Information display method and device, equipment, medium and program product
By displaying and updating the number of virtual chess pieces in real time in the game interface of the auto-chess application, the problem of players needing to frequently calculate and remember the number of virtual chess pieces is solved, and the efficiency and accuracy of information statistics are improved.
Patent Information
- Application Number
- CN202311818694.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-26
- Publication Date
- 2025-06-27
AI Technical Summary
In auto-chess games, due to the real-time change of the number of each virtual chess piece, players need to frequently calculate and remember the number of virtual chess pieces, which is low efficiency and low accuracy.
Provides an information display method, which reduces the memory burden of players by displaying the number of virtual chess pieces in the game interface of the auto-chess application and is updated in real time when the virtual chess redemption event occurs.
It realizes the real-time display of the quantity information and change process of virtual chess pieces in the auto-chess application, improves the efficiency and accuracy of quantity information statistics, and reduces the memory burden of players.
Smart Images

Figure CN120204713A_ABST
Abstract
Description
Technical Field
[0001] Embodiments of the present application relate to the field of computer technology, and particularly to an information display method, device, equipment, medium, and program product. Background Art
[0002] Auto chess is a type of tactical strategy video game, usually having elements similar to chess. The gameplay of auto chess is as follows: Player accounts are matched for a game. Before the game starts, players can control virtual chess pieces and place them on a virtual scene with a grid-shaped terrain. The virtual chess pieces corresponding to different accounts will automatically fight without further operation by the players. Therefore, the number of each type of virtual chess piece in the game can be used as a hint to assist players in controlling the virtual chess pieces to fight.
[0003] In related technologies, players can determine the number and type of virtual chess pieces for the fight by observing the number and type of virtual chess pieces owned by the players in the game, and plan the positions of the virtual chess pieces in the virtual scene.
[0004] However, in the rules of auto chess games, the number of each virtual chess piece changes in real time. When a player in the game adjusts the virtual chess pieces, the number needs to be recalculated. Therefore, the method of having players memorize and count the number of each type of virtual chess piece is inefficient and inaccurate. Summary of the Invention
[0005] Embodiments of the present application provide an information display method, device, equipment, medium, and program product, which can display the number information and change process of virtual chess pieces in real time. The technical solution is as follows:
[0006] On the one hand, an information display method is provided, and the method includes:
[0007] Display the game interface of the auto chess application program. The game interface includes a master virtual chess piece, which is a virtual chess piece obtained by a master account from a chess piece pool. The master virtual chess piece is used to conduct a virtual battle with the game virtual chess pieces obtained by exchanging with a game account, and the game account is an account that participates in the auto chess battle with the master account;
[0008] In response to receiving a selection operation for a first virtual chess piece, display the number information of the first virtual chess piece, where the number information includes the game number information of the first virtual chess piece, and the game number information is used to indicate the total number of the first virtual chess pieces owned by the master account and the game account by exchanging from the chess piece pool;
[0009] In response to an exchange event for the first virtual chess piece by the master account or the game account, update and display the quantity information corresponding to the first virtual chess piece.
[0010] On the other hand, an information display device is provided, and the device includes:
[0011] A display module for displaying the game interface of the auto chess application program. The game interface includes a master virtual chess piece, which is a virtual chess piece exchanged by the master account from the chess piece pool. The master virtual chess piece is used to conduct virtual battles with the game virtual chess pieces exchanged by the game account. The game account is an account that participates in the auto chess battle with the master account;
[0012] The display module is further configured to, in response to receiving a selection operation for a first virtual chess piece, display the quantity information of the first virtual chess piece, where the quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information is used to indicate the total number of the first virtual chess pieces exchanged and owned by the master account and the game account from the chess piece pool;
[0013] An update display module for, in response to an exchange event for the first virtual chess piece by the master account or the game account, updating and displaying the quantity information corresponding to the first virtual chess piece.
[0014] On the other hand, a computer device is provided, and the computer device includes a processor and a memory. At least one instruction, at least one program, a code set, or an instruction set is stored in the memory, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the information display method as described in any one of the above embodiments of the present application.
[0015] On the other hand, a computer-readable storage medium is provided, and at least one instruction, at least one program, a code set, or an instruction set is stored in the storage medium, and the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the information display method as described in any one of the above embodiments of the present application.
[0016] On the other hand, a computer program product or a computer program is provided. The computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the information display method as described in any one of the above embodiments.
[0017] The beneficial effects brought by the technical solutions provided in the embodiments of the present application at least include:
[0018] In the game interface of the auto chess application, by selecting a virtual chess piece, the quantity information of the virtual chess piece can be displayed, eliminating the need for players to memorize it themselves. The quantity information includes the quantity of the virtual chess piece obtained by the main control account and the game account in the game interface by exchanging from the chess piece pool. This quantity information can reflect the remaining quantity of virtual chess pieces in the chess piece pool and serve as a prompt message when players control virtual chess pieces for virtual battles. When there is an exchange event for the virtual chess piece, the quantity information of the virtual chess piece is updated, and the changing process of the quantity of the virtual chess piece is displayed in real time, which can improve the efficiency and accuracy of the statistical result of the quantity information. BRIEF DESCRIPTION OF THE DRAWINGS
[0019] To more clearly illustrate the technical solutions in the embodiments of the present application, the following will briefly introduce the drawings required for the description of the embodiments. Obviously, the following described drawings are only some embodiments of the present application. For those of ordinary skill in the art, without creative efforts, other drawings can also be obtained based on these drawings.
[0020] Figure 1 It is a block diagram of an electronic device provided by an exemplary embodiment of the present application;
[0021] Figure 2 It is a block diagram of a computer system provided by an exemplary embodiment of the present application;
[0022] Figure 3 It is a flowchart of an information display method provided by an exemplary embodiment of the present application;
[0023] Figure 4 It is a schematic diagram of a game interface provided by an exemplary embodiment of the present application;
[0024] Figure 5 It is a schematic diagram of the process of permanently displaying quantity information provided by an exemplary embodiment of the present application;
[0025] Figure 6 It is a schematic diagram of the process of viewing quantity information in the permanent display area provided by an exemplary embodiment of the present application;
[0026] Figure 7 It is a schematic diagram of the process of canceling the display of quantity information provided by an exemplary embodiment of the present application;
[0027] Figure 8 It is a schematic diagram of the process of selecting and viewing quantity information provided by an exemplary embodiment of the present application;
[0028] Figure 9 It is a flowchart of an information display method provided by another exemplary embodiment of the present application;
[0029] Figure 10 It is a schematic diagram showing the change in the quantity information before and after switching perspectives provided by another exemplary embodiment of the present application;
[0030] Figure 11 It is a schematic diagram showing the first virtual chess piece selected after switching perspectives provided by an exemplary embodiment of the present application;
[0031] Figure 12 It is a flowchart of a method for displaying the quantity information of high - order virtual chess pieces provided by an exemplary embodiment of the present application;
[0032] Figure 13 It is a structural block diagram of an information display device provided by an exemplary embodiment of the present application;
[0033] Figure 14 It is a structural block diagram of an information display device provided by another exemplary embodiment of the present application;
[0034] Figure 15 It is a structural block diagram of a computer device provided by an exemplary embodiment of the present application. Detailed implementation manners
[0035] To make the objectives, technical solutions, and advantages of the present application clearer, the following will further describe the embodiments of the present application in detail with reference to the accompanying drawings.
[0036] Here, the exemplary embodiments will be described in detail, and the examples are shown in the accompanying drawings. When the following description refers to the accompanying drawings, unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. On the contrary, they are merely examples of devices and methods consistent with some aspects of the present application as detailed in the appended claims.
[0037] The terms used in the present application are only for the purpose of describing specific embodiments and are not intended to limit the present application. The singular forms of "a", "the", and "said" used in the present application and the appended claims are also intended to include the plural forms unless the context clearly indicates otherwise. It should also be understood that the term "and / or" used herein refers to and includes any or all possible combinations of one or more of the associated listed items.
[0038] It should be noted that the information and data involved in the present application are all information and data authorized by the user or fully authorized by all parties, and the collection, use, and processing of relevant data need to comply with the relevant laws, regulations, and standards of relevant countries and regions.
[0039] It should be understood that although the terms first, second, etc. may be used in this application to describe various information, such information should not be limited to these terms. These terms are only used to distinguish information of the same type from each other. For example, without departing from the scope of this application, the first parameter may also be referred to as the second parameter, and similarly, the second parameter may also be referred to as the first parameter. Depending on the context, the word "if" as used herein may be interpreted as "when" or "while" or "in response to determining".
