Information interaction method and device, storage medium and electronic equipment
By setting the first sub-interface and the second sub-interface in the game to display interactive channel information and responding to the combined channel switching event, the problem of low information interaction among players in large-scale multiplayer online games is solved, and a convenient and efficient information viewing experience is achieved.
Patent Information
- Application Number
- CN202510672871.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-22
- Publication Date
- 2025-08-08
AI Technical Summary
In large-scale multiplayer online games, players need to frequently operate to set the channel information to be viewed and not viewed, resulting in poor information interaction efficiency and it is difficult to focus on the information of interest.
An information interaction method is provided, through the display information display interface includes a first sub-interface and a second sub-interface, the first sub-interface displays the interactive channel information of the target game, the second sub-interface displays the interactive information of the combined channel, and in response to the combined channel switching event, the interactive information of the target combined channel is switched to display the interactive information of the target combined channel in the second sub-interface.
It realizes players' convenient and efficient viewing of multiple interactive channels in the game, improves information interaction efficiency, reduces redundant information interference, and improves operation fluency and ease of use.
Smart Images

Figure CN120437646A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to an information interaction method, device, storage medium, and electronic device. Background Art
[0002] With the rapid development of life and technology, people often use gaming applications for entertainment. In some Massive Multiplayer Online Games (MMOGs), multiple chat channels are often provided, and the chat interface displays a large amount of information with a fast refresh rate.
[0003] During the research and practice of existing technologies, it was found that in the existing information interaction methods, players need to perform frequent operations to set the channel information they need to view and do not need to view, which makes it impossible for players to easily focus on the information they are interested in, resulting in poor information interaction efficiency in the game. Summary of the Invention
[0004] The embodiments of the present application provide an information interaction method, device, storage medium, and electronic device, which can enable players to conveniently and efficiently view interactive information of multiple interactive channels in a game, effectively improving the efficiency of information interaction in the game.
[0005] This embodiment of the present application provides an information interaction method, including:
[0006] Displaying an information display interface, the information display interface including a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in a target game, the second sub-interface being used to display interactive information of at least one combined channel, the combined channel including at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different;
[0007] In response to a combination channel switching event, interactive information of a target combination channel is switched and displayed in the second sub-interface, where the target combination channel is determined from the at least one combination channel based on the combination channel switching event.
[0008] Accordingly, an embodiment of the present application provides an information interaction device, including:
[0009] a first display unit, configured to display an information display interface, the information display interface comprising a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in a target game, the second sub-interface displaying interactive information of at least one combined channel, the combined channel comprising at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different;
[0010] The second display unit is used to switch and display the interactive information of the target combined channel in the second sub-interface in response to the combined channel switching event, where the target combined channel is determined from the at least one combined channel based on the combined channel switching event.
[0011] In addition, an embodiment of the present application also provides a computer-readable storage medium, which stores a computer program. The computer program is suitable for loading by a processor to execute the steps in any information interaction method provided in the embodiment of the present application.
[0012] In addition, an embodiment of the present application also provides an electronic device, including a processor and a memory, wherein the memory stores an application, and the processor is used to run the application in the memory to implement the information interaction method provided in the embodiment of the present application.
[0013] An embodiment of the present application also provides a computer program product, which includes a computer program, and the computer program is stored in a computer-readable storage medium; when a processor of an electronic device reads the computer program from the computer-readable storage medium, the processor executes the computer program, so that the electronic device performs the steps in the information interaction method provided in the embodiment of the present application.
[0014] In an embodiment of the present application, an information display interface is displayed, wherein the information display interface includes a first sub-interface and a second sub-interface, wherein the first sub-interface displays interactive information of at least one first interactive channel in a target game, and the second sub-interface is used to display interactive information of at least one combination channel, wherein the combination channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, wherein the target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and the interactive information of the combination channel in the second sub-interface, and at the same time, switching to display interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, a player can obtain a wide range of game information based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, thereby enabling the player to conveniently and efficiently view interactive information of multiple interactive channels in the game, thereby effectively improving the efficiency of information interaction in the game. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0016] Figure 1 This is a schematic diagram of an implementation scenario of an information interaction method provided in an embodiment of the present application;
[0017] Figure 2 This is a flow chart of an information interaction method provided in an embodiment of the present application;
[0018] Figure 3a This is a schematic diagram of an information display interface of an information interaction method provided in an embodiment of the present application;
[0019] Figure 3b This is an information interaction diagram of an information interaction method provided by an embodiment of the present application;
[0020] Figure 4 This is another information interaction diagram of an information interaction method provided by an embodiment of the present application;
[0021] Figure 5 is a structural diagram of an information interaction device provided in an embodiment of the present application;
[0022] Figure 6 It is a structural diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0023] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts are within the scope of protection of this application.
[0024] The embodiments of the present application provide an information interaction method, device, storage medium, and electronic device. The information interaction device can be integrated into an electronic device, which can be a server, a terminal, or other device.
[0025] Among them, the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, network acceleration services (Content Delivery Network, CDN), as well as basic cloud computing services such as big data and artificial intelligence platforms. Terminals may include but are not limited to mobile phones, computers, intelligent voice interaction devices, smart home appliances, vehicle-mounted terminals, aircraft, etc. Terminals and servers can be directly or indirectly connected through wired or wireless communication, and this application does not impose any restrictions on this.
[0026] See also Figure 1 , taking the information interaction device integrated into the electronic device as an example, Figure 1 A schematic diagram of an implementation scenario of the information interaction method provided in an embodiment of the present application, wherein the electronic device may be a terminal, and the electronic device may display an information display interface, the information display interface including a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in a target game, the second sub-interface being used to display interactive information of at least one combination channel, the combination channel including at least one second interactive channel, at least part of the first interactive channel and the second interactive channel being different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, and the target combination channel is determined from at least one combination channel based on the combination channel switching event.
