Game control method and device, computer equipment and storage medium

By controlling multiple game accounts to enter the game in the memory card game, determining and displaying cards, and updating the matching results in response to player operations, the problem of not being able to support multi-player competitive gameplay in the existing technology is solved, and the game experience is improved.

CN120114840APending Publication Date: 2025-06-10NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510360807.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-03-25
Publication Date
2025-06-10

AI Technical Summary

Technical Problem

The existing memory card game cannot support multiple players to participate in competitive gameplay at the same time, resulting in poor player gaming experience.

Method used

By controlling multiple game accounts to enter the game game, the cards of each account are determined separately, and candidate card pools are generated, card content is displayed, card matching results are determined in response to player operations, and game association information is updated.

Benefits of technology

It realizes the same game game where multiple players participate in the card game, improving the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the invention discloses a game control method and device, computer equipment and a computer readable storage medium. According to the scheme, the first game account and the second game account are controlled to enter the game match; respectively determining a first card corresponding to the first game account and a second card corresponding to the second game account; generating a target card pool comprising a plurality of candidate cards and displaying card surface contents corresponding to the plurality of candidate cards; the display of the card surface content corresponding to the plurality of candidate cards is cancelled; and in response to a card selection operation triggered by the first game account or the second game account for the target candidate card, determining a matching result of the card surface content of the target candidate card and the card surface content of the first card or the second card, and determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result. Therefore, a plurality of players can participate in the same game of the card game playing method together, and the game experience of the players is improved.
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Description

Technical Field

[0001] This application relates to the field of computer technology, and in particular, to a game control method, device, computer device, and computer-readable storage medium. Background Art

[0002] In the gameplay of memory cards, players need to flip all paired cards through memory and matching within a limited time. However, in the existing gameplay of memory cards, it does not support the competitive gameplay of memory cards for multiple players on the same stage, resulting in a poor gaming experience for players. Summary of the Invention

[0003] Embodiments of this application provide a game control method, device, computer device, and computer-readable storage medium, which can improve the gaming experience of players.

[0004] Embodiments of this application provide a game control method, including:

[0005] Controlling a first game account and a second game account to enter a game session;

[0006] Respectively determining a first card corresponding to the first game account and a second card corresponding to the second game account, where at least part of the content on the face of the first card is different from the content on the face of the second card;

[0007] Generating a target card pool including multiple candidate cards and displaying the content on the faces of the multiple candidate cards, where the multiple candidate cards include the first card and the second card, and at least part of the content on the faces of the multiple candidate cards is different;

[0008] Canceling the display of the content on the faces of the multiple candidate cards;

[0009] In response to a card selection operation triggered by the first game account or the second game account for a target candidate card, determining a matching result between the content on the face of the target candidate card and the content on the face of the first card or the second card, and determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

[0010] Correspondingly, embodiments of this application also provide a game control device, including:

[0011] A first control unit, configured to control a first game account and a second game account to enter a game session;

[0012] A first determination unit, configured to respectively determine a first card corresponding to the first game account and a second card corresponding to the second game account, wherein at least part of the card face content of the first card is different from that of the second card;

[0013] A generation unit, configured to generate a target card pool including a plurality of candidate cards and display the card face content corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include the first card and the second card, and at least part of the card face content of the plurality of candidate cards is different;

[0014] A first cancellation unit, configured to cancel the display of the card face content corresponding to the plurality of candidate cards;

[0015] A second determination unit, configured to, in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, determine a matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

[0016] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the storage and executable on the processor, wherein the processor executes the game control method provided in any embodiment of the present application.

[0017] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game control method as described above.

[0018] In the embodiment of the present application, the first game account and the second game account are controlled to enter a game session; the first card corresponding to the first game account and the second card corresponding to the second game account are respectively determined, wherein at least part of the card face content of the first card is different from that of the second card; a target card pool including a plurality of candidate cards is generated and the card face content corresponding to the plurality of candidate cards is displayed, wherein the plurality of candidate cards include the first card and the second card, and at least part of the card face content of the plurality of candidate cards is different; the display of the card face content corresponding to the plurality of candidate cards is cancelled; in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, a matching result between the card face content of the target candidate card and the card face content of the first card or the second card is determined, and whether to update the game association information corresponding to the first game account or the second game account is determined according to the matching result. In this way, multiple players can participate in the same game session of the card game play together, improving the game experience of the players. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the accompanying drawings required for the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present application. For those skilled in the art, without creative efforts, other accompanying drawings can be obtained based on these drawings.

[0020] Figure 1 It is a schematic diagram of the scenario of a game control system provided by an embodiment of the present application.

[0021] Figure 2 It is a schematic flowchart of a game control method provided by an embodiment of the present application.

[0022] Figure 3 It is a schematic diagram of the application scenario of a game control method provided by an embodiment of the present application.

[0023] Figure 4 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0024] Figure 5 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0025] Figure 6 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0026] Figure 7 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0027] Figure 8 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0028] Figure 9 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0029] Figure 10 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0030] Figure 11 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0031] Figure 12 It is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application.

[0032] Figure 13 It is a block diagram of the structure of a game control device provided by an embodiment of the present application.

[0033] Figure 14 The structural schematic diagram of the computer device provided by the embodiment of the present application. Specific implementation manners

[0034] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.

[0035] The embodiment of the present application provides a game control method, a device, a computer-readable storage medium, and a computer device. Specifically, the game control method of the embodiment of the present application can be executed by a computer device. Among them, the computer device can be a terminal or a server and other devices. The terminal can be a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), and other terminal devices. The terminal can also include a client, and the client can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers. It can also be a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Delivery Network), and big data and artificial intelligence platforms.

[0036] For example, when the game control method runs on the terminal, the terminal device stores a game application program and is used to present the virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface. For example, the game application program is downloaded and installed on the terminal device and run. The manner in which the terminal device provides the graphical user interface to the user can include various methods. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.

[0037] For example, when the game control method runs on a server, it can be a cloud game. A cloud game refers to a game mode based on cloud computing. In the operation mode of a cloud game, the running entity of the game application and the entity presenting the game screen are separated. The storage and operation of the game control method are completed on the cloud game server, while the presentation of the game screen is completed on the cloud game client. The cloud game client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud game client can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc. However, the terminal device for processing game data is the cloud game server in the cloud. When playing a game, the user operates the cloud game client to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the cloud game client through the network, and finally, the cloud game client decodes and outputs the game screen.

[0038] Please refer to Figure 1 , Figure 1 which is a schematic diagram of the scenario of a game control system provided by an embodiment of this application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to games. In addition, the terminal has one or more multi-touch sensitive screens for sensing and obtaining the input of touch or swipe operations performed by the user at multiple points on one or more touch display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network. For example, the wireless network can be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to the server, etc. For example, multiple users can be online through different terminals, connect through an appropriate network, and synchronize with each other to support multi-player games. In addition, the system may include multiple databases. The multiple databases are coupled to different servers and can continuously store information related to the game environment in the database when different users are online for multi-player games.

[0039] An embodiment of the present application provides a game control method, which can be executed by a terminal or a server. In the embodiment of the present application, the game control method executed by the terminal is taken as an example for illustration. Among them, the terminal includes a touch display screen and a processor. The touch display screen is used to present a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. When the user operates on the graphical user interface through the touch display screen, the graphical user interface can control the content on the local terminal in response to the received operation instructions, or can control the content of the peer server in response to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any one of games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, ditches, walls, etc., to limit the movement of the virtual object, for example, to limit the movement of one or more objects to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer battle mode. For example, a virtual object has various skills or abilities used by a game player to achieve goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by a game player using one of multiple preset touch operations on the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to the operation instructions generated by the user's touch operation.

[0040] It should be noted thatFigure 1 The scene schematic diagram of the game control system shown is only an example. The image processing system and the scene described in the embodiments of the present application are used to more clearly illustrate the technical solutions of the embodiments of the present application, and do not constitute a limitation on the technical solutions provided by the embodiments of the present application. Those of ordinary skill in the art can know that with the evolution of the game control system and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present application are equally applicable to similar technical problems.

[0041] Based on the above problems, the embodiments of the present application provide a first game control method, device, computer device, and computer-readable storage medium, which can improve the gaming experience of players. The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.

[0042] The embodiments of the present application provide a game control method, which can be executed by a terminal or a server. The embodiments of the present application will be described by taking the game control method executed by the server as an example.

[0043] Please refer to Figure 2 , Figure 2 , which is a schematic flowchart of a game control method provided by the embodiments of the present application. The specific process of this game control method can be as follows:

[0044] 101. Control the first game account and the second game account to enter the game session;

[0045] In the embodiments of the present application, the game session refers to the game session of the specified card-playing method provided in the target game.

