Method and device for switching game interaction modes

By monitoring level events in simulated construction games, the seamless switching of the game interactive mode from the main city construction mode to the tower defense mode is solved, and the game's integrity and immersion is enhanced.

CN120132331AInactive Publication Date: 2025-06-13SHANGHAI LINGWU TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202510450596.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-10
Publication Date
2025-06-13
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

When the existing simulation and construction games introduced tower defense gameplay, there is a sense of separation in the experience of gamers, which weakens the overall immersion and coherence of the game.

Method used

By monitoring level events in the game, without switching the game interface, switch the game interaction mode from the main city construction mode to the tower defense mode, so that the game elements in the game interface participate in the game interaction in the tower defense mode.

Benefits of technology

It realizes seamless switching of the game interactive mode, improves the integrity of the game and the immersion of gamers, and allows game elements to continue to participate in the game in the new interactive mode.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a method for switching game interaction modes. The method comprises the following steps: monitoring a level event in a game; when the level event occurs, the game interaction mode is switched from the first game interaction mode to the second game interaction mode, and when the game interaction mode is switched, the game interface is kept unchanged; and after the game interaction mode is switched, at least one game element in the game interface participates in the game interaction playing method in the second game interaction mode. According to the method, seamless switching of the game interaction mode can be realized under the condition that the current game interface is not switched, and the game elements in the current game interface are ensured to participate in interaction in the new game interaction mode, so that the integrity of a game and the immersion of a game player are remarkably improved. The invention further provides a device for switching the game interaction mode.
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Description

Technical Field

[0001] The present invention relates to the technical field of games, and particularly to a method and device for switching game interaction modes. Background Art

[0002] With the continuous development of intelligent terminal technology, various types of games have been widely applied to various intelligent terminal devices. Among them, simulation construction games, as an important type of game, have not only been realized on traditional computer platforms but also successfully transplanted to mobile terminal devices such as mobile phones and tablets. To enrich the gameplay and enhance the interactivity with game players, developers usually introduce tower defense gameplay into simulation construction games.

[0003] However, the existing tower defense gameplay is usually presented in the form of a copy in simulation construction games. Specifically, during the game process, game players need to switch from the main interface of the simulation construction game to the copy of the tower defense gameplay to carry out the corresponding tower defense game. This switching method leads to a sense of fragmentation in the game player experience. For example, the tower defense gameplay is perceived as an additional content independent of the simulation construction game, thus weakening the overall immersion and coherence of the game. This design not only reduces the game experience of game players but also affects the organic integration between simulation construction games and tower defense gameplay. Therefore, there is an urgent need for a technical solution that can integrate tower defense gameplay with simulation construction games to enhance the integrity of the game and the immersion of game players. Summary of the Invention

[0004] The purpose of the present invention is to provide a method and device for switching game interaction modes to improve the integrity of the game and the immersion of game players.

[0005] According to one aspect of the present invention, a method for switching game interaction modes is provided, and the method may include:

[0006] Monitoring the level events in the game;

[0007] When a level event occurs, switching the game interaction mode from the first game interaction mode to the second game interaction mode, wherein when switching the game interaction mode, the game interface remains unchanged; and

[0008] After switching the game interaction mode, at least one game element in the game interface participates in the game interaction gameplay in the second game interaction mode.

[0009] According to this solution, the exemplary method provided by the present invention can avoid using the form of a copy when switching the game interaction mode. Without switching the current game interface, it can achieve seamless switching of the game interaction mode and ensure that the game elements in the current game interface participate in the interaction in the new game interaction mode, thereby significantly enhancing the integrity of the game and the immersion of game players.

[0010] In one embodiment, the game interface can be the main city interface, and at least part of the main city of the game player is displayed in the main city interface.

[0011] In one embodiment, the first game interaction mode can be the main city construction mode, and the second game interaction mode can be the tower defense mode.

[0012] According to the above solution, in the exemplary method provided by the present invention, when the game needs to enter the tower defense gameplay, there is no need to switch the game interface from the main city interface to the copy interface of the tower defense gameplay. Instead, it can directly interact with the tower defense game in the current main city interface. At the same time, the game elements in the current main city interface can also participate in the tower defense gameplay. In this way, the exemplary method provided by the present invention can switch from the main city construction mode to the tower defense mode while keeping the current game interface unchanged, achieve seamless switching of the game interaction mode, and enable the game elements in the main city construction mode to also participate in the game interaction in the tower defense mode, thereby significantly enhancing the integrity of the game and the immersion of game players.

