Customizable lamp with 3D abysm visual effect and abysm effect simulation method
By setting up an inner lampshade of multi-layer light-transmitting parts in the lamp, adjusting the thickness and shape, and controlling the difference in light transmission intensity and brightness, the problem of existing lamps lacking 3D visual effects and user customization is solved, and flexible dynamic display and simplified installation effects are achieved.
Patent Information
- Application Number
- CN202510679583.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-26
- Publication Date
- 2025-07-08
AI Technical Summary
Existing lamps are difficult to provide 3D abyss visual effects, lack design flexibility and user customization, and achieving complex dynamic effects requires complex control systems and hardware support, which increases cost and technical difficulty.
By setting up an inner lampshade of multiple layers of light-transmitting parts in the lamp, each layer of light-transmitting parts is arranged step by step along the light exit direction, and by adjusting the thickness and shape of the inner lampshade, the transmission intensity, brightness difference and depth perception of light are controlled, and the 3D abyss visual effect and dynamic display are achieved.
It realizes the 3D abyss visual effects and diversified dynamic display of the lamp, improves the flexibility and application scope of the lamp, supports user customized design, simplifies the installation process, and reduces costs.
Smart Images

Figure CN120274233A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a customizable lamp with a 3D abyss visual effect and an abyss effect simulation method, belonging to the field of lighting technology. Background Art
[0002] Currently, in the field of modern lighting, lamps are not only tools for providing light sources, but also key elements for enhancing the beauty of space and creating a specific atmosphere. With the growth of consumers' demand for personalization and immersive experiences, traditional lighting solutions have been difficult to meet the market's needs. The Chinese invention patent with the publication number CN108518647A discloses a car taillight with a 3D depth visual effect, which uses a large number of optical structures, is complex in design and installation, and requires spraying a key coating, a semi-transparent and semi-reflective film, on the surface, increasing the process steps and possibly affecting the production efficiency and the consistency of finished products. The Chinese utility model patent with the publication number CN216521156U discloses a lamp with an abyss effect. This patent strictly limits the proportional relationship between the light-emitting unit and the abyss mirror, lacks flexibility in design, is difficult to meet the needs of different application scenarios, does not support users to freely customize the display content according to personal preferences, further limits the application scope of the product and the user experience. In addition, the number of image layers formed by this design is small and cannot cover the entire area, resulting in an insufficiently full and realistic visual effect.
[0003] Most lamps on the current market can only provide basic lighting functions, such as color change and brightness adjustment of light, and cannot create a 3D visual experience product with a strong sense of space and depth. Although some advanced LED lamps have achieved the display of two-dimensional patterns and simple dynamic effects, they often cannot provide a true three-dimensional visual experience. Moreover, most existing designs do not support users to freely customize the display content according to personal preferences, restricting the flexibility and application scenarios of the product, and lacking a lighting solution that can be flexibly adjusted to adapt to different decoration styles and personal preferences. In addition, achieving complex dynamic effects usually requires complex control systems and additional hardware support, increasing the cost and technical difficulty. It is difficult for lamps on the current market to achieve diverse dynamic display effects through simple structural designs and control methods. Summary of the Invention
[0004] The technical problem to be solved by the present invention is to overcome the deficiencies of the prior art and provide a customizable lamp with a 3D abyss visual effect and an abyss effect simulation method. By adjusting the thickness of the inner lamp shade, the 3D abyss visual effect of the lamp is achieved, which can provide diverse abyss effects and dynamic display effects, realize the customization of the lamp, and through modular design and the interaction of each component, the installation is simple and lightweight, suitable for a wide range of lighting needs and scenarios, and improves the flexibility of lamp application.
[0005] To solve the above technical problems, the technical solution of the present invention is as follows:
[0006] On the one hand, the present invention provides a customizable lamp with a 3D abyss visual effect, which is characterized in that it includes a lamp housing, an outer lamp cover fixed on the lamp housing, and a light source board, a light homogenizing board and an inner lamp cover located in the cavity formed by the lamp housing and the outer lamp cover;
[0007] The light source board, the light homogenizing board and the inner lamp cover are all fixed on the inner side of the lamp housing. The light homogenizing board is located on one side of the light source board in the light-emitting direction, and the inner lamp cover is located on the side of the light homogenizing board away from the light source board. The light emitted by the light source board passes through the light homogenizing board and the inner lamp cover in sequence and then is emitted from the outer lamp cover;
[0008] The inner lamp cover includes multiple layers of light-transmitting members, and each layer of the light-transmitting members is stacked in a stepped manner along the light-emitting direction, and the area of each layer of the light-transmitting members decreases in sequence along the light-emitting direction.