[0040] First, a brief introduction is given to the nouns involved in the embodiments of this application:
[0041] Auto Battler (also known as Auto Chess): It is a type of tactical strategy video game, usually having elements similar to chess and can be regarded as a war chess game in a sense. When preparing, players place characters on a battlefield in a grid shape, and then the characters will automatically fight each other, usually without further input operations from the players. Among them, these characters are also called chess pieces.
[0042] In an Auto Battler game or an Auto Battler application, players can control virtual chess pieces to conduct virtual battles. During the preparation stage, players can select appropriate virtual chess pieces in the preparation area and place them on the battlefield in a grid shape. When the preparation ends and the battle stage begins, the virtual chess pieces will automatically fight without further operations from the players.
[0043] Among them, the virtual chess pieces are obtained by exchanging from a chess piece pool, and the total number of virtual chess pieces that players in the same virtual game can exchange from the chess piece pool is certain. For example, there are 8 player accounts in this virtual game, and the exchangeable quantity of the first virtual chess piece is 10, indicating that the total number of the first virtual chess pieces that these 8 player accounts can exchange for is at most 10.
[0044] Since the Auto Battler game does not require players to perform additional output operations and only needs to design the layout of virtual chess pieces before the virtual battle starts, therefore, the types of virtual chess pieces and the quantity of each type of virtual chess piece owned by different player accounts in the game can be used as hint information to help players with layout.
[0045] In the related art, players can observe the quantity and types of virtual chess pieces owned by other players in the game to determine the quantity and types of virtual chess pieces for the battle and plan the positions of the virtual chess pieces in the virtual scene.
[0046] However, in the rules of the auto chess game, the number of each virtual chess piece changes in real time. During the game, other players can exchange virtual chess pieces at any time, or the chess piece pool can also take back virtual chess pieces from other players. When there is an exchange event for a virtual chess piece, its number needs to be recalculated. Therefore, the method of having players memorize and count the number of each virtual chess piece is inefficient and inaccurate.
[0047] This application provides an information display method that can provide quantity prompts for selected virtual chess pieces, including two display methods: permanent display and triggered display.
[0048] The game interface is displayed through the terminal screen. The game interface includes multiple virtual chess pieces and quantity display controls. The quantity display control corresponds to a permanent display area. After triggering the quantity display control, the target virtual chess piece is determined from the multiple virtual chess pieces, and the quantity information of the target virtual chess piece is displayed in real time in the permanent display area. Among them, when there is an exchange event for the target virtual chess piece, the quantity information in the permanent display area will also be updated immediately.
[0049] Each virtual chess piece itself corresponds to a chess piece information display area. After triggering the target virtual chess piece, the chess piece information of the target virtual chess piece is displayed in the chess piece information display area of the target virtual chess piece. The chess piece information includes the quantity information of the target chess piece. Each time the target virtual chess piece is triggered, the quantity information of the target virtual chess piece at the current moment is displayed once. When there is an exchange event for the target virtual chess piece, the updated quantity information will be displayed the next time it is triggered.
[0050] The terminal in this application can be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an e-book reader, an MP3 (Moving Picture Experts Group Audio Layer III) player, an MP4 (Moving Picture Experts Group Audio Layer IV) player, etc. An application program that supports virtual scenarios is installed and running in the terminal, such as an application program that supports three-dimensional virtual scenarios. The application program can be any one of a virtual reality application program, a three-dimensional map program, a simulation game (SLG), and a multiplayer online battle arena game (MOBA). Optionally, the application program can be a stand-alone version of the application program, such as a stand-alone three-dimensional game program, or a networked online version of the application program.
[0051] Figure 1The block diagram of an electronic device provided by an exemplary embodiment of the present application is shown. The electronic device 100 includes: an operating system 110 and an application program 111.
[0052] The operating system 110 is basic software that provides secure access to computer hardware for the application program 111.
[0053] The application program 111 is an application program that supports virtual scenarios. Optionally, the application program 111 is an application program that supports three-dimensional virtual scenarios. The application program 111 can be any one of a virtual reality application program, a three-dimensional map program, a TPS game (Third-Person Shooter), an FPS game (First-Person Shooter), a MOBA game, and an SLG game. The application program 111 can be a stand-alone version of the application program, such as a stand-alone three-dimensional game program, or a network online version of the application program.
[0054] Figure 2 The block diagram of a computer system provided by an exemplary embodiment of the present application is shown. The computer system 200 includes: a first device 220, a server 240, and a second device 260.
[0055] The first device 220 installs and runs an application program that supports virtual scenarios. The application program can be any one of a virtual reality application program, a three-dimensional map program, a TPS game, an FPS game, a MOBA game, and an SLG game. The first device 220 is a device used by a first user. The first user uses the first device 220 to control a main control virtual object located in the virtual scenario to perform activities, and the activities include but are not limited to at least one of adjusting body posture, walking, running, and jumping attacks. Schematically, the main control virtual object is a main control virtual character, such as an emulated character or an anime character.
[0056] The first device 220 is connected to the server 240 through a wireless network or a wired network.
[0057] The server 240 includes at least one of a server, multiple servers, a cloud computing platform, and a virtualization center. The server 240 is used to provide background services for the application program that supports three-dimensional virtual scenarios. Optionally, the server 240 undertakes the main computing work, and the first device 220 and the second device 260 undertake the secondary computing work; or, the server 240 undertakes the secondary computing work, and the first device 220 and the second device 260 undertake the main computing work; or, the server 240, the first device 220, and the second device 260 adopt a distributed computing architecture for collaborative computing.
[0058] The second device 260 is installed with and runs an application that supports virtual scenarios. The application can be any one of a virtual reality application, a 3D map program, a first-person shooter (FPS) game, a multiplayer online battle arena (MOBA) game, and a strategy (SLG) game. The second device 260 is a device used by a second user. The second user uses the second device 260 to control other virtual objects located in the virtual scenario to perform activities, which include but are not limited to at least one of adjusting body posture, walking, running, and jumping attacks. Schematically, the other virtual objects are other virtual characters, such as simulated human characters or anime characters.
[0059] Optionally, the master virtual character and other virtual characters are in the same virtual scenario. Optionally, the master virtual character and other virtual characters can belong to the same team, the same organization, have a friendship relationship, or have temporary communication permissions. Optionally, the master virtual character and other virtual characters can also belong to different teams, different organizations, or two groups with hostility.
[0060] Optionally, the applications installed on the first device 220 and the second device 260 are the same, or the applications installed on the two devices are of the same type but on different control system platforms. The first device 220 can generally refer to one of multiple devices, and the second device 260 can generally refer to one of multiple devices. This embodiment only uses the first device 220 and the second device 260 as examples for illustration. The device types of the first device 220 and the second device 260 can be the same or different. The following embodiments use a desktop computer as an example for illustration.
[0061] Those skilled in the art can know that the number of the above devices can be more or less. For example, the above devices can be only one, or there can be dozens or hundreds of the above devices, or even more. The embodiments of the present application do not limit the number and device types of the devices.
[0062] It should be noted that the above-mentioned server 240 can be implemented as a physical server or a cloud server in the cloud. Among them, cloud technology refers to a hosting technology that unifies a series of resources such as hardware, software, and networks within a wide area network or a local area network to achieve data calculation, storage, processing, and sharing. Cloud technology is the general term for network technology, information technology, integration technology, management platform technology, application technology, etc. based on the cloud computing business model, which can form a resource pool, be used on demand, and is flexible and convenient. Cloud computing technology will become an important support. The background services of the technical network system require a large amount of computing and storage resources, such as video websites, picture websites, and more portal websites. With the high development and application of the Internet industry, in the future, each item may have its own identification mark and needs to be transmitted to the background system for logical processing. Data at different levels will be processed separately, and various industry data requires the support of a powerful system background, which can only be achieved through cloud computing. Optionally, when the server 240 is implemented as a cloud server, the program corresponding to the above virtual scenario can be a cloud game.
[0063] In some embodiments, the method provided in the embodiments of the present application can be applied to a cloud game scenario, so as to complete the calculation of data logic during the game through a cloud server, and the terminal is responsible for displaying the game interface.
[0064] Optionally, the above-mentioned server 240 can also be implemented as a node in a blockchain system.
[0065] Combined with the above noun introduction and application scenarios, the information display method provided in the present application will be described. This method can be executed by a server or a terminal, or jointly executed by a server and a terminal. In the embodiments of the present application, an example in which this method is executed by a terminal will be described. As Figure 3 shown, Figure 3 is a flowchart of an information display method provided by an exemplary embodiment of the present application. The method includes the following steps.
[0066] Step 310, display the game interface of the auto chess application.