[0027] It should be noted that Figure 1 The schematic diagram of the implementation environment scenario of the information interaction method shown is merely an example. The implementation environment scenario of the information interaction method described in the embodiment of this application is intended to more clearly illustrate the technical solution of the embodiment of this application and does not constitute a limitation on the technical solution provided by the embodiment of this application. Those skilled in the art will appreciate that with the evolution of data processing and the emergence of new business scenarios, the technical solution provided in this application is equally applicable to similar technical problems.
[0028] The solutions provided in the embodiments of the present application are specifically described by the following embodiments. It should be noted that the description order of the following embodiments does not limit the preferred order of the embodiments.
[0029] This embodiment will be described from the perspective of an information interaction device. The information interaction device may be integrated into an electronic device, which may be a terminal and / or a server. This application does not impose any limitation on this.
[0030] See also Figure 2 , Figure 2: is a flow chart of the information interaction method provided in the embodiment of the present application. The information interaction method includes:
[0031] In step 101, an information display interface is displayed.
[0032] Among them, the information display interface includes a first sub-interface and a second sub-interface. The first sub-interface displays the interactive information of at least one first interactive channel in the target game, and the second sub-interface is used to display the interactive information of at least one combined channel. The combined channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different.
[0033] The information display interface may be an interface for displaying information about interactive channels in the target game, for example, an interface within a graphical user interface. The target game may be a game that provides multiple interactive channels. The interactive channels may be channels for interacting with players, for example, they may include chat channels such as a system channel, a current channel, a gang channel, a team channel, a world channel, a battle channel, an information channel, a barrage channel, and an alliance channel. Various interactive information may be generated in the interactive channels, for example, for a gang channel, interactive information related to the gang in the game may be generated, and for a system channel, system-related information about the target game may be generated. The first sub-interface may be an interface for displaying interactive information of a first interactive channel, which may be an interactive channel provided by the target game. The second sub-interface may be an interface for displaying interactive information of a combination channel, and the second interactive channel may be an interactive channel within the combination channel.
[0034] Optionally, the second sub-interface may display combination channel identifiers of multiple combination channels. The combination channels displayed in the second sub-interface may be set by the player or recommended by the system.
[0035] Optionally, the first interactive channel may not include the second interactive channel in the combined channel to which the interactive information currently displayed in the second sub-interface belongs.
[0036] In this way, if the interactive information of a certain interactive channel is already displayed in the second sub-interface, the interactive information of the interactive channel can be no longer displayed in the first sub-interface, thereby avoiding the appearance of redundant information in the information display interface and improving information display efficiency. For example, if the first sub-interface originally displays all interactive channels, when the interactive information of the current channel is displayed in the second sub-interface, the first sub-interface can automatically filter the interactive channels that need to be displayed so as not to display the interactive information of the current channel.
[0037] In an embodiment of the present application, the first sub-interface can be an interface for displaying non-important information, which can be used by players to obtain information of general concern, and is an interface designed for players to glance at in their spare time. The second sub-interface can be an interface for displaying information of interest to players, which can be used by players to obtain information of strong concern, and is designed for players to conduct targeted information viewing based on the current scenario. Through the interactive information of the combined channel displayed in the second sub-interface, players can pay attention to the interactive information of multiple interactive channels at the same time. For example, they can see whether there are any players teaming up in the current channel, and can also see the chat content of other players in the gang channel, etc. In this way, based on the information displayed in the first sub-interface and the second sub-interface, players can conveniently and efficiently obtain information from various channels in the game, thereby improving the efficiency of information interaction.
[0038] In one embodiment, the first sub-interface and the second sub-interface may be upper and lower split screens in the information display interface. For example, please refer to Figure 3a , Figure 3a This is a schematic diagram of an information display interface of an information interaction method provided in an embodiment of the present application. The upper screen displays a first sub-interface, and the lower screen can display a second sub-interface. The first sub-interface can display interactive information of information channels and system channels, and the second sub-interface can display interactive information of combination channels such as the "default" combination channel, the "common" combination channel, the "gang" combination channel, the "world" combination channel, and the "team" combination channel. For example, the second sub-interface can currently display interactive information of each interactive channel in the "gang" combination channel, such as interactive information of the current channel and the gang channel.
[0039] In step 102, in response to a combination channel switching event, interactive information of a target combination channel is switched and displayed in a second sub-interface.
[0040] The target composite channel may be determined from at least one composite channel based on a composite channel switching event.
[0041] The combined channel switching event may be an event for switching the combined channel displayed in the second sub-interface. For example, the combined channel switching event may include a selection operation on a combined channel identifier displayed in the second sub-interface, an event in which the current player account is in a target player interaction scene, etc. The target combined channel may be a combined channel determined based on the combined channel switching event, for example, a selected combined channel or a combined channel corresponding to the target player interaction scene.
[0042] The target player interaction scene may be a scene of player interaction during the game, for example, a scene of a player creating a team, a scene of a player joining a team, a scene of a player engaging in a battle, a scene of a player ending a battle, etc. The specific scene may be set according to actual circumstances and is not limited in this embodiment of the present application. The current player account may be the current player's game account.
[0043] Among them, in response to the combination channel switching event, there can be multiple ways to switch and display the interactive information of the target combination channel in the second sub-interface. For example, the second sub-interface may include a combination channel identifier of at least one combination channel, and the combination channel switching event includes a selection operation on the combination channel identifier. In this way, in response to the selection operation on the combination channel identifier, the combination channel corresponding to the selected combination channel identifier can be determined as the target combination channel, and the interactive information of the target combination channel can be switched and displayed in the second sub-interface.
[0044] The selection operation may be an operation for selecting a combination channel, for example, it may include a click operation, a slide operation, a long press operation, etc. on the combination channel logo.
[0045] For example, please refer to Figure 3a If the current player selects the "Gang" combination channel in the second sub-interface, the interactive information of the current channel, gang channel and other interactive channels in the "Gang" combination channel can be displayed in the second sub-interface.
[0046] Optionally, the combination channel may include a recommended combination channel, which may be a combination channel composed of at least one second interactive channel recommended based on game data of the current player account.
