Psychological assessment method, system and equipment based on virtual reality and storage medium

Through the VR painting evaluation method of virtual reality technology, a linear regression model is used to perform psychological evaluation, which solves the problems of defense response and influence of personal factors in traditional tests, and achieves efficient and accurate psychological evaluation.

CN120477771AInactive Publication Date: 2025-08-15GUANGZHOU PANYU POLYTECHNIC
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Patent Information

Application Number
CN202510537446.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-27
Publication Date
2025-08-15
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Traditional psychological test evaluation methods are prone to expose the purpose of the test, resulting in the subjects' psychological defense, and the results are affected by personal factors, which are inefficient and consume a lot of manpower and material resources.

Method used

A VR painting evaluation method based on virtual reality is adopted, and by receiving user selection instructions, sending VR painting scenes and image feature information, a linear regression model is used to perform psychological evaluation, reducing manual intervention.

Benefits of technology

It improves the authenticity and accuracy of psychological assessment, reduces the psychological burden on the subjects, eliminates the defense response, and improves the evaluation efficiency.

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Abstract

The invention discloses a psychological assessment method, system and device based on virtual reality, and a storage medium. The method comprises the following steps: receiving a selection instruction input by a user; sending a corresponding VR drawing scene to VR equipment worn by the user according to the selection instruction; sending a drawing prompt to VR equipment worn by the user; sending the image feature information to VR equipment worn by the user for the user to select and draw; receiving and temporarily storing a drawing image input by a user; performing psychological scoring through a linear regression model according to the image feature information in the drawing image to obtain a score; comparing the score value with a set threshold value to obtain a psychological assessment result; according to the method, the evaluation mode is more real and secret, psychological burdens can be effectively relieved, psychological defense can be effectively eliminated, the evaluation result is more accurate, the evaluation efficiency is high, and manpower is reduced.
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Description

Technical Field

[0001] The present invention relates to the technical field of psychological assessment, and in particular to a psychological assessment method, system, device and storage medium based on virtual reality. Background Art

[0002] Traditional psychological testing and assessment methods can easily expose the purpose of the test, causing psychological defenses and discomfort in participants, leading to false responses. Furthermore, test results are influenced by individual factors such as the participant's experience, reading, and comprehension abilities, which can easily lead to omissions in the assessment of psychological issues. Furthermore, traditional psychological testing requires significant human and material resources. Therefore, improving the authenticity and efficiency of psychological measurement and assessment results is an urgent issue. Summary of the Invention

[0003] The purpose of the present invention is to provide a psychological assessment method, system, device and storage medium based on virtual reality, which has a more realistic and confidential assessment method, can effectively reduce psychological burden and eliminate psychological defense, and the assessment results are more accurate, with high assessment efficiency and reduced manpower.

[0004] To achieve this object, the present invention adopts the following technical solutions: A virtual reality-based psychological assessment method is provided, comprising the following steps: receiving a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; Sending the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; Sending a drawing prompt to a VR device worn by a user, wherein the drawing prompt is used to prompt the user to draw a tree in a corresponding VR drawing scene; The image feature information of the trees is sent to the VR device worn by the user for the user to select and draw; the image feature information includes the shape, size and color of the crown, trunk and roots.

[0005] Receive and temporarily save the tree painting image input by the user; Performing psychological scoring using a linear regression model based on image feature information in the tree painting image to obtain a scoring value; The psychological assessment result is obtained by comparing the scoring score with the set threshold.

[0006] As a preferred solution of the psychological assessment method based on virtual reality, the linear regression model is: Among them, X is the image feature of the tree, Y is the score, β is the parameter; ε is the error value.

[0007] As a preferred solution of the psychological assessment method based on virtual reality, after the step of receiving and temporarily saving the tree painting image input by the user, the following steps are included: Receive editing and viewing instructions input by the user; The temporarily saved tree painting image is sent to the VR device worn by the user for modification or viewing of the tree painting image.

[0008] As a preferred solution of the virtual reality-based psychological assessment method, before the step of receiving the selection instruction input by the user, the method includes: Receive basic personal information entered by the user; Storing the basic personal information as user historical account information; After the step of comparing the scoring value with a set threshold value to obtain a psychological assessment result, the method includes: The evaluation result and the tree painting image corresponding to the evaluation result are stored in the corresponding user history account information.

[0009] The present invention also provides a virtual reality-based psychological assessment system comprising: A first receiving module is configured to receive a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; A first sending module is used to send the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; a prompt module, configured to send a drawing prompt to a VR device worn by a user, wherein the drawing prompt is configured to prompt the user to draw a tree in a corresponding VR drawing scene; The feature module is used to send the image feature information of the tree to the VR device worn by the user for the user to select and draw; the image feature information includes: the shape, size and color of the crown, trunk and roots.