[0046] Among them, the first game account and the second game account are respectively the game accounts associated with multiple players participating in the game session in the target game. For example, the first game account corresponds to the first player, and the second game account corresponds to the second player.

[0047] Among them, the specified card-playing method in the target game supports multiple game accounts to participate in the same game session together. Among them, the multiple game accounts can be two, or more than two.

[0048] In some embodiments, the specified card-playing method may include a card pairing method, that is, the players participating in the game session need to select cards from multiple cards provided in the game for pairing. If the selected card is the same as the card to be paired, the pairing is successful; if it is different, the pairing fails.

[0049] In some embodiments, the step of "controlling the first game account and the second game account to enter the game session" may include the following operations:

[0050] Receive the game participation requests for a specified card game play sent by the first game account and the second game account respectively;

[0051] Based on the game participation requests, control the first game account and the second game account to enter the same game session.

[0052] In the embodiment of the present application, after the first player starts the client of the target game, the game interface of the target game can be displayed on the graphical user interface. Then, the current player can select the specified card game play to enter the game session, thereby triggering the display of the first card interaction interface of the game session on the graphical user interface.

[0053] For example, the client of the first game account displays the first game interface corresponding to the first game account in the target game. Then, the first player can select the specified card game play on the first game interface to trigger the sending of a game participation request to the server; the client of the second game account displays the second game interface corresponding to the second game account in the target game. Then, the second player can select the specified card game play on the second game interface to trigger the sending of a game participation request to the server; then, after the server responds to the game participation request, it can control the first game account and the second game account to enter the game session of the specified card game play.

[0054] 102. Determine the first card corresponding to the first game account and the second card corresponding to the second game account respectively.

[0055] In the embodiment of the present application, for the specified card game play provided by the target game, before selecting a card for matching, the player can customize the card face content belonging to himself / herself, and use the card corresponding to the customized card face content as the card corresponding to his / her own game account.

[0056] Thus, in the process of selecting a card for pairing, the card selected by the player is matched with the card face content belonging to himself / herself. If it is the same as the customized card face content, the matching is successful; if it is different from the customized card face content, the matching fails. In this way, the player's sense of control and participation in determining the pairing result can be shaped.

[0057] Among them, the first card refers to the card to which the card face content selected by the first game account belongs; the second card refers to the card to which the card face content selected by the second game account belongs.

[0058] Among them, the card face content of the first card is at least partially different from the card face content of the second card.

[0059] In some embodiments, the card can include multiple surfaces, such as the front and the back. Among them, the card face content can refer to the content presented on the front of the card. The content presented on the front of different cards is different, and the content presented on the back of different cards can be the same.

[0060] For example, the content presented on the front side of the first card is different from the content presented on the front side of the second card, and the back side of the first card is the same as the back side of the second card.

[0061] In some embodiments, in order to facilitate players to select their own card content, the step of "respectively determining the first card corresponding to the first game account and the second card corresponding to the second game account" may include the following operations:

[0062] Display multiple preset cards;

[0063] In response to a selection operation of the target game account on a target preset card among a plurality of preset cards, a card corresponding to the target game account is determined based on the target preset card.

[0064] Among them, preset cards refer to cards provided in the specified card gameplay that can be used by players to select their own card content.

[0065] Among them, the card surface contents of multiple preset cards are not visible, and the card surface contents of multiple preset cards are at least partially different.

[0066] In some embodiments, the card content may be on the front of the card, and the card surface content of multiple preset cards is invisible, which may include: the backs of multiple preset cards are visible, and the fronts are invisible.

[0067] In some embodiments, the card surface contents of the plurality of preset cards are at least partially different, which may include: the contents on the front sides of the plurality of preset cards are all different.

[0068] Among them, displaying multiple preset cards may include: displaying multiple preset cards through a first card interaction interface.

[0069] Among them, the first card interaction interface can be used for each player participating in the game to select the card content that belongs to him.

[0070] In an embodiment of the present application, after the first game account and the second game account enter into a game match, a first card interaction interface can first be displayed on the client of the first game account and the client of the second game account, and players participating in the game can select their own card content on the first card interaction interface as the card corresponding to the game account.

[0071] In some embodiments, the plurality of preset cards displayed in the first card interaction interface may be different cards, that is, the card contents of the plurality of preset cards are all different. Thus, the card contents selected by each game account are different.

[0072] In some embodiments, the first card refers to the card with the card face content belonging to the first game account selected from among multiple preset cards displayed on the first card interaction interface of the first game account; the second card refers to the card with the card face content belonging to the second game account selected from among multiple preset cards displayed on the second card interaction interface of the second game account.

[0073] Among them, the target game account can be any one of the first game account and the second game account.

[0074] Among them, in response to the selection operation of the target game account for the target preset card among multiple preset cards, determining the card corresponding to the target game account based on the target preset card may include: when it is detected that the target game account selects the target preset card, the target preset card can be used as the card corresponding to the target game account.

[0075] For example, please refer to Figure 3 , Figure 3 which is a schematic diagram of an application scenario of a game control method provided by an embodiment of the present application. In Figure 3 the first card interaction interface shown on the upper side, multiple preset cards are displayed, and all the multiple preset cards are presented and visible on the back.

[0076] Among them, a prompt message "Click to select your own card face content" is also displayed in the first card interaction interface, and this prompt message can be used to prompt the player to select the card with the card face content belonging to himself among multiple preset cards.

[0077] When it is detected that the player selects the first preset card among multiple preset cards, the card face content of the first preset card can be triggered to be displayed. That is, the Figure 4 first card interaction interface shown on the lower side is obtained, where the first preset card is presented and visible on the front. Thus, the first preset card can be used as the card corresponding to the game account.

[0078] In some embodiments, the method further includes the following steps:

[0079] Display the card face content of the target preset card to the target game account and other game accounts except the target game account among the first game account and the second game account, and switch the target preset card to the locked state.

[0080] For example, when it is detected that the first game account selects the target preset card, the card face content of the target preset card can be displayed in the first card interaction interface corresponding to the first game account, and the card face content of the target preset card can be displayed in the first card interaction interface corresponding to the second game account, and the target preset card is switched to the locked state, indicating that the target preset card has been selected and cannot be selected again.

[0081] In some embodiments, to prevent players from spending excessive time selecting card face content, the game round can also be configured with a selection duration for preset cards. Then, the method can further include the following steps:

[0082] After the game round reaches the selection duration, the display of the preset cards is cancelled, and the steps of generating a target card pool including multiple candidate cards and displaying the card face content corresponding to the multiple candidate cards are executed.

[0083] Among them, the selection duration refers to the preset duration for a player to select the card with the card face content belonging to themselves on the first card interaction interface.

[0084] Among them, the selection duration can include various timing display methods, such as cumulative timing duration, countdown duration, etc.

[0085] For example, the selection duration can be the cumulative timing duration. The cumulative timing duration refers to the duration between the time when the first card interaction interface is displayed and the current time. Then, the preset duration can be N seconds, where N is greater than 0. When the cumulative timing duration reaches N seconds, the process of selecting the card face content ends, that is, the first card interaction interface is closed.

[0086] Again, for example, the selection duration can be the countdown duration. The countdown duration refers to the duration between the time when the first card interaction interface is displayed and the current time, with a preset card selection duration for counting down. Then, the preset duration can be 0 seconds. When the countdown duration reaches 0 seconds, the process of selecting the card face content ends, that is, the first card interaction interface is closed.

[0087] For example, please refer to Figure 4 , Figure 4 which is a schematic diagram of the application scenario of another game control method provided by the embodiments of the present application. In the Figure 4 shown first card interaction interface, a countdown duration of 10 seconds is also displayed, indicating that there are still 10 seconds left until the time for selecting the card face content.

[0088] In some embodiments, to prevent players from not making a selection operation and thus not determining their corresponding cards, the method can further include the following steps:

[0089] When the game round reaches the selection duration, if no selection operation of the target preset card among the multiple preset cards is detected for the target game account, one card is selected from the remaining selectable preset cards among the multiple preset cards as the card corresponding to the target game account.

[0090] Among them, the remaining selectable preset cards among the multiple preset cards refer to the preset cards that have not been selected by other game accounts.

[0091] For example, please refer to Figure 5 ,Figure 5 This is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application. In Figure 5 In the first card interaction interface shown on the upper side, among multiple preset cards, 3 preset cards have been selected by 3 game accounts as their corresponding cards, and these 3 preset cards are all displayed face up.

