Virtual scene interaction method and device, equipment, storage medium and program product

By introducing exciting prompts for camp confrontation and interactive tasks in virtual scenes, the problem of insufficient interaction between virtual characters is solved, and the immersion and interactive experience are enhanced.

CN120346515APending Publication Date: 2025-07-22TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410083438.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-01-19
Publication Date
2025-07-22

AI Technical Summary

Technical Problem

In the prior art, the interaction between virtual characters is mainly limited to the set dialogue, and players cannot immerse themselves in a deep interactive experience.

Method used

In the virtual scene, at least two camps are introduced to each other, the camp includes at least one first virtual character, displays the excitation prompt information and participation portal of the interactive task, the virtual character performs the interactive task in the confrontation, and displays the interaction result at the end of the confrontation.

Benefits of technology

It improves the depth of interaction between virtual characters and the immersion of player accounts, enhances the experience of the interactive process, and displays rich interactive content through the effective utilization of hardware resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides a virtual scene interaction method and device, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that in response to a loading operation for a virtual scene, a loading interface of the virtual scene is displayed, the loading interface comprises at least two camps which confront each other in the virtual scene, and each camp comprises at least one first virtual character; responding to a second virtual character associated with an interaction task in each camp, and displaying excitation prompt information and an interaction participation entrance corresponding to the interaction task; and in response to the completion of the loading of the virtual scene, displaying an interaction picture of mutual confrontation of the at least two camps in an interaction interface of the virtual scene, and when the confrontation is completed, displaying result indication information in the interaction interface, the result indication information being used for indicating an interaction result of the interaction task. According to the invention, the immersion of the interaction process can be improved.
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Description

Technical Field

[0001] The present application relates to human-computer interaction technology, and in particular to an interaction method, device, equipment, storage medium and program product for a virtual scene. Background Art

[0002] The display technology based on graphics processing hardware has expanded the channels for perceiving the environment and obtaining information. In particular, the display technology for virtual scenes can realize diverse interactions between virtual objects controlled by users or artificial intelligence according to actual application requirements, and has various typical application scenarios. For example, in a virtual scene such as a game, it can simulate the real battle process between virtual characters.

[0003] In related technologies, except for interacting in a game session (such as fighting against each other in a game session), there is little other type of interaction (such as out-of-game dialogue interaction) between different virtual characters (such as heroes). Even if there is dialogue interaction, the interaction between virtual characters may be limited to some set dialogues, and players cannot immerse themselves in such interactions. Summary of the Invention

[0004] Embodiments of the present application provide an interaction method, device, electronic device, computer-readable storage medium and computer program product for a virtual scene, which can improve the immersion of the interaction process.

[0005] The technical solution of the embodiments of the present application is implemented as follows:

[0006] Embodiments of the present application provide an interaction method for a virtual scene, including:

[0007] In response to a loading operation for the virtual scene, display a loading interface for the virtual scene, where the loading interface includes at least two camps that will confront each other in the virtual scene, and each camp includes at least one first virtual character;

[0008] In response to the existence of a second virtual character associated with an interaction task in each camp, display an excitation prompt message for the interaction task and an interaction participation entry;

[0009] Wherein, the excitation prompt message is used to prompt that the interaction task is in an excitation state, and each of the second virtual characters will execute the interaction task during the confrontation; the interaction participation entry is used for the player accounts corresponding to each of the first virtual characters to participate in the interaction task by performing an interaction operation on the second virtual character;

[0010] In response to the completion of the loading of the virtual scene, an interaction screen in which the at least two camps confront each other is displayed in the interaction interface of the virtual scene, and at the end of the confrontation, result indication information is displayed in the interaction interface, where the result indication information is used to indicate the interaction result of the interaction task.

[0011] An embodiment of the present application provides an interaction device for a virtual scene, including:

[0012] A first display module, configured to display a loading interface of the virtual scene in response to a loading operation for the virtual scene, where the loading interface includes at least two camps that will confront each other in the virtual scene, and each camp includes at least one first virtual character;

[0013] A second display module, configured to display an excitation prompt message and an interaction participation entry corresponding to the interaction task in response to the presence of a second virtual character associated with the interaction task in each camp;

[0014] Wherein, the excitation prompt message is used to prompt that the interaction task is in an excitation state, and each of the second virtual characters will execute the interaction task during the confrontation; the interaction participation entry is used for the player accounts corresponding to each of the first virtual characters to participate in the interaction task by performing an interaction operation on the second virtual character;

[0015] A third display module, configured to display an interaction screen in which the at least two camps confront each other in the interaction interface of the virtual scene in response to the completion of the loading of the virtual scene, and at the end of the confrontation, display result indication information in the interaction interface, where the result indication information is used to indicate the interaction result of the interaction task.

[0016] In the above solution, before displaying the loading interface of the virtual scene, the device further includes: a session prompt viewing module, configured to receive an interaction task prompt message, where the interaction task prompt message is used to prompt a target account to view interaction information associated with the interaction task; in response to an information viewing operation triggered based on the interaction task prompt message, display the interaction information indicated to be viewed by the information viewing operation in the social media page of the virtual scene corresponding to the target account, and control the interaction task to be in a pre-excitation state, where the interaction information is information of at least two virtual characters for social interaction regarding the interaction task; the second display module is further configured to control the state of the interaction task to change from the pre-excitation state to the excitation state; and display an excitation prompt message corresponding to the interaction task when the interaction task is in the excitation state.

[0017] In the above solution, after receiving the interactive task prompt information, the device further includes: an information viewing operation receiving module, configured to, when there are multiple pieces of interactive information associated with the interactive task and one piece of interactive information corresponds to one interactive task, in response to a selection operation on the target interactive information, receive the information viewing operation, and use the target interactive information as the interactive information indicated to be viewed by the information viewing operation.

[0018] In the above solution, before receiving the interactive task prompt information, the device further includes: an interactive task determination module, configured to display, in the social media page of the virtual scene corresponding to the target account, the interactive topics opened by the target account; in response to a social interaction operation, display the interactive information of at least two virtual characters performing social interaction on the interactive topic; and in response to the interactive information including confrontation content of different virtual characters on the interactive topic, determine that the interactive information is associated with the interactive task corresponding to the interactive topic.

[0019] In the above solution, before receiving the interactive task prompt information, the interactive task determination module is further configured to display, in the social media page of the virtual scene, the post information published by the virtual character; in response to a social interaction operation, display the interactive information of different virtual characters performing social interaction on the post information; and in response to the interactive information involving an interactive topic and the interactive information including confrontation content of different virtual characters on the interactive topic, determine that the interactive information is associated with the interactive task corresponding to the interactive topic.

[0020] In the above solution, before displaying the excitation prompt information corresponding to the interactive task, the device further includes: a character determination module, configured to, in response to each camp including a first target virtual character selected from the at least two virtual characters, determine that there is a second virtual character associated with the interactive task in each camp, and use each of the first target virtual characters included in each camp as the corresponding second virtual character.

[0021] In the above solution, the first display module is further configured to, in response to a role selection operation triggered by the target account based on the interaction information, determine a second target virtual role selected by the role selection operation, where the second target virtual role is one of the at least two virtual roles; in response to a loading operation for a virtual scene triggered based on the second target virtual role, display a loading interface of the virtual scene, and use the second target virtual role as a second virtual role associated with the interaction task in the camp where the target account is located; before displaying the excitation prompt information corresponding to the interaction task, the role determination module is further configured to, in response to a third target virtual role selected from the at least two virtual roles in another camp different from the camp where the target account is located, determine that there is a second virtual role associated with the interaction task in each camp, and use the third target virtual role as the second virtual role associated with the interaction task in the other camp.

[0022] In the above solution, the second display module is further configured to generate an excitation confrontation copywriting for each second virtual role for the interaction task according to the interaction information of each second virtual role in each camp for social interaction for the interaction task; display the excitation confrontation copywriting for each second virtual role for the interaction task, and use the excitation confrontation copywriting as the excitation prompt information corresponding to the interaction task.

[0023] In the above solution, the second display module is further configured to simultaneously display the excitation confrontation copywriting for each second virtual role for the interaction task at the associated position of each second virtual role; or, at the associated position of each second virtual role, display the excitation confrontation copywriting for each second virtual role for the interaction task in turn according to the chronological order of the interaction information on which each excitation confrontation copywriting is based.

[0024] In the above solution, before displaying the result indication information in the interaction interface, the device further includes: an interaction result determination module, configured to obtain an confrontation result of the at least two camps against each other; and determine an interaction result for the interaction task based on the confrontation result.

[0025] In the above solution, the third display module is further configured to display the result indication information in the interaction interface by using a target display method; where the target display method includes at least one of the following: a bullet screen display method, a pop-up window display method, and a system information display method.

[0026] In the above solution, after displaying the result indication information in the interaction interface, the device further includes: a first feedback module, configured to, in response to a feedback viewing operation for the interaction result, display in the social media page first feedback interaction information of the second virtual characters in each of the camps performing social interactions based on the interaction result, and display second feedback interaction information of the first virtual character corresponding to the player account participating in the interaction task performing social interactions based on the interaction result.

[0027] In the above solution, after displaying the excitation prompt information and the interaction participation entry corresponding to the interaction task, the second display module is further configured to, in response to an interaction operation triggered by a target account based on the interaction participation entry, display, at an associated position of the first virtual character corresponding to the target account, an interaction participation copywriting of a third virtual character indicated by the interaction operation, where the third virtual character is one of the second virtual characters existing in each of the camps; after displaying the result indication information in the interaction interface, the device further includes: a second feedback module, configured to display, in a conversation page between the target account and the third virtual character, third feedback interaction information sent by the third virtual character; where the third feedback interaction information is used for the third virtual character to express, based on the interaction result, an emotional feedback to the target account for the third virtual character performing the interaction operation.

[0028] In the above solution, after displaying the third feedback interaction information sent by the third virtual character, the device further includes: a feedback special effect display module, configured to display an emotional feedback special effect for the emotional feedback; where the emotional feedback special effect includes at least one of the following: a gift display special effect for a virtual gift sent by the third virtual character to the target account, and an intimacy change special effect for indicating a change in the intimacy between the third virtual character and the target account.

