Interaction method and device, computer equipment and storage medium
By providing a graphical user interface and guided task sequence in the big world game, the problem of lengthy and difficult to personalize player exploration methods in the prior art is solved, and a more efficient gaming experience is achieved.
Patent Information
- Application Number
- CN202510517872.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-23
- Publication Date
- 2025-06-24
AI Technical Summary
In existing big world games, the way players explore virtual spaces is generally lengthy and difficult to meet personalized needs, affecting the game experience.
By providing a graphical user interface in the terminal, displaying virtual scenes and task display areas, displaying pre-configured game tasks, and generating guided task sequences based on the guided route for players to explore easily.
It improves players' game exploration efficiency in the game, improves the game experience, and meets personalized needs.
Smart Images

Figure CN120189703A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of computer technology, and particularly to an interaction method, apparatus, computer device, and storage medium. Background Art
[0002] In large-scale world games, players need to explore a vast virtual space to complete diverse tasks and experience the game content. However, the current exploration methods face significant challenges. Players often rely on online video tutorials or guides, but these resources are generally lengthy and difficult to meet personalized needs, affecting the players' gaming experience. Summary of the Invention
[0003] Embodiments of this application provide an interaction method, apparatus, computer device, and storage medium, which can improve the gaming experience of game players.
[0004] Embodiments of this application provide an interaction method. A graphical user interface is provided through a terminal, and the content displayed on the graphical user interface includes at least part of a virtual scene and a task display area. The method includes:
[0005] Displaying at least one pre-configured game task through the task display area;
[0006] In response to an open instruction for a first guided route, determining a guided task sequence corresponding to the first guided route; wherein, the first guided route is a route generated by marking multiple scene positions in the virtual scene, and each guided task in the guided task sequence corresponds to at least one scene position on the first guided route;
[0007] Displaying at least one guided task in the guided task sequence in the task display area.
[0008] Correspondingly, embodiments of this application also provide an interaction apparatus. A graphical user interface is provided through a terminal, and the content displayed on the graphical user interface includes at least part of a virtual scene and a task display area. The apparatus includes:
[0009] A first display unit, configured to display at least one pre-configured game task through the task display area;
[0010] A first determination unit, configured to determine a guided task sequence corresponding to the first guided route in response to an open instruction for the first guided route; wherein, the first guided route is a route generated by marking multiple scene positions in the virtual scene, and each guided task in the guided task sequence corresponds to at least one scene position on the first guided route;
[0011] A second display unit, configured to display at least one guided task in the guided task sequence in the task display area.
[0012] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor. Among them, the processor executes the interaction method provided by any embodiment of the present application.
[0013] Correspondingly, an embodiment of the present application further provides a computer-readable storage medium. The computer-readable storage medium stores multiple instructions, and the instructions are suitable for being loaded by the processor to execute the above interaction method.
[0014] In an embodiment of the present application, at least one pre-configured game task is displayed in a task display area; in response to an open instruction for a first navigation route, a navigation task sequence corresponding to the first navigation route is determined; wherein, the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route; at least one navigation task in the navigation task sequence is displayed in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route, can improve the game exploration efficiency of players in the game, and thus improve the game experience of players. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following drawings are only some embodiments of the present application. For those skilled in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0016] Figure 1 It is a schematic diagram of the scene of an interaction system provided by an embodiment of the present application.
[0017] Figure 2 It is a schematic flowchart of an interaction method provided by an embodiment of the present application.
[0018] Figure 3 It is a schematic diagram of the application scenario of an interaction method provided by an embodiment of the present application.
[0019] Figure 4 It is a schematic diagram of the application scenario of another interaction method provided by an embodiment of the present application.
[0020] Figure 5 It is a schematic diagram of the application scenario of another interaction method provided by an embodiment of the present application.
[0021] Figure 6 It is a schematic diagram of the application scenario of another interaction method provided by an embodiment of the present application.
[0022] Figure 7 Schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application.
[0023] Figure 8 Schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application.
[0024] Figure 9 Schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application.
[0025] Figure 10 Schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application.
[0026] Figure 11 Schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application.
[0027] Figure 12 Block diagram of the structure of an interaction device provided by an embodiment of the present application.
[0028] Figure 13 Schematic diagram of the structure of a computer device provided by an embodiment of the present application. Detailed implementation manners
[0029] Next, the technical solutions in the embodiments of the present application will be clearly and completely described in conjunction with the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of protection of the present application.
[0030] Embodiments of the present application provide an interaction method, apparatus, storage medium, and computer device. Specifically, the interaction method of the embodiments of the present application can be executed by a computer device, where the computer device can be a terminal or a server, etc. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. The terminal can also include a client, and the client can be a game application client, a browser client with a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers. It can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (Content Ddistribute Network), and big data and artificial intelligence platforms.
[0031] For example, when the interaction method runs on the terminal, the terminal device stores a game application program and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface. For example, the game application program is downloaded and installed on the terminal device and run. The manner in which the terminal device provides the graphical user interface to the user can include various ways. For example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device can include a touch display screen and a processor. The touch display screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0032] For example, when the interaction method runs on a server, it can be cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In the operating mode of cloud gaming, the running entity of the game application and the entity presenting the game screen are separated. The storage and running of the interaction method are completed on the cloud gaming server. The presentation of the game screen is completed on the cloud gaming client. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function near the user side, such as a mobile terminal, a television, a computer, a personal digital assistant, etc. However, the terminal device for processing game data is the cloud gaming server in the cloud. When playing a game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses data such as the game screen, returns it to the cloud gaming client through the network, and finally, the cloud gaming client decodes and outputs the game screen.
[0033] Please refer to Figure 1 , Figure 1 which is a schematic diagram of the scenario of an interaction system provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to games. Additionally, the terminal has one or more multi-touch sensitive screens for sensing and obtaining input of touch or swipe operations performed by the user at multiple points on one or more touch display screens. Additionally, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and through different servers. The network can be a wireless network or a wired network. For example, the wireless network can be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. Additionally, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to the server, etc. For example, multiple users can be online through different terminals and thus be connected and synchronized with each other through an appropriate network to support multi-player games. Additionally, the system can include multiple databases. The multiple databases are coupled to different servers and can continuously store information related to the game environment in the database when different users are online for multi-player games.