[0047] The recommended combination channel can be a combination channel recommended to the current player. The game data can be data generated by the current player account in the target game, for example, from the player's log data or past behavior data. By recommending combination channels that match the player's behavioral preferences to the player, the player can quickly, conveniently, and accurately obtain information about interactive channels of interest or need based on the recommended combination channel, thereby improving information interaction efficiency.
[0048] For example, based on game data describing a player's past behavior, multiple combination channels can be set up for the player to suit their preferences and behavioral habits. For example, in certain scenarios, the player may need to pay attention to information in specific interactive channels. For example, after creating or joining a team, the player needs to pay attention to the four interactive channels "Team," "Current," "Information," and "Battle." These four interactive channels can be set as combination channels for the team creation or team entry scenario. During gang battles, the player needs to pay attention to the four interactive channels "Gang," "Current," "Information," and "Battle." These four interactive channels can be set as combination channels for gang battle scenarios. During other single-player missions, the player needs to pay attention to the two interactive channels "Current" and "Information." These two interactive channels can be set as combination channels for single-player mission scenarios. Furthermore, based on the historical data of players setting interactive channels in the second sub-interface, pre-set combination channels can be provided for players to use directly. This can lower the threshold for players to set up combination channels, improve usability, eliminate the need to set them up according to different scenarios, and improve the accuracy of the combination channel content.
[0049] In this way, based on the player's past behavior data, multiple commonly used combination channels can be preset for the player as recommended combination channels, and the combination channel identifiers corresponding to the recommended combination channels can be displayed in the second sub-interface for the player to use, so that the player can quickly, conveniently and accurately obtain information about the interactive channels that he is interested in or needs based on the recommended combination channels.
[0050] In one embodiment, the combination channel displayed in the second sub-interface can also be adjusted. For example, in response to a trigger operation on the combination channel identifier, a combination channel adjustment panel corresponding to the triggered combination channel identifier can be displayed in the information display interface, and the combination channel adjustment panel includes multiple optional second interactive channels and corresponding selection controls, and the selection control of the second interactive channel in the first combination channel corresponding to the triggered combination channel identifier is in a selected state; in response to a trigger operation on the selection control in the combination channel adjustment panel, the second interactive channel in the first combination channel is adjusted based on the second interactive channel corresponding to the triggered selection control.
[0051] The triggering operation may include hovering (mouse), clicking, long pressing, sliding, and other operations; the combination channel adjustment panel may be a panel for adjusting combination channels; the selection control may be a control for selecting a second interactive channel; the selected second interactive channel is set as the interactive channel in the combination channel; and the first combination channel may be the combination channel indicated by the triggered combination channel identifier.
[0052] Optionally, the triggering operation for the combined channel identifier and the triggering operation for the selection control may be different or the same, and may be specifically set according to actual conditions, which is not limited in the embodiment of the present application.
[0053] Among them, there can be multiple ways to adjust the second interactive channel in the first combination channel based on the second interactive channel corresponding to the triggered selection control. For example, based on the triggered selection control, the second interactive channel corresponding to the selected selection control can be determined, so that the second interactive channel corresponding to the selected selection control can be set as the interactive channel in the first combination channel.
[0054] For example, please refer to Figure 3a , you can hover the mouse over the combination channel logo corresponding to the "Gang" combination channel in the second sub-interface, so that the combination channel adjustment panel corresponding to the triggered combination channel logo can be displayed on the information display interface. The combination channel adjustment panel includes multiple optional second interactive channels and corresponding selection controls, among which the selection control of the second interactive channel (current channel, gang channel, team channel) in the first combination channel is in the selected state, so that players can click on the selection control in the combination channel adjustment panel and perform other trigger operations to adjust the interactive channels in the "Gang" combination channel.
[0055] For example, see Figure 3b , Figure 3b This is an information interaction diagram of an information interaction method provided in an embodiment of the present application. The selection control of the gang channel can be triggered to make the selection control of the gang channel in an unselected state, thereby deleting the gang channel in the "gang" combination channel. In addition, the information channel can also be triggered to make the selection control of the information channel in a selected state, thereby adding an information channel to the "gang" combination channel, realizing the free combination of combination channels and improving information interaction efficiency.
[0056] In addition, the combination channel adjustment panel may also display a combination channel name modification area, in which the current combination channel name may be displayed. Players may edit and input in the combination channel name modification area to modify the name of the combination channel.
[0057] In this way, the combination channels in the second sub-interface can be conveniently and quickly set up and adjusted, so that players can easily and conveniently obtain interactive information of the interactive channels they are interested in in the second sub-interface, thereby effectively improving the efficiency of information interaction.
[0058] Optionally, in response to a combination channel switching event, there may be multiple ways to switch and display the interactive information of the target combination channel in the second sub-interface. For example, the combination channel switching event may include that the current player account is in the target player interaction scene, and in response to the current player account being in the target player interaction scene, the interactive information of the target combination channel corresponding to the target player interaction scene may be switched and displayed in the second sub-interface.
[0059] The target player interaction scene may be the player interaction scene that the current player account is in. The player interaction scene may include player interaction scenes in the game, such as creating a team, joining a team, playing a game, ending a game, winning a game, losing a game, etc.
[0060] Optionally, based on the player's future behavioral logic and the frequency of combination channel modifications, the combination channels required for different scenarios can be recommended, thus achieving customized combination channel recommendations. Specifically, when the current player account is in the target player interaction scenario, the channel adjustment information and / or channel usage information of the current player account for the combination channel in the second sub-interface can be obtained; based on the channel adjustment information and / or channel usage information, the second interaction channel preferred by the current player account in the target player interaction scenario can be determined; based on the second interaction channel preferred by the current player account, a recommended combination channel corresponding to the target player interaction scenario can be generated.
[0061] The target player interaction scenario may include multiple preset player interaction scenarios. The channel adjustment information may describe the current player's adjustment of the combined channel, and the channel usage information may describe the current player's usage of the combined channel. The second interactive channel preferred by the current player account may be a second interactive channel that the current player is interested in or following under the target player interaction scenario. The recommended combined channel may be a combined channel recommended to the current player under the target player interaction scenario.