[0029] In the above solution, after displaying the third feedback interaction information sent by the third virtual character, the device further includes: an interaction achievement display module, configured to, based on the interaction result of the interaction task, count the success rate of the interaction operation performed by the target account within a target time period; when the success rate reaches a target probability, display an interaction achievement indication information corresponding to the target account; where the interaction achievement indication information is used to indicate the interaction achievement obtained by the target account participating in the interaction task, and the height of the interaction achievement is positively correlated with the success rate.

[0030] In the above solution, the device further includes: a task prompt display module, configured to display task indication information at the associated positions of the second virtual characters in the loading interface; or, before the confrontation ends, display task indication information at the associated positions of the second virtual characters in the interaction interface; wherein, the task indication information is used to indicate that the second virtual characters are carrying the interaction task.

[0031] An embodiment of the present application provides an electronic device, including:

[0032] A memory, configured to store computer-executable instructions or computer programs;

[0033] A processor, configured to implement the interaction method of the virtual scenario provided by the embodiment of the present application when executing the computer-executable instructions or computer programs stored in the memory.

[0034] An embodiment of the present application provides a computer-readable storage medium, storing computer-executable instructions or computer programs, configured to implement the interaction method of the virtual scenario provided by the embodiment of the present application when being executed by a processor.

[0035] An embodiment of the present application provides a computer program product, including a computer program or computer-executable instructions, where when the computer program or computer-executable instructions are executed by a processor, the interaction method of the virtual scenario provided by the embodiment of the present application is implemented.

[0036] The embodiment of the present application has the following beneficial effects:

[0037] Applying the embodiment of the present application, when there are second virtual characters associated with interaction tasks in at least two camps that confront each other in a virtual scenario, excitation prompt information for the corresponding interaction tasks and interaction participation entrances can be displayed. When the interaction tasks are in an excited state, each second virtual character can execute the interaction tasks during the confrontation; and the player accounts corresponding to the first virtual characters in at least two camps that confront each other in the virtual scenario participate in the interaction tasks by performing interaction operations on the second virtual characters through the interaction participation entrances. When the confrontation between at least two camps ends, result indication information corresponding to the interaction results indicating the interaction tasks can be displayed in the interaction interface. In this way, since the virtual characters interact by executing interaction tasks during the confrontation, the depth of interaction between them is improved; in addition, the player accounts can participate in the interaction tasks, enabling the player accounts to well perceive the interaction between the virtual characters, improving the immersion and experience during the interaction process; and, task excitation prompt information about the interaction tasks is also displayed in the loading interface to prompt the interaction tasks, making the displayed content more abundant and improving the utilization rate of hardware resources. BRIEF DESCRIPTION OF THE DRAWINGS

[0038] Figure 1 It is a schematic structural diagram of an interaction system 100 for a virtual scene provided by an embodiment of the present application;

[0039] Figure 2 It is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application;

[0040] Figure 3 It is a schematic flowchart of an interaction method for a virtual scene provided by an embodiment of the present application;

[0041] Figure 4 It is a schematic diagram of social interaction provided by an embodiment of the present application;

[0042] Figure 5 It is a schematic diagram of the display of a loading interface provided by an embodiment of the present application;

[0043] Figure 6 It is a display intention of feedback interaction information provided by an embodiment of the present application;

[0044] Figure 7 It is a display intention of feedback interaction information provided by an embodiment of the present application;

[0045] Figure 8 It is a schematic flowchart of the pre - excitation process of an interaction task provided by an embodiment of the present application;

[0046] Figure 9 It is a schematic flowchart of the official excitation process of an interaction task provided by an embodiment of the present application;

[0047] Figure 10 It is a schematic flowchart of the feedback process of an interaction result provided by an embodiment of the present application. Detailed implementation manners

[0048] In order to make the objectives, technical solutions, and advantages of the present application clearer, the present application will be further described in detail below with reference to the accompanying drawings. The described embodiments should not be construed as limitations on the present application. All other embodiments obtained by those of ordinary skill in the art without creative efforts fall within the scope of protection of the present application.

[0049] It can be understood that in the embodiments of the present application, data related to user information, etc. (such as data related to player accounts, etc.) is involved. When the embodiments of the present application are applied to specific products or technologies, user permission or consent needs to be obtained, and the collection, use, and processing of relevant data need to comply with relevant laws, regulations, and standards in relevant countries and regions.

[0050] In the following description, "some embodiments" are involved, which describe a subset of all possible embodiments. However, it can be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments, and can be combined with each other without conflict.

[0051] In the following description, the terms "first / second..." only distinguish similar objects and do not represent a specific order for the objects. Understandably, "first / second..." can be interchanged with a specific order or sequence when permitted, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein.

[0052] In the embodiments of the present application, the term "module" or "unit" refers to a computer program with a predetermined function or a part of a computer program, which works together with other related parts to achieve a predetermined goal, and can be fully or partially implemented by using software, hardware (such as a processing circuit or a memory), or a combination thereof. Similarly, a processor (or multiple processors or memories) can be used to implement one or more modules or units. In addition, each module or unit can be a part of the overall module or unit that includes the function of the module or unit.

[0053] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those of ordinary skill in the technical field to which this application belongs. The terms used herein are only for the purpose of describing the embodiments of this application and are not intended to limit this application.

[0054] Before further elaborating on the embodiments of the present application, the nouns and terms involved in the embodiments of the present application are described, and the nouns and terms involved in the embodiments of the present application are applicable to the following explanations.

[0055] 1) Client: An application program running on a terminal for providing various services, such as a video playback client, a game client, etc.

[0056] 2) In response to: Used to represent the conditions or states on which the executed operations depend. When the dependent conditions or states are met, one or more of the executed operations can be real-time or can have a set delay; without special instructions, there is no limit on the execution order of the multiple executed operations.

[0057] 3) Virtual scene: A virtual scene displayed (or provided) when an application program runs on a terminal. The virtual scene can be a simulation environment of the real world, a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be any one of a two-dimensional virtual scene, a 2.5D virtual scene, or a three-dimensional virtual scene. The embodiments of the present application do not limit the dimension of the virtual scene. For example, the virtual scene can include the sky, land, ocean, etc. The land can include environmental elements such as deserts and cities, and users can control virtual objects to move in the virtual scene.

[0058] 4) Virtual characters are the images of various people and objects that can interact in a virtual scene, or movable objects in the virtual scene. Such movable objects can be virtual humans, virtual animals, anime characters, etc., such as the characters, animals, etc. displayed in the virtual scene. A virtual character can be a virtual image in the virtual scene that represents the user. The virtual scene can include multiple virtual characters, and each virtual character has its own shape and volume in the virtual scene, occupying a part of the space in the virtual scene. A virtual character can also be a game character controlled by a user (or player).

[0059] The embodiments of the present application provide an interaction method, device, electronic device, computer-readable storage medium, and computer program product for a virtual scene, which can improve the immersion feeling during the interaction process. The following describes the exemplary applications of the electronic device provided by the embodiments of the present application. The electronic device provided by the embodiments of the present application can be implemented as various types of user terminals such as laptop computers, tablet computers, desktop computers, set-top boxes, mobile devices (such as mobile phones, portable music players, personal digital assistants, dedicated messaging devices, portable game devices), smart phones, smart speakers, smart watches, smart TVs, vehicle-mounted terminals, augmented reality (AR) and virtual reality (VR) devices, etc., or can also be implemented as a server. Hereinafter, the exemplary applications when the device is implemented as a terminal will be described.

[0060] See Figure 1 , Figure 1 is a schematic structural diagram of the interaction system 100 for a virtual scene provided by the embodiments of the present application. To implement and support an exemplary application, terminals (exemplarily showing terminals 400-1 and 400-2) are connected to the server 200 through the network 300. The network 300 can be a wide area network, a local area network, or a combination of the two.

[0061] In some embodiments, the terminal may be a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, a vehicle-mounted terminal, etc., but is not limited thereto. A client with a live broadcast function is set on the terminal, such as a video playback client, an instant messaging client, a game client, a live broadcast client, etc. The server 200 is the background server corresponding to the client, which may be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, Content Delivery Network (CDN), and big data and artificial intelligence platforms. The terminal and the server may be directly or indirectly connected through wired or wireless communication methods, which are not limited in the embodiments of the present application.

[0062] In practical applications, the terminal sends a loading request to the server 200 in response to a loading operation for a virtual scene; the server 200 obtains and returns scene data (such as data related to at least two camps that will confront each other in the virtual scene, etc.) to the terminal based on the loading request; the terminal loads the interface based on the scene data and displays the loading interface of the virtual scene, where the loading interface includes at least two camps that will confront each other in the virtual scene; in response to the existence of a second virtual character associated with an interaction task in each camp, an activation prompt message for the corresponding interaction task and an interaction participation entry are displayed; wherein, the activation prompt message is used to prompt that the interaction task is in an activated state, and each second virtual character will execute the interaction task during the confrontation; the interaction participation entry is used for the player accounts corresponding to each first virtual character to participate in the interaction task by performing an interaction operation on the second virtual character; in response to the end of the loading of the virtual scene, an interaction screen in which at least two camps confront each other is displayed in the interaction interface of the virtual scene, and at the end of the confrontation, a result indication message indicating the interaction result of the interaction task is displayed in the interaction interface.

[0063] See Figure 2 , Figure 2 is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application. Taking the terminal in Figure 1 as an example, Figure 2 the electronic device 500 shown includes: at least one processor 510, a memory 550, at least one network interface 520, and a user interface 530. Each component in the electronic device 500 is coupled together through a bus system 540. It can be understood that the bus system 540 is used to realize the connection and communication between these components. In addition to the data bus, the bus system 540 also includes a power bus, a control bus, and a status signal bus. However, for the sake of clear illustration, inFigure 2 Various buses are labeled as bus system 540.

[0064] Processor 510 can be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. Among them, the general-purpose processor can be a microprocessor or any conventional processor, etc.