[0067] The game interface includes a main control virtual chess piece. The main control virtual chess piece is a virtual chess piece exchanged from a chess piece pool through a main control account. The main control virtual chess piece is used to conduct virtual battles with the game virtual chess pieces exchanged by the game account. The game account is an account that participates in the auto chess battle with the main control account.
[0068] The chess piece pool includes multiple virtual chess pieces, and the quantity of each virtual chess piece is a preset value.
[0069] Optionally, the number of game accounts is 7, and both the master virtual chess piece and the game virtual chess pieces are virtual chess pieces exchanged from the chess piece pool. In the game interface, 8 player accounts (including the master account and the game accounts) are divided into 4 virtual games, and each virtual game includes 2 player accounts.
[0070] In some embodiments, there is a duration requirement for the duration of each virtual game. For example, the duration of each virtual game is at least 1 minute. When there is an elimination of the first player account when the duration of the virtual game does not reach the duration requirement, the application will automatically match other accounts for the uneliminated second player account to continue the virtual game.
[0071] Exemplarily, the other accounts include player accounts in other virtual games and non-player accounts provided by the application. The types and quantities of the virtual chess pieces corresponding to the other accounts can be arbitrary. After a virtual game is carried out between the virtual chess pieces corresponding to the other accounts and the virtual chess pieces of the second player account, the second player account will obtain additional virtual resources. Among them, regardless of the result of the game between the second player account and the other accounts, the uneliminated state of the second player account in the current virtual game remains.
[0072] The master account can exchange virtual chess pieces from the chess piece pool with virtual resources. Alternatively, the chess piece pool can also take back the virtual chess pieces exchanged by the master account. The taken-back virtual chess pieces can be exchanged by the game accounts or re-exchanged by the master account. Among them, if the master account exchanges for the virtual chess piece from the chess piece pool using virtual resource A, when the chess piece pool takes back the virtual chess piece, the master account will also correspondingly take back virtual resource A.
[0073] Exemplarily, the chess piece pool includes 3 types of virtual chess pieces, and the quantity of each type of virtual chess piece is 10.
[0074] Schematically, as Figure 4 shown, Figure 4 is a schematic diagram of a game interface.
[0075] The game interface 400 includes a battle area 410 and a preparation area 420. The battle area 410 is the area where the game accounts and the master account conduct auto chess battles, and the preparation area 420 is the preparation area before the game accounts and the master account conduct auto chess battles.
[0076] The battle area 410 and the preparation area 420 include at least one virtual chess piece. Among them, in the preparation stage, the virtual chess pieces in the preparation area 420 can be placed in the battle area 410 as the virtual chess pieces used in the auto chess battle, and the virtual chess pieces in the battle area 410 will automatically conduct battles when the auto chess battle starts.
[0077] The game interface 400 also includes an account identifier 430 corresponding to all player accounts participating in the auto chess game. Among them, the account identifier 430 is used to indicate different player accounts.
[0078] Step 320, in response to receiving a selection operation for the first virtual chess piece, display the quantity information of the first virtual chess piece.
[0079] Optionally, the chess piece pool includes the first virtual chess piece, and the total number of the first virtual chess pieces that the master account and the game accounts in the game interface can exchange from the chess piece pool is a preset value.
[0080] Among them, the quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information is used to indicate the total number of the first virtual chess pieces that the master account and the game accounts exchange and own from the chess piece pool. Among them, the game quantity information does not exceed the preset value of the first virtual chess piece in the chess piece pool.
[0081] In some embodiments, the quantity information also includes master account quantity information, and the master account quantity information is used to indicate the first exchange quantity of the first virtual chess piece that the master account exchanges and owns from the chess piece pool.
[0082] Optionally, the ways of displaying the quantity information of the first virtual chess piece include but are not limited to the following two.
[0083] 1. In response to receiving a selection operation for the first virtual chess piece, permanently display the quantity information of the first virtual chess piece in the permanent display area of the game interface.
[0084] Optionally, receive a trigger operation on the quantity display control in the game interface, and the trigger operation is used to control the virtual chess piece to be in a candidate state.
[0085] In response to receiving a selection operation for the first virtual chess piece, permanently display the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
[0086] Schematically, as Figure 5 shown, the game interface 500 includes at least one quantity display control 510, and the quantity display control 510 corresponds to a control area, and the control area is used to permanently display the quantity information of the first virtual chess piece.
[0087] After triggering the quantity display control 510, select the first virtual chess piece 501 from the game interface 500, and the quantity information of the first virtual chess piece 501 is permanently displayed in the control area corresponding to the quantity display control 510.
[0088] Among them, the quantity information is "1 / 5", indicating that the main control quantity information is 1 and the game quantity information is 5. That is, the number of the first virtual chess pieces 501 exchanged by the main control account from the chess piece pool is 1, and the total number of the first virtual chess pieces 501 exchanged by the main control account and the game account from the chess piece pool is 5.
[0089] Optionally, receive a long press operation on the first virtual chess piece, and the duration of the long press operation reaches a preset duration requirement; in response to the long press operation, display the quantity information of the first virtual chess piece in the permanent display area of the game interface.
[0090] Exemplarily, if the duration of the long press operation reaches 1 second, the quantity information of the first virtual chess piece is displayed in the permanent display area.
[0091] Optionally, receive a copy and drag operation on the first virtual chess piece. The copy and drag operation is used to copy the first virtual chess piece and drag the copied chess piece of the first virtual chess piece to the permanent display area of the game interface. You can let go when the copied chess piece is located in the permanent display area, and the permanent display area displays the quantity information of the first virtual chess piece.
[0092] Optionally, receive a continuous trigger operation on the first virtual chess piece, and the number of trigger times of the continuous trigger operation reaches a quantity requirement within a preset duration; in response to the continuous trigger operation, display the quantity information of the first virtual chess piece in the permanent display area of the game interface.
[0093] Exemplarily, if the first virtual chess piece is continuously triggered 2 times within 1 second, the quantity information of the first virtual chess piece is displayed in the permanent display area.
[0094] Optionally, receive a trigger operation and a sliding operation on the first virtual chess piece. The sliding operation is connected to the trigger operation, and the sliding direction of the sliding operation is a preset direction; in response to the sliding distance of the sliding operation in the preset direction reaching a preset distance, display the quantity information of the first virtual chess piece in the permanent display area of the game interface.
[0095] Exemplarily, do not let go after triggering the first virtual chess piece, continue to slide in the first direction, and you can let go when the sliding distance of the sliding operation in the first direction reaches 3 cm. The quantity information of the first virtual chess piece is displayed in the permanent display area.
[0096] In some embodiments, for the selected first virtual chess piece, a quantity display control for permanently displaying the quantity information of the first virtual chess piece can be triggered to display more detailed quantity information.
[0097] Schematically, such as Figure 6As shown, the control area corresponding to the quantity display control 610 is used to display the quantity information 621 of the first virtual chess piece 620. After the quantity display control 610 is triggered, more detailed quantity information 621 is displayed: "We have 1 / There are 5 on the current field", that is, the number of first virtual chess pieces 620 exchanged by the master account from the chess piece pool is 1, and the total number of first virtual chess pieces 620 exchanged by the master account and the opponent account from the chess piece pool is 5.
[0098] In some embodiments, in order to prevent the screen of the virtual chess pieces from being blocked by too many quantity display controls during the virtual battle, the number of quantity display controls for permanently displaying the quantity information of the virtual chess pieces is usually a preset number. In addition, the types of virtual chess pieces for which the quantity information needs to be permanently displayed also vary according to the actual situation of each virtual battle.
[0099] Exemplarily, the first game is conducted between the master account and the first game account, and the second game is conducted between the master account and the second game account. Among them, the virtual chess piece that is used more frequently in the first game is virtual chess piece A, and the virtual chess piece that is used more frequently in the second game is virtual chess piece B. Then, in the first game, the player can select virtual chess piece A and display the quantity information of virtual chess piece A through the permanent display mode. In the second game, the player can select virtual chess piece B and display the quantity information of virtual chess piece B through the permanent display mode. It is worth noting that the player can select any virtual chess piece and use the quantity display control to display the quantity information of the virtual chess piece permanently.
[0100] In some embodiments, if there is a need to change the type of virtual chess piece, the virtual chess piece with quantity information displayed can be deselected. At this time, the quantity information displayed in the quantity display control is no longer displayed, and the player can reselect other virtual chess pieces to display the quantity information.
[0101] For example, when all quantity display controls are used to display the quantity information of virtual chess pieces (including virtual chess pieces A, B, and C), if the player expects one of the quantity display controls to display the quantity information of virtual chess piece D, the player can deselect any one of the virtual chess pieces A, B, and C and reselect virtual chess piece D.
