Game content processing method and device and electronic equipment

By receiving and displaying game-shared content through a third-party application on the terminal device, the problem of users having to perform multiple steps is solved, enabling direct entry into the game and interactive operations, thus improving the user experience.

CN121846685APending Publication Date: 2026-04-14NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-09
Publication Date
2026-04-14

AI Technical Summary

Technical Problem

In existing technologies, users cannot directly access the game app after sharing game content to a social app. They need to exit the social app and perform multiple steps to retrieve the content, resulting in low reach, cumbersome operation, and poor user experience.

Method used

By receiving game-shared content sent from a second terminal device through a third-party application on the first terminal device, including game identifiers and target game content, the game application interface can directly display and respond to interactive operations, and control the display or execution of game behaviors.

Benefits of technology

It allows users to directly enter the game to view shared content and perform interactive operations, improving reach and user experience, and is simple and convenient to use.

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Abstract

The invention provides a game content processing method and device and electronic equipment. The game content processing method comprises the steps that game sharing content sent by second terminal equipment is received through a third-party application program running in first terminal equipment; the game sharing content comprises a game identifier used for indicating a game application program and at least part of target game content; in response to entering a game application program running in the first terminal equipment, displaying the game sharing content in a game interface provided by the game application program; and in response to a first interaction operation for the game sharing content, controlling to display the target game content or execute a game behavior corresponding to the target game content. In the mode, after the game sharing content is received, a user can directly enter the game to check the game sharing content sent by a sharer, interactive operation can be carried out on the game sharing content, the target game content is controlled to be displayed or the corresponding game behavior is executed, the reaching rate is increased, operation is simple and convenient, and then the user experience is improved.
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Description

Technical Field

[0001] This disclosure relates to the field of game sharing technology, and in particular to a method, apparatus, and electronic device for processing game content. Background Technology

[0002] In some games, there is a need for users to share some game content outside the game, such as to social media apps. If there are restrictions between the social media app and the game app, the recipient cannot directly open the game app through the shared content. They need to exit the current social media app, open the game app, and go through multiple steps to retrieve the shared game content. This results in low reach and cumbersome operation, leading to a poor user experience. Summary of the Invention

[0003] In view of this, the purpose of this disclosure is to provide a method, apparatus, and electronic device for processing game content. After receiving the game sharing content, the recipient can directly enter the game to view the game sharing content sent by the sharer, and can also interact with the game sharing content to control the display of target game content or perform corresponding game actions, thereby improving the reach rate, making the operation simple and convenient, and thus improving the user experience.

[0004] In a first aspect, embodiments of this disclosure provide a method for processing game content, the method comprising: receiving game-sharing content sent by a second terminal device through a third-party application running on a first terminal device; the game-sharing content comprising: a game identifier for indicating a game application and at least a portion of target game content; in response to entering the game application running on the first terminal device, displaying the game-sharing content in a game interface provided by the game application; and in response to a first interactive operation on the game-sharing content, controlling the display of the target game content or executing game behavior corresponding to the target game content.

[0005] Secondly, embodiments of this disclosure provide a game content processing apparatus, comprising: a sending module, configured to receive game sharing content sent by a second terminal device via a third-party application running on a first terminal device; the game sharing content includes: a game identifier for indicating a game application and at least a portion of target game content; a display module, configured to display the game sharing content in a game interface provided by the game application in response to accessing the game application running on the first terminal device; and a control module, configured to control the display of the target game content or the execution of game actions corresponding to the target game content in response to a first interactive operation on the game sharing content.

[0006] Thirdly, embodiments of this disclosure provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the method for processing game content according to any one of the first aspects.

[0007] Fourthly, embodiments of this disclosure provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the game content processing method of any one of the first aspects.

[0008] The embodiments disclosed herein bring the following beneficial effects: This disclosure provides a method, apparatus, and electronic device for processing game content. The method involves receiving game-shared content sent by a second terminal device via a third-party application running on a first terminal device. The game-shared content includes a game identifier indicating the game application and at least a portion of the target game content. In response to entering the game application running on the first terminal device, the game-shared content is displayed in the game interface provided by the game application. In response to a first interactive operation on the game-shared content, the display of the target game content or the execution of corresponding game actions is controlled. This method allows users to directly enter the game to view the shared content after receiving it, and also allows for interactive operations on the shared content to control the display of the target game content or the execution of corresponding game actions. This improves reach, simplifies operation, and enhances the user experience.

[0009] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of this disclosure are realized and obtained through the structures particularly pointed out in the description, claims and drawings.

[0010] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0011] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0012] Figure 1A flowchart illustrating a method for processing game content provided in this embodiment of the disclosure; Figure 2 A schematic diagram of a social interface in a game content processing method provided in this embodiment of the disclosure; Figure 3 A schematic diagram of a game interface in a game content processing method provided in an embodiment of this disclosure; Figure 4 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 5 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 6 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 7 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 8 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 9 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 10 A schematic diagram of the game interface in another method for processing game content provided in this embodiment of the present disclosure; Figure 11 A schematic diagram of a game content processing device provided in an embodiment of this disclosure; Figure 12 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this disclosure. Detailed Implementation

[0013] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.

[0014] In some current games, there is a need for users to share some game content outside the game, such as to social media apps. However, if there are restrictions between the social media app and the game app, the recipient cannot directly open the game app through the link sent by the sharer. They need to exit the current social media app, open the game app, and perform multiple steps to retrieve the shared game content. This results in low reach and cumbersome operations, leading to a poor user experience. Therefore, this disclosure provides a method, apparatus, and electronic device for processing game content. This technology can be applied to devices such as mobile phones, laptops, computers, and tablets.

[0015] In one embodiment of this disclosure, the game content processing method can run on a local terminal device or a server. When the game content processing method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a terminal device.

[0016] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of game content processing are completed on the cloud gaming server. The terminal device is used for data reception, transmission, and game screen presentation. For example, the terminal device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the terminal device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the terminal device via the network, and finally, the terminal device decodes and outputs the game screen.

