 that can be used to perform clocking statistics for users. The start clocking cycle module 112 and the end clocking cycle respectively guide users through audio that the task clock is about to start or the task clock has ended, which helps to provide a structured task process. The task clock module 113 is a task clock with at least one subtask type, and the subtask type is set with information such as content and duration. The task clock is used to plan a task set by the user and urge the user to complete the task through voice reminders. According to the information set in each module, the smart device 100 synthesizes a clocking task audio through TTS speech synthesis technology, which is used to orderly voice broadcast the contents of each module set in the clocking task program 110. The task punching program is provided with a start segment and an end segment in the start punching cycle module 112 and the end punching cycle module 114, respectively. These segments are part of the audio content, which is used to gradually guide the user to complete the punching work. These segments can also call the punching record of the punching task program 110, so that each time it is played, the background data is called in real time to broadcast the statistical data such as the number of times to the user by voice. The setting of multiple segments can prevent the user from missing the punching of this task due to not punching in when the previous segment is played. It not only strengthens the user's punching awareness through multiple reminders, but also increases the fault tolerance of the user's punching in in disguise. Through the sequential playback of audio, a complete process of a task habit-forming punching action is formed. Not only can the user know the progress of the entire punching task program 110 more clearly, but also can strengthen the awareness of habit formation through a scientific execution process, making it easier for the user to persist and eventually form a habit.
[0061] Preferably, the habit punch-in guide module 111 includes a habit task name field, a subject field, and a duration option. When the habit punch-in guide module 111 is set, the habit punch-in guide module 111 obtains the habit task name field and subject field typed in the homepage interface and the selected duration option. The habit punch-in guide module 111 is also provided with a startup mode option and a time option. The startup mode option includes a timed punch-in mode and a free punch-in mode. If the timed punch-in mode is selected, the startup time is selected in the time option. When the system clock of the smart device 100 reaches the startup time, the punch-in task program 110 is triggered to be activated and the smart device 100 voice broadcasts the punch-in task audio. If the free punch-in mode is selected, the time option is empty. When the free punch-in mode is selected, after the punch-in task program 110 is activated according to the interactive action, the smart device 100 voice broadcasts the punch-in task audio. The interactive action is any one or more of voice wake-up, key wake-up, and screen touch wake-up.
[0062] Among them, the habit punch-in guidance module 111 allows the user to set a custom name for the task that needs to develop a habit, so that the user can easily identify and distinguish different punch-in tasks. The subject field is used to feedback the meaning of the task to the user, so as to improve the user's enthusiasm during voice broadcast and help the user understand the core goal of the task more clearly. The user can set the duration of the task to 21 days to 90 days to ensure that the user can effectively develop a habit over a long period of time, and the arrangement of the task duration can be flexibly adjusted according to actual needs. In the timed punch-in mode, the user can set a specific start time (the time range is 0 to 23 o'clock, and the minute range is 0 to 59). The device will automatically start the punch-in task at this time point and guide the user to perform the task through voice broadcast. This setting is suitable for tasks that are performed at fixed times, such as daily timed reminders, habitual activities, etc. In the free punch-in mode, there is no fixed time limit, the time option is empty, and the user can start the task punch-in program through interactive actions (such as voice wake-up, button wake-up or touch wake-up) as needed. This mode is suitable for more flexible task management, does not rely on fixed time, and users can punch in tasks at their own convenient time. The smart device 100 supports multiple interaction modes (voice wake-up, button wake-up, touch wake-up). These modes can be selected according to the user's habits, making the start of the clock-in task program 110 more convenient and diversified. When the timed clock-in mode and the free clock-in mode conflict in time, the timed clock-in mode is executed first.
[0063] With the task name, subject and duration options, users can set and manage tasks according to their personal needs. The task name and subject help users clarify the specific content and goals of each task, and the duration setting allows users to flexibly adjust the time range according to the importance and cycle of the task. This design provides users with a high degree of customization, which can adapt to the needs of a variety of different tasks and meet the diverse usage scenarios of individuals. The timed punch-in mode can help users start tasks at a fixed time, which is particularly suitable for habit formation (such as timed reminders to drink water, exercise and take medicine, etc.) to avoid forgetting to perform tasks. By setting the start time, the task is automatically activated at the user's scheduled time, thereby simplifying the task execution process. The free punch-in mode provides users with greater flexibility and is suitable for tasks that are not fixed in time or do not require fixed reminders (such as recording thoughts at any time, temporary tasks, etc.). Users can start tasks according to their own rhythm, avoiding the constraints of time limits, which is more in line with modern people's needs for flexibility and self-control.