[0062] For example, suppose player A changes their interaction channels every week during player versus player (PVP) matches, such as "Ladder" (Player versus Player), to view content in only the three interaction channels: Team, Battle, and Information. After the system records the player's game data, it can preset a "Ladder" combination channel for the target player interaction scenario for "Ladder," which can include a Team channel, a Battle channel, and an Information channel. When player A plays the ladder again, it can detect that player A is in the target player interaction scenario for "Ladder," and recommend the "Ladder" combination channel for player A to use. Simultaneously, a prompt message can be displayed in the second sub-interface, such as "Channels have been set for you to use during the ladder period. Recommended~," prompting the player to use the recommended target combination channel. This allows player A to quickly and easily access interactive information from the desired interactive channels, improving information acquisition efficiency.
[0063] For another example, some players will not create a new combination channel in the second sub-interface, but will only make modifications in the currently set combination channel. Therefore, when the system detects that the player frequently modifies the second interactive channel in the existing combination channel in a specific game interaction scenario, the system can record this behavior, help the player preset a new channel combination in the specific game interaction scenario, and when the player enters the scenario next time, it can intelligently switch to the combination channel and pop up a prompt message in the form of a bubble box to let the player know that the next time he enters the scenario, he no longer needs to dynamically modify the content in the "default" channel, but can directly use the recommended new combination channel. In this way, the system will continue to monitor the player's channel settings for the second sub-interface in different scenarios, so that it can focus on the player's new behavior in the future and improve the flexibility and applicability of combination channel recommendations.
[0064] In one embodiment, in response to the current player account exiting the target player interaction scene, interactive information of a preset combination channel may be switched and displayed in the second sub-interface.
[0065] The preset combination channel may be a default combination channel, for example, Figure 3a The "Default" combination channel in .
[0066] In this way, according to the player interaction scene that the player is currently in, the embodiment of the present application can intelligently switch the combination channel split screen corresponding to the second sub-interface to the combination channel recommended in the corresponding scene. For example, after the player creates a team / joins a team, the combination channel displayed in the second sub-interface can be automatically switched to the "team" combination channel. For another example, in the ladder scene, if the player enters the ladder matching scene, the "ladder" combination channel can be automatically switched. After exiting the ladder scene, the system can automatically switch back to the "default" combination channel. After switching back to "default", the player can also choose a different combination channel to use. In this way, the system intelligently switches to the corresponding combination channel according to the player interaction scene that the player is currently in, so that the player does not need to switch manually, providing a smarter and more convenient operating experience.
[0067] Optionally, the first interactive channel does not include the second interactive channel in the combined channel to which the interactive information currently displayed in the second sub-interface belongs. In this way, when switching the combined channel in the second sub-interface, the first interactive channel displayed in the first sub-interface can be filtered to avoid displaying the interactive information displayed in the second sub-interface and to avoid redundant information display. Specifically, in response to a combined channel switching event, the second interactive channel in the target combined channel corresponding to the combined channel switching event can be determined, the first interactive channel can be updated based on the second interactive channel in the target combined channel; and the interactive information displayed in the first sub-interface can be updated based on the updated first interactive channel.
[0068] Among them, there can be multiple ways to update the first interactive channel based on the second interactive channel in the target combination channel. For example, the interactive channels in the first interactive channel that are the same as the second interactive channel in the target combination channel can be eliminated, so that only the interactive information of the interactive channels other than the second interactive channel in the target combination channel is displayed in the first sub-interface to avoid redundancy of information display.
[0069] In one embodiment, players can customize the settings of combination channels. For example, the second sub-interface may include a combination channel setting control, which may display a combination channel setting panel in response to a trigger operation on the combination channel setting control, and the combination channel setting panel may include multiple optional second interactive channels; in response to a selection operation on the second interactive channel in the combination channel setting panel, a new combination channel is generated based on the selected second interactive channel, and a combination channel identifier corresponding to the new combination channel is displayed in the second sub-interface.
[0070] The combination channel setting panel may be a panel for setting a new combination channel.
[0071] For example, please refer to Figure 3b , you can click the combination channel setting control to display the combination channel setting panel in the information display interface, so that you can set the name of the new combination channel based on the combination channel setting panel, and select the interactive channels included in the new combination channel, so that you can get a new combination channel, for example, a "personalized" combination channel, so that the combination channel identifier "personalized" corresponding to the new combination channel can be displayed in the second sub-interface.
[0072] Optionally, the information display interface further includes a position adjustment control, which can adjust the positions of the first sub-interface and the second sub-interface in the information display interface in response to a triggering operation on the position adjustment control.
[0073] The position adjustment control may be a control for adjusting the positions of the first sub-interface and the second sub-interface in the information display interface.
[0074] For example, please refer to Figure 3a , players can click the position adjustment control to display the first sub-interface in the lower split screen of the information display interface and the second sub-interface in the upper split screen. In this way, players can swap the display positions of the first and second sub-interfaces according to their own habits and preferences.
[0075] In one embodiment, interactive messages sent by the same player within a short period of time can be combined and displayed to reduce the appearance of duplicate information such as avatars and names, thereby improving information display efficiency. Specifically, when displaying interactive messages in a sub-interface, if there are at least two interactive messages sent by the same player account within a preset period of time, the at least two interactive messages will be combined and displayed in the sub-interface, which includes a first sub-interface and a second sub-interface.
[0076] Among them, the preset duration can be a pre-set duration, for example, it can be 10 seconds, 5 seconds, etc. The specific value can be set according to actual needs, and the embodiment of the present application is not limited here.
[0077] In addition, each sub-interface can be provided with a corresponding avatar switch control, which can be used to control the closing of the avatar displayed in the sub-interface, reduce the interference of the avatar display on information acquisition and space occupation, and improve the efficiency of information display.
