Information configuration method and device in game, electronic equipment and storage medium

By obtaining and sharing game configuration parameters through a graphical user interface, generating and applying configuration plans, the flexibility and efficiency issues of character skill and equipment configuration in the game are solved, and fast personalized character or team configuration is achieved.

CN120605508APending Publication Date: 2025-09-09NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202510757539.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-06-06
Publication Date
2025-09-09

AI Technical Summary

Technical Problem

In the prior art, when game players configure character skills and equipment, they face problems such as insufficient flexibility and lack of personalization in the one-click application method, and manual configuration is inefficient and prone to errors.

Method used

Provides an in-game information configuration method that obtains configuration parameters through a graphical user interface, generates object and team configuration plans, and supports the sharing and application of plans, allowing players to personalize configurations and quickly apply other people's configuration plans.

Benefits of technology

It enables rapid personalized configuration of roles or teams, improves configuration efficiency, reduces misoperations, and enhances the flexibility and consistency of configuration solutions.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention provides an information configuration method and device in a game, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: in response to a configuration operation, obtaining a configuration parameter of at least one configuration item corresponding to a first object and / or a first team; in response to the import configuration operation, generating an object configuration scheme for the first object and / or a team configuration scheme for the first team according to the configuration parameters of the configuration items; and in response to the configuration scheme sharing operation, controlling to share the object configuration scheme and / or the team configuration scheme to the second terminal, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to a second team where the second object is located. According to the method, through sharing of the configuration scheme, rapid and personalized configuration of the game teams or roles can be realized, and the game experience is improved.
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Description

Technical Field

[0001] The present application relates to the field of game technology, and more specifically, to a method, device, electronic device, and storage medium for configuring information in a game. Background Art

[0002] In some games, there are some gameplays that require players to perform complex configurations themselves, such as configuring character skills and equipment, etc. Players can fight in the game based on the configured characters to achieve personalized combat effects.

[0003] In the prior art, when players perform configuration, they may usually apply the default configuration information provided by the system with one click, or they need to manually select the corresponding configuration information for each configuration item one by one.

[0004] However, the one-click application of fixed configuration information lacks certain flexibility and cannot achieve personalized configuration. The means configuration method has low operational efficiency and is prone to misoperation, which reduces accuracy. Summary of the Invention

[0005] The purpose of this application is to provide a method, device, electronic device and storage medium for configuring information in a game, so as to facilitate the rapid and personalized configuration of a game team or character.

[0006] To achieve the above objectives, the technical solutions adopted in the embodiments of the present application are as follows:

[0007] In a first aspect, an embodiment of the present application provides a method for configuring information in a game, wherein a graphical user interface is provided through a first terminal, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a first object controlled by the first terminal. The method includes:

[0008] In response to the configuration operation, obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is the game team to which the first object belongs;

[0009] In response to the import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item;

[0010] In response to a configuration scheme sharing operation, control is performed to share the object configuration scheme and / or the team configuration scheme to a second terminal, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to a second team in which the second object is located.

[0011] In a second aspect, an embodiment of the present application further provides an in-game information configuration device, which provides a graphical user interface through a first terminal, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a first object controlled by the first terminal, and the device includes: an acquisition module, a generation module, and a sharing module;

[0012] The acquisition module is configured to, in response to a configuration operation, acquire configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is a game team to which the first object belongs;

[0013] The generating module is configured to generate, in response to the configuration import operation, an object configuration scheme for the first object and / or a team configuration scheme for the first team according to configuration parameters of each configuration item;

[0014] The sharing module is configured to control sharing of the object configuration scheme and / or the team configuration scheme to a second terminal in response to a configuration scheme sharing operation, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to a second team to which the second object belongs.

[0015] In a third aspect, an embodiment of the present application provides an electronic device comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the in-game information configuration method provided in the first aspect.

[0016] In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium having a computer program stored thereon, and the computer program is executed by a processor to execute the in-game information configuration method provided in the first aspect.

[0017] The beneficial effects of this application are:

[0018] The present application provides a method, apparatus, electronic device, and storage medium for configuring in-game information, including: in response to a configuration operation, obtaining configuration parameters of at least one configuration item corresponding to a first object and / or a first team; in response to an import configuration operation, generating an object configuration scheme for the first object and / or a team configuration scheme for the first team based on the configuration parameters of each configuration item; and in response to a configuration scheme sharing operation, controlling the sharing of the object configuration scheme and / or team configuration scheme to a second terminal, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal and / or the second terminal applies the team configuration scheme to a second team containing the second object. Through the configuration operation, the method allows players to personalize object configuration schemes and team configuration schemes, generating object configuration schemes and team configuration schemes; through the sharing operation, players can share the generated object configuration schemes and team configuration schemes with other players, allowing other players to quickly apply the shared object configuration schemes or team configuration schemes to complete object or team configuration. Furthermore, players can also receive object configuration schemes and team configuration schemes shared by other players to complete object or team configuration. By sharing configuration plans with each other, players can choose the required configuration plans according to their needs and no longer be limited to the fixed plans provided by the system. At the same time, through one-click application, configuration plans can be quickly applied, thereby quickly completing the configuration of characters or teams. BRIEF DESCRIPTION OF THE DRAWINGS

[0019] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following is a brief introduction to the drawings required for use in the embodiments. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can be obtained based on these drawings without creative work.

[0020] Figure 1 A flowchart of a method for configuring information in a game provided by an embodiment of the present application;

[0021] Figure 2 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0022] Figure 3 A schematic diagram of a role template interface provided in an embodiment of the present application;

[0023] Figure 4 A schematic diagram of a configuration parameter confirmation interface provided in an embodiment of the present application;

[0024] Figure 5 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0025] Figure 6 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0026] Figure 7 A schematic diagram of another role template interface provided in an embodiment of the present application;

[0027] Figure 8 A schematic diagram of another template interface provided in an embodiment of the present application;

[0028] Figure 9 A schematic diagram of a team template interface provided in an embodiment of the present application;

[0029] Figure 10 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0030] Figure 11 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0031] Figure 12 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0032] Figure 13 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0033] Figure 14 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0034] Figure 15 A schematic diagram of a team configuration scheme provided in an embodiment of the present application;

[0035] Figure 16 A schematic diagram of an image identification provided in an embodiment of the present application;

[0036] Figure 17 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0037] Figure 18 A flowchart of another method for configuring information in a game provided by an embodiment of the present application;

[0038] Figure 19 A schematic diagram of an information import interface provided in an embodiment of the present application;

[0039] Figure 20 A schematic diagram of an information configuration device in a game provided by an embodiment of the present application;

[0040] Figure 21 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION

[0041] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the drawings in the present application only serve the purpose of illustration and description and are not used to limit the scope of protection of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate the operations implemented according to some embodiments of the present application. It should be understood that the operations of the flowcharts can be implemented out of sequence, and steps without logical context can be reversed or implemented simultaneously. In addition, those skilled in the art, under the guidance of the contents of this application, can add one or more other operations to the flowchart, or remove one or more operations from the flowchart.

[0042] In addition, the described embodiments are only a part of the embodiments of the present application, rather than all of the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application.

[0043] It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the existence of the features declared thereafter, but does not exclude the addition of other features.

[0044] In massively multiplayer online role-playing games (MMORPGs) or turn-based games, there are often some gameplays that require players to perform complex configurations themselves, such as character skill and equipment matching, spirit selection, and even team combination matching.

[0045] Currently, a default configuration scheme is provided in the game. If players choose to apply the scheme directly, they can apply the default configuration scheme provided by the system with one click. Obviously, this configuration scheme is not flexible enough and may not be suitable for all players. There is another way, players can build their own personalized configuration scheme, but because there are many and complex items to be configured, for each configuration item, players need to manually select the configuration parameters one by one for configuration, which is not only inefficient but also prone to errors, affecting the player experience.