[0064] Preferably, the habit punch-in guidance module 111 further includes a periodicity option and a cycle option. When the habit punch-in guidance module 111 is set, the habit punch-in guidance module 111 obtains the periodicity and cycle selected in the homepage interface. The periodicity option is provided with a weekly option and an every few days option. If the weekly option is selected, the periodicity option is a multiple option, and the options in the periodicity option are Monday to Sunday; if the every few days option is selected, the periodicity option is a single option, and the options in the periodicity option are i days, where i is an integer and satisfies the relationship: 1≤i≤5.
[0065] Among them, the user is allowed to select certain days of the week to punch in for the task. Under this option, the cycle option will display multiple options from Monday to Sunday. The user can select specific weekdays or weekends to flexibly set the execution date of the task. The user can choose to punch in once every certain number of days. The cycle option becomes a single option, and the selectable number of days ranges from 1 to 5 days (i days, where i is an integer from 1 to 5) to ensure that the task cycle is set reasonably. The periodicity option and the cycle option are set by the user on the home page interface. After the user selects the corresponding periodicity (every week or every few days), the habit punching guidance module 111 will automatically obtain and display the corresponding cycle settings based on these selections to ensure the user's control and clarity of the task cycle. The weekly option provides a more detailed customization function. The user can choose which specific days of the week to perform the task, which is convenient for arranging fixed tasks (such as punching in at a specific time every week). The every few days option provides a flexible cycle setting. The user can choose an irregular interval of days to adapt to tasks that do not need to be fixed every week but have regular requirements (such as punching in for tasks every two days).
[0066] The two options in the periodic option (weekly and every few days) provide users with two different ways of scheduling tasks to meet the needs of different types of tasks. The weekly option is suitable for tasks that require a fixed frequency, such as weekly fitness check-ins, study check-ins, etc.; the every few days option is more flexible and suitable for tasks that do not require a fixed weekly check-in. Users can choose to check in every 1 to 5 days. This high degree of customization allows users to flexibly set the cycle according to their own schedule, task type and other factors, which improves the convenience and pertinence of use. Through periodic settings, users can easily achieve regular management of tasks, ensure that tasks are carried out at the appropriate time, and avoid irregular or missed situations. Periodic settings make task management orderly, thereby improving the efficiency of task completion and the accuracy of task tracking.
[0067] Preferably, the habit punch-in guiding module 111 is further provided with a punch-in mode and a music switch button. When the music switch button is turned on, a music list pops up on the homepage interface, and a music option is selected to be set as the background music of the habit punch-in guiding module 111, the punch-in cycle start module 112 and the punch-in cycle end module 114. The punch-in modes include a first punch-in mode, a second punch-in mode, a third punch-in mode and a fourth punch-in mode.
[0068] If the first punch-in mode is selected, the punch-in task program 110 enables the start punch-in cycle module 112 and disables the end punch-in cycle.
[0069] If the second clock-in mode is selected, the clock-in task program 110 activates the end clock-in cycle module 114 and closes the start clock-in cycle.
[0070] If the third clock-in mode is selected, the clock-in task program 110 activates the start clock-in cycle module 112 and the end clock-in cycle module 114 .
[0071] If the fourth clock-in mode is selected, the clock-in task program 110 closes the start clock-in cycle module 112 and the end clock-in cycle module 114 .
[0072] If the punch-in task program 110 enables the start punch-in cycle module 112 or the end punch-in cycle module 114, then when the punch-in task program 110 is set, the home page interface displays the start punch-in cycle module 112 and the end punch-in cycle module 114; if the punch-in task program 110 turns off the start punch-in cycle module 112 or the end punch-in cycle module 114, then when the punch-in task program 110 is set, the home page interface is not provided with the start punch-in cycle module 112 and the end punch-in cycle module 114.
[0073] Among them, after turning on the music switch button, a music list pops up on the home page interface, and the user can select a piece of music as background music, so that the punch-in task program 110 has a personalized audio experience during execution. The user can choose music that suits the atmosphere of his task to enhance the immersion and pleasure of the task. This function makes the task punch-in process not only a simple operation through the pop-up and selection of the music list, but also can provide additional emotional and psychological motivation through music. The setting of the punch-in mode can be flexibly switched according to the type of task or the needs of the user. For example: when the user needs to perform counting-type sports exercises, and the smart device 100 is provided with a counter, the user can select the fourth punch-in mode to turn off the two punch-in cycle modules and rely on the counter to realize the punch-in. When you choose to enable or disable certain punch-in cycle modules (such as the start or end cycle module), the system will update the display content of the home page interface according to the selection. When the module is enabled, the home page interface will display the setting interface of the corresponding module. When the module is turned off, the two modules will be hidden from the interface, and the user will no longer see these settings, ensuring that the interface is concise and only necessary other content is displayed.