[0034] An embodiment of the present application provides an interaction method, which can be executed by a terminal or a server. In the embodiment of the present application, the case where the interaction method is executed by the terminal is taken as an example for illustration. Among them, the terminal includes a touch display screen and a processor. The touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates on the graphical user interface through the touch display screen, the graphical user interface can control the content on the terminal locally by responding to the received operation instruction, or can also control the content of the peer server by responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application. The processor is configured to start the game application after receiving the instruction for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen capable of sensing touch or swipe operations performed simultaneously by multiple points on the screen. When the user performs a touch operation on the graphical user interface with a finger, when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any one of games such as casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game can include a virtual scene of the game. In addition, the virtual scene of the game can include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game can also include one or more obstacles, such as railings, ditches, walls, etc., to limit the movement of the virtual object. For example, the movement of one or more objects is limited to a specific area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface can also present one or more indicators to provide indication information to the player. For example, the game can include a virtual object controlled by the player and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-computer battle mode. For example, the virtual object has various skills or abilities used by the game player to achieve the goal. For example, the virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects in the game. Such skills or abilities can be activated by the game player using one of multiple preset touch operations on the touch display screen of the terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by the user's touch operation.
[0035] It should be noted that Figure 1The schematic diagram of the scenario of the interactive system shown is only an example. The image processing system and scenario described in the embodiments of this application are used to more clearly illustrate the technical solutions of the embodiments of this application, and do not constitute a limitation on the technical solutions provided in the embodiments of this application. Those of ordinary skill in the art can know that with the evolution of the interactive system and the emergence of new business scenarios, the technical solutions provided in the embodiments of this application are equally applicable to similar technical problems.
[0036] Based on the above problems, the embodiments of this application provide a first interactive method, device, computer device, and storage medium, which can improve the gaming experience of game players. The following will be described in detail respectively. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.
[0037] The embodiments of this application provide an interactive method, which can be executed by a terminal or a server. In the embodiments of this application, the interactive method is described by taking the execution by the terminal as an example.
[0038] Please refer to Figure 2 , Figure 2 which is a schematic flowchart of an interactive method provided by the embodiments of this application. The specific process of this interactive method can be as follows:
[0039] 101. Display at least one pre-configured game task through the task display area.
[0040] In the embodiments of this application, a graphical user interface is provided by the terminal, and the content displayed on the graphical user interface includes at least a part of the virtual scene of the target game and the task display area.
[0041] In some embodiments, the target game is a game that supports the exploration gameplay type. For example, the target game can include a large world game, which has a vast map, and players can freely explore in the game world to discover hidden treasures, secret locations, or tasks.
[0042] Among them, the task display area can be used to display tasks related to the virtual scene.
[0043] Among them, the pre-configured game task refers to a system task pre-configured for the virtual scene.
[0044] For example, please refer to Figure 3 , Figure 3 which is a schematic diagram of an application scenario of an interactive method provided by the embodiments of this application. In the Figure 3 shown graphical user interface 10, a part of the virtual scene 11 of the target game and the task display area 12 are displayed. Among them, the task display area 12 displays the pre-configured "Game Task: xxx".
[0045] 102. In response to an open instruction for the first guided tour route, determine a guided tour task sequence corresponding to the first guided tour route.
[0046] Wherein, the first guided tour route is a route generated by marking multiple scene positions in a virtual scene, and each guided tour task in the guided tour task sequence corresponds to at least one scene position on the first guided tour route.
[0047] Wherein, the first guided tour route refers to an exploration route that can be explored by game players in the virtual scene of a target game.
[0048] In some embodiments, the first guided tour route can be formulated by the first game account corresponding to the terminal device, or can be formulated by the second game account. Wherein, the second game account is a game account other than the first game account.
[0049] In the embodiments of the present application, the target game supports game players to formulate exploration routes in the virtual scene, and then the exploration routes can be shared with other players so that other players can explore in the virtual scene of the target game according to the shared exploration routes.
[0050] In some embodiments, after receiving the exploration route of the game player, other players can also collect, evaluate, etc. the exploration route shared by the game player, which can enhance the interaction between players of the target game.
[0051] In some embodiments, the guided tour task sequence includes guided tour tasks corresponding to each scene position in the first guided tour route, and the sorting of each guided tour task in the guided tour task sequence corresponds to the marking order of each scene position in the first guided tour route.
[0052] In some embodiments, for any guided tour task, the guided tour task may include corresponding scene position information, or corresponding scene position information and task description information.
[0053] Wherein, the corresponding scene position information refers to the position information of the scene position corresponding to the guided tour task; the task description information is configured by the player for the scene position, and the task description information is used to indicate the task configured by the player.
[0054] In some embodiments, the scene position information can be configured by the system of the target game, and the task description information is configured by the player for the scene position.
[0055] In some embodiments, the method may further include the following steps:
[0056] In response to an open instruction for the first guided tour route, display the game map corresponding to the virtual scene in the graphical user interface;
[0057] Display the first guided route on the game map based on multiple scene locations included in the first guided route, and display a confirmation control;
[0058] Among them, the game map corresponding to the virtual scene is a map including the complete virtual scene.
[0059] Among them, displaying the first guided route on the game map based on multiple scene locations included in the first guided route may include: on the game map, displaying the multiple scene locations included in the first guided route in a route display style.
[0060] Among them, the confirmation control can be used for the first game account to confirm the exploration of the virtual scene based on the first guided route.
[0061] For example, please refer to Figure 4 , Figure 4 which is a schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application. In Figure 4 In the shown graphical user interface 10, a game map 21 of the target game is displayed, and a first guided route 22 is displayed on the game map 21. The first guided route 22 includes marks corresponding to multiple scene locations and sequential numbers (such as 1, 2, 3, 4, 5, 6). The sequential numbers refer to the order in which the scene locations in the first guided route 22 are marked, and can be used to indicate the exploration order of the scene locations in the first guided route 22.
[0062] Among them, a confirmation control can also be provided on the graphical user interface 10, and this confirmation control can be used for the current player to confirm the exploration based on the first guided route.
[0063] Then the step of "displaying at least one guided task in the guided task sequence in the task display area" may include the following operations:
[0064] Respond to the trigger operation for the confirmation control, and display at least one guided task in the guided task sequence in the task display area.
[0065] Among them, the trigger operation for the confirmation control may include touch operations, such as click operations, press operations, slide operations, etc.