[0092] When the countdown duration reaches the preset duration of 0 seconds and no selection operation of the current player is detected, any one of the remaining 7 preset cards can be selected as the card corresponding to the game account associated with the current player.

[0093] That is, Figure 5 the first card interaction interface shown on the lower side is obtained, where the second preset card arbitrarily selected for the current game account is displayed face up to facilitate the current player to remember the content of the card surface they selected.

[0094] In some embodiments, during the process of multiple game accounts participating in a game round and selecting cards, in order to prevent multiple game accounts from selecting the same preset card as their own card, the method may further include the following steps:

[0095] If there are candidate cards selected by other game accounts among the multiple preset cards, display the card surface content of the candidate cards and the corresponding game account information.

[0096] For example, please refer to Figure 6 , Figure 6 This is a schematic diagram of the application scenario of another game control method provided by an embodiment of the present application. In Figure 6 In the first card interaction interface shown, among multiple preset cards, 2 preset cards have been selected by 2 game accounts as their corresponding cards, and these 2 preset cards are all displayed face up, and the account information of the corresponding game accounts, such as "Player A" and "Player B", is respectively displayed on these 2 preset cards, indicating that these 2 preset cards have been selected by "Player A" and "Player B" as their corresponding cards.

[0097] 103. Generate a target card pool including multiple candidate cards and display the card surface content corresponding to the multiple candidate cards.

[0098] Among them, the candidate card refers to a card provided in a specified card gameplay that can be used for a player to select and pair.

[0099] Among them, the multiple candidate cards include a first card and a second card, and the card surface content of the multiple candidate cards is at least partially different.

[0100] In some embodiments, generating a target card pool including multiple candidate cards may include: generating based on a first card selected by a first game account and a second card selected by a second game account.

[0101] In some embodiments, displaying multiple candidate cards may include: displaying multiple candidate cards through a second card interaction interface.

[0102] In some embodiments, the multiple candidate cards displayed on the second card interaction interface may be determined according to the card face content selected by each game account on the first card interaction interface.

[0103] For example, the first card interaction interface includes: cards with first card face content, cards with second card face content, cards with third card face content, cards with fourth card face content, cards with fifth card face content, etc. The game accounts participating in the game round may include: a first game account and a second game account.

[0104] Among them, the first game account selects a card with first card face content as its own card face content; the second game account selects a card with second card face content as its own card face content, then the multiple candidate cards displayed on the second card interaction interface may include: multiple cards with first card face content and multiple cards with second card face content.

[0105] Among them, the second card interaction interface can be used for players to perform card selection operations and select cards for pairing.

[0106] In some embodiments, after entering the game round, the first card interaction interface is first displayed, and each game account participating in the round can select its own card face content on the first card interaction interface as the card, and then the second card interaction interface can be displayed, and each game account participating in the round can select a card on the second card interaction interface to pair with its own card.

[0107] In some embodiments, the second card interaction interface may include multiple candidate cards and game association information of the first game account and the second game account participating in the game round.

[0108] Among them, the game association information may at least include account information of the game account, game progress in the game round, etc.

[0109] Among them, the account information may include an account identifier, such as an account name, etc.

[0110] Among them, the game progress in the game round refers to the progress of card matching success, such as the number of successfully matched cards, etc.

[0111] For example, if a total of N cards need to be successfully matched for each game account in a game session, the game progress corresponding to each game account can be determined according to the number of cards successfully matched by each game account in real time during the game session.

[0112] For example, each candidate card includes a front side and a back side, and the card face content of the candidate card can be the content on the front side of the candidate card. Please refer to Figure 7 , Figure 7 FIG. is a schematic diagram of an application scenario of another game control method provided by an embodiment of the present application. In Figure 7 In the second card interaction interface shown, a plurality of candidate cards are displayed, and all the plurality of candidate cards are displayed with the front sides facing up.

[0113] Among them, Figure 7 In the second card interaction interface shown, game association information of the game accounts participating in the game session is also displayed, including: the account name "Player A" of the first game account, game progress: 0 / 5; the account name "Player B" of the second game account, game progress: 0 / 5.

[0114] Among them, the game progress: 0 / 5 means that each game account in the game session needs to successfully match 5 cards in total, and 0 cards have been successfully matched.

[0115] In the embodiment of the present application, generating a target card pool including a plurality of candidate cards and displaying the card face content corresponding to the plurality of candidate cards can help each player participating in the game session remember the positions of the cards belonging to themselves, so as to quickly select their own cards subsequently.

[0116] 104. Cancel the display of the card face content corresponding to the plurality of candidate cards.

[0117] In the embodiment of the present application, when the duration of displaying the card face content of the plurality of candidate cards reaches a specified duration, the display of the card face content corresponding to the plurality of candidate cards can be cancelled.

[0118] Among them, the specified duration can be the time for the player to remember the positions of their own cards.

[0119] For example, each candidate card includes a front side and a back side, and the card face content of the candidate card can be the content on the front side of the candidate card. Please refer to Figure 8 , Figure 8 FIG. is a schematic diagram of an application scenario of another game control method provided by an embodiment of the present application. In Figure 7 In the second card interaction interface shown, a plurality of candidate cards are displayed, and all the plurality of candidate cards are displayed with the back sides facing up.

[0120] 105. In response to a card selection operation triggered by the first game account or the second game account for a target candidate card, a matching result between the card surface content of the target candidate card and the card surface content of the first card or the second card is determined, and whether to update the game association information corresponding to the first game account or the second game account is determined according to the matching result.

[0121] In some embodiments, a candidate card can only be selected by one game account in the same time period, and the method may further include the following steps:

[0122] In response to a card selection operation for a target candidate card, the target candidate card is controlled to enter a locked state.

[0123] Among them, the locked state indicates that the target candidate card cannot be selected.

[0124] For example, when a card selection operation of a target candidate card by a first game account is detected, the target candidate card may be controlled to be locked. At this time, the target candidate card cannot be selected by other game accounts except the first game account.

[0125] In some embodiments, when the target candidate card selected by the target game account does not match the card corresponding to the target game account, in order to facilitate other game accounts to select the target candidate card, the method may further include the following steps:

[0126] In response to the matching result corresponding to the target candidate card being negative, the locking state of the target candidate card is released.

[0127] The match result of the target candidate card is "no", which means that the target candidate card has different card content from the card corresponding to the target game account. Therefore, the lock state of the target candidate card can be unlocked, so that other game accounts can select the target candidate card.

[0128] In some embodiments, the designated card play of the target game may be designed as a time-limited racing game, that is, the game game may be configured with a preset game duration, and a target number of cards that the game account needs to successfully select within the preset game duration, then the method may further include the following steps:

[0129] Before the game reaches a preset game duration, obtaining a first number of first cards selected by the first game account and a second number of second cards selected by the second game account;

[0130] If the first amount reaches the target amount first, the first game account wins the game;

[0131] If the second amount reaches the target amount first, the second game account wins the game.

[0132] Among them, the game game can be configured with a preset game duration, that is, the end condition of the game game is set to the duration of the game game reaching the preset game duration.

[0133] The first number refers to the number of cards that are successfully selected by the first game account from multiple candidate cards and that successfully match the card surface content of the first card before the end of the game.

[0134] The second number refers to the number of cards that the second game account successfully selects from a plurality of candidate cards and that successfully match the card surface content of the second card before the end of the game match.

[0135] In an embodiment of the present application, during a game match, a winning game account in the game match is determined based on a target number of game accounts that have successfully matched the card surface content of its own card.

[0136] In some embodiments, during the game match, if the number of cards successfully selected by the first game account and the second game account reaches the target number, the first game account and the second game account also have the authority to select cards from the candidate cards;

[0137] The method may further include the following steps:

[0138] When the number of successful card selections by the target game account reaches the target number, in response to the card selection operation triggered by the target game account for the first candidate card, the first candidate card is controlled to enter a locked state.

[0139] In an embodiment of the present application, during a game match, the game account that is completed first can also interfere with other game accounts.

[0140] The target game account refers to any game account participating in the game.

[0141] For example, the target number may be 5. During the game, if the number of cards successfully selected by the first game account reaches 5, the first game account may continue to select candidate cards in the target card pool to switch the first candidate card corresponding to the card selection operation to a locked state, so that other game accounts cannot select the first candidate card at this time.

[0142] In some embodiments, the method may further include the following steps:

[0143] After the first candidate card enters the locked state for a preset time, the locked state of the first candidate card is released.

[0144] Among them, the preset duration can be the duration set in advance when the game account completes the successful card selection of the target number during the game round, and the card selection operation is performed so that the selected card cannot be selected by other game accounts.