[0009] Further, a stud is provided in the lamp housing, and a screw is screwed into the stud;
[0010] A first through hole is provided on the light source board;
[0011] A first groove extending towards the light source board is provided on the light homogenizing board, and a second through hole is provided in the first groove. The first groove is stacked with the light source board;
[0012] A second groove extending towards the light homogenizing board is provided on the inner lamp cover, and a third through hole is provided in the second groove. The second groove is arranged in the first groove;
[0013] The screw passes through the third through hole, the second through hole and the first through hole in sequence and then is screwed with the stud.
[0014] Further, the light source board includes a PCB board and an LED array provided on the PCB board.
[0015] Further, the inner lamp cover is red, and the light emitted by the light source board is white.
[0016] Further, the light homogenizing board is a thick-wall collimating structure.
[0017] On the other hand, the present invention provides a method for simulating the abyss effect of a customizable lamp with a 3D abyss visual effect, which is characterized in that it includes the following steps:
[0018] By adjusting the material thickness of each area of the inner lamp cover, controlling the transmitted light intensity of the light emitted by the light source board passing through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence and reaching the observer;
[0019] By adjusting the material thickness of each area of the inner lamp cover, the brightness difference on the surface of the lamp is controlled after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence;
[0020] By adjusting the material thickness of each area of the inner lamp cover, the depth perception of the lamp is controlled;
[0021] By adjusting the thickness and curvature of each light-transmitting component in the inner lamp cover, the brightness value on the surface of the lamp is controlled after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence.
[0022] Furthermore, the calculation formula for the transmitted light intensity is as follows:
[0023]
[0024] where (x, y) is the two-dimensional coordinate on the surface of the lamp;
[0025] I(x, y) is the transmitted light intensity at (x, y) on the surface of the lamp;
[0026] I0 is the initial incident light intensity;
[0027] R0 is the reflectivity of the lamp surface;
[0028] u′ is the comprehensive attenuation coefficient of the light;
[0029] d(x, y) is the medium thickness at (x, y) on the surface of the lamp.
[0030] Furthermore, the calculation formula for the brightness difference on the surface of the lamp is as follows:
[0031]
[0032] K = ds cosθ;
[0033] where ΔB is the brightness difference on the surface of the lamp;
[0034] I0 is the initial incident light intensity;
[0035] R0 is the reflectivity of the lamp surface;
[0036] u′ is the comprehensive attenuation coefficient of the light;
[0037] d min is the minimum thickness of the medium;
[0038] d max is the maximum thickness of the medium;
[0039] K is the projected area of the lamp;
[0040] ds is the actual light source area of the lamp;
[0041] θ is the angle between the observation direction and the normal of the light source surface.
[0042] Furthermore, the calculation formula for depth perception is as follows:
[0043] Z(x, y) = k * (d(x, y) - d min );
[0044] where Z(x, y) is the depth perceived by the observer;
[0045] k is the proportionality constant;
[0046] d(x, y) is the thickness of the medium at the (x, y) position on the lamp surface;
[0047] d min is the minimum thickness of the medium.
[0048] Furthermore, the calculation formula for the brightness value of the lamp surface is as follows:
[0049]
[0050] where B is the brightness value of the lamp surface;
[0051] n is the number of layers of the light-transmitting components in the inner lamp cover;
[0052] i is to traverse each layer of the light-transmitting components in the inner lamp cover;
[0053] I i is the transmitted light intensity of the i-th layer of the light-transmitting component;
[0054] R i is the curvature of the i-th layer of the light-transmitting component.