[0065] Memory 550 includes volatile memory or non-volatile memory, and can also include both volatile and non-volatile memory. Among them, the non-volatile memory can be a read-only memory (ROM), and the volatile memory can be a random access memory (RAM). The memory 550 described in the embodiments of the present application is intended to include any suitable type of memory. Memory 550 optionally includes one or more storage devices physically located far from processor 510.

[0066] In some embodiments, memory 550 is capable of storing data to support various operations. Examples of such data include programs, modules, and data structures, or subsets or supersets thereof, which will be exemplarily described below.

[0067] Operating system 551, including system programs for processing various basic system services and performing hardware-related tasks, such as the framework layer, the core library layer, the driver layer, etc., for implementing various basic services and processing hardware-based tasks; network communication module 552, for reaching other electronic devices via one or more (wired or wireless) network interfaces 520. Exemplary network interfaces 520 include: Bluetooth, Wi-Fi (Wireless Fidelity), and USB (Universal Serial Bus), etc.

[0068] In some embodiments, the interactive device for virtual scenarios provided in the embodiments of the present application can be implemented in software. The interactive device for virtual scenarios provided in the embodiments of the present application can be provided as various software embodiments, including various forms such as application programs, software, software modules, scripts, or code. Figure 2 An interactive device 555 for virtual scenarios stored in memory 550 is shown. It can be software in the form of programs and plugins, etc., and includes a series of modules, including a first display module 5551, a second display module 5552, and a third display module 5553. These modules are logical, so they can be arbitrarily combined or further split according to the functions to be implemented. The functions of each module will be described below.

[0069] In some other embodiments, the device provided by the embodiments of the present application may be implemented in a hardware manner. As an example, the device provided by the embodiments of the present application may be a processor in the form of a hardware decoding processor, which is programmed to execute the interactive method for a virtual scene provided by the embodiments of the present application. For example, the processor in the form of a hardware decoding processor may employ one or more Application Specific Integrated Circuits (ASICs), Digital Signal Processors (DSPs), Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field-Programmable Gate Arrays (FPGAs), or other electronic components.

[0070] In some embodiments, the terminal or the server may implement the interactive method for a virtual scene provided by the embodiments of the present application by running various computer-executable instructions or computer programs. For example, the computer-executable instructions may be commands at the microprogram level, machine instructions, or software instructions. The computer program may be a native program or a software module in the operating system; it may be a local (Native) application (APPlication, APP), that is, a program that needs to be installed in the operating system to run, such as an instant messaging APP or a live broadcast APP; or it may be a small program that can be embedded in any APP, that is, a program that only needs to be downloaded into the browser environment to run. In short, the above-mentioned computer-executable instructions may be instructions in any form, and the above-mentioned computer programs may be application programs, modules, or plug-ins in any form.

[0071] As described above, the interactive method for a virtual scene provided by the embodiments of the present application may be implemented by various types of electronic devices. For example, it may be separately executed by Figure 1 any one of the terminals and the server 200 in Figure 1 or may be executed collaboratively by Figure 1 the terminals and the server 200 in Figure 3 . Next, taking the example of the interactive method for a virtual scene provided by the embodiments of the present application being separately executed by Figure 3 the terminal in Figure 3 for illustration. Refer to

[0072] Step 101: The terminal displays a loading interface of the virtual scene in response to a loading operation for the virtual scene.

[0073] In practical applications, a client supporting a virtual scenario is installed on a terminal (for example, when the virtual scenario is a game, the corresponding client can be a shooting game APP). When the user opens the client installed on the terminal and the terminal runs the client, a relevant interface of the target account (i.e., the account corresponding to the current terminal) for the virtual scenario can be displayed in the client. For example, after the target account selects a controlled virtual character and enters the battle lineup, when the terminal loads the virtual scenario, a loading interface of the virtual scenario is displayed, and at least two camps that will confront each other in the virtual scenario are displayed in the loading interface. Among them, the loading interface includes at least two camps that will confront each other in the virtual scenario, such as a first camp and a second camp. Each camp includes at least one first virtual character. The first virtual character is a virtual character selected and controlled by each player account to conduct confrontation interactions in the virtual scenario. Different player accounts can select the same type or different types of first virtual characters.

[0074] Step 102: In response to the existence of a second virtual character associated with an interaction task in each camp, display a trigger prompt message for the corresponding interaction task and an interaction participation entry.

[0075] Among them, the trigger prompt message is used to prompt that the interaction task is in a triggered state, and each second virtual character will execute the interaction task during the confrontation. For example, in the loading interface, at the virtual character associated with the interaction task (the so-called interaction task refers to a challenge task triggered by the second virtual characters in each camp through pre-agreed rules and conditions to guess or argue about an event or result, such as a bet task or a PK task, etc.) in each camp, an interaction agreement (such as a bet agreement or a PK agreement, etc.) is played as the trigger prompt message to inform the player that the interaction task (i.e., the interaction agreement) is formed, and at this time the interaction task is in a triggered state. In the case where the interaction task is in a triggered state, when the terminal finishes loading and displays the interaction interface of the virtual scenario, the first virtual characters in each camp conduct confrontation interactions in the interaction interface of the virtual scenario. Among them, the second virtual character (one or more of the first virtual characters) associated with the interaction task executes the corresponding interaction task during the confrontation. The interaction participation entry is used for the player account corresponding to each first virtual character to participate in the interaction task by performing an interaction operation on the second virtual character, that is, the player account indirectly participates in the interaction task through the interaction participation entry. In practical applications, the player accounts indirectly participating in the interaction task can be the accounts corresponding to the other virtual characters except the second virtual character among the first virtual characters included in each camp.

[0076] In some embodiments, before the terminal displays the loading interface of the virtual scene, it may also receive interactive task prompt information, where the interactive task prompt information is used to prompt the target account to view the interactive information associated with the interactive task; in response to the information viewing operation triggered based on the interactive task prompt information, in the social media page of the virtual scene corresponding to the target account, display the interactive information indicated to be viewed by the information viewing operation, and control the interactive task to be in a pre-triggered state, where the interactive information is the information of at least two virtual characters for social interaction for the interactive task; correspondingly, the terminal can display the activation prompt information for the corresponding interactive task in the following manner: control the state of the interactive task to change from the pre-triggered state to the triggered state; when the interactive task is in the triggered state, display the activation prompt information for the corresponding interactive task.

[0077] In practical applications, interactive tasks can be triggered during the process of social interaction between different virtual characters. For example, during some interactions such as sulking or making bets between different virtual characters, the server will mark such interactions as tasks. For example, perform semantic recognition processing on the interactive information of the social interaction. When it is determined that the interactive information involves an interactive task according to the semantic recognition result, associate and mark the interactive information with the identified interactive task, and can send the corresponding interactive task prompt information to the terminal to prompt the player to view the interactive information associated with the interactive task in the social media page.

[0078] The social media page is an interface provided in the client for displaying the interactive information of social interaction between virtual characters, such as the in-game chat interface, chat group interface, game character dynamics, friend circle, forum, video stream, etc. of the social media page. With the sliding operation (or dragging operation or other operations) on the social media page, the specific content of the interactive information displayed in the social media page (that is, the content currently displayed in the view interface of the terminal) changes synchronously. Therefore, the user can move the social media page through relevant operations to view more interactive information.

[0079] When the target account views the corresponding interactive information based on the interactive task prompt information, the server can first record that the interactive task is in a pre-triggered state, that is, add the interactive task to the queue of ready-to-trigger; if the target account selects the virtual character participating in the interactive information of the interactive task as the virtual character it controls, in the loading interface of the virtual scene, control the interactive task to change from the pre-triggered state to the triggered state, and in this triggered state, display the activation prompt information for the corresponding interactive task.

[0080] In some embodiments, after receiving the interactive task prompt information, when there are multiple pieces of interactive information associated with an interactive task and one piece of interactive information corresponds to one interactive task, the terminal can receive an information viewing operation in the following manner: in response to a selection operation for the target interactive information, receive the information viewing operation, and use the target interactive information as the interactive information indicated to be viewed by the information viewing operation.

[0081] In practical applications, the server can periodically (such as daily or every half day) obtain the interactive information of social interactions between virtual characters, and send the interactive information associated with the interactive task to the terminal for the player account to view. When there are multiple pieces of interactive information associated with an interactive task and one piece of interactive information corresponds to one interactive task, the server can randomly select an interactive task prompt information corresponding to an interactive task and send it to the terminal on the target account side to prompt the target account (the corresponding player) to view the interactive information corresponding to the interactive task; it can also screen out the interactive task prompt information corresponding to the interactive task adapted to the target account and send it to the terminal on the target account side. For example, based on the account characteristics of the target account (such as account level, proficient skills, historical interaction behaviors, etc.), identify the interactive tasks adapted to the target account. For example, match the task characteristics of each interactive task (such as task category, application scenario adapted to the task, etc.) with the account characteristics of the target account (such as calculating the similarity between the task characteristics and the account characteristics), and push the interactive task prompt information corresponding to the interactive task adapted to the target account to the terminal on the target account side to prompt the target account (the corresponding player) to view the interactive information corresponding to the adapted interactive task, improving the pertinence of information push. In addition, the server can also send the interactive task prompt information corresponding to multiple interactive tasks to the terminal on the target account side, and the target account can select the interactive task prompt information corresponding to the required interactive task from them to view the interactive information corresponding to the interactive task corresponding to the selected interactive task prompt information, improving the pertinence of viewing the interactive task.

[0082] In some embodiments, before receiving the interactive task prompt information, the terminal can determine that the interactive information is associated with an interactive task in the following manner: in the social media page of the virtual scene corresponding to the target account, display the interactive topics opened by the target account; in response to a social interaction operation, display the interactive information of at least two virtual characters having social interactions regarding the interactive topic; in response to the fact that the interactive information includes confrontation content of different virtual characters regarding the interactive topic, determine that the interactive information is associated with the interactive task corresponding to the interactive topic.

