Game interaction control method and device and electronic equipment
By providing a graphical user interface on the terminal device, players can directly select and send gameplay options in the interface, solving the cumbersome operation problems in the existing technology and improving the game interaction efficiency and experience.
Patent Information
- Application Number
- CN202510600930.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-09
- Publication Date
- 2025-08-15
AI Technical Summary
In the existing technology, players have cumbersome operational processes when inviting other player characters, resulting in poor game interaction experience, especially when inviting teams, they cannot send invitations and feedback in time, which affects social efficiency.
The terminal device provides a graphical user interface, including gameplay trigger area and game interaction scenarios. Players can directly select matching gameplay options in the interface through interactive operations and send corresponding interaction information, simplifying the invitation process.
It improves the game's interactive efficiency and experience, simplifies the team invitation process, and improves the social efficiency of players in the game.
Smart Images

Figure CN120478959A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the technical field of game interaction design, and in particular to a game interaction control method, device, and electronic device. Background Art
[0002] In the game's social interaction design, users must first select a gameplay mode and then choose the player character they want to interact with. This process is cumbersome and responsive. For example, when inviting other players to a team, users must first create a team and then invite other players. This lengthy process results in a poor gaming experience. Summary of the Invention
[0003] The purpose of the present disclosure is to provide a game interaction control method, device and electronic device to improve the player's game interaction experience.
[0004] In a first aspect, the present disclosure provides a game interaction control method, which includes: providing a graphical user interface through a terminal device, the graphical user interface including a gameplay trigger area and a game interaction scene; the game interaction scene includes a character identification of at least one game character, and the gameplay trigger area is used to display at least one gameplay; in response to an interaction operation between the character identification of a target game character and the gameplay trigger area, displaying a gameplay option corresponding to a target gameplay matching the target game character in the graphical user interface; in response to a selection operation for a target gameplay option in the target gameplay, sending interaction information matching the target gameplay option to the terminal device corresponding to the target game character.
[0005] In a second aspect, the present disclosure provides a game interaction control device, which includes: an interface display module for providing a graphical user interface through a terminal device, the graphical user interface including a gameplay trigger area and a game interaction scene; the game interaction scene including a character identification of at least one game character, and the gameplay trigger area for displaying at least one gameplay; a gameplay trigger module for displaying gameplay options corresponding to a target gameplay matching the target game character in the graphical user interface in response to an interaction operation between the character identification of the target game character and the gameplay trigger area; a gameplay interaction module for sending interaction information matching the target gameplay option to the terminal device corresponding to the target game character in response to a selection operation for the target gameplay option in the target gameplay.
[0006] In a third aspect, the present disclosure provides an electronic device comprising a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game interaction control method.
[0007] In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method.
[0008] The embodiments of the present disclosure bring the following beneficial effects:
[0009] The present disclosure provides a game interaction control method, device, and electronic device. First, a graphical user interface is provided through a terminal device. The graphical user interface includes a game play trigger area and a game interaction scene. The game interaction scene includes a character identifier of at least one game character, and the game play trigger area is used to display at least one game play. Then, in response to the interaction between the character identifier of the target game character and the game play trigger area, the game play options corresponding to the target game play that matches the target game character are displayed in the graphical user interface. Then, in response to the selection operation of the target game play option in the target game play, interaction information matching the target game play option is sent to the terminal device corresponding to the target game character. In this method, the player realizes game interaction with the game character corresponding to the character identifier through the interaction operation with the character identifier in the game interaction scene, thereby improving the game interaction efficiency and also helping to enhance the game interaction experience.
[0010] Other features and advantages of the present disclosure will be set forth in the following description, or some features and advantages may be inferred or unambiguously determined from the description, or may be learned by practicing the above-mentioned technology of the present disclosure.
[0011] In order to make the above-mentioned objects, features and advantages of the present disclosure more obvious and easy to understand, preferred embodiments are specifically listed below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
[0012] In order to more clearly illustrate the specific embodiments of the present disclosure or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present disclosure. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying any creative work.
[0013] Figure 1 A flowchart of a game interaction control method provided by an embodiment of the present disclosure;
[0014] Figure 2 A schematic diagram of displaying a chat channel provided by an embodiment of the present disclosure;
[0015] Figure 3A schematic diagram of a game interaction scenario provided by an embodiment of the present disclosure;
[0016] Figure 4 A schematic diagram of displaying a character identifier within a target gameplay option provided by an embodiment of the present disclosure;
[0017] Figure 5 A schematic diagram of a display of a target control provided by an embodiment of the present disclosure;
[0018] Figure 6 A schematic diagram of the structure of a game interaction control device provided by an embodiment of the present disclosure;
[0019] Figure 7 A schematic structural diagram of an electronic device provided in an embodiment of the present disclosure. DETAILED DESCRIPTION
[0020] To make the objectives, technical solutions, and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings of the embodiments of the present disclosure. Obviously, the described embodiments are only some of the embodiments of the present disclosure, but not all of them. Generally, the components of the embodiments of the present disclosure described and shown in the drawings herein can be arranged and designed in various different configurations.