[0013] In one embodiment, the game elements can include at least one of attack / defense buildings, non-attack / defense buildings, or non-building combat units.

[0014] In one embodiment, the non-building combat unit can include the game player's game protagonist, and the method can further include:

[0015] After the game interaction mode is switched from the main city construction mode to the tower defense mode, monitor the movement of the virtual control component in the game interface;

[0016] In response to the movement of the virtual control component, control the game protagonist to move in the tower defense mode.

[0017] In one embodiment, the method can further include:

[0018] After the game interaction mode is switched from the main city construction mode to the tower defense mode, the non-building combat unit starts from the non-attack / defense building and participates in the game battle in the tower defense mode.

[0019] In one embodiment, the method can further include:

[0020] The combat units of the enemy players start from at least one stronghold outside the main city.

[0021] According to the above solution, in the exemplary method provided by the present invention, when the interaction mode of the game is switched to the tower defense mode, game elements such as buildings and movable combat units in the main city interface of the game player can directly participate in the game interaction of the tower defense mode under this main city interface according to their own characteristics, and conduct tower defense battles with the enemy players. At the same time, the game player can control the movement of the game protagonist through the virtual control components in the game interface, so as to participate in the tower defense battle. The switching method provided by the present invention can achieve seamless switching of the game interaction mode, and enable various game elements in the main city interface to participate in the game interaction in the tower defense mode, thereby significantly enhancing the integrity of the game and the immersion of the game player.

[0022] In one implementation, the occurrence of the level event can be actively selected by the game player or automatically triggered by the game.

[0023] In one implementation, the level event can include at least one of a story level, an event level, a regular level, or an endless challenge level.

[0024] In the above solution, the exemplary method provided by the present invention can automatically switch the game interaction mode from the main city construction mode to the tower defense mode by triggering a story level or an event level. This switching method establishes a connection between the game interaction mode and the story or event occurring in the game. In addition, through the regular level or the endless challenge level, the game player can decide whether to switch the game interaction mode to the tower defense mode according to their own needs. The setting of the above levels can further improve the interactivity of the game, thereby providing a better game experience for the game player.

[0025] According to another aspect of the present invention, there is provided a device for switching the game interaction mode, and the device may include:

[0026] A monitoring module for monitoring the occurrence of level events during the game process;

[0027] A switching module for responding to the occurrence of the level event and switching the game interaction mode from the first game interaction mode to the second game interaction mode, wherein when switching the game interaction mode, the game interface remains unchanged;

[0028] A control module for controlling at least one game element in the game interface to participate in the game interaction gameplay in the second game interaction mode after switching the game interaction mode. BRIEF DESCRIPTION OF THE DRAWINGS

[0029] To better understand the above and other objects, features, advantages and functions of the present invention, reference may be made to the preferred embodiments shown in the accompanying drawings. The same reference numerals in the drawings refer to the same components. Those skilled in the art should understand that the drawings are intended to schematically illustrate the preferred embodiments of the present invention and have no restrictive effect on the scope of the present invention. The components in the drawings are not drawn to scale.

[0030] Figure 1 The flowchart of a method for switching game interaction modes according to an embodiment of the present invention is shown.

[0031] Figure 2 The flowchart of a method for switching game interaction modes according to another embodiment of the present invention is shown.

[0032] Figure 3 The flowchart of a method for switching game interaction modes according to yet another embodiment of the present invention is shown.

[0033] Figure 4 The flowchart of a method for switching game interaction modes according to yet another embodiment of the present invention is shown.

[0034] Figure 5 The flowchart of a method for switching game interaction modes according to yet another embodiment of the present invention is shown.

[0035] Figure 6 The schematic diagram of a device for switching game interaction modes according to an embodiment of the present invention is shown. Detailed Embodiments

[0036] Now referring to the accompanying drawings, the detailed embodiments of the present invention will be described in detail. What is described here is only the preferred embodiments of the present invention. Those skilled in the art can think of other ways to implement the present invention based on the preferred embodiments, and such other ways also fall within the scope of the present invention.

[0037] It should be noted that the term "or" used herein can represent any combination of the listed items in its context. For example, "A or B" can represent only A, only B, or both A and B. Similarly, "A or B or C..." can also be interpreted according to the above rules.