[0145] For example, the preset duration can be 2 seconds. After the first candidate card enters the locked state for 2 seconds, the locked state of the first candidate card can be released, so that other game accounts can select the first candidate card.

[0146] In some embodiments, when the number of successful card selections of the target game account reaches the target number, the card selection operation triggered by the target game account for the first candidate card may not need to perform the matching between the first candidate card and the card corresponding to the target game account. That is, during the game round, the card selection operations of the completed game accounts are only used to interfere with others' selections and will not update their own game-related information.

[0147] In some embodiments, the method may further include the following steps:

[0148] When the number of successful card selections of the target game account reaches the target number, in response to the card selection operations of other game accounts except the target game account in the first game account and the second game account for the second candidate card, determine the matching result between the card face content of the second candidate card and the card face content of the card corresponding to the other game account, and determine whether to update the game-related information corresponding to the other game account according to the matching result.

[0149] In the embodiments of the present application, during the game round, the game accounts that complete first can also view the game completion status of other game accounts.

[0150] For example, the target number can be: 5. During the game round, when the number of successful card selections of the first game account reaches 5, the client of the first game account can continue to present the second card interaction interface, and the player of the first game account can view the card selection operations of other game accounts for the candidate cards in the target card pool through the second card interaction interface, and the situation of whether to update the game-related information of other game accounts according to the second candidate cards corresponding to the card selection operations.

[0151] In some embodiments, the method may further include the following steps:

[0152] If the matching result indicates a successful match, remove the target candidate card from the target card pool;

[0153] If the matching result indicates a failed match, put the target candidate card back into the target card pool.

[0154] Among them, successful matching means that the candidate card corresponding to the card selection operation of the game account has the same card face content as the card corresponding to the game account.

[0155] Among them, removing the target candidate card from the target card pool means removing the display of the target candidate card from multiple candidate cards.

[0156] Among them, failed matching means that the candidate card corresponding to the card selection operation of the game account has different card face content from the card corresponding to the game account.

[0157] Among them, putting the target candidate card back into the target card pool may include: displaying the target candidate card in a style where the card face content is invisible.

[0158] For example, when it is detected that the first game account performs a card selection operation on the target candidate card, if the card face content of the target candidate card matches successfully with the card face content of the first card, the target candidate card can be removed from the target card pool; if the card face content of the target candidate card fails to match with the card face content of the first card, the target candidate card can be put back into the target card pool.

[0159] For another example, when it is detected that the second game account performs a card selection operation on the target candidate card, if the card face content of the target candidate card matches successfully with the card face content of the second card, the target candidate card can be removed from the target card pool; if the card face content of the target candidate card fails to match with the card face content of the second card, the target candidate card can be put back into the target card pool.

[0160] In some embodiments, in order to improve the player's experience of successful card flipping, before the step of "removing the target candidate card from the target card pool", the method may further include the following steps:

[0161] Display the target candidate card based on a preset card special effect.

[0162] Among them, the preset card special effect is used to indicate the matching result of successful matching corresponding to the target candidate card.

[0163] Among them, the preset card special effect can be a special effect set in advance for playing after successful card matching.

[0164] Among them, the preset card special effects can include various types, such as highlighting, path animation, etc.

[0165] In some embodiments, highlighting may include high - light display, etc.; path animation means that the target candidate card moves from the current display position to the display position of the game progress of the target game account, reflecting an animation effect of counting the successfully - matched target candidate card into the game progress.

[0166] For example, after determining that the target candidate card selected by the first game account matches the first card successfully, the target candidate card can be highlighted, and then a dynamic effect of moving the target candidate card to the game progress of the first game account can be displayed. Finally, the display of the target candidate card in the second card interaction interface can be cancelled (i.e., the target candidate card is removed from the target card pool).

[0167] In some embodiments, to facilitate the player to view the card face content of the selected candidate card, the method may further include the following steps:

[0168] In response to the card selection operation triggered by the target game account for the target candidate card, only the card face content of the target candidate card is displayed to the target game account.

[0169] For example, if it is detected that the first game account triggers a card selection operation for the target candidate card, only the card face content of the target candidate card is displayed to the first game account. Or, if it is detected that the second game account triggers a card selection operation for the target candidate card, only the card face content of the target candidate card is displayed to the second game account.

[0170] For example, please refer to Figure 9 , Figure 9 which is a schematic diagram of the application scenario of another game control method provided by the embodiment of the present application. In the second card interaction interface shown on the upper side, when it is detected that the player selects the first target card from multiple candidate cards, the card face content of the first target card can be triggered to be displayed in the first card interaction interface corresponding to the current game account. Figure 9 That is, the second card interaction interface shown on the lower side is obtained, where the front of the first target card is visible.

[0171] That is, obtain Figure 9 the second card interaction interface shown on the lower side, where the front of the first target card is visible.

[0172] In some embodiments, to facilitate the game accounts to view the card face content of the target candidate cards corresponding to the card selection operations of each other, the method may further include the following steps:

[0173] In response to the card selection operation triggered by the target game account for the target candidate card, the card face content of the target candidate card is displayed to the target game account, and other game accounts except the target game account among the first game account and the second game account.

[0174] For example, if it is detected that the first game account triggers a card selection operation for the target candidate card, the card face content of the target candidate card can be displayed to the first game account and the second game account. Or, if it is detected that the second game account triggers a card selection operation for the target candidate card, the card face content of the target candidate card can be displayed to the first game account and the second game account.

[0175] By displaying the card face content of the target candidate cards for the card selection operations of all game accounts participating in the game session on the clients of these game accounts, it is convenient for one game account to see whether the card that another game account has made a mistake in selecting is its own card. If so, it can make a quick selection.

[0176] In some embodiments, the display duration of the card face content of the target candidate cards on the clients of the target game account and other game accounts is different and / or the display integrity of the card face content is different.

[0177] For example, the display duration of the card face content of the target candidate cards on the target game account can be greater than that on the clients of other game accounts; and the display integrity of the card face content of the target candidate cards on the target game account can be greater than the display integrity of the card face content of the target candidate cards on the clients of other game accounts. In this way, it is possible to avoid providing more card face content hints to other players when performing the card selection operation oneself.

[0178] In some embodiments, after displaying the card face content of the target candidate cards to the target game account and / or other game accounts in response to the card selection operation triggered by the target game account for the target candidate cards, for the convenience of subsequent card selection operations, the method may further include the following steps:

[0179] If the matching result indicates a matching failure, the display of the card face content of the target candidate cards is cancelled.

[0180] That is, if the flipped target candidate card is different from the card of the previous game account corresponding to the card selection operation, the flipped target candidate card is flipped back so as to continue the card selection operation for the target candidate card subsequently.

[0181] For example, please refer to Figure 10 , Figure 10 which is a schematic diagram of the application scenario of another game control method provided by the embodiments of the present application. Figure 10 In the second card interaction interface shown on the upper side, the first target card is the card selected by the card selection operation and is displayed face up. By matching the first target card with the card corresponding to the current game account performing the card selection operation, it is determined that the first target card does not match the card corresponding to this game account. Thus, it can be triggered to switch the display of the first target card from face up to face down.

[0182] That is, Figure 10 the second card interaction interface shown on the lower side is obtained, where the first target card is displayed face down, that is, the card face content is not visible.

[0183] In some embodiments, after presenting the card face content of the target candidate card to the target game account and / or other game accounts in response to the card selection operation triggered by the target game account for the target candidate card, for the convenience of subsequent card selection operations, the method may further include the following steps:

[0184] If the matching result indicates a successful match, the display of the target candidate card is cancelled.

[0185] For example, please refer to Figure 11 , Figure 11 which is a schematic diagram of an application scenario of another game control method provided by an embodiment of the present application. Figure 11 In the second card interaction interface shown on the upper side, the first target card is displayed face up. If the matching result corresponding to the first target card is a successful match, the game progress of the current game account in the game association information can be triggered to be updated, and the display of the first target card is cancelled.

[0186] That is, Figure 11 the second card interaction interface shown on the lower side is obtained, where the game progress of the current game account "Player A" is updated to "1 / 5", and the display of the first target card has been cancelled.

[0187] In the embodiments of the present application, during the game session, the second card interaction interfaces corresponding to each game account participating in the game session can all synchronously display the feedback of the card selection operations of all game accounts, and the feedback includes: the switching display of the display state of the candidate card corresponding to the card selection operation, the update of the game association information and / or the candidate card for turning over according to the matching result, and whether to display the preset card special effects according to the matching result.