[0017] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0018] To facilitate understanding of this embodiment, a method for processing game content disclosed in this disclosure will first be described in detail. This method is applied to a terminal device, which can be either the aforementioned local terminal device or a terminal device in the aforementioned cloud interaction system. Figure 1 As shown, the method includes the following steps: Step S102: Receive game sharing content sent by the second terminal device through a third-party application running on the first terminal device; the game sharing content includes: a game identifier for indicating the game application and at least a portion of the target game content; The aforementioned third-party application may be a social application, and the aforementioned game-sharing content may be a game link. Specifically, in response to a specified interactive operation in the game application, the second terminal device generates a game link containing the target game content, and in response to a sharing operation on the game link, sends the game link to the first terminal device via the social application; the game link includes: a game identifier for indicating the game application and at least a portion of the target game content.

[0019] The user corresponding to the first terminal device mentioned above typically refers to the recipient of the game link (i.e., the game sharing content mentioned above), while the user corresponding to the second terminal device mentioned above typically refers to the sharer who sent the game link. In some scenarios, the first terminal device and the second terminal device may be the same terminal device, and the user corresponding to the first terminal device and the user corresponding to the second terminal device may be the same user. This application embodiment does not limit this.

[0020] The aforementioned third-party applications can be instant messaging applications, content sharing platforms, email, SMS, etc. The game-sharing content typically includes one or more of the following: text information, web addresses, other characters, etc.; the text information includes the target game content and instructions on how to view it. The game identifier can be text indicating the game application or a game icon.

[0021] The aforementioned target game content can be game information, game tasks, etc., and may include multiple pieces of game information or multiple game tasks. Game information may include game item information (including item name, attributes, level, basic skills, etc.), such as product information for virtual goods for sale, character information of the game character currently acquired by the sharing user (i.e., the user corresponding to the second terminal device), clothing information of the game outfit currently acquired by the sharing user, and user information of other users, etc. The aforementioned game tasks may include spectator tasks, team-up tasks, friend-adding tasks, chat tasks, combat tasks, etc.; the aforementioned game tasks may also be task links containing multiple sub-tasks, such as going to the first scene location, then chatting with virtual object A, then teaming up with virtual object B, and finally reaching the second scene location to challenge virtual object C. Furthermore, the aforementioned target game content may include multiple pieces of game information and / or game tasks.

[0022] For example, such as Figure 2 The illustration shows a social interface provided by a third-party application, which displays a game link. This game link includes a game identifier (such as...). Figure 2 Text information in the text [XX game]), or at least part of the target game content (such as... Figure 2 The text message "I'm on mission XX, come watch!" and the URL (such as...) Figure 2 The URL "https: / / aaa / bbb / ccc" also includes instructions on how to view the content of the target game (e.g., ...). Figure 2 In the text, "Copy all the text and open XX game to directly access spectator mode."

[0023] The above-mentioned method, via a second terminal device, responds to a specified interactive operation within a game application, allowing for the identification of one or more game contents, the generation of a target game content, the creation of a corresponding game link based on the target game content, and the copying of this game link to the clipboard of the second terminal device. In response to a sharing operation on the game link, clicking a share control displays multiple social applications; selecting and opening a first social application; choosing the recipient; and then copying and sending the game link to the corresponding user on the first terminal device (i.e., the recipient).

[0024] Step S104: In response to entering the game application running on the first terminal device, display the game sharing content in the game interface provided by the game application; The game sharing content shown above can be the details page of the game sharing content, or it can be at least part of the target game content included in the game sharing content, or it can be the game sharing content that includes all the target game content.

[0025] In one possible approach, in response to a click operation on game-shared content in a third-party application running on the first terminal device, the game application running on the first terminal device is opened based on the game identifier, and the game interface provided by the game application is controlled to display the game-shared content.

[0026] In another possible approach, in response to a copy operation for game-shared content in a third-party application running on the first terminal device, the game link is copied to the clipboard of the first terminal device. Then, in response to entering the game application running on the first terminal device, the game application controls the game interface provided by the game application to display the game-shared content based on the game link cached in the clipboard.

[0027] Optionally, the game application can display a pop-up window showing the game content to be shared, or display game controls that trigger game actions corresponding to the target game content. These actions can include displaying the target game content, controlling the shared user to spectate, controlling the shared user to join a team, or controlling the shared user's virtual character to perform tasks.

[0028] Optionally, the task display area of ​​the game interface provided by the control game application displays the game-shared content (usually this game-shared content is displayed at the top for easy viewing by the recipient). If the game-shared content includes multiple game tasks, the task display area of ​​the game interface provided by the control game application displays each game task separately.

[0029] For example, such as Figure 3 The image shows a game interface with a pop-up window displaying game sharing content (such as...). Figure 3 (In the image, the virtual object information that the store is selling).

[0030] For example, such as Figure 4 Another game interface is shown, which includes a pop-up window displaying game sharing content (such as...). Figure 4 In the text, "The MM battle shared by user xx is still ongoing, you can go and watch it," and game controls used to trigger game actions corresponding to the target game content (such as...) Figure 4 (In the text, "Go to watch the game").

[0031] For example, such as Figure 5 Another game interface is shown, which includes a pop-up window displaying game sharing content (such as...). Figure 5 In the text, there's a message like, "User xx is forming a team to challenge the NN virtual object, would you like to join?", and game controls used to trigger game actions corresponding to the target game content (such as...). Figure 5 In the middle, "apply to join the team".

[0032] Step S106: Respond to the first interactive operation for sharing game content, and control the display of target game content or execute the game behavior corresponding to the target game content.