[0010] A temporary storage module, used for receiving and temporarily storing a tree painting image input by a user; A scoring module, configured to perform a psychological scoring based on the image feature information in the tree painting image through a linear regression model to obtain a scoring value; The conclusion module is used to compare the scoring value with the set threshold to obtain the psychological assessment result.

[0011] As a preferred solution of the psychological assessment system based on virtual reality, it also includes: A second receiving module is used to receive an edit and view instruction input by a user; The second sending module is used to send the temporarily saved tree painting image to the VR device worn by the user for modification or viewing of the tree painting image.

[0012] As a preferred solution of the psychological assessment system based on virtual reality, it also includes: The third receiving module is used to receive basic personal information input by the user; An account storage module, configured to store the basic personal information as user historical account information; The account storage module is further configured to store the evaluation result and the tree painting image corresponding to the evaluation result in the corresponding user history account information.

[0013] The present invention also provides a computer device, comprising a memory and a processor, wherein the memory stores a computer program, and wherein the processor implements the steps of any one of the above-mentioned virtual reality-based psychological assessment methods when executing the computer program.

[0014] The present invention also provides a computer-readable storage medium having a computer program stored thereon, wherein when the computer program is executed by a processor, the computer program implements the steps of any one of the above-mentioned virtual reality-based psychological assessment methods.

[0015] Beneficial effects of the present invention: The virtual reality-based psychological assessment method, system, device and storage medium proposed in the present invention adopt a non-verbal VR painting assessment method, and the painting space is transformed from a two-dimensional plane to a three-dimensional stereoscopic form, which brings an immersive painting experience, allowing the test subject to become more focused in the creative process and better avoid external interference; and the method of painting trees in the VR scene makes it less likely for the test subject to perceive the purpose of the test, which can reduce the psychological burden and eliminate psychological defense, and is conducive to improving the authenticity of the test results and making the assessment results more accurate; and the method of using a linear regression model to perform psychological scoring based on the image feature information in the tree painting image makes the assessment more efficient, accurate and stable, and reduces manual work. BRIEF DESCRIPTION OF THE DRAWINGS

[0016] To more clearly illustrate the technical solutions of the embodiments of the present invention, the following briefly introduces the drawings required for use in the embodiments of the present invention. Obviously, the drawings described below are only some embodiments of the present invention. Those skilled in the art can also derive other drawings based on these drawings without inventive effort.

[0017] Figure 1 is a flow chart of a psychological assessment method based on virtual reality according to an embodiment of the present invention; Figure 2is a schematic block diagram of the structure of a virtual reality-based psychological assessment system according to an embodiment of the present invention; Figure 3 A schematic block diagram of the structure of a computer device according to an embodiment of the present invention; The purpose, features and advantages of the present invention will be further described with reference to the accompanying drawings and in conjunction with the embodiments. DETAILED DESCRIPTION

[0018] The embodiments of the present disclosure are described in detail below with reference to the accompanying drawings.

[0019] The following describes the embodiments of the present disclosure through specific examples, and those skilled in the art can easily understand other advantages and effects of the present disclosure from the contents disclosed in this specification. Obviously, the described embodiments are only a part of the embodiments of the present disclosure, rather than all of the embodiments. The present disclosure can also be implemented or applied through other different specific embodiments, and the details in this specification can also be modified or changed in various ways based on different viewpoints and applications without departing from the spirit of the present disclosure. It should be noted that, in the absence of conflict, the following embodiments and features in the embodiments can be combined with each other. Based on the embodiments in the present disclosure, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present disclosure.

[0020] Reference Figure 1 An embodiment of the present invention provides a psychological assessment method based on virtual reality, comprising the following steps: S1: receiving a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; S2: sending the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; S3: Sending a drawing prompt to the VR device worn by the user, wherein the drawing prompt is used to prompt the user to draw a tree in the corresponding VR drawing scene; S4: Sending image feature information of the tree to the VR device worn by the user for the user to select and draw; the image feature information includes the shape, size, and color of the crown, trunk, and roots; S5: receiving and temporarily saving the tree painting image input by the user; S6: performing psychological scoring using a linear regression model based on the image feature information in the tree painting image to obtain a scoring value; S7: Compare the scoring value with a set threshold to obtain a psychological assessment result.