[0083] In practical applications, the interactive task can be triggered by an interactive topic initiated by a player account. For example, if the target account (i.e., the player account) initiates a topic such as "#Combat Power PK#" in the built-in social media page of the virtual scene application (such as the in-game Moments page), it can be determined that the target account has initiated an interactive topic. Another example is that after the target account (i.e., the player account) posts target information in the social media page, the terminal or server inputs the target information into a large language model for topic prediction and classification. When an interactive topic is predicted, it is determined that the target account has initiated an interactive topic. It is also possible to extract keywords from the target information and match the extracted keywords with candidate topics in a topic library (used to store multiple pre-set candidate topics) (such as calculating the similarity between the keywords and the candidate topics). When there is a candidate topic that matches the keywords (such as the similarity value exceeds the similarity threshold), it is determined that the target account has initiated an interactive topic (i.e., the matching candidate topic).

[0084] After it is determined that the player account has initiated an interactive topic in the social media page (such as the in-game Moments page), the server can call on some virtual characters to conduct social interactions (such as leaving messages) in the social media page regarding the above interactive topic, and other virtual characters can conduct some relative interactions based on the interaction content of the virtual characters, creating a situation of interactive confrontation. At this time, the interaction information of the social interaction includes confrontation content. In this case, it can be determined that the interaction information is associated with an interactive task corresponding to the interactive topic.

[0085] In some embodiments, before receiving the interactive task prompt information, the terminal can determine that the interaction information is associated with an interactive task in the following manner: In the social media page of the virtual scene, display the post information released by the virtual character; in response to the social interaction operation, display the interaction information of different virtual characters conducting social interactions regarding the post information; in response to the interaction information involving an interactive topic and the interaction information including confrontation content of different virtual characters regarding the interactive topic, determine that the interaction information is associated with an interactive task corresponding to the interactive topic.

[0086] In practical applications, the interactive task can also be triggered by an interactive topic initiated by a virtual character, that is, the interactive task can be triggered by an interactive conversation between different virtual characters. For example, see Figure 4 , Figure 4It is a schematic diagram of social interaction provided by an embodiment of the present application. The virtual character A posts a post message (such as "I can handle 5 opponents at once without getting a scratch on myself") 401 on the built-in friend circle page of the game (i.e., the social media page of the above virtual scene). Other virtual characters (such as virtual character B) have one or more rounds of social interaction with virtual character A based on the post message 401 and send reply messages 402 (such as "No, you can't", "Why do you say I can't"). These virtual characters can also have multiple rounds of social interaction on this basis. When the interaction information in the social interaction involves an interaction topic and the interaction information includes confrontation content between different virtual characters (such as the above content with conflicting views), it is determined that the interaction information is associated with an interaction task corresponding to the interaction topic.

[0087] Here, when judging whether the interaction information of the social interaction involves an interaction topic, the interaction information can be input into a large language model for topic prediction and classification. When an interaction topic is predicted, it is determined that the interaction information involves the interaction topic; it is also possible to extract keywords from the interaction information and match the extracted keywords with candidate topics in a topic library (used to store a plurality of pre-set candidate topics) (such as calculating the similarity between the keywords and the candidate topics). When there is a candidate topic that matches the keywords (such as the similarity value exceeds the similarity threshold), it is determined that the interaction information involves the interaction topic (i.e., the matching candidate topic).

[0088] Exemplarily, assume that the interaction information of the social interaction between virtual character A1 and virtual character B1 in the social media page involves interaction task 1. The server sends the task interaction prompt information corresponding to the interaction task 1 to the terminal on the target account side. If the target account views the corresponding interaction information based on the interaction task prompt information, that is, the terminal can display the interaction information of the social interaction between virtual character A1 and virtual character B1 on the social media page corresponding to the virtual scene of the target account. At this time, the interaction task 1 can be controlled to be in a pre-activated state; if the target account (corresponding to the first camp) selects one of the virtual characters A1 and B1 (such as virtual character A1) as the virtual character controlled by itself, and other player accounts (corresponding to the second camp) select the other virtual character of A1 and B1 (such as virtual character B1) as the virtual character controlled by themselves (i.e., the virtual character controlled by the player in the interaction interface of the virtual scene), then refer to Figure 5 , Figure 5It is a schematic diagram showing the display of the loading interface provided by an embodiment of the present application. In the loading interface of the virtual scene, the first camp and the second camp that will engage in confrontation (i.e., battle) can be displayed. Among them, the first camp includes the virtual character A1 (the first virtual character corresponding to the target account), and the second camp includes the virtual character B1 (the first virtual character corresponding to other accounts). At this time, the interaction task 1 can be changed from the pre-triggered state to the triggered state. In the triggered state, the trigger prompt information 501 corresponding to the interaction task 1 can be displayed, and the task participation entry 502 can be displayed for the player accounts in the first camp and the second camp to participate in the interaction of the interaction task 1. In this way, the player accounts indirectly participate in the interaction task, and the corresponding player accounts in each camp can well perceive the deep interaction between the virtual characters, improving the immersion of the players in the deep interaction.

[0089] In some embodiments, before the terminal displays the trigger prompt information corresponding to the interaction task, in response to each camp including a first target virtual character selected from at least two virtual characters, the second virtual character associated with the interaction task in each camp can be determined, and each first target virtual character included in each camp can be used as the corresponding second virtual character.

[0090] Here, the second virtual character refers to the virtual character directly participating in the interaction task among the first virtual characters included in each camp, and is also the virtual character participating in the interaction dialogue associated with the interaction task on the social media page of the virtual scene. When the player account views the virtual character participating in the interaction dialogue associated with the interaction task on the social media page of the virtual scene and selects a virtual character (such as the first target virtual character) as the virtual character controlled by itself, it can be determined that there is a second virtual character (such as the selected first target virtual character) associated with the interaction task in the camp where the player account is located.

[0091] For example, assume that the interaction information of the social interaction between the virtual character A and the virtual character B on the social media page involves the interaction task. After the player account 1 (corresponding to the first camp) views the interaction information, it selects the virtual character A (i.e., the first target virtual character) as the virtual character controlled by itself. After the player account 2 (corresponding to the second camp) views the interaction information, it selects the virtual character B (i.e., the first target virtual character) as the virtual character controlled by itself. Then, in the loading interface of the virtual scene, the first camp and the second camp that will engage in confrontation (i.e., battle) can be displayed, and it can be determined that there is a second virtual character (i.e., the virtual character A corresponding to the player account 1) associated with the interaction task in the first camp, and there is also a second virtual character (i.e., the virtual character B corresponding to the player account 2) associated with the interaction task in the second camp.

[0092] It can be understood that the player account that selects the first target virtual character can be the target account (i.e., the account corresponding to the current terminal), or it can be another account other than the target account (i.e., not the account corresponding to the current terminal).

[0093] In some embodiments, the terminal can respond to the loading operation for the virtual scene in the following manner to display the loading interface of the virtual scene: in response to the character selection operation triggered by the target account based on the interaction information, determine the second target virtual character indicated by the character selection operation, where the second target virtual character is one of at least two virtual characters; in response to the loading operation for the virtual scene triggered by the second target virtual character, display the loading interface of the virtual scene, and use the second target virtual character as the second virtual character associated with the interaction task in the camp where the target account is located; correspondingly, before the terminal displays the excitation prompt information for the corresponding interaction task, in response to the third target virtual character selected from at least two virtual characters in a camp different from the camp where the target account is located, determine that there is a second virtual character associated with the interaction task in each camp, and use the third target virtual character as the second virtual character associated with the interaction task in the other camp.

[0094] In practical applications, when the player account views in the social media page of the virtual scene a virtual character participating in an interactive conversation associated with an interaction task and selects one virtual character as the virtual character controlled by itself, it can be determined that there is a second virtual character associated with the interaction task in the camp where the player account is located. For example, assume that the interaction information of the social interaction between virtual character A and virtual character B in the social media page involves an interaction task. After the target account (such as corresponding to the first camp, i.e., the account corresponding to the current terminal) selects virtual character A (i.e., the second target virtual character) as the virtual character controlled by itself according to the interaction information, when loading the virtual scene, display the loading interface of the virtual scene, and use the virtual character A (i.e., the second target virtual character) selected by the target account as the second virtual character associated with the interaction task included in the first camp (i.e., the camp where the target account is located) displayed in the loading interface; similarly, after another account (such as corresponding to the second camp) selects virtual character B (i.e., the third target virtual character) as the virtual character controlled by itself according to the interaction information, the virtual character B (i.e., the third target virtual character) selected by the other account can be used as the second virtual character associated with the interaction task included in the second camp (i.e., the camp where the other account is located) displayed in the loading interface.

[0095] In some embodiments, the terminal may display the excitation prompt information corresponding to the interactive task in the following manner: generate the excitation confrontation copywriting for each second virtual character for the interactive task according to the interactive information of the second virtual characters in each camp for social interaction for the interactive task; display the excitation confrontation copywriting for each second virtual character for the interactive task, and use the excitation confrontation copywriting as the excitation prompt information corresponding to the interactive task.

[0096] In practical applications, according to the interactive information of the second virtual characters (i.e., the virtual characters directly participating in the virtual characters associated with the interactive task) in each camp for interactive dialogue, the excitation confrontation copywriting for each second virtual character for the interactive task can be generated for display.

[0097] In some embodiments, the terminal may display the excitation confrontation copywriting for each second virtual character for the interactive task in the following manner: display the excitation confrontation copywriting for each second virtual character for the interactive task simultaneously at the associated positions of each second virtual character; or, at the associated positions of each second virtual character, display the excitation confrontation copywriting for each second virtual character for the interactive task in turn according to the chronological order of the interactive information based on which each excitation confrontation copywriting is generated.

[0098] In practical applications, when displaying the excitation confrontation copywriting for each second virtual character for the interactive task in the loading interface, the excitation confrontation copywriting can be displayed synchronously, and can also be displayed in turn according to the chronological order of the interactive information based on which each excitation confrontation copywriting is generated. In addition, when displaying each excitation confrontation copywriting, each excitation confrontation copywriting can also be played in a voice broadcast manner.

[0099] In some embodiments, the terminal may also display task indication information at the associated positions of each second virtual character in the loading interface; or, before the end of the confrontation, display task indication information at the associated positions of each second virtual character in the interaction interface; wherein, the task indication information is used to indicate that the second virtual character is carrying the interactive task.