[0033] Optionally, in response to a click on the shared game content, the system can control the display of the target game content or the execution of corresponding game actions; or in response to a click on a game control, the system can display the target game content or control the execution of corresponding game actions. For example, if the shared game content is for viewing information, the system can control the game interface to display the information corresponding to the target game content. Another example is if the shared game content is for spectating, the system can control the recipient to enter a battle to spectate. Yet another example is if the shared game content is for forming a team, the system can control the recipient to apply to join the team shared by the sharer. Yet another example is if the shared game content is for completing a specified game task, the system can control the recipient's corresponding virtual character to perform the specified game task (such as a chat task, a combat task, or one or more). Controlling the recipient's corresponding virtual character to perform the specified game task can be done automatically by the system, or the recipient can control the virtual character to perform the specified game task based on prompts, which typically include location guidance or other indicators.

[0034] The game sharing content mentioned above typically includes the content the sharer wants to share (i.e., the target game content) and a game identifier. The target game content usually refers to the game content the sharer wants to share. The details page of the game sharing content typically refers to a pop-up window used to display the target game content.

[0035] This disclosure provides a method for processing game content. A third-party application running on a first terminal device receives game-shared content sent by a second terminal device. The game-shared content includes a game identifier indicating the game application and at least a portion of the target game content. In response to entering the game application running on the first terminal device, the game-shared content is displayed in the game interface provided by the game application. In response to a first interactive operation on the game-shared content, the display of the target game content or the execution of corresponding game actions is controlled. This method allows users to directly enter the game to view the shared content after receiving it, and also allows for interactive operations on the shared content to control the display of the target game content or the execution of corresponding game actions. This solves the problem of difficult and complex steps in retrieving shared content, improves reach, and is simple and convenient to operate, thereby enhancing the user experience.

[0036] One possible implementation of the above-described step of receiving game-sharing content sent by a second terminal device through a third-party application running on a first terminal device is as follows: receiving a message containing game-sharing content sent by the second terminal device through a third-party application running on the first terminal device; generating a display interface for the game-sharing content in response to a second interactive operation on the message, the display interface including at least: information of at least part of the target game content and a copy control for the shared content; and copying the game-sharing content in response to a third interactive operation on the copy control for the shared content.

[0037] The aforementioned message containing game sharing content can be an instant messaging message containing a game link. This message typically includes one or more of the following information: text information, image information, web address, other characters, etc. The aforementioned second interactive operation can refer to a click operation, a long press operation, etc. The aforementioned third interactive operation can refer to a click operation, a long press operation, etc.

[0038] In actual implementation, after the recipient receives a message containing game sharing content sent by the sharer, clicking the message will display a display interface of the game sharing content. This display interface will show at least part of the target game content and a copy control for the shared content. Clicking the copy control will copy the game sharing content to the clipboard.

[0039] Optionally, the above-described interface also includes a game launch control, which is used to launch and run the game application. Clicking the game launch control directly launches the game application running on the first terminal device.

[0040] One possible implementation of the step of displaying game-shared content in the game interface provided by the game application in response to entering the game application running on the first terminal device is as follows: in response to entering the game application running on the first terminal device, the copied game-shared content is parsed; at least a portion of the target game content is displayed in the game interface provided by the game application.

[0041] The game application analyzes the shared game content, specifically the target game content it includes. Based on this analysis, the game application determines how to display the target game content within its interface, including the specific information about that content. For example, if the target game content is a shared in-game item, it will be displayed directly in a pop-up window; if it's a game quest, it will be displayed in the quest bar within the game interface.

[0042] The above method also includes: displaying a message containing game sharing content in a third-party application in the first terminal device, the message containing information about at least part of the target game content; obtaining state change information of the target game content, and updating the message display based on the state change information.

[0043] For example, the message may include an invitation to watch the target match (round 1). If the current battle has entered round 3, the message will then be updated to show round 3 information.

[0044] For example, if a message includes a target game item of the first game level shared by the sharer, and the target game item is upgraded to the second game level at the current moment, then the message will update the first game level to the second game level.

[0045] One possible implementation of the steps for displaying game-shared content in the game interface provided by the game application is as follows: controlling the game interface provided by the game application running on the first terminal device to display a first prompt message; wherein, the first prompt message is at least used to prompt the user corresponding to the second terminal device; in response to a fourth interactive operation on the first prompt message, controlling the user corresponding to the first terminal device to engage in social interaction with the user corresponding to the second terminal device, or controlling the display of user-related information of the user corresponding to the second terminal device.

[0046] The above method also includes: canceling the display of the first prompt information in response to the completion of the game behavior corresponding to the target game content, or in response to the user's closing operation of the first prompt information on the first terminal device.

[0047] The aforementioned first prompt information includes text information, communication controls, and an icon corresponding to the user of the second terminal device; wherein the text information is also used to prompt the target game content, the communication controls are used to trigger social interaction between the user of the first terminal device and the user of the second terminal device, and the icon corresponding to the user of the second terminal device is used to trigger the display of user-related information of the user of the second terminal device.

[0048] The social interaction behaviors include at least the following: a user on the first terminal device sending a message, liking, or commenting to a user on the second terminal device. The aforementioned user-related information may include user name, level, attributes, etc.

[0049] For example, such as Figures 3-6 As shown, the game interface displays the first prompt message. Figure 4 Taking the first prompt message shown as an example, it includes the user's avatar corresponding to the second terminal device (e.g., Figure 4 A profile picture (A), text information (such as...) Figure 4As shown, user xx invites you to watch the game!), chat controls, and like controls.

[0050] In the above method, after the recipient returns to the game, they are also provided with controls to like and communicate with the sharer, further improving the user experience.

[0051] One possible implementation of the above steps for displaying game-shared content in the game interface provided by the game application is to display a details page of the game-shared content in the game interface provided by the game application. The details page includes target game content information and jump controls.

[0052] The aforementioned target game content information typically refers to textual and image information and / or video information used to describe the target game content, and is usually displayed on the details page.

[0053] For example, such as Figures 3-5 The pop-up window shown in the game interface, i.e., the aforementioned details page, includes target game content information and jump controls (such as...). Figure 4 The "Go to Spectator" control in the middle, such as Figure 5 (The "Apply to Join" control in the middle).

