Game interaction control method and device and electronic equipment

By displaying the task object matrix on the game interface and responding to the trigger operation update status, the task is completed when the task objects are arranged into a specified shape, solving the problems of poor strategicity and low efficiency caused by the singularity of existing game tasks, and achieving efficient and strategic task completion.

CN120502086APending Publication Date: 2025-08-19NETEASE (HANGZHOU) NETWORK CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510427383.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-07
Publication Date
2025-08-19

AI Technical Summary

Technical Problem

The existing game tasks are completed in a single way, resulting in poorer strategic and less efficient tasks.

Method used

By displaying the task object matrix in the graphical user interface, updating the task status in response to trigger operations, and determining task completion when the task objects are arranged into a specified shape, reducing the number of tasks to improve efficiency and strategy.

Benefits of technology

It improves the efficiency of task completion and enhances the strategy of tasks. Players can complete tasks by completing as few tasks as possible, increasing the sense of accomplishment and immersion experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN120502086A_ABST
    Figure CN120502086A_ABST
Patent Text Reader

Abstract

The invention provides a game interaction control method and device and electronic equipment. The method comprises the following steps: in response to a trigger operation for a target task set, displaying a task object of the target task set on a graphical user interface; in response to an update triggering operation for the first task object, determining that a game task corresponding to the first task object is completed, and updating an object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object is completed; in response to the fact that the task objects of which the object states are updated are arranged into a specified shape, determining that all game tasks in the target task set are completed; wherein the game tasks corresponding to the task objects with the updated object states are partial game tasks in the target task set. According to the mode, the task completion efficiency and the task strategy can be improved.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] The present invention relates to the field of game technology, and in particular to a method, device and electronic equipment for interactive control of games. Background Art

[0002] The game system features a variety of game tasks. Players accumulate progress by performing game operations, and upon completing a task, they receive corresponding rewards. This relatively simple method of completing game tasks results in poor strategic planning and low completion efficiency. Summary of the Invention

[0003] In view of this, an object of the present invention is to provide a method, device and electronic device for interactive control of a game, so as to improve the efficiency of task completion and the strategic nature of the task.

[0004] In a first aspect, an embodiment of the present invention provides an interactive control method for a game, the method comprising: responding to a trigger operation for a target task set, displaying task objects of the target task set on a graphical user interface; wherein the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; responding to an update trigger operation for a first task object, determining that the game task corresponding to the first task object has been completed, and updating the object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, determining that all game tasks in the target task set have been completed; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0005] In a second aspect, an embodiment of the present invention provides an interactive control device for a game, which provides a graphical user interface through a terminal device, and the device includes: an object display module, which is used to respond to a trigger operation for a target task set and display the task objects of the target task set on the graphical user interface; wherein the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; a state update module, which is used to respond to an update trigger operation for a first task object, determine that the game task corresponding to the first task object has been completed, and update the object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; a task determination module, which is used to respond to the task objects with updated object states being arranged into a specified shape, and determine that all game tasks in the target task set have been completed; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0006] In a third aspect, an embodiment of the present invention provides an electronic device including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method of the game.

[0007] In a fourth aspect, an embodiment of the present invention provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above-mentioned game.

[0008] The embodiments of the present invention bring the following beneficial effects:

[0009] The interactive control method, device and electronic device of the above-mentioned game provide a graphical user interface through a terminal device, respond to a trigger operation for a target task set, and display the task objects of the target task set on the graphical user interface; wherein the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; in response to an update trigger operation for a first task object, it is determined that the game task corresponding to the first task object has been completed, and the object state of the first task object is updated; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0010] In the above method, when the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without completing the remaining tasks outside the specified shape, thereby improving the efficiency of task completion; players need to select the tasks to be completed based on the arrangement position of the task objects, and achieve the purpose of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0011] Other features and advantages of the present invention will be described in the following description, and in part will become apparent from the description, or understood by practicing the present invention. The purposes and other advantages of the present invention are realized and obtained by the structures particularly pointed out in the description, claims and drawings.

[0012] In order to make the above-mentioned objects, features and advantages of the present invention more obvious and easy to understand, preferred embodiments are given below and described in detail with reference to the accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the specific embodiments or the description of the prior art. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on these drawings without paying any creative work.

[0014] Figure 1 A flowchart of a method for interactive control of a game provided by an embodiment of the present invention;

[0015] Figure 2 A schematic diagram of task details information provided by an embodiment of the present invention;

[0016] Figure 3 A schematic diagram of a task object after updating the object state provided by an embodiment of the present invention;

[0017] Figure 4 A schematic diagram of a task identifier provided by an embodiment of the present invention;

[0018] Figure 5 (a) is a schematic diagram of an information identifier of a first sub-shape and a second display format provided by an embodiment of the present invention;

[0019] Figure 5 (b) is a schematic diagram of the second character information of the virtual character provided by an embodiment of the present invention;

[0020] Figure 6 A schematic diagram of multiple first sub-shapes provided by an embodiment of the present invention;

[0021] Figure 7A schematic diagram of a specified shape provided by an embodiment of the present invention;

[0022] Figure 8 A schematic diagram of fully displaying a task identifier through a task object provided by an embodiment of the present invention;

[0023] Figure 9 A schematic diagram of a task identifier and first role information of a virtual role provided by an embodiment of the present invention;

[0024] Figure 10 A schematic diagram of an interactive control device for a game provided by an embodiment of the present invention;

[0025] Figure 11 A schematic diagram of an electronic device provided by an embodiment of the present invention. DETAILED DESCRIPTION

[0026] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.

[0027] Considering that players have a relatively simple way to complete game tasks, resulting in poor strategic nature and low completion efficiency of the tasks, based on this, an embodiment of the present invention provides an interactive control method, device and electronic device for a game, which can be applied to various types of games, for example, games with multiple game tasks and multiple game events.

[0028] In one embodiment of the present disclosure, the interactive control method for a game can be run on a local terminal device or a server. When the interactive control method for a game is run on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0029] In an optional embodiment, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the interactive control method of the game are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.

[0030] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0031] In one possible implementation, an embodiment of the present invention provides a method for interactive game control, providing a graphical user interface (GUI) via a terminal device, where the terminal device can be the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The GUI is used to display task objects, task execution pages, task details, and other information related to this embodiment.