[0078] For example, see Figure 4 , Figure 4 This is another information interaction diagram of an information interaction method provided by an embodiment of the present application. Assuming that player account A sends three interactive messages within a preset time period, these three interactive messages sent by player account A within the preset time period can be combined and displayed to reduce the appearance of duplicate information such as avatars and names. Furthermore, players can use the avatar switch control displayed in the sub-interface to individually switch avatars on and off for a specific sub-interface, improving information display efficiency.
[0079] In some massively multiplayer online games, chat channels have a large amount of information and a fast refresh rate, making it difficult for players to focus on relevant information. At the same time, the convergence of information from multiple channels makes it difficult for players to trace back information. In existing information interaction methods, if players want to reset the channel display content based on the current scenario, they need to use the "channel filter" interface. At the same time, if players need to view a certain channel separately after setting the channel, they need to click multiple times one by one to set the channel to be displayed, which is a cumbersome operation. As can be seen, players need to frequently operate to set the channel information they need to view and the channel information they don't need to view, making it difficult for players to easily focus on the information they are interested in, which in turn leads to poor information interaction efficiency in the game.
[0080] To this end, the embodiments of the present application provide an information interaction method for intelligent interactive display of chat channels, which can intelligently filter the sub-interfaces displayed on the upper and lower screens in the information display interface, avoid repeated information, and protect players from being disturbed by excessive redundant information, allowing them to view chat content more clearly and improve information browsing efficiency. In addition, the combination channel can be automatically configured / switched according to player habits, eliminating the need for players to frequently adjust chat channels, improving operational fluency, reducing player operational burden, and improving game usability. Furthermore, players can be supported to change channel settings, naming, sub-interface display positions, avatar switches, etc. on their own, which can meet the personalized needs of players and has strong applicability to chat channels in large-scale multiplayer online games. Specifically, the embodiments of the present application provide an implementation method for dynamic deduplication of interactive channel information, an algorithm structure of a hybrid recommendation model based on dual-dimensional data analysis of historical behavior + future intentions, a scene adaptation method based on an event-triggered rule library and a real-time status detection mechanism, and configuration inheritance based on independent storage of split-screen modules and cross-role / device synchronization technology, which can greatly improve the efficiency of information interaction and display. Cross-character synchronization refers to the fact that players can have multiple virtual characters under the same game account. In this case, players only need to customize the chat split-screen settings for one virtual character, and they can synchronize them with other virtual characters without having to set them up for each character. Cross-device synchronization refers to the fact that the same game account can be synchronized when logged in on different devices, without having to reconfigure the chat split-screen settings.
[0081] As can be seen from the above, the embodiment of the present application displays an information display interface, the information display interface includes a first sub-interface and a second sub-interface, the first sub-interface displays interactive information of at least one first interactive channel in the target game, and the second sub-interface is used to display interactive information of at least one combination channel, the combination channel includes at least one second interactive channel, at least some of the first interactive channels and the second interactive channels are different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, and the target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and the interactive information of the combination channel in the second sub-interface, and at the same time, switching to display interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, the player can obtain a wide range of information from the game based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, so that the player can conveniently and efficiently view interactive information of multiple interactive channels in the game, effectively improving the efficiency of information interaction in the game.
[0082] In order to better implement the above method, an embodiment of the present invention further provides an information interaction device, which can be integrated into an electronic device, and the electronic device can be a terminal.
[0083] For example, Figure 5 , which is a schematic diagram of the structure of the information interaction device provided in an embodiment of the present application, the information interaction device may include a first display unit 201 and a second display unit 202, as follows:
[0084] A first display unit 201 is configured to display an information display interface, the information display interface comprising a first sub-interface and a second sub-interface. The first sub-interface displays interactive information of at least one first interactive channel in a target game, and the second sub-interface displays interactive information of at least one combined channel, wherein the combined channel comprises at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different.
[0085] The second display unit 202 is used to switch and display interactive information of a target combined channel in the second sub-interface in response to a combined channel switching event, where the target combined channel is determined from at least one combined channel based on the combined channel switching event.
[0086] In some embodiments, the second sub-interface includes a combination channel identifier of at least one combination channel, and the combination channel switching event includes a selection operation of the combination channel identifier; the second display unit 202 is used to:
[0087] In response to the selection operation of the combination channel identifier, the combination channel corresponding to the selected combination channel identifier is determined as the target combination channel, and the interactive information of the target combination channel is switched and displayed in the second sub-interface.
[0088] In some embodiments, the combination channel includes a recommended combination channel, which is a combination channel composed of at least one second interactive channel recommended based on game data of the current player account.
[0089] In some embodiments, the information interaction device further includes a combined channel adjustment unit configured to:
[0090] In response to a triggering operation on a combination channel identifier, a combination channel adjustment panel corresponding to the triggered combination channel identifier is displayed on the information display interface, the combination channel adjustment panel including a plurality of optional second interactive channels and corresponding selection controls, and the selection control for the second interactive channel in the first combination channel corresponding to the triggered combination channel identifier is in a selected state;
[0091] In response to a triggering operation on a selection control in the combined channel adjustment panel, the second interactive channel in the first combined channel is adjusted based on the second interactive channel corresponding to the triggered selection control.
[0092] In some embodiments, the combined channel switching event includes the current player account being in the target player interaction scene, and the second display unit 202 is used to:
[0093] In response to the current player account being in the target player interaction scene, the interactive information of the target combination channel corresponding to the target player interaction scene is switched and displayed in the second sub-interface.
[0094] In some embodiments, the information interaction apparatus further includes a combined channel generating unit configured to:
[0095] When the current player account is in the target player interaction scene, obtaining channel adjustment information and / or channel usage information of the current player account for the combined channel in the second sub-interface;
[0096] Determining a second interactive channel preferred by the current player account in the target player interaction scenario based on the channel adjustment information and / or the channel usage information;
[0097] Based on the second interactive channel preferred by the current player account, a recommended combination channel corresponding to the target player interaction scenario is generated.