[0021] Therefore, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the present disclosure as claimed, but merely represents selected embodiments of the present disclosure. All other embodiments derived by persons of ordinary skill in the art based on the embodiments of the present disclosure without creative effort shall fall within the scope of protection of the present disclosure.
[0022] In related technologies, when players invite other player characters, they need to create a game team first and then invite other player characters, which makes the operation process too long. At the same time, when encountering the target player character they want to team up with in the chat channel, they cannot send an invitation in time, and the inviter and the invitee cannot provide timely feedback, resulting in poor social interaction.
[0023] In one embodiment of the present disclosure, the game interaction control method can be run on a local terminal device or a server. When the game interaction control method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0024] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction control method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the user operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0025] In an optional embodiment, taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, the game program is downloaded and installed and run by the conventional electronic device. The local terminal device can provide the graphical user interface to the user in a variety of ways, for example, it can be rendered and displayed on the terminal display, or provided to the user through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0026] In a possible implementation, the present disclosure provides a game interaction control method, such as Figure 1 As shown, the method includes the following specific steps:
[0027] Step S102: providing a graphical user interface through the terminal device, wherein the graphical user interface includes a game play triggering area and a game interaction scene; the game interaction scene includes a character identification of at least one game character, and the game play triggering area is used to display at least one game play.
[0028] The above-mentioned terminal device can be the local terminal device mentioned above, or it can be the client device in the cloud interaction system mentioned above. For example, the terminal device can be a mobile phone, a tablet computer, etc. The terminal device displays the graphical user interface corresponding to the target game by running the game program corresponding to the target game. The specific game type corresponding to the target game can be determined according to research and development needs. The graphical user interface displays a gameplay trigger area and a game interaction scene. The game interaction scene may include a character identification of one or more game characters. The character identification can be a character model, a character avatar or a character nickname, etc. The first game character controlled by the terminal device can interact with other game characters in the game interaction scene. The game interaction includes but is not limited to: chatting, greeting, performing preset game actions or game behaviors, etc.
[0029] The display position of the aforementioned gameplay trigger area in the graphical user interface can be determined based on R&D requirements. For example, the gameplay trigger area can be displayed on the right or left side of the graphical user interface. The gameplay trigger area is used to display at least one gameplay mode. The specific content corresponding to the gameplay mode can be determined based on R&D requirements. For example, the gameplay mode can be a game team mode, a card exchange mode, or a virtual item trading mode.
[0030] Step S104 , in response to the interaction between the character identifier of the target game character and the game play triggering area, displaying a game play option corresponding to the target game play matching the target game character in the graphical user interface.
[0031] In a specific implementation, the character identifier of the target game character can be the character identifier of any game character in the game interaction scene except the first game character controlled by the terminal device. When the player interacts with the character identifier of the target game character and the gameplay trigger area through an interactive operation, the gameplay options corresponding to the target gameplay that matches the target game character will be displayed in the graphical user interface or in the gameplay trigger area. Specifically, the specific operation corresponding to the above-mentioned interactive operation can be determined according to research and development needs. For example, the interactive operation can be the operation of pressing the character identifier of the target game character and dragging the character identifier of the target game character to the gameplay trigger area; the interactive operation can also be the operation of sliding from the trigger position to the gameplay trigger area after triggering the character identifier of the target game character, etc.
[0032] Among the gameplays displayed in the aforementioned gameplay trigger area, different gameplays have different requirements for the game character. For example, some gameplays require the game character's character level to be raised to a preset level before being playable, while others require the game character to possess specific game skills before being playable. Therefore, when the character identifier of the target game character interacts with the gameplay trigger area, it is necessary to filter out the target gameplay that matches the target game character, and display the gameplay options corresponding to the target gameplay in the graphical user interface.
[0033] Different gameplay modes correspond to different gameplay options, and the gameplay options that match different game characters within the same gameplay mode may also be different. In other words, different gameplay options may have different level requirements, gang requirements, or skill requirements for the game character.
[0034] For example, when the game mode is team play, the corresponding gameplay options are multiple game battle modes, including but not limited to: park play, regular qualifying, and off-road racing. When the game mode is card exchange, the corresponding gameplay options are multiple game cards, including but not limited to: wealth cards, health cards, and beauty cards.
[0035] Step S106 , in response to the selection operation of the target gameplay option in the target game play, sending interaction information matching the target gameplay option to the terminal device corresponding to the target game character.
[0036] The target gameplay option is any gameplay option displayed in the graphical user interface corresponding to the target gameplay. The specific operation corresponding to the selection operation can be determined based on R&D requirements. For example, the selection operation can be a continuous operation with the interaction operation, or it can be a click operation or a long press operation on the target gameplay option.
[0037] When the player selects a target gameplay option, the terminal device controlling the first game character sends interactive information matching the target gameplay option to the terminal device controlling the target game character. For example, if the target gameplay option is off-road racing in the team gameplay mode, a message inviting the target game character to join the off-road racing team will be sent to the terminal device corresponding to the target game character. This team is also the team that the first game character is in. If the target gameplay option is health card exchange, a message for exchanging health cards will be sent to the terminal device corresponding to the target game character.