[0032] like Figure 1 As shown, the interactive control method of the game includes the following steps:

[0033] Step S102, in response to a triggering operation on a target task set, displaying task objects of the target task set on a graphical user interface; wherein the target task set includes a plurality of game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix; the task objects have an initial object state, and the initial object state indicates that the game tasks corresponding to the task objects are not completed;

[0034] The target task set can be associated with a game event or a game character, and by triggering the game event or the game character, the target task set can be triggered. For example, by performing a triggering operation acting on the game event or the game character, such as clicking or double-clicking, the task object of the target task set is displayed.

[0035] Specific examples of task objects include task cards, task images, and task symbols. There is a one-to-one correspondence between game tasks and task objects. The task content of a game task can be pre-set, for example, defeating 100 enemies, completing 10 matches, or causing 10,000 points of damage. The task content of multiple game tasks in a target task set can be the same or different.

[0036] Multiple task objects can be arranged in a one-dimensional matrix with one row and one column, a two-dimensional matrix with multiple rows and columns, or a three-dimensional matrix. When the game task corresponding to a task object is not completed, the task object has an initial object state, which includes an initial object display state and an object triggerable state. The initial object display state can include grayscale display, semi-transparent display, or a specified color display to indicate that the game task corresponding to the task object is not completed. The object triggerable state indicates whether the task object can be triggered and the display content after triggering.

[0037] For example, when a game task is not completed, the task object is triggered to display the task execution page or task details page of the game task; when the game task is completed, the task object is triggered to display the information that the game task has been completed.

[0038] Step S104, in response to the update trigger operation for the first task object, determining that the game task corresponding to the first task object has been completed, and updating the object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed;

[0039] The game task corresponding to the task object can be executed in various locations, such as the game match, task execution page, etc. For example, by triggering the task object, a task execution page for the game task of the task object is provided in the graphical user interface, such as a match waiting page, a game scene screen, etc. When the game task is completed, the game system or terminal device records that the game account logged in by the terminal device has completed the game task.

[0040] The aforementioned update trigger operation can specifically be a click operation, long press operation, double-click operation, etc. on the first task object, or a click operation, long press operation, double-click operation, etc. on the update control associated with the first task object.

[0041] The task object on which the update trigger operation is executed is the first task object. After executing the update trigger operation, the game account logged into the terminal device is queried to see whether the game task corresponding to the first task object has been completed. If completed, the object state of the first task object is updated. The object state may specifically include an object display format and a triggerable state. The updated object display format may be a highlighted display, a flashing display, etc., to indicate that the game task of the first task object has been completed; the triggerable state may be updated to display information that the game task has been completed after the first task object is triggered.

[0042] Step S106 , in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein, the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0043] Task objects with updated object states can be understood as those that have completed their corresponding game tasks and executed the aforementioned update triggering operations. Task objects are arranged in a matrix, and their positions within the matrix remain unchanged. Multiple task objects with updated object states can be arranged in a variety of shapes within the matrix, such as horizontal lines, vertical lines, diagonal lines, and an "L" shape.

[0044] The aforementioned specified shape can be pre-set, for example, a horizontal line shape including a specified number of task objects, or a diagonal line shape including three task objects, etc. The task objects with updated object status are part of the target task set, and the game tasks corresponding to the task objects with updated object status are part of the target task set. For example, if the target task set corresponds to 9 game tasks, the game tasks corresponding to the task objects with updated object status may be 6 game tasks, 3 game tasks, etc.

[0045] In the above method, when multiple task objects with updated object states are arranged in a specified shape, it can be considered that all game tasks in the target task set have been completed, and the game tasks corresponding to the task objects whose object states have not been updated no longer need to be completed. Players can obtain the rewards of the target task set, or start executing the game tasks corresponding to the next target task set.

[0046] The interactive control method of the above-mentioned game provides a graphical user interface through a terminal device, responds to a trigger operation for a target task set, and displays the task objects of the target task set on the graphical user interface; wherein, the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; in response to an update trigger operation for a first task object, it is determined that the game task corresponding to the first task object has been completed, and the object state of the first task object is updated; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein, the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0047] In the above method, when the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without completing the remaining tasks outside the specified shape, thereby improving the efficiency of task completion; players need to select the tasks to be completed based on the arrangement position of the task objects, and achieve the purpose of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0048] In one implementation, in response to a task execution trigger operation for a first task object, the graphical user interface is controlled to display a task execution page for the game task corresponding to the first task object; wherein the task execution page is used to execute the game task corresponding to the first task object.

[0049] The task execution trigger operation may be implemented by triggering the task execution trigger control corresponding to the first task object, or by triggering a corresponding shortcut key, mouse button, etc. The task execution page may be a task scene screen for a game task. If the game task requires participating in a game match to complete, the task execution page may be a game waiting page or a game team formation page for participating in the game match, etc.

[0050] Furthermore, in response to the information triggering operation for the first task object, task detail information of the game task corresponding to the first task object is displayed on the graphical user interface; wherein the task detail information includes: task content, task progress, and at least one of the operation methods of the task execution triggering operation.

[0051] The task execution triggering operation may be implemented by triggering an information control corresponding to the first task object, or by hovering the mouse over the first task object, triggering a corresponding shortcut key, mouse button, etc.

[0052] In one example, the information triggering operation is a mouse hovering operation, and the task object hovered by the mouse is the aforementioned first task object; the graphical user interface generates a window, and displays the task details information of the first task object in the window. Figure 2 In the game, after the mouse hovers over task object B, task object B is the first game task, and a window is generated on top of task object B, displaying the task content, task progress, and the operation method of the task execution trigger operation of "right-click to go" of the game task of task object B; when the mouse hovers over task object B, triggering the right mouse button can control the graphical user interface to jump to the task execution page.

[0053] In the above method, by triggering the task object, you can directly jump to the task execution page, which improves the convenience of task operation and the efficiency of task completion.

[0054] In one implementation, in response to an update trigger operation for a first task object, it is determined that a game task corresponding to a second task object has been completed and the second task object has an initial object state, and the object state of the second task object is updated; wherein the second task object and the first task object are different task objects.

[0055] The second task object can be understood as that the game task of the second task object has been completed, but no update triggering operation is performed for the second task object. When the first task object is updated and the triggering operation is performed, the second task object updates the object state simultaneously, without the need to perform an update triggering operation separately for the second task object.