[0102] In response to receiving a selection cancellation operation for the first virtual chess piece, the quantity information of the first virtual chess piece is cancelled from being displayed in the control area corresponding to the quantity display control.
[0103] Indicatively, Figure 7As shown, the quantity display control 710 displays the quantity information of the first virtual chess piece 720. The quantity display control 710 further includes a selection / cancellation control part 711. In response to an operation on the selection / cancellation control part 711, the display of the quantity information of the first virtual chess piece 720 is cancelled within the control area corresponding to the quantity display control 710.
[0104] 2. In response to receiving a selection operation on the first virtual chess piece, display a chess piece information display area corresponding to the first virtual chess piece, where the chess piece information display area includes the quantity information of the first virtual chess piece.
[0105] In addition to the permanent display method, the first virtual chess piece can also be directly selected to display the quantity information of the first virtual chess piece. Each time a selection operation is received, the quantity information of the first virtual chess piece is displayed once.
[0106] Optionally, the chess piece information display area of the first virtual chess piece includes the following chess piece information.
[0107] (1) The name of the first virtual chess piece, e.g., Chess Piece A;
[0108] (2) The image of the first virtual chess piece. For example, if the first virtual chess piece is a virtual character, the image includes the external image of the virtual character;
[0109] (3) The action types performed by the first virtual chess piece during virtual battles, such as jump operations, shooting operations, flying operations, attack operations, etc.;
[0110] (4) The types of virtual equipment equipped by the first virtual chess piece. For example, the first virtual chess piece is equipped with two types of virtual equipment, namely virtual equipment A and virtual equipment B. Virtual equipment A can increase the speed of the first virtual chess piece during virtual battles, and virtual equipment B can increase the defense level of the first virtual chess piece during virtual battles;
[0111] (5) The type information of the first virtual chess piece, such as the type of the virtual chess piece to which the first virtual chess piece belongs, the level of the first virtual chess piece itself, and the interaction relationship between the first virtual chess piece and other virtual chess pieces (e.g., there is a bond relationship between the first virtual chess piece and the second virtual chess piece, and this bond relationship means that when the first virtual chess piece and the second virtual chess piece participate in a virtual battle together, it can improve the battle level of the first virtual chess piece and the second virtual chess piece, etc.);
[0112] (6) The quantity information of the first virtual chess piece, that is, the game quantity information (the total number of the first virtual chess pieces exchanged and owned by the main control account and the game account from the chess piece pool) and the main control quantity information (the number of the first virtual chess pieces exchanged and owned by the main control account from the chess piece pool).
[0113] Schematically, as Figure 8 shown, the game interface 800 includes a plurality of virtual chess pieces. After selecting the first virtual chess piece 810, a chess piece information display area 820 corresponding to the first virtual chess piece 810 is displayed, and the chess piece information display area 820 contains the chess piece information of the first virtual chess piece 810.
[0114] Among them, the chess piece information includes the quantity information 821 of the first virtual chess piece 810, which is "1 / 5".
[0115] In some embodiments, the quantity information 821 corresponds to an information display control. After triggering the information display control, more detailed quantity information 821 can be displayed, such as Figure 8 shown, the quantity information 821 is "We have 1 / There are 5 on the current field".
[0116] Step 330, in response to an exchange event of the first virtual chess piece by the main control account or the game account, update and display the quantity information corresponding to the first virtual chess piece.
[0117] Optionally, the exchange event includes: (1) There is an account that exchanges and obtains a virtual chess piece from the chess piece pool;
[0118] (2) There is an account where the virtual chess piece is taken back by the chess piece pool; (3) Virtual chess pieces obtained by exchange are exchanged between player accounts. For example, the main control account uses a virtual chess piece A to exchange with the game account and obtains the virtual chess piece B provided by the game account.
[0119] Optionally, when the quantity information of the first virtual chess piece is displayed in the permanent display area in the game interface, if there is an exchange event of the first virtual chess piece by the main control account or the game account, the process of the change in the quantity information is displayed in real time in the permanent display area.
[0120] Exemplarily, at 22:20:00, the quantity information of the first virtual chess piece in the permanent display area is "1 / 5", that is, the quantity of the first virtual chess piece obtained by the main control account through exchange is 1, the total quantity of the first virtual chess pieces obtained by the main control account and the game account through exchange is 5, and there are still 5 unexchanged first virtual chess pieces in the chess piece pool.
[0121] At 22:30:00, there is an exchange event "The main control account exchanges 2 first virtual chess pieces from the chess piece pool". Among them, there is no exchange event between 22:20:00 and 22:30:00. Then, the quantity of the first virtual chess piece obtained by the main control account through exchange is 1 + 2 = 3, the total quantity of the first virtual chess pieces obtained by the main control account and the game account through exchange is 5 + 2 = 7, and there are still 3 unexchanged first virtual chess pieces in the chess piece pool. Update and display the quantity information of the first virtual chess piece as "3 / 7".
[0122] At 22:35:00, there is an exchange event that "the game account exchanged 1 first virtual chess piece from the chess piece pool". Among them, there is no exchange event between 22:30:00 and 22:35:00. Then, the number of first virtual chess pieces obtained by the main control account through exchange is 3. The total number of first virtual chess pieces obtained by the main control account and the game account through exchange is 7 + 1 = 8. There are still 2 unexchanged first virtual chess pieces in the chess piece pool. Update the display of the number information of the first virtual chess piece to "3 / 8".
[0123] At 22:45:00, there is an exchange event that "the chess piece pool took back 2 first virtual chess pieces of the game account". Among them, there is no exchange event between 22:35:00 and 22:45:00. Then, the number of first virtual chess pieces obtained by the main control account through exchange is 3. The total number of first virtual chess pieces obtained by the main control account and the game account through exchange is 8 - 2 = 6. There are still 4 unexchanged first virtual chess pieces in the chess piece pool. Update the display of the number information of the first virtual chess piece to "3 / 6".
[0124] Optionally, when the number information of the first virtual chess piece is displayed in the chess piece information display area corresponding to the first virtual chess piece in the game interface, if there is an exchange event for the first virtual chess piece by the main control account or the game account, then the process of updating the display of the changed number information is triggered each time the first virtual chess piece is triggered.
[0125] Exemplarily, at 22:20:00, a selection operation for the first virtual chess piece is received, and the number information of the first virtual chess piece displayed in the chess piece information display area is "1 / 5", that is, the number of first virtual chess pieces obtained by the main control account through exchange is 1, the total number of first virtual chess pieces obtained by the main control account and the game account through exchange is 5, and there are still 5 unexchanged first virtual chess pieces in the chess piece pool.
[0126] At 22:36:00, a selection operation for the first virtual chess piece is received again. Among them, between 22:20:00 and 22:36:00, there are only two exchange events for the first virtual chess piece, which are as follows.
[0127] 1. At 22:30:00, there is an exchange event that "the main control account exchanged 2 first virtual chess pieces from the chess piece pool". Then, the number of first virtual chess pieces obtained by the main control account through exchange is 1 + 2 = 3. The total number of first virtual chess pieces obtained by the main control account and the game account through exchange is 5 + 2 = 7. There are still 3 unexchanged first virtual chess pieces in the chess piece pool.
[0128] 2. At 22:35:00, there is an exchange event that "the game account exchanged 1 first virtual chess piece from the chess piece pool". Then, the number of first virtual chess pieces obtained by the main control account through exchange is 3. The total number of first virtual chess pieces obtained by the main control account and the game account through exchange is 7 + 1 = 8. There are still 2 unexchanged first virtual chess pieces in the chess piece pool.
[0129] Therefore, when a selection operation for the first virtual chess piece is received at 22:36:00, update the displayed quantity information of the first virtual chess piece to "3 / 8".
[0130] It should be noted that the server will record the change process of the quantity of each virtual chess piece in real time. When a selection operation for the target virtual chess piece (such as the first virtual chess piece) is received, the quantity information of the target virtual chess piece will be sent to the terminal according to the virtual chess piece information indicated by the selection operation and displayed in the corresponding display area.
[0131] Regarding the quantity information of the virtual chess pieces that are constantly displayed, the server will send the quantity information of the virtual chess pieces to the terminal in real time and update it in real time.
[0132] Regarding the quantity information of the virtual chess pieces displayed in the chess piece information display area, only when the virtual chess piece receives a selection operation, will the server send the updated quantity information to the terminal and update it once. That is, every time a selection operation is received, the quantity information of the first virtual chess piece at the current moment will be displayed once.