[0038] The disclosed embodiments provide a game interaction control method, in which a player interacts with a game character corresponding to a character identifier in a game interaction scene through interactive operations with the character identifier, thereby improving game interaction efficiency and also helping to enhance the game interaction experience.
[0039] The following embodiments are used to describe the character identification interaction methods in different game interaction scenarios.
[0040] In an optional embodiment, the game interaction scenario includes a chat channel, and the chat channel includes: a role identification of at least one game character, and chat information corresponding to the game character.
[0041] In a specific implementation, a designated area of a chat channel can be used as a gameplay triggering area, which can include multiple gameplay modes, such as team-based gameplay, card exchange gameplay, and virtual item trading gameplay. When a player finds a chat message in the chat channel that shares the same interests as their own, they can send an interactive message to the terminal device corresponding to the game character that sent the chat message.
[0042] like Figure 2 FIG. 1 is a display diagram of a chat channel provided by an embodiment of the present disclosure. Figure 2 The area on the right side of the chat channel displays the gameplay trigger area. The character identifier of the game character is the avatar displayed in the chat channel. The "avatar 1" corresponding to the player's finger position is the character identifier of the target game character dragged from the chat channel. When the character identifier is dragged to the gameplay trigger area, the gameplay options corresponding to the game team gameplay will be displayed in the gameplay trigger area. The gameplay options include options corresponding to multiple game battle modes, and the multiple game battle modes include park gameplay, off-road racing and regular qualifying.
[0043] In another optional embodiment, the game interaction scene can be a game lobby or a game scene before the start of a game match, and a character model of at least one game character is displayed in the game interaction scene. The character model is not a character identifier, but a model that can move in the game interaction scene. Based on this, the specific process of displaying the gameplay options corresponding to the target game play that matches the target game character in the graphical user interface in response to the interaction operation between the character identifier of the target game character and the gameplay trigger area can include: in response to a first trigger operation on the character model of the target game character in the game interaction scene, displaying the character identifier corresponding to the target game character at the trigger position of the first trigger operation; in response to a drag operation starting from the trigger position of the first trigger operation, controlling the character identifier of the target game character to move in the graphical user interface based on the drag operation; in response to the character identifier of the target game character moving to the gameplay trigger area, displaying the gameplay options corresponding to the target game play that matches the target game character in the graphical user interface.
[0044] In specific implementations, the specific operation corresponding to the above-mentioned first trigger operation can be determined based on R&D requirements. For example, the first trigger operation can be a long press or click operation on the character identifier corresponding to the target game character. After the player performs the first trigger operation on the character identifier corresponding to the target game character, the character identifier corresponding to the target game character will be called out. While the first trigger operation is in progress, the player can control the character identifier corresponding to the target game character to move in the graphical user interface by performing a drag operation. When the character model of the target game character moves to the gameplay trigger area, the gameplay options corresponding to the target gameplay that matches the target game character will be displayed in the graphical user interface.
[0045] like Figure 3 FIG. 1 is a schematic diagram of a game interaction scenario provided by an embodiment of the present disclosure. Figure 3 The two character models shown in the left image are the role models in the game interaction scene. The role model corresponding to the player's finger position is the role model of the target game character. The player long presses the role model of the target game character, and a role logo (that is, Figure 3 ), the player drags the character logo to the location of the gameplay control, and the gameplay options corresponding to the game team gameplay will be displayed in the gameplay trigger area.
[0046] The following embodiments are used to describe how to display gameplay options.
[0047] In an optional embodiment, the specific process of displaying the gameplay options corresponding to the target gameplay that matches the target game character in the graphical user interface in response to the interactive operation between the character identification of the target game character and the gameplay trigger area may include: determining the character information of the target game character in response to the interactive operation between the character identification of the target game character and the gameplay trigger area, determining the target gameplay that matches the character information and the gameplay options corresponding to the target gameplay from the gameplay contained in the gameplay trigger area; and displaying the gameplay options corresponding to the target gameplay in the graphical user interface.
[0048] In specific implementations, after a player triggers the interaction between the target game character's character identifier and the gameplay triggering area, the player first needs to obtain the target game character's corresponding character information. This character information may include, but is not limited to, the character's level, the character's gang, and the character's skills. Based on the target game character's corresponding character information, the target gameplays that the target game character can participate in can be filtered from the gameplays corresponding to the gameplay triggering area. For example, if the target game character's character level is 10, only target gameplays that a level 10 character can participate in will be displayed in the graphical user interface. If the target game character's gang is a designated gang, only target gameplays that the designated gang can participate in will be displayed in the graphical user interface.