[0046] Based on this, this solution provides a method for configuring information in the game. For players, different object configuration schemes or team configuration schemes can be generated through the template interface configuration, and the generated object configuration schemes or team configuration schemes can be shared with other players, so that other players can quickly apply the schemes configured by the players with one click. At the same time, players can also receive object configuration schemes or team configuration schemes shared by other players and apply the configuration schemes shared by other players with one click. By sharing configuration schemes, different configuration schemes can be quickly and automatically applied, thereby achieving rapid configuration of characters or teams, no longer limited to manual configuration one by one; and players can select the required configuration scheme to apply according to their needs, no longer limited to the default configuration scheme provided by the system, making the application of configuration schemes more flexible.

[0047] Figure 1 A flowchart of a method for configuring information in a game provided by an embodiment of the present application; a graphical user interface is provided through a first terminal, and the graphical user interface displays at least part of a game scene, and the game scene includes a first object controlled by the first terminal, and the first object can also be understood as a character in the game, such as Figure 1 As shown, the method may include:

[0048] S101. In response to a configuration operation, obtain configuration parameters of at least one configuration item corresponding to a first object and / or a first team.

[0049] The first team is the game team to which the first object belongs.

[0050] The specific content of the configuration items for objects or teams in each game is different, and the number of configuration items to be configured is also different. After logging into the game, players can view the configuration items to be configured in the user interface.

[0051] After logging into the target game, the player can trigger a configuration operation through the user interface. The configuration operation can be used to configure parameters for various configuration items of the target game. Before configuration, the player only knows which configuration items need to be configured, but the parameter part of each configuration item is empty; through the configuration operation, the player can select configuration parameters for each configuration item. In response to the configuration operation, the configuration parameters configured by the player for each configuration item of the first object and the configuration parameters configured for each configuration item of the first team can be obtained.

[0052] Configuration for the first object can be understood as configuring a single character, while configuration for the first team refers to configuring the game team. In other words, this solution can be used to generate configuration plans for both single characters and game teams. Furthermore, during application, players can configure their own controlled characters by applying a single-character configuration plan, or they can configure all characters in their own game team by applying a game team configuration plan.

[0053] For example, the configuration items of the first object may include characters, special skills, equipment, magic weapons, etc. The configuration items of the first team may have the same parameters as the configuration items of the first object, except that the configuration items of the first team include configurations for multiple characters. Therefore, the configuration items of the first team can be understood as consisting of multiple configuration items of the first object.

[0054] S102: In response to the import configuration operation, generate an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item.

[0055] The Import Configuration operation imports the acquired configuration parameters of each configuration item into the template interface. Different games may have different corresponding template interfaces. Object configuration plans and team configuration plans have different template interfaces. The template interface can display each configuration item in a preset arrangement. In response to the Import Configuration operation, a configuration plan is generated based on the configuration parameters of each configuration item and the template interface. The configuration parameters of each configuration item in the generated configuration plan are the imported configuration parameters.

[0056] Among them, the object configuration plan of the first object can be generated according to the configuration parameters of each configuration item of the first object and the role template interface; the team configuration plan of the first team can be generated according to the configuration parameters of each configuration item of the first team and the team template interface.

[0057] It is worth noting that the configuration scheme may be associated with a virtual character in the game. The configuration scheme may be used to configure the virtual character in the game, for example, configuring the virtual character and the equipment, special skills and other information of the virtual character.

[0058] The configuration of a team actually involves configuring the virtual roles of each object in the team (i.e. each player).

[0059] Of course, configuration schemes can also be used to configure the game's interface elements.

[0060] S103. In response to the configuration scheme sharing operation, control the sharing of the object configuration scheme and / or the team configuration scheme to the second terminal, so that the second terminal applies the object configuration scheme to the second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to the second team where the second object is located.

[0061] Players can share their configured object configurations or team configurations with a second terminal (i.e., a terminal used by other players) through the sharing operation. This allows other players to apply the shared object configurations to the second objects they control, or to apply the shared team configurations to the objects in their own game team.

[0062] By sharing configuration plans, players can choose the required configuration plans according to their needs. At the same time, they can apply the configuration plans in an automated way with one click to quickly complete the configuration of characters or teams.

[0063] In an optional implementation, the first object may have different permissions depending on its different roles within a game team. For example, when the first object is the team leader, the first object may generate a team configuration plan and export the generated team configuration plan to share with other game teams. The first object may also generate object configuration plans and share them with other objects. When the first object is a member of a game team, the first object may only generate object configuration plans and share them with other objects, but does not have the permission to configure or share team configuration plans.

[0064] In summary, the in-game information configuration method provided in this embodiment includes: in response to a configuration operation, obtaining configuration parameters of at least one configuration item corresponding to a first object and / or a first team; in response to an import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team based on the configuration parameters of each configuration item; and in response to a configuration plan sharing operation, controlling the sharing of the object configuration plan and / or team configuration plan to a second terminal, so that the second terminal applies the object configuration plan to a second object corresponding to the second terminal and / or the second terminal applies the team configuration plan to a second team containing the second object. Through the configuration operation, this method allows players to personalize object and team configuration plans, generating object and team configuration plans. Through the sharing operation, players can share the generated object and team configuration plans with other players, allowing other players to quickly apply the shared object and team configuration plans to complete object or team configuration. Furthermore, players can also receive object and team configuration plans shared by other players to complete object or team configuration. By sharing configuration plans with each other, players can choose the required configuration plans according to their needs and no longer be limited to the fixed plans provided by the system. At the same time, through one-click application, configuration plans can be quickly applied, thereby quickly completing the configuration of characters or teams.

[0065] It's worth noting that this solution is designed for use in specific gameplay scenarios. In these scenarios, the system grants all players access to all characters, all skills, and all magical weapons, allowing them to select any character and any attribute for their configuration. This means that players are automatically granted access to all game characters, skills, and magical weapons, allowing them to use any character and configure any attributes for it, regardless of player level or equipment unlock level. This is also the prerequisite for players to apply arbitrary object configuration solutions and team configuration solutions.

[0066] Figure 2 This is a flow chart of another method for configuring information in a game provided by an embodiment of the present application; optionally, in step S101, in response to a configuration operation, obtaining configuration parameters of at least one configuration item corresponding to a first object and / or a first team may include:

[0067] S201. In response to a configuration operation, a template interface is displayed in a graphical user interface.

[0068] In some embodiments, a configuration trigger control may be provided in the graphical user interface. The configuration trigger control may be used to trigger the display of a template interface, which is used to configure configuration parameters.

[0069] Among them, the template interface can be divided into a role template interface and a team template interface. The role template interface is used to configure the object configuration plan, and the team template interface is used to configure the team configuration plan.

[0070] S202: In response to a configuration triggering operation on each configuration item corresponding to the first object and / or the first team in the template interface, jump to a configuration parameter confirmation interface for each configuration item.

[0071] Figure 3 This is a schematic diagram of a character template interface provided in an embodiment of the present application. This character template interface can be used to configure attributes for a single character. As shown in the figure, the character template interface can contain multiple game configuration items, such as: Configuration Item 1, Configuration Item 2, ... Configuration Item 10, etc. For a specific game, Configuration Item 1 can be the character, Configuration Item 2 can be a special skill, Configuration Item 3 can be a star seal, etc.

[0072] The role template interface shown in the example contains a total of 10 configuration items; however, the number of configuration items and the specific contents of the configuration items contained in different games are different.

[0073] It can be seen that the configuration boxes behind each configuration item in the role template interface are all empty, which means that each configuration item has not yet been configured with configuration parameters.

[0074] Players can enter configuration trigger operations by clicking the search control in the configuration box behind the configuration item. Responding to the configuration trigger operation will jump to the configuration parameter confirmation interface corresponding to the configuration item.

[0075] It is worth noting that each configuration item can be configured separately. For each configuration item, you can click the search control in the configuration box behind the configuration item to trigger the jump to the configuration parameter confirmation interface corresponding to the configuration item.

[0076] The content contained in the configuration parameter confirmation interface corresponding to each configuration item is different.