[0066] In some embodiments, in response to the trigger operation for the confirmation control, the game map displayed on the graphical user interface can also be switched to a partial virtual scene and a task display area.
[0067] For example, please refer to Figure 5 , Figure 5 which is a schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application. In Figure 5In the graphical user interface 10 shown on the upper side, when a click operation of the current player on the confirmation control is detected, the game's large map 21 can be triggered to switch to a partial virtual scene.
[0068] That is, Figure 5 the graphical user interface 10 shown on the lower side is obtained. Among them, the graphical user interface 10 displays a partial virtual scene 11 of the target game, and "Game Task: xxx" and "Guided Tour Task: xxx" are displayed in the task display area 12.
[0069] In some embodiments, the graphical user interface may also display a thumbnail scene map of the virtual scene. The thumbnail scene map may include all or part of the virtual scene. Among them, the partial virtual scene may be a partial scene area centered on the controlled virtual character.
[0070] Among them, if the thumbnail scene map includes all of the virtual scene, all of the first guided tour routes may be displayed on the thumbnail scene map; if the thumbnail scene map includes part of the virtual scene, part of the first guided tour route may be displayed on the thumbnail scene map.
[0071] For example, please continue to refer to Figure 5 , a thumbnail scene map of the complete virtual scene may also be displayed in the graphical user interface 10 Figure 13 , the thumbnail scene map Figure 13 displays a thumbnail first guided tour route 22, as well as markers and sequence numbers corresponding to each first scene position in the first guided tour route 22. It can facilitate the player to observe the complete first guided tour route 22 in the thumbnail scene map Figure 13 .
[0072] In some embodiments, the method may further include the following steps:
[0073] In response to a marking operation on multiple scene positions in the virtual scene, record the multiple scene positions;
[0074] In response to a marking completion instruction, generate a first guided tour route based on the recorded multiple scene positions, and generate a first route code for representing the first guided tour route.
[0075] Among them, the player can sequentially mark multiple scene positions in the virtual scene of the target game, and then can form a first guided tour route according to the marked multiple scene positions.
[0076] Among them, the marking operation can be used to mark the scene positions in the virtual scene.
[0077] In some embodiments, the graphical user interface may also provide a marking control, which can be used to mark scene positions. Then, the marking operations for multiple scene positions in the virtual scene may include: triggering operations on the scene positions and the marking control.
[0078] Among them, the marking completion instruction is used to indicate the end of marking the scene positions in the virtual scene.
[0079] For example, please refer to Figure 6 , Figure 6 which is a schematic diagram of the application scenario of another interaction method provided by an embodiment of the present application. In the Figure 6 graphical user interface 10 shown, a partial virtual scene 11 of the target game is displayed. The graphical user interface 10 may also provide a marking control 32.
[0080] When it is detected that the marking control 32 is dragged to the scene position A, the marking of the scene position A can be triggered, thereby recording the scene position A.
[0081] After marking multiple scene positions based on the marking control 32, in response to the marking completion instruction, a first navigation route may be generated according to the recorded multiple scene positions.
[0082] Among them, generating the first navigation route according to the recorded multiple scene positions may include: connecting the scene positions in sequence in the virtual scene according to the marking order of each scene position, thereby obtaining the first navigation route.
[0083] Among them, the first route code is generated according to the information of the first navigation route.
[0084] In some embodiments, to generate a first route code representing the first navigation route, a code may be randomly generated according to the information of the first navigation route as the first route code corresponding to the first navigation route.
[0085] In some embodiments, the first route code may include: a string, a two-dimensional code, etc.
[0086] Among them, after generating the first route code corresponding to the first navigation route, the first navigation route and its corresponding first route code may be stored.
[0087] In the embodiments of the present application, after a game player formulates an exploration route, the system may generate a code according to the information of the exploration route (such as the position information of the marked scene positions, etc.) as the route code corresponding to the exploration route, and then share the route code with other players, and other players can open the corresponding navigation route through the route code for exploration.
[0088] In some embodiments, in order to configure corresponding task description information for the scenario locations, the method may further include the following steps:
[0089] In response to a task setting operation for at least one of the multiple scenario locations, determine the task description information configured for the at least one scenario location;
[0090] Generate a guided tour task sequence based on the marking order of the multiple scenario locations, the scenario location information of each scenario location, and the configured task description information.
[0091] Wherein, the task setting operation is used to indicate to configure corresponding task description information for the scenario location.
[0092] In some embodiments, after dragging and dropping the marking control to a scenario location for marking, a task input control may also be displayed in the graphical user interface, and the player can input the task description information corresponding to the currently marked scenario location through the task input control.
[0093] For example, please refer to Figure 7 , Figure 7 which is a schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application. In Figure 7 the shown graphical user interface 10, when it is detected that the marking control 32 is dragged to the scenario location A, it can trigger the marking of the scenario location A and trigger the display of the task input control.
[0094] That is, the Figure 7 following graphical user interface 10 is obtained, in which a task input control 33 is displayed, and the player can input the task description information configured for the scenario location A through the task input control 33, such as "taking a photo and checking in".
[0095] Wherein, the order number "1" is displayed on the task input control 33, indicating that the scenario location for which the task description information is configured is the first scenario location in the first guided tour route.
[0096] In the embodiments of the present application, when formulating an exploration route, a game player can also configure task description information for the marked scenario locations, so that when other players explore according to the exploration route, they can additionally perform the tasks indicated by the task description information corresponding to the scenario locations, thereby further enhancing the interactivity between players.
[0097] In some embodiments, when a game player marks a scenario location, the player can configure task description information for the scenario location, or can not configure task description information. That is, among the multiple scenario locations in the first guided tour route, there are scenario locations with configured guided tour tasks and there are also scenario locations without configured task description information.
[0098] In some embodiments, the navigation task may further include game resource prompt information, which is used to indicate the game resources that can be obtained at the scene location and is provided by the target game based on the scene location.
[0099] For example, the game resource prompt information can be used to indicate the game resources existing at the marked first scene location.
[0100] Among them, game resources refer to various elements and items that players can obtain, collect, use, or interact with.
[0101] For example, game resources can include: treasure chests, gold coins, props, etc.