[0188] For example, the feedback of the card selection operation of the current game account for the first target card (including: the first target card is switched to the second display state for display, and the game association information and / or the first target card are updated according to the matching result) will be synchronously displayed on the second card interaction interfaces of other game accounts. In this way, a lively game atmosphere of multiple people participating in the game can be created. At the same time, some interference is provided to interfere with the players' memory, bringing more fun and changes to the specified card gameplay.

[0189] In some embodiments, to avoid the problem of chaotic feedback display caused by the synchronous card selection operations of multiple game accounts, the method may further include the following steps:

[0190] When the time of the card selection operation triggered by the first game account for the first target candidate card is the same as the time of the card selection operation triggered by the second game account for the second target candidate card, the card face content of the first target candidate card and the second target candidate card are sequentially displayed on the client of the first game account in sequence.

[0191] Moreover, on the client of the second game account, the card face contents of the second target candidate card and the first target candidate card are displayed in sequence.

[0192] Among them, the time for the card selection operation for the first target candidate card is the same as that for the second target candidate card, which means that while the first player performs the card selection operation on the first target card, the second player performs the card selection operation on the second candidate target card.

[0193] For example, on the second card interaction interface corresponding to the current game account, first, based on the matching result between the first target card and the first card, update the game association information and / or the first target card, and then, according to the matching result between the second target candidate card and the second card, update the game association information and / or the second target candidate card.

[0194] Then, on the second card interaction interface corresponding to other game accounts, if the time for the card selection operation for the first target card is the same as that for the second target candidate card, then first, according to the matching result between the second target candidate card and the second card, update the game association information and / or the second target candidate card, and then, based on the matching result between the first target card and the first card, update the game association information and / or the first target card.

[0195] In some embodiments, the step of "determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result" may include the following operations:

[0196] If the matching result indicates that the target candidate card selected by the first game account matches the card face content of the first card, update the game association information of the first game account;

[0197] If the matching result indicates that the target candidate card selected by the second game account matches the card face content of the second card, update the game association information of the second game account.

[0198] In some embodiments, the game association information at least includes the game progress of the game account in the game session; then the step of "updating the game association information corresponding to the first game account or the second game account" may include the following operations:

[0199] Update the game progress of the first game account in the game session, or update the game progress of the second game account in the game session.

[0200] For example, the current game progress of the first game account is "0 / 5". If the target candidate card corresponding to the card selection operation of the first game account is the same as the card face content of the first card, then the game progress of the first game account can be updated to "1 / 5", indicating that the first game account has successfully matched 1 card.

[0201] For another example, if the current game progress of the second game account is "0 / 5" and the target candidate card corresponding to the card selection operation of the second game account is the same as the content on the second card, the game progress of the second game account can be updated to "1 / 5", indicating that the second game account has successfully matched 1 card.

[0202] In some embodiments, to facilitate each game player participating in the game round to view the ranking information after the game ends, the method may further include the following steps:

[0203] After the game round reaches the preset round duration, determine the game scores of each game account according to the number of corresponding cards selected by each game account and the time taken;

[0204] Based on the game scores, determine the ranking information of each game account and display it.

[0205] Among them, when the game round reaches the preset round duration, it also means that the game round ends.

[0206] Among them, the number of corresponding cards selected by each game account refers to the number of candidate cards selected by each game account through the card selection operation that is the same as the card corresponding to the game account; the time taken also refers to the time consumed by each game account to select the number of its own corresponding cards during the game process.

[0207] In some embodiments, determining the game scores of each game account according to the number of corresponding cards selected by each game account and the time taken may include: the closer the number of selected corresponding cards is to the target number, and the shorter the time taken, the higher the corresponding game score.

[0208] Among them, determining the ranking information of each game account based on the game scores may include: ranking each game account according to the high - low order of the game scores.

[0209] In some embodiments, the ranking information can be displayed by showing a game settlement page after the game round ends and displaying the ranking information on the game settlement page.

[0210] For example, please refer to Figure 12 , Figure 12 which is a schematic diagram of an application scenario of another game control method provided by an embodiment of the present application. Figure 12 In the shown game settlement page, the ranking information of each game account in the game round is displayed, including: the game ranking of player A is the 1st, the number of successful card selections: 5 cards, the game time used: 8.35 seconds, the game score: 8 points; the game ranking of player B is the 2nd, the number of successful card selections: 4 cards, the game time used: 8.35 seconds, the game score: 7 points.

[0211] An embodiment of the present application discloses a game control method, which includes: controlling a first game account and a second game account to enter a game session; respectively determining a first card corresponding to the first game account and a second card corresponding to the second game account; generating a target card pool including multiple candidate cards and displaying the card face contents corresponding to the multiple candidate cards; canceling the display of the card face contents corresponding to the multiple candidate cards; in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, determining a matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result. In this way, multiple players can participate in the same game session of a card game play, improving the player game experience.

[0212] To facilitate better implementation of the game control method provided by the embodiment of the present application, the embodiment of the present application also provides a game control device based on the above game control method. The meanings of the nouns are the same as those in the above game control method, and the specific implementation details can refer to the description in the method embodiment.

[0213] Please refer to Figure 13 , Figure 13 which is a structural block diagram of a game control device provided by an embodiment of the present application. The device includes:

[0214] A first control unit 301, configured to control a first game account and a second game account to enter a game session;

[0215] A first determination unit 302, configured to respectively determine a first card corresponding to the first game account and a second card corresponding to the second game account, wherein the card face content of the first card is at least partially different from the card face content of the second card;

[0216] A generation unit 303, configured to generate a target card pool including multiple candidate cards and display the card face contents corresponding to the multiple candidate cards, wherein the multiple candidate cards include the first card and the second card, and the card face contents of the multiple candidate cards are at least partially different;

[0217] A first cancellation unit 304, configured to cancel the display of the card face contents corresponding to the multiple candidate cards;

[0218] A second determination unit 305, configured to, in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, determine a matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

[0219] In some embodiments, the device may further include:

[0220] A first control unit, configured to control the target candidate card to enter a locked state in response to a card selection operation for the target candidate card, where the locked state indicates that the target candidate card is not selectable.

[0221] In some embodiments, the device may further include:

[0222] A first unlocking unit, configured to unlock the locked state of the target candidate card in response to a negative matching result corresponding to the target candidate card.

[0223] In some embodiments, the game session is configured with a preset session duration and a target number of cards that need to be successfully selected by a game account within the preset session duration. The device may further include:

[0224] An acquisition unit, configured to acquire a first number of first cards selected by the first game account and a second number of second cards selected by the second game account before the game session reaches the preset session duration;

[0225] A third determination unit, configured to determine that the first game account wins in the game session if the first number reaches the target number first;

[0226] A fourth determination unit, configured to determine that the second game account wins in the game session if the second number reaches the target number first.

[0227] In some embodiments, during the game session, when the number of successfully selected cards of the first game account and the second game account reaches the target number, the first game account and the second game account further have the permission to perform a card selection operation among the candidate cards;

[0228] The device may further include:

[0229] A second control unit, configured to control the first candidate card to enter a locked state in response to a card selection operation triggered by the target game account for the first candidate card when the number of successfully selected cards of the target game account reaches the target number.

[0230] In some embodiments, the device may further include:

[0231] A second unlocking unit, configured to unlock the locked state of the first candidate card after the first candidate card has been in the locked state for a preset duration.

[0232] In some embodiments, the device may further include:

[0233] A fifth determination unit, configured to, when the number of successful card selections of the target game account reaches the target number, in response to the card selection operations of other game accounts other than the target game account in the first game account and the second game account for the second candidate card, determine a matching result between the card face content of the second candidate card and the card face content of the cards corresponding to the other game accounts, and determine whether to update the game association information corresponding to the other game accounts according to the matching result.

[0234] In some embodiments, the apparatus may further include:

[0235] A sixth determination unit, configured to, after the game round reaches the preset round duration, determine the game scores of each game account according to the number of selected corresponding cards and the time used by each game account;

[0236] A first display unit, configured to determine the ranking information of each game account based on the game scores and display it.

[0237] In some embodiments, the apparatus may further include:

[0238] A removal unit, configured to, if the matching result indicates a successful match, remove the target candidate card from the target card pool;

[0239] A replacement unit, configured to, if the matching result indicates a failed match, put the target candidate card back into the target card pool.

[0240] In some embodiments, the apparatus may further include:

[0241] A display unit, configured to display the target candidate card based on a preset card special effect, and the preset card special effect is used to indicate the matching result of successful matching corresponding to the target candidate card.

[0242] In some embodiments, the apparatus may further include:

[0243] A second display unit, configured to, in response to a card selection operation triggered by a target game account for a target candidate card, display only the card face content of the target candidate card to the target game account.