[0077] S203: In response to a configuration parameter confirmation operation in a configuration parameter confirmation interface for each configuration item, obtain configuration parameters for each configuration item corresponding to the first object and / or the first team.

[0078] The configuration parameter confirmation interface corresponding to the configuration item may include all optional configuration parameters corresponding to the configuration item. The player can select the configuration parameters they want to set for the configuration item from the optional configuration parameters and perform a confirmation operation on the selected configuration parameters. In response to the confirmation operation, the configuration parameters of the configuration item can be obtained.

[0079] The display of the team template interface is similar to that of the character template interface. There are more configuration items in the team template interface, but the method of obtaining configuration parameters is the same. You can trigger the jump to the configuration parameter confirmation interface by clicking the search control behind the configuration item to select the configuration parameters.

[0080] Figure 4 A schematic diagram of a configuration parameter confirmation interface provided in an embodiment of the present application, taking the configuration item 1 in the role template interface as an example, after clicking Figure 3 After clicking the search control in the configuration box behind configuration item 1 in the Figure 4 The interface shown, Figure 4 It contains multiple optional configuration parameters corresponding to configuration item 1, for example: configuration parameter 1, configuration parameter 2, configuration parameter 3, etc. Assuming that configuration item 1 is the above-mentioned star seal, then the corresponding configuration parameter 1 can be weakness, configuration parameter 2 can be abyss, etc.

[0081] The number of optional configuration parameters corresponding to different configuration items may be different, and the specific content of each optional configuration parameter may also be different, all of which are parameters related to the configuration item itself.

[0082] Players can Figure 4 Among the displayed optional configuration parameters, a confirmation operation for the configuration parameter is triggered by clicking on a specific configuration parameter, and in response to the confirmation operation, the configuration parameter selected by the player for the configuration item can be obtained.

[0083] For example: The player clicks Figure 4 Configuration parameter 2 in , the configuration parameter selected by the player for configuration item 1 can be obtained as configuration parameter 2.

[0084] In another possible implementation, players can directly Figure 4 In this front-end configuration interface, the configuration parameters of each configuration item are selected. In this case, the player does not need to perform the configuration trigger operation in the template interface, but directly selects the configuration parameters for each configuration item in the front-end configuration interface according to the above method. Figure 4 The interface shown in the figure. Players need to trigger and open the secondary interface of each configuration item in turn to select the configuration parameters in the secondary interface.

[0085] Figure 5 This is a flow chart of another in-game information configuration method provided by an embodiment of the present application; optionally, in step S102, in response to the configuration import operation, generating an object configuration scheme for the first object and / or a team configuration scheme for the first team based on the configuration parameters of each configuration item may include:

[0086] S301: In response to an import configuration operation, import the configuration according to configuration parameters of each configuration item corresponding to the first object and a role template interface, and generate an object configuration solution for the first object.

[0087] In some embodiments, the configuration parameters of the configuration items corresponding to the first object currently configured by the player may be imported into the character template interface to generate an object configuration scheme for the first object.

[0088] S302: In response to the configuration import operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface to generate a team configuration plan for the first team.

[0089] Similarly, by importing the configuration parameters of the configuration items corresponding to the first team currently configured by the player into the team template interface, a team configuration plan for the first team can be generated.

[0090] Figure 6 This is a flow chart of another in-game information configuration method provided by an embodiment of the present application; optionally, in step S102, in response to the import configuration operation, generating an object configuration scheme for the first object and / or a team configuration scheme for the first team based on the configuration parameters of each configuration item may include:

[0091] S401. In response to an import configuration operation, obtain configuration parameters of each configuration item of a first object configured by a second terminal and / or configuration parameters of each configuration item of a first team configured by the second terminal.

[0092] In another achievable manner, the player may also import configuration parameters of various configuration items for the first object or the first team configured by other players to generate an object configuration plan for the first object or a team configuration plan for the first team.

[0093] Figure 7 A schematic diagram of another role template interface provided in an embodiment of the present application, such as Figure 7 As shown, the character template interface includes an import control, which may include an import other configuration sub-control. Players can use the import other configuration sub-control to select configuration parameters of each configuration item of the first object configured by the second terminal.

[0094] The second terminal is the terminal used by other players. That is, through the import other configuration sub-control, you can choose to import the configuration parameters of various configuration items of the first object configured by other players into the role template interface.

[0095] S402: Import the configuration according to the configuration parameters of each configuration item of the first object configured by the second terminal and the role template interface, and generate an object configuration solution for the first object.

[0096] By importing the configuration parameters of each configuration item of the first object configured by the second terminal into the role template interface, an object configuration scheme of the first object can be generated.

[0097] This completes the import of other players' configuration plans.

[0098] S403: Import the configuration according to the configuration parameters of each configuration item of the first team configured by the second terminal and the team template interface, and generate a team configuration plan for the first team.

[0099] Similarly, by importing the configuration parameters of each configuration item of the first team configured by the second terminal into the team template interface, a team configuration plan of the first team can be generated.

[0100] Optionally, in step S302, in response to the import configuration operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and a team configuration plan for the first team is generated, including: in response to the import configuration operation, the configuration parameters of each configuration item corresponding to the first team are filled into the configuration boxes corresponding to each configuration item in the team template interface, and a team configuration plan for the first team is generated.

[0101] The configuration parameters of each configuration item corresponding to the first team can be filled into the configuration box behind the corresponding configuration item, that is, the configuration parameters of each configuration item in the team template interface are filled to obtain the team configuration plan of the first team.

[0102] Similarly, by filling the configuration parameters of each configuration item corresponding to the first object into the configuration boxes corresponding to each configuration item in the role template interface, an object configuration solution for the first object can be generated.

[0103] Figure 8 A schematic diagram of another template interface provided in an embodiment of the present application, such as Figure 8 As shown in (a) in the figure, the import control in the character template interface can also include an import current configuration sub-control; the player can click the import current configuration sub-control to trigger the import configuration operation. In response to the import configuration operation, the configuration parameters selected by the player for each configuration item can be filled into the configuration box behind each configuration item in the character template interface to generate an object configuration scheme. The generated object configuration scheme is as follows Figure 8 As shown in (b), each configuration item has corresponding configuration parameters.

[0104] Optionally, the configuration items corresponding to the first team include at least: lineup configuration items and character attribute configuration items in the lineup.

[0105] In some embodiments, since game teams are composed of multiple objects, each object plays a role, thus forming a team lineup, the configuration items corresponding to the first team may include lineup configuration items and character attribute configuration items in the lineup. The lineup configuration items can be used to configure the various characters included in the first team, and the character attribute configuration items can be used to configure the attributes of the various characters included in the first team.

[0106] Figure 9 A schematic diagram of a team template interface provided in an embodiment of the present application. Figure 9 For example, if the first team consists of five characters, the team template interface can contain five character configuration items. These five character configuration items allow you to configure the lineup and determine the five characters that make up the first team. Each attribute configuration item corresponding to each character is placed in a row, and each configuration item on the same row is used to configure the attribute information of a single character. Each character itself also serves as a configuration item, meaning that the characters in the lineup are configured by the user.

[0107] Figure 10 This is a flowchart of another method for configuring information in a game provided by an embodiment of the present application; optionally, in step S103, in response to a configuration scheme sharing operation, controlling the sharing of the object configuration scheme and / or the team configuration scheme to the second terminal includes:

[0108] S501: In response to a configuration scheme switching operation, a team configuration scheme to be shared is determined from currently saved team configuration schemes.

[0109] Continue to refer Figure 9 The team template interface also includes a switch control. Through the switch control, players can switch and select the team configuration plan to be shared from multiple currently saved team configuration plans.

[0110] S502: Control the sharing of the team configuration plan to be shared to the second terminal.

[0111] Thus, the selected team configuration plan to be shared can be shared with the second terminal.

[0112] Likewise, if Figure 8 As shown in (a) in the figure, the role template interface also includes a switch control, which can realize the switch selection of the object configuration scheme to be shared.