[0133] In summary, the method provided in this application can display the quantity information of the virtual chess piece by performing a selection operation on the virtual chess piece in the game interface of the auto chess application program, without the need for the player to remember it by themselves. The quantity information includes the quantity of the virtual chess piece obtained by the main control account and the game account from the chess piece pool in the game interface. This quantity information can reflect the remaining quantity of virtual chess pieces in the chess piece pool and serve as a prompt information when the player controls the virtual chess piece to conduct virtual battles. When there is an exchange event for the virtual chess piece, update the quantity information of the virtual chess piece and display the change process of the quantity of the virtual chess piece in real time, which can improve the efficiency and accuracy of the quantity information statistics result.
[0134] In the method provided in this embodiment, the quantity information further includes the main control quantity information, which can prompt the quantity of the first virtual chess piece obtained by the main control account through exchange, providing convenience for the player to layout the virtual chess pieces during the preparation stage.
[0135] In the method provided in this embodiment, by triggering the quantity display control and then selecting the first virtual chess piece that needs to monitor the quantity information, the quantity information of the first virtual chess piece can be constantly displayed in the corresponding control area.
[0136] The method provided in this embodiment enables the player to observe the changes in the quantity information at any time by permanently displaying the quantity information of the first virtual chess pieces in the permanent display area of the game interface.
[0137] The method provided in this embodiment can cancel the display of the quantity information of the virtual chess piece by selecting the cancel operation when there is a need to delete the quantity information in the permanent display area, and reselect other virtual chess pieces when it is necessary to display the quantity information of other virtual chess pieces permanently.
[0138] The method provided in this embodiment directly selects the first virtual chess piece and displays the quantity information in the chess piece information display area. The player can trigger the first virtual chess piece at any time and check the quantity information immediately at any time without blocking the screen in the interface for a long time.
[0139] Figure 9 FIG. 1 is a flow chart of an information display method provided by another exemplary embodiment of the present application. The method comprises the following steps.
[0140] Step 910, display the game interface of the Auto Chess application.
[0141] The game interface includes master virtual chess pieces. The master virtual chess pieces are virtual chess pieces exchanged from the chess piece pool through the master account. The master virtual chess pieces are used to play virtual battles with the game virtual chess pieces exchanged with the game account. The game account is the account that participates in the auto chess game with the master account.
[0142] Step 920: In response to receiving a selection operation for the first virtual chess piece, display quantity information of the first virtual chess piece.
[0143] The game interface includes a battle area and a preparation area. The battle area is the area where the game account and the master account play the auto chess game, and the preparation area is the preparation area before the game account and the master account play the auto chess game. Virtual chess pieces can exist in both the battle area and the preparation area. The virtual chess pieces in the battle area and the preparation area are exchanged by the master account or the game account from the chess piece pool. The chess piece pool includes multiple virtual chess pieces, and the number of each virtual chess piece is a preset value.
[0144] Among them, the sources of the first virtual chess piece include but are not limited to the following.
[0145] (1) A virtual chess piece is selected from the preparation area and the battle area as the first virtual chess piece.
[0146] In response to receiving a selection operation on a first virtual chess piece in the preparation area or the battle area, quantity information of the first virtual chess piece is displayed.
[0147] (2) Select a virtual piece from the preset piece list as the first virtual piece.
[0148] In some embodiments, in addition to the virtual pieces included in the preset area of the game interface, players can also customize the piece list according to the battle requirements.
[0149] In response to receiving a selection operation for the first virtual piece in the preset piece list, display the quantity information of the first virtual piece.
[0150] Among them, the preset piece list includes at least one of the customized piece list and the piece exchange area. The candidate pieces in the preset piece list include at least one of the following: virtual pieces whose usage frequency reaches the preset requirement, virtual pieces whose exchange frequency reaches the preset requirement, and customized virtual pieces.
[0151] It should be noted that the types of candidate pieces included in the preset piece list can be any virtual pieces included in the piece pool. That is, the preset piece list can include virtual pieces existing in the battle area and the preparation area, or can also include virtual pieces that do not exist in the battle area and the preparation area.
[0152] In some embodiments, the piece pool is not displayed in the game interface, and the master account or the game account obtains virtual pieces through exchange in the piece exchange area. The piece exchange area includes various virtual pieces and the conditions for exchanging virtual pieces. For example: 2 virtual resources can be exchanged for 1 virtual piece A, and 3 virtual resources can be exchanged for 1 virtual piece B.
[0153] If the virtual piece for which the player expects to display the quantity information does not exist in the battle area and the preparation area, the player can select the virtual piece in the preset piece list to view the change in the quantity of the virtual piece.
[0154] Optionally, taking the selection of a virtual piece from the piece exchange area as the first virtual piece as an example for illustration.
[0155] Exemplarily, the piece pool includes 10 types of virtual pieces. The piece exchange area can include any number of virtual pieces in the piece pool. The piece exchange area can display 5 types of virtual pieces each time. Performing a refresh operation on the piece exchange area can change the types of virtual pieces displayed in the piece exchange area.
[0156] Exemplarily, at 22:22:22, receive a selection operation for the first virtual piece in the piece exchange area, and display the corresponding quantity information of the first virtual piece. At this time, the quantity information of the first virtual piece is "0 / 0", indicating that the master account and the game account have not obtained the first virtual piece through exchange yet.
[0157] At 22:22:23, if there is an exchange event for the first virtual chess piece by the game account, that is, "the game account exchanged 1 first virtual chess piece from the chess piece pool", the quantity information is updated to "0 / 1" to remind the player that the quantity of the first virtual chess piece has changed.
[0158] Step 930, display the list of exchange accounts for the first virtual chess piece.
[0159] In addition to being able to display the quantity information corresponding to the first virtual chess pieces owned by the main control account, players can also view the situations of the first virtual chess pieces respectively owned by multiple game accounts.
[0160] When a selection operation for the first virtual chess piece is received, the quantity information displayed by default includes the quantity situation of the first virtual chess pieces owned by the main control account. Therefore, in some embodiments, after the first virtual chess piece is selected, the list of exchange accounts for the first virtual chess piece will be displayed simultaneously.
[0161] The list of exchange accounts includes the accounts that exchanged the first virtual chess piece from the chess piece pool in the game accounts.
[0162] Optionally, there is 1 main control account and 7 game accounts in the game interface. The quantity information of the first virtual chess piece is "1 / 5", indicating that the main control account owns 1 first virtual chess piece, and the remaining 7 game accounts own 4 first virtual chess pieces in total.
[0163] Optionally, the list of exchange accounts for the first virtual chess piece includes the following accounts: the main control account, the first game account, the second game account, and the third game account.
[0164] Among them, the main control account owns 1 first virtual chess piece, the first game account owns 1 first virtual chess piece, the second game account owns 1 first virtual chess piece, and the third game account owns 2 first virtual chess pieces.
[0165] Step 940, in response to receiving a marking operation on the first account in the list of exchange accounts, display the second exchange quantity of the first virtual chess piece exchanged by the first account from the chess piece pool.
[0166] Optionally, the first account is the first game account. When receiving a marking operation on the first game account, display that the second exchange quantity of the first virtual chess piece exchanged by the first game account from the chess piece pool is 1.
[0167] Optionally, since there are two ways to display the quantity information of the first virtual chess piece, there are also two ways to display the quantity information of the first virtual chess pieces belonging to different accounts.
[0168] 1. Permanently display the quantity information.
[0169] Receive a trigger operation for the quantity display control, making all virtual chess pieces in the battle interface (including virtual chess pieces in the battle area, the preparation area, and the preset chess piece list) in the candidate state. After selecting the first virtual chess piece, display the exchange account list of the first virtual chess piece, mark the first account in the exchange account list, and permanently display in the control area corresponding to the quantity display area the quantity information of the first account owning the first virtual chess piece.
[0170] 2. Display the quantity information in the chess piece information display area.
[0171] Directly select the first virtual chess piece. If the first virtual chess piece exists in the battle area and the preparation area, directly display the quantity information of the first virtual chess piece according to the situation of the account to which the first virtual chess piece belongs.
[0172] For example, if there are two first virtual chess pieces in the battle area, belonging to the main control account and the first game account respectively. If the first virtual chess piece belonging to the main control account is selected, the quantity information displayed in the chess piece information display area is "the quantity of the first virtual chess piece owned by the main control account / the total quantity of the first virtual chess pieces owned by the main control account and the game account"; if the first virtual chess piece belonging to the first game account is selected, the quantity information displayed in the chess piece information display area is "the quantity of the first virtual chess piece owned by the first game account / the total quantity of the first virtual chess pieces owned by the main control account and the game account".