[0100] In practical applications, if there are second virtual characters associated with the interactive task in the camp where the confrontation interaction is carried out, task indication information can be displayed at the associated positions of the second virtual characters in the loading interface (such as the positions around the bearing position for carrying the second virtual character). In this case, the task indication information can be displayed throughout the loading process, and can also be displayed after the excitation prompt information is displayed; in addition, after the loading is completed and the interaction interface is entered, during the process of the second virtual character carrying out the confrontation interaction in the interaction interface, task indication information can be displayed at the associated positions (such as the surrounding positions) of the second virtual character to prompt that the second virtual character is carrying the interactive task, different from other virtual characters in the first virtual character that do not carry the interactive task.

[0101] Among them, the manifestation form of the task indication information can be various, including but not limited to: text, icons, symbols. In addition, the second virtual character can also be highlighted (such as highlighted display) to distinguish its display style from other virtual characters (such as grayscale display), and the highlighted second virtual character is used as the task indication information.

[0102] In some embodiments, after the terminal displays the activation prompt information and the interaction participation entry corresponding to the interaction task, the interaction task can be participated in by the following method: in response to the interaction operation triggered by the target account based on the interaction participation entry, at the associated position of the first virtual character corresponding to the target account, display the interaction participation copywriting of the third virtual character indicated by the interaction operation, where the third virtual character is one of the second virtual characters existing in each camp.

[0103] In practical applications, the player account can participate in the interaction task by performing an interaction operation on the second virtual character associated with the interaction task through the interaction participation entry, that is, the player account indirectly participates in the interaction task through the interaction participation entry. Among them, the interaction participation entry can be manifested in the form of a control, an option, a prompt information form, etc. Each second virtual character can correspond to an interaction participation entry, and the player account triggers the interaction participation entry and performs an interaction operation (such as support, opposition or neutral) on the second virtual character corresponding to the triggered interaction participation entry.

[0104] Still referring to Figure 5, the terminal displays the first camp and the second camp that are about to engage in confrontation interaction in the loading interface of the virtual scene. The first camp includes 5 first virtual characters: virtual character A1, virtual character A2, virtual character A3, virtual character A4, and virtual character A5. The second camp includes 5 first virtual characters: virtual character B1, virtual character B2, virtual character B3, virtual character B4, and virtual character B5. Among them, virtual character A1 and virtual character B1 are associated with an interaction task (such as a challenge task like a bet task or a PK task, etc.). Then, the excitation prompt message 501 for the interaction task can be played (to indicate that the interaction task is in an excited state, and the two will directly execute the interaction task during the confrontation with each other), and after the excitation prompt message 501 is played, the interaction participation interface is displayed, and the interaction participation entry 502 is displayed in the interaction participation interface. The player accounts corresponding to other virtual characters (such as any one or more of A2 - A5, B2 - B5) except virtual character A1 and virtual character B1 can perform interaction operations (such as support, opposition, or neutrality, etc.) on virtual character A1 and virtual character B1 to indirectly participate in the interaction task. Of course, the player accounts corresponding to virtual character A1 and virtual character B can also participate in the secondary interaction through the interaction participation entry; when the target account triggers the support option corresponding to virtual character A1 (such as I support virtual character A1 to win), the support operation for virtual character A1 is realized, and after the interaction operation is executed, the corresponding interaction participation copywriting (such as I am optimistic about you, support you, etc.) is displayed. In this way, the player accounts corresponding to each camp can well perceive the deep interaction between virtual characters, improving the immersion of players in the deep interaction.

[0105] Step 103: In response to the end of the loading of the virtual scene, display the interaction screen of at least two camps engaging in confrontation with each other in the interaction interface of the virtual scene, and at the end of the confrontation, display the result indication information in the interaction interface, where the result indication information is used to indicate the interaction result of the interaction task.

[0106] In practical applications, when the loading of the virtual scene ends, the terminal will switch from the loading interface to the interaction interface, and display the interaction screen of the first virtual characters in each camp engaging in confrontation with each other in the interaction interface. Among them, the second virtual characters associated with the interaction task execute the associated interaction task during the confrontation. When the confrontation ends, the confrontation results of at least two camps engaging in confrontation with each other can be obtained. Based on the confrontation results, the interaction result of the interaction task is determined, and the corresponding result indication information is generated and displayed to indicate which camp wins in the confrontation, or which second virtual character of which camp wins in the interaction task.

[0107] In some embodiments, the terminal can display result indication information in the interaction interface in the following manner: using a target display manner, display result indication information in the interaction interface; wherein, the target display manner includes at least one of the following: bullet screen display manner, pop-up window display manner, system information display manner.

[0108] In practical applications, after obtaining the result indication information, the terminal can use various display manners for display. For example, using the bullet screen display manner to display the process that the result indication information appears from one side of the interaction interface and moves to the other side and disappears. Another example is using the pop-up window display manner to display the result indication information, such as displaying the result indication information through a pop-up window floating on the interaction interface. Still another example is using the system information display manner to display the result indication information, such as displaying the result indication information notified by the system message notification method at the edge position of the interaction interface.

[0109] In some embodiments, after the terminal displays the result indication information in the interaction interface, it can view the feedback interaction information in the following manner: in response to a feedback viewing operation for the interaction result, display, in the social media page, the first feedback interaction information of the second virtual characters in each camp for social interaction based on the interaction result, and display the second feedback interaction information of the first virtual character corresponding to the player account participating in the interaction task for social interaction based on the interaction result.

[0110] In practical applications, the interaction result of the interaction task directly affects the subsequent social interaction among the virtual characters in each camp in the social media page. The terminal, in response to the feedback viewing operation triggered by the player account based on the interaction result, displays in the social media page for virtual characters to conduct social interaction the feedback interaction information of each virtual character for the interaction result, such as the first feedback interaction information among the second virtual characters directly participating in the interaction task, and the second feedback interaction information among the first virtual characters corresponding to the player accounts indirectly participating in the interaction task. For example, after the battle ends, the virtual characters directly participating in the interaction task will post corresponding dialogues in the social media page. For example, the losing side will publicly apologize, while the winning side and other virtual characters indirectly participating in the interaction task will reply later to express their joy of victory or publicly apologize, etc.

[0111] For example, refer to Figure 6 , Figure 6This is the display intention of the feedback interaction information provided by the embodiments of the present application. In (a), before performing the interaction task, virtual character A posts a status 601 on the in-game friend circle page (i.e., the above-mentioned social media page): I can handle 5 opponents at once without getting a scratch on myself; virtual character B's reply message 602 below 601: No, you can't; immediately followed by virtual character A's reply message 603: Why do you say I can't? The interaction task involved in the interaction information between virtual character A and virtual character B above is a discussion interaction about whether virtual character A's combat power is as powerful as virtual character A thinks he is. In (b), the excitation confrontation copy generated based on this interaction information displayed in the loading interface can be expressed as: virtual character A: I actually met you. Let me show you what I can really do. Virtual character B: Alright. If I lose, I'll apologize to you. Otherwise, you apologize to me! In (c), after the interaction ends, if virtual character A completes the interaction task (i.e., achieves the goal of "handling 5 opponents at once without getting a scratch on myself" during the confrontation), then virtual character B posts an apology message 604 to virtual character A on the in-game social media page: I was wrong. I shouldn't have doubted virtual character A. He can really handle 5 opponents at once without getting a scratch on himself; virtual character A's reply message 605 below 604: It's good that you know your mistake! The interaction information 606 of other virtual characters C who indirectly participate in the interaction task: I was also wrong. Virtual characters are the strongest! Among them, the information 704 and 705 of virtual character B and virtual character A are the first feedback interaction information; the interaction information 706 of virtual character C is the second feedback interaction information.

[0112] Through the above method, the interaction result of the interaction task (i.e., the challenge achievement situation) directly affects the subsequent social interaction content among virtual characters in the in-game friend circle or chat-like scenarios on the social media page, improving the interaction depth among virtual characters and the immersion of the player account in the interaction task.

[0113] In some embodiments, when the target account selects to perform an interaction operation (such as a support operation) on a third virtual character (one of the second virtual characters included in each camp) associated with an interaction task in the loading interface, after the terminal displays the result indication information in the interaction interface, it can also display the third feedback interaction information sent by the third virtual character in the conversation page between the target account and the third virtual character; among them, the third feedback interaction information is used for the third virtual character to express emotional feedback on the interaction operation performed by the target account based on the interaction result.

[0114] See Figure 7 , Figure 7This is the display intention of feedback interaction information provided by the embodiments of the present application. Taking the direct participation of virtual character A and virtual character B in an interaction task as an example, if the target account performs a positive interaction operation (such as a support operation) on virtual character A (i.e., the third virtual character) in the loading interface, then virtual character A (i.e., the third virtual character) can send the third feedback interaction information to the target account to display, on the conversation page between the target account and virtual character A (i.e., the third virtual character), the emotional feedback expressed by virtual character A for the positive interaction operation (such as a support operation) of the target account. For example, when the interaction result represents that virtual character A wins in the interaction task, an emotional feedback expressing gratitude is shown; another example is that when the interaction result represents that virtual character A loses in the interaction task, an emotional feedback expressing regret or apology is shown.

[0115] In some embodiments, after the terminal displays the third feedback interaction information sent by the third virtual character, it can also display an emotional feedback special effect for the emotional feedback; among them, the emotional feedback special effect includes at least one of the following: a gift display special effect for the virtual gift presented by the third virtual character to the target account, and an intimacy change special effect for indicating a change in the intimacy between the third virtual character and the target account.

[0116] In practical applications, after the target account views the third feedback interaction information sent by the third virtual character, the terminal can also display an emotional feedback special effect for the emotional feedback. For example, it shows a gift display special effect (such as an animation display of receiving virtual game currency) for the virtual gift (such as virtual game currency, virtual equipment, etc.) presented by the third virtual character to the target account; another example is that it shows an intimacy change special effect (such as an animation special effect of showing a tightened bond representing intimacy) for the change in the intimacy between the third virtual character and the target account (such as a deepening of the tightness). In this way, the interaction style between the player account and the virtual character is enriched, which not only improves the interaction interest but also helps to increase the stickiness of the player account to the virtual scene, and thus helps to increase the retention rate.

