Dynamic live-action experience device adopting VR interaction
Through the cooperation of the power output mechanism and the angle adjustment mechanism, the support plate realizes three-way amplitude rotation, solving the problem that existing devices can only swing in a single amplitude, and providing a more realistic and dynamic experience.
Patent Information
- Application Number
- CN202510574580.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-06
- Publication Date
- 2025-08-15
AI Technical Summary
The existing VR dynamic real-life experience device can only perform a single amplitude swing motion and cannot simulate multi-dimensional displacement rotation, resulting in the experience effect not being realistic enough.
By cooperating with the power output mechanism and the angle adjustment mechanism, the support plate can drive the clamping mechanism to complete three-way amplitude rotation, including transverse rotation, longitudinal swing and rotation, and provide buffer adjustment through the return spring.
It realizes multi-dimensional rotation of the support plate, provides a more realistic dynamic feeling, enhances the experiencer's immersive feeling, with large movement and fast speed.
Smart Images

Figure CN120478955A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of virtual equipment, and in particular relates to a dynamic real-scene experience device using VR interaction. Background Art
[0002] VR interaction, full name virtual reality interaction, is a cutting-edge form of human-computer interaction that integrates achievements in multiple fields such as virtual reality technology, computer graphics, and sensor technology to reshape people's experience of interacting with digital content.
[0003] The VR dynamic real-scene experience device is combined with virtual reality technology, and with realistic sound effects and the device's own dynamic functions, such as slight shaking and vibration, it can bring an immersive experience to users and provide them with an extremely realistic dynamic feeling.
[0004] Existing VR dynamic real-scene experience devices can usually only perform single-amplitude swinging movements and are unable to perform multi-dimensional displacement and rotation. As a result, they are unable to simulate more realistic and vivid motion scenes and cannot provide a better adaptation experience for the experiencer. Summary of the Invention
[0005] The technical problem to be solved by the present invention is to overcome the shortcomings of the above-mentioned prior art and provide a dynamic real-scene experience device using VR interaction.
[0006] The technical solution adopted to solve the above technical problems is: to provide a dynamic real-scene experience device using VR interaction, including a box body, an angle adjustment mechanism is arranged in the box body, the top of the angle adjustment mechanism passes through the box body and is fixedly connected to a support plate, the top wall of the support plate is symmetrically provided with a clamping mechanism, armrests are fixedly connected on both sides of the support plate, a return spring is arranged between the bottom wall of the support plate and the top wall of the box body, and the bottom end of the angle adjustment mechanism is rotatably connected to a power output mechanism.
[0007] Through the above technical solution, through the cooperation of the power output mechanism and the angle adjustment mechanism, the support plate can drive the clamping mechanism to complete three-dimensional rotation, providing the experiencer with a more realistic dynamic feeling and a more immersive experience.
[0008] Furthermore, the return springs are distributed in a ring array along the central axis of the support plate.
[0009] Through the above technical solution, when the support plate swings at multiple angles, the return spring can play a role of buffering and adjustment.
[0010] Furthermore, the power output mechanism includes a support platform, a first motor and a third motor are fixedly connected to the inner wall of one side of the support platform, the output ends of the first motor and the third motor are fixedly connected to the first drive gear and the third drive gear respectively, a second motor is fixedly connected to the inner wall of the other side of the support platform, the output end of the second motor is fixedly connected to the second drive gear, and the first drive gear, the second drive gear and the third drive gear are arranged in sequence from top to bottom along the axial direction of the support platform.
[0011] Furthermore, the angle adjustment mechanism includes a first rotating shaft, one end of the first rotating shaft is fixedly connected to a first driven gear, the first driven gear is engaged with the first driving gear, the other end of the first rotating shaft passes through the top wall of the support platform and is fixedly connected to a support arm, the support arm is "U"-shaped, and the first rotating shaft is rotatably connected to the top wall of the support platform.
[0012] Through the above technical solution, the first motor is started, and the first driven gear is driven to rotate through the first driving gear, thereby realizing that the first rotating shaft drives the support arm to perform lateral rotation movement, thereby realizing lateral rotation of the support plate.
[0013] Furthermore, a second rotating shaft is rotatably connected to the axis of the first rotating shaft, one end of the second rotating shaft is fixedly connected to the second driven gear, the second driven gear is meshed with the second driving gear, the other end of the second rotating shaft passes through the top wall of the first rotating shaft and is fixedly connected to the second bevel gear, the second bevel gear is rotatably connected to the third bevel gear, one side of the third bevel gear is rotatably connected to the first connecting column, the first connecting column is fixedly connected to the side wall of the support arm, the third bevel gear is fixedly connected to the rotating arm near the support arm, the top of the rotating arm is rotatably connected to the support column, and the top of the support column is fixedly connected to the support plate.