[0056] like Figure 3 In the example, the first task object is task object B, and the second task object is task object D. When the update trigger operation is executed for task object B, task object B updates the object state, and task object D also updates the object state. Figure 3 In the example, the object display format of task object B and task object D has changed. In the initial object state, the task objects are displayed with white fill. After the object state is updated, the task objects are displayed with gray fill, and task object B and task object D display partial logos.

[0057] When updating the object state, a special effect of the task object being "flipped" can be played. After the special effect is played, the task object updates the object state.

[0058] In the above method, by triggering one of the task objects, the task objects of other completed tasks can be controlled to update their object states at the same time, thereby improving the object state update efficiency and the operation efficiency.

[0059] Furthermore, the target task set is preset with a task identifier, and each task object corresponds to a partial identification area in the task identifier; the partial identification areas corresponding to multiple game tasks in the target task set constitute the task identifier; the partial identification area corresponding to the task object is determined based on the arrangement position of the task object; it can be understood that each task object corresponds to a partial identification area in the task identifier, which constitutes a complete task identifier in the form of a "puzzle"; after updating the object status, the task object with the updated object status is controlled to display the partial identification area corresponding to the task object.

[0060] Figure 4 An example of a complete task identification is shown, which is divided into nine identification areas, with each task object corresponding to one identification area. Figure 3 and Figure 4 When the game tasks corresponding to task object B and task object D are completed and the object update operation is executed, the identification areas corresponding to task object B and task object D are displayed. The corresponding identification areas are not displayed for other task objects that have not completed the game tasks or have not executed the object update operation.

[0061] In the above method, by displaying part of the identification area of the task object of the completed task, the player's interest in exploring the task identification can be increased, the player's interest in continuing to complete the task can be increased, and the task completion rate can be improved.

[0062] In one embodiment, the arrangement of the task objects in response to the updated object state includes a first sub-shape, and a virtual reward corresponding to the first sub-shape is provided to the game account logged into the terminal device. The first sub-shape can be preset, for example, a linear shape, an L-shaped shape, a cross-shaped shape, etc. The first sub-shape can include one or more types.

[0063] The first sub-shape may appear once or multiple times. During the process of continuous updating of the object state, each time a first sub-shape appears, a virtual reward is provided to the game account logged into the terminal device to guide the player to actively complete the game task.

[0064] like Figure 5 In (a), the first sub-shape includes a line, and the number of task objects included in the line meets a preset number threshold. The preset number threshold can be 2, 3, or other thresholds; Figure 5 In the example of (a), the first sub-shape is a line shape, and the line shape includes 3 task objects. It can also be set that the line shape includes 2 task objects.

[0065] like Figure 5In (a), for the game account logged in by the terminal device, the arrangement shape of the task objects with updated object status includes linearity for the first time, that is, task object A, task object B and task object C form a linearity. At this time, a virtual reward, that is, reward 1, is provided to the game account logged in by the terminal device.

[0066] Furthermore, in response to the arrangement shape of the task object with updated object status including a first sub-shape, the number of first sub-shapes included in the arrangement shape is determined; wherein, when the arrangement shape includes multiple first sub-shapes, the task objects contained in the multiple first sub-shapes are different or partially the same; and a virtual reward corresponding to the number of shapes is provided to the game account logged in to the terminal device.

[0067] For example, when the first sub-shape appears once and then appears again, there are two first sub-shapes, and a virtual reward corresponding to the number of shapes is provided to the game account logged in by the terminal device, such as Figure 6 In the figure, after task object A, task object B and task object C form the first first sub-shape, task object A, task object D and task object G form the second first sub-shape; at this time, a virtual reward, namely reward 2, is provided to the game account logged in to the terminal device.

[0068] Multiple first sub-shapes may include partially repeated task objects, for example, a first first sub-shape consisting of task objects A, B, and C, and a second first sub-shape consisting of task objects A, D, and G, where task object A is a repeated task object. Multiple first sub-shapes may also include completely different task objects, for example, a first first sub-shape consisting of task objects A, B, and C, and a second first sub-shape consisting of task objects D, E, and F, where these two first sub-shapes include completely different task objects. In this case, a virtual reward, namely, reward 2, is also provided to the game account logged into the terminal device.

[0069] Each time a new first sub-shape is formed, an animation or sound effect can be played for the first sub-shape. For example, the task object in the newly formed first sub-shape can be controlled to play special effects such as flashing and streaming, thereby enhancing the player's immersive experience in completing the task and improving the sense of accomplishment of the task.

[0070] The graphical user interface further includes: a reward identifier for a virtual reward corresponding to the number of shapes; the reward identifier having a first identifier format, the first identifier format indicating that the virtual reward corresponding to the reward identifier has not yet been provided to the game account logged into the terminal device;

[0071] Each number of shapes can correspond to one or a group of virtual rewards, and the virtual rewards corresponding to different numbers of shapes can be the same or different; the virtual rewards can be virtual gold coins, virtual points, game props, game resources, etc.; the reward identifier can be the reward name, reward icon, etc.

[0072] When the virtual reward has not yet been provided to the game account, the virtual reward is displayed in a first identification format, such as grayscale display, semi-transparent display, etc.

[0073] After providing the virtual reward corresponding to the number of shapes to the game account logged in by the terminal device, the reward identifier of the virtual reward corresponding to the number of shapes is displayed in a second identifier format; wherein the second identifier format indicates that the virtual reward corresponding to the reward identifier is provided to the game account logged in by the terminal device.

[0074] The second logo format is different from the first logo format. For example, the second logo format is displayed with bold edges, highlighted, or flashing. Figure 5 In (a), Reward 1 has been provided to the game account, and the edge of the reward logo of Reward 1 is displayed in bold to remind the player that Reward 1 has been obtained; Reward 2, Reward 3 and the limited-time reward have not been provided to the game account, and Reward 2, Reward 3 and the limited-time reward are not displayed in bold to remind the player that these rewards have not been obtained.

[0075] In the above method, by providing virtual rewards to players and changing the display format of the reward logo, the players are guided to continue to complete the task with interest, thereby improving the task completion rate.

[0076] In one implementation, the aforementioned designated shape includes: a designated number of first sub-shapes. The designated number can be 2, 3, etc. As can be seen from the aforementioned embodiment, when the task objects that update the object state form a designated shape, it can be determined that all tasks in the target task set are completed. The designated shape includes a designated number of first sub-shapes, and by guiding the player to continuously complete tasks, multiple first sub-shapes are formed, and ultimately the designated number of first sub-shapes included in the designated number are reached, thereby completing the target task set.