[0117] In some embodiments, after the terminal displays the third feedback interaction information sent by the third virtual character, it can also, based on the interaction result of the interaction task, count the success rate corresponding to the interaction operation performed by the target account within the target time period; when the success rate reaches the target probability, it displays the interaction achievement indication information corresponding to the target account; among them, the interaction achievement indication information is used to indicate the interaction achievement obtained by the target account participating in the interaction task, and the height of the interaction achievement is positively correlated with the success rate.

[0118] In practical applications, after the target account participates in the interaction between virtual characters, certain achievement rewards can also be granted to the player account according to the interaction results. For example, the situation of the target account performing interaction operations on the virtual characters associated with the interaction tasks within a target time period (such as within the past week) is counted. After the target account performs an interaction operation on a virtual character, the success rate corresponding to the interaction operation of the target account is counted according to the interaction results of the virtual character in the interaction task. For example, within the past week, the target account supported the corresponding virtual characters to participate in the interaction task 4 times. Among them, the virtual character supported once failed in the interaction task, and the virtual characters supported three times won in the interaction task. This indicates that among the 4 interaction operations performed by the target account within the past week, 3 were successful and 1 was failed, and the success rate of performing the interaction operation was 75%. When the success rate reaches the target probability (which can be set according to actual needs, such as set to 70%), a certain interaction achievement can be awarded to the target account, and the corresponding interaction achievement indication information can be displayed. Among them, the height of the interaction achievement is positively correlated with the success rate, that is, the higher the success rate, the higher the interaction achievement. In this way, the interaction enthusiasm of the player account can be improved.

[0119] Through the above method, after the virtual characters trigger the interaction task through social interaction on the social media page before the battle, they can further interact by performing the interaction task during the battle. After the battle, the interaction results directly affect the subsequent social interaction content between the virtual characters on the social media page, improving the depth of interaction between the virtual characters. In addition, the player account can directly or indirectly participate in the interaction of the virtual characters for the interaction task, enabling the player account to well perceive the interaction between the virtual characters and improving the immersion and experience during the interaction process.

[0120] Next, an exemplary application of the embodiment of the present application in an actual application scenario will be described. Taking the virtual scenario as a game as an example, the interaction method of the virtual scenario provided by the embodiment of the present application will be further described.

[0121] First, the pre-triggering method of the interaction task will be described. Refer to Figure 8 , Figure 8 which is a schematic flowchart of the pre-triggering process of the interaction task provided by the embodiment of the present application. The method includes:

[0122] Step 201: The server sends interaction task prompt information to the terminal.

[0123] In practical applications, the server can periodically (such as daily or every half day) obtain the interaction information of heroes (i.e., the virtual characters mentioned above) during social interactions in social media pages built into the game, such as the friend circle or conversation interface, and determine whether the interaction information is associated with an interaction task. For example, it determines whether the interaction information involves some interactions such as sulking or betting (i.e., determines whether the interaction information is accompanied by an interaction agreement). When it is determined that the interaction information is associated with an interaction task (i.e., an interaction agreement or a challenge task), such interaction information is marked with a task, and an interaction task prompt message carrying the interaction information and the interaction task (i.e., the information content + the content of the interaction agreement) is sent to the terminal to prompt the player to view the interaction information associated with the interaction task in the social media page.

[0124] Step 202: In response to the information viewing operation triggered by the interaction task prompt message, the terminal displays the interaction information associated with the interaction task in the social media page.

[0125] Here, the target account (i.e., the player account corresponding to the current terminal) enters the social media pages built into the game, such as the friend circle or conversation interface, based on the interaction task prompt message, views the interaction information corresponding to the interaction task prompt message, and records the account identifier of the target account, the information identifier of the interaction information, and the role identifier of the associated virtual character.

[0126] In practical applications, the player account can select a certain hero from the virtual characters participating in the interaction task as the hero controlled by the player himself / herself in the battle.

[0127] Step 203: The terminal sends the account identifier, information identifier, and hero identifier to the server.

[0128] Step 204: The server records that the interaction task is in a pre-triggered state.

[0129] Here, after receiving the account identifier of the target account, the information identifier of the interaction information, and the hero identifier sent by the terminal, the server records that the interaction task is in a pre-triggered state and adds the interaction task to the queue of preparatory triggers.

[0130] Through the above method, the interaction task is controlled to be in a pre-triggered state before the player account enters the battle, so that after the player account enters the battle, the corresponding interaction task can be executed during the battle.

[0131] Next, the formal triggering method of the interaction task will be described. Refer to Figure 9 , Figure 9 is the schematic diagram of the formal triggering process of the interaction task provided by the embodiment of the present application. The method includes:

[0132] Step 301: In response to the game loading operation, the terminal sends a game loading request to the server.

[0133] Here, when a game loading operation is triggered after a player account (including the target account) selects the hero it controls, the terminal responds to the game loading operation and sends a game loading request for requesting to load the game screen to the server. The game loading request carries the account identifiers of each player account (including the target account) and the hero identifiers of the heroes selected by each player account (i.e., the hero information in each camp that will participate in the battle).

[0134] Step 302: The server determines whether the virtual character selected by the player account is associated with an interaction task based on the game loading request.

[0135] Here, the server compares the hero identifiers of the heroes selected by each player account carried in the game loading request with the hero identifiers of the heroes associated with the interaction tasks recorded. When there are matching hero identifiers, it is determined that the hero selected by the player account is associated with an interaction task (i.e., the camp that will conduct the battle includes the heroes of both parties to the interaction agreement), and step 304 is executed; when there are no matching hero identifiers, it is determined that the hero selected by the player account is not associated with an interaction task (i.e., the camp that will conduct the battle does not include the heroes of both parties to the interaction agreement), and step 303 is executed.

[0136] Step 303: The server sends a notification to the terminal that the hero selected by the player account is not associated with an interaction task.

[0137] Step 304: The server sends a notification to the terminal that the hero selected by the player account is associated with an interaction task.

[0138] Here, when the hero selected by the player account is associated with an interaction task, the interaction task is officially activated, that is, the interaction task changes from the pre-activated state to the activated state.

[0139] Step 305: The terminal displays an activation prompt message for the interaction task and an interaction participation entry.

[0140] Here, after the interaction task is activated, the server sends the interaction information associated with the interaction task to the terminal. The terminal generates a corresponding activation confrontation copy as the activation prompt message based on the interaction information, and alternately plays the corresponding activation confrontation copy around the hero carrying the interaction task, and displays the interaction participation entry.

[0141] Step 306: The terminal responds to the interaction participation operation triggered by another player account based on the interaction participation entry, and sends the account identifier of the other player account and the hero identifier of the hero corresponding to the interaction participation operation to the server.

[0142] Here, other player accounts (i.e., player accounts corresponding to virtual characters that are not selected to be associated with interactive tasks, such as the target account) can indirectly participate in the interactive task by performing an interactive operation (such as a support operation) on the hero associated with the interactive task through the interactive participation entry, and send the account identifier of the other player account and the hero identifier of the hero corresponding to the interactive participation operation to the server.

[0143] Step 307: The server records the account identifier of the other player account and the hero identifier of the hero corresponding to the interactive participation operation.

[0144] Next, the feedback on the interactive result after the battle ends will be described. Refer to Figure 10 , Figure 10 which is a schematic diagram of the feedback process of the interactive result provided by the embodiment of the present application. The method includes:

[0145] Step 401: The terminal sends the battle result to the server in response to the end of the battle.

[0146] In practical applications, when the loading of the virtual scene ends, the terminal will switch from the loading interface to the interactive interface, and display an interactive screen in which the heroes in each camp fight against each other. Among them, the hero associated with the interactive task performs the associated interactive task during the confrontation. When the confrontation ends, the battle result is sent to the server.

[0147] Step 402: The server determines the interactive result of the interactive task based on the battle result.

[0148] Here, the server can judge which hero associated with the interactive task in which camp wins in the interactive task according to the battle result, and obtain the interactive result of the interactive task.

[0149] Step 403: The server sends the interactive result indication information to the terminal.

[0150] Here, the server generates corresponding result indication information based on the interactive result for display to indicate which hero associated with the interactive task in which camp wins in the interactive task.

[0151] Step 404: The terminal displays the interactive result indication information.

[0152] Step 405: The terminal sends a feedback information viewing request to the server in response to the feedback viewing operation for the interactive result.

[0153] Step 406: The server, in response to the feedback information viewing request, obtains and sends the feedback information on the social interaction of the heroes in each camp based on the interactive result.

[0154] Among them, the feedback information includes the first feedback interaction information between the heroes directly participating in the interaction task (i.e., the second virtual characters mentioned above), and the second feedback interaction information between the heroes corresponding to the player accounts indirectly participating in the interaction task. For example, when the battle ends, the heroes directly participating in the interaction task will post corresponding conversations on the social media page. For example, the losing side will publicly apologize, while the winning side and other virtual characters indirectly participating in the interaction task will reply later to express their joy of victory or publicly apologize, etc.

[0155] When the player account selects to perform an interaction operation (such as a support operation) on a hero associated with an interaction task (i.e., the third virtual character mentioned above, which is one of the second virtual characters included in each camp) in the loading interface, after the terminal displays the result indication information in the interaction interface, it can also display the third feedback interaction information sent by the hero in the conversation page between the player account and the hero targeted by the interaction operation, so that the hero can express emotional feedback (such as gratitude or apology, etc.) to the player account based on the interaction result.

[0156] In addition, after the player account views the third feedback interaction information sent by the hero for the interaction operation performed, the terminal can also display an emotional feedback special effect for the emotional feedback. For example, it can display a gift display special effect in which the hero gives virtual gifts (such as virtual game coins, virtual equipment, etc.) to the player account (such as an animation display of receiving virtual game coins), or, display an intimacy change special effect in which the intimacy between the hero and the player account changes (such as the intimacy deepens); and, it can also award a certain achievement reward to the player account according to the interaction result. In this way, the interaction style between the player account and the hero is enriched, while improving the interaction interest, it is beneficial to improve the stickiness of the player account to the game, and thus beneficial to improve the retention rate.