[0054] The above response addresses the first interactive operation of game sharing content, controlling the display of target game content or the execution of game actions corresponding to the target game content. One possible implementation is as follows: the response addresses the fifth interactive operation of the jump control. If the target game content is currently valid, the response jumps to the game interface corresponding to the target game content and controls the game interface to display the target game content or execute game actions corresponding to the target game content.

[0055] For example, such as Figure 4 As shown, clicking "Go to Spectator" will take you to the spectator game interface. Figure 5 As shown, clicking "Apply to Join" will take you to the team game interface.

[0056] Additionally, if the target game content is currently invalid, an invalid message will be displayed, such as "The current link is invalid."

[0057] One possible implementation of the steps described above regarding the display of game-shared content on the game interface provided by the game application is as follows: If the game-shared content is currently valid, control the game interface provided by the game application to display the game-shared content.

[0058] If the game-shared content is time-sensitive, it is necessary to determine whether the game-shared content is valid. For example, if the game-shared content is to view currently available virtual goods, and the virtual goods have not yet been removed from the shelves, the game-shared content is currently valid; if the game-shared content is to form a team, and the team has not yet been formed, the game-shared content is currently valid; if the game-shared content is to spectate, and the battle has not yet ended, the game-shared content is currently valid.

[0059] The above method also includes: if the game sharing content is currently invalid, controlling the game interface provided by the game application to display the relevant game content of the target game content; responding to the sixth interactive operation of the user corresponding to the first terminal device on the relevant game content, controlling the display of the relevant game content or executing the game behavior corresponding to the relevant game content.

[0060] The aforementioned relevant game content includes at least: a prompt message indicating that the game sharing content has expired, and game controls for triggering game actions corresponding to the relevant game content. Specifically, the relevant game content includes: a first game control for triggering game actions corresponding to a first set of relevant game content, and a second game control for triggering game actions corresponding to a second set of relevant game content. Both the first and second sets of relevant game content are pre-configured based on the target game content.

[0061] The relevant game content for the aforementioned target game content typically refers to game content related to the game content the sharer wants to share. For example, if the game sharing content is about viewing currently available virtual items, and those items have been removed from the platform, the game sharing content is currently invalid; if the game sharing content is about forming a team, and that team has already been formed, the game sharing content is currently invalid; if the game sharing content is about spectating a match, and that match has ended, the game sharing content is currently invalid.

[0062] The relevant game content for the target game content is usually pre-configured. For example, if the target game content is to view currently sold virtual goods, the relevant game content includes going to the virtual store or chatting with the sharer; if the target game content is to team up, the relevant game content includes initiating a team or finding a similar team to team up with; if the target game content is to spectate, the relevant game content includes watching other battles or watching replays.

[0063] For example, such as Figure 7 The game interface shown includes pop-up windows displaying relevant game content (such as...). Figure 7The text includes phrases like "The product shared by user xx has been removed from the platform! You can communicate with user xx or go to the store to purchase it yourself," "Go to the store," "Go to the stall," and "Go to chat," which triggers a chat with user xx.

[0064] For example, such as Figure 8 The game interface shown includes pop-up windows displaying relevant game content (such as...). Figure 8 In the text, there are controls for "The battle shared by user xx has ended!", "Other battles", and "Replay", which triggers the viewing of other battles.

[0065] For example, such as Figure 9 The game interface shown includes pop-up windows displaying relevant game content (such as...). Figure 9 The text includes a message: "The team initiated by user xx is full! You can initiate your own team or find other teams~", a control for triggering the search for similar teams, and a control for triggering the initiation of a team.

[0066] In the above method, to avoid the discomfort caused by breakpoints, when the link (game sharing content) is invalid, relevant game content will be displayed to guide users to other game content. If the content is valid, the user will be directly guided; if it is invalid, the user will be intelligently guided to avoid invalid operations and further improve the user experience.

[0067] The above method also includes: responding to a closing operation of the game sharing content displayed in the game interface, controlling the user corresponding to the second terminal device to send a second prompt message corresponding to the game sharing content to the user corresponding to the first terminal device in the chat system of the game application; responding to a seventh interaction operation of the second prompt message, controlling the display of target game content or the execution of game behavior corresponding to the target game content.

[0068] The seventh interactive operation for the second prompt information mentioned above usually refers to the click operation for the second prompt information. The implementation method of the game behavior corresponding to the target game content is the same as that of the game behavior corresponding to the target game content in step S106 above, and will not be repeated here.

[0069] The second prompt message mentioned above includes text information used to indicate the target game content. For example, such as... Figure 10 The game interface shown displays a second notification message (such as...) sent by the user on the second terminal device to the user on the first terminal device within the game's chat system. Figure 10 In the text, it says, "Come and see this item! [Item XX]".

[0070] In the above method, to prevent users from trying to retrieve the share after closing the pop-up, the system automatically sends a game chat message to the recipient's account when the player closes the pop-up without performing any "sharing task / action." The recipient can then click the corresponding hyperlink (i.e., the second prompt message mentioned above) to continue performing the corresponding content, ensuring no information is lost. This further improves the user experience.

[0071] The aforementioned target game content includes a first game task; for example, the target game content includes: a first game task issued by the user corresponding to the second terminal device to the user corresponding to the first terminal device in the game application based on the first task flow. The first task flow includes the execution order of the first game task, such as first going to the first scene location to complete the first sub-task, and then going to the second scene location to complete the second sub-task, etc. As another example, the target game content includes: a first game task issued by the user corresponding to the second terminal device to the user corresponding to the first terminal device in the game application based on the first task flow, and a second game task issued by the user corresponding to the second terminal device to the user corresponding to the first terminal device in the game application based on the second task flow.

[0072] The above response addresses the first interactive operation of the target game content, controlling the execution of game behaviors corresponding to the target game content. One possible implementation is as follows: In response to the first interactive operation targeting the game content, control the virtual character corresponding to the first terminal device to perform the game behavior corresponding to the first game task.