[0098] In some embodiments, the information interaction device further includes a combined channel switching unit configured to:
[0099] In response to the current player account exiting the target player interaction scene, the interactive information of the preset combination channel is switched and displayed in the second sub-interface.
[0100] In some embodiments, the first interactive channel does not include the second interactive channel in the combined channel to which the interactive information currently displayed in the second sub-interface belongs.
[0101] In some embodiments, the information interaction device further includes a first sub-interface updating unit configured to:
[0102] In response to a combined channel switching event, determining a second interactive channel in a target combined channel corresponding to the combined channel switching event, and updating the first interactive channel based on the second interactive channel in the target combined channel;
[0103] The interactive information displayed in the first sub-interface is updated based on the updated first interactive channel.
[0104] In some embodiments, the second sub-interface includes a combination channel setting control, an information interaction device, and a combination channel setting unit for:
[0105] In response to a trigger operation on the combined channel setting control, displaying a combined channel setting panel, the combined channel setting panel including a plurality of selectable second interactive channels;
[0106] In response to a selection operation on the second interactive channel in the combined channel setting panel, a new combined channel is generated based on the selected second interactive channel, and a combined channel identifier corresponding to the new combined channel is displayed in the second sub-interface.
[0107] In some embodiments, the information display interface further includes a position adjustment control, and the information interaction device further includes a position adjustment unit for:
[0108] In response to a triggering operation on the position adjustment control, the positions of the first sub-interface and the second sub-interface in the information display interface are adjusted.
[0109] In some embodiments, the information interaction device further includes an information merging unit configured to:
[0110] When displaying interactive information in a sub-interface, if there are at least two interactive messages sent by the same player account within a preset time period, the at least two interactive messages will be merged and displayed in the sub-interface, and the sub-interface includes a first sub-interface and a second sub-interface.
[0111] In specific implementation, the above units can be implemented as independent entities, or can be arbitrarily combined to be implemented as the same or several entities. The specific implementation of the above units can be found in the previous method embodiments and will not be repeated here.
[0112] As can be seen from the above, the embodiment of the present application displays an information display interface through the first display unit 201. The information display interface includes a first sub-interface and a second sub-interface. The first sub-interface displays interactive information of at least one first interactive channel in the target game, and the second sub-interface is used to display interactive information of at least one combination channel. The combination channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different. The second display unit 202 switches to display the interactive information of the target combination channel in the second sub-interface in response to a combination channel switching event. The target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and displaying the interactive information of the combination channel in the second sub-interface, and at the same time, switching to display the interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, the player can obtain a wide range of game information based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, so that the player can conveniently and efficiently view the interactive information of multiple interactive channels in the game, effectively improving the efficiency of information interaction in the game.
[0113] The present application also provides an electronic device, such as Figure 6, which shows a schematic structural diagram of an electronic device involved in an embodiment of the present application. The electronic device may be a terminal. Specifically:
[0114] The electronic device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will appreciate that the electronic device structure shown in the figures does not limit the electronic device and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0115] The processor 301 is the control center of the electronic device 300. It uses various interfaces and lines to connect various parts of the entire electronic device 300. By running or loading software programs and / or modules stored in the memory 302 and calling data stored in the memory 302, it executes various functions of the electronic device 300 and processes data, thereby monitoring the electronic device 300 as a whole.
[0116] In the embodiment of the present application, the processor 301 in the electronic device 300 loads instructions corresponding to one or more application processes into the memory 302 according to the following steps, and the processor 301 runs the application stored in the memory 302 to implement various functions:
[0117] Displaying an information display interface, the information display interface including a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in the target game, and the second sub-interface being used to display interactive information of at least one combined channel, the combined channel including at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different;
[0118] In response to the combination channel switching event, interactive information of a target combination channel is switched and displayed in the second sub-interface, where the target combination channel is determined from at least one combination channel based on the combination channel switching event.
[0119] In some embodiments, the second sub-interface includes a combination channel identifier of at least one combination channel, and the combination channel switching event includes a selection operation on the combination channel identifier; in response to the combination channel switching event, switching to display interactive information of the target combination channel in the second sub-interface includes:
[0120] In response to the selection operation of the combination channel identifier, the combination channel corresponding to the selected combination channel identifier is determined as the target combination channel, and the interactive information of the target combination channel is switched and displayed in the second sub-interface.
[0121] In some embodiments, the combination channel includes a recommended combination channel, which is a combination channel composed of at least one second interactive channel recommended based on game data of the current player account.
[0122] In some embodiments, the information interaction method provided in the embodiments of the present application further includes:
[0123] In response to a triggering operation on a combination channel identifier, a combination channel adjustment panel corresponding to the triggered combination channel identifier is displayed on the information display interface, the combination channel adjustment panel including a plurality of optional second interactive channels and corresponding selection controls, and the selection control for the second interactive channel in the first combination channel corresponding to the triggered combination channel identifier is in a selected state;
[0124] In response to a triggering operation on a selection control in the combined channel adjustment panel, the second interactive channel in the first combined channel is adjusted based on the second interactive channel corresponding to the triggered selection control.
[0125] In some embodiments, the combined channel switching event includes the current player account being in a target player interaction scene, and in response to the combined channel switching event, switching to display the interactive information of the target combined channel in the second sub-interface includes:
[0126] In response to the current player account being in the target player interaction scene, the interactive information of the target combination channel corresponding to the target player interaction scene is switched and displayed in the second sub-interface.
[0127] In some embodiments, the information interaction method provided in the embodiments of the present application further includes:
[0128] When the current player account is in the target player interaction scene, obtaining channel adjustment information and / or channel usage information of the current player account for the combined channel in the second sub-interface;
[0129] Determining a second interactive channel preferred by the current player account in the target player interaction scenario based on the channel adjustment information and / or the channel usage information;
[0130] Based on the second interactive channel preferred by the current player account, a recommended combination channel corresponding to the target player interaction scenario is generated.
[0131] In some embodiments, the information interaction method provided in the embodiments of the present application further includes:
[0132] In response to the current player account exiting the target player interaction scene, the interactive information of the preset combination channel is switched and displayed in the second sub-interface.