[0157] Through the embodiments of the present application, at least the following technical effects can be achieved:

[0158] 1) Since the heroes will conduct social interactions in the in-game social media page, this allows for more and deeper interactions between the heroes, making the interactions more natural, deepening the player's immersion in the game, and at the same time enabling the player to more clearly experience the personalities of the heroes during the interaction process, making the heroes more real.

[0159] 2) Since after such conversations, the heroes will trigger new challenge items (i.e., the above-mentioned interaction tasks) in the battle, this not only continues to strengthen the authenticity of the heroes and the game world, but also provides more possible gameplay and challenge goals, making the player's gameplay experience more interesting, thereby increasing the frequency of the player's gameplay and improving the user retention rate.

[0160] 3) During the interaction process of the hero, other players in the same game can also participate, which further enhances the interaction among players. At the same time, whether winning or losing due to the interaction, feedback responses such as gratitude or apology need to be made on the corresponding built-in social media page, which further strengthens the sense of participation and freshness of other players.

[0161] 4) After the player wins the bet with the hero, the hero will also express gratitude to the player and give the player a gift, which makes the characteristics of the hero more realistic, strengthens the relationship between the player and the hero, and further enhances the player's sense of substitution and immersion.

[0162] So far, the interactive method of the virtual scene provided in the embodiments of the present application has been described in combination with the exemplary applications and implementations of the electronic devices provided in the embodiments of the present application. Next, the cooperation of each module in the interactive device 555 of the virtual scene provided in the embodiments of the present application to implement the interactive solution of the virtual scene will be described.

[0163] The first display module 5551 is configured to display a loading interface of the virtual scene in response to a loading operation for the virtual scene. The loading interface includes at least two camps that will confront each other in the virtual scene, and each camp includes at least one first virtual character. The second display module 5552 is configured to display an activation prompt message and an interaction participation entry corresponding to the interaction task in response to the existence of a second virtual character associated with the interaction task in each camp. The activation prompt message is used to prompt that the interaction task is in an activated state, and each of the second virtual characters will execute the interaction task during the confrontation. The interaction participation entry is used for the player accounts corresponding to each of the first virtual characters to participate in the interaction task by performing an interaction operation on the second virtual character. The third display module 5553 is configured to display an interaction screen in which the at least two camps confront each other in the interaction interface of the virtual scene in response to the end of the loading of the virtual scene, and display result indication information in the interaction interface when the confrontation ends. The result indication information is used to indicate the interaction result of the interaction task.

[0164] In some embodiments, before the loading interface for displaying the virtual scene, the device further includes: a session prompt viewing module, configured to receive an interactive task prompt message, where the interactive task prompt message is used to prompt a target account to view interactive information associated with an interactive task; in response to an information viewing operation triggered based on the interactive task prompt message, in the social media page of the virtual scene corresponding to the target account, display the interactive information indicated to be viewed by the information viewing operation, and control the interactive task to be in a pre-triggered state, where the interactive information is information of at least two virtual characters performing social interaction for the interactive task; the second display module is further configured to control the state of the interactive task to change from the pre-triggered state to a triggered state; when the interactive task is in the triggered state, display a trigger prompt message corresponding to the interactive task.

[0165] In some embodiments, after receiving the interactive task prompt message, the device further includes: an information viewing operation receiving module, configured to, when there are multiple pieces of interactive information associated with the interactive task and one piece of interactive information corresponds to one interactive task, in response to a selection operation for target interactive information, receive the information viewing operation, and use the target interactive information as the interactive information indicated to be viewed by the information viewing operation.

[0166] In some embodiments, before receiving the interactive task prompt message, the device further includes: an interactive task determination module, configured to, in the social media page of the virtual scene corresponding to the target account, display an interactive topic initiated by the target account; in response to a social interaction operation, display the interactive information of at least two virtual characters performing social interaction for the interactive topic; in response to the interactive information including confrontation content of different virtual characters for the interactive topic, determine that the interactive information is associated with an interactive task corresponding to the interactive topic.

[0167] In some embodiments, before receiving the interactive task prompt message, the interactive task determination module is further configured to, in the social media page of the virtual scene, display a post message posted by a virtual character; in response to a social interaction operation, display the interactive information of different virtual characters performing social interaction for the post message; in response to the interactive information involving an interactive topic and the interactive information including confrontation content of different virtual characters for the interactive topic, determine that the interactive information is associated with an interactive task corresponding to the interactive topic.

[0168] In some embodiments, before the device displays the excitation prompt information corresponding to the interaction task, the device further includes: a role determination module, configured to, in response to each of the camps including a first target virtual role selected from the at least two virtual roles, determine a second virtual role associated with the interaction task in each of the camps, and use each of the first target virtual roles included in each of the camps as the corresponding second virtual role.

[0169] In some embodiments, the first display module is further configured to, in response to a role selection operation triggered by the target account based on the interaction information, determine a second target virtual role indicated to be selected by the role selection operation, where the second target virtual role is one of the at least two virtual roles; in response to a loading operation for a virtual scene triggered based on the second target virtual role, display a loading interface of the virtual scene, and use the second target virtual role as the second virtual role associated with the interaction task in the camp where the target account is located; before the device displays the excitation prompt information corresponding to the interaction task, the role determination module is further configured to, in response to a third target virtual role selected from the at least two virtual roles being included in another camp different from the camp where the target account is located, determine a second virtual role associated with the interaction task in each of the camps, and use the third target virtual role as the second virtual role associated with the interaction task in the other camp.

[0170] In some embodiments, the second display module is further configured to generate, according to the interaction information of each of the second virtual roles in each of the camps for social interaction for the interaction task, an excitation confrontation copywriting for each of the second virtual roles for the interaction task; display the excitation confrontation copywriting for each of the second virtual roles for the interaction task, and use the excitation confrontation copywriting as the excitation prompt information corresponding to the interaction task.

[0171] In some embodiments, the second display module is further configured to simultaneously display the excitation confrontation copywriting for each of the second virtual roles for the interaction task at the associated positions of each of the second virtual roles; or, at the associated positions of each of the second virtual roles, alternately display the excitation confrontation copywriting for each of the second virtual roles for the interaction task in chronological order of the interaction information according to which each of the excitation confrontation copywritings is generated.

[0172] In some embodiments, before the device displays result indication information in the interaction interface, the device further includes: an interaction result determination module, configured to obtain an confrontation result of the at least two camps against each other; and determine an interaction result for the interaction task based on the confrontation result.

[0173] In some embodiments, the third display module is further configured to display result indication information in the interaction interface by using a target display mode; wherein, the target display mode includes at least one of the following: a bullet screen display mode, a pop-up window display mode, and a system information display mode.

[0174] In some embodiments, after displaying the result indication information in the interaction interface, the device further includes: a first feedback module, configured to, in response to a feedback viewing operation on the interaction result, display first feedback interaction information of the second virtual characters in each camp based on the interaction result for social interaction in the social media page, and display second feedback interaction information of the first virtual character corresponding to the player account participating in the interaction task based on the interaction result for social interaction.

[0175] In some embodiments, after displaying the excitation prompt information and the interaction participation entry corresponding to the interaction task, the second display module is further configured to, in response to an interaction operation triggered by a target account based on the interaction participation entry, display an interaction participation copy of a third virtual character indicated by the interaction operation at an associated position of the first virtual character corresponding to the target account, where the third virtual character is one of the second virtual characters existing in each camp; after displaying the result indication information in the interaction interface, the device further includes: a second feedback module, configured to display third feedback interaction information sent by the third virtual character in a conversation page between the target account and the third virtual character; wherein, the third feedback interaction information is used for the third virtual character to express an emotional feedback on the third virtual character's execution of the interaction operation to the target account based on the interaction result.

[0176] In some embodiments, after displaying the third feedback interaction information sent by the third virtual character, the device further includes: a feedback special effect display module, configured to display an emotional feedback special effect for the emotional feedback; wherein, the emotional feedback special effect includes at least one of the following: a gift display special effect for a virtual gift given by the third virtual character to the target account, and an intimacy change special effect for indicating a change in the intimacy between the third virtual character and the target account.

[0177] In some embodiments, after displaying the third feedback interaction information sent by the third virtual character, the device further includes an interaction achievement display module, configured to count the success rate corresponding to the interaction operations performed by the target account within a target time period based on the interaction result of the interaction task; when the success rate reaches a target probability, display interaction achievement indication information corresponding to the target account; wherein the interaction achievement indication information is used to indicate the interaction achievement obtained by the target account participating in the interaction task, and the height of the interaction achievement is positively correlated with the success rate.

[0178] In some embodiments, the device further includes a task prompt display module, configured to display task indication information at the associated positions of the second virtual characters in the loading interface; or, before the end of the confrontation, display task indication information at the associated positions of the second virtual characters in the interaction interface; wherein the task indication information is used to indicate that the second virtual characters are carrying the interaction task.

[0179] Embodiments of the present application provide a computer program product, which includes a computer program or computer-executable instructions, and the computer program or computer-executable instructions are stored in a computer-readable storage medium. The processor of the electronic device reads the computer-executable instructions from the computer-readable storage medium, and the processor executes the computer-executable instructions, so that the electronic device executes the interaction method of the virtual scenario in the embodiments of the present application.

[0180] Embodiments of the present application provide a computer-readable storage medium storing computer-executable instructions, in which computer-executable instructions or a computer program are stored. When the computer-executable instructions or the computer program are executed by a processor, it will cause the processor to execute the interaction method of the virtual scenario provided by the embodiments of the present application. For example, Figure 3 the interaction method of the virtual scenario shown.

[0181] In some embodiments, the computer-readable storage medium may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disc, or CD-ROM; or it may be various devices including one or any combination of the above memories.