[0049] In another optional embodiment, the specific process of displaying the gameplay options corresponding to the target gameplay that matches the target game character in the graphical user interface in response to the interactive operation between the character identifier of the target game character and the gameplay trigger area may include: responding to the selection operation for the target gameplay displayed in the gameplay trigger area, displaying the gameplay options corresponding to the target gameplay in the gameplay trigger area; in response to dragging the character identifier of the target game character to the gameplay trigger area, determining the gameplay option that matches the target game character from the gameplay options corresponding to the target gameplay, and displaying the gameplay option that matches the target game character in the gameplay trigger area.
[0050] In specific implementations, multiple gameplays are displayed in the gameplay trigger area. When the player selects the target gameplay, the gameplay options corresponding to the target gameplay will be displayed in the gameplay trigger area. Then, when the player drags the character identifier of the target game character to any position in the gameplay trigger area, the gameplay options currently displayed in the gameplay trigger area will be filtered, so that only the gameplay options that match the character information of the target game character will be displayed in the gameplay trigger area. For example, if the character level of the target game character is level 10, then only the gameplay options that can be executed by the level 10 game character will be displayed in the gameplay trigger area; if the gang to which the target game character belongs is a specified gang, then only the gameplay options that can be executed by the specified gang will be displayed in the gameplay trigger area.
[0051] In the above method, the player can quickly select the gameplay that matches the game character corresponding to the character identifier dragged by the player, thereby helping to improve the player's gaming experience.
[0052] The following embodiment is used to describe how information is displayed after a target gameplay option is selected.
[0053] Specifically, in response to a selection operation on a target gameplay option in the target gameplay, a character identification of the target game character is displayed within the target gameplay option.
[0054] In the specific implementation, after the player selects the target gameplay option, the character identifier of the target game character will be displayed in the target gameplay option, so that the player can know in real time which game character is currently interacting with the game.
[0055] like Figure 4 Shown is a schematic diagram of displaying a character identifier within a target gameplay option provided by an embodiment of the present disclosure. Figure 4 The target gameplay displayed in the gameplay trigger area is the card exchange gameplay, and the gameplay options corresponding to the target gameplay are Game Card 1, Game Card 2 and Game Card 3. Figure 4 The finger position in the left image corresponds to the character identifier of the target game character, which is located at the position of game card 3. At this time, the player releases his finger to select game card 3, and the character identifier of the target game character is displayed in game card 3. A prompt message "Exchange initiated" is displayed in game card 3, so that the player can know that the exchange of game card 3 with the target game character has been initiated, and wait for the target game character to agree to exchange game card 3.
[0056] Furthermore, the specific process of sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the selection operation of the target gameplay option in the target gameplay may include: displaying the target control within the target gameplay option in response to the selection operation of the target gameplay option in the target gameplay; and sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the trigger operation of the target control.
[0057] In specific implementations, the display style and location of the target control can be determined based on R&D requirements and are not specifically limited here. The triggering operation for the target control is also a click operation or a long press operation on the target control. When the player selects the target gameplay option, the target control and the character identifier of the target game character will be displayed within the target gameplay option. At this time, when the player triggers the target control, interactive information matching the target gameplay option will be sent to the terminal device controlling the target game character.
[0058] In a specific embodiment, when the target gameplay is a team gameplay, different gameplay options corresponding to the target gameplay are used to indicate different game battle modes, and the target control is a team invitation control; based on this, the above-mentioned response to the trigger operation of the target control, and the specific process of sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character, may include: responding to the trigger operation of the team invitation control, and sending invitation information to participate in the game battle mode corresponding to the target gameplay option to the terminal device corresponding to the target game character.
[0059] In practice, only after a player triggers the team invitation control can an invitation message be sent to the terminal device corresponding to the target game character to participate in the game mode corresponding to the target gameplay option. After receiving the invitation message, the terminal device corresponding to the target game character can accept or reject the invitation. This method simplifies the team invitation process by designing a drag-to-trigger social component, significantly improving the efficiency of quickly matching game characters in the game, and can be expanded to various social scenarios such as multiplayer mission invitations and guild creation.
[0060] like Figure 5 FIG. 1 is a schematic diagram showing a display of a target control provided by an embodiment of the present disclosure. Figure 5 The regular ranking match option in the game is the target gameplay option, which displays the character logo of the target game character (that is, Figure 5 The regular qualifying match options also include display slots for other character identifiers. Currently, two display slots are empty, indicating that the team members in the game team corresponding to the regular qualifying match are empty. If there are other members in the game team, the character identifiers of the corresponding members will be displayed in the regular qualifying match options. Figure 5 The general ranked match options in also include controls for team invitations.
[0061] Furthermore, the interactive operation includes dragging the target game character's character identifier to the gameplay triggering area. Based on this, the selection operation includes a drag operation starting from the dragging position of the target game character's character identifier to the gameplay triggering area and ending at the target gameplay option.
[0062] Based on the above description, in response to the drag position of the drag operation being located at the first gameplay option in the target gameplay, the display mode of the first gameplay option is adjusted to the first display mode; in response to the drag position of the drag operation leaving the first gameplay option, the display mode of the first gameplay option is adjusted to the second display mode; in response to the end of the drag operation, the gameplay option corresponding to the end position of the drag operation is determined as the selected target gameplay option.