[0073] For example, in response to an interactive operation targeting the first game task in at least one game task included in the target game content, the virtual character corresponding to the first terminal device is controlled to perform the game behavior corresponding to the first game task according to the first task process; wherein, the first game task is a game task issued by the user corresponding to the second terminal device to the user corresponding to the first terminal device in the game application based on the first task process.

[0074] The seventh interactive operation mentioned above can be a click operation for the first game task.

[0075] The aforementioned first game task includes a task execution flow configured for the first game task, and one possible implementation method is as follows: Control the virtual character corresponding to the first terminal device to perform the game behavior corresponding to the first game task according to the task execution process.

[0076] In practice, if the user of the second terminal device wants to issue a game task to the user of the first terminal device, such as "Go to the first scene location → Chat → Go to the second scene location → Team up → Challenge virtual object A", the user of the second terminal device generates the corresponding target game content based on the task execution flow on the task issuing system and shares it with the user of the first terminal device. After the user of the first terminal device returns to the game, a new game task (i.e., the target game content shared by the user of the second terminal device) will appear in the game's task bar. The user of the first terminal device can click on the corresponding item to control the virtual character of the first terminal device to execute the corresponding game task.

[0077] For example, such as Figure 6 Another game interface shown displays the first game task in the game task bar (e.g., Figure 6 In the context of the game, the task is described as "User xx - Task: Go to location A, form a team, and challenge virtual object A". After clicking on the first game task, users can control the virtual character corresponding to the first terminal device to perform the corresponding game task.

[0078] In the above method, the sharer can configure multiple game tasks and send them to the recipient. Once the recipient triggers a game task, the corresponding game task will be executed automatically. This further enriches the shareable game content, which covers a wide range of scenarios and supports various sharing scenarios such as items, spectating, team formation, name cards, and task flows.

[0079] The aforementioned game sharing content is typically generated in the following manner: displaying the target game content sharing interface on a second terminal device; responding to the sharing operation for the target game content and generating text description information of the target game content, which includes at least the game identifier and the access path of the target game content; and generating game sharing content based on the text description information.

[0080] Specifically, through a second terminal device, in response to interactive operations targeting a game application, one or more game contents can be identified, the target game content can be obtained, and a sharing interface for the target game content can be displayed. In response to sharing operations targeting the target game content, corresponding text description information is generated based on the target game content, and game sharing content is generated based on the text description information. Multiple social applications can be displayed; by selecting the first social application, opening the first social application, and then selecting the recipient, the game sharing content can be sent to the recipient.

[0081] The aforementioned target game content includes a first game task; the aforementioned method further includes: displaying a task configuration window in the target game content sharing interface; responding to a task configuration operation on the task configuration window to determine the first game task and the task execution flow of the first game task; and responding to the end of the task configuration operation to determine the target game content containing the first game task and the task execution flow.

[0082] The sharer can set various game tasks in the task configuration window. After setting, a game task and its execution flow will be defined. The sharer can also set multiple game tasks in the task configuration window. After setting, multiple game tasks will be defined, along with the execution flow for each game task. This execution flow is used to instruct the virtual character how to perform the first game task.

[0083] Corresponding to the above method embodiments, this disclosure provides a game content processing apparatus, such as... Figure 11 As shown, the device includes: The receiving module 1101 is configured to receive game sharing content sent by the second terminal device through a third-party application running on the first terminal device; the game sharing content includes: a game identifier for indicating the game application and at least a portion of the target game content; Display module 1102 is used to display game sharing content in the game interface provided by the game application in response to entering the game application running on the first terminal device; The control module 1103 is used to respond to the first interactive operation for game sharing content, and to control the display of target game content or to execute game behavior corresponding to the target game content.

[0084] This disclosure provides a device for processing game content. It receives game-shared content sent by a second terminal device via a third-party application running on a first terminal device. The game-shared content includes a game identifier indicating the game application and at least a portion of the target game content. In response to entering the game application running on the first terminal device, the game-shared content is displayed in the game interface provided by the game application. In response to a first interactive operation on the game-shared content, the device controls the display of the target game content or the execution of corresponding game actions. This method allows users to directly enter the game to view the shared content and interact with it, controlling the display of the target game content or the execution of corresponding game actions. This improves reach, simplifies operation, and enhances the user experience.

[0085] The receiving module is further configured to: receive a message containing game sharing content sent by a second terminal device via a third-party application running on the first terminal device; respond to a second interactive operation on the message to generate a display interface for the game sharing content, the display interface including at least: information of at least part of the target game content and a copy control for the sharing content; and respond to a third interactive operation on the copy control for the sharing content to copy the game sharing content.

[0086] The aforementioned interface also includes a game launcher control, which is used to launch and run the game application.

[0087] The aforementioned display module is also used to: parse the copied game sharing content in response to entering the game application running on the first terminal device; and display at least a portion of the target game content in the game interface provided by the game application.

[0088] The aforementioned device further includes an update module, configured to: display a message containing game sharing content in a third-party application in a first terminal device, the message containing information about at least part of the target game content; obtain state change information of the target game content, and update the message display based on the state change information.

[0089] The aforementioned display module is also used to: control the game interface provided by the game application running on the first terminal device to display the first prompt information; wherein the first prompt information is at least used to prompt the user corresponding to the second terminal device; respond to the fourth interactive operation in response to the first prompt information, control the user corresponding to the first terminal device to engage in social interaction with the user corresponding to the second terminal device, or control the display of user-related information of the user corresponding to the second terminal device.

[0090] The aforementioned device also includes an information cancellation module, used to: cancel the display of the first prompt information in response to the completion of the game behavior corresponding to the target game content, or in response to the user's closing operation of the first prompt information on the first terminal device.

[0091] The aforementioned display module is also used to: display a details page of game-shared content in the game interface provided by the game application, the details page including target game content information and jump controls.