[0182] In some embodiments, the computer-executable instructions may be in the form of a program, software, software module, script, or code, and may be written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and may be deployed in any form, including being deployed as an independent program or being deployed as a module, component, subroutine, or other unit suitable for use in a computing environment.

[0183] By way of example, the computer-executable instructions may or may not correspond to a file in a file system, may be stored as part of a file that holds other programs or data, for example, in one or more scripts in a HyperText Markup Language (HTML) document, stored in a single file dedicated to the program being discussed, or, stored in multiple cooperating files (e.g., files that store one or more modules, subroutines, or portions of code).

[0184] By way of example, the computer-executable instructions may be deployed to execute on one electronic device, or on multiple electronic devices located at one location, or, on multiple electronic devices distributed at multiple locations and interconnected by a communication network.

[0185] As described above, these are only embodiments of the present application and are not intended to limit the protection scope of the present application. Any modifications, equivalent replacements, improvements, etc. made within the spirit and scope of the present application are all included within the protection scope of the present application.

Claims

1. An interactive method for a virtual scenario, characterized in that, The method includes: In response to a loading operation for a virtual scene, displaying a loading interface of the virtual scene, where the loading interface includes at least two camps that will confront each other in the virtual scene, and each camp includes at least one first virtual character; In response to there being second virtual characters associated with interaction tasks in each camp, displaying excitation prompt information corresponding to the interaction tasks and interaction participation entrances; Wherein, the excitation prompt information is used to prompt that the interaction tasks are in an excitation state, and each of the second virtual characters will execute the interaction tasks during confrontation; the interaction participation entrances are used for player accounts corresponding to each of the first virtual characters to participate in the interaction tasks by performing interaction operations on the second virtual characters; In response to the loading of the virtual scene ending, displaying an interaction screen in which the at least two camps confront each other in an interaction interface of the virtual scene, and when the confrontation ends, displaying result indication information in the interaction interface, where the result indication information is used to indicate the interaction result of the interaction tasks.

2. The method according to claim 1, characterized in that, Before displaying the loading interface of the virtual scene, the method further includes: Receiving interaction task prompt information, where the interaction task prompt information is used to prompt a target account to view interaction information associated with an interaction task; In response to an information viewing operation triggered based on the interaction task prompt information, in a social media page of the virtual scene corresponding to the target account, displaying the interaction information indicated to be viewed by the information viewing operation, and controlling the interaction task to be in a pre-excitation state, where the interaction information is information on social interaction of at least two virtual characters for the interaction task; The displaying of the excitation prompt information corresponding to the interaction task includes: Controlling the state of the interaction task to change from the pre-excitation state to the excitation state; When the interaction task is in the excitation state, displaying the excitation prompt information corresponding to the interaction task.

3. The method according to claim 2, characterized in that, After receiving the interaction task prompt information, the method further includes: When there are multiple pieces of interaction information associated with the interaction task and one piece of interaction information corresponds to one interaction task, In response to a selection operation for target interaction information, receiving the information viewing operation, and using the target interaction information as the interaction information indicated to be viewed by the information viewing operation.

4. The method according to claim 2, characterized in that, Before receiving the interaction task prompt information, the method further includes: In a social media page of the virtual scene corresponding to the target account, displaying interaction topics opened by the target account; In response to a social interaction operation, displaying interaction information on social interaction of the at least two virtual characters for the interaction topic; In response to the interaction information including confrontation content of different virtual characters for the interaction topic, determining that the interaction information is associated with an interaction task corresponding to the interaction topic.

5. The method according to claim 2, wherein Before receiving the interaction task prompt information, the method further includes: In a social media page of the virtual scene, displaying posted information posted by virtual characters; In response to a social interaction operation, displaying interaction information on social interaction of different virtual characters for the posted information; In response to the interaction information involving an interaction topic and including confrontation content of different virtual characters regarding the interaction topic, determine that the interaction information is associated with an interaction task corresponding to the interaction topic.

6. The method according to claim 2, wherein Before displaying the excitation prompt information corresponding to the interaction task, the method further includes: In response to each of the camps including a first target virtual character selected from the at least two virtual characters, determine that there is a second virtual character associated with the interaction task in each of the camps, and Use each of the first target virtual characters included in each of the camps as the corresponding second virtual character.

7. The method according to claim 2, wherein The displaying of the loading interface of the virtual scene in response to a loading operation for the virtual scene includes: In response to a character selection operation triggered by the target account based on the interaction information, determine the second target virtual character indicated to be selected by the character selection operation, where the second target virtual character is one of the at least two virtual characters; In response to a loading operation for the virtual scene triggered based on the second target virtual character, display the loading interface of the virtual scene and use the second target virtual character as the second virtual character associated with the interaction task in the camp where the target account is located; Before displaying the excitation prompt information corresponding to the interaction task, the method further includes: In response to another camp different from the camp where the target account is located including a third target virtual character selected from the at least two virtual characters, determine that there is a second virtual character associated with the interaction task in each of the camps, and use the third target virtual character as the second virtual character associated with the interaction task in the other camp.

8. The method according to claim 2, wherein The displaying of the excitation prompt information corresponding to the interaction task includes: Generate excitation confrontation copywriting for each of the second virtual characters regarding the interaction task according to the interaction information of each of the second virtual characters in each of the camps for social interaction regarding the interaction task; Display the excitation confrontation copywriting for each of the second virtual characters regarding the interaction task, and use the excitation confrontation copywriting as the excitation prompt information corresponding to the interaction task.

9. The method according to claim 8, wherein, The displaying of the excitation confrontation copywriting for each of the second virtual characters regarding the interaction task includes: Simultaneously display the excitation confrontation copywriting for each of the second virtual characters regarding the interaction task at the associated positions of each of the second virtual characters; or, At the associated positions of each of the second virtual characters, display the excitation confrontation copywriting for each of the second virtual characters regarding the interaction task in turn according to the chronological order of the interaction information based on which the excitation confrontation copywriting is generated.

10. The method according to claim 2, characterized in that, After displaying the result indication information in the interaction interface, the method further includes: In response to a feedback viewing operation for the interaction result, display first feedback interaction information of the second virtual characters in each of the camps for social interaction based on the interaction result in the social media page, and Display second feedback interaction information of the first virtual character corresponding to the player account participating in the interaction task for social interaction based on the interaction result.

11. The method according to claim 1, characterized in that, After displaying the excitation prompt information and the interaction participation entry corresponding to the interaction task, the method further includes: In response to an interaction operation triggered by the target account based on the interaction participation entry, at an associated position of the first virtual character corresponding to the target account, display an interaction participation copy for a third virtual character indicated by the interaction operation, where the third virtual character is one of the second virtual characters existing in each of the camps; After displaying the result indication information in the interaction interface, the method further includes: In a conversation page between the target account and the third virtual character, display third feedback interaction information sent by the third virtual character; Among them, the third feedback interaction information is used for the third virtual character to express emotional feedback on the execution of the interaction operation by the third virtual character to the target account based on the interaction result.

12. The method according to claim 13, wherein After displaying the third feedback interaction information sent by the third virtual character, the method further includes: Display an emotional feedback special effect for the emotional feedback; Among them, the emotional feedback special effect includes at least one of the following: a gift display special effect for a virtual gift given by the third virtual character to the target account, an intimacy change special effect for indicating a change in the intimacy between the third virtual character and the target account.

13. The method according to claim 11, wherein After displaying the third feedback interaction information sent by the third virtual character, the method further includes: Based on the interaction result of the interaction task, count the success rate corresponding to the interaction operation performed by the target account within a target time period; When the success rate reaches a target probability, display an interaction achievement indication information corresponding to the target account; Among them, the interaction achievement indication information is used to indicate the interaction achievement obtained by the target account participating in the interaction task, and the height of the interaction achievement is positively correlated with the success rate.

14. The method according to claim 1, wherein The method further includes: Display task indication information at the associated positions of each of the second virtual characters in the loading interface; or, Before the end of the confrontation, display task indication information at the associated positions of each of the second virtual characters in the interaction interface; Among them, the task indication information is used to indicate that the second virtual character bears the interaction task.

15. The method according to claim 1, characterized in that Before displaying the result indication information in the interaction interface, the method further includes: Obtain the confrontation results of the at least two camps against each other; Based on the confrontation results, determine the interaction result for the interaction task.

16. The method according to claim 1, wherein The displaying the result indication information in the interaction interface includes: Using a target display method, display the result indication information in the interaction interface; Among them, the target display method includes at least one of the following: a bullet screen display method, a pop-up window display method, a system information display method.

17. An interactive device for a virtual scene, characterized in that, The device includes: A first display module, configured to respond to a loading operation for a virtual scene and display a loading interface of the virtual scene, where the loading interface includes at least two camps that will confront each other in the virtual scene, and each camp includes at least one first virtual character; A second display module, configured to display excitation prompt information corresponding to the interaction task and an interaction participation entry for the interaction task in response to the presence of a second virtual character associated with the interaction task in each of the camps; Wherein, the excitation prompt information is used to prompt that the interaction task is in an excitation state, and each of the second virtual characters will execute the interaction task during mutual confrontation; the interaction participation entry is used for the player accounts corresponding to each of the first virtual characters to participate in the interaction task by performing an interaction operation on the second virtual character; A third display module, configured to display an interaction screen in which at least two camps confront each other in the interaction interface of the virtual scene in response to the end of loading of the virtual scene, and display result indication information in the interaction interface when the confrontation ends, where the result indication information is used to indicate the interaction result of the interaction task.

18. An electronic device, characterized in that, Comprising: A memory, configured to store computer-executable instructions or a computer program; A processor, configured to implement the interaction method of the virtual scene according to any one of claims 1 to 16 when executing the computer-executable instructions or the computer program stored in the memory.

19. A computer-readable storage medium, characterized in that, Storing computer-executable instructions or a computer program, and when the computer-executable instructions or the computer program are executed by a processor, implementing the interaction method of the virtual scene according to any one of claims 1 to 16.

20. A computer program product, comprising a computer program or computer-executable instructions, characterized in that, When the computer program or the computer-executable instructions are executed by a processor, implementing the interaction method of the virtual scene according to any one of claims 1 to 16.