[0038] As Figure 1 shown, in the embodiments of the present invention, the method for switching game interaction modes may include:

[0039] Monitoring the level events in the game;

[0040] When a level event occurs, switch the game interaction mode from the first game interaction mode to the second game interaction mode. When switching the game interaction mode, the game interface remains unchanged; and

[0041] After switching the game interaction mode, at least one game element in the game interface participates in the game interaction gameplay in the second game interaction mode.

[0042] In the prior art, switching between two different game interaction modes often requires changing or switching the game interface currently displayed in the game. For example, developers usually use the dungeon form to switch the first game interaction mode in the current game interface to the second game interaction mode in another new game interface. This switching method causes an obvious sense of disconnection in the game experience of game players, thus weakening the overall immersion and coherence of the game.

[0043] The exemplary method provided by the present invention can avoid using the dungeon form when switching the game interaction mode, achieve seamless switching of the game interaction mode without switching the current game interface, and ensure that the game elements in the current interface participate in the interaction in the new game interaction mode, thereby significantly enhancing the integrity of the game and the immersion of game players.

[0044] Reference Figure 2 , in one implementation, the game interface in this method can be the main city interface of the game player. The main city of the game player can be fully or at least partially displayed in the main city interface. Various buildings that the game player has built or is building can be displayed in the main city. These buildings can include at least one of attack / defense buildings or non-attack / defense buildings.

[0045] The first game interaction mode can be a simulation construction mode, for example, a main city construction mode. In the main city construction mode, the game player can create new buildings in the main city he owns or belongs to, or perform operations such as upgrading, changing, or demolishing existing buildings.

[0046] It should be noted that the term "in the main city" used in this article can not only refer to a certain city in the game and its internal scope, but also include some areas outside the city.

[0047] Furthermore, the second game interaction mode can be a battle mode, for example, a tower defense mode. In the tower defense mode, the battle units of the game player fight against the battle units of the enemy player. The battle units can include at least one of attack / defense buildings or non-building battle units.

[0048] In the prior art, developers usually introduce tower defense gameplay in simulation construction games, but this gameplay is usually presented in the form of independent copies. For example, when the game interface is the main city interface of the game player, the game player cannot directly play the tower defense game in the main city interface. If the game player wants to enter the tower defense gameplay, they need to manually click on a specific position on the game interface, or the game automatically triggers preset conditions or events to switch the game interface from the main city interface to the copy interface of the tower defense gameplay. Subsequently, the game player can carry out corresponding game interactions in the tower defense copy. However, this way of entering the tower defense gameplay through the copy form will cause an obvious sense of fragmentation in the game experience of the game player. For example, it makes the game player feel that the tower defense gameplay is a new game independent of the simulation construction game, thus weakening the overall immersion and coherence of the game.

[0049] Based on this, in the embodiments provided by the present invention, when the game needs to enter the tower defense gameplay, there is no need to switch the game interface from the main city interface to the copy interface of the tower defense gameplay, but it is possible to directly carry out the interaction of the tower defense game in the current main city interface. At the same time, the game elements in the current main city interface can also participate in the tower defense gameplay. In this way, the exemplary method provided by the present invention can switch from the main city construction mode to the tower defense mode while keeping the current game interface unchanged, realize the seamless switch of the game interaction mode, and enable the game elements in the main city construction mode to also participate in the game interaction in the tower defense mode, thereby significantly improving the integrity of the game and the immersion of the game player.

[0050] It should be understood that the above-mentioned simulation construction mode (for example, the main city construction mode) and combat mode (for example, the tower defense mode) are both exemplary and not restrictive. In other words, in the exemplary method provided by the present invention, the game interaction mode can be any mode suitable for the game player to participate in and interact.

[0051] In the exemplary method of the present invention, the attack / defense type buildings can be attack towers, defense towers, slowdown towers, sniper towers, magic towers, anti-aircraft towers, buff / debuff towers, control towers or other buildings with attack / defense functions, etc. The non-building combat units can be mobile combat units, such as the game protagonist, hero, soldier, equipment, tool or other combat units that can move relative to the stationary buildings in the game, etc.

[0052] In addition, the game elements participating in the tower defense gameplay can include at least one of the above-mentioned attack / defense type buildings, non-attack / defense type buildings or non-building combat units.

[0053] Therefore, in this method, after the game interaction mode switches from the main city construction mode to the tower defense mode, various combat units of the game player can engage in battles with the combat units of the enemy player. Non-attack / defense buildings in the game player's main city can also participate in the above-mentioned battles.