[0092] The aforementioned control module is also used to: respond to the fifth interactive operation for the jump control; if the target game content is currently valid, jump to the game interface corresponding to the target game content, and control the game interface to display the target game content or execute the game behavior corresponding to the target game content.

[0093] The aforementioned display module is also used to: display the game-shared content in the game interface provided by the game application if the game-shared content is currently valid.

[0094] The aforementioned display module is also used to: if the game sharing content is currently invalid, display the relevant game content of the target game content in the game interface provided by the game application; respond to the sixth interactive operation for the relevant game content, and control the display of the relevant game content or execute the game behavior corresponding to the relevant game content.

[0095] The aforementioned relevant game content includes: game content that is at least partially related to the target game content.

[0096] The aforementioned device also includes a prompt message sending module, used to: respond to a closing operation of the game sharing content displayed in the game interface, control the user corresponding to the second terminal device to send a second prompt message corresponding to the game sharing content to the user corresponding to the first terminal device in the chat system of the game application; and respond to a seventh interactive operation of the second prompt message, control the display of target game content or the execution of game behavior corresponding to the target game content.

[0097] The aforementioned target game content includes a first game task, and the aforementioned control module is also used to: respond to a first interactive operation on the target game content, and control the virtual character corresponding to the first terminal device to perform the game behavior corresponding to the first game task.

[0098] The aforementioned first game task includes a task execution flow configured for the first game task. The aforementioned control module is also used to: control the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task according to the task execution flow.

[0099] The aforementioned device also includes a game sharing content generation module, used for: displaying a target game content sharing interface on a second terminal device; responding to a sharing operation for the target game content, generating text description information of the target game content, the text description information including at least a game identifier and the access path of the target game content; and generating game sharing content based on the text description information.

[0100] The aforementioned target game content includes a first game task, and the aforementioned device further includes a content configuration module, used for: displaying a task configuration window in the target game content sharing interface; responding to a task configuration operation on the task configuration window, determining the first game task and the task execution flow of the first game task; and responding to the end of the task configuration operation, determining the target game content containing the first game task and the task execution flow.

[0101] The game content processing apparatus provided in this embodiment has the same technical features as the game content processing method provided in the above embodiments, so it can also solve the same technical problems and achieve the same technical effects.

[0102] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described method for processing game content. This electronic device can be a server or a terminal device.

[0103] See Figure 12 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-mentioned game content processing method.

[0104] Furthermore, Figure 12 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0105] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA (Industry Standard Architecture) bus, a PCI (Peripheral Component Interconnect) bus, or an EISA (Extended Industry Standard Architecture) bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 12 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0106] The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 100 or by instructions in software form. The processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0107] The processor in the aforementioned electronic device, by executing machine-executable instructions, can perform the following operations in the aforementioned game content processing method: The system receives game-shared content from a second terminal device via a third-party application running on a first terminal device. The game-shared content includes a game identifier indicating the game application and at least a portion of the target game content. In response to entering the game application running on the first terminal device, the game-shared content is displayed in the game interface provided by the game application. In response to a first interactive operation on the game-shared content, the system controls the display of the target game content or the execution of corresponding game actions. This method allows users to directly enter the game to view the shared content after receiving it, and also allows for interactive operations on the shared content to control the display of the target game content or the execution of corresponding game actions. This improves reach, simplifies operation, and enhances the user experience.

[0108] The aforementioned method of receiving game-sharing content sent by a second terminal device through a third-party application running on a first terminal device includes: receiving a message containing game-sharing content sent by the second terminal device through a third-party application running on the first terminal device; responding to a second interactive operation on the message to generate a display interface for the game-sharing content, the display interface including at least: information on at least a portion of the target game content and a copy control for the shared content; and responding to a third interactive operation on the copy control for the shared content to copy the game-sharing content.

[0109] The aforementioned interface also includes a game launcher control, which is used to launch and run the game application.

[0110] The above-mentioned response to entering a game application running on the first terminal device and displaying game-shared content in the game interface provided by the game application includes: in response to entering a game application running on the first terminal device, parsing the copied game-shared content; and displaying at least a portion of the target game content in the game interface provided by the game application.

[0111] The above method also includes: displaying a message containing game sharing content in a third-party application in the first terminal device, the message containing information about at least part of the target game content; obtaining state change information of the target game content, and updating the message display based on the state change information.

[0112] The aforementioned display of game-sharing content in the game interface provided by the game application further includes: controlling the game interface provided by the game application running on the first terminal device to display a first prompt message; wherein the first prompt message is at least used to prompt the user corresponding to the second terminal device; responding to a fourth interactive operation on the first prompt message, controlling the user corresponding to the first terminal device to engage in social interaction with the user corresponding to the second terminal device, or controlling the display of user-related information of the user corresponding to the second terminal device.

[0113] The above method also includes: canceling the display of the first prompt information in response to the completion of the game behavior corresponding to the target game content, or in response to the user's closing operation of the first prompt information on the first terminal device.

[0114] The steps described above for displaying game-shared content in the game interface provided by the game application include: displaying a details page of the game-shared content in the game interface provided by the game application, the details page including target game content information and jump controls.

[0115] The above response is for the first interactive operation of the game sharing content, controlling the display of the target game content or the execution of the game behavior corresponding to the target game content, including: responding to the fifth interactive operation of the jump control, if the target game content is currently valid, jumping to the game interface corresponding to the target game content, and controlling the game interface to display the target game content or execute the game behavior corresponding to the target game content.

[0116] The above-mentioned display of game-shared content in the game interface provided by the game application includes: if the game-shared content is currently valid, displaying the game-shared content in the game interface provided by the game application.

[0117] The above method also includes: if the game sharing content is currently invalid, displaying relevant game content of the target game content in the game interface provided by the game application; responding to the sixth interactive operation for the relevant game content, controlling the display of the relevant game content or executing the game behavior corresponding to the relevant game content.

[0118] The aforementioned relevant game content includes: game content that is at least partially related to the target game content.