[0014] Furthermore, the second rotating shaft is rotatably connected to the third rotating shaft at the axis center, one end of the third rotating shaft is fixedly connected to the third driven gear, the third driven gear is meshed with the third driving gear, the other end of the third rotating shaft passes through the top wall of the second rotating shaft and is fixedly connected to the fourth bevel gear, the fourth bevel gear is rotatably connected to the fifth bevel gear, one side of the fifth bevel gear is rotatably connected to the second connecting column, the second connecting column is fixedly connected to the side wall of the support arm, the support column is fixedly connected to the sixth bevel gear at one end away from the support plate, and the sixth bevel gear is meshed with the fifth bevel gear.
[0015] Through the above technical solution, the second motor is started, the second driving gear drives the second driven gear to rotate, and then the second rotating shaft drives the second bevel gear to rotate, and the second bevel gear drives the third bevel gear to rotate. At this time, the rotating arm drives the support column and the support plate to rotate around the first connecting column, thereby realizing the longitudinal swing of the support plate. The third motor is started, the third driving gear drives the third driven gear to rotate, and then the third rotating shaft drives the fourth bevel gear to rotate, and the fourth bevel gear drives the fifth bevel gear to rotate, and then the fifth bevel gear drives the sixth bevel gear to rotate. The sixth bevel gear rotates and drives the support plate to rotate through the support column at the same time, thereby realizing the support plate to rotate around the support column.
[0016] Furthermore, the clamping mechanism includes a limit plate, which is U-shaped, and the top wall of the limit plate is slidably connected to a movable plate. The movable plate is symmetrically arranged, and the top wall of the limit plate is rotatably connected to a limit gear. The first rack and the second rack are respectively engaged on both sides of the limit gear. The first rack and the second rack are respectively fixedly connected to the side walls of the movable plate. One side of the movable plate is rotatably connected to a threaded rod, and the threaded rod is threadedly connected to the side wall of the limit plate.
[0017] Furthermore, the top wall of the limiting plate is fixedly connected to a limiting protrusion, the bottom wall of the movable plate is provided with a limiting groove, and the limiting protrusion corresponds to the limiting groove.
[0018] Through the above technical solution, when the threaded rod rotates, the threaded rod can drive the movable plate to move linearly along the direction of the limiting protrusion through the threaded connection between the threaded rod and the side wall of the limiting plate. When the movable plate slides along the top wall of the limiting plate, the first rack and the second rack are engaged with the limiting gear, and the movable plate is opened and closed under the push of the threaded rod.
[0019] The beneficial effects of the present invention are as follows:
[0020] The present invention cooperates with the power output mechanism and the angle adjustment mechanism to enable the support plate to drive the clamping mechanism to complete three-dimensional rotation, providing the user with a more realistic dynamic experience. The movement amplitude is large and the speed is fast, allowing consumers to have an immersive experience. The first driving gear drives the first driven gear to rotate, thereby enabling the first rotating shaft to drive the support arm to perform lateral rotation movement, thereby achieving lateral rotation of the support plate. The second driving gear drives the second driven gear to rotate, thereby enabling the second rotating shaft to drive the second bevel gear to rotate, and the second bevel gear drives the third bevel gear to rotate. At this time, the rotating arm drives the support column and the support plate to rotate about the first connecting column, thereby achieving longitudinal swing of the support plate. While the support plate is swinging longitudinally, the third driving gear can also drive the third driven gear to rotate, and the fourth bevel gear drives the fifth bevel gear to rotate, thereby achieving the fifth bevel gear driving the sixth bevel gear to rotate. The rotation of the sixth bevel gear simultaneously drives the support plate to rotate through the support column, thereby achieving rotation of the support plate around the support column. Under the multi-dimensional and multi-angle rotation of the support plate, the user can more accurately experience the interactive experience brought by virtual technology. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] Figure 1 It is a three-dimensional schematic diagram of the overall structure of the present invention;
[0022] Figure 2 This is a first perspective view of the power output mechanism and the angle adjustment mechanism of the present invention;
[0023] Figure 3 is a second perspective view of the power output mechanism and the angle adjustment mechanism of the present invention;
[0024] Figure 4 It is a three-dimensional schematic diagram of the clamping mechanism of the present invention.