[0244] In some embodiments, the apparatus may further include:

[0245] A third display unit, configured to, in response to a card selection operation triggered by a target game account for a target candidate card, display the card face content of the target candidate card to the target game account and other game accounts other than the target game account in the first game account and the second game account.

[0246] In some embodiments, the display duration of the card face content of the target candidate card is different and / or the display integrity of the card face content is different on the clients of the target game account and the other game account.

[0247] In some embodiments, the device may further include:

[0248] A display unit, configured to, when the card selection operation triggered by the first game account for the first target candidate card is at the same time as the card selection operation triggered by the second game account for the second target candidate card, display the card face content of the first target candidate card and the second target candidate card in sequence on the client of the first game account,

[0249] and display the card face content of the second target candidate card and the first target candidate card in sequence on the client of the second game account.

[0250] In some embodiments, the second determination unit 305 may include:

[0251] A first update subunit, configured to update the game association information of the first game account if the matching result indicates that the target candidate card selected by the first game account matches the card face content of the first card;

[0252] A second update subunit, configured to update the game association information of the second game account if the matching result indicates that the target candidate card selected by the second game account matches the card face content of the second card.

[0253] In some embodiments, the game association information at least includes the game progress of the game account in the game session;

[0254] The second determination unit 305 may include:

[0255] A third update subunit, configured to update the game progress of the first game account in the game session or update the game progress of the second game account in the game session.

[0256] In some embodiments, the first determination unit may include:

[0257] A third display unit, configured to display a plurality of preset cards, the card face content of the plurality of preset cards is invisible, and the card face content of the plurality of preset cards is at least partially different;

[0258] A seventh determination unit, configured to, in response to the selection operation of the target game account for the target preset card among the plurality of preset cards, determine the card corresponding to the target game account based on the target preset card.

[0259] In some embodiments, the device may further include:

[0260] A fourth display unit, configured to display the card face content of the target preset card to the target game account and other game accounts except the target game account among the first game account and the second game account, and switch the target preset card to a locked state.

[0261] In some embodiments, the game round is configured with a selection duration for the preset card; the device may further include:

[0262] A second cancellation unit, configured to cancel the display of the preset card after the game round reaches the selection duration, and perform the steps of generating a target card pool including a plurality of candidate cards and displaying the card face content corresponding to the plurality of candidate cards.

[0263] In some embodiments, the device may further include:

[0264] An eighth determination unit, configured to, when the game round reaches the selection duration, if no selection operation of the target preset card among the plurality of preset cards is detected for the target game account, select one card from the remaining selectable preset cards among the plurality of preset cards as the card corresponding to the target game account.

[0265] Embodiments of the present application disclose a game control device. The control unit 301 controls the first game account and the second game account to enter a game round; the first determination unit 302 respectively determines a first card corresponding to the first game account and a second card corresponding to the second game account, wherein at least part of the card face content of the first card is different from that of the second card; the generation unit 303 generates a target card pool including a plurality of candidate cards and displays the card face content corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include the first card and the second card, and at least part of the card face content of the plurality of candidate cards is different; the first cancellation unit 304 cancels the display of the card face content corresponding to the plurality of candidate cards; the second determination unit 305 determines the matching result between the card face content of the target candidate card and the card face content of the first card or the second card in response to a card selection operation triggered by the first game account or the second game account for the target candidate card, and determines whether to update the game association information corresponding to the first game account or the second game account according to the matching result. In this way, multiple players can participate in the same game round of the card game play together, improving the game experience of the players.

[0266] Correspondingly, embodiments of the present application further provide a computer device, and the computer device may be a terminal. As Figure 14 shownFigure 14 The figure is a schematic structural diagram of a computer device provided by an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. Among them, the processor 601 is electrically connected to the memory 602. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0267] The processor 601 is the control center of the computer device 600, connecting various parts of the entire computer device 600 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 602, and invoking data stored in the memory 602, it executes various functions of the computer device 600 and processes data, thereby monitoring the entire computer device 600.

[0268] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:

[0269] Control the first game account and the second game account to enter the game session;

[0270] Respectively determine the first card corresponding to the first game account and the second card corresponding to the second game account, where at least part of the card face content of the first card is different from the card face content of the second card;

[0271] Generate a target card pool including multiple candidate cards and display the card face content corresponding to the multiple candidate cards, where the multiple candidate cards include the first card and the second card, and at least part of the card face content of the multiple candidate cards is different;

[0272] Cancel the display of the card face content corresponding to the multiple candidate cards;

[0273] In response to the card selection operation triggered by the first game account or the second game account for the target candidate card, determine the matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

[0274] In some embodiments, the method further includes:

[0275] In response to a card selection operation for a target candidate card, the target candidate card is controlled to enter a locked state, the locked state indicating that the target candidate card is not selectable.

[0276] In some embodiments, the method further comprises:

[0277] In response to the matching result corresponding to the target candidate card being negative, the locking state of the target candidate card is released.

[0278] In some embodiments, the game match is configured with a preset match duration, and a target number of successful card selections required by the game account within the preset match duration, and the method further includes:

[0279] Before the game reaches a preset game duration, obtaining a first number of first cards selected by the first game account and a second number of second cards selected by the second game account;

[0280] If the first amount reaches the target amount first, the first game account wins the game;

[0281] If the second amount reaches the target amount first, the second game account wins the game.

[0282] In some embodiments, during the game match, if the number of cards successfully selected by the first game account and the second game account reaches the target number, the first game account and the second game account also have the authority to select cards from the candidate cards;

[0283] The method also includes:

[0284] When the number of successful card selections by the target game account reaches the target number, in response to the card selection operation triggered by the target game account for the first candidate card, the first candidate card is controlled to enter a locked state.

[0285] In some embodiments, the method further comprises:

[0286] After the first candidate card enters the locked state for a preset time, the locked state of the first candidate card is released.

[0287] In some embodiments, the method further comprises:

[0288] When the number of successful card selections by the target game account reaches the target number, in response to the card selection operations of other game accounts in the first game account and the second game account except the target game account for the second candidate card, the matching result of the card surface content of the second candidate card and the card surface content of the cards corresponding to the other game accounts is determined, and it is determined whether to update the game association information corresponding to the other game accounts based on the matching result.

[0289] In some embodiments, the method further comprises:

[0290] After the game round reaches the preset round duration, the game scores of each game account are determined according to the number of corresponding cards selected by each game account and the usage duration.

[0291] Based on the game scores, the ranking information of each game account is determined and displayed.

[0292] In some embodiments, the method further includes:

[0293] If the matching result indicates a successful match, the target candidate card is removed from the target card pool;

[0294] If the matching result indicates a failed match, the target candidate card is put back into the target card pool.

[0295] In some embodiments, before removing the target candidate card from the target card pool, the method further includes:

[0296] Based on the preset card special effects, the target candidate card is displayed, and the preset card special effects are used to indicate the matching result corresponding to the successful match of the target candidate card.

[0297] In some embodiments, the method further includes:

[0298] In response to the card selection operation triggered by the target game account for the target candidate card, only the card face content of the target candidate card is displayed to the target game account.

[0299] In some embodiments, the method further includes:

[0300] In response to the card selection operation triggered by the target game account for the target candidate card, the card face content of the target candidate card is displayed to the target game account, as well as to the other game accounts except the target game account among the first game account and the second game account.

[0301] In some embodiments, the display duration of the card face content of the target candidate card is different and / or the display integrity of the card face content is different on the clients of the target game account and other game accounts.

[0302] In some embodiments, the method further includes:

[0303] When the card selection operation triggered by the first game account for the first target candidate card is at the same time as the card selection operation triggered by the second game account for the second target candidate card, the card face content of the first target candidate card and the second target candidate card is displayed sequentially in the client of the first game account in the order of precedence,

[0304] And, the card face content of the second target candidate card and the first target candidate card is displayed sequentially in the client of the second game account in the order of precedence.

[0305] In some embodiments, determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result includes:

[0306] If the matching result indicates that the target candidate card selected by the first game account matches the card face content of the first card, update the game association information of the first game account;

[0307] If the matching result indicates that the target candidate card selected by the second game account matches the card face content of the second card, update the game association information of the second game account.

[0308] In some embodiments, the game association information at least includes the game progress of the game account in the game session;

[0309] Updating the game association information corresponding to the first game account or the second game account includes:

[0310] Updating the game progress of the first game account in the game session, or updating the game progress of the second game account in the game session.

[0311] In some embodiments, respectively determining the first card corresponding to the first game account and the second card corresponding to the second game account includes:

[0312] Display a plurality of preset cards, the card face content of the plurality of preset cards is invisible, and the card face content of the plurality of preset cards is at least partially different;

[0313] In response to the selection operation of the target game account for the target preset card among the plurality of preset cards, determine the card corresponding to the target game account based on the target preset card.