[0113] Figure 11 This is a flow chart of another method for configuring information in a game provided in an embodiment of the present application; optionally, this method may further include:

[0114] S601: In response to an application operation of an object configuration scheme and / or a team configuration scheme, determine a configuration scheme to be applied for a first object and / or a configuration scheme to be applied for a first team.

[0115] In some embodiments, players can also apply object configurations and / or team configurations shared by other players. Since players may receive multiple object configurations or team configurations shared by other players, they can select a configuration to be applied based on their needs to achieve personalized configuration of their characters or teams.

[0116] S602: Controlling the application of the to-be-applied configuration solution of the first object to the first object, so as to configure role attributes of the first object.

[0117] The determined configuration scheme to be applied for the first object is applied to the first object, thereby completing the configuration of the role attributes of the first object.

[0118] S603: Controlling the application of the to-be-applied configuration solution of the first team to the first team, so as to configure the lineup of the first team and configure the role attributes of each object in the first team.

[0119] Similarly, by applying the determined configuration scheme to be applied to the first team, the role attribute configuration of each object in the first team can be completed, and the configured roles constitute the lineup of the first team.

[0120] It's worth noting that, for ease of management, the team leader of the first team can generate and control the application of the team configuration plan. Each object in the first team can either agree or reject the application of the team configuration plan. Upon approval, the object's current role can be switched to the role specified in the team configuration plan. If an object in the first team disagrees with the application of the team configuration plan, after rejecting it, they can configure their own role according to the self-applied object configuration plan.

[0121] Figure 12 This is a flow chart of another in-game information configuration method provided by an embodiment of the present application; optionally, in step S603, controlling the application of the to-be-applied configuration solution of the first team to the first team includes:

[0122] S701: Determine the role played by each object in the first team according to the lineup configuration in the to-be-applied configuration solution of the first team.

[0123] In one implementation, the roles to be played by each object in the first team can be determined based on the lineup configuration in the configuration scheme to be applied, wherein each object can be randomly assigned a role.

[0124] S702: Determine attribute information of the role played by each object in the first team according to the role attribute configuration in the lineup in the configuration solution to be applied of the first team.

[0125] Based on the attribute configuration of the characters in the lineup, the attribute information of each character to be played can be determined.

[0126] S703: Configure role attributes for each object in the first team according to the attribute information of the role played by each object.

[0127] Therefore, based on the attribute information of each role, the attributes of the role played by each object can be configured.

[0128] Figure 13 This is a flow chart of another method for configuring information in a game provided by an embodiment of the present application; optionally, in step S102, after generating an object configuration plan for the first object and / or a team configuration plan for the first team, the method further includes:

[0129] S801: Generate a sharing identifier of the object configuration scheme of the first object according to the object configuration scheme of the first object.

[0130] In some embodiments, while generating the object configuration scheme, a sharing identifier corresponding to the object configuration scheme may also be automatically generated.

[0131] Players can trigger the generation of object configuration schemes by clicking to import the current configuration sub-control or import other configuration sub-controls, and at the same time generate the sharing identifier corresponding to the object configuration scheme.

[0132] Of course, in some embodiments, the character template interface may further include a save control. After generating an object configuration scheme, the player may click the save control to trigger a sharing identifier corresponding to the generated object configuration scheme.

[0133] Optionally, if the object configuration scheme is used to configure the character, when the configuration parameters of the configuration items currently configured by the player for the character are filled into the template interface, if it is detected that the player has previously made other configurations for the character, a pop-up window can be displayed to ask the player to confirm again whether to import the current configuration; if the player confirms, the current configuration can overwrite the previous configuration to generate an object configuration scheme; if the player cancels the confirmation, the object configuration scheme will not be generated this time.

[0134] If the player has not made other configurations for the character before, no pop-up prompt will be displayed, but the object configuration plan will be generated directly.

[0135] S802: Generate a sharing identifier of the team configuration plan of the first team according to the team configuration plan of the first team.

[0136] The sharing identifier includes: an image identifier or a string identifier.

[0137] Similarly, when the team configuration plan of the first team is generated, a sharing identifier of the team configuration plan of the first team may also be generated.

[0138] It is worth noting that the shared identifiers of the object configuration scheme and the team configuration scheme may include an image identifier or a string identifier, and each object configuration scheme and each team configuration scheme's icon identifier or string identifier is unique.

[0139] In some embodiments, when sharing an object configuration plan or a team configuration plan, a sharing identifier of the object configuration plan or a sharing identifier of the team configuration plan may be shared so that the configuration plan can be quickly applied by respectively identifying them.

[0140] Optionally, the sharing identifier may be pushed to at least one second terminal, that is, the sharing identifier may be shared with at least one target player. The target player here may be designated by the player himself, such as the player's game friends or social software friends.

[0141] In other embodiments, the sharing identifier may also be pushed to the game lobby and made available to all game players.

[0142] Continue as Figure 8 As shown in (a) in the figure, the role template interface can also include a scheme name control. Players can click the scheme name control to trigger the pop-up scheme name edit box, and then enter a custom name in the scheme name edit box to generate a corresponding scheme name for the generated object configuration scheme. Figure 8 As shown in (a), the name of the current object configuration scheme can be scheme 1.

[0143] Figure 14 A flowchart of another in-game information configuration method provided in an embodiment of the present application; this embodiment takes the generation of a sharing identifier for a team configuration scheme as an example, and the process of generating a sharing identifier for an object configuration scheme is similar.

[0144] If the sharing identifier is an image identifier; in step S802, generating a sharing identifier of the team configuration plan of the first team according to the team configuration plan of the first team may include:

[0145] S901. Generate a QR code identifier corresponding to the team configuration plan according to the team configuration plan.

[0146] In some embodiments, when the shared identifier is an image identifier, the image identifier may only be a QR code identifier. In this case, the corresponding QR code identifier may be directly generated according to the team configuration plan.

[0147] S902: Generate an image identifier based on the QR code identifier and the content of the team configuration plan.

[0148] In other embodiments, the image identifier may also be an image including a QR code identifier and the content of the team configuration plan, where the content of the configuration plan is also the plan details.

[0149] Figure 15 A schematic diagram of a team configuration scheme provided in an embodiment of the present application. After filling in the configuration parameters of each configuration item in the team configuration scheme, the solution details of the team configuration scheme are obtained.

[0150] Figure 16 A schematic diagram of an image identification provided in an embodiment of the present application is shown as follows: Figure 16 As shown, the QR code identifier and the details of the team configuration plan can be integrated into one image to obtain the image identifier corresponding to the team configuration plan.

[0151] Above the image icon, a QR code corresponding to the team configuration plan will be displayed. This QR code can be scanned by other players to apply the team configuration plan. The detailed information allows players to clearly view the specific content of the team configuration plan, helping them to select the desired team configuration plan.

[0152] If the shared identifier is a string identifier, a string identifier may be generated according to the team configuration plan. The string identifier may be composed of a string of specific characters and may uniquely identify a team configuration plan.

[0153] On this basis, the character string identifier and the detailed information of the team configuration plan may also be integrated to obtain an image identifier corresponding to the team configuration plan.

[0154] Figure 17 This is a flow chart of another in-game information configuration method provided by an embodiment of the present application; optionally, in step S601, in response to an application operation of an object configuration scheme and / or a team configuration scheme, determining a configuration scheme to be applied for a first object and / or a configuration scheme to be applied for a first team may include:

[0155] S1001. Respond to the application operation of the team configuration plan and display the information import interface.

[0156] This embodiment is still described from the perspective of a single player. A single player can create multiple object configurations or team configurations using the above method. Similarly, a single player can use another player's sharing ID to apply an object configuration or team configuration created by another player using the following method. In other words, a single player can share the sharing ID of their own configuration or obtain the sharing ID of another player to apply a configuration.