[0055] Adopting the above technical solutions, the present invention has the following beneficial effects:
[0056] By arranging multiple layers of light-transmitting components in the inner lamp cover, and the layers of light-transmitting components are stacked in a stepped manner along the light-emitting direction, and the areas of the layers of light-transmitting components decrease sequentially along the light-emitting direction, a difference in the material thickness of the inner lamp cover at different regional positions is formed, thereby adjusting the transmitted light intensity, the difference in the brightness of the lamp surface, the depth perception, and the surface brightness value in different regions of the lamp, and realizing the 3D abyss visual effect of the lamp. By adjusting the shape of the inner lamp cover and the LED arrangement method, diverse abyss effects and dynamic display effects can be provided, and the customization of the lamp is realized. The lamp is modularly designed, and each component interacts with each other, which is easy to install and has a lightweight structure. It is not limited to a specific type of light source, is applicable to a wide range of lighting requirements and application scenarios, and improves the flexibility of lamp application. Description of the Drawings
[0057] Figure 1Overall assembly diagram of the customizable lamp with 3D abyss visual effect of the present invention;
[0058] Figure 2 Side view of the exploded view of the structure of the customizable lamp with 3D abyss visual effect of the present invention;
[0059] Figure 3 Front view of the exploded view of the structure of the customizable lamp with 3D abyss visual effect of the present invention;
[0060] Figure 4 Assembly diagram of the lamp housing, light source board, light homogenizing board, and inner lamp cover of the present invention;
[0061] Figure 5 Cross-sectional view of the inner lamp cover of the present invention;
[0062] Figure 6 Basic optical principle diagram of the present invention;
[0063] Figure 7 Effect diagram of the heart-shaped inner lamp cover lamp of the present invention;
[0064] Figure 8 Top view of the rectangular inner lamp cover of the present invention;
[0065] Figure 9 Effect diagram of the rectangular inner lamp cover lamp of the present invention;
[0066] Figure 10 Top view of the hexagonal inner lamp cover of the present invention;
[0067] Figure 11 Effect diagram of the hexagonal inner lamp cover lamp of the present invention;
[0068] Figure 12 Flowchart of the abyss effect simulation method of the present invention. Detailed implementation manners
[0069] In order to make the content of the present invention easier to be clearly understood, the present invention will be further described in detail below according to specific embodiments and in conjunction with the accompanying drawings.
[0070] Embodiment 1
[0071] As Figure 1 and 2 shown, this embodiment provides a customizable lamp with 3D abyss visual effect, which includes a lamp housing 1, an outer lamp cover 5 fixed on the lamp housing 1, and a light source board 2, a light homogenizing board 3, and an inner lamp cover 4 located in the cavity formed by the lamp housing 1 and the outer lamp cover 5. This design has a simple structure, is easy to install and lightweight;
[0072] The lamp housing 1 and the outer lamp cover 5 can be fixed by welding. The lamp housing 1 is used to provide the structural support of the lamp, and the outer lamp cover 5 is the surface where the light finally exits;
[0073] The light source board 2 serves as the light-emitting component, and the light homogenizing board 3 is used to homogenize the light emitted by the light source board 2 to ensure the consistency and uniformity of the output light. The light homogenizing board 3 in this embodiment can be made of a thin and light material, such as acrylic material or PC material, which has the advantage of being easy to install, or a thick-wall collimating structure can be adopted. The thick-wall collimating structure combines the two functions of structural strength and light control. The thick-wall structure provides mechanical support, heat dissipation and protection, and the collimating structure is responsible for controlling the light direction to make the light emit vertically;
[0074] The inner lamp cover 4 is the key component to achieve the 3D abyss effect of the lamp. According to the design requirements of the lamp, the inner lamp cover 4 can be designed into different shapes. The inner lamp cover 4 in this embodiment is heart-shaped. Preferably, the inner lamp cover 4 can be made of a red light-transmitting material, such as red acrylic material or red PC material. The light emitted by the light source board 2 is white. Through the design of white light passing through the red inner lamp cover 4, a relatively low light transmittance can be obtained, thereby magnifying the influence of the medium material on the transmittance and obtaining a better abyss effect.