[0314] In some embodiments, the method further includes:

[0315] Display the card face content of the target preset card to the target game account and other game accounts except the target game account among the first game account and the second game account, and switch the target preset card to the locked state.

[0316] In some embodiments, the game session is configured with a selection duration for the preset card; the method further includes:

[0317] After the game session reaches the selection duration, cancel the display of the preset card, and perform the steps of generating a target card pool including a plurality of candidate cards and displaying the card face content of the plurality of candidate cards.

[0318] In some embodiments, the method further includes:

[0319] When the selection duration of the game round is reached, if no selection operation of the target preset card among multiple preset cards is detected for the target game account, one card is selected from the remaining selectable preset cards among the multiple preset cards as the card corresponding to the target game account.

[0320] In the embodiments of the present application, the first game account and the second game account are controlled to enter the game round; the first card corresponding to the first game account and the second card corresponding to the second game account are respectively determined, wherein at least part of the card face content of the first card is different from that of the second card; a target card pool including multiple candidate cards is generated and the card face contents corresponding to the multiple candidate cards are displayed, wherein the multiple candidate cards include the first card and the second card, and at least part of the card face contents of the multiple candidate cards are different; the display of the card face contents corresponding to the multiple candidate cards is cancelled; in response to the card selection operation triggered by the first game account or the second game account for the target candidate card, the matching result between the card face content of the target candidate card and the card face content of the first card or the second card is determined, and whether to update the game association information corresponding to the first game account or the second game account is determined according to the matching result. In this way, multiple players can participate in the same game round of the card game play together, improving the player game experience.

[0321] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated here.

[0322] Optionally, as Figure 14 shown, the computer device 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. Those skilled in the art can understand that Figure 14 the computer device structure shown in

[0323] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using any suitable object or accessory such as a finger or a stylus on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event. Subsequently, the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement the input function.

[0324] The radio frequency circuit 604 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices through wireless communication, and transmit and receive signals with the network device or other computer devices.

[0325] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, and the speaker converts it into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and then converted into audio data. After the audio data is output to the processor 601 for processing, it is transmitted through the radio frequency circuit 604 to, for example, another computer device, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earphone jack to provide communication between a peripheral earphone and the computer device.

[0326] The input unit 606 can be used to receive input digital, character information or user characteristic information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.

[0327] The power supply 607 is used to supply power to each component of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 607 can also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.

[0328] Although Figure 14 not shown in the figure, the computer device 600 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.

[0329] In the above embodiments, the descriptions of the respective embodiments have their own emphases. For parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.

[0330] As can be seen from the above, the computer device provided in this embodiment can control the first game account and the second game account to enter a game session; respectively determine the first card corresponding to the first game account and the second card corresponding to the second game account, wherein at least part of the card face content of the first card is different from that of the second card; generate a target card pool including a plurality of candidate cards and display the card face contents corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include the first card and the second card, and at least part of the card face contents of the plurality of candidate cards are different; cancel the display of the card face contents corresponding to the plurality of candidate cards; in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, determine the matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

[0331] Those of ordinary skill in the art can understand that all or part of the steps in the above various methods can be completed by instructions, or by controlling related hardware through instructions. The instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0332] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any game control method provided in the embodiment of the present application. For example, the computer program can execute the following steps:

[0333] Controlling the first game account and the second game account to enter the game game;

[0334] Determine respectively a first card corresponding to the first game account and a second card corresponding to the second game account, wherein the card surface content of the first card is at least partially different from the card surface content of the second card;

[0335] Generate a target card pool including a plurality of candidate cards and display card surface contents corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include a first card and a second card, and the card surface contents of the plurality of candidate cards are at least partially different;

[0336] Cancel the display of card contents corresponding to multiple candidate cards;

[0337] In response to a card selection operation triggered by the first game account or the second game account for a target candidate card, a matching result between the card surface content of the target candidate card and the card surface content of the first card or the second card is determined, and based on the matching result, it is determined whether to update the game association information corresponding to the first game account or the second game account.

[0338] In some embodiments, the method further comprises:

[0339] In response to a card selection operation for a target candidate card, the target candidate card is controlled to enter a locked state, the locked state indicating that the target candidate card is not selectable.

[0340] In some embodiments, the method further comprises:

[0341] In response to the matching result corresponding to the target candidate card being negative, the locking state of the target candidate card is released.

[0342] In some embodiments, the game match is configured with a preset match duration, and a target number of successful card selections required by the game account within the preset match duration, and the method further includes:

[0343] Before the game reaches a preset game duration, obtaining a first number of first cards selected by the first game account and a second number of second cards selected by the second game account;

[0344] If the first amount reaches the target amount first, the first game account wins the game;

[0345] If the second amount reaches the target amount first, the second game account wins the game.

[0346] In some embodiments, during the game match, if the number of cards successfully selected by the first game account and the second game account reaches the target number, the first game account and the second game account also have the authority to select cards from the candidate cards;

[0347] The method also includes:

[0348] When the number of successful card selections by the target game account reaches the target number, in response to the card selection operation triggered by the target game account for the first candidate card, the first candidate card is controlled to enter a locked state.

[0349] In some embodiments, the method further comprises:

[0350] After the first candidate card enters the locked state for a preset time, the locked state of the first candidate card is released.

[0351] In some embodiments, the method further comprises:

[0352] When the number of successful card selections by the target game account reaches the target number, in response to the card selection operations of other game accounts in the first game account and the second game account except the target game account for the second candidate card, the matching result of the card surface content of the second candidate card and the card surface content of the cards corresponding to the other game accounts is determined, and it is determined whether to update the game association information corresponding to the other game accounts based on the matching result.

[0353] In some embodiments, the method further comprises:

[0354] After the game reaches the preset game duration, the game score of each game account is determined based on the number of corresponding cards and the duration selected by each game account;

[0355] The ranking information of each game account is determined and displayed based on the game score.

[0356] In some embodiments, the method further comprises:

[0357] If the matching result indicates a successful match, the target candidate card is removed from the target card pool;

[0358] If the matching result indicates that the matching fails, the target candidate card is put back into the target card pool.

[0359] In some embodiments, before removing the target candidate card from the target card pool, the method further includes:

[0360] The target candidate card is displayed based on a preset card special effect, and the preset card special effect is used to indicate the matching result of the target candidate card corresponding to the successful match.

[0361] In some embodiments, the method further includes:

[0362] In response to the card selection operation triggered by the target game account for the target candidate card, only display the card face content of the target candidate card to the target game account.

[0363] In some embodiments, the method further includes:

[0364] In response to the card selection operation triggered by the target game account for the target candidate card, display the card face content of the target candidate card to the target game account and other game accounts in the first game account and the second game account except the target game account.

[0365] In some embodiments, the display duration of the card face content of the target candidate card is different and / or the display integrity of the card face content is different on the clients of the target game account and other game accounts.

[0366] In some embodiments, the method further includes:

[0367] When the card selection operation triggered by the first game account for the first target candidate card is at the same time as the card selection operation triggered by the second game account for the second target candidate card, display the card face content of the first target candidate card and the second target candidate card in sequence on the client of the first game account,

[0368] and display the card face content of the second target candidate card and the first target candidate card in sequence on the client of the second game account.

[0369] In some embodiments, determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result includes:

[0370] If the matching result indicates that the target candidate card selected by the first game account matches the card face content of the first card, update the game association information of the first game account;

[0371] If the matching result indicates that the target candidate card selected by the second game account matches the card face content of the second card, update the game association information of the second game account.

[0372] In some embodiments, the game association information at least includes the game progress of the game account in the game session;

[0373] Updating the game association information corresponding to the first game account or the second game account includes:

[0374] Update the game progress of the first game account in the game session, or update the game progress of the second game account in the game session.

[0375] In some embodiments, determining the first card corresponding to the first game account and the second card corresponding to the second game account respectively includes:

[0376] Display a plurality of preset cards, the card face content of the plurality of preset cards is invisible, and the card face content of the plurality of preset cards is at least partially different;

[0377] In response to a selection operation of a target game account on a target preset card among the plurality of preset cards, determine the card corresponding to the target game account based on the target preset card.

[0378] In some embodiments, the method further includes:

[0379] Display the card face content of the target preset card to the target game account and other game accounts except the target game account among the first game account and the second game account, and switch the target preset card to a locked state.