[0157] Continue as Figure 9 As shown, the import control in the team template interface also includes the import lineup code sub-control and the scan QR code sub-control. The import lineup code control triggers the import interface that displays the string identifier; the scan QR code sub-control triggers the scan QR code identifier.

[0158] Players can trigger application actions using the Import Lineup Code sub-control or Scan QR Code sub-control under the Import control. In response to application actions, the information import interface can be displayed. The information import interface is used to instruct players to import or scan sharing identifiers.

[0159] S1002: In response to the target sharing identifier import operation in the information import interface, determine that the team configuration plan corresponding to the target sharing identifier is the configuration plan to be applied for the first team.

[0160] Through the information import interface, players can import the target sharing identifier. In response to the target sharing identifier import operation, based on the pre-stored mapping relationship between the sharing identifier and the team configuration plan, the team configuration plan corresponding to the target sharing identifier can be determined as the configuration plan to be applied for the first team.

[0161] Continue as Figure 9 As shown, the team template interface also includes: an application scheme control. Players can trigger the automatic application of the configuration scheme to be applied for the first team by clicking the application scheme control, so that the system can configure the role of each object in the first team according to the configuration parameters of each configuration item in the configuration scheme to be applied.

[0162] It is worth mentioning that by importing the sharing logo, players can select the required configuration scheme from a variety of personalized configuration schemes for configuration, and through the application operation, the configuration scheme can be applied with one click, that is, automatic application can be achieved. For players, they only need to click the application scheme control to automatically apply the configuration scheme without manually entering the configuration parameters one by one.

[0163] Figure 18 This is a flowchart of another method for configuring information in a game according to an embodiment of the present application. Optionally, in step S1001, in response to an application operation of a team configuration plan, an information import interface is displayed, which may include:

[0164] S1101. Response team configuration plan application operation, determine the information import type.

[0165] Information import types include: image logo import or string logo import.

[0166] If the player clicks Figure 9 In the Import Lineup Code sub-control, the information import type is determined to be string identifier import; if the player clicks Figure 9 , select the Scan QR Code sub-control in the dialog box to determine that the information import type is image logo import.

[0167] S1102. According to the information import type, an information import interface corresponding to the information import type is displayed.

[0168] For different information import types, the triggered information import interface is different.

[0169] Optionally, in step S1102, based on the information import type, displaying an information import interface corresponding to the information import type may include: if the import type is string identifier import, displaying an information input box for inputting a string identifier.

[0170] Figure 19 This is a schematic diagram of an information import interface provided by an embodiment of the present application. When the information import type is string identifier import, the following information can be displayed: Figure 19 The information import interface shown may include an information input box, and a paste control may be provided behind the information input box. Players may manually enter the string identifier of the team configuration plan to be applied in the information input box, or may trigger the paste control to automatically paste the string identifier into the information input box.

[0171] A preview area can also be displayed below the information input box. Based on the string identifier entered in the information input box, the player can click on the preview area to display the detailed information of the team configuration plan corresponding to the string identifier in the preview area. If the player is satisfied with the team configuration plan, he can click on the import control below to apply the team configuration plan.

[0172] If the information import type is image identifier import, a scanning entrance will be displayed, and the scanning entrance is used to scan the image identifier.

[0173] If the information import type is image logo import, the displayed information import interface is a scanning entrance. The scanning entrance can refer to the scanning window provided by various software currently. Through the scanning entrance, players can scan the QR code in the image logo corresponding to the team configuration plan to be applied to apply the team configuration plan.

[0174] It is worth noting that no matter whether you scan a QR code or enter a string, after triggering the application, the configuration parameters of each configuration item in the team configuration plan corresponding to the scanned QR code or the team configuration plan corresponding to the string will first be filled into the template interface. After that, the player clicks the application plan control in the team template interface to successfully apply the team configuration plan.

[0175] Optionally, in step S1002, in response to the target sharing identifier import operation in the information import interface, determining that the team configuration scheme corresponding to the target sharing identifier is the configuration scheme to be applied for the first team may include: responding to the target string identifier entered in the information input box, determining that the team configuration scheme corresponding to the target string identifier is the configuration scheme to be applied for the first team.

[0176] As mentioned above, after the target string identifier is input into the information input box or pasted into the information input box, the team configuration scheme corresponding to the target string can be determined as the configuration scheme to be applied for the first team based on the mapping relationship between the string identifier and the team configuration scheme.

[0177] Alternatively, in response to the target image identifier scanned through the scanning portal, the team configuration scheme corresponding to the target image identifier is determined to be the configuration scheme to be applied for the first team.

[0178] Similarly, according to the mapping relationship between the image identifier and the team configuration scheme, the team configuration scheme corresponding to the target image identifier may be determined as the configuration scheme to be applied for the first team.

[0179] The mapping relationship between the string identifier and the team configuration plan and the mapping relationship between the image identifier and the team configuration plan can be established and stored when generating the sharing identifier corresponding to the team configuration plan.

[0180] The following is an example of how the above steps of this application are applied to a specific game:

[0181] In this turn-based combat game, players can form a team with up to four other players to participate in the game. A new game event has been launched in the game, opening up access to all characters, skills, and magic weapons to all players. Players participating in this game event can choose a character from any sect through their own account and configure any skills, mental methods, talents, special effects, pets, etc. for that character.

[0182] Players can configure any character in the provided character template interface, generate a corresponding character configuration plan, and share the generated character configuration plan with other player accounts; at the same time, players can also receive character configuration plans shared by other players, and quickly complete the configuration of the character they use through one-click application.

[0183] When creating a character configuration, players can either apply their own configuration parameters or directly import configuration parameters created by other players. When applying a character configuration, players can switch between character configurations shared by other players and configure their own characters. Of course, players can also use their own character configurations to configure their own characters.

[0184] When a player is the captain of a game team, they can configure their team plan in the provided team template interface and share the generated team configuration plan with other players, who can be captains of other game teams. At the same time, players can also receive team configuration plans shared by other captains and apply them to their own game team.

[0185] When applying a team configuration plan, the team leader and each team member will be randomly assigned a role in the team configuration plan. Each team member will receive a notification of the application. When a team member agrees to apply the team configuration plan, they can configure their own role according to the configuration parameters of the assigned role. Of course, a team member can also refuse to apply the assigned role. In this case, the team member can complete the role configuration by using the role configuration plan shared by other players or applying the role configuration plan generated by themselves.

[0186] Similarly, the captain can also choose to use the configuration parameters of the assigned character to configure his own character, or he can use the character configuration scheme shared by other players or the character configuration scheme generated by himself to configure his character.

[0187] Through the above method, the configuration of a single character or the overall configuration of a game team can be quickly achieved.

[0188] In summary, the in-game information configuration method provided in this embodiment includes: in response to a configuration operation, obtaining configuration parameters of at least one configuration item corresponding to a first object and / or a first team; in response to an import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team based on the configuration parameters of each configuration item; and in response to a configuration plan sharing operation, controlling the sharing of the object configuration plan and / or team configuration plan to a second terminal, so that the second terminal applies the object configuration plan to a second object corresponding to the second terminal and / or the second terminal applies the team configuration plan to a second team containing the second object. Through the configuration operation, this method allows players to personalize object and team configuration plans, generating object and team configuration plans. Through the sharing operation, players can share the generated object and team configuration plans with other players, allowing other players to quickly apply the shared object and team configuration plans to complete object or team configuration. Furthermore, players can also receive object and team configuration plans shared by other players to complete object or team configuration. By sharing configuration plans with each other, players can choose the required configuration plans according to their needs and no longer be limited to the fixed plans provided by the system. At the same time, through one-click application, configuration plans can be quickly applied, thereby quickly completing the configuration of characters or teams.

[0189] The following describes the devices, equipment, storage media, etc. used to execute the in-game information configuration method provided by this application. The specific implementation process and technical effects are described above and will not be repeated below.