[0074] The setting of background music can increase the entertainment and personalization of task clocking in, allowing users to enjoy the pleasure brought by music when performing tasks. By allowing users to choose their favorite background music, users can adjust the task atmosphere according to their personal preferences, thereby increasing the enthusiasm and persistence of completing tasks. The combination of music selection and task setting enables better emotional resonance during task execution, especially for some habit-forming tasks that require long-term persistence, music may play the role of encouragement and reminder. Providing four different clocking-in modes greatly enhances the flexibility of task clocking in. Users can choose the appropriate mode according to the specific requirements and preferences of their tasks, ensuring that the reminder method and cycle control method at the beginning and end of each task are personalized. For example, some users may only need to confirm at the end of the task, without forcing the start of clocking in, and the second clocking-in mode meets this need. The third clocking-in mode is suitable for those tasks that require systematic control (such as tasks completed at a fixed time), while the fourth clocking-in mode is suitable for highly flexible task control scenarios that rely on other triggers to achieve clocking-in actions. The combination of different clocking-in modes and background music helps to increase the feedback and positive motivation of task execution. For example, by choosing appropriate music and check-in modes, users can enhance their motivation and completion of tasks through feedback (such as supervision before performing a task and encouragement after performing a task).
[0075] Preferably, if the start clock-in cycle module 112 is provided with a plurality of start segments, the smart device 100 broadcasts the audio of each start segment in sequence in the time period T1, and enters the time period T2 after the end of the time period T1, and the clock-in task audio voice broadcasts the audio of the task clock module 113 in the time period T2. The clock-in task program 110 also has a built-in jump program and a clock-in program, and in the time period T1, the clock-in task program activates the built-in jump program and the clock-in program.
[0076] Among them, in the time period T1, the device will play the audio of several start segments in sequence. The number and content of the start segments are personalized according to the settings in the start clock-in cycle module 112 to ensure that there is a clear voice prompt before the task clock starts. After T1 ends, it enters the T2 time period. In the T2 time period, the device plays the audio of the task clock module 113. The task clock module 113 includes background music, task name, and loop number segments to ensure that the user can keep track of the task progress at any time. In the T1 time period, the clock-in task program 110 activates a jump program. This is to allow the user to interact with the smart device 100 to jump to the next start segment when there are multiple start segments in the start clock-in cycle module 112, when the user needs to skip the current start segment. During the T1 period, the clock-in task program 110 activates the clock-in program. This is to allow the user to interact with the smart device 100 to realize the clock-in record of the content of the start task clock module 113 when the audio of the start segment is broadcasted in the start clock-in cycle module 112, ensuring that the user clocks in before the audio of the task clock module 113 is played. The start segment audio is played during the T1 stage to ensure that the user can obtain the general content of the task and notes and other content that promotes the user to complete the clock-in before executing the task.
[0077] By dividing the punch-in task program 110 into multiple modules and broadcasting the corresponding contents set in different modules in sequence in the punch-in task audio, the task management of the punch-in task program 110 becomes clearer and more organized. The T1 time period focuses on the start-up phase of the task, and helps users understand some matters before the task starts through the audio prompts of several start segments; the T2 time period enters the actual execution phase of the task, and plays the audio of the task clock module 113, which helps users understand the progress of the task. This segmented processing method can also provide clear guidance for each stage of the task to prevent users from getting lost during the task execution process. Through the built-in jump program, users can choose whether to skip the current start segment according to actual conditions. Through the built-in punch-in program, the user's punch-in record will be accurately captured to avoid human omissions or errors. By playing audio at different stages, task management is more intelligent. The audio not only provides time prompts, but also includes step-by-step guidance of the task, helping users better master the task process. This method combines task control with auditory guidance, increasing the interactivity and intelligence of task execution. Users do not need to check the device frequently. They can rely on audio prompts to understand the progress of the task and take the next step based on contactless interactive actions, which also plays an important role in improving task execution efficiency.
[0078] Preferably, the start punch-in cycle module 112 also includes a first punch-in action guide field and a first jump action guide field. When setting the start punch-in cycle module 112, the start punch-in cycle module 112 obtains the first punch-in action guide field and the first jump action guide field typed in the home page interface.
[0079] The first punch-in action guide field may be empty. If the first punch-in action guide field is empty, and the start punch-in cycle module 112 is provided with a plurality of start segments, then after starting the punch-in program according to the interactive action within the time period T1, the smart device 100 records the punch-in action of the punch-in task program 110, and the punch-in task audio ends the time period T1, and enters the T2 time period to voice broadcast the audio of the task clock module 113.
[0080] If the first punch-in action guidance field is not empty, and the start punch-in cycle module 112 is provided with a plurality of start segments, then after starting the punch-in program according to the interactive action within the time period T1, the smart device 100 records the punch-in action of the punch-in task program 110, and after voice broadcasting the audio of the first punch-in action guidance, enters the T2 time period to voice broadcast the audio of the task clock module 113.