[0075] As Figure 3 and 4 shown, the light source board 2, the light homogenizing board 3 and the inner lamp cover 4 in this embodiment are all fixed inside the lamp housing 1. The light homogenizing board 3 is located on the light-emitting direction side of the light source board 2, and the inner lamp cover 4 is located on the side of the light homogenizing board 3 away from the light source board 2. The light emitted by the light source board 2 passes through the light homogenizing board 3 and the inner lamp cover 4 in sequence and then exits from the outer lamp cover 5;
[0076] Specifically, the light source board 2, the light homogenizing board 3 and the inner lamp cover 4 are fixed inside the lamp housing 1 by the following method:
[0077] In this embodiment, studs 11 are provided inside the lamp housing 1, and screws 6 are screwed inside the studs 11;
[0078] In this embodiment, a first through hole 21 and a gasket 22 corresponding to the first through hole 21 are provided on the light source board 2. The gasket 22 is used to prevent the light source board 2 from being damaged by friction;
[0079] In this embodiment, a first groove 31 extending towards the light source board 2 is provided on the light homogenizing board 3. A second through hole 32 is provided in the first groove 31. The first groove 31 and the light source board 2 are stacked. By means of the first groove 31, a certain distance is provided between the light source board 2 and the light homogenizing board 3 to prevent assembly interference;
[0080] On the inner lamp cover 4 of this embodiment, a second groove 411 extending towards the light homogenizing plate 3 is provided. A third through hole 412 is provided in the second groove 411. The second groove 411 is arranged within the first groove 31. By means of the second groove 411, a certain distance is maintained between the light homogenizing plate 3 and the inner lamp cover 4 to prevent assembly interference;
[0081] In this embodiment, the screw 6 sequentially passes through the third through hole 412, the second through hole 32, and the first through hole 21 and then is screwed to the stud 11, so that the light source board 2, the light homogenizing plate 3, and the inner lamp cover 4 are all firmly fixed inside the lamp housing 1;
[0082] Among them, the quantities of the first through hole 21, the second through hole 32, the third through hole 412, the first groove 31, and the second groove 411 are not limited and will vary according to the shape design of the lamp.
[0083] The light source board 2 of this embodiment includes a PCB board and an LED array arranged on the PCB board. The LED array is multiple circles of LED lamp beads concentrically distributed along the shape of the PCB. The shape of the PCB varies according to the overall design requirements of the lamp and the shape design of the inner lamp cover 4. By controlling the luminous flux of the LED lamp beads, brightness differences are generated among the LED lamp beads in different circles. Then, by controlling the lighting logic of the lamp, the multiple circles of LED lamp beads are sequentially lit in a set order, thereby realizing the brightness change and dynamic breathing effect of the lamp and achieving diverse dynamic lighting displays.
[0084] The LED array of this embodiment is not limited to a specific type of light source and can adopt LEDs, OLEDs, Surface LEDs, etc., which are applicable to a wide range of lighting requirements and lighting scenarios, enhancing the flexibility of lamp applications.
[0085] Such as Figure 5 、 6 As shown in and 7, in this embodiment, the key to achieving the 3D abyss effect of the lamp through the inner lamp cover 4 lies in including multiple layers of light transmissive members 41. Each layer of light transmissive members 41 is stacked in a stepped manner along the light emitting direction, and the area of each layer of light transmissive members 41 gradually decreases along the light emitting direction, forming a difference in the material thickness of the inner lamp cover 4 at different regional positions. The thickness of the inner lamp cover 4 gradually decreases from the central region to the peripheral region. Thicker materials correspond to higher brightness attenuation, and the brightness of the emitted light will be lower, while thinner materials allow more light to pass through, thus being able to maintain a higher brightness. This gradient change in brightness forms a sense of spatial depth, creating the visual effect of a 3D abyss. The light transmissive members 41 are at least two layers. When there are only two layers of light transmissive members 41, an obvious sense of depth can still be presented. As the number of layers increases, the formed pattern will be more plump and three-dimensional, further enhancing the visual effect of the three-dimensional space.
[0086] Embodiment Two
[0087] Such asFigure 8 and 9 As shown in 9 , the inner lampshade 4 of this embodiment is rectangular in shape.