[0063] In a specific implementation, the first gameplay option can be any one of multiple gameplay options corresponding to the target game play displayed in the graphical user interface. The first display mode and the second display mode are different display modes. The specific display modes corresponding to the first and second display modes can be determined according to R&D requirements. For example, the first display mode displays the gameplay options in a first color, and the second display mode displays the gameplay options in a second color.
[0064] Corresponding to the above method embodiment, the present disclosure also provides a game interaction control device, such as Figure 6 As shown, the device includes:
[0065] The interface display module 50 is used to provide a graphical user interface through the terminal device, which includes a game play trigger area and a game interaction scene; the game interaction scene includes a character identification of at least one game character, and the game play trigger area is used to display at least one game play.
[0066] The gameplay triggering module 51 is configured to display gameplay options corresponding to a target game gameplay that matches the target game character in a graphical user interface in response to an interaction between the character identifier of the target game character and the gameplay triggering area.
[0067] The gameplay interaction module 52 is configured to respond to a selection operation on a target gameplay option in a target game gameplay and send interaction information matching the target gameplay option to a terminal device corresponding to a target game character.
[0068] With the above-mentioned game interaction control device, players can interact with the game characters corresponding to the character identifiers in the game interaction scene through interactive operations, thereby improving the game interaction efficiency and also helping to enhance the game interaction experience.
[0069] Furthermore, the above-mentioned gameplay trigger module 51 is used to: determine the character information of the target game character in response to the interactive operation between the character identification of the target game character and the gameplay trigger area, determine the target gameplay that matches the character information and the gameplay options corresponding to the target gameplay from the gameplay contained in the gameplay trigger area; and display the gameplay options corresponding to the target gameplay in the graphical user interface.
[0070] Furthermore, the above-mentioned gameplay trigger module 51 is also used to: respond to the selection operation of the target gameplay displayed in the gameplay trigger area, and display the gameplay options corresponding to the target gameplay in the gameplay trigger area; in response to dragging the character identifier of the target game character to the gameplay trigger area, determine the gameplay option that matches the target game character from the gameplay options corresponding to the target gameplay, and display the gameplay option that matches the target game character in the gameplay trigger area.
[0071] Furthermore, the above-mentioned device also includes an identification display module, which is used to: in response to a selection operation on a target gameplay option in the target game play, display a character identification of the target game character in the target gameplay option.
[0072] Furthermore, the gameplay interaction module 52 is used to: respond to a selection operation on a target gameplay option in a target game play, display a target control within the target gameplay option; respond to a trigger operation on the target control, and send interaction information matching the target gameplay option to a terminal device corresponding to the target game character.
[0073] Furthermore, when the target game play is a team game play, different game play options corresponding to the target game play are used to indicate different game battle modes, and the target control is a team invitation control; based on this, the above-mentioned game play interaction module 52 is also used to: respond to the trigger operation for the team invitation control, and send an invitation message to the terminal device corresponding to the target game character to participate in the game battle mode corresponding to the target game play option.
[0074] Furthermore, the game interaction scenario includes a chat channel, and the chat channel includes: a role identification of at least one game character, and chat information corresponding to the game character.
[0075] Furthermore, a character model of at least one game character is displayed in the above-mentioned game interaction scene; based on this, the above-mentioned gameplay trigger module 51 is used to: respond to a first trigger operation on the character model of the target game character in the game interaction scene, display the character identifier corresponding to the target game character at the trigger position of the first trigger operation; respond to a drag operation starting from the trigger position of the first trigger operation, control the character identifier of the target game character to move in the graphical user interface based on the drag operation; respond to the character identifier of the target game character moving to the gameplay trigger area, display the gameplay options corresponding to the target game gameplay matching the target game character in the graphical user interface.
[0076] Furthermore, the above-mentioned interactive operation includes: dragging the character identifier of the target game character to the game play triggering area.
[0077] Furthermore, the above selection operation includes: a drag operation starting from the position where the character identifier of the target game character is moved to the game play triggering area and ending at the target game play option.
[0078] Furthermore, the above-mentioned device also includes a display adjustment module, which is used to: in response to the drag position of the drag operation being located at the first gameplay option in the target game play, adjust the display mode of the first gameplay option to the first display mode; in response to the drag position of the drag operation leaving the first gameplay option, adjust the display mode of the first gameplay option to the second display mode; in response to the end of the drag operation, determine the gameplay option corresponding to the end position of the drag operation as the selected target gameplay option.
[0079] The game interactive control device provided in the embodiment of the present disclosure has the same implementation principle and technical effects as those of the aforementioned method embodiment. For the sake of brief description, for matters not mentioned in the device embodiment, reference may be made to the corresponding content in the aforementioned method embodiment.
[0080] The present disclosure also provides an electronic device, such as Figure 7 As shown, the electronic device includes a processor and a memory, the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the above-mentioned game interaction control method.