[0081] Among them, in the time period T1, the first punch-in action guidance field is an optional option, allowing the user to obtain some customized voices, such as motivational voices, when punching in. If this field is empty, there will be no voice broadcast when punching in, and the audio of the task clock module 113 will be played directly in the T2 time period. If the first punch-in action field is not empty, the audio synthesized by the voice of this field will be played first when punching in, and then the audio playback link of the task clock module 113 in the T2 time period will be entered. When the punch-in mode selected in the habitual punch-in module selection activates the start punch-in cycle, the setting interface of the start punch-in cycle module 112 will appear in the application, and the content of the start punch-in cycle module 112 can be set by the user interacting with the mobile phone 200 and entering or selecting in the input box. Such a flexible design method allows users to selectively optimize the interactive content between each start segment in the start punch-in cycle module 112 according to their own needs.
[0082] More preferably, if the end punch-in cycle module 114 is provided with a plurality of end segments, the smart device 100 plays the audio of each end segment in sequence within the time period T3 after the end of the time period T2, and within the time period T3, the open task program activates the built-in jump program and the punch-in program.
[0083] Among them, time period T3 refers to a new time period that the smart device 100 enters after the end of time period T2 (the audio broadcast time period of the task clock module 113). In this time period, if multiple end segments are set in the end punch-in cycle module 114, the smart device 100 will broadcast the audio of these segments in sequence in the time period T3 according to the preset order. Each end segment can be a note prompt, a task summary, an encouraging statement, etc. In time period T3, the punch-in task program 110 will also activate the built-in punch-in program. The function of the punch-in program is to allow the user to complete the punch-in task through interactive actions after the current end segment is broadcast. If the second punch-in action guide field is set, the smart device 100 will broadcast the audio of this field when punching in, and give certain prompts to the user. If the second punch-in action guide field is not set, the smart device 100 will directly record the punch-in action and end the punch-in task program 110. By setting multiple end segments, the smart device 100 can provide richer and more personalized voice prompts at the end of the task, enhancing the user's sense of participation and achievement. The recording of the clock-in action and the processing of the task completion enable the completion of the clock-in task to be accurately recorded and counted. The user can view the completion status and history of the task through the recording interface of the clock-in task application 210, which is convenient for subsequent task management and analysis.
[0084] Preferably, the end punch-in cycle module 114 also includes a second punch-in action guide field and a second jump action guide field. When setting the end punch-in cycle module 114, the end punch-in cycle module 114 obtains the second punch-in action guide field and the second jump action guide field typed in the home page interface.
[0085] The second punch-in action guide field can be empty. If the second punch-in action guide field is empty, and the end punch-in cycle module 114 is provided with a plurality of end segments, then after starting the punch-in program according to the interactive action within the time period T3, the smart device 100 records the punch-in action of the punch-in task program 110, and the punch-in task audio ends the time period T3, and the punch-in task program 110 ends.
[0086] If the second punch-in action guidance field is not empty, and the end punch-in cycle module 114 is provided with a plurality of end segments, then after starting the punch-in program according to the interactive action within the time period T3, the smart device 100 records the punch-in action of the punch-in task program 110, and the punch-in task audio ends the time period T3 and voice broadcasts the audio of the second punch-in action guidance, and the punch-in task program 110 ends.
[0087] Among them, the user can set a text in the end punch-in cycle module 114 to broadcast some special voice content when prompting the user to perform the punch-in action within the time period T3. This field can be empty. The user can also set another text to guide the user to jump to the next end segment through interactive actions (such as voice, button, touch) within the time period T3, and perform voice broadcast of some content. This field can also be empty. The user enters the setting page of the end punch-in cycle module 114 in the homepage interface of the mobile phone 200 application. Manually enter the second punch-in action guide field and the second jump action guide field. The user can choose whether to keep the field empty according to needs.
[0088] Through the second punch-in action guidance field, users can get some encouraging voice content when punching in, so as to gain a sense of achievement and make them more motivated to punch in next time. By providing users with positive feedback, the sense of achievement of forming a habit can be strengthened. Leaving the field empty can be applied to some simple, high-frequency punch-in scenarios (such as daily water drinking reminders) to reduce redundant interactions.
[0089] Preferably, the first jump action guide field may be empty.
[0090] When the first jump action guide field is empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment and voice broadcasts the audio of the next start segment.
[0091] When the first jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment, and voice broadcasts the audio of the next start segment after voice broadcasting the audio of the first jump action guide field.
[0092] The second jump action guide field may be empty.
[0093] When the second jump action guide field is empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current end segment and voice broadcasts the audio of the next end segment.
[0094] When the second jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current end segment, and voice broadcasts the audio of the next end segment after voice broadcasting the audio of the second jump action guide field.