[0102] Among them, the way for the target game to provide game resource prompt information based on the first scene location may include: the game system of the target game generates corresponding game resource prompt information according to the game resources existing at the scene location. Thus, players can determine whether they need to obtain the game resources at the scene location based on the game resource prompt information (for example, if some players do not want to obtain certain resources, they can go to the next marked scene location).
[0103] Among them, generating a navigation task sequence based on the marking order of multiple scene locations, the scene location information of each scene location, and the configured task description information may include: determining the navigation task order corresponding to the scene location information and / or task description information of each scene location according to the marking order corresponding to each scene location, and then generating a navigation task sequence according to the scene location information and / or task description information corresponding to the navigation task order.
[0104] In the embodiments of the present application, sharing the first route code with a second game account may include various sharing methods. For example, sharing is performed within the target game or through a third-party platform, so that the second game account can explore in the virtual scene of the target game based on the first navigation route.
[0105] In some embodiments, the method may further include the following steps:
[0106] Respond to the search operation for the first route code, and query the matching navigation route based on the first route code;
[0107] If the first navigation route is queried based on the first route code, generate an open instruction for the first navigation route.
[0108] Among them, the graphical user interface may also provide a route query entry, and the search operation for the first route code may include: a trigger operation for the route query entry.
[0109] For example, please refer to Figure 8 ,Figure 8 This is a schematic diagram of an application scenario of another interaction method provided by an embodiment of the present application. In Figure 8 In the graphical user interface 10 shown, a route query entry 14 may also be provided. The route query entry 14 may include an input box and a query control.
[0110] Among them, the input box may be used to input a route code, and the query control may trigger a query for a matching guided route based on the input route code.
[0111] Among them, if a first guided route is queried based on a first route code, generating an open instruction for the first guided route may include: querying from the stored guided routes and corresponding route codes whether there is a guided route matching the first route code. If it is queried, an open instruction for the first guided route is generated, and then the operation corresponding to the open instruction is executed.
[0112] In the embodiment of the present application, in order to meet the different needs of players to trigger the opening of a guided route according to a route code, an open instruction for the first guided route may also be generated in other ways. For example, an open instruction for the first guided route may be generated through a trigger operation on the first route code shared in the information interaction interface of a third-party platform outside the target game, or an open instruction for the first guided route may be generated through a trigger operation on the first route code shared in the information interaction interface within the target game.
[0113] Among them, generating an open instruction for the first guided route through a trigger operation on the first route code shared in the information interaction interface of a third-party platform outside the target game may include the following steps:
[0114] Display the first information interaction interface;
[0115] In response to a copy operation on the first route code, copy the first route code;
[0116] In response to a start instruction for the target game, generate an open instruction for the first guided route.
[0117] Among them, the first information interaction interface is provided by a third-party platform, and the first route code shared by a second game account may be displayed in the first information interaction interface.
[0118] Among them, the third-party platform refers to a platform outside the target game application. The third-party application platform may be a social platform, which can be used as a platform for users to create, share, and communicate content.
[0119] Among them, the first information interaction interface refers to an interface in the third-party platform for sharing and communicating between users.
[0120] In some embodiments, after a game player formulates an exploration route and generates a corresponding route code, the player can share the route code with other players through a platform outside the target game.
[0121] For example, the first information interaction interface may include a first session interface of another platform. The session objects in the first session interface may include a second game account and a first game account. The second game account may send a first route code through the first session interface, and the first game account may receive the first route code through the first session interface.
[0122] Among them, the copy operation indicates copying the first route code.
[0123] After copying the first route code, when a start instruction for the target game is detected for the current player, it can be determined that the current player wants to start the corresponding guided route according to the first route code, and thus the first guided route can be triggered based on the first route code.
[0124] That is, in the embodiments of the present application, if players share route codes through a platform other than the target game, the player who receives the shared code can copy the route code and then open the target game application to quickly jump to the interface corresponding to the route code in the target game application.
[0125] Among them, the trigger operation on the shared first route code through the information interaction interface in the target game to generate an open instruction for the first guided route may include the following steps:
[0126] Display a second information interaction interface;
[0127] In response to the trigger operation on the first route code, determine the first guided route according to the first route code.
[0128] Among them, the second information interaction interface is provided by the target game, and the first route code shared by the second game account is displayed on the second information interaction interface.
[0129] That is, the second information interaction interface is an interface in the target game application for information interaction between game accounts.
[0130] In some embodiments, after a game player formulates an exploration route and generates a corresponding route code, the player can share the route code with other players within the target game.
[0131] For example, the second information interaction interface may include a second session interface within the target game. The session objects in the second session interface may include a second game account and a first game account. The second game account may send a first route code through the second session interface, and the first game account may receive the first route code through the second session interface.
[0132] Among them, the triggering operation may include a touch operation, such as a click operation, a press operation, a slide operation, etc.
[0133] For example, if the triggering operation is a click operation, after clicking on the first route code, it can be determined that the current player wants to activate the corresponding guided tour route according to the first route code, thereby triggering the determination of the first guided tour route according to the first route code.
[0134] That is, in the embodiments of the present application, if players share route codes within the target game, the player who receives the share can directly click on the route code and then jump to the interface corresponding to the route code within the target game application.
[0135] 103. Display at least one guided tour task in the task display area from the guided tour task sequence.
[0136] In some embodiments, the step of "displaying at least one guided tour task in the task display area from the guided tour task sequence" may include the following operations:
[0137] Display the first guided tour task in the guided tour task sequence in the task display area, and control the graphical user interface to display the scene area corresponding to the first scene location.
[0138] Wherein, the first scene location is the scene location corresponding to the first guided tour task.
[0139] In some embodiments, to facilitate the current player to explore in the virtual scene based on the first guided tour route, after determining the first guided tour route, when displaying the guided tour tasks in the task display area, the guided tour task corresponding to the first scene location in the first guided tour route may be displayed first, and the scene area corresponding to the first scene location may be displayed in the graphical user interface, so that the current player can start exploring from the starting position of the first guided tour route.
[0140] That is, the first guided tour task may be the first guided tour task in the guided tour task sequence, and the first scene location is the first marked scene location in the first guided tour route.
[0141] For example, please refer to Figure 9 , Figure 9 which is a schematic diagram of the application scenario of another interaction method provided by the embodiments of the present application. In Figure 9 the graphical user interface 10 shown, the first guided tour task "Scene Location A, Take a Photo at Moon Lake" in the guided tour task sequence is displayed in the task display area 12. Among them, "Scene Location A" is the location information of the corresponding marked scene location, and "Take a Photo at Moon Lake" is the task description information configured by the player.