[0077] exist Figure 7 In the example, the designated shape includes three first sub-shapes: Task Object A, Task Object B, and Task Object C form the first first sub-shape; Task Object A, Task Object D, and Task Object G form the second first sub-shape; and Task Object A, Task Object E, and Task Object I form the third first sub-shape. In this case, some tasks in the target task set are not yet completed, but the task objects with updated object status have formed the designated shape. The unfinished tasks do not need to be executed again, and the target task set can be considered completed. The game account can then receive the set reward corresponding to the target task set.

[0078] When the task objects of a completed game task are arranged into a specified shape, motion effects or sound effects can be played for the specified shape. For example, the task objects of a specified shape can be controlled to play special effects such as glowing, thereby enhancing the player's immersive experience in completing the task and improving the sense of accomplishment of the task.

[0079] When the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without having to complete the remaining tasks outside the specified shape, which improves the efficiency of task completion.

[0080] In contrast, if the specified shape includes three first sub-shapes, namely, task object A, task object B and task object C form the first first sub-shape, task object D, task object E and task object F form the second first sub-shape, and task object G, task object H and task object I form the third first sub-shape, in this case, all tasks in the target task set must be completed before the specified shape is formed. Figure 7 In terms of the way, the number of tasks that players need to complete has been increased.

[0081] Therefore, players need to select the tasks to be completed based on the arrangement of the task objects, and achieve the goal of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0082] In a specific implementation method, in response to the task objects with updated object states being arranged into a specified shape, the time information when the task objects with updated object states are arranged into the specified shape is determined; in response to the time information meeting a preset time condition, a preset limited-time reward is provided to the game account logged in by the terminal device.

[0083] For example, the time information may be the time it takes for the task objects with updated object states to be arranged into a specified shape, and the preset time condition may be a specified time. If the consumed time is less than or equal to the specified time, it is determined that the time information meets the preset time condition. Figure 7 In the , the time-limited reward association displays the remaining time of the specified duration. When the task objects with updated object status are arranged into the specified shape, the remaining time is 5 minutes, indicating that the consumed time is less than or equal to the specified duration.

[0084] For another example, the time information may be the current time when the task objects with updated object status are arranged into a specified shape, and the preset time condition may be a specified time. If the current time has not reached the specified time, it is determined that the time information meets the preset time condition.

[0085] exist Figure 7In the example, after the task objects with updated object states are arranged into a specified shape, the game account can obtain a reward of 3. At the same time, if the aforementioned time information meets the preset time condition, the game account can also obtain a limited-time reward. If the aforementioned time information does not meet the preset time condition, the game account only obtains a reward of 3 and cannot obtain a limited-time reward.

[0086] Further, after determining that all the game tasks in the target task set have been completed, the remaining task objects in the initial object state are controlled to update the object state to display the task identifier. The remaining task objects in the initial object state, that is, the task objects of the unfinished game tasks, such as Figure 7 In the example, the task objects of the unfinished game task are task object F and task object H. After task object F and task object H update their object states, the identification areas corresponding to task object F and task object H are displayed, so that the task identification is fully displayed, such as Figure 8 shown.

[0087] Specifically, the graphical user interface further displays a virtual character corresponding to the target task set; after displaying the task identifier, first character information of the virtual character is displayed in association with the task identifier. The game tasks in the target task set are related to the virtual character. For example, the game tasks need to be performed by the virtual character, such as using the virtual character to participate in a game for a preset duration, using the virtual character to inflict damage to an enemy that reaches a preset damage value, etc.

[0088] The virtual rewards in the target task set may also be related to the virtual character. For example, the virtual rewards may be the character skin, character props, character skills, etc. of the virtual character.

[0089] like Figure 9 In the example, after the task logo is displayed, the task logo can be reduced and moved to provide a display area for the first character information, which can include a character introduction of the virtual character, relevant plot information, etc.

[0090] By displaying the first character information of the virtual character, additional character information can be provided to the player after the player completes the target task set, further improving the player's experience and immersion in performing the task.

[0091] In other implementations, the graphical user interface further includes: an information identifier in a first display format, the first display format indicating that the information identifier does not respond to a trigger operation; the first display format may be a grayscale display, a semi-transparent display, or the like. Figure 3 In the example shown in FIG, three information identifiers are shown in grayscale. The first display format indicates that the information identifier does not respond to a trigger operation, such as a mouse hover operation, a click operation, a double-click operation, etc. on the information identifier.

[0092] The arrangement shape of the task object in response to the updated object state includes a first sub-shape, displaying an information identifier in a second display format; wherein the second display format indicates that the information identifier responds to a trigger operation; and in response to a first trigger operation for the information identifier in the second display format, second character information of a virtual character in the graphical user interface is displayed.

[0093] The second display format is different from the first display format. For example, the second display format may be edge-bold, edge-luminous, or flashing. Figure 5 In (a), the second display format is a bold edge display. After executing the first trigger operation for the information identifier of the second display format, as shown in FIG. Figure 5 As shown in (b), the second character information of the virtual character is displayed.

[0094] The second character information may be fragmentary plots, Easter egg plots, etc. related to the virtual character. The second character information may be related to the first character information. For example, the first character information is the main plot information of the virtual character, and the second character information is the fragmentary plot information of the virtual character.

[0095] In the above method, when the arrangement shape of the task object with updated object status includes the first sub-shape, the information identifier can be triggered to provide the player with second character information related to the virtual character, further improving the player's experience and immersion in performing the task.

[0096] Furthermore, the above-mentioned information identifier includes multiple ones; in response to the arrangement shape of the task object with updated object status including a first sub-shape, the number of shapes of the first sub-shape included in the arrangement shape is determined; based on the number of shapes, the target identifier is determined from the information identifier of the first display format, and the target identifier is displayed in the second display format.

[0097] Different numbers of shapes correspond to different target identifiers. The number of information identifiers can match the number of first sub-shapes contained in the specified shape. For example, if the specified shape includes three first sub-shapes, the number of information identifiers will also be three. With each additional first sub-shape, a target identifier is determined from the information identifiers and updated to the second display format. When the number reaches three first sub-shapes, all three information identifiers are updated to the second display format.