[0054] The combat units can include the combat units owned by the game player himself. Further, the combat units can also include the combat units provided by other game players. For example, the combat units borrowed by the game player who is the owner of the main city from other game players.

[0055] Reference Figure 3 , in the tower defense gameplay, the attack / defense buildings in the game player's main city can directly participate in the tower defense battles at their respective positions. For example, the attack towers in the main city can fire bows and arrows or cannonballs at the combat units of the enemy player at their locations. The movable combat units of the game player can start from at least one non-attack / defense building in the main city, such as starting from the recruitment office in the main city, and move towards the combat units of the enemy player.

[0056] In one implementation, when the combat units of the enemy player enter the attack range of the movable combat units of the game player, the movable combat units of the game player will launch an attack on the combat units of the enemy player. Alternatively, the movable combat units of the game player can also move to other positions or stay at specific positions in or outside the main city based on the control of the game player or AI, other than the combat units of the enemy player. The combat units of the enemy player can perform operations such as moving or attacking based on the control of AI.

[0057] In addition, reference Figure 4 , when the movable combat units of the game player include the game protagonist, the method can further include:

[0058] After the game interaction mode switches from the main city construction mode to the tower defense mode, monitor the movement of the virtual control component in the game interface;

[0059] In response to the movement of the virtual control component, control the game protagonist to move in the tower defense mode.

[0060] The above virtual control component can be a virtual joystick fixed in a certain area or position of the game interface. Alternatively, the position of the virtual joystick can also be variable. For example, the position of the virtual joystick display is changed according to the touch operation of the game player in the game interface. In addition, other suitable virtual control components can also be adopted in this method.

[0061] In the game interaction method provided by the present invention, game players can control the movement of the game protagonist through virtual control components in the game interface, thereby participating in tower defense battles. Therefore, this method can enhance the immersion and experience of game players.

[0062] Return to Figure 3 , in the tower defense gameplay, the combat units of the enemy players can start from one or more strongholds outside the main city of the game player and move towards the main city, buildings or combat units of the game player.

[0063] After the interaction mode of the game is switched to the tower defense mode, game elements such as buildings and movable combat units in the main city interface of the game player can directly participate in the game interaction of the tower defense mode under this main city interface according to their own characteristics and conduct tower defense battles with the enemy players. This switching method provided by the present invention can achieve seamless switching of the game interaction mode and enable various game elements in the main city interface to participate in the interaction in the tower defense mode, thereby significantly enhancing the integrity of the game and the immersion of game players.

[0064] It should be noted that the terms "game player" and "enemy player" used herein are intended to distinguish the two parties interacting in the game, but do not intend to limit either the game player or the enemy player to the party currently playing the game. In other words, the game player described herein can be the party currently playing the game. In this case, the enemy player refers to the other party hostile to or engaging in combat with this player party in the combat mode. Vice versa.

[0065] For example, the enemy player can be the party currently playing the game. In this case, the method provided by the embodiments of the present invention for switching the game interaction mode can switch the game interaction mode to the tower defense mode on the main city interface of other game players, and keep the main city interface of other game players unchanged when switching the game interaction mode. After switching to the tower defense mode, the combat units of other game players engage in combat with the combat units of the party currently playing the game. At this time, the combat units of the party currently playing the game can perform operations such as movement or attack under the control of this player party or the control of AI. And the combat units of other game players can automatically perform operations such as movement or attack based on AI control.

[0066] The level events in the exemplary method of the present invention can be actively selected and triggered by game players, or automatically triggered based on preset conditions in the game. Therefore, as Figure 5 shown, this method can also include:

[0067] Monitoring whether the game player actively selects to switch to the tower defense mode or whether the game meets the preset conditions for automatically switching to the tower defense mode;

[0068] When a game player actively selects to switch to the tower defense mode or the game meets the preset conditions for automatically switching to the tower defense mode, the game interaction mode is switched from the main city construction mode to the tower defense mode. Among them, when switching the game interaction mode, the game interface remains unchanged; and

[0069] After switching the game interaction mode, at least one game element in the game interface participates in the tower defense battle in the tower defense mode.

[0070] In this method, the level events can include story levels, event levels, regular levels, endless challenge levels or any other levels suitable for implantation into the game.

[0071] As an example, as the game plot progresses, when the game plot develops to a preset stage or time point, the game can switch the game interaction mode from the main city construction mode to the tower defense mode by automatically triggering a story level.