[0190] Figure 20 This is a schematic diagram of an information configuration device in a game provided by an embodiment of the present application. The functions implemented by the information configuration device in the game correspond to the steps performed by the above method. The device can be understood as the above-mentioned computer device, or server, or server processor, or can also be understood as a component independent of the above-mentioned server or processor that implements the functions of the present application under the control of the server, providing a graphical user interface through a first terminal, and displaying at least part of the game scene in the graphical user interface, the game scene including a first object controlled by the first terminal; Figure 20 As shown, the device may include: an acquisition module 160, a generation module 161 and a sharing module 162;

[0191] An acquisition module 160 is configured to, in response to a configuration operation, acquire configuration parameters of at least one configuration item corresponding to a first object and / or a first team, wherein the first team is a game team to which the first object belongs;

[0192] A generating module 161 is configured to generate, in response to the import configuration operation, an object configuration scheme for the first object and / or a team configuration scheme for the first team based on configuration parameters of each configuration item;

[0193] The sharing module 162 is used to control the sharing of the object configuration plan and / or the team configuration plan to the second terminal in response to the configuration plan sharing operation, so that the second terminal applies the object configuration plan to the second object corresponding to the second terminal, and / or the second terminal applies the team configuration plan to the second team where the second object is located.

[0194] Optionally, the acquisition module 160 is specifically configured to respond to the configuration operation and display the template interface in the graphical user interface;

[0195] In response to a configuration triggering operation on each configuration item corresponding to the first object and / or the first team in the template interface, jump to a configuration parameter confirmation interface for each configuration item;

[0196] In response to a configuration parameter confirmation operation in a configuration parameter confirmation interface for each configuration item, configuration parameters of each configuration item corresponding to the first object and / or the first team are obtained.

[0197] Optionally, the generating module 161 is specifically configured to respond to the configuration import operation, import the configuration according to the configuration parameters of each configuration item corresponding to the first object and the role template interface, and generate an object configuration scheme for the first object;

[0198] In response to the import configuration operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and a team configuration plan for the first team is generated.

[0199] Optionally, the generating module 161 is specifically configured to, in response to the import configuration operation, obtain configuration parameters of each configuration item of the first object configured by the second terminal and / or configuration parameters of each configuration item of the first team configured by the second terminal;

[0200] Importing the configuration according to the configuration parameters of each configuration item of the first object configured by the second terminal and the role template interface to generate an object configuration scheme for the first object;

[0201] According to the configuration parameters of each configuration item of the first team configured by the second terminal and the team template interface, the configuration is imported to generate a team configuration plan for the first team.

[0202] Optionally, the generation module 161 is specifically configured to respond to the configuration import operation, fill the configuration parameters of each configuration item corresponding to the first team into the configuration boxes corresponding to each configuration item in the team template interface, and generate a team configuration plan for the first team.

[0203] Optionally, the configuration items corresponding to the first team include at least: lineup configuration items and character attribute configuration items in the lineup.

[0204] Optionally, the sharing module 162 is specifically configured to determine a team configuration scheme to be shared from among the currently saved team configuration schemes in response to a configuration scheme switching operation;

[0205] Controls the sharing of the current team configuration plan to be shared to the second terminal.

[0206] Optionally, it further includes: an application module;

[0207] an application module, configured to determine a configuration scheme to be applied for the first object and / or the configuration scheme to be applied for the first team in response to an application operation of the object configuration scheme and / or the team configuration scheme;

[0208] Controlling the application of the to-be-applied configuration scheme of the first object to the first object, so as to configure role attributes of the first object;

[0209] Controlling the application of the to-be-applied configuration scheme of the first team to the first team, so as to configure the lineup of the first team and configure the role attributes of each object in the first team.

[0210] Optionally, the application module is specifically configured to determine the role played by each object in the first team according to the lineup configuration in the configuration scheme to be applied of the first team;

[0211] Determining attribute information of the role played by each object in the first team according to the role attribute configuration in the lineup in the configuration scheme to be applied of the first team;

[0212] The role attributes of each object in the first team are configured according to the attribute information of the role played by each object.

[0213] Optionally, the generating module 161 is further configured to generate a sharing identifier of the object configuration scheme of the first object according to the object configuration scheme of the first object;

[0214] According to the team configuration plan of the first team, a sharing identifier of the team configuration plan of the first team is generated; the sharing identifier includes: an image identifier or a character string identifier.

[0215] Optionally, the generating module 161 is specifically configured to generate a QR code identifier corresponding to the team configuration plan according to the team configuration plan;

[0216] Generate an image logo based on the QR code logo and the plan content of the team configuration plan.

[0217] Optionally, an application module is specifically used to respond to the application operation of the team configuration plan and display an information import interface;

[0218] In response to the target sharing identifier import operation on the information import interface, the team configuration scheme corresponding to the target sharing identifier is determined to be the configuration scheme to be applied for the first team.

[0219] Optionally, the application module is specifically configured to respond to an application operation of the team configuration plan and determine an information import type, where the information import type includes: image identifier import or string identifier import;

[0220] According to the information import type, the information import interface corresponding to the information import type is displayed.

[0221] Optionally, the application module is specifically configured to display an information input box for inputting a string identifier if the information import type is a string identifier import;

[0222] If the information import type is image identifier import, a scanning entrance will be displayed, and the scanning entrance is used to scan the image identifier.

[0223] Optionally, the application module is specifically configured to respond to a target string identifier input in the information input box and determine that the team configuration scheme corresponding to the target string identifier is the configuration scheme to be applied for the first team;

[0224] Alternatively, in response to the target image identifier scanned through the scanning portal, the team configuration scheme corresponding to the target image identifier is determined to be the configuration scheme to be applied for the first team.

[0225] The above modules can be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASICs), one or more digital single processors (DSPs), or one or more field programmable gate arrays (FPGAs). For another example, when a module is implemented by scheduling program code through a processing element, the processing element can be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code. For another example, these modules can be integrated together and implemented in the form of a system-on-a-chip (SOC).

[0226] The above modules can be connected or communicate with each other via a wired connection or a wireless connection. The wired connection may include a metal cable, an optical cable, a hybrid cable, etc., or any combination thereof. The wireless connection may include a connection in the form of a LAN, a WAN, Bluetooth, ZigBee, or NFC, or any combination thereof. Two or more modules can be combined into a single module, and any module can be divided into two or more units. Those skilled in the art will clearly understand that for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the method embodiment, and will not be repeated in this application.

[0227] Figure 21 This is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. A graphical user interface is provided through a first terminal. The graphical user interface displays at least a portion of a game scene. The game scene includes a first object controlled by the first terminal. The electronic device includes: a processor 801, a storage medium 802, and a bus 803. The storage medium 802 stores machine-readable instructions executable by the processor 801. When the electronic device executes a method for configuring information in a game as described in the embodiment, the processor 801 communicates with the storage medium 802 through the bus 803. The processor 801 executes the machine-readable instructions to perform the following steps:

[0228] In response to the configuration operation, obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is a game team in which the first object belongs;

[0229] In response to the import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item;

[0230] In response to the configuration scheme sharing operation, control is performed to share the object configuration scheme and / or the team configuration scheme to the second terminal, so that the second terminal applies the object configuration scheme to the second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to the second team where the second object is located.

[0231] In one feasible embodiment, when executing a response configuration operation and obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, the processor 801 is specifically configured to: display a template interface in a graphical user interface in response to the configuration operation;

[0232] In response to a configuration triggering operation on each configuration item corresponding to the first object and / or the first team in the template interface, jump to a configuration parameter confirmation interface for each configuration item;

[0233] In response to a configuration parameter confirmation operation in a configuration parameter confirmation interface for each configuration item, configuration parameters of each configuration item corresponding to the first object and / or the first team are obtained.

[0234] In one feasible embodiment, when executing the configuration import operation and generating the object configuration scheme for the first object and / or the team configuration scheme for the first team based on the configuration parameters of each configuration item in response to the configuration import operation, the processor 801 is specifically configured to: import the configuration in response to the configuration import operation, based on the configuration parameters of each configuration item corresponding to the first object and the role template interface, and generate the object configuration scheme for the first object;

[0235] In response to the import configuration operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and a team configuration plan for the first team is generated.