[0098] like Figure 6 In the example, if the arrangement shape of the task object whose object status has been updated includes two first sub-shapes, the two information identifiers are updated to the second display format. Figure 7 In the example, if the arrangement shape of the task object whose object status has been updated includes two third sub-shapes, the three information identifiers are updated to the second display format.

[0099] In the above method, when the first sub-shapes continue to increase, the information identifiers that can be triggered also continue to increase, which increases the player's interest in completing the task and further improves the player's experience and immersion in performing the task.

[0100] In order to further improve the interactivity of the information identification, the above information identification includes: a text identification in a preset language; the preset language can be Japanese, Russian, etc., or a language in a coded form. Figure 8 The information identification shown has the content of “%%%%%%%”.

[0101] In response to a second trigger operation for the information identifier of the second display format, a login address of the terminal device is obtained; wherein the second trigger operation is different from the first trigger operation; and the text identifier in the preset language is switched to a text identifier that matches the login address.

[0102] For example, the first trigger operation may be a click operation, and the second trigger operation may be a mouse hover operation; the first trigger operation may be a double-click operation, and the second trigger operation may be a click operation, etc.

[0103] When the second trigger operation is executed, the information identifier is switched from the text identifier of the aforementioned preset language to the text identifier matching the login address. For example, if the login address is the United States, the text identifier matching the login address is English, such as Figure 9 In the example, English text labels are displayed; for example, if the login address is China, the text label that matches the login address is Chinese.

[0104] Furthermore, it can be configured such that only after the aforementioned first trigger operation has been performed on the information identifier will the second trigger operation be responded to and a text identifier matching the login address be displayed.

[0105] The information identifier can indicate the information theme of the second character information associated with the information identifier, such as the character's social relationship, the character's second ending, etc.; displaying the information identifier through a text identifier matched with the login address can make it easier for players to understand the content of the information identifier and increase the player's interactive interest.

[0106] Corresponding to the above method embodiment, see Figure 10 The interactive control device of a game shown provides a graphical user interface through a terminal device, and the device includes:

[0107] The object display module 1000 is configured to respond to a trigger operation on a target task set and display task objects of the target task set on a graphical user interface; wherein the target task set includes a plurality of game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix; and the task objects have an initial object state, which indicates that the game task corresponding to the task object is incomplete.

[0108] A state updating module 1002 is configured to respond to an update trigger operation on a first task object, determine that a game task corresponding to the first task object has been completed, and update an object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed;

[0109] The task determination module 1004 is used to determine that all game tasks in the target task set have been completed in response to the task objects with updated object states being arranged into a specified shape; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0110] The interactive control device of the above-mentioned game provides a graphical user interface through a terminal device, responds to a trigger operation for a target task set, and displays the task objects of the target task set on the graphical user interface; wherein, the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; in response to an update trigger operation for a first task object, it is determined that the game task corresponding to the first task object has been completed, and the object state of the first task object is updated; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein, the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0111] In the above method, when the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without completing the remaining tasks outside the specified shape, thereby improving the efficiency of task completion; players need to select the tasks to be completed based on the arrangement position of the task objects, and achieve the purpose of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0112] The above-mentioned device also includes a page display module, which is used to: respond to the task execution trigger operation for the first task object, control the graphical user interface to display the task execution page of the game task corresponding to the first task object; wherein the task execution page is used to execute the game task corresponding to the first task object.

[0113] The above-mentioned device also includes an information display module, which is used to: respond to the information trigger operation for the first task object and display the task details information of the game task corresponding to the first task object on the graphical user interface; wherein the task details information includes: task content, task progress, and at least one of the operation methods of the task execution trigger operation.

[0114] The above-mentioned device also includes a first update module, which is used to: respond to the update trigger operation for the first task object, determine that the game task corresponding to the second task object has been completed and the second task object has an initial object state, and update the object state of the second task object; wherein the second task object and the first task object are different task objects.

[0115] The above-mentioned target task set is preset with a task identifier, and each task object corresponds to a partial identification area in the task identifier; the partial identification areas corresponding to multiple game tasks in the target task set constitute the task identifier; the partial identification area corresponding to the task object is determined based on the arrangement position of the task object; the above-mentioned device also includes an area display module, which is used to: control the task object with updated object status to display the partial identification area corresponding to the task object.

[0116] The apparatus further includes a reward providing module configured to: in response to the arrangement shape of the task objects with updated object states including the first sub-shape, provide a virtual reward corresponding to the first sub-shape to the game account logged in by the terminal device.

[0117] The first sub-shape includes a line shape, and the number of task objects included in the line shape meets a preset number threshold.

[0118] The above-mentioned reward providing module is used to: in response to the arrangement shape of the task object with updated object status including a first sub-shape, determine the number of shapes of the first sub-shape included in the arrangement shape; wherein, when the arrangement shape includes multiple first sub-shapes, the task objects contained in the multiple first sub-shapes are different or partially the same; and provide a virtual reward corresponding to the number of shapes to the game account logged in to the terminal device.

[0119] The above-mentioned graphical user interface also includes: a reward identifier of the virtual reward corresponding to the number of shapes; the reward identifier has a first identifier format, and the first identifier format indicates that the virtual reward corresponding to the reward identifier has not yet been provided to the game account logged in by the terminal device; the above-mentioned device also includes a reward display module, which is used to: display the reward identifier of the virtual reward corresponding to the number of shapes in a second identifier format; wherein the second identifier format indicates that the virtual reward corresponding to the reward identifier is provided to the game account logged in by the terminal device.

[0120] The specified shape includes: a specified number of first sub-shapes.

[0121] The above-mentioned device also includes a limited-time reward providing module, which is used to: in response to the task objects with updated object states being arranged into a specified shape, determine the time information when the task objects with updated object states are arranged into the specified shape; in response to the time information meeting the preset time condition, provide a preset limited-time reward to the game account logged in by the terminal device.

[0122] The above device further includes a second updating module, which is used to control the remaining task objects in the initial object state to update the object state to display the task identifier.

[0123] The graphical user interface also displays the virtual character corresponding to the target task set; the device also includes a first information display module, which is used to: display the first character information of the virtual character in association with the task identifier.