[0119] The above method also includes: responding to a closing operation of the game sharing content displayed in the game interface, controlling the user corresponding to the second terminal device to send a second prompt message corresponding to the game sharing content to the user corresponding to the first terminal device in the chat system of the game application; responding to a seventh interaction operation of the second prompt message, controlling the display of target game content or the execution of game behavior corresponding to the target game content.

[0120] The aforementioned target game content includes a first game task, characterized in that, in response to a first interactive operation on the target game content, controlling the execution of game behavior corresponding to the target game content includes: in response to the first interactive operation on the target game content, controlling the virtual character corresponding to the first terminal device to execute the game behavior corresponding to the first game task.

[0121] The aforementioned first game task includes a task execution flow configured for the first game task, and controls the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task, including: controlling the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task according to the task execution flow.

[0122] The aforementioned game sharing content is generated in the following way: displaying the target game content sharing interface on the second terminal device; responding to the sharing operation for the target game content and generating text description information of the target game content, the text description information including at least the game identifier and the access path of the target game content; generating game sharing content based on the text description information.

[0123] The aforementioned target game content includes a first game task, and the method further includes: displaying a task configuration window in the target game content sharing interface; responding to a task configuration operation on the task configuration window to determine the first game task and the task execution flow of the first game task; and responding to the end of the task configuration operation to determine the target game content containing the first game task and the task execution flow.

[0124] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned game content processing method.

[0125] The machine-executable instructions stored in the aforementioned machine-readable storage medium can be executed to perform the following operations in the aforementioned game content processing method: The system receives game-shared content from a second terminal device via a third-party application running on a first terminal device. The game-shared content includes a game identifier indicating the game application and at least a portion of the target game content. In response to entering the game application running on the first terminal device, the game-shared content is displayed in the game interface provided by the game application. In response to a first interactive operation on the game-shared content, the system controls the display of the target game content or the execution of corresponding game actions. This method allows users to directly enter the game to view the shared content after receiving it, and also allows for interactive operations on the shared content to control the display of the target game content or the execution of corresponding game actions. This improves reach, simplifies operation, and enhances the user experience.

[0126] The aforementioned method of receiving game-sharing content sent by a second terminal device through a third-party application running on a first terminal device includes: receiving a message containing game-sharing content sent by the second terminal device through a third-party application running on the first terminal device; responding to a second interactive operation on the message to generate a display interface for the game-sharing content, the display interface including at least: information on at least a portion of the target game content and a copy control for the shared content; and responding to a third interactive operation on the copy control for the shared content to copy the game-sharing content.

[0127] The aforementioned interface also includes a game launcher control, which is used to launch and run the game application.

[0128] The above-mentioned response to entering a game application running on the first terminal device and displaying game-shared content in the game interface provided by the game application includes: in response to entering a game application running on the first terminal device, parsing the copied game-shared content; and displaying at least a portion of the target game content in the game interface provided by the game application.

[0129] The above method also includes: displaying a message containing game sharing content in a third-party application in the first terminal device, the message containing information about at least part of the target game content; obtaining state change information of the target game content, and updating the message display based on the state change information.

[0130] The aforementioned display of game-sharing content in the game interface provided by the game application further includes: controlling the game interface provided by the game application running on the first terminal device to display a first prompt message; wherein the first prompt message is at least used to prompt the user corresponding to the second terminal device; responding to a fourth interactive operation on the first prompt message, controlling the user corresponding to the first terminal device to engage in social interaction with the user corresponding to the second terminal device, or controlling the display of user-related information of the user corresponding to the second terminal device.

[0131] The above method also includes: canceling the display of the first prompt information in response to the completion of the game behavior corresponding to the target game content, or in response to the user's closing operation of the first prompt information on the first terminal device.

[0132] The steps described above for displaying game-shared content in the game interface provided by the game application include: displaying a details page of the game-shared content in the game interface provided by the game application, the details page including target game content information and jump controls.

[0133] The above response is for the first interactive operation of the game sharing content, controlling the display of the target game content or the execution of the game behavior corresponding to the target game content, including: responding to the fifth interactive operation of the jump control, if the target game content is currently valid, jumping to the game interface corresponding to the target game content, and controlling the game interface to display the target game content or execute the game behavior corresponding to the target game content.

[0134] The above-mentioned display of game-shared content in the game interface provided by the game application includes: if the game-shared content is currently valid, displaying the game-shared content in the game interface provided by the game application.

[0135] The above method also includes: if the game sharing content is currently invalid, displaying relevant game content of the target game content in the game interface provided by the game application; responding to the sixth interactive operation for the relevant game content, controlling the display of the relevant game content or executing the game behavior corresponding to the relevant game content.

[0136] The aforementioned relevant game content includes: game content that is at least partially related to the target game content.

[0137] The above method also includes: responding to a closing operation of the game sharing content displayed in the game interface, controlling the user corresponding to the second terminal device to send a second prompt message corresponding to the game sharing content to the user corresponding to the first terminal device in the chat system of the game application; responding to a seventh interaction operation of the second prompt message, controlling the display of target game content or the execution of game behavior corresponding to the target game content.

[0138] The aforementioned target game content includes a first game task, characterized in that, in response to a first interactive operation on the target game content, controlling the execution of game behavior corresponding to the target game content includes: in response to the first interactive operation on the target game content, controlling the virtual character corresponding to the first terminal device to execute the game behavior corresponding to the first game task.

[0139] The aforementioned first game task includes a task execution flow configured for the first game task, and controls the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task, including: controlling the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task according to the task execution flow.

[0140] The aforementioned game sharing content is generated in the following way: displaying the target game content sharing interface on the second terminal device; responding to the sharing operation for the target game content and generating text description information of the target game content, the text description information including at least the game identifier and the access path of the target game content; generating game sharing content based on the text description information.

[0141] The aforementioned target game content includes a first game task, and the method further includes: displaying a task configuration window in the target game content sharing interface; responding to a task configuration operation on the task configuration window to determine the first game task and the task execution flow of the first game task; and responding to the end of the task configuration operation to determine the target game content containing the first game task and the task execution flow.