[0133] In some embodiments, the first interactive channel does not include the second interactive channel in the combined channel to which the interactive information currently displayed in the second sub-interface belongs.
[0134] In some embodiments, the information interaction method provided in the embodiments of the present application further includes:
[0135] In response to a combined channel switching event, determining a second interactive channel in a target combined channel corresponding to the combined channel switching event, and updating the first interactive channel based on the second interactive channel in the target combined channel;
[0136] The interactive information displayed in the first sub-interface is updated based on the updated first interactive channel.
[0137] In some embodiments, the second sub-interface includes a combined channel setting control, and the information interaction method provided in the embodiment of the present application further includes:
[0138] In response to a trigger operation on the combined channel setting control, displaying a combined channel setting panel, the combined channel setting panel including a plurality of selectable second interactive channels;
[0139] In response to a selection operation on the second interactive channel in the combined channel setting panel, a new combined channel is generated based on the selected second interactive channel, and a combined channel identifier corresponding to the new combined channel is displayed in the second sub-interface.
[0140] In some embodiments, the information display interface further includes a position adjustment control. The information interaction method provided in the embodiment of the present application further includes:
[0141] In response to a triggering operation on the position adjustment control, the positions of the first sub-interface and the second sub-interface in the information display interface are adjusted.
[0142] In some embodiments, the information interaction method provided in the embodiments of the present application further includes:
[0143] When displaying interactive information in a sub-interface, if there are at least two interactive messages sent by the same player account within a preset time period, the at least two interactive messages will be merged and displayed in the sub-interface, and the sub-interface includes a first sub-interface and a second sub-interface.
[0144] This solution can display an information display interface, wherein the information display interface includes a first sub-interface and a second sub-interface, wherein the first sub-interface displays interactive information of at least one first interactive channel in a target game, and the second sub-interface is used to display interactive information of at least one combination channel, wherein the combination channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, wherein the target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and the interactive information of the combination channel in the second sub-interface, and simultaneously switching to display the interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, the player can obtain a wide range of game information based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, thereby enabling the player to conveniently and efficiently view interactive information of multiple interactive channels in the game, effectively improving the efficiency of information interaction in the game.
[0145] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0146] Optional, such as Figure 6 As shown, the electronic device 300 further includes: a touch screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. Among them, the processor 301 is electrically connected to the touch screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307 respectively. Those skilled in the art will understand that Figure 6 The electronic device structure shown in the figure does not constitute a limitation to the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0147] The touch display screen 303 can be used to display a graphical user interface and receive user operations generated by the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces can be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like can be used to configure the display panel. The touch panel can be used to collect user touch operations on or near it (such as the user uses any suitable object or accessory such as a finger, stylus on the touch panel or near the touch panel) and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 301, and can receive the command sent by the processor 301 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event, and then the processor 301 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 303 can also be used as part of the input unit 306 to realize the input function.
[0148] The radio frequency circuit 304 may be used to transmit and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.
[0149] The audio circuit 305 can be used to provide an audio interface between the user and the electronic device through a speaker and microphone. The audio circuit 305 can convert the received audio data into an electrical signal and transmit it to the speaker, which then converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and converted into audio data. The audio data is then output to the processor 301 for processing, and then sent to another electronic device through the radio frequency circuit 304, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earphone jack to provide communication between external headphones and the electronic device.
[0150] The input unit 306 may be configured to receive input digital, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
[0151] Power supply 307 is used to supply power to various components of electronic device 300. Optionally, power supply 307 can be logically connected to processor 301 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. Power supply 307 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.
[0152] although Figure 6 Not shown, the electronic device 300 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0153] In the above embodiments, the descriptions of each embodiment have their own emphasis. For parts not described in detail in a particular embodiment, please refer to the relevant descriptions of other embodiments. It should be noted that the electronic device provided in the embodiments of the present application and the information interaction method in the above embodiments are based on the same concept. The specific implementation process is detailed in the above method embodiments and will not be repeated here.
[0154] As can be seen from the above, the electronic device provided by the embodiment of the present application can display an information display interface, wherein the information display interface includes a first sub-interface and a second sub-interface, wherein the first sub-interface displays interactive information of at least one first interactive channel in a target game, and the second sub-interface is used to display interactive information of at least one combination channel, wherein the combination channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, and the target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and the interactive information of the combination channel in the second sub-interface, and at the same time, switching to display interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, the player can obtain a wide range of information from the game based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, so that the player can conveniently and efficiently view interactive information of multiple interactive channels in the game, effectively improving the efficiency of information interaction in the game.
[0155] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by a computer program, or by controlling related hardware through a computer program. The computer program may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0156] To this end, an embodiment of the present application provides a computer-readable storage medium storing a computer program that can be loaded by a processor to execute the steps of any of the information interaction methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0157] Displaying an information display interface, the information display interface including a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in the target game, and the second sub-interface being used to display interactive information of at least one combined channel, the combined channel including at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different;
[0158] In response to the combination channel switching event, interactive information of a target combination channel is switched and displayed in the second sub-interface, where the target combination channel is determined from at least one combination channel based on the combination channel switching event.
[0159] This solution can display an information display interface, wherein the information display interface includes a first sub-interface and a second sub-interface, wherein the first sub-interface displays interactive information of at least one first interactive channel in a target game, and the second sub-interface is used to display interactive information of at least one combination channel, wherein the combination channel includes at least one second interactive channel, and at least some of the first interactive channels and the second interactive channels are different; in response to a combination channel switching event, the interactive information of the target combination channel is switched to be displayed in the second sub-interface, wherein the target combination channel is determined from the at least one combination channel based on the combination channel switching event. In this way, by displaying the interactive information of the first interactive channel in the target game in the first sub-interface of the information display interface and the interactive information of the combination channel in the second sub-interface, and simultaneously switching to display the interactive information of different combination channels in the second sub-interface in response to the combination channel switching event, the player can obtain a wide range of game information based on the first sub-interface, obtain information from the combination channel of current interest based on the second sub-interface, and can switch to display information of different combination channels in the second sub-interface, thereby enabling the player to conveniently and efficiently view interactive information of multiple interactive channels in the game, effectively improving the efficiency of information interaction in the game.