[0124] The above-mentioned graphical user interface also includes: an information identifier in a first display format, the first display format indicating that the information identifier does not respond to a trigger operation; the above-mentioned device also includes a second information display module, which is used to: in response to the arrangement shape of the task object with updated object status including a first sub-shape, display the information identifier in a second display format; wherein the second display format indicates that the information identifier responds to a trigger operation; in response to the first trigger operation for the information identifier in the second display format, display the second character information of the virtual character in the graphical user interface.

[0125] The above-mentioned information identifier includes multiple ones; the above-mentioned second information display module is used to: in response to the arrangement shape of the task object with updated object status including a first sub-shape, determine the number of shapes of the first sub-shape included in the arrangement shape; based on the number of shapes, determine the target identifier from the information identifier of the first display format, and display the target identifier in the second display format.

[0126] The above-mentioned information identifier includes: a text identifier in a preset language; the above-mentioned device also includes a language switching module, which is used to: respond to a second trigger operation for the information identifier in the second display format to obtain the login address of the terminal device; wherein the second trigger operation is different from the first trigger operation; and switch the text identifier in the preset language to a text identifier that matches the login address.

[0127] This embodiment further provides an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-mentioned interactive control method for the game. The electronic device can be a server or a terminal device.

[0128] See also Figure 11 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the above-mentioned game.

[0129] Further, Figure 11 The electronic device shown further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .

[0130] The memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk storage. The communication connection between the system network element and at least one other network element is achieved through at least one communication interface 103 (which may be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. may be used. The bus 102 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 11 Only one bidirectional arrow is used in the diagram, but this does not mean that there is only one bus or one type of bus.

[0131] The processor 100 may be an integrated circuit chip with signal processing capabilities. During implementation, each step of the above method can be completed by hardware integrated logic circuits in the processor 100 or software instructions. The above processor 100 may be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it may also be a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field-programmable gate array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the various methods, steps, and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the method disclosed in conjunction with the embodiments of the present invention can be directly implemented and executed by a hardware decoding processor, or by a combination of hardware and software modules in the decoding processor. The software module can be located in a storage medium well-known in the art, such as a random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or register. The storage medium is located in the memory 101. The processor 100 reads the information in the memory 101 and, in conjunction with its hardware, completes the steps of the method of the aforementioned embodiment.

[0132] The processor in the electronic device can implement the following operations in the interactive control method of the game by executing computer-executable instructions:

[0133] A method for interactive control of a game, providing a graphical user interface through a terminal device, responding to a trigger operation for a target task set, and displaying task objects of the target task set on the graphical user interface; wherein the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; in response to an update trigger operation for a first task object, it is determined that the game task corresponding to the first task object has been completed, and the object state of the first task object is updated; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0134] In response to a task execution trigger operation for the first task object, the graphical user interface is controlled to display a task execution page for the game task corresponding to the first task object; wherein the task execution page is used to execute the game task corresponding to the first task object.

[0135] In response to the information triggering operation for the first task object, task detail information of the game task corresponding to the first task object is displayed on the graphical user interface; wherein the task detail information includes: task content, task progress, and at least one of the operation mode of the task execution triggering operation.

[0136] In response to an update trigger operation for the first task object, it is determined that the game task corresponding to the second task object has been completed and the second task object has an initial object state, and the object state of the second task object is updated; wherein the second task object and the first task object are different task objects.

[0137] The target task set is preset with a task identifier, and each task object corresponds to a partial identification area in the task identifier; the partial identification areas corresponding to multiple game tasks in the target task set constitute the task identifier; the partial identification area corresponding to the task object is determined based on the arrangement position of the task object; the task object that controls the updated object status displays the partial identification area corresponding to the task object.

[0138] In response to the arrangement shape of the task object having the updated object state including the first sub-shape, a virtual reward corresponding to the first sub-shape is provided to the game account logged in by the terminal device.

[0139] The first sub-shape includes a line shape, and the number of task objects included in the line shape meets a preset number threshold.

[0140] In response to the arrangement shape of the task object with updated object status including a first sub-shape, the number of first sub-shapes included in the arrangement shape is determined; wherein, when the arrangement shape includes multiple first sub-shapes, the task objects contained in the multiple first sub-shapes are different or partially the same; and a virtual reward corresponding to the number of shapes is provided to a game account logged in to the terminal device.

[0141] The graphical user interface also includes: a reward identifier for the virtual reward corresponding to the number of shapes; the reward identifier has a first identifier format, and the first identifier format indicates that the virtual reward corresponding to the reward identifier has not yet been provided to the game account logged in by the terminal device; the reward identifier for the virtual reward corresponding to the number of shapes is displayed in a second identifier format; wherein the second identifier format indicates that the virtual reward corresponding to the reward identifier is provided to the game account logged in by the terminal device.

[0142] The specified shape includes: a specified number of first sub-shapes.

[0143] In response to the task objects with updated object states being arranged into a specified shape, time information of when the task objects with updated object states are arranged into the specified shape is determined; in response to the time information satisfying a preset time condition, a preset time-limited reward is provided to the game account logged in by the terminal device.

[0144] The task object that controls the remaining initial object states updates the object states to reflect the task identifier.

[0145] The graphical user interface also displays the virtual character corresponding to the target task set; and displays first character information of the virtual character in association with the task identifier.

[0146] The graphical user interface also includes: an information identifier in a first display format, the first display format indicating that the information identifier does not respond to a trigger operation; an arrangement shape of the task object in response to the updated object state includes a first sub-shape, and the information identifier is displayed in a second display format; wherein the second display format indicates that the information identifier responds to a trigger operation; and in response to the first trigger operation for the information identifier in the second display format, second character information of the virtual character in the graphical user interface is displayed.

[0147] The information identifier includes multiple information identifiers; in response to the task object having updated object status, the arrangement shape includes a first sub-shape, and the number of shapes of the first sub-shape included in the arrangement shape is determined; based on the number of shapes, the target identifier is determined from the information identifier of the first display format, and the target identifier is displayed in the second display format.

[0148] The information identifier includes: a text identifier in a preset language; in response to a second trigger operation for the information identifier in a second display format, obtaining a login address of the terminal device; wherein the second trigger operation is different from the first trigger operation; switching the text identifier in the preset language to a text identifier that matches the login address.

[0149] In the above method, when the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without completing the remaining tasks outside the specified shape, thereby improving the efficiency of task completion; players need to select the tasks to be completed based on the arrangement position of the task objects, and achieve the purpose of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0150] This embodiment also provides a computer-readable storage medium, which stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the above game.