[0072] In addition to automatically triggering story levels, the game can also switch the game interaction mode based on event levels. For example, when a specific event occurs in the main city construction mode, the game can switch the game interaction mode from the main city construction mode to the tower defense mode based on the occurrence of this specific event. Alternatively, when a specific event occurs, the game player can also actively choose whether to switch the game interaction mode to the tower defense mode.

[0073] When the level events include regular levels or endless challenge levels, these two types of level events can be actively selected and triggered by the game player. Among them, in the regular level, the game player can play the tower defense game in the form of breaking through levels. And in the endless challenge level, as long as specific conditions are met, the game player can continuously play the tower defense game until the specific conditions are no longer met, and then the tower defense game is terminated.

[0074] As described above, by triggering story levels or event levels, the game interaction mode can be automatically switched from the main city construction mode to the tower defense mode, which establishes a connection between the game interaction mode and the plot or events occurring in the game. And through regular levels or endless challenge levels, the game player can decide whether to switch the game interaction mode to the tower defense mode according to their own needs. The settings of the above-mentioned levels can further improve the interactivity of the game, thus providing a better gaming experience for game players.

[0075] In addition, as Figure 6As shown, the present invention also provides a device 1 for switching game interaction modes. The device 1 may include a monitoring module 2, a switching module 3, and a control module 4. The monitoring module 2 is configured to monitor the occurrence of level events during the game. The switching module 3 is configured to switch the game interaction mode from a first game interaction mode to a second game interaction mode in response to the occurrence of a level event, wherein the game interface remains unchanged when switching the game interaction mode. The control module 4 is configured to control at least one game element in the game interface to participate in the game interaction gameplay in the second game interaction mode after switching the game interaction mode.

[0076] The foregoing description of various embodiments of the present invention has been provided for the purpose of description to a person of ordinary skill in the relevant art. It is not intended to be exclusive or limiting to a single disclosed embodiment. As such, those of ordinary skill in the art taught above will appreciate various alternatives and modifications of the present invention. Accordingly, while specific alternative embodiments have been described, those of ordinary skill in the art will appreciate or relatively easily develop other embodiments. The present invention is intended to cover all alternatives, modifications, and variations of the present invention described herein, as well as other embodiments falling within the spirit and scope of the present invention described above.

Claims

1. A method for switching a game interaction mode, characterized in that: The method comprises: Monitor level events in the game; When the level event occurs, switching the game interaction mode from the first game interaction mode to the second game interaction mode, wherein when the game interaction mode is switched, the game interface remains unchanged; and After switching the game interaction mode, at least one game element in the game interface participates in the game interaction play in the second game interaction mode.

2. The method according to claim 1, characterized in that The game interface is a main city interface, and the main city of the game player is at least partially displayed in the main city interface.

3. The method according to claim 2, characterized in that The first game interaction mode is a main city construction mode, and the second game interaction mode is a tower defense mode.

4. The method according to claim 3, characterized in that The game element includes at least one of an attack / defense building, a non-attack / defense building, or a non-building combat unit.

5. The method according to claim 4, characterized in that The non-building combat unit includes a game protagonist of a game player, and the method further includes: When the game interaction mode is switched from the main city construction mode to the tower defense mode, monitoring the touch operation of the game player on the virtual control component in the game interface; In response to the game player's touch operation on the virtual control component, the movement operation of the game protagonist in the tower defense mode is controlled.

6. The method according to claim 4, characterized in that The method further comprises: When the game interaction mode is switched from the main city construction mode to the tower defense mode, the non-building combat unit starts from the non-attack / defense building and participates in the game battle in the tower defense mode.

7. The method according to claim 4, characterized in that The method further comprises: The enemy player's combat units start from at least one stronghold outside the main city.

8. The method according to claim 1, characterized in that The occurrence of the level event can be actively selected by the game player or automatically triggered by the game.

9. The method according to claim 8, characterized in that The level event includes at least one of a storyline level, an event level, a regular level, or an endless challenge level.

10. A device for switching game interaction modes, characterized in that: The device comprises: A monitoring module, the monitoring module is used to monitor the occurrence of level events during the game; A switching module, the switching module is used to respond to the occurrence of the level event and switch the game interaction mode from the first game interaction mode to the second game interaction mode, wherein when the game interaction mode is switched, the game interface remains unchanged; A control module, wherein the control module is used to control at least one game element in the game interface to participate in the game interactive play under the second game interactive mode after switching the game interactive mode.

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