[0081] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a terminal device, the graphical user interface including a gameplay trigger area and a game interaction scene; the game interaction scene includes a character identification of at least one game character, and the gameplay trigger area is used to display at least one gameplay; in response to the interaction operation between the character identification of the target game character and the gameplay trigger area, displaying a gameplay option corresponding to the target gameplay matching the target game character in the graphical user interface; in response to the selection operation of the target gameplay option in the target gameplay, sending interaction information matching the target gameplay option to the terminal device corresponding to the target game character.
[0082] In the above-mentioned game interaction control method, the player realizes game interaction with the game character corresponding to the character identifier through interactive operations with the character identifier in the game interaction scene, thereby improving the game interaction efficiency and also helping to enhance the game interaction experience.
[0083] In an optional embodiment, the above-mentioned step of displaying the gameplay options corresponding to the target gameplay matching the target game character in the graphical user interface in response to the interactive operation between the character identification of the target game character and the gameplay trigger area includes: determining the character information of the target game character in response to the interactive operation between the character identification of the target game character and the gameplay trigger area, determining the target gameplay matching the character information and the gameplay options corresponding to the target gameplay from the gameplay included in the gameplay trigger area; and displaying the gameplay options corresponding to the target gameplay in the graphical user interface.
[0084] In an optional embodiment, the above-mentioned step of displaying gameplay options corresponding to the target gameplay matching the target game character in the graphical user interface in response to the interactive operation between the character identifier of the target game character and the gameplay trigger area includes: in response to the selection operation for the target gameplay displayed in the gameplay trigger area, displaying the gameplay options corresponding to the target gameplay in the gameplay trigger area; in response to dragging the character identifier of the target game character to the gameplay trigger area, determining the gameplay option matching the target game character from the gameplay options corresponding to the target gameplay, and displaying the gameplay option matching the target game character in the gameplay trigger area.
[0085] In an optional embodiment, the method further includes: in response to a selection operation on a target gameplay option in the target game play, displaying a character identifier of the target game character within the target gameplay option.
[0086] In an optional embodiment, the above-mentioned step of sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the selection operation of the target gameplay option in the target gameplay includes: displaying the target control within the target gameplay option in response to the selection operation of the target gameplay option in the target gameplay; and sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the trigger operation of the target control.
[0087] In an optional embodiment, when the target gameplay is a team gameplay, different gameplay options corresponding to the target gameplay are used to indicate different game battle modes, and the target control is a team invitation control; based on this, the above-mentioned step of responding to the trigger operation of the target control and sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character includes: responding to the trigger operation of the team invitation control and sending invitation information to the terminal device corresponding to the target game character to participate in the game battle mode corresponding to the target gameplay option.
[0088] In an optional embodiment, the game interaction scenario includes a chat channel, and the chat channel includes: a role identification of at least one game character, and chat information corresponding to the game character.
[0089] In an optional embodiment, a character model of at least one game character is displayed in the above-mentioned game interaction scene; based on this, the above-mentioned step of displaying gameplay options corresponding to the target game play matching the target game character in the graphical user interface in response to the interactive operation between the character identifier of the target game character and the gameplay trigger area includes: in response to a first trigger operation on the character model of the target game character in the game interaction scene, displaying the character identifier corresponding to the target game character at the trigger position of the first trigger operation; in response to a drag operation starting from the trigger position of the first trigger operation, controlling the character identifier of the target game character to move in the graphical user interface based on the drag operation; in response to the character identifier of the target game character moving to the gameplay trigger area, displaying gameplay options corresponding to the target game play matching the target game character in the graphical user interface.
[0090] In an optional embodiment, the above-mentioned interactive operation includes: dragging the character identifier of the target game character to the game play triggering area.
[0091] In an optional embodiment, the selection operation includes: a dragging operation starting from the dragging position of the target game character's character identifier to the game play triggering area and ending at the target game play option.
[0092] In an optional embodiment, the above method also includes: in response to the drag position of the drag operation being located at the first gameplay option in the target game play, adjusting the display mode of the first gameplay option to the first display mode; in response to the drag position of the drag operation leaving the first gameplay option, adjusting the display mode of the first gameplay option to the second display mode; in response to the end of the drag operation, determining the gameplay option corresponding to the end position of the drag operation as the selected target gameplay option.
[0093] Furthermore, Figure 7 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 101 , the communication interface 103 and the memory 100 are connected via the bus 102 .
[0094] The memory 100 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 7 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.
[0095] The processor 101 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by an integrated logic circuit of hardware in the processor 101 or by instructions in the form of software. The above-mentioned processor 101 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gates or transistor logic devices, or discrete hardware components. The various methods, steps, and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed. The general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as being executed by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.
[0096] The embodiments of the present disclosure also provide a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by the processor, the computer-executable instructions prompt the processor to implement the above-mentioned game interaction control method. The specific implementation can be found in the method embodiment, which will not be repeated here.