[0151] The computer-executable instructions stored in the computer-readable storage medium can implement the following operations in the interactive control method of the game by executing the computer-executable instructions:

[0152] A method for interactive control of a game, providing a graphical user interface through a terminal device, responding to a trigger operation for a target task set, and displaying task objects of the target task set on the graphical user interface; wherein the target task set includes multiple game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix form; the task objects have an initial object state, and the initial object state indicates that the game task corresponding to the task object is not completed; in response to an update trigger operation for a first task object, it is determined that the game task corresponding to the first task object has been completed, and the object state of the first task object is updated; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; in response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

[0153] In response to a task execution trigger operation for the first task object, the graphical user interface is controlled to display a task execution page for the game task corresponding to the first task object; wherein the task execution page is used to execute the game task corresponding to the first task object.

[0154] In response to the information triggering operation for the first task object, task detail information of the game task corresponding to the first task object is displayed on the graphical user interface; wherein the task detail information includes: task content, task progress, and at least one of the operation mode of the task execution triggering operation.

[0155] In response to an update trigger operation for the first task object, it is determined that the game task corresponding to the second task object has been completed and the second task object has an initial object state, and the object state of the second task object is updated; wherein the second task object and the first task object are different task objects.

[0156] The target task set is preset with a task identifier, and each task object corresponds to a partial identification area in the task identifier; the partial identification areas corresponding to multiple game tasks in the target task set constitute the task identifier; the partial identification area corresponding to the task object is determined based on the arrangement position of the task object; the task object that controls the updated object status displays the partial identification area corresponding to the task object.

[0157] In response to the arrangement shape of the task object having the updated object state including the first sub-shape, a virtual reward corresponding to the first sub-shape is provided to the game account logged in by the terminal device.

[0158] The first sub-shape includes a line shape, and the number of task objects included in the line shape meets a preset number threshold.

[0159] In response to the arrangement shape of the task object with updated object status including a first sub-shape, the number of first sub-shapes included in the arrangement shape is determined; wherein, when the arrangement shape includes multiple first sub-shapes, the task objects contained in the multiple first sub-shapes are different or partially the same; and a virtual reward corresponding to the number of shapes is provided to a game account logged in to the terminal device.

[0160] The graphical user interface also includes: a reward identifier for the virtual reward corresponding to the number of shapes; the reward identifier has a first identifier format, and the first identifier format indicates that the virtual reward corresponding to the reward identifier has not yet been provided to the game account logged in by the terminal device; the reward identifier for the virtual reward corresponding to the number of shapes is displayed in a second identifier format; wherein the second identifier format indicates that the virtual reward corresponding to the reward identifier is provided to the game account logged in by the terminal device.

[0161] The specified shape includes: a specified number of first sub-shapes.

[0162] In response to the task objects with updated object states being arranged into a specified shape, time information of when the task objects with updated object states are arranged into the specified shape is determined; in response to the time information satisfying a preset time condition, a preset time-limited reward is provided to the game account logged in by the terminal device.

[0163] The task object that controls the remaining initial object states updates the object states to reflect the task identifier.

[0164] The graphical user interface also displays the virtual character corresponding to the target task set; and displays first character information of the virtual character in association with the task identifier.

[0165] The graphical user interface also includes: an information identifier in a first display format, the first display format indicating that the information identifier does not respond to a trigger operation; an arrangement shape of the task object in response to the updated object state includes a first sub-shape, and the information identifier is displayed in a second display format; wherein the second display format indicates that the information identifier responds to a trigger operation; and in response to the first trigger operation for the information identifier in the second display format, second character information of the virtual character in the graphical user interface is displayed.

[0166] The information identifier includes multiple information identifiers; in response to the task object having updated object status, the arrangement shape includes a first sub-shape, and the number of shapes of the first sub-shape included in the arrangement shape is determined; based on the number of shapes, the target identifier is determined from the information identifier of the first display format, and the target identifier is displayed in the second display format.

[0167] The information identifier includes: a text identifier in a preset language; in response to a second trigger operation for the information identifier in a second display format, obtaining a login address of the terminal device; wherein the second trigger operation is different from the first trigger operation; switching the text identifier in the preset language to a text identifier that matches the login address.

[0168] In the above method, when the task objects of the completed game tasks are arranged into a specified shape, all tasks in the set can be completed directly without completing the remaining tasks outside the specified shape, thereby improving the efficiency of task completion; players need to select the tasks to be completed based on the arrangement position of the task objects, and achieve the purpose of completing the task set by completing as few tasks as possible, thereby improving the strategic nature of the tasks.

[0169] The computer program product of the interactive game control method, device, and electronic device provided in the embodiments of the present invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the previous method embodiments. For specific implementation, please refer to the method embodiments and will not be repeated here.

[0170] Those skilled in the art will clearly understand that, for the convenience and brevity of description, the specific working processes of the above-described systems and devices can refer to the corresponding processes in the aforementioned method embodiments and will not be repeated here.

[0171] In addition, in the description of the embodiments of the present invention, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections or electrical connections; they may refer to direct connections or indirect connections through an intermediate medium; and they may refer to internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in the present invention based on the specific circumstances.

[0172] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk.

[0173] In the description of the present invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicating orientations or positional relationships, are based on the orientations or positional relationships shown in the accompanying drawings and are intended solely to facilitate and simplify the description of the present invention. They are not intended to indicate or imply that the devices or components referred to must have, be constructed, or operate in a specific orientation, and therefore should not be construed as limitations on the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0174] Finally, it should be noted that the above embodiments are only specific implementation methods of the present invention, which are used to illustrate the technical solutions of the present invention, rather than to limit them. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the above embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above embodiments within the technical scope disclosed by the present invention, or replace some of the technical features therein with equivalents. Such modifications, changes or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should be included in the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be based on the scope of protection of the claims.

Claims

1. A method for interactive control of a game, characterized in that: Providing a graphical user interface via a terminal device, the method comprising: In response to a trigger operation on a target task set, displaying task objects of the target task set on the graphical user interface; wherein the target task set includes a plurality of game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix; the task objects have an initial object state, and the initial object state indicates that the game tasks corresponding to the task objects are incomplete; In response to an update trigger operation on a first task object, determining that a game task corresponding to the first task object has been completed, and updating an object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; In response to the task objects with updated object states being arranged into a specified shape, it is determined that all game tasks in the target task set have been completed; wherein, the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

2. The method according to claim 1, characterized in that In response to an update trigger operation for a first task object, determining that a game task corresponding to the first task object has been completed, and before the step of updating the object state of the first task object, the method further includes: In response to a task execution trigger operation for the first task object, the graphical user interface is controlled to display a task execution page for the game task corresponding to the first task object; wherein the task execution page is used to execute the game task corresponding to the first task object.