[0142] Among them, the navigation task may further include a sequential number "1", which is used to indicate that the currently displayed navigation task is the first navigation task in the navigation task sequence.
[0143] Moreover, the graphical user interface 10 is displayed as the scene area corresponding to the first scene position.
[0144] In some embodiments, the graphical user interface further displays a controlled virtual character, which is in the virtual scene. The controlled virtual character refers to the virtual character controlled by the first game account through the current terminal device.
[0145] In some embodiments, when controlling the graphical user interface to display the scene area corresponding to the first scene position, the method further includes:
[0146] Controlling the controlled virtual character in the virtual scene to move to the scene area corresponding to the first scene position.
[0147] In some embodiments, in order to facilitate guiding the player to the next scene position of the first navigation route, the method may further include the following steps:
[0148] Displaying a guiding identifier in the graphical user interface.
[0149] Among them, the guiding identifier is used to represent the orientation information of the second scene position, where the second scene position is the next scene position of the first scene position on the first navigation route.
[0150] Among them, the guiding identifier may include a guiding direction and a guiding distance, and the guiding direction and the guiding distance constitute the orientation information representing the second scene position.
[0151] For example, please continue to refer to Figure 9 , in Figure 9 the graphical user interface 10 shown, a guiding identifier 24 is further displayed. The guiding identifier 24 includes an arrow identifier and a distance. The direction of the arrow identifier is the orientation of the next scene position; the distance "5 meters" indicates that the distance to the next scene position is still 5 meters.
[0152] Among them, the guiding identifier 24 may further include a sequential number "2", which is used to indicate that the next scene position is the second scene position in the first navigation route 22.
[0153] In the embodiments of the present application, the navigation tasks displayed on the graphical user interface are determined according to the position of the controlled virtual character in the current virtual scene. For example, if the position of the controlled virtual character in the current virtual scene is the first scene position in the first navigation route, the graphical user interface displays the navigation task corresponding to the first scene position; if the position of the controlled virtual character in the current virtual scene is the second scene position in the first navigation route, the graphical user interface displays the navigation task corresponding to the second scene position, and so on.
[0154] In some embodiments, the method may further include the following steps:
[0155] In response to the controlled virtual character moving to the second scene position, display the virtual scene corresponding to the second scene position on the graphical user interface;
[0156] Update the navigation tasks displayed in the task display area based on the navigation tasks corresponding to the second scene position, and update the guiding identifier based on the orientation information of the scene position after the second scene position.
[0157] Wherein, the second scene position refers to the scene position in the first navigation route that is after a certain scene position.
[0158] In some embodiments, the graphical user interface may also be provided with a movement control, and the movement control can be used to control the movement of the controlled virtual character in the virtual scene.
[0159] Wherein, when the current player controls the controlled virtual character to move to the second scene position according to the guiding identifier through the movement control, the virtual scene area displayed on the graphical user interface can be updated based on the virtual scene corresponding to the second scene position, and the navigation task corresponding to the second scene position can be displayed.
[0160] For example, please refer to Figure 10 , Figure 10 which is a schematic diagram of an application scenario of another interaction method provided by the embodiments of the present application. In Figure 10 In the graphical user interface 10 shown on the upper side, the virtual scene of the first scene position of the first navigation route is displayed, as well as the navigation task corresponding to the first scene position, "Scene position A, take a photo at Moon Lake".
[0161] Wherein, the graphical user interface 10 is also provided with a movement control 25. When a trigger operation on the movement control 25 is detected, the movement of the controlled virtual character in the virtual scene can be controlled.
[0162] When controlling the controlled virtual character to move to the second scene position of the first navigation route, the content in the graphical user interface 10 can be updated.
[0163] That is, obtain Figure 10The graphical user interface 10 shown on the lower side displays a virtual scene of the second scene position of the first guided tour route, and a guided tour task corresponding to the second scene position, "Scene position B, check in near the building".
[0164] Among them, Figure 10 The guiding sign 24 in the graphical user interface 10 shown on the lower side is also synchronously updated to the orientation and distance of the next scene position of the second scene position.
[0165] Among them, the guided tour task may further include a sequence number "2", and this sequence number "2" is used to indicate that the current scene position of the virtual character 23 is the second scene position in the first guided tour route 22.
[0166] Among them, the guiding sign 24 may further include a sequence number "3", and this sequence number "3" is used to indicate that the next scene position is the third scene position in the first guided tour route 22.
[0167] In some embodiments, in order to facilitate the player to know the first scene position of the first guided tour route that they have explored, the method may further include the following steps:
[0168] Determine the historical scene positions passed by the controlled virtual character in the first guided tour route in the virtual scene;
[0169] In the first guided tour route displayed on the thumbnail scene map, display the historical scene positions based on a preset display style.
[0170] Among them, the first guided tour route may be displayed on the thumbnail scene map.
[0171] Among them, displaying the historical scene positions based on a preset display style in the first guided tour route displayed on the thumbnail scene map may include:
[0172] If the entire first guided tour route is displayed on the thumbnail scene map, the historical scene positions passed by the controlled virtual character in the entire first guided tour route may be displayed based on a preset display style;
[0173] If only a part of the first guided tour route is displayed on the thumbnail scene map, the historical scene positions passed by the controlled virtual character in the part of the first guided tour route may be displayed based on a preset display style.
[0174] Among them, the preset display style is used to indicate the scene positions passed by the controlled virtual character in the first guided tour route.
[0175] In some embodiments, the preset display style may include highlighting, or adding special marks for display, etc. Among them, highlighting may include high - lighting, etc., and adding special identification for display may include: displaying "√" to indicate that it has been passed.
[0176] For example, please refer to Figure 11 , Figure 11 which is a schematic diagram of the application scenario of another interaction method provided by the embodiments of the present application. In the Figure 11 graphical user interface 10 shown, a virtual scene of the second scene position in the first navigation route is displayed, that is, the controlled virtual character has passed the first scene position in the first navigation route.
[0177] Among them, the thumbnail scene area Figure 13 includes all virtual scenes. In the thumbnail scene area Figure 13 where the complete first navigation route 22 is displayed, a "√" is displayed at the first scene position, indicating that the controlled virtual character has passed.