[0142] The computer program products of the game content processing method, apparatus and electronic device provided in this disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0143] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0144] Furthermore, in the description of the embodiments of this disclosure, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this disclosure based on the specific circumstances.

[0145] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0146] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0147] Finally, it should be noted that the above embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.

Claims

1. A processing method of game content, characterized by, The method includes: The game sharing content is received by a third-party application running on a first terminal device, which is sent from a second terminal device. The game sharing content includes: a game identifier for indicating the game application and at least part of the target game content. In response to accessing the game application running on the first terminal device, the game sharing content is displayed in the game interface provided by the game application; In response to a first interactive operation on the game-sharing content, control the display of the target game content or execute the game behavior corresponding to the target game content.

2. The method according to claim 1, characterized in that, The process of receiving game-shared content sent by the second terminal device through a third-party application running on the first terminal device includes: Receive messages containing game sharing content sent by a second terminal device through a third-party application running on the first terminal device; In response to the second interactive operation on the message, a display interface for the game sharing content is generated, the display interface including at least: information of at least part of the target game content and a copy control for the sharing content; In response to a third interactive operation on the shared content copy control, the game shared content is copied.

3. The method according to claim 2, characterized in that, The display interface also includes a game launch control, which is used to launch and run the game application.

4. The method according to claim 2, characterized in that, The response to accessing the game application running on the first terminal device, and displaying the game sharing content in the game interface provided by the game application, includes: In response to accessing the game application running on the first terminal device, the copied game sharing content is parsed; At least a portion of the target game content is displayed in the game interface provided by the game application.

5. The method according to claim 2, characterized in that, The method further includes: A message containing game sharing content is displayed in a third-party application on a first terminal device, the message containing information about at least part of the target game content; Obtain the state change information of the target game content, and update the display of the message based on the state change information.

6. The method according to claim 1, characterized in that, The display of the game sharing content in the game interface provided by the game application also includes: The game application running on the first terminal device displays a first prompt message on its game interface; wherein the first prompt message is at least used to prompt the user corresponding to the second terminal device. In response to the fourth interactive operation of the first prompt information, control the user corresponding to the first terminal device to engage in social interaction with the user corresponding to the second terminal device, or control the display of user-related information of the user corresponding to the second terminal device.

7. The method according to claim 6, characterized in that, The method further includes: In response to the completion of the game behavior corresponding to the target game content, or in response to the user of the first terminal device closing the first prompt information, the display of the first prompt information is canceled.

8. The method according to claim 1, characterized in that, The steps of displaying the game-shared content in the game interface provided by the game application include: The game application displays a details page of the game's shareable content within its game interface. This details page includes information about the target game content and a navigation control.

9. The method according to claim 8, characterized in that, In response to a first interactive operation on the game-sharing content, control the display of the target game content or execute the game behavior corresponding to the target game content, including: In response to the fifth interactive operation of the jump control, if the target game content is currently valid, jump to the game interface corresponding to the target game content, and control the game interface to display the target game content or execute the game behavior corresponding to the target game content.

10. The method according to claim 1, characterized in that, The game sharing content is displayed in the game interface provided by the game application, including: If the game sharing content is currently valid, it will be displayed in the game interface provided by the game application.

11. The method according to claim 10, characterized in that, The method further includes: If the game sharing content is currently invalid, the relevant game content of the target game content will be displayed in the game interface provided by the game application. In response to the sixth interactive operation related to the relevant game content, control the display of the relevant game content or execute the game behavior corresponding to the relevant game content.

12. The method according to claim 11, characterized in that, The relevant game content includes: game content that is at least partially related to the target game content.

13. The method according to claim 1, characterized in that, The method further includes: In response to the closing operation of the game sharing content displayed in the game interface, the user corresponding to the second terminal device in the game application's chat system is controlled to send a second prompt message corresponding to the game sharing content to the user corresponding to the first terminal device; In response to the seventh interactive operation of the second prompt information, control the display of the target game content or execute the game behavior corresponding to the target game content.

14. The method according to claim 1, characterized in that, The target game content includes a first game task, characterized in that the response to a first interactive operation on the target game content controls the execution of game behaviors corresponding to the target game content, including: In response to a first interactive operation on the target game content, the virtual character corresponding to the first terminal device is controlled to perform game behavior corresponding to the first game task.

15. The method according to claim 14, characterized in that, The first game task includes a task execution flow configured for the first game task, and controlling the virtual character corresponding to the first terminal device to perform game behaviors corresponding to the first game task includes: The virtual character corresponding to the first terminal device is controlled to perform game actions corresponding to the first game task according to the task execution process.

16. The method according to claim 1, characterized in that, The game sharing content is generated in the following ways: The target game content sharing interface is displayed on the second terminal device; In response to a sharing operation for the target game content, a text description of the target game content is generated, the text description including at least the game identifier and the access path of the target game content; The game sharing content is generated based on the text description information.

17. The method according to claim 16, characterized in that, The target game content includes a first game mission, and the method further includes: The task configuration window is displayed on the target game content sharing interface; In response to a task configuration operation on the task configuration window, determine the first game task and the task execution flow of the first game task; In response to the completion of the task configuration operation, the target game content, which includes the first game task and the task execution flow, is determined.

18. A device for processing game content, characterized in that, The device includes: A receiving module is configured to receive game-sharing content sent by a second terminal device via a third-party application running on a first terminal device; the game-sharing content includes: a game identifier for indicating the game application and at least a portion of the target game content; A display module is configured to, in response to accessing the game application running on the first terminal device, display the game sharing content in the game interface provided by the game application; The control module is used to respond to the first interactive operation on the game sharing content, and to control the display of the target game content or to execute the game behavior corresponding to the target game content.

19. An electronic device, characterized in that, The device includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the method for processing game content as described in any one of claims 1-17.

20. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the method for processing game content as described in any one of claims 1-17.