[0025] Reference numerals: 1. Box; 2. Clamping mechanism; 201. Limiting plate; 203. Limiting protrusion; 204. Limiting groove; 205. Moving plate; 206. First rack; 207. Second rack; 208. Limiting gear; 210. Threaded rod; 3. Power output mechanism; 301. Support platform; 302. First motor; 303. First driving gear; 304. Third motor; 305. Third driving gear; 306. Second motor; 307. Second driving gear; 4. Angle adjustment mechanism; 401. Third rotating shaft; 402, third driven gear; 403, second driven gear; 404, second rotating shaft; 405, first driven gear; 406, first rotating shaft; 407, support arm; 408, second connecting column; 409, first connecting column; 410, fifth bevel gear; 411, third bevel gear; 412, sixth bevel gear; 413, rotating arm; 414, support column; 415, second bevel gear; 416, fourth bevel gear; 5, support plate; 6, return spring; 7, armrest. DETAILED DESCRIPTION
[0026] In order to make the purpose, technical solutions and advantages of the present invention more clearly understood, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.
[0027] like Figure 1 - Figure 4 As shown, a dynamic real-scene experience device using VR interaction includes a box 1, an angle adjustment mechanism 4 is arranged in the box 1, the top of the angle adjustment mechanism 4 passes through the box 1 and is fixedly connected to a support plate 5, the top wall of the support plate 5 is symmetrically provided with a clamping mechanism 2, handrails 7 are fixedly connected on both sides of the support plate 5, a return spring 6 is provided between the bottom wall of the support plate 5 and the top wall of the box 1, and the bottom end of the angle adjustment mechanism 4 is rotatably connected to a power output mechanism 3.
[0028] The return springs 6 are distributed in a circular array along the central axis of the support plate 5. When the support plate 5 swings at multiple angles, the return springs 6 can play a role of buffering and adjusting.
[0029] The power output mechanism 3 includes a support platform 301, and the inner wall of one side of the support platform 301 is fixedly connected to the first motor 302 and the third motor 304, and the output ends of the first motor 302 and the third motor 304 are fixedly connected to the first driving gear 303 and the third driving gear 305 respectively, and the inner wall of the other side of the support platform 301 is fixedly connected to the second motor 306, and the output end of the second motor 306 is fixedly connected to the second driving gear 307. The first driving gear 303, the second driving gear 307 and the third driving gear 305 are arranged in sequence from top to bottom along the axial direction of the support platform 301, and the angle adjustment mechanism 4 includes a first rotating shaft 406, one end of the first rotating shaft 406 is fixedly connected to the first driven gear 405, and the first driven gear 405 is meshed with the first driving gear 303, and the other end of the first rotating shaft 406 passes through the top wall of the support platform 301 and is fixedly connected to the support arm 407. The support arm 407 is "U"-shaped, and the first rotating shaft 406 is rotatably connected to the top wall of the support platform 301.
[0030] The first motor 302 is started, and drives the first driven gear 405 to rotate via the first driving gear 303 , thereby enabling the first rotating shaft 406 to drive the support arm 407 to perform lateral rotation, thereby achieving lateral rotation of the support plate 5 .
[0031] The first rotating shaft 406 is rotatably connected to the second rotating shaft 404 at the axis center, and one end of the second rotating shaft 404 is fixedly connected to the second driven gear 403, and the second driven gear 403 is meshed with the second driving gear 307. The other end of the second rotating shaft 404 passes through the top wall of the first rotating shaft 406 and is fixedly connected to the second bevel gear 415. The second bevel gear 415 is rotatably connected to the third bevel gear 411. One side of the third bevel gear 411 is rotatably connected to the first connecting column 409, and the first connecting column 409 is fixedly connected to the side wall of the support arm 407. The third bevel gear 411 is fixedly connected to the rotating arm 413 near the support arm 407. The top of the rotating arm 413 is rotatably connected to the support column 414, and the top of the support column 414 is fixedly connected to the support plate 5.
[0032] The second rotating shaft 404 is rotatably connected to the third rotating shaft 401 at the axis center, and one end of the third rotating shaft 401 is fixedly connected to the third driven gear 402, and the third driven gear 402 is meshed with the third driving gear 305. The other end of the third rotating shaft 401 passes through the top wall of the second rotating shaft 404 and is fixedly connected to the fourth bevel gear 416, and the fourth bevel gear 416 is rotatably connected to the fifth bevel gear 410. One side of the fifth bevel gear 410 is rotatably connected to the second connecting column 408, and the second connecting column 408 is fixedly connected to the side wall of the support arm 407. The support column 414 is fixedly connected to the sixth bevel gear 412 at one end away from the support plate 5, and the sixth bevel gear 412 is meshed with the fifth bevel gear 410.