[0173] While displaying the above quantity information, display the exchange account list. If the first virtual chess piece owned by the first game account is selected and it is desired to display the quantity information of the first virtual chess piece belonging to the main control account, mark the main control account in the exchange account list and display the quantity information of the first virtual chess piece belonging to the main control account in the chess piece information display area.
[0174] If the first virtual chess piece is a virtual chess piece in the preset chess piece list and there is no first virtual chess piece in the battle area and the preparation area, the quantity information in the chess piece information display area of the first virtual chess piece is "0 / 0". If an exchange event occurs after the first virtual chess piece is selected, by default, take the first account that exchanges to obtain the first virtual chess piece as the first account and display the quantity information of the first account corresponding to owning the first virtual chess piece.
[0175] In some embodiments, in addition to the above several ways of viewing the quantity information of the first virtual chess pieces owned by the game account, one can also directly select the first virtual chess pieces owned by the game account to view the quantity information of the first virtual chess pieces owned by the game account. Or, select the first virtual chess pieces owned by the master account, and directly switch the perspective when the master account plays the game to the perspective when the game account plays the game. After the perspective is switched, the quantity information of the first virtual chess pieces automatically switches to the quantity information of the first virtual chess pieces owned by the game account. Or, after the perspective is switched, directly select the first virtual chess pieces in the battle area of the game account and display the quantity information of the first virtual chess pieces.
[0176] Optionally, there are 8 accounts in total in the game interface, including 1 master account and 7 game accounts. Every two accounts are randomly matched to the same game for auto chess battles. Then, 4 auto chess battles can be carried out simultaneously within the same time period.
[0177] Schematically, as Figure 10 shown, an auto chess battle is carried out between the master account and the first game account 1000. The first virtual chess piece 1001 belonging to the master account is selected, and the quantity information displayed is "I own 1 / 5 exist on the current field", indicating that the quantity of the first virtual chess piece 1001 obtained by the master account through exchange is 1, and the total quantity of the first virtual chess piece 1001 obtained by the master account and 7 game accounts through exchange is 5.
[0178] Select the account identifier of the first game account 1000, and switch the perspective 1010 from the master account perspective to the first game account perspective 1020. At this time, the quantity information of the first virtual chess piece 1001 displayed is "This player owns 2 / 5 exist on the current field", indicating that the quantity of the first virtual chess piece 1001 obtained by the first game account 1000 through exchange is 2, and the total quantity of the first virtual chess piece 1001 obtained by the master account and 7 game accounts through exchange is 5.
[0179] Schematically, as Figure 11 shown, when the perspective is switched to the first game account perspective 1100, select the first virtual chess piece 1110 owned by the first game account, and display the quantity information of the first virtual chess piece 1110 in a permanent display manner.
[0180] In summary, in the game interface of the auto chess application program, the method provided by this application can display the quantity information of the virtual chess pieces by performing a selection operation on the virtual chess pieces, without the need for players to memorize it by themselves. The quantity information includes the quantity of the virtual chess pieces obtained by the master account and the game accounts from the chess piece pool through exchange. This quantity information can reflect the remaining quantity of virtual chess pieces in the chess piece pool and be used as a prompt information when players control the virtual chess pieces for virtual battles. Compared with the way of players' memorization, it can improve the accuracy of quantity statistics.
[0181] The method provided in this embodiment can display the list of exchange accounts of the first virtual chess piece after the first virtual chess piece is selected, which can prompt the situation of the accounts owning the first virtual chess piece, mark the accounts in the exchange account list, and directly obtain the specific quantity of the first virtual chess piece owned by the account, improving the efficiency of the process of selecting the first virtual chess pieces belonging to different accounts.
[0182] The method provided in this embodiment can display the quantity information of the existing virtual chess pieces in the preparation area and the battle area, or mark the virtual chess pieces that do not exist in the preparation area and the battle area through a preset chess piece list to display the change process of the quantity of the first virtual chess piece in real time.
[0183] There is a maximum value for the quantity of virtual chess pieces contained in the chess piece pool. That is, the total number of each type of virtual chess piece that the main control account and the game account can exchange for is certain. In some embodiments, when the player has a certain number of the same type of virtual chess pieces, these virtual chess pieces can be upgraded, that is, multiple similar virtual chess pieces are synthesized to obtain a higher-level virtual chess piece. Compared with the un-synthesized virtual chess pieces, the higher-level virtual chess pieces have different chess piece information. Using the higher-level virtual chess pieces can increase the winning rate in some auto chess battles. Figure 12 It is a flowchart of a method for displaying the quantity information of higher-level virtual chess pieces, and the method includes the following steps.
[0184] Step 1210, when the quantity of the first virtual chess piece owned by the main control account after exchange meets the preset quantity requirement, display the higher-level virtual chess piece synthesized from multiple first virtual chess pieces.
[0185] The attribute information of the higher-level virtual chess piece is different from the attribute information of the first virtual chess piece. For example: the level of the first virtual chess piece itself is level 1, while the level of the higher-level virtual chess piece synthesized from 3 first virtual chess pieces is level 2; the battle level of the first virtual chess piece is lower than that of the higher-level virtual chess piece; the movement speed of the first virtual chess piece is lower than the speed of the higher-level virtual chess piece.
[0186] Optionally, when there are 3 first virtual chess pieces, these 3 first virtual chess pieces can be synthesized once to obtain a higher-level virtual chess piece. The virtual chess pieces contained in the chess piece pool are the virtual chess pieces before synthesis, and the exchangeable quantity of each type of virtual chess piece is certain.
[0187] It should be noted that the number of times of synthesizing higher-order virtual chess pieces can be arbitrary. For example, using 3 first virtual chess pieces can synthesize 1 higher-order virtual chess piece, and using 9 first virtual chess pieces can synthesize 3 higher-order virtual chess pieces (referred to as the first higher-order virtual chess pieces), and then these 3 higher-order virtual chess pieces can still continue to be synthesized into higher-order virtual chess pieces (referred to as the second higher-order virtual chess pieces).
[0188] Exemplarily, if the maximum exchange quantity of the first virtual chess pieces in the chess piece pool is 10, the main control account already has 2 first virtual chess pieces, and the total number of the first virtual chess pieces obtained by other game accounts through exchange is 7, it means that there is still 1 first virtual chess piece in the chess piece pool. Then, the main control account can exchange 1 more first virtual chess piece from the chess piece pool, and a total of 1 + 2 = 3 first virtual chess pieces are obtained, which are synthesized into 1 higher-order virtual chess piece.
[0189] Among them, when multiple first virtual chess pieces are synthesized into higher-order virtual chess pieces, the quantity information of the first virtual chess pieces is displayed based on the statistical data before synthesis.
[0190] Exemplarily, if the maximum exchange quantity of the first virtual chess pieces in the chess piece pool is 10, the main control account already has 8 first virtual chess pieces, and the total number of the first virtual chess pieces obtained by other game accounts through exchange is 2, it means that there are 0 first virtual chess pieces left in the chess piece pool. Then, the main control account cannot exchange any more first virtual chess pieces from the chess piece pool, and 8 first virtual chess pieces can be synthesized into 2 higher-order virtual chess pieces with 2 first virtual chess pieces remaining.
[0191] Therefore, for players who have the need to synthesize higher-order virtual chess pieces, by selecting the target virtual chess pieces and displaying the quantity information of the virtual chess pieces in real time, it can help players timely determine the remaining quantity of the target virtual chess pieces in the chess piece pool, and further judge whether to continue to exchange more target virtual chess pieces to synthesize higher-order virtual chess pieces, avoiding the situation where players repeatedly exchange target virtual chess pieces but cannot synthesize higher-order virtual chess pieces.
[0192] Step 1220, after multiple first virtual chess pieces are synthesized into higher-order virtual chess pieces, display the higher-order quantity information in the quantity information.
[0193] The higher-order quantity information is used to indicate the total number of higher-order virtual chess pieces synthesized by the main control account and the game accounts.
[0194] Exemplarily, the master account synthesizes 3 first virtual chess pieces to obtain 1 high-order virtual chess piece, while other game accounts have not yet synthesized high-order virtual chess pieces. Then the quantity information corresponding to the first virtual chess piece is "1 / 3 / 5", indicating that the total number of high-order virtual chess pieces synthesized by the master account and the game accounts is 1; the number of first virtual chess pieces exchanged by the master account from the chess piece pool is 3; the total number of first virtual chess pieces exchanged by the master account and the game accounts from the chess piece pool is 5.