[0088] Embodiment Three
[0089] As Figure 10 and 11 shown, the inner lampshade 4 of this embodiment is hexagonal in shape. When the light-transmitting members 41 of each layer are arranged in a stepped stack, the adjacent light-transmitting members are rotated by a specific angle in the same direction in sequence, forming a tunnel effect in a twisted state. For example, the second light-transmitting member is rotated clockwise by 20° relative to the first light-transmitting member, and the third light-transmitting member is rotated clockwise by 20° relative to the second light-transmitting member, and so on; a curved guiding line 42 is provided on the inner lampshade 4 designed in this way to avoid deformation and improve the bearing capacity and stability of the structure. By designing different shapes of the inner lampshade 4, a diverse abyss effect can be provided.
[0090] Embodiment Four
[0091] As Figure 12 shown, this embodiment provides a method for simulating the abyss effect of a customizable lamp with a 3D abyss visual effect such as that in Embodiment One and Embodiment Two, which includes the following steps:
[0092] By adjusting the material thickness of each region of the inner lampshade, the transmitted light intensity of the light emitted by the light source board passing through the light homogenizing board, the inner lampshade, and the outer lampshade and reaching the observer is controlled. Specifically:
[0093] When light passes through a medium, it will experience absorption and scattering, and these processes depend on the physical properties of the medium material (such as refractive index and absorption coefficient) and the thickness of the medium. The basic equation for light passing through a medium is the Beer-Lambert law. According to the Beer-Lambert law, the change in light intensity with the thickness of the penetrated medium can be expressed as:
[0094] I (d) = I0 * e -μd ;
[0095] where, I0 is the initial incident light intensity;
[0096] I (d) is the light intensity reaching the observer after passing through the medium;
[0097] μ is the absorption coefficient related to the wavelength;
[0098] d is the thickness of the medium;
[0099] In practical applications, the propagation of light in materials is affected by various factors, including absorption, scattering, and surface reflection, etc. Therefore, a comprehensive attenuation coefficient u′ is used to replace the simple absorption coefficient μ;
[0100] Therefore, the corrected formula for calculating the transmitted light intensity is as follows:
[0101]
[0102] Where (x, y) are the two-dimensional coordinates on the surface of the lamp;
[0103] I(x, y) is the transmitted light intensity at (x, y) on the surface of the lamp;
[0104] I0 is the initial incident light intensity;
[0105] R0 is the reflectivity of the lamp surface, and 0 ≤ R0 ≤ 1. For different application scenarios, appropriate surface treatment methods of the material need to be selected. For example, when an anti-reflection layer is coated on the lamp surface, the value of R0 is reduced to achieve the best visual effect;
[0106] u′ is the comprehensive attenuation coefficient of light, which can be expressed as the sum of the absorption coefficient, scattering coefficient, and reflection coefficient. The comprehensive attenuation coefficient varies with the wavelength;
[0107] d(x, y) is the thickness of the medium at (x, y) on the surface of the lamp.
[0108] By adjusting the material thickness of each area of the inner lamp cover, the brightness difference on the surface of the lamp after the light emitted by the light source board passes through the light homogenizing plate, inner lamp cover, and outer lamp cover in sequence is controlled. Specifically:
[0109] According to the basic formula of photometry, the light intensity When the observer observes the lamp light source in a specified direction, the projected area of the lamp is dscosθ, where ds is the area of the light source and θ is the angle between the observation direction and the normal of the light source surface; the photometric brightness of the light source in a specified direction is Where dI is the transmitted light intensity; from the above two formulas, it can be seen that Where I0 is the initial incident light intensity, R0 is the reflectivity of the lamp surface, u′ is the comprehensive attenuation coefficient of light, d is the thickness of the medium, and here ds and cosθ are constants or fixed parameters depending on the observation conditions. For the sake of simplified analysis, assuming K = dscosθ, the brightness formula can be further simplified to This is the general formula for calculating brightness;
[0110] Therefore, the formula for calculating the brightness difference on the surface of the lamp can be obtained as follows:
[0111]
[0112] K = dscosθ;
[0113] Among them, ΔB is the brightness difference on the surface of the lamp;
[0114] i0 is the initial incident light intensity;
[0115] R0 is the reflectivity of the lamp surface;
[0116] u′ is the comprehensive attenuation coefficient of light, including various influencing factors of light propagation in the material, such as absorption, scattering and surface reflection, and can be expressed as the sum of the absorption coefficient, scattering coefficient and reflection coefficient;
[0117] d min is the minimum thickness of the medium;
[0118] d max is the maximum thickness of the medium;
[0119] K is the projected area of the lamp;
[0120] ds is the actual light source area of the lamp;
[0121] θ is the angle between the observation direction and the normal of the light source surface.