[0021] As described in step S1 above, the VR painting scene can have multiple different scenes for the user to choose from. The user can select the scene he likes through the VR device, which can reduce the psychological burden of the user being tested and eliminate the psychological defense of the user being tested, which is conducive to improving the authenticity of the test results. After the selection is completed, the VR device sends the selection instruction input by the user to the first receiving module; the first receiving module receives the selection instruction input by the user; As described in step S2 above, the first sending module transmits the corresponding VR painting scene to the VR device worn by the user; a three-dimensional immersive scene that meets the user's selection is generated on the VR device, and the user can freely adjust the viewing angle and roam in the VR painting scene.

[0022] As described in the above step S3, the prompt module sends a drawing prompt to the VR device worn by the user. The prompt method may include voice prompts or displaying relevant prompt images in the painting scene where the user is located. The drawing prompt is used to prompt the user to draw a tree in the corresponding VR painting scene; specifically, for example: through the VR helmet and the voice function of the VR tree drawing software, the user is prompted to draw a tree at a specific location in the VR painting scene; or by displaying arrows and text in the VR painting scene where the user is located to prompt the user to draw a tree at the corresponding location, thereby achieving the purpose of prompting and guiding the user to conduct the test.

[0023] As described in step S4 above, the feature module transmits the tree's image feature information to the user's VR device, displaying a list of available tree features within the user's VR drawing scene for selection and drawing. The user can use the VR controller to freely select and draw. Specifically, the image feature information includes the shape, size, and color of the crown, trunk, and roots. Users can then create their own 3D tree drawings based on their own ideas.

[0024] As described in step S5 above, the temporary storage module receives and temporarily stores the tree painting image input by the user to facilitate subsequent evaluation.

[0025] As described in step S6 above, the features of each part of the tree in the tree painting image represent different parameters, and the scoring module performs psychological scoring based on the image feature information in the tree painting image through the established and tested linear regression model to obtain a scoring value; As described in step S7 above, the conclusion module compares the score with a set threshold to produce a psychological assessment result. For example, if the score is above or equal to the threshold, it indicates the presence of certain psychological problems; if it is below the threshold, it indicates a psychologically healthy state. Furthermore, multiple thresholds can be used to classify psychological problems into different degrees, such as depression, which can be categorized as no depression, mild, moderate, or severe.

[0026] This embodiment adopts a non-verbal VR painting assessment method, and the painting space is transformed from a two-dimensional flat form to a three-dimensional form, which brings an immersive painting experience, allowing the test subject to become more focused during the creative process and better avoid external interference; and the method of painting trees in the VR scene makes it less likely for the test subject to perceive the purpose of the test, which can reduce the psychological burden and eliminate psychological defenses, and is conducive to improving the authenticity of the test results and making the assessment results more accurate; and the method of using a linear regression model based on the image feature information in the tree painting image to perform psychological scoring makes the assessment more efficient, accurate and stable, and reduces manual work.

[0027] In some embodiments, the linear regression model is: Among them, X is the image feature of the tree, Y is the score, β is the parameter; ε is the error value.

[0028] In this embodiment, the establishment of the linear regression model includes the following steps: 1. Create a VR painting test database Recruit a group of subjects to take the SDS questionnaire survey first, and obtain the test result Y value of the SDS questionnaire, that is, the SDS score Y is the dependent variable, and this value will be marked as Y below. (SDS) Then, VR painting test is performed to obtain the image feature X of the tree, and Y (SDS) When both the β and X values are obtained, the β value can be obtained using the multiple linear regression model as follows; After recruiting multiple batches of subjects to conduct VR painting tests, a VR test sample database can be established.

[0029] 2. Evaluate model coefficients Recruit a new group of subjects and directly use VR painting software to test the tree image feature X value. Substitute the obtained tree image feature X value and the β value obtained in step 1 into the multivariate linear regression model to obtain the test result Y value, which will be marked as Y below. (VR) .

[0030] 3. Obtain VR painting result evaluation criteria Y (SDS) and Y (VR) Compare the results of the VR tree drawing to verify the consistency between the results of the SDS questionnaire. Repeat steps 1 and 2 to make the two Y values as close as possible. Ideally, when the two are equal, that is, Y (SDS) =Y(VR) , which shows that the VR painting method can also effectively assess the degree of human psychological depression.

[0031] Set the scoring threshold Y for VR painting software (R) , so that VR painting software can automatically give VR painting test scores and psychological assessment results without the need for manual intervention. (VR) >Y (R) If the test result is negative, it indicates that the test subject may have certain mental health problems. Otherwise, the test subject's mental health is normal or good.