[0236] In one feasible embodiment, when the processor 801 generates an object configuration scheme for the first object and / or a team configuration scheme for the first team based on configuration parameters of each configuration item in response to the configuration import operation, the processor 801 is specifically configured to: obtain, in response to the configuration import operation, configuration parameters of each configuration item of the first object configured by the second terminal and / or configuration parameters of each configuration item of the first team configured by the second terminal;

[0237] Importing the configuration according to the configuration parameters of each configuration item of the first object configured by the second terminal and the role template interface to generate an object configuration scheme for the first object;

[0238] According to the configuration parameters of each configuration item of the first team configured by the second terminal and the team template interface, the configuration is imported to generate a team configuration plan for the first team.

[0239] In a feasible implementation scheme, when the processor 801 executes a response import configuration operation, imports the configuration according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and generates a team configuration plan for the first team, it is specifically used to: respond to the import configuration operation, fill the configuration parameters of each configuration item corresponding to the first team into the configuration box corresponding to each configuration item in the team template interface, and generate a team configuration plan for the first team.

[0240] In a feasible implementation scheme, the configuration items corresponding to the first team include at least: lineup configuration items and character attribute configuration items in the lineup.

[0241] In one feasible embodiment, when the processor 801 controls the sharing of the object configuration scheme and / or the team configuration scheme to the second terminal in response to the configuration scheme sharing operation, the processor 801 is specifically configured to: determine the team configuration scheme to be shared from the currently saved team configuration schemes in response to the configuration scheme switching operation;

[0242] Controls the sharing of the current team configuration plan to be shared to the second terminal.

[0243] In one feasible embodiment, the processor 801 is further configured to: determine a configuration scheme to be applied for the first object and / or a configuration scheme to be applied for the first team in response to an application operation of the object configuration scheme and / or the team configuration scheme;

[0244] Controlling the application of the to-be-applied configuration scheme of the first object to the first object, so as to configure role attributes of the first object;

[0245] Controlling the application of the to-be-applied configuration scheme of the first team to the first team, so as to configure the lineup of the first team and configure the role attributes of each object in the first team.

[0246] In one feasible embodiment, when executing control to apply the configuration scheme to be applied to the first team, the processor 801 is specifically configured to: determine the role played by each object in the first team according to the lineup configuration in the configuration scheme to be applied to the first team;

[0247] Determining attribute information of the role played by each object in the first team according to the role attribute configuration in the lineup in the configuration scheme to be applied of the first team;

[0248] The role attributes of each object in the first team are configured according to the attribute information of the role played by each object.

[0249] In one feasible embodiment, after executing the process of generating the object configuration scheme for the first object and / or the team configuration scheme for the first team, the processor 801 is further configured to generate a sharing identifier of the object configuration scheme of the first object according to the object configuration scheme of the first object;

[0250] According to the team configuration plan of the first team, a sharing identifier of the team configuration plan of the first team is generated; the sharing identifier includes: an image identifier or a character string identifier.

[0251] In one feasible embodiment, if the sharing identifier is an image identifier; when the processor 801 generates the sharing identifier of the team configuration plan of the first team according to the team configuration plan of the first team, it is specifically configured to: generate a QR code identifier corresponding to the team configuration plan according to the team configuration plan;

[0252] Generate an image logo based on the QR code logo and the plan content of the team configuration plan.

[0253] In one feasible embodiment, when executing the application operation of the response object configuration scheme and / or the team configuration scheme and determining the configuration scheme to be applied for the first object and / or the configuration scheme to be applied for the first team, the processor 801 is specifically configured to: respond to the application operation of the team configuration scheme and display an information import interface;

[0254] In response to the target sharing identifier import operation on the information import interface, the team configuration scheme corresponding to the target sharing identifier is determined to be the configuration scheme to be applied for the first team.

[0255] In one feasible embodiment, when executing the application operation of the response team configuration plan and displaying the information import interface, the processor 801 is specifically configured to: respond to the application operation of the response team configuration plan and determine the information import type, where the information import type includes: image identifier import or string identifier import;

[0256] According to the information import type, the information import interface corresponding to the information import type is displayed.

[0257] In one feasible embodiment, when the processor 801 displays the information import interface corresponding to the information import type according to the information import type, it is specifically configured to: if the information import type is string identifier import, display an information input box for inputting the string identifier;

[0258] If the information import type is image identifier import, a scanning entrance will be displayed, and the scanning entrance is used to scan the image identifier.

[0259] In one feasible embodiment, when executing the target sharing identifier import operation in the information import interface and determining that the team configuration scheme corresponding to the target sharing identifier is the to-be-applied configuration scheme of the first team, the processor 801 is specifically configured to respond to the target string identifier input in the information input box and determine that the team configuration scheme corresponding to the target string identifier is the to-be-applied configuration scheme of the first team;

[0260] Alternatively, in response to the target image identifier scanned through the scanning portal, the team configuration scheme corresponding to the target image identifier is determined to be the configuration scheme to be applied for the first team.

[0261] Among them, the storage medium 802 stores program code, and when the program code is executed by the processor 801, the processor 801 executes the various steps of the in-game information configuration method according to various exemplary embodiments of the present application described in the above "Exemplary Method" section of this specification.

[0262] The processor 801 can be a general-purpose processor, such as a central processing unit (CPU), a digital signal processor (DSP), an application-specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components, and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application. The general-purpose processor can be a microprocessor or any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present application can be directly embodied as being executed by a hardware processor, or can be executed by a combination of hardware and software modules in the processor.

[0263] The storage medium 802 is a non-volatile computer-readable storage medium that can be used to store non-volatile software programs, non-volatile computer executable programs and modules. The memory can include at least one type of storage medium, such as a flash memory, a hard disk, a multimedia card, a card-type memory, a random access memory (Random Access Memory, RAM), a static random access memory (Static Random Access Memory, SRAM), a programmable read-only memory (Programmable Read Only Memory, PROM), a read-only memory (Read Only Memory, ROM), an electrically erasable programmable read-only memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), a magnetic memory, a disk, an optical disc, etc. The memory is any other medium that can be used to carry or store a desired program code in the form of an instruction or data structure and can be accessed by a computer, but is not limited thereto. The storage medium 802 in the embodiment of the present application can also be a circuit or any other device that can realize a storage function, for storing program instructions and / or data.

[0264] Optionally, an embodiment of the present application further provides a computer-readable storage medium, which provides a graphical user interface through a first terminal, wherein the graphical user interface displays at least a portion of a game scene, and the game scene includes a first object controlled by the first terminal. The computer-readable storage medium stores a computer program, and the computer program is executed by a processor when running. The processor performs the following steps:

[0265] In response to the configuration operation, obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is the game team to which the first object belongs;

[0266] In response to the import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item;

[0267] In response to the configuration scheme sharing operation, control is performed to share the object configuration scheme and / or the team configuration scheme to the second terminal, so that the second terminal applies the object configuration scheme to the second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to the second team where the second object is located.

[0268] In one feasible embodiment, when executing a response configuration operation and obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, the processor 801 is specifically configured to: display a template interface in a graphical user interface in response to the configuration operation;

[0269] In response to a configuration triggering operation on each configuration item corresponding to the first object and / or the first team in the template interface, jump to a configuration parameter confirmation interface for each configuration item;

[0270] In response to a configuration parameter confirmation operation in a configuration parameter confirmation interface for each configuration item, configuration parameters of each configuration item corresponding to the first object and / or the first team are obtained.

[0271] In one feasible embodiment, when executing the configuration import operation and generating the object configuration scheme for the first object and / or the team configuration scheme for the first team based on the configuration parameters of each configuration item in response to the configuration import operation, the processor 801 is specifically configured to: import the configuration in response to the configuration import operation, based on the configuration parameters of each configuration item corresponding to the first object and the role template interface, and generate the object configuration scheme for the first object;

[0272] In response to the import configuration operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and a team configuration plan for the first team is generated.