[0380] In some embodiments, the game round is configured with a selection duration for the preset card; the method further includes:

[0381] After the game round reaches the selection duration, cancel the display of the preset card, and perform the steps of generating a target card pool including a plurality of candidate cards and displaying the card face content corresponding to the plurality of candidate cards.

[0382] In some embodiments, the method further includes:

[0383] When the game round reaches the selection duration, if no selection operation of the target game account on the target preset card among the plurality of preset cards is detected, select a card from the remaining selectable preset cards among the plurality of preset cards as the card corresponding to the target game account.

[0384] In the embodiments of the present application, the first game account and the second game account are controlled to enter the game round; the first card corresponding to the first game account and the second card corresponding to the second game account are determined respectively, wherein the card face content of the first card is at least partially different from the card face content of the second card; a target card pool including a plurality of candidate cards is generated and the card face content corresponding to the plurality of candidate cards is displayed, wherein the plurality of candidate cards include the first card and the second card, and the card face content of the plurality of candidate cards is at least partially different; the display of the card face content corresponding to the plurality of candidate cards is cancelled; in response to a card selection operation triggered by the first game account or the second game account on the target candidate card, determine the matching result between the card face content of the target candidate card and the card face content of the first card or the second card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result. In this way, multiple players can participate in the same game round of the card game play together, improving the game experience of the players.

[0385] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated herein.

[0386] Among them, the computer-readable storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.

[0387] Since the computer program stored in the computer-readable storage medium can execute the steps in any of the game control methods provided in the embodiments of the present application, the beneficial effects achievable by any of the game control methods provided in the embodiments of the present application can be realized. For details, refer to the previous embodiments and will not be elaborated herein.

[0388] The above has introduced in detail a game control method, device, computer-readable storage medium, and computer device provided in the embodiments of the present application. Specific examples are used herein to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only for helping to understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.

Claims

1. A game control method, characterized in that: The method comprises: Controlling the first game account and the second game account to enter the game match; Determine respectively a first card corresponding to the first game account and a second card corresponding to the second game account, wherein the card surface content of the first card is at least partially different from the card surface content of the second card; Generate a target card pool including a plurality of candidate cards and display card surface contents corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include the first card and the second card, and the card surface contents of the plurality of candidate cards are at least partially different; Canceling the display of card surface contents corresponding to the plurality of candidate cards; In response to a card selection operation triggered by the first game account or the second game account for a target candidate card, a matching result between the card surface content of the target candidate card and the card surface content of the first card or the second card is determined, and based on the matching result, it is determined whether to update the game association information corresponding to the first game account or the second game account.

2. The method according to claim 1, characterized in that The method further comprises: In response to a card selection operation for the target candidate card, the target candidate card is controlled to enter a locked state, the locked state indicating that the target candidate card is not selectable.

3. The method according to claim 2, characterized in that The method further comprises: In response to a matching result corresponding to the target candidate card being negative, the locking state of the target candidate card is released.

4. The method according to claim 1, characterized in that: The game match is configured with a preset match duration, and a target number of cards that the game account needs to successfully select within the preset match duration. The method further includes: Before the game game reaches the preset game time, obtaining a first number of first cards selected by the first game account and a second number of second cards selected by the second game account; If the first amount reaches the target amount first, the first game account wins the game; If the second amount reaches the target amount first, the second game account wins the game.

5. The method according to claim 4, characterized in that During the game match, when the number of cards successfully selected by the first game account and the second game account reaches the target number, the first game account and the second game account also have the authority to perform card selection operations among the candidate cards; The method further comprises: When the number of successful card selections by the target game account reaches the target number, in response to the card selection operation triggered by the target game account for the first candidate card, the first candidate card is controlled to enter a locked state.

6. The method according to claim 5, characterized in that The method further comprises: After the first candidate card enters the locked state for a preset time period, the locked state of the first candidate card is released.

7. The method according to claim 4, characterized in that The method further comprises: When the number of successful card selections by the target game account reaches the target number, in response to card selection operations on a second candidate card by other game accounts in the first game account and the second game account except the target game account, a matching result between the card surface content of the second candidate card and the card surface content of the card corresponding to the other game account is determined, and based on the matching result, it is determined whether to update the game association information corresponding to the other game account.

8. The method according to claim 4, characterized in that The method further comprises: After the game reaches the preset game duration, the number of corresponding cards and the duration are selected according to each game account to determine the game score of each game account; The ranking information of each game account is determined and displayed based on the game score.

9. The method according to claim 1, characterized in that: The method further comprises: If the matching result indicates a successful match, removing the target candidate card from the target card pool; If the matching result indicates a matching failure, the target candidate card is put back into the target card pool.

10. The method according to claim 9, characterized in that Before removing the target candidate card from the target card pool, the method further includes: The target candidate card is displayed based on a preset card special effect, and the preset card special effect is used to indicate a matching result of a successful match corresponding to the target candidate card.

11. The method according to claim 1, characterized in that: The method further comprises: In response to a card selection operation triggered by a target game account for a target candidate card, only the card surface content of the target candidate card is displayed to the target game account.

12. The method according to claim 1, characterized in that The method further comprises: In response to a card selection operation triggered by a target game account for a target candidate card, the card content of the target candidate card is displayed to the target game account and other game accounts of the first game account and the second game account except the target game account.

13. The method according to claim 12, characterized in that The display duration of the card surface content of the target candidate card on the client of the target game account and the other game accounts is different and / or the display completeness of the card surface content is different.

14. The method according to claim 12, characterized in that The method further comprises: When the first game account triggers a card selection operation for a first target candidate card at the same time as the second game account triggers a card selection operation for a second target candidate card, the first game account's client displays the card contents of the first target candidate card and the second target candidate card in the order in which they were selected. And, the card surface contents of the second target candidate card and the first target candidate card are displayed in sequence on the client of the second game account.

15. The method according to claim 1, characterized in that The determining whether to update the game association information corresponding to the first game account or the second game account according to the matching result includes: If the matching result indicates that the target candidate card selected by the first game account successfully matches the card surface content of the first card, updating the game association information of the first game account; If the matching result indicates that the target candidate card selected by the second game account successfully matches the card surface content of the second card, the game association information of the second game account is updated.

16. The method according to claim 1, characterized in that The game-related information at least includes the game progress of the game account in the game match; The updating of the game-related information corresponding to the first game account or the second game account includes: The game progress of the first game account in the game match is updated, or the game progress of the second game account in the game match is updated.

17. The method according to claim 1, characterized in that The determining the first card corresponding to the first game account and the second card corresponding to the second game account respectively includes: Displaying a plurality of preset cards, wherein the card contents of the plurality of preset cards are not visible, and the card contents of the plurality of preset cards are at least partially different; In response to a selection operation of a target game account on a target preset card among the plurality of preset cards, a card corresponding to the target game account is determined based on the target preset card.

18. The method according to claim 17, characterized in that The method further comprises: The card content of the target preset card is displayed to the target game account, and other game accounts of the first game account and the second game account except the target game account, and the target preset card is switched to a locked state.

19. The method according to claim 17, characterized in that The game match is configured with a selection duration for a preset card; the method further comprises: After the game reaches the selected time length, the preset card is canceled from being displayed, and a step of generating a target card pool including a plurality of candidate cards and displaying card surface contents corresponding to the plurality of candidate cards is performed.

20. The method according to claim 17, characterized in that The method further comprises: When the game game reaches the selection time, if no selection operation of the target game account on the target preset card among the multiple preset cards is detected, a card is selected from the remaining optional preset cards among the multiple preset cards as the card corresponding to the target game account.

21. A game control device, characterized in that: The device comprises: A first control unit, used to control the first game account and the second game account to enter a game match; A first determining unit is used to respectively determine a first card corresponding to the first game account and a second card corresponding to the second game account, wherein the card surface content of the first card is at least partially different from the card surface content of the second card; A generating unit, configured to generate a target card pool including a plurality of candidate cards and display card surface contents corresponding to the plurality of candidate cards, wherein the plurality of candidate cards include the first card and the second card, and the card surface contents of the plurality of candidate cards are at least partially different; A first canceling unit, used to cancel displaying card surface contents corresponding to the plurality of candidate cards; The second determination unit is used to determine a matching result between the card surface content of the target candidate card and the card surface content of the first card or the second card in response to a card selection operation triggered by the first game account or the second game account for a target candidate card, and determine whether to update the game association information corresponding to the first game account or the second game account according to the matching result.

22. A computer device, characterized in that: The invention comprises a memory, a processor and a computer program stored in the memory and running on the processor, wherein when the processor executes the program, the game control method according to any one of claims 1 to 20 is implemented.

23. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game control method according to any one of claims 1 to 20.