[0095] During the T1 time period, if the current start segment is the last start segment sequentially set by the start punch-in cycle module 112, the punch-in task program 110 deactivates the built-in jump program; during the T3 time period, if the current end segment is the last end segment sequentially set by the end punch-in cycle module 114, the punch-in task program 110 deactivates the built-in jump program.
[0096] In the T1 time period, the smart device 100 broadcasts multiple start segments in the start punch-in cycle module 112 in sequence. When setting the start punch-in cycle module 112, the user can add a voice broadcast of a first jump action guide field when each start segment jumps, which is used to prompt the user how to switch to the next segment. When the field is empty, after the user triggers the jump program through an interactive action (such as a key, a voice command), the smart device 100 immediately stops broadcasting the current start segment and directly broadcasts the audio of the next start segment. When the field is not empty, after the user triggers the jump program, the device first broadcasts the audio synthesized by the first jump action guide field, and then broadcasts the next start segment. After the task clock module 113 (time period T2) ends, the smart device 100 broadcasts multiple end segments in the end punch-in cycle module 114 in sequence. The user can set a second jump action guide field (such as "slide to view details" or "long press to end the task") for each end segment to guide the user to switch segments or end tasks. When the field is empty, after the user triggers the jump program, the device directly ends the broadcast of the current end segment and jumps to the next end segment. When the field is not empty, after the user triggers the jump program, the device first broadcasts the audio of the second jump action guide field, and then broadcasts the next end segment. In the time period T1, if the current broadcast is the last start segment of the start clock-in cycle module 112, the jump program will be automatically closed. At this time, the user cannot trigger the jump and can only enter the audio broadcast of the task clock module 113 through the clock-in program. Prevent users from mistakenly operating the jump in the last link before the task starts, and ensure that the process proceeds as planned. In the time period T3, if the current broadcast is the last end segment of the end clock-in cycle module 114, the jump program will also be closed. Users can only end the task through the clock-in program to avoid process loops caused by jump operations after the task is completed, and ensure that the task is terminated normally.
[0097] Allow users to quickly switch segments without additional prompts, suitable for experienced users or simple tasks. Turn off the jump program in the first and last segments to prevent users from accidentally touching the task and causing it to get stuck in the middle or in an infinite loop. For example, the last start segment is prohibited from jumping to ensure that the task must enter the core stage (time period T2). The announcement of the jump guide field adds transition prompts to task switching, making the process more natural and ceremonial. Through the combination of multiple start / end segments + jump guide fields, it supports repeated supervision before completing the task and closing matters and encouragement after completing the task to ensure that users complete the punch-in operation.
[0098] Preferably, the punch-in task application 210 also includes a recording interface, which includes a list and a chart, the list is provided with a time and date attribute, a task name attribute, a duration attribute and a completion status attribute, the completion status attribute is provided with success and failure, if the punch-in task program 110 activates the start punch-in instruction and the end punch-in instruction, then the completion status attribute is success, otherwise it is failure.
[0099] The chart includes weekly attributes, monthly attributes, yearly attributes and total attributes. According to the completion status attribute of the punch-in task program 110, the punch-in task application 210 obtains and records the punch-in task program 110, and the chart displays the punch-in status of the punch-in task program 110 under any attribute.
[0100] Among them, the recording interface is the data management center of the punch-in task application 210, which is used to store, display and analyze the execution of the user's punch-in task. Its core modules include list view and chart view. In the list view, the time date attribute accurately records the start time or end time of each punch-in task (format: "2023-10-05 08:30"), which can help users trace back the specific period of task execution and assist time management (such as analyzing the efficiency of task completion in the morning vs. evening). The task name attribute displays the task name set by the user (for example, "take medicine on time" and "fitness training"), which can quickly distinguish different tasks and support filtering and sorting by name. The continuous time attribute allows the user to set it to a time format or a counting format (format: "1:35:25" or "100") to automatically calculate and record the actual time or number of tasks. The completion status attribute marks the task as successful or failed, and its judgment rules are as follows: when the user triggers the start punch-in instruction (activated within the time period T1) or the end punch-in instruction (activated within the time period T3) or the counter records the number of times, it is successful. When the user does not trigger any clock-in instruction (such as giving up halfway or not confirming the clock-in), it is considered a failure. The completion status attribute is used to clarify the degree of task completion and provide basic data for subsequent statistics (such as calculating the weekly success rate). In the chart view, chart types include bar charts, line charts, pie charts, etc., which are classified according to the following time dimensions: Weekly attributes show the completion status of daily tasks in the current week (such as the number of successes / failures, average time). Monthly attributes count the success rate of tasks, the longest number of consecutive clock-in days, etc. on a monthly basis. Yearly attributes summarize annual data by quarter or month to identify long-term habit formation trends. The total attribute globally counts the completion rate, total time, etc. of all historical tasks. Users can click on a specific area in the chart (such as a certain month) to view detailed list data, and can also assist in priority adjustment by overlaying data of multiple tasks (such as displaying the monthly completion rate of "fitness" and "learning" at the same time).