[0097] Specifically, the above-mentioned game interaction control method includes: providing a graphical user interface through a terminal device, the graphical user interface including a gameplay trigger area and a game interaction scene; the game interaction scene includes a character identification of at least one game character, and the gameplay trigger area is used to display at least one gameplay; in response to the interaction operation between the character identification of the target game character and the gameplay trigger area, displaying a gameplay option corresponding to the target gameplay matching the target game character in the graphical user interface; in response to the selection operation of the target gameplay option in the target gameplay, sending interaction information matching the target gameplay option to the terminal device corresponding to the target game character.
[0098] In the above-mentioned game interaction control method, the player realizes game interaction with the game character corresponding to the character identifier through interactive operations with the character identifier in the game interaction scene, thereby improving the game interaction efficiency and also helping to enhance the game interaction experience.
[0099] In an optional embodiment, the above-mentioned step of displaying the gameplay options corresponding to the target gameplay matching the target game character in the graphical user interface in response to the interactive operation between the character identification of the target game character and the gameplay trigger area includes: determining the character information of the target game character in response to the interactive operation between the character identification of the target game character and the gameplay trigger area, determining the target gameplay matching the character information and the gameplay options corresponding to the target gameplay from the gameplay included in the gameplay trigger area; and displaying the gameplay options corresponding to the target gameplay in the graphical user interface.
[0100] In an optional embodiment, the above-mentioned step of displaying gameplay options corresponding to the target gameplay matching the target game character in the graphical user interface in response to the interactive operation between the character identifier of the target game character and the gameplay trigger area includes: in response to the selection operation for the target gameplay displayed in the gameplay trigger area, displaying the gameplay options corresponding to the target gameplay in the gameplay trigger area; in response to dragging the character identifier of the target game character to the gameplay trigger area, determining the gameplay option matching the target game character from the gameplay options corresponding to the target gameplay, and displaying the gameplay option matching the target game character in the gameplay trigger area.
[0101] In an optional embodiment, the method further includes: in response to a selection operation on a target gameplay option in the target game play, displaying a character identifier of the target game character within the target gameplay option.
[0102] In an optional embodiment, the above-mentioned step of sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the selection operation of the target gameplay option in the target gameplay includes: displaying the target control within the target gameplay option in response to the selection operation of the target gameplay option in the target gameplay; and sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character in response to the trigger operation of the target control.
[0103] In an optional embodiment, when the target gameplay is a team gameplay, different gameplay options corresponding to the target gameplay are used to indicate different game battle modes, and the target control is a team invitation control; based on this, the above-mentioned step of responding to the trigger operation of the target control and sending interactive information matching the target gameplay option to the terminal device corresponding to the target game character includes: responding to the trigger operation of the team invitation control and sending invitation information to the terminal device corresponding to the target game character to participate in the game battle mode corresponding to the target gameplay option.
[0104] In an optional embodiment, the game interaction scenario includes a chat channel, and the chat channel includes: a role identification of at least one game character, and chat information corresponding to the game character.
[0105] In an optional embodiment, a character model of at least one game character is displayed in the above-mentioned game interaction scene; based on this, the above-mentioned step of displaying gameplay options corresponding to the target game play matching the target game character in the graphical user interface in response to the interactive operation between the character identifier of the target game character and the gameplay trigger area includes: in response to a first trigger operation on the character model of the target game character in the game interaction scene, displaying the character identifier corresponding to the target game character at the trigger position of the first trigger operation; in response to a drag operation starting from the trigger position of the first trigger operation, controlling the character identifier of the target game character to move in the graphical user interface based on the drag operation; in response to the character identifier of the target game character moving to the gameplay trigger area, displaying gameplay options corresponding to the target game play matching the target game character in the graphical user interface.
[0106] In an optional embodiment, the above-mentioned interactive operation includes: dragging the character identifier of the target game character to the game play triggering area.
[0107] In an optional embodiment, the selection operation includes: a dragging operation starting from the dragging position of the target game character's character identifier to the game play triggering area and ending at the target game play option.
[0108] In an optional embodiment, the above method also includes: in response to the drag position of the drag operation being located at the first gameplay option in the target game play, adjusting the display mode of the first gameplay option to the first display mode; in response to the drag position of the drag operation leaving the first gameplay option, adjusting the display mode of the first gameplay option to the second display mode; in response to the end of the drag operation, determining the gameplay option corresponding to the end position of the drag operation as the selected target gameplay option.
[0109] If the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure, or the part that contributes to the prior art or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, terminal device, or network device, etc.) to execute all or part of the steps of the various embodiments of the present disclosure. The aforementioned storage medium includes: various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk.
[0110] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate the description of this disclosure and simplify the description. They do not indicate or imply that the devices or components referred to must have a specific orientation, be constructed, or operate in a specific orientation. Therefore, they should not be construed as limitations on this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0111] Finally, it should be noted that the above embodiments are only specific implementation methods of the present disclosure, which are used to illustrate the technical solutions of the present disclosure, rather than to limit them. The scope of protection of the present disclosure is not limited thereto. Although the present disclosure has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed in the present disclosure, or replace some of the technical features therein with equivalents. Such modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in the scope of protection of the present disclosure. Therefore, the scope of protection of the present disclosure should be based on the scope of protection of the claims.