[0122] By adjusting the material thickness of each area of the inner lamp cover, the depth perception of the lamp is controlled. Specifically:
[0123] Thicker materials correspond to higher brightness attenuation, and the brightness of the emitted light will be lower, while thinner materials allow more light to pass through, thus being able to maintain a higher brightness. This gradient change in brightness is interpreted by the brain as spatial depth;
[0124] Specifically, the calculation formula for depth perception is as follows:
[0125] Z(x, y) = k * (d(x, y) - d min );
[0126] Among them, Z(x, y) is the depth perceived by the observer;
[0127] x is the proportionality constant used to adjust the perceived depth;
[0128] d(x, y) is the medium thickness at the (x, y) position on the lamp surface;
[0129] d min is the minimum thickness of the medium.
[0130] Since changing the thickness and curvature of each layer of the light-transmitting member will affect the brightness and shape of the lamp pattern, therefore, by adjusting the thickness and curvature of each layer of the light-transmitting member in the inner lamp cover, the brightness value of the lamp surface after the light emitted by the light source plate passes through the light homogenizing plate, the inner lamp cover and the outer lamp cover in sequence is controlled. This is a further expansion of the general brightness calculation formula. Specifically:
[0131] The calculation formula for the surface brightness value of the lamp is as follows:
[0132]
[0133] Wherein, B is the surface brightness value of the lamp;
[0134] n is the number of layers of the light-transmitting members in the inner lamp cover;
[0135] i traverses each layer of the light-transmitting members in the inner lamp cover;
[0136] I i is the transmitted light intensity of the i-th layer of the light-transmitting member;
[0137] R i is the curvature of the i-th layer of the light-transmitting member.
[0138] The working principle of the present invention is as follows:
[0139] By adjusting the material thickness of each area of the inner lamp cover, the transmitted light intensity of the light emitted by the light source board passing through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence and reaching the observer is controlled; by adjusting the material thickness of each area of the inner lamp cover, the brightness difference on the surface of the lamp after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence is controlled; by adjusting the material thickness of each area of the inner lamp cover, the depth perception of the lamp is controlled; by adjusting the thickness and curvature of each layer of the light-transmitting member in the inner lamp cover, the surface brightness value of the lamp after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence is controlled.
[0140] By arranging multiple layers of light-transmitting members in the inner lamp cover, and the light-transmitting members of each layer are stacked in a stepped manner along the light-emitting direction, and the areas of the light-transmitting members of each layer decrease in sequence along the light-emitting direction, a material thickness difference of the inner lamp cover at different regional positions is formed, thereby adjusting the transmitted light intensity of different areas of the lamp, the brightness difference on the surface of the lamp, the depth perception and the surface brightness value, and realizing the 3D abyss visual effect of the lamp. By adjusting the shape of the inner lamp cover and the LED arrangement method, diversified abyss effects and dynamic display effects can be provided, realizing the customization of the lamp. The lamp is modularly designed, and each component interacts with each other, which is easy to install and has a lightweight structure. It is not limited to a specific type of light source, is applicable to a wide range of lighting requirements and application scenarios, and improves the flexibility of lamp application.
[0141] In the above-mentioned specific embodiments, the technical problems solved, the technical solutions and the beneficial effects of the present invention are further described in detail. It should be understood that the above are only specific embodiments of the present invention and are not used to limit the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principle of the present invention shall be included in the protection scope of the present invention.
Claims
1. A customizable lamp with a 3D abyss visual effect, characterized in that, It includes a lamp housing (1) and an outer lamp cover (5) fixed on the lamp housing (1), as well as a light source board (2), a light homogenizing board (3) and an inner lamp cover (4) located in the cavity formed by the lamp housing (1) and the outer lamp cover (5); The light source board (2), the light homogenizing board (3) and the inner lamp cover (4) are all fixed on the inner side of the lamp housing (1). The light homogenizing board (3) is located on the side of the light emitting direction of the light source board (2), and the inner lamp cover (4) is located on the side of the light homogenizing board (3) away from the light source board (2). The light emitted by the light source board (2) passes through the light homogenizing board (3) and the inner lamp cover (4) in sequence and then emits from the outer lamp cover (5); The inner lamp cover (4) includes multiple layers of light transmissive members (41), and each layer of the light transmissive members (41) is stacked in a stepped manner along the light emitting direction, and the area of each layer of the light transmissive members (41) decreases in sequence along the light emitting direction.