[0101] After each task is executed, the smart device 100 synchronizes the start time, end time, task name, and interactive action to the mobile phone 200 application database. Based on the database command query, the data is aggregated by time dimension, and the visualization library is used to dynamically render the chart to form a chart view and a list view. The recording interface strictly determines the completion status attributes (the start and end instructions must be triggered at the same time) to avoid users' "false punching in" (such as only starting but not completing) and ensure the authenticity of the data. The daily success record in the list view creates an instant sense of achievement (such as "punching in for 7 consecutive days"). The long-term trend display of the chart view (such as the monthly success rate improvement) provides continuous motivation. Users can adjust the task plan by analyzing the continuous time attributes. Optimize the interaction design through failure cause analysis.
[0102] According to the steps S10-S20, this specific implementation provides a specific example to simulate the settings of the punch-in task program 110 in different scenarios:
[0103] Example scenario 1:
[0104] User A uses the mobile phone 200 to set a clock-in task program 110 in the clock-in task application 210 on the smart clock to be started at 7:30 every morning. User A hopes to develop a habit of taking medicine before breakfast through the clock-in task program 110 .
[0105] Parameter settings:
[0106] Habit punch-in guidance module 111 settings:
[0107] Habitual task name: Take Mosapride half an hour before meals;
[0108] Purpose: Used to cure gastrointestinal diseases;
[0109] Start time: Check in regularly;
[0110] Time: 7:30;
[0111] Periodicity: weekly;
[0112] Period: Tuesday and Thursday;
[0113] Duration: 21 days;
[0114] Punch mode: Both punch cycles exist (third punch mode)
[0115] Background music: Off.
[0116] Start clock-in cycle module 112 settings:
[0117] Punch card action guidance: You are in the habit formation stage, come on;
[0118] Jump action guide: The previous action has been completed, hold on;
[0119] Number of clips: 3
[0120] Clip 1 Clip content: Taking medicine regularly is good for your health;
[0121] Segment 1 Duration: 10 minutes;
[0122] Clip 2 Clip content: Remember to clock in half an hour before meals;
[0123] Segment 2 Duration: 10 minutes;
[0124] Clip 3 Clip content: Take the medicine quickly and remember to check in;
[0125] Segment 3 duration: 10 minutes.
[0126] Task clock module 113 settings:
[0127] Task name: Take medicine before meals;
[0128] Number of cycles: 1;
[0129] Background music: On;
[0130] Music: XXX;
[0131] Number of mission segments: 1;
[0132] Task segment 1: Please take Mosapride as soon as possible and remember to eat half an hour later.
[0133] Mission Clip 1 Clip Mode: Timed;
[0134] Mission segment 1 timing duration: 30 minutes;
[0135] End punch-in cycle module 114:
[0136] Punch card action guide: You have completed all the task segments, keep going;
[0137] Jump action guide: Come on, that’s great;
[0138] Number of fragments: 3;
[0139] Clip 1 Clip content: You have taken medicine for XX days;
[0140] Segment 1 Duration: 3 minutes;
[0141] Clip 2 Clip content: You are awesome, you will definitely be healthier;
[0142] Segment 2 Duration: 3 minutes;
[0143] Clip 3 Clip content: Please remember to tighten the lid of the medicine box;
[0144] Segment 3 Duration: 3 minutes.
[0145] Example scenario 2:
[0146] User A uses the mobile phone 200 to set a punch-in task program 110 in the punch-in task application 210 on the smart watch to be started at any time every day. User A hopes to complete the physical exercise plan by activating the punch-in task program 110.
[0147] Parameter settings:
[0148] Habit punch-in guidance module 111 settings:
[0149] Habit task name: Fitness training;
[0150] Subject: Lose weight;
[0151] Starting time: Free to punch in;
[0152] Punch mode: Both punch cycles do not exist (fourth punch mode)
[0153] Background music: On;
[0154] Music: Music 1;
[0155] Volume: 5 levels.
[0156] Task clock module 113 settings:
[0157] Task name: Comprehensive fitness training;
[0158] Number of cycles: 2 times;
[0159] Background music: On;
[0160] Music: Music 2;
[0161] Volume: 10 levels;
[0162] Number of mission segments: 3;
[0163] Task segment 1 Segment content: Push-up exercise;
[0164] Task fragment 1 fragment mode: count;
[0165] Task fragment 1 count quantity: 30;
[0166] Task Clip 1 Clip content: burpee exercise;
[0167] Task fragment 1 fragment mode: count;
[0168] Task fragment 1 count quantity: 50;
[0169] Task segment 1 Segment content: Squat exercise;
[0170] Task fragment 1 fragment mode: count;
[0171] Task fragment 1 count quantity: 30.