[0195] In some embodiments, when the account level of the master account meets the preset level requirement, a redemption locking operation for the first virtual chess piece is received. The redemption locking operation is used to lock the first virtual chess piece in the chess piece pool. Among them, the locked first virtual chess piece in the chess piece pool cannot be redeemed by the master account or the game accounts; the locked quantity information is displayed in the quantity information, and the locked quantity information is used to indicate the total number of first virtual chess pieces locked by the master account and the game accounts in the chess piece pool.
[0196] Exemplarily, the preset level requirement is that the account level reaches level 400 (the range is from level 1 to level 500, and the larger the number, the higher the level). When the account level of the master account reaches level 400, the master account can select a preset number (such as 1) of first virtual chess pieces, perform a redemption lock on the selected first virtual chess pieces, and the locked first virtual chess pieces in the chess piece pool cannot be redeemed by any account.
[0197] Exemplarily, the quantity information is "1 / 1 / 3 / 5", indicating that there is 1 first virtual chess piece locked in the chess piece pool and is in a state where it cannot be redeemed; the total number of high-order virtual chess pieces synthesized by the master account and the game accounts is 1; the number of first virtual chess pieces exchanged by the master account from the chess piece pool is 3; the total number of first virtual chess pieces exchanged by the master account and the game accounts from the chess piece pool is 5.
[0198] In summary, the method provided by this application can display the quantity information of the virtual chess piece by performing a selection operation on the virtual chess piece in the game interface of the auto chess application, without the player having to remember it by themselves. The quantity information includes the number of the virtual chess piece exchanged by the master account and the game accounts from the chess piece pool in the game interface. This quantity information can reflect the remaining number of virtual chess pieces in the chess piece pool and be used as a prompt message when the player controls the virtual chess piece for virtual battles. When there is a redemption event for the virtual chess piece, the quantity information of the virtual chess piece is updated to display the change process of the quantity of the virtual chess piece in real time, which can improve the efficiency and accuracy of the quantity information statistics result.
[0199] The method provided in this embodiment synthesizes a corresponding high-order virtual chess piece from a preset number of first virtual chess pieces, which can improve the fun and winning rate during the auto chess battle, and displays the total number of high-order virtual chess pieces synthesized by all accounts in the quantity information, which can be used as a prompt message when the player controls the virtual chess piece to play the auto chess battle.
[0200] In the method provided in this embodiment, the quantity information of the first virtual chess piece is still displayed based on the statistical data before synthesizing the high-order virtual chess piece, which can more accurately reflect the quantity situation of the remaining exchangeable virtual chess pieces in the chess piece pool.
[0201] In the method provided in this embodiment, when the level of the main control account reaches the preset level requirement, the virtual chess pieces in the chess piece pool can be locked for exchange. The locked virtual chess pieces cannot be exchanged, which can reduce the probability of the game account synthesizing high-order virtual chess pieces.
[0202] Figure 13 It is a structural block diagram of an information display device provided by an exemplary embodiment of the present application. As Figure 13 shown, the device includes the following parts.
[0203] A display module 1310, configured to display the game interface of the auto chess application. The game interface includes a main control virtual chess piece, which is a virtual chess piece exchanged by the main control account from the chess piece pool. The main control virtual chess piece is used to conduct a virtual battle with the game virtual chess piece exchanged by the game account. The game account is an account that participates in the auto chess battle with the main control account;
[0204] The display module 1310 is further configured to display the quantity information of the first virtual chess piece in response to receiving a selection operation on the first virtual chess piece. The quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information is used to indicate the total number of the first virtual chess pieces exchanged and owned by the main control account and the game account from the chess piece pool;
[0205] An update display module 1320, configured to update and display the corresponding quantity information of the first virtual chess piece in response to an exchange event of the first virtual chess piece by the main control account or the game account.
[0206] In an optional embodiment, the quantity information further includes main control quantity information, and the main control quantity information is used to indicate the first exchange quantity of the first virtual chess piece exchanged and owned by the main control account from the chess piece pool.
[0207] In an optional embodiment, the display module 1310 is further configured to, in response to receiving a selection operation for the first virtual chess piece, constantly display the quantity information of the first virtual chess piece in the permanent display area of the game interface.
[0208] In an optional embodiment, the display module 1310 is further configured to receive a trigger operation for a quantity display control in the game interface, where the trigger operation is used to control the virtual chess piece to be in a candidate state; and in response to receiving a selection operation for the first virtual chess piece, constantly display the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
[0209] In an optional embodiment, the display module 1310 is further configured to, in response to receiving a selection operation for the first virtual chess piece, display a chess piece information display area corresponding to the first virtual chess piece, where the chess piece information display area includes the quantity information of the first virtual chess piece.
[0210] In an optional embodiment, the display module 1310 is further configured to display an exchange account list of the first virtual chess piece, where the exchange account list includes the accounts in the game account that have exchanged the first virtual chess piece from the chess piece pool; and in response to receiving a marking operation for the first account in the exchange account list, display a second exchange quantity of the first virtual chess piece exchanged by the first account from the chess piece pool.
[0211] In an optional embodiment, the game interface includes a battle area and a preparation area. The battle area is an area where the game account and the main control account conduct an auto chess battle, and the preparation area is a preparation area before the game account and the main control account conduct an auto chess battle.
[0212] The display module 1310 is further configured to, in response to receiving a selection operation for the first virtual chess piece in the preparation area or the battle area, display the quantity information of the first virtual chess piece.
[0213] Or,
[0214] In response to receiving a selection operation for the first virtual chess piece in a preset chess piece list, display the quantity information of the first virtual chess piece, where the preset chess piece list includes at least one of a custom chess piece list and an exchange chess area, and the candidate chess pieces in the preset chess piece list include at least one of the following: virtual chess pieces whose usage frequency reaches a preset requirement, virtual chess pieces whose exchange frequency reaches a preset requirement, and custom virtual chess pieces.
[0215] In an optional embodiment, the display module 1310 is further configured to display a high-order virtual chess piece obtained by synthesizing a plurality of first virtual chess pieces when the number of the first virtual chess pieces exchanged by the master account meets a preset quantity requirement, and the attribute information of the high-order virtual chess piece is different from the attribute information of the first virtual chess piece;
[0216] Wherein, when the plurality of first virtual chess pieces are synthesized into the high-order virtual chess piece, the quantity information of the first virtual chess pieces is displayed based on the statistical data before synthesis.
[0217] In an optional embodiment, the display module 1310 is further configured to display high-order quantity information in the quantity information after the plurality of first virtual chess pieces are synthesized into the high-order virtual chess piece, and the high-order quantity information is used to indicate the total number of high-order virtual chess pieces synthesized by the master account and the game account.
[0218] In an optional embodiment, after the display module 1310, as Figure 14 shown, the apparatus further includes:
[0219] A selection cancellation module 1330, configured to cancel the display of the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control in response to receiving a selection cancellation operation for the first virtual chess piece.
[0220] In an optional embodiment, the apparatus further includes:
[0221] A receiving module 1340, configured to receive an exchange locking operation for the first virtual chess piece when the account level of the master account meets a preset level requirement, where the exchange locking operation is used to lock the first virtual chess piece in the chess piece pool, and the first virtual chess piece locked in the chess piece pool cannot be exchanged by the master account or the game account;
[0222] The display module 1310 is further configured to display locked quantity information in the quantity information, and the locked quantity information is used to indicate the total number of first virtual chess pieces locked by the master account and the game account in the chess piece pool.
[0223] In summary, the information display device provided by this application can display the quantity information of a virtual chess piece in the game interface of an auto chess application by performing a selection operation on the virtual chess piece, without the need for the player to memorize it themselves. The quantity information includes the quantity of the virtual chess piece obtained by the master account and the game account from the chess piece pool in the game interface. This quantity information can reflect the remaining quantity of virtual chess pieces in the chess piece pool and serve as a prompt information when the player controls the virtual chess piece for virtual battles. When there is an exchange event for the virtual chess piece, the quantity information of the virtual chess piece is updated to display the real-time change process of the quantity of the virtual chess piece, which can improve the efficiency and accuracy of the statistical result of the quantity information.
[0224] It should be noted that: for the information display device provided in the above embodiment, only the division of the above functional modules is used for illustration. In actual application, the above functions can be assigned to different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the functions described above. In addition, the information display device provided in the above embodiment and the embodiment of the information display method belong to the same concept. For the specific implementation process, please refer to the method embodiment, which will not be elaborated here.
[0225] Figure 15 The block diagram of a computer device 1500 provided by an exemplary embodiment of this application is shown. The computer device 1500 can be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III), an MP4 (Moving Picture Experts Group Audio Layer IV) player, a laptop computer or a desktop computer. The computer device 1500 may also be referred to by other names such as user equipment, portable terminal, laptop terminal, desktop terminal, etc.