[0033] The second motor 306 is started, and the second driving gear 307 drives the second driven gear 403 to rotate, thereby realizing that the second rotating shaft 404 drives the second bevel gear 415 to rotate, and the third bevel gear 411 is driven to rotate through the second bevel gear 415. At this time, the rotating arm 413 drives the support column 414 and the support plate 5 to rotate around the first connecting column 409, thereby realizing the longitudinal swing of the support plate 5. The third motor 304 is started, and the third driving gear 305 drives the third driven gear 402 to rotate, thereby realizing that the third rotating shaft 401 drives the fourth bevel gear 416 to rotate, and the fifth bevel gear 410 is driven to rotate through the fourth bevel gear 416, thereby realizing that the fifth bevel gear 410 drives the sixth bevel gear 412 to rotate. The sixth bevel gear 412 rotates and at the same time drives the support plate 5 to rotate through the support column 414, thereby realizing that the support plate 5 rotates around the support column 414.
[0034] The clamping mechanism 2 includes a limit plate 201, which is U-shaped. The top wall of the limit plate 201 is slidably connected to a movable plate 205. The movable plate 205 is symmetrically arranged. The top wall of the limit plate 201 is rotatably connected to a limit gear 208. The first rack 206 and the second rack 207 are respectively engaged on both sides of the limit gear 208. The first rack 206 and the second rack 207 are respectively fixedly connected to the side walls of the movable plate 205. One side of the movable plate 205 is rotatably connected to a threaded rod 210, and the threaded rod 210 is threadedly connected to the side wall of the limit plate 201.
[0035] The top wall of the limiting plate 201 is fixedly connected to a limiting protrusion 203 , and the bottom wall of the movable plate 205 is provided with a limiting groove 204 , and the limiting protrusion 203 corresponds to the limiting groove 204 .
[0036] When the threaded rod 210 rotates, through the threaded connection between the threaded rod 210 and the side wall of the limiting plate 201, the threaded rod 210 can drive the movable plate 205 to move linearly along the direction of the limiting protrusion 203. When the movable plate 205 slides along the top wall of the limiting plate 201, through the meshing relationship between the first rack 206 and the second rack 207 and the limiting gear 208, the movable plate 205 is pushed by the threaded rod 210 to open and close.
[0037] When the present invention is in use, the user first stands on the support plate 5 with two legs, and by rotating the threaded rod 210, through the meshing relationship between the first rack 206 and the second rack 207 and the limit gear 208, the movable plate 205 is pushed by the threaded rod 210 to complete the closed clamping. At this time, the user can hold the armrest 7 with both hands. Under the control command, the first motor 302, the second motor 306, and the third motor 304 respectively drive the first drive gear 303, the second drive gear 307 and the third drive gear 305 to rotate. When the first motor 302 is started, the first driven gear 405 is driven to rotate through the first drive gear 303, and then the first rotating shaft 406 drives the support arm 407 to perform a lateral rotation movement, thereby realizing the lateral rotation of the support plate 5. When the second motor 306 is started, the second drive gear 307 drives The second driven gear 403 is driven to rotate, thereby realizing that the second rotating shaft 404 drives the second bevel gear 415 to rotate, and the third bevel gear 411 is driven to rotate through the second bevel gear 415. At this time, the rotating arm 413 drives the support column 414 and the support plate 5 to rotate around the first connecting column 409, thereby realizing the longitudinal swing of the support plate 5. The third motor 304 is started, and the third driving gear 305 drives the third driven gear 402 to rotate, thereby realizing that the third rotating shaft 401 drives the fourth bevel gear 416 to rotate, and the fifth bevel gear 410 is driven to rotate through the fourth bevel gear 416, thereby realizing that the fifth bevel gear 410 drives the sixth bevel gear 412 to rotate. The sixth bevel gear 412 rotates and at the same time drives the support plate 5 to rotate through the support column 414, thereby realizing that the support plate 5 rotates around the support column 414.
[0038] The above description is merely a preferred embodiment of the present invention and is not intended to limit the scope of protection of the present invention.