[0172] Among them, for example, in the process clock, if the user is exercising, the sensor of the watch will record the number of actions. When the user has completed the number of exercises of all task segments in the corresponding task clock, the sensor will automatically trigger the clock-in function and record the task clock-in of this exercise.
[0173] In this way, the punch-in task program 110 is provided with a punch-in cycle start module 112 composed of at least one start segment and a punch-in cycle end module composed of at least one end segment, so that the punch-in task audio can voice broadcast the audio of the start segment and the audio of the end segment before and after the task clock audio broadcast, which strengthens the user's execution of the punch-in action and effectively helps the user to develop a habit. The smart device 100 voice broadcasts the punch-in task audio interspersed with supervision, reminders, encouragement and other contents synthesized from the content in the habit punch-in module, the start punch-in cycle module 112, the task clock module 113 and the end punch-in cycle module 114, so that the punch-in task program 110 can be executed in an orderly manner and improve the user's enthusiasm for completing the punch-in task.
[0174] The above-mentioned embodiments only express several implementation methods of the present application, and the descriptions thereof are relatively specific and detailed, but they cannot be understood as limiting the scope of the present application. It should be pointed out that, for ordinary technicians in this field, several variations and improvements can be made without departing from the concept of the present application, and these all belong to the protection scope of the present application.
Claims
1. A task punching method based on a human-computer interaction intelligent device, which is used for an intelligent device with a built-in punching task program and connected to a mobile phone for communication, characterized in that: The method comprises the steps of: The mobile phone is connected to the smart device for communication, and a punch-in task program is set in the home page interface of the punch-in task application on the mobile phone, wherein the punch-in task program is composed of a habit punch-in guidance module, a punch-in cycle start module, a task clock module, and a punch-in cycle end module; After the punch-in task program is started, the smart device voice broadcasts the punch-in task audio composed of the content audio of each module in the punch-in task program; Among them, at least one start segment is provided in the start punch-in cycle module. If there are several start segments, the punch-in task audio will broadcast the start segment in sequence before the audio broadcast of the task clock module according to the set order. At least one end segment is provided in the end punch-in cycle module. If there are several end segments, the punch-in task audio will broadcast the end segment in sequence after the audio broadcast of the task clock module according to the set order.
2. According to claim 1, a task punching method based on a human-computer interaction intelligent device is characterized in that: The habit punch-in guidance module includes a habit task name field, a subject field and a duration option. When the habit punch-in guidance module is set, the habit punch-in guidance module obtains the habit task name field and subject field entered in the homepage interface and the selected duration option; The habitual punch-in guidance module is also provided with a start mode option and a time option. The start mode option includes a timed punch-in mode and a free punch-in mode. If the timed punch-in mode is selected, a start time is selected in the time option. When the system clock of the smart device reaches the start time, the punch-in task program is triggered and activated, and the smart device voice broadcasts the punch-in task audio. If the free punch-in mode is selected, the time option is empty. When the free punch-in mode is selected, after the punch-in task program is activated according to the interactive action, the smart device voice broadcasts the punch-in task audio; The interactive action is any one or a combination of voice wake-up, button wake-up and screen touch wake-up.
3. According to claim 2, a task punching method based on a human-computer interaction intelligent device is characterized in that: The habit punch-in guidance module further includes a periodicity option and a cycle option. When the habit punch-in guidance module is set, the habit punch-in guidance module obtains the periodicity and cycle selected in the home page interface; The periodic option is provided with a weekly option and an every few days option. If the weekly option is selected, the periodic option is a multiple-option option, and the options in the periodic option are Monday to Sunday; if the every few days option is selected, the periodic option is a single-option option, and the options in the periodic option are i days, where i is an integer and satisfies the relationship: 1≤i≤5.
4. According to claim 3, a task punching method based on a human-computer interaction intelligent device is characterized in that: The habit punch-in guidance module is also provided with a punch-in mode and a music switch button. When the music switch button is turned on, a music list pops up on the homepage interface, and a music option is selected to be set as the background music of the habit punch-in guidance module, the punch-in cycle start module and the punch-in cycle end module. The punch-in mode includes a first punch-in mode, a second punch-in mode, a third punch-in mode and a fourth punch-in mode. If the first punch-in mode is selected, the punch-in task program enables the start punch-in cycle module and closes the end punch-in cycle; If the second clock-in mode is selected, the clock-in task program activates the end clock-in cycle module and closes the start clock-in cycle; If the third clock-in mode is selected, the clock-in task program activates the clock-in start cycle module and the clock-in end cycle module; If the fourth clock-in mode is selected, the clock-in task program closes the clock-in start cycle module and the clock-in end cycle module; Among them, if the punch-in task program enables the start punch-in cycle module or the end punch-in cycle module, then when the punch-in task program is set, the home page interface displays the start punch-in cycle module and the end punch-in cycle module; if the punch-in task program closes the start punch-in cycle module or the end punch-in cycle module, then when the punch-in task program is set, the home page interface is not provided with the start punch-in cycle module and the end punch-in cycle module.