2. The customizable lamp with 3D abyss visual effect according to claim 1, characterized in that, A stud (11) is arranged in the lamp housing (1), and a screw (6) is screwed inside the stud (11); A first through hole (21) is formed on the light source board (2); A first groove (31) extending towards the light source board (2) is arranged on the light homogenizing board (3), a second through hole (32) is arranged in the first groove (31), and the first groove (31) is stacked with the light source board (2); A second groove (411) extending towards the light homogenizing board (3) is arranged on the inner lamp cover (4), a third through hole (412) is arranged in the second groove (411), and the second groove (411) is arranged inside the first groove (31); The screw (6) sequentially passes through the third through hole (412), the second through hole (32) and the first through hole (21) and then is screwed with the stud (11).
3. The customizable lamp with a 3D abyss visual effect according to claim 1, wherein The light source board (2) includes a PCB board and an LED array arranged on the PCB board.
4. The customizable lamp with a 3D abyss visual effect according to claim 1, characterized in that, The inner lamp cover (4) is red, and the light emitted by the light source board (2) is white.
5. The customizable lamp with 3D abyss visual effect according to claim 1, characterized in that, The light homogenizing board (3) is a thick-wall collimating structure.
6. A method for simulating the abyss effect of a customizable lamp with a 3D abyss visual effect as described in any one of claims 1 to 5, characterized in that, It includes the following steps: By adjusting the material thickness of each area of the inner lamp cover, controlling the transmitted light intensity reaching the observer after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence; By adjusting the material thickness of each area of the inner lamp cover, controlling the brightness difference on the surface of the lamp after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence; By adjusting the material thickness of each area of the inner lamp cover, controlling the depth perception of the lamp; By adjusting the thickness and curvature of each layer of the light transmissive member in the inner lamp cover, controlling the brightness value on the surface of the lamp after the light emitted by the light source board passes through the light homogenizing board, the inner lamp cover and the outer lamp cover in sequence.
7. The method for simulating the abyss effect according to claim 6, wherein The calculation formula of the transmitted light intensity is as follows: Wherein, (x, y) is the two-dimensional coordinate on the surface of the lamp; I(x, y) is the transmitted light intensity at the position (x, y) on the surface of the lamp; I0 is the initial incident light intensity; R0 is the reflectivity of the surface of the lamp; u′ is the comprehensive attenuation coefficient of the light; d(x, y) is the medium thickness at the position (x, y) on the surface of the lamp.
8. The method for simulating the abyss effect according to claim 6, wherein, The calculation formula of the brightness difference on the surface of the lamp is as follows: K = ds cosθ; Wherein, ΔB is the brightness difference on the surface of the lamp; I0 is the initial incident light intensity; R0 is the reflectivity of the surface of the lamp; u′ is the comprehensive attenuation coefficient of the light; d min is the minimum thickness of the medium; d max is the maximum thickness of the medium; K is the projected area of the lamp; ds is the actual light source area of the lamp; θ is the angle between the viewing direction and the normal of the light source surface.
9. The method for simulating the abyss effect according to claim 6, wherein The calculation formula for the depth perception is as follows: Z(x, y) = k * (d(x, y) - d min ) where Z(x, y) is the depth perceived by the observer; k is the proportionality constant; d(x, y) is the medium thickness at the lamp surface (x, y); d min is the minimum thickness of the medium.
10. The method for simulating the abyss effect according to claim 6, characterized in that, The calculation formula for the brightness value of the lamp surface is as follows: where B is the brightness value of the lamp surface; n is the number of layers of the light-transmitting members in the inner lamp cover; i traverses each layer of the light-transmitting members in the inner lamp cover; I i is the transmitted light intensity of the i-th layer of light-transmitting member; R i is the curvature of the i-th layer of light-transmitting member.
Citation Information
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