Claims
1. A dynamic real-scene experience device using VR interaction, comprising a box (1), characterized in that: An angle adjustment mechanism (4) is provided in the box body (1), the top end of the angle adjustment mechanism (4) passes through the box body (1) and is fixedly connected to a support plate (5), a clamping mechanism (2) is symmetrically provided on the top wall of the support plate (5), handrails (7) are fixedly connected on both sides of the support plate (5), a return spring (6) is provided between the bottom wall of the support plate (5) and the top wall of the box body (1), and the bottom end of the angle adjustment mechanism (4) is rotatably connected to a power output mechanism (3).
2. The dynamic real scene experience device using VR interaction according to claim 1, characterized in that: The return springs (6) are distributed in a ring array along the central axis of the support plate (5).
3. The dynamic real scene experience device using VR interaction according to claim 1, characterized in that: The power output mechanism (3) comprises a support platform (301), a first motor (302) and a third motor (304) are fixedly connected to the inner wall of one side of the support platform (301), the output ends of the first motor (302) and the third motor (304) are fixedly connected to a first drive gear (303) and a third drive gear (305) respectively, a second motor (306) is fixedly connected to the inner wall of the other side of the support platform (301), the output end of the second motor (306) is fixedly connected to a second drive gear (307), and the first drive gear (303), the second drive gear (307) and the third drive gear (305) are arranged in sequence from top to bottom along the axial direction of the support platform (301).
4. The dynamic real scene experience device using VR interaction according to claim 3, characterized in that: The angle adjustment mechanism (4) includes a first rotating shaft (406), one end of which is fixedly connected to a first driven gear (405), the first driven gear (405) being meshed with a first driving gear (303), the other end of which passes through the top wall of the support platform (301) and is fixedly connected to a support arm (407), the support arm (407) being U-shaped, and the first rotating shaft (406) being rotatably connected to the top wall of the support platform (301).
5. The dynamic real scene experience device using VR interaction according to claim 4, characterized in that: The first rotating shaft (406) is rotatably connected to the second rotating shaft (404) at its axis, one end of the second rotating shaft (404) is fixedly connected to the second driven gear (403), the second driven gear (403) is meshed with the second driving gear (307), the other end of the second rotating shaft (404) passes through the top wall of the first rotating shaft (406) and is fixedly connected to the second bevel gear (415), the second bevel gear (415) is rotatably connected to the third bevel gear (411), one side of the third bevel gear (411) is rotatably connected to the first connecting column (409), the first connecting column (409) is fixedly connected to the side wall of the support arm (407), the third bevel gear (411) is fixedly connected to the rotating arm (413) near the side of the support arm (407), the top of the rotating arm (413) is rotatably connected to the support column (414), and the top of the support column (414) is fixedly connected to the support plate (5).
6. The dynamic real scene experience device using VR interaction according to claim 5, characterized in that: The second rotating shaft (404) is rotatably connected to the third rotating shaft (401) at its axis, one end of the third rotating shaft (401) is fixedly connected to the third driven gear (402), the third driven gear (402) is meshed with the third driving gear (305), the other end of the third rotating shaft (401) passes through the top wall of the second rotating shaft (404) and is fixedly connected to the fourth bevel gear (416), the fourth bevel gear (416) is rotatably connected to the fifth bevel gear (410), one side of the fifth bevel gear (410) is rotatably connected to the second connecting column (408), the second connecting column (408) is fixedly connected to the side wall of the support arm (407), the support column (414) is fixedly connected to the sixth bevel gear (412) at one end away from the support plate (5), and the sixth bevel gear (412) is meshed with the fifth bevel gear (410).
7. The dynamic real scene experience device using VR interaction according to claim 1, characterized in that: The clamping mechanism (2) comprises a limit plate (201), the limit plate (201) is in a "U" shape, the top wall of the limit plate (201) is slidably connected to a movable plate (205), the movable plate (205) is symmetrically arranged, the top wall of the limit plate (201) is rotatably connected to a limit gear (208), the two sides of the limit gear (208) are respectively meshed with a first rack (206) and a second rack (207), the first rack (206) and the second rack (207) are respectively fixedly connected to the side wall of the movable plate (205), one side of the movable plate (205) is rotatably connected to a threaded rod (210), and the threaded rod (210) is threadedly connected to the side wall of the limit plate (201).
8. The dynamic real scene experience device using VR interaction according to claim 7, characterized in that: The top wall of the limiting plate (201) is fixedly connected to a limiting protrusion (203), and the bottom wall of the movable plate (205) is provided with a limiting groove (204), and the limiting protrusion (203) corresponds to the limiting groove (204).