5. According to claim 1, a task punching method based on a human-computer interaction intelligent device is characterized in that: If the clock-in start cycle module is provided with a plurality of start segments, the smart device broadcasts the audio of each start segment in sequence in time period T1, and enters time period T2 after time period T1 ends. In time period T2, the clock-in task audio voice broadcasts the audio of the task clock module; The clock-in task program also has a built-in jump program and a clock-in program, and within the time period T1, the clock-in task program activates the built-in jump program and the clock-in program.
6. A task punching method based on a human-computer interaction intelligent device according to claim 5, characterized in that: The start clock-in cycle module also includes a first clock-in action guide field and a first jump action guide field. When the start clock-in cycle module is set, the start clock-in cycle module obtains the first clock-in action guide field and the first jump action guide field entered in the home page interface; The first punch-in action guide field may be empty. If the first punch-in action guide field is empty, and the start punch-in cycle module is provided with a plurality of start segments, after the punch-in program is started according to the interactive action within the time period T1, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T1, and enters the T2 time period to voice broadcast the audio of the task clock module; If the first punch-in action guidance field is not empty, and the start punch-in cycle module is set with several start segments, then after the punch-in program is started according to the interactive action within the time period T1, the smart device records the punch-in action of the punch-in task program, and after voice broadcasting the audio of the first punch-in action guidance, enters the T2 time period to voice broadcast the audio of the task clock module.
7. A task punching method based on a human-computer interaction intelligent device according to claim 6, characterized in that: If the end punch-in cycle module is provided with a plurality of end segments, the smart device plays the audio of each end segment in sequence in the time period T3 after the end of the time period T2, and in the time period T3, the open task program activates the built-in jump program and the punch-in program.
8. A task punching method based on a human-computer interaction intelligent device according to claim 7, characterized in that: The end punch-in cycle module also includes a second punch-in action guide field and a second jump action guide field. When the end punch-in cycle module is set, the end punch-in cycle module obtains the second punch-in action guide field and the second jump action guide field entered in the home page interface; The second punch-in action guide field may be empty. If the second punch-in action guide field is empty, and the end punch-in cycle module is provided with a plurality of end segments, after the punch-in program is started according to the interactive action within the time period T3, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T3, and the punch-in task program ends; If the second punch-in action guidance field is not empty, and the end punch-in cycle module is set with several end segments, then after the punch-in program is started according to the interactive action within the time period T3, the smart device records the punch-in action of the punch-in task program, and the punch-in task audio ends the time period T3 and voice broadcasts the audio of the second punch-in action guidance, and the punch-in task program ends.
9. A task punching method based on a human-computer interaction intelligent device according to claim 8, characterized in that: The first jump action guide field may be empty. When the first jump action guide field is empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment and voice broadcasts the audio of the next start segment; When the first jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T1, the punch-in task audio ends the audio of the current start segment, and after the audio of the first jump action guide field is voice broadcast, the audio of the next start segment is voice broadcast; The second jump action guide field may be empty. When the second jump action guide field is empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current ending segment and voice broadcasts the audio of the next ending segment; When the second jump action guide field is not empty, after the jump program is started according to the interactive action within the time period T3, the punch-in task audio ends the audio of the current ending segment, and after the audio of the second jump action guide field is voice broadcast, the audio of the next ending segment is voice broadcast; Among them, within the T1 time period, if the current start segment is the last start segment set in the sequence of the start punch-in cycle module, the punch-in task program cancels the built-in jump program; within the T3 time period, if the current end segment is the last end segment set in the sequence of the end punch-in cycle module, the punch-in task program cancels the built-in jump program.
10. The task punching method based on human-computer interaction intelligent device according to claim 1, characterized in that: The punch-in task application further includes a recording interface, the recording interface includes a list and a chart, the list is provided with a time date attribute, a task name attribute, a duration attribute and a completion status attribute, the completion status attribute is provided with success and failure, if the punch-in task program activates the start punch-in instruction and the end punch-in instruction, the completion status attribute is success, otherwise it is failure; Among them, the chart includes weekly attributes, monthly attributes, yearly attributes and total attributes. According to the completion status attribute of the punch-in task program, the punch-in task application obtains and records the punch-in task program, and the chart displays the punch-in status of the punch-in task program under any attribute.