[0160] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0161] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0162] Since the computer program stored in the computer-readable storage medium can execute the steps in any information interaction method provided in the embodiments of the present application, the beneficial effects that can be achieved by any information interaction method provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0163] Among them, according to one aspect of the present application, a computer program product is provided, which includes a computer program, and the computer program is stored in a computer-readable storage medium; when the processor of an electronic device reads the computer program from the computer-readable storage medium, the processor executes the computer program, so that the electronic device executes the methods provided in the various optional implementations provided in the above embodiments.
[0164] The above is a detailed introduction to an information interaction method, device, storage medium and electronic device provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, based on the ideas of the present application, there will be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. An information interaction method, characterized in that: include: Displaying an information display interface, the information display interface including a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in a target game, the second sub-interface being used to display interactive information of at least one combined channel, the combined channel including at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different; In response to a combination channel switching event, interactive information of a target combination channel is switched and displayed in the second sub-interface, where the target combination channel is determined from the at least one combination channel based on the combination channel switching event.
2. The information interaction method according to claim 1, wherein: The second sub-interface includes a combination channel identifier of at least one combination channel, and the combination channel switching event includes a selection operation of the combination channel identifier; and in response to the combination channel switching event, switching to display interactive information of a target combination channel in the second sub-interface includes: In response to the selection operation of the combination channel identifier, the combination channel corresponding to the selected combination channel identifier is determined as the target combination channel, and the interactive information of the target combination channel is switched and displayed in the second sub-interface.
3. The information interaction method according to claim 2, wherein: The combination channel includes a recommended combination channel, which is a combination channel composed of at least one second interactive channel recommended based on game data of a current player account.
4. The information interaction method according to claim 2, wherein: The method further comprises: In response to a triggering operation on the combination channel identifier, a combination channel adjustment panel corresponding to the triggered combination channel identifier is displayed on the information display interface, the combination channel adjustment panel including a plurality of optional second interactive channels and corresponding selection controls, and the selection control for the second interactive channel in the first combination channel corresponding to the triggered combination channel identifier is in a selected state; In response to a triggering operation on a selection control in the combined channel adjustment panel, the second interactive channel in the first combined channel is adjusted based on the second interactive channel corresponding to the triggered selection control.
5. The information interaction method according to claim 1, wherein: The combined channel switching event includes the current player account being in a target player interaction scene, and the switching and displaying of the interactive information of the target combined channel in the second sub-interface in response to the combined channel switching event includes: In response to the current player account being in the target player interaction scene, the interactive information of the target combination channel corresponding to the target player interaction scene is switched and displayed in the second sub-interface.
6. The information interaction method according to claim 5, wherein: The method further comprises: When the current player account is in the target player interaction scenario, obtaining channel adjustment information and / or channel usage information of the current player account for the combined channel in the second sub-interface; Determining a second interactive channel preferred by the current player account in the target player interaction scenario based on the channel adjustment information and / or the channel usage information; Based on the second interactive channel preferred by the current player account, a recommended combination channel corresponding to the target player interaction scenario is generated.
7. The information interaction method according to claim 5, wherein: The method further comprises: In response to the current player account exiting the target player interaction scene, the interactive information of the preset combination channel is switched and displayed in the second sub-interface.
8. The information interaction method according to claim 1, wherein: The first interactive channel does not include the second interactive channel in the combined channel to which the interactive information currently displayed in the second sub-interface belongs.
9. The information interaction method according to claim 8, wherein: The method further comprises: In response to the combined channel switching event, determining a second interactive channel in a target combined channel corresponding to the combined channel switching event, and updating the first interactive channel based on the second interactive channel in the target combined channel; The interactive information displayed in the first sub-interface is updated based on the updated first interactive channel.
10. The information interaction method according to any one of claims 1 to 9, characterized in that: The second sub-interface includes a combined channel setting control, and the method further includes: In response to a triggering operation on the combined channel setting control, displaying a combined channel setting panel, the combined channel setting panel including a plurality of selectable second interactive channels; In response to a selection operation on the second interactive channel in the combined channel setting panel, a new combined channel is generated based on the selected second interactive channel, and a combined channel identifier corresponding to the new combined channel is displayed in the second sub-interface.
11. The information interaction method according to any one of claims 1 to 9, characterized in that: The information display interface further includes a position adjustment control, and the method further includes: In response to a triggering operation on the position adjustment control, the positions of the first sub-interface and the second sub-interface in the information display interface are adjusted.
12. The information interaction method according to any one of claims 1 to 9, characterized in that: The method further comprises: When displaying interactive information in a sub-interface, if there are at least two interactive messages sent by the same player account within a preset time period, the at least two interactive messages will be merged and displayed in the sub-interface, which includes a first sub-interface and a second sub-interface.
13. An information interaction device, characterized in that: include: a first display unit, configured to display an information display interface, the information display interface comprising a first sub-interface and a second sub-interface, the first sub-interface displaying interactive information of at least one first interactive channel in a target game, the second sub-interface displaying interactive information of at least one combined channel, the combined channel comprising at least one second interactive channel, at least some of the first interactive channels and the second interactive channels being different; The second display unit is used to switch and display the interactive information of the target combined channel in the second sub-interface in response to the combined channel switching event, where the target combined channel is determined from the at least one combined channel based on the combined channel switching event.
14. An electronic device, characterized in that: The method comprises a processor and a memory, wherein the memory stores a computer program, and when the computer program is executed by the processor, the processor is enabled to perform the steps of any one of the methods of claims 1 to 12.
15. A computer-readable storage medium, characterized in that The method comprises a computer program. When the computer program is run on an electronic device, the computer program is used to enable the electronic device to execute the steps of any one of the methods according to claims 1 to 12.