[0032] In this embodiment, the linear regression model is first established and tested by collecting test data of a large number of test subjects and evaluation results of corresponding psychological experts, and then applied to accurately obtain the scoring score to ensure accurate evaluation.

[0033] In some embodiments, after step S5 of receiving and temporarily saving the tree painting image input by the user, the following steps are included: S51: receiving an edit and view instruction input by a user; S52: Sending the temporarily saved tree painting image to the VR device worn by the user for modification or viewing of the tree painting image.

[0034] In this embodiment, the user can modify and view the tree painting image drawn by himself at any time.

[0035] In some embodiments, before step S1 of receiving a selection instruction input by a user, the following steps are included: S11: Receive basic personal information input by the user; S12: storing the personal basic information as user historical account information; After step S7 of comparing the scoring value with a set threshold value to obtain a psychological assessment result, the following steps are included: S71: Storing the evaluation result and the tree painting image corresponding to the evaluation result in the corresponding user history account information.

[0036] As described in steps S11 to S12 above, before taking the test, the user first registers personal information and creates an account. The third receiving module receives the user's corresponding basic personal information; the account storage module stores the corresponding personal information as the user's historical account information, managing one account per person to ensure the user's privacy and security.

[0037] As described in step S71 above, once the psychological assessment is complete, i.e., the results are obtained, the account storage module stores the results and the corresponding tree drawing image in the corresponding user's historical account information. The user or authorized psychologist can access the user's account information at any time to facilitate management and provide advice to the patient.

[0038] Reference Figure 2 One embodiment of the present invention further provides a psychological assessment system based on virtual reality, which is characterized by comprising: A first receiving module is configured to receive a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; A first sending module is used to send the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; a prompt module, configured to send a drawing prompt to a VR device worn by a user, wherein the drawing prompt is configured to prompt the user to draw a tree in a corresponding VR drawing scene; The feature module is used to send the image feature information of the tree to the VR device worn by the user for the user to select and draw; the image feature information includes: the shape, size and color of the trunk, branches and leaves.

[0039] A temporary storage module, used for receiving and temporarily storing a tree painting image input by a user; A scoring module, configured to perform a psychological scoring based on the image feature information in the tree painting image through a linear regression model to obtain a scoring value; The conclusion module is used to compare the scoring value with the set threshold to obtain the psychological assessment result.

[0040] In some embodiments, further comprising: A second receiving module is used to receive an edit and view instruction input by a user; The second sending module is used to send the temporarily saved tree painting image to the VR device worn by the user for modification or viewing of the tree painting image.

[0041] In some embodiments, further comprising: The third receiving module is used to receive basic personal information input by the user; An account storage module, configured to store the basic personal information as user historical account information; The account storage module is further configured to store the evaluation result and the tree painting image corresponding to the evaluation result in the corresponding user history account information.

[0042] Reference Figure 3In the embodiment of the present application, a computer device is also provided. The computer device may be a server, and its internal structure may be as follows: Figure 3 As shown. The computer device includes a processor, a memory, a network interface and a database connected via a system bus. The processor of the computer design is used to provide computing and control capabilities. The memory of the computer device includes a storage medium and an internal memory. The storage medium stores an operating system, a computer program and a database. The memory provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium. The database of the computer device is used to store VR painting scenes, image feature information, user historical account information, etc. The network interface of the computer device is used to communicate with an external terminal via a network connection. When the computer program is executed by the processor, it can implement the virtual reality-based psychological assessment method described in any of the above embodiments.

[0043] Those skilled in the art will understand that Figure 3 The structure shown in is merely a block diagram of a portion of the structure related to the present application solution and does not constitute a limitation on the computer device to which the present application solution is applied.

[0044] An embodiment of the present application further provides a computer-readable storage medium having a computer program stored thereon. When the computer program is executed by a processor, the virtual reality-based psychological assessment method described in any of the above embodiments can be implemented.

[0045] Those skilled in the art will understand that all or part of the processes in the above-mentioned embodiment methods can be implemented by instructing the relevant hardware through a computer program. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above-mentioned methods. Among them, any reference to memory, storage, database or other media provided in this application and used in the embodiments may include non-volatile and / or volatile memory. Non-volatile memory may include read-only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM) or flash memory. Volatile memory may include random access memory (RAM) or external cache memory. By way of illustration and not limitation, RAM is available in many forms, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (SSRSDRAM), enhanced SDRAM (ESDRAM), Synchronous Link DRAM (SLDRAM), RAMbus direct RAM (RDRAM), direct RAMbus dynamic RAM (DRDRAM), and RAMbus dynamic RAM (RDRAM).