[0226] Generally, the computer device 1500 includes: a processor 1501 and a memory 1502.
[0227] The processor 1501 may include one or more processing cores, such as a quad-core processor, an octa-core processor, etc. The processor 1501 may be implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), or PLA (Programmable Logic Array). The processor 1501 may also include a main processor and a coprocessor. The main processor is a processor used to process data in the wake state, also known as the CPU (Central Processing Unit); the coprocessor is a low-power processor used to process data in the standby state. In some embodiments, the processor 1501 may be integrated with a GPU (Graphics Processing Unit), and the GPU is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1501 may further include an AI (Artificial Intelligence) processor, and the AI processor is used to process computational operations related to machine learning.
[0228] The memory 1502 may include one or more computer-readable storage media, and the computer-readable storage media may be non-transitory. The memory 1502 may further include high-speed random access memory and non-volatile memory, such as one or more disk storage devices and flash storage devices. In some embodiments, the non-transitory computer-readable storage media in the memory 1502 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1501 to implement the information display method provided in the method embodiments of the present application.
[0229] In some embodiments, the computer device 1500 further includes other components. Those skilled in the art can understand that Figure 15 the structure shown in does not constitute a limitation on the computer device 1500, and it may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.
[0230] Optionally, the computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), solid state drives (SSD), optical discs, etc. Among them, the random access memory may include resistive random access memory (ReRAM) and dynamic random access memory (DRAM). The serial numbers of the embodiments of the present application are only for description and do not represent the advantages and disadvantages of the embodiments.
[0231] An embodiment of the present application further provides a computer device, which includes a processor and a memory. At least one instruction, at least one program, a code set, or an instruction set is stored in the memory. The at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by the processor to implement the information display method as described in any one of the embodiments of the present application above.
[0232] An embodiment of the present application further provides a computer-readable storage medium. At least one instruction, at least one program, a code set, or an instruction set is stored in the storage medium. The at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the information display method as described in any one of the embodiments of the present application above.
[0233] An embodiment of the present application further provides a computer program product or a computer program. The computer program product or the computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the information display method as described in any one of the above embodiments.
[0234] Those of ordinary skill in the art can understand that all or part of the steps to implement the above embodiments can be completed by hardware, or can be completed by a program instructing relevant hardware. The program can be stored in a computer-readable storage medium. The storage medium mentioned above can be read-only memory, a magnetic disk, an optical disc, etc.
[0235] The above are only optional embodiments of the present application and are not intended to limit the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims
1. An information display method, characterized in that, The method includes: Displaying the game interface of the auto chess application, where the game interface includes a master virtual chess piece. The master virtual chess piece is a virtual chess piece exchanged from the chess piece pool through the master account. The master virtual chess piece is used to conduct virtual battles with the game virtual chess pieces exchanged by the game account. The game account is the account that participates in the auto chess battle with the master account; In response to receiving a selection operation for the first virtual chess piece, displaying the quantity information of the first virtual chess piece. Among them, the quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information is used to indicate the total number of the first virtual chess pieces exchanged and owned by the master account and the game account from the chess piece pool; In response to an exchange event for the first virtual chess piece by the master account or the game account, updating and displaying the quantity information corresponding to the first virtual chess piece.
2. The method according to claim 1, characterized in that, The quantity information further includes master quantity information, and the master quantity information is used to indicate the first exchange quantity of the first virtual chess piece exchanged and owned by the master account from the chess piece pool.
3. The method according to claim 1, wherein The step of, in response to receiving a selection operation for the first virtual chess piece, displaying the quantity information of the first virtual chess piece includes: In response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece in the permanent display area of the game interface.
4. The method according to claim 3, characterized in that, The step of, in response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece includes: Receiving a trigger operation on the quantity display control in the game interface, and the trigger operation is used to control the virtual chess piece to be in a candidate state; In response to receiving a selection operation for the first virtual chess piece, permanently displaying the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control.
5. The method according to claim 1, wherein The step of, in response to receiving a selection operation for the first virtual chess piece, displaying the quantity information of the first virtual chess piece includes: In response to receiving a selection operation for the first virtual chess piece, displaying the chess piece information display area corresponding to the first virtual chess piece, and the quantity information of the first virtual chess piece is included in the chess piece information display area.
6. The method according to any one of claims 1 to 5, characterized in that After the step of, in response to receiving a selection operation for the first virtual chess piece, displaying the quantity information of the first virtual chess piece, it further includes: Displaying the exchange account list of the first virtual chess piece, and the exchange account list contains the accounts in the game account that have exchanged the first virtual chess piece from the chess piece pool; In response to receiving a marking operation on the first account in the exchange account list, displaying the second exchange quantity of the first virtual chess piece exchanged by the first account from the chess piece pool.
7. The method according to any one of claims 1 to 5, characterized in that, The game interface includes a battle area and a preparation area. The battle area is the area where the game account and the master account conduct auto chess battles, and the preparation area is the preparation area before the game account and the master account conduct auto chess battles; In response to receiving a selection operation for a first virtual chess piece, displaying quantity information of the first virtual chess piece comprises: In response to receiving a selection operation for the first virtual chess piece in the preparation area or the battle area, displaying the quantity information of the first virtual chess piece; or, In response to receiving a selection operation for the first virtual chess piece in a preset chess piece list, the quantity information of the first virtual chess piece is displayed, wherein the preset chess piece list includes at least one of a custom chess piece list and an exchange area, and the candidate chess pieces in the preset chess piece list include at least one of the following: virtual chess pieces whose usage frequency meets preset requirements, virtual chess pieces whose exchange frequency meets preset requirements, and custom virtual chess pieces.
8. The method according to any one of claims 1 to 5, characterized in that, The method further comprises: When the number of the first virtual chess pieces exchanged by the master control account meets the preset number requirement, a high-order virtual chess piece synthesized from a plurality of first virtual chess pieces is displayed, and the attribute information of the high-order virtual chess piece is different from the attribute information of the first virtual chess piece; When the plurality of first virtual chess pieces are synthesized into the high-order virtual chess piece, the quantity information of the first virtual chess pieces is displayed as statistical data before the synthesis.
9. The method according to claim 8, characterized in that, The method further comprises: After the plurality of first virtual chess pieces are synthesized into the high-order virtual chess pieces, high-order quantity information is displayed in the quantity information, wherein the high-order quantity information is used to indicate the total number of the high-order virtual chess pieces synthesized by the master control account and the game account.
10. The method according to claim 4, characterized in that After the step of permanently displaying the quantity information of the first virtual chess piece in the control area corresponding to the quantity display control in response to receiving the selection operation for the first virtual chess piece, the method further includes: In response to receiving a selection cancellation operation for the first virtual chess piece, the quantity information of the first virtual chess piece is canceled from being displayed in a control area corresponding to the quantity display control.
11. According to the method described in any one of claims 1 to 5, characterized in that, The method further comprises: When the account level of the master account meets the preset level requirement, receiving a redemption locking operation for the first virtual chess piece, the redemption locking operation is used to lock the first virtual chess piece in the chess piece pool, wherein the locked first virtual chess piece in the chess piece pool cannot be redeemed by the master account or the game account; The locked quantity information is displayed in the quantity information, and the locked quantity information is used to indicate the total number of first virtual chess pieces in the chess piece pool that are locked by the master control account and the game account.
12. An information display device, characterized in that, The device comprises: A display module, for displaying a game interface of an Auto Chess application, wherein the game interface includes a master virtual chess piece, wherein the master virtual chess piece is a virtual chess piece obtained by exchanging a master account from a chess piece pool, and the master virtual chess piece is used to perform a virtual battle with a game virtual chess piece obtained by exchanging a game account, wherein the game account is an account participating in an Auto Chess battle with the master account; The display module is further configured to, in response to receiving a selection operation for the first virtual chess piece, display the quantity information of the first virtual chess piece, where the quantity information includes the game quantity information of the first virtual chess piece, and the game quantity information is used to indicate the total number of the first virtual chess pieces exchanged and owned by the master account and the game account from the chess piece pool; The update display module is configured to, in response to an exchange event for the first virtual chess piece existing in the master account or the game account, update and display the quantity information corresponding to the first virtual chess piece.
13. A computer device, characterized in that, The computer device includes a processor and a memory, and at least one program is stored in the memory, and the at least one program is loaded and executed by the processor to implement the information display method according to any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that, At least one program is stored in the storage medium, and the at least one program is loaded and executed by a processor to implement the information display method according to any one of claims 1 to 11.
15. A computer program product, characterized in that, It includes a computer program, and when the computer program is executed by a processor, it implements the information display method according to any one of claims 1 to 11.