[0178] The embodiments of the present application disclose an interaction method, which includes: displaying at least one pre-configured game task through a task display area; in response to an open instruction for a first navigation route, determining a navigation task sequence corresponding to the first navigation route; where the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route; displaying at least one navigation task in the navigation task sequence in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route, can improve the game exploration efficiency of players in the game, and thus improve the game experience of players.
[0179] To facilitate better implementation of the interaction method provided by the embodiments of the present application, the embodiments of the present application further provide an interaction device based on the above interaction method. The meanings of the nouns are the same as those in the above interaction method, and the specific implementation details can refer to the description in the method embodiments.
[0180] Please refer to Figure 12 , Figure 12 which is a structural block diagram of an interaction device provided by the embodiments of the present application. The device includes:
[0181] A first display unit 301, configured to display at least one pre-configured game task through the task display area;
[0182] A first determination unit 302, configured to determine a navigation task sequence corresponding to the first navigation route in response to an open instruction for the first navigation route; where the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route;
[0183] The second display unit 303 is configured to display at least one navigation task in the navigation task sequence in the task display area.
[0184] In some embodiments, the apparatus may further include:
[0185] A third display unit, configured to display a game map corresponding to the virtual scene in the graphical user interface in response to an open instruction for a first navigation route;
[0186] A fourth display unit, configured to display the first navigation route in the game map based on a plurality of scene positions included in the first navigation route, and display a confirmation control;
[0187] In some embodiments, the second display unit 303 may include:
[0188] A first display subunit, configured to display at least one navigation task in the navigation task sequence in the task display area in response to a trigger operation on the confirmation control.
[0189] In some embodiments, the second display unit 303 may include:
[0190] A second display subunit, configured to display a first navigation task in the navigation task sequence in the task display area, and control the graphical user interface to display a scene area corresponding to a first scene position, where the first scene position is a scene position corresponding to the first navigation task.
[0191] In some embodiments, when controlling the graphical user interface to display a scene area corresponding to a first scene position, the apparatus may further include:
[0192] A control unit, configured to control the controlled virtual character in the virtual scene to move to the scene area corresponding to the first scene position.
[0193] In some embodiments, the apparatus may further include:
[0194] A fifth display unit, configured to display a guiding identifier in the graphical user interface, where the guiding identifier is used to represent the orientation information of a second scene position, and the second scene position is a subsequent scene position of the first scene position on the first navigation route.
[0195] In some embodiments, the apparatus may further include:
[0196] A first update unit, configured to display the virtual scene corresponding to the second scene position in the graphical user interface in response to the controlled virtual character moving to the second scene position.
[0197] A second update unit, configured to update the navigation task displayed in the task display area based on the navigation task corresponding to the second scene location, and update the guiding identifier based on the orientation information of the subsequent scene location of the second scene location.
[0198] In some embodiments, for any one of the navigation tasks, the navigation task includes corresponding scene location information, or corresponding scene location information and task description information.
[0199] In some embodiments, the apparatus may further include:
[0200] A recording unit, configured to record a plurality of scene locations in response to a marking operation on a plurality of scene locations in the virtual scene;
[0201] A first generating unit, configured to generate a first navigation route based on the recorded plurality of scene locations in response to a marking completion instruction, and generate a first route code for characterizing the first navigation route.
[0202] In some embodiments, the apparatus may further include:
[0203] A query unit, configured to query a matching navigation route based on the first route code in response to a search operation on the first route code;
[0204] A second generating unit, configured to generate an opening instruction for the first navigation route if the first navigation route is queried based on the first route code.
[0205] In some embodiments, the apparatus may further include:
[0206] A second determining unit, configured to determine task description information configured for at least one of the plurality of scene locations in response to a task setting operation on at least one of the plurality of scene locations;
[0207] A second generating unit, configured to generate a navigation task sequence based on the marking order of the plurality of scene locations, the scene location information of each scene location, and the configured task description information.
[0208] An embodiment of the present application discloses an interaction device. The first display unit 301 displays at least one pre-configured game task through the task display area; the first determination unit 302 determines a navigation task sequence corresponding to the first navigation route in response to an opening instruction for the first navigation route; wherein, the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route; the second display unit 303 displays at least one navigation task in the navigation task sequence in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route, can improve the game exploration efficiency of players in the game, and thus improve the game experience of players.
[0209] Correspondingly, an embodiment of the present application further provides a computer device, and this computer device can be a terminal. As Figure 13 shown, Figure 13 is a schematic structural diagram of the computer device provided by the embodiment of the present application. The computer device 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. Among them, the processor 601 is electrically connected to the memory 602. Those skilled in the art can understand that the structural diagram of the computer device shown in the figure does not constitute a limitation on the computer device, and it may include more or fewer components than shown in the figure, or combine certain components, or arrange different components.
[0210] The processor 601 is the control center of the computer device 600, connects various parts of the entire computer device 600 through various interfaces and routes, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, so as to monitor the computer device 600 as a whole.
[0211] In the embodiment of the present application, the processor 601 in the computer device 600 will load the instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to realize various functions:
[0212] Display at least one pre-configured game task through the task display area;
[0213] In response to an open instruction for a first guided tour route, determine a sequence of guided tour tasks corresponding to the first guided tour route; wherein, the first guided tour route is a route generated by marking multiple scene positions in a virtual scene, and each guided tour task in the sequence of guided tour tasks corresponds to at least one scene position on the first guided tour route;
[0214] Display at least one guided tour task in the sequence of guided tour tasks in a task display area.
[0215] In some embodiments, the method further includes:
[0216] In response to an open instruction for the first guided tour route, display a game map corresponding to the virtual scene in a graphical user interface;
[0217] Based on the multiple scene positions included in the first guided tour route, display the first guided tour route in the game map and display a confirmation control;
[0218] Displaying at least one guided tour task in the sequence of guided tour tasks in a task display area includes:
[0219] In response to a trigger operation on the confirmation control, display at least one guided tour task in the sequence of guided tour tasks in the task display area.
[0220] In some embodiments, displaying at least one guided tour task in the sequence of guided tour tasks in a task display area includes:
[0221] Display the first guided tour task in the sequence of guided tour tasks in the task display area, and control the graphical user interface to display the scene area corresponding to the first scene position, where the first scene position is the scene position corresponding to the first guided tour task.