[0046] In the description of the present invention, it should be understood that the terms "middle", "length", "upper", "lower", "front", "back", "vertical", "horizontal", "inner", "outer", "radial", "circumferential", etc., indicating the orientation or position relationship, are based on the orientation or position relationship shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operate in a specific orientation, and therefore cannot be understood as a limitation on the present invention.

[0047] In the present invention, unless otherwise expressly specified or limited, a first feature "on" a second feature may mean that the first and second features are in direct contact, or that the first and second features are in indirect contact through an intermediary. "Multiple" means at least two, such as two or three, unless otherwise expressly specified or limited.

[0048] In the present invention, unless otherwise specified or limited, the terms "installed," "connected," "connect," "fixed," etc. should be understood in a broad sense. For example, they can refer to fixed connection, detachable connection, or integration; mechanical connection, electrical connection, or communication; direct connection or indirect connection through an intermediate medium; internal communication between two elements or interaction between two elements, unless otherwise specified. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on specific circumstances.

[0049] The above is only for explaining the embodiments of the present invention and is not intended to limit the present invention. For those skilled in the art, any modification, equivalent replacement, improvement, etc. made within the spirit and principles of the present invention without creative work should be included in the scope of protection of the present invention.

Claims

1. A psychological assessment method based on virtual reality, characterized in that: The following steps are involved: receiving a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; Sending the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; Sending a drawing prompt to a VR device worn by a user, wherein the drawing prompt is used to prompt the user to draw a tree in a corresponding VR drawing scene; Sending tree image feature information to the VR device worn by the user for the user to select and draw; the image feature information includes the shape, size, and color of the crown, trunk, and roots; receiving and temporarily saving the tree drawing image input by the user; Performing psychological scoring using a linear regression model based on image feature information in the tree painting image to obtain a scoring value; The psychological assessment result is obtained by comparing the scoring score with the set threshold.

2. The virtual reality-based psychological assessment method according to claim 1, characterized in that: The linear regression model is: Among them, X is the image feature of the tree, Y is the score, β is the parameter; ε is the error value.

3. The virtual reality-based psychological assessment method according to claim 1, characterized in that: After the step of receiving and temporarily saving the tree painting image input by the user, the method includes: Receive editing and viewing instructions input by the user; The temporarily saved tree painting image is sent to the VR device worn by the user for modification or viewing of the tree painting image.

4. The virtual reality-based psychological assessment method according to claim 1, characterized in that: Before the step of receiving the selection instruction input by the user, the method includes: Receive basic personal information entered by the user; Storing the basic personal information as user historical account information; After the step of comparing the scoring value with a set threshold value to obtain a psychological assessment result, the method includes: The evaluation result and the tree painting image corresponding to the evaluation result are stored in the corresponding user history account information.

5. A psychological assessment system based on virtual reality, characterized in that: include: A first receiving module is configured to receive a selection instruction input by a user, wherein the selection instruction is used to select a VR painting scene; A first sending module is used to send the corresponding VR painting scene to the VR device worn by the user according to the selection instruction; a prompt module, configured to send a drawing prompt to a VR device worn by a user, wherein the drawing prompt is configured to prompt the user to draw a tree in a corresponding VR drawing scene; The feature module is used to send the image feature information of the tree to the VR device worn by the user for the user to select and draw; the image feature information includes: the shape, size and color of the crown, trunk and roots. A temporary storage module, used for receiving and temporarily storing a tree painting image input by a user; A scoring module, configured to perform a psychological scoring based on the image feature information in the tree painting image through a linear regression model to obtain a scoring value; The conclusion module is used to compare the scoring value with the set threshold to obtain the psychological assessment result.

6. The virtual reality-based psychological assessment system according to claim 5, characterized in that: Also includes: A second receiving module is used to receive an edit and view instruction input by a user; The second sending module is used to send the temporarily saved tree painting image to the VR device worn by the user for modification or viewing of the tree painting image.

7. The virtual reality-based psychological assessment system according to claim 5, characterized in that: Also includes: The third receiving module is used to receive basic personal information input by the user; An account storage module, configured to store the basic personal information as user historical account information; The account storage module is further configured to store the evaluation result and the tree painting image corresponding to the evaluation result in the corresponding user history account information.

8. A computer device comprising a memory and a processor, wherein the memory stores a computer program, wherein: When the processor executes the computer program, the steps of the virtual reality-based psychological assessment method according to any one of claims 1 to 5 are implemented.

9. A computer-readable storage medium having a computer program stored thereon, characterized in that: When the computer program is executed by a processor, the steps of the virtual reality-based psychological assessment method according to any one of claims 1 to 5 are implemented.

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