Claims
1. A game interactive control method, characterized in that: The method comprises: Providing a graphical user interface through a terminal device, the graphical user interface including a game play triggering area and a game interaction scene; the game interaction scene including a character identifier of at least one game character, and the game play triggering area being used to display at least one game play; In response to an interaction between the character identifier of the target game character and the game play triggering area, displaying a game play option corresponding to a target game play matching the target game character in the graphical user interface; In response to a selection operation on a target gameplay option in the target game play, interactive information matching the target gameplay option is sent to a terminal device corresponding to the target game character.
2. The method according to claim 1, characterized in that The step of displaying, in response to the interaction between the character identifier of the target game character and the game play triggering area, a game play option corresponding to a target game play matched with the target game character in the graphical user interface comprises: In response to an interaction between a character identifier of a target game character and the game play triggering area, determining character information of the target game character, and determining a target game play that matches the character information and a game play option corresponding to the target game play from the game plays included in the game play triggering area; Displaying gameplay options corresponding to the target gameplay in the graphical user interface.
3. The method according to claim 1, characterized in that The step of displaying, in response to the interaction between the character identifier of the target game character and the game play triggering area, a game play option corresponding to a target game play matched with the target game character in the graphical user interface comprises: In response to a selection operation on a target gameplay displayed in the gameplay triggering area, displaying gameplay options corresponding to the target gameplay in the gameplay triggering area; In response to dragging the character identifier of the target game character to the gameplay trigger area, a gameplay option that matches the target game character is determined from the gameplay options corresponding to the target gameplay, and the gameplay option that matches the target game character is displayed in the gameplay trigger area.
4. The method according to claim 1, wherein The method further comprises: In response to a selection operation on a target gameplay option in the target gameplay, a character identification of the target game character is displayed within the target gameplay option.
5. The method according to claim 1, wherein The step of sending interaction information matching the target gameplay option to a terminal device corresponding to the target game character in response to a selection operation on a target gameplay option in the target game gameplay includes: In response to a selection operation on a target gameplay option in the target gameplay, displaying a target control within the target gameplay option; In response to a triggering operation on the target control, interactive information matching the target gameplay option is sent to a terminal device corresponding to the target game character.
6. The method according to claim 5, characterized in that When the target game play is a team game play, different play options corresponding to the target game play are used to indicate different game battle modes, and the target control is a team invitation control; The step of sending, in response to the triggering operation on the target control, interaction information matching the target gameplay option to the terminal device corresponding to the target game character comprises: In response to the triggering operation of the team invitation control, an invitation message for participating in the game battle mode corresponding to the target gameplay option is sent to the terminal device corresponding to the target game character.
7. The method according to claim 1, characterized in that The game interaction scene includes a chat channel, and the chat channel includes: a role identification of at least one game character, and chat information corresponding to the game character.
8. The method according to claim 1, characterized in that A role model of at least one game character is displayed in the game interaction scene; The step of displaying, in response to the interaction between the character identifier of the target game character and the game play triggering area, a game play option corresponding to a target game play matched with the target game character in the graphical user interface comprises: In response to a first triggering operation on a character model of a target game character in the game interaction scene, displaying a character identifier corresponding to the target game character at a triggering position of the first triggering operation; In response to a drag operation starting from the trigger position of the first trigger operation, controlling the character identifier of the target game character to move in the graphical user interface based on the drag operation; In response to the character identifier of the target game character moving to the game play triggering area, a game play option corresponding to the target game play matching the target game character is displayed in the graphical user interface.
9. The method according to claim 1, characterized in that The interactive operation includes: dragging the character identifier of the target game character to the game play triggering area.
10. The method according to claim 9, characterized in that The selection operation includes: a drag operation starting from the character identifier of the target game character to the drag position of the game play triggering area and ending at the target game play option.
11. The method according to claim 10, characterized in that The method further comprises: In response to the dragging position of the dragging operation being located at a first gameplay option in the target gameplay, adjusting the display mode of the first gameplay option to a first display mode; In response to the dragging position of the dragging operation leaving the first gameplay option, adjusting the display mode of the first gameplay option to a second display mode; In response to the end of the dragging operation, the gameplay option corresponding to the end position of the dragging operation is determined as the selected target gameplay option.
12. A game interactive control device, characterized in that: The device comprises: An interface display module is configured to provide a graphical user interface (GUI) via a terminal device, wherein the GUI includes a gameplay triggering area and a game interaction scene; the game interaction scene includes a character identifier of at least one game character, and the gameplay triggering area is configured to display at least one gameplay; a gameplay triggering module, configured to display, in the graphical user interface, gameplay options corresponding to a target game play that matches the target game character in response to an interaction between the character identifier of the target game character and the gameplay triggering area; The gameplay interaction module is configured to, in response to a selection operation on a target gameplay option in the target game gameplay, send interaction information matching the target gameplay option to a terminal device corresponding to the target game character.
13. An electronic device, characterized in that: The electronic device includes a processor and a memory, wherein the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the game interaction control method according to any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game interaction control method according to any one of claims 1 to 11.