[0222] In some embodiments, when controlling the graphical user interface to display the scene area corresponding to the first scene position, the method further includes:
[0223] Control the controlled virtual character in the virtual scene to move into the scene area corresponding to the first scene position.
[0224] In some embodiments, the method further includes:
[0225] Display a guiding identifier in the graphical user interface, where the guiding identifier is used to represent the orientation information of a second scene position, and the second scene position is the next scene position of the first scene position on the first guided tour route.
[0226] In some embodiments, the method further includes:
[0227] In response to the controlled virtual character moving to the second scene position, display the virtual scene corresponding to the second scene position in the graphical user interface;
[0228] Updating the navigation tasks displayed in the task display area based on the navigation tasks corresponding to the second scene location, and updating the guiding signs based on the orientation information of the subsequent scene location of the second scene location.
[0229] In some embodiments, for any one of the navigation tasks, the navigation task includes corresponding scene location information, or corresponding scene location information and task description information.
[0230] In some embodiments, the method further includes:
[0231] Responding to a marking operation for multiple scene locations in the virtual scene, and recording the multiple scene locations;
[0232] Responding to a marking completion instruction, generating a first navigation route based on the recorded multiple scene locations, and generating a first route code for representing the first navigation route.
[0233] In some embodiments, the method further includes:
[0234] Responding to a search operation for the first route code, and querying a matching navigation route based on the first route code;
[0235] If a first navigation route is queried based on the first route code, generating an open instruction for the first navigation route.
[0236] In some embodiments, the method further includes:
[0237] Responding to a task setting operation for at least one of the multiple scene locations, and determining the task description information configured for the at least one scene location;
[0238] Generating a navigation task sequence based on the marking order of the multiple scene locations, the scene location information of each scene location, and the configured task description information.
[0239] Embodiments of the present application display at least one pre-configured game task through a task display area; responding to an open instruction for the first navigation route, determining a navigation task sequence corresponding to the first navigation route; wherein, the first navigation route is a route generated by marking multiple scene locations in the virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene location on the first navigation route; displaying at least one navigation task in the navigation task sequence in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route, can improve the game exploration efficiency of players in the game, and thus improve the game experience of players.
[0240] For the specific implementation of each of the above operations, reference can be made to the previous embodiments, and details are not described herein again.
[0241] Optionally, asFigure 13 As shown, the computer device 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. Among them, the processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607 respectively. Those skilled in the art can understand that Figure 13 the structure of the computer device shown in does not constitute a limitation on the computer device, and it may include more or fewer components than shown, or combine certain components, or have different component arrangements.
[0242] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or provided to the user, as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc. The touch panel can be used to collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch orientation of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 601, and can receive and execute the command sent by the processor 601. The touch panel can cover the display panel. After the touch panel detects a touch operation on or near it, it transmits it to the processor 601 to determine the type of touch event. Subsequently, the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In the embodiments of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two independent components to implement input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement the input function.
[0243] The radio frequency circuit 604 can be used to transmit and receive radio frequency signals to establish wireless communication with a network device or other computer devices, and transmit and receive signals with the network device or other computer devices.
[0244] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605, converted into audio data, and then the audio data is output to the processor 601 for processing. After that, it is sent through the radio frequency circuit 604 to, for example, another computer device, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earphone jack to provide communication between the peripheral earphone and the computer device.
[0245] The input unit 606 can be used to receive input digital, character information or user feature information (such as fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function controls.
[0246] The power supply 607 is used to supply power to each component of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any components such as one or more DC or AC power supplies, a recharge system, a power failure detection circuit, a power converter or inverter, and a power status indicator.
[0247] Although Figure 13 not shown in the figure, the computer device 600 may also include a camera, a sensor, a Wi-Fi module, a Bluetooth module, etc., which will not be elaborated here.
[0248] In the above embodiments, the descriptions of each embodiment have their own emphases. For the parts not detailed in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0249] As can be seen from the above, the computer device provided in this embodiment can display at least one pre-configured game task through the task display area; in response to an open instruction for the first navigation route, determine the navigation task sequence corresponding to the first navigation route; wherein, the first navigation route is a route generated by marking multiple scene positions in the virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route; display at least one navigation task in the navigation task sequence in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route.
[0250] Those of ordinary skill in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions or by controlling relevant hardware through instructions. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.
[0251] For this reason, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored. These computer programs can be loaded by a processor to execute the steps in any one of the interaction methods provided by the embodiments of the present application. For example, the computer program can execute the following steps:
[0252] Display at least one pre-configured game task through the task display area;
[0253] In response to an open instruction for a first navigation route, determine a navigation task sequence corresponding to the first navigation route; wherein, the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route;
[0254] Display at least one navigation task in the navigation task sequence in the task display area.
[0255] In some embodiments, the method further includes:
[0256] In response to an open instruction for a first navigation route, display a game map corresponding to the virtual scene in the graphical user interface;
[0257] Based on the multiple scene positions included in the first navigation route, display the first navigation route in the game map and display a confirmation control;
[0258] Displaying at least one navigation task in the navigation task sequence in the task display area includes:
[0259] In response to a trigger operation on the confirmation control, display at least one navigation task in the navigation task sequence in the task display area.
[0260] In some embodiments, displaying at least one navigation task in the navigation task sequence in the task display area includes:
[0261] Display the first navigation task in the navigation task sequence in the task display area and control the graphical user interface to display the scene area corresponding to the first scene position, where the first scene position is the scene position corresponding to the first navigation task.
[0262] In some embodiments, when controlling the graphical user interface to display the scene area corresponding to the first scene position, the method further includes:
[0263] Control the controlled virtual character in the virtual scene to move to the scene area corresponding to the first scene position.
[0264] In some embodiments, the method further includes:
[0265] Display a guiding identifier in the graphical user interface, where the guiding identifier is used to represent the orientation information of the second scene position, and the second scene position is the subsequent scene position of the first scene position on the first navigation route.
[0266] In some embodiments, the method further includes:
[0267] In response to the controlled virtual character moving to the second scene position, display the virtual scene corresponding to the second scene position in the graphical user interface;
[0268] Update the navigation task displayed in the task display area based on the navigation task corresponding to the second scene position, and update the guiding identifier based on the orientation information of the subsequent scene position of the second scene position.