3. The method according to claim 1, characterized in that In response to an update trigger operation for a first task object, determining that a game task corresponding to the first task object has been completed, and before the step of updating the object state of the first task object, the method further includes: In response to the information triggering operation for the first task object, task detail information of the game task corresponding to the first task object is displayed on the graphical user interface; wherein the task detail information includes: task content, task progress, and at least one of the operation mode of the task execution triggering operation.

4. The method according to claim 1, wherein The method further comprises: In response to an update trigger operation for the first task object, it is determined that the game task corresponding to the second task object has been completed and the second task object has the initial object state, and the object state of the second task object is updated; wherein the second task object and the first task object are different task objects.

5. The method according to claim 1, wherein The target task set is preset with a task identifier, and each task object corresponds to a partial identification area in the task identifier; the partial identification areas corresponding to multiple game tasks in the target task set constitute the task identifier; The partial identification area corresponding to the task object is determined based on the arrangement position of the task object; After responding to the update trigger operation for the first task object, determining that the game task corresponding to the first task object has been completed, and updating the object state of the first task object, the method further includes: controlling the task object with the updated object state to display a partial identification area corresponding to the task object.

6. The method according to claim 1, characterized in that In response to the task objects with updated object states being arranged into a specified shape, before the step of determining that all game tasks in the target task set have been completed, the method further includes: In response to the arrangement shape of the task objects with updated object states including a first sub-shape, a virtual reward corresponding to the first sub-shape is provided to a game account logged into the terminal device.

7. The method according to claim 6, characterized in that The first sub-shape includes a line shape, and the number of task objects included in the line shape meets a preset number threshold.

8. The method according to claim 6, characterized in that In response to the arrangement shape of the task object with the updated object state including a first sub-shape, the step of providing a virtual reward corresponding to the first sub-shape to the game account logged in by the terminal device includes: In response to the arrangement shape of the task objects of the updated object state including the first sub-shape, determining the number of the first sub-shapes included in the arrangement shape; wherein, when the arrangement shape includes a plurality of the first sub-shapes, the task objects included in the plurality of the first sub-shapes are different or partially the same; A virtual reward corresponding to the number of shapes is provided to the game account logged in by the terminal device.

9. The method according to claim 8, characterized in that The graphical user interface further includes: a reward identifier for the virtual reward corresponding to the number of shapes; the reward identifier having a first identifier format, the first identifier format indicating that the virtual reward corresponding to the reward identifier has not yet been provided to the game account logged into the terminal device; After the step of providing the virtual reward corresponding to the number of shapes to the game account logged into the terminal device, the method further includes: The reward logo of the virtual reward corresponding to the number of shapes is displayed in a second logo format; wherein the second logo format indicates that the virtual reward corresponding to the reward logo is provided to the game account logged in by the terminal device.

10. The method according to claim 1, characterized in that The specified shape includes a specified number of first sub-shapes.

11. The method according to claim 1, characterized in that The method further comprises: In response to the task objects having updated object states being arranged into a specified shape, determining time information of the task objects having updated object states being arranged into the specified shape; In response to the time information satisfying a preset time condition, a preset time-limited reward is provided to the game account logged into the terminal device.

12. The method according to claim 5, characterized in that In response to the task objects with updated object states being arranged into a specified shape, after determining that all game tasks in the target task set have been completed, the method further includes: controlling the remaining task objects with the initial object states to update the object states to display the task identifiers.

13. The method according to claim 12, characterized in that The graphical user interface also displays the virtual character corresponding to the target task set; After the step of controlling the remaining task objects of the initial object state to update the object state to display the task identifier, the method further includes: displaying the first character information of the virtual character in association with the task identifier.

14. The method according to claim 1, wherein The graphical user interface further includes: an information identifier in a first display format, wherein the first display format indicates that the information identifier does not respond to a trigger operation; and the method further includes: In response to the task object having updated object status, the arrangement shape includes a first sub-shape, and the information identifier is displayed in a second display format; wherein the second display format indicates that the information identifier responds to the triggering operation; In response to a first trigger operation for the information identification of the second display format, second character information of the virtual character in the graphical user interface is displayed.

15. The method according to claim 14, characterized in that The information identifier includes a plurality of items; the arrangement shape of the task objects in response to the updated object state includes a first sub-shape, and the step of displaying the information identifier in a second display format includes: In response to the arrangement shape of the task object of the updated object state including the first sub-shape, determining the number of shapes of the first sub-shape included in the arrangement shape; Based on the number of shapes, a target identifier is determined from the information identifiers in the first display format, and the target identifier is displayed in a second display format.

16. The method according to claim 14, characterized in that The information identifier includes: a text identifier in a preset language; the method further includes: In response to a second trigger operation identified by the information of the second display format, obtaining a login address of the terminal device; wherein the second trigger operation is different from the first trigger operation; The text identifier of the preset language is switched to a text identifier that matches the login address.

17. An interactive control device for a game, characterized in that: Providing a graphical user interface via a terminal device, the apparatus comprises: an object display module, configured to respond to a trigger operation on a target task set and display task objects of the target task set on the graphical user interface; wherein the target task set includes a plurality of game tasks; the task objects correspond to the game tasks; the task objects are arranged in a matrix; the task objects have an initial object state, and the initial object state indicates that the game tasks corresponding to the task objects are incomplete; a state updating module, configured to respond to an update triggering operation on a first task object, determine that a game task corresponding to the first task object has been completed, and update an object state of the first task object; wherein the updated object state indicates that the game task corresponding to the first task object has been completed; The task determination module is used to determine that all game tasks in the target task set have been completed in response to the task objects with updated object states being arranged into a specified shape; wherein the game tasks corresponding to the task objects with updated object states are part of the game tasks in the target task set.

18. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1 to 16.

19. A computer-readable storage medium, characterized in that The computer-readable storage medium stores computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the interactive control method of the game according to any one of claims 1 to 16.