[0269] In some embodiments, for any navigation task, the navigation task includes the corresponding scene position information, or the corresponding scene position information and task description information.
[0270] In some embodiments, the method further includes:
[0271] In response to the marking operation for multiple scene positions in the virtual scene, record the multiple scene positions;
[0272] In response to the marking completion instruction, generate the first navigation route based on the recorded multiple scene positions, and generate the first route code for representing the first navigation route.
[0273] In some embodiments, the method further includes:
[0274] In response to the search operation for the first route code, query the matching navigation route based on the first route code;
[0275] If the first navigation route is queried based on the first route code, generate an open instruction for the first navigation route.
[0276] In some embodiments, the method further includes:
[0277] In response to the task setting operation for at least one scene position among the multiple scene positions, determine the task description information configured for the at least one scene position;
[0278] Based on the marking order of the multiple scene positions, the scene position information of each scene position, and the configured task description information, generate a navigation task sequence.
[0279] Embodiments of the present application display at least one pre-configured game task in a task display area; in response to an open instruction for a first navigation route, determine a navigation task sequence corresponding to the first navigation route; wherein the first navigation route is a route generated by marking multiple scene positions in a virtual scene, and each navigation task in the navigation task sequence corresponds to at least one scene position on the first navigation route; display at least one navigation task in the navigation task sequence in the task display area. It realizes convenient exploration of the virtual scene based on the navigation route, can improve the game exploration efficiency of players in the game, and thus improve the game experience of players.
[0280] For the specific implementation of each of the above operations, reference may be made to the previous embodiments and will not be elaborated here.
[0281] Among them, the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disc, etc.
[0282] Since the computer program stored in the storage medium can execute the steps in any of the interaction methods provided by the embodiments of the present application, the beneficial effects achievable by any of the interaction methods provided by the embodiments of the present application can be realized. For details, refer to the previous embodiments and will not be elaborated here.
[0283] The above has introduced in detail an interaction method, device, storage medium, and computer device provided by the embodiments of the present application. Specific examples are used in this article to elaborate on the principle and implementation manner of the present application. The description of the above embodiments is only used to help understand the method and its core idea of the present application; at the same time, for those skilled in the art, according to the idea of the present application, there will be changes in the specific implementation manner and application scope. In summary, the content of this specification should not be construed as a limitation to the present application.
Claims
1. An interactive method, characterized in that: A graphical user interface is provided through a terminal, wherein the content displayed by the graphical user interface includes at least part of a virtual scene and a task display area, and the method includes: Displaying at least one preconfigured game task via the task display area; In response to an opening instruction for a first guided tour route, determining a guided tour task sequence corresponding to the first guided tour route; wherein the first guided tour route is a route generated by marking a plurality of scene positions in a virtual scene, and each guided tour task in the guided tour task sequence corresponds to at least one scene position on the first guided tour route; At least one navigation task in the navigation task sequence is displayed in the task display area.
2. The method according to claim 1, characterized in that The method further comprises: In response to an opening instruction for a first guided route, displaying a large game map corresponding to the virtual scene in the graphical user interface; Displaying the first navigation route in the game map based on a plurality of scene locations included in the first navigation route, and displaying a confirmation control; The step of displaying at least one navigation task in the navigation task sequence in the task display area comprises: In response to a trigger operation on the confirmation control, at least one navigation task in the navigation task sequence is displayed in the task display area.
3. The method according to claim 1, characterized in that The step of displaying at least one navigation task in the navigation task sequence in the task display area comprises: The first navigation task in the navigation task sequence is displayed in the task display area, and the graphical user interface is controlled to display a scene area corresponding to a first scene position, wherein the first scene position is a scene position corresponding to the first navigation task.
4. The method according to claim 3, characterized in that: When controlling the graphical user interface to display a scene area corresponding to the first scene position, the method further includes: Control the controlled virtual character in the virtual scene to move to a scene area corresponding to the first scene position.
5. The method according to claim 3, characterized in that: The method further comprises: A guide mark is displayed in the graphical user interface, where the guide mark is used to represent the position information of a second scene position, wherein the second scene position is a scene position subsequent to the first scene position on the first guided route.
6. The method according to claim 5, characterized in that The method further comprises: In response to the controlled virtual character moving to the second scene position, displaying a virtual scene corresponding to the second scene position on the graphical user interface; The navigation task displayed in the task display area is updated based on the navigation task corresponding to the second scene position, and the guidance mark is updated based on the position information of a scene position subsequent to the second scene position.
7. The method according to claim 1, characterized in that For any of the navigation tasks, the navigation task includes corresponding scene position information, or corresponding scene position information and task description information.
8. The method according to claim 1, characterized in that The method further comprises: In response to a marking operation on a plurality of scene positions in the virtual scene, recording the plurality of scene positions; In response to the marking completion instruction, a first guided tour route is generated based on the recorded plurality of scene locations, and a first route code for characterizing the first guided tour route is generated.
9. The method according to claim 8, characterized in that The method further comprises: In response to a search operation for the first route code, querying a matching guide route based on the first route code; If a first navigation route is found based on the first route code, an opening instruction for the first navigation route is generated.
10. The method according to claim 8, characterized in that The method further comprises: In response to a task setting operation for at least one scene position among the plurality of scene positions, determining task description information configured for the at least one scene position; A navigation task sequence is generated based on the marking order of the multiple scene positions, the scene position information of each scene position, and the configured task description information.
11. An interactive device, characterized in that: A graphical user interface is provided through a terminal, wherein the content displayed by the graphical user interface includes at least part of a virtual scene and a task display area, and the device includes: A first display unit, configured to display at least one preconfigured game task via the task display area; A first determining unit is configured to determine, in response to an opening instruction for a first guiding route, a guiding task sequence corresponding to the first guiding route; wherein the first guiding route is a route generated by marking a plurality of scene positions in a virtual scene, and each guiding task in the guiding task sequence corresponds to at least one scene position on the first guiding route; The second display unit is used to display at least one navigation task in the navigation task sequence in the task display area.
12. A computer device, characterized in that: The invention comprises a memory, a processor and a computer program stored in the memory and running on the processor, wherein when the processor executes the program, the interaction method according to any one of claims 1 to 10 is implemented.
13. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the interaction method according to any one of claims 1 to 10.