[0273] In one feasible embodiment, when the processor 801 generates an object configuration scheme for the first object and / or a team configuration scheme for the first team based on configuration parameters of each configuration item in response to the configuration import operation, the processor 801 is specifically configured to: obtain, in response to the configuration import operation, configuration parameters of each configuration item of the first object configured by the second terminal and / or configuration parameters of each configuration item of the first team configured by the second terminal;

[0274] Importing the configuration according to the configuration parameters of each configuration item of the first object configured by the second terminal and the role template interface to generate an object configuration scheme for the first object;

[0275] According to the configuration parameters of each configuration item of the first team configured by the second terminal and the team template interface, the configuration is imported to generate a team configuration plan for the first team.

[0276] In a feasible implementation scheme, when the processor 801 executes a response import configuration operation, imports the configuration according to the configuration parameters of each configuration item corresponding to the first team and the team template interface, and generates a team configuration plan for the first team, it is specifically used to: respond to the import configuration operation, fill the configuration parameters of each configuration item corresponding to the first team into the configuration box corresponding to each configuration item in the team template interface, and generate a team configuration plan for the first team.

[0277] In a feasible implementation scheme, the configuration items corresponding to the first team include at least: lineup configuration items and character attribute configuration items in the lineup.

[0278] In one feasible embodiment, when the processor 801 controls the sharing of the object configuration scheme and / or the team configuration scheme to the second terminal in response to the configuration scheme sharing operation, the processor 801 is specifically configured to: determine the team configuration scheme to be shared from the currently saved team configuration schemes in response to the configuration scheme switching operation;

[0279] Controls the sharing of the current team configuration plan to be shared to the second terminal.

[0280] In one feasible embodiment, the processor 801 is further configured to: determine a configuration scheme to be applied for the first object and / or a configuration scheme to be applied for the first team in response to an application operation of the object configuration scheme and / or the team configuration scheme;

[0281] Controlling the application of the to-be-applied configuration scheme of the first object to the first object, so as to configure role attributes of the first object;

[0282] Controlling the application of the to-be-applied configuration scheme of the first team to the first team, so as to configure the lineup of the first team and configure the role attributes of each object in the first team.

[0283] In one feasible embodiment, when executing control to apply the configuration scheme to be applied to the first team, the processor 801 is specifically configured to: determine the role played by each object in the first team according to the lineup configuration in the configuration scheme to be applied to the first team;

[0284] Determining attribute information of the role played by each object in the first team according to the role attribute configuration in the lineup in the configuration scheme to be applied of the first team;

[0285] The role attributes of each object in the first team are configured according to the attribute information of the role played by each object.

[0286] In one feasible embodiment, after executing the process of generating the object configuration scheme for the first object and / or the team configuration scheme for the first team, the processor 801 is further configured to generate a sharing identifier of the object configuration scheme of the first object according to the object configuration scheme of the first object;

[0287] According to the team configuration plan of the first team, a sharing identifier of the team configuration plan of the first team is generated; the sharing identifier includes: an image identifier or a character string identifier.

[0288] In one feasible embodiment, if the sharing identifier is an image identifier; when the processor 801 generates the sharing identifier of the team configuration plan of the first team according to the team configuration plan of the first team, it is specifically configured to: generate a QR code identifier corresponding to the team configuration plan according to the team configuration plan;

[0289] Generate an image logo based on the QR code logo and the plan content of the team configuration plan.

[0290] In one feasible embodiment, when executing the application operation of the response object configuration scheme and / or the team configuration scheme and determining the configuration scheme to be applied for the first object and / or the configuration scheme to be applied for the first team, the processor 801 is specifically configured to: respond to the application operation of the team configuration scheme and display an information import interface;

[0291] In response to the target sharing identifier import operation on the information import interface, the team configuration scheme corresponding to the target sharing identifier is determined to be the configuration scheme to be applied for the first team.

[0292] In one feasible embodiment, when executing the application operation of the response team configuration plan and displaying the information import interface, the processor 801 is specifically configured to: respond to the application operation of the response team configuration plan and determine the information import type, where the information import type includes: image identifier import or string identifier import;

[0293] According to the information import type, the information import interface corresponding to the information import type is displayed.

[0294] In one feasible embodiment, when the processor 801 displays the information import interface corresponding to the information import type according to the information import type, it is specifically configured to: if the information import type is string identifier import, display an information input box for inputting the string identifier;

[0295] If the information import type is image identifier import, a scanning entrance will be displayed, and the scanning entrance is used to scan the image identifier.

[0296] In one feasible embodiment, when executing the target sharing identifier import operation in the information import interface and determining that the team configuration scheme corresponding to the target sharing identifier is the to-be-applied configuration scheme of the first team, the processor 801 is specifically configured to respond to the target string identifier input in the information input box and determine that the team configuration scheme corresponding to the target string identifier is the to-be-applied configuration scheme of the first team;

[0297] Alternatively, in response to the target image identifier scanned through the scanning portal, the team configuration scheme corresponding to the target image identifier is determined to be the configuration scheme to be applied for the first team.

[0298] In the several embodiments provided in this application, it should be understood that the disclosed devices and methods can be implemented in other ways. For example, the device embodiments described above are merely schematic. For example, the division of the units is merely a logical function division. In actual implementation, there may be other division methods, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.

[0299] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.

[0300] In addition, the functional units in the various embodiments of the present application may be integrated into a single processing unit, or each unit may exist physically separately, or two or more units may be integrated into a single unit. The aforementioned integrated units may be implemented in the form of hardware or in the form of hardware plus software functional units.

[0301] The above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium. The above-mentioned software functional unit is stored in a storage medium and includes a number of instructions for causing a computer device (which can be a personal computer, server, or network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: a USB flash drive, a mobile hard disk, a read-only memory (English: Read-Only Memory, abbreviated: ROM), a random access memory (English: Random Access Memory, abbreviated: RAM), a disk or an optical disk, and other media that can store program code.

Claims

1. A method for configuring information in a game, characterized in that: Providing a graphical user interface through a first terminal, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a first object controlled by the first terminal, the method comprising: In response to the configuration operation, obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is the game team to which the first object belongs; In response to the import configuration operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item; In response to a configuration scheme sharing operation, control is performed to share the object configuration scheme and / or the team configuration scheme to a second terminal, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to a second team in which the second object is located.

2. The method according to claim 1, characterized in that The responding configuration operation, obtaining configuration parameters of at least one configuration item corresponding to the first object and / or the first team, includes: The response configuration operation displays a template interface in the graphical user interface; In response to a configuration triggering operation on each configuration item corresponding to the first object and / or the first team in the template interface, jumping to a configuration parameter confirmation interface for each configuration item; In response to a configuration parameter confirmation operation in a configuration parameter confirmation interface for each configuration item, configuration parameters for each configuration item corresponding to the first object and / or the first team are obtained.

3. The method according to claim 2, characterized in that In response to the configuration import operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item, including: In response to the configuration import operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first object and the role template interface, and an object configuration scheme for the first object is generated; In response to the import configuration operation, the configuration is imported according to the configuration parameters of each configuration item corresponding to the first team and the team template interface to generate a team configuration plan for the first team.

4. The method according to claim 2, characterized in that In response to the configuration import operation, generating an object configuration plan for the first object and / or a team configuration plan for the first team according to configuration parameters of each configuration item, including: In response to the import configuration operation, obtaining configuration parameters of each configuration item of the first object configured by the second terminal and / or configuration parameters of each configuration item of the first team configured by the second terminal; Importing configurations based on the configuration parameters of each configuration item of the first object configured by the second terminal and the role template interface to generate an object configuration plan for the first object; According to the configuration parameters of each configuration item of the first team configured by the second terminal and the team template interface, the configuration is imported to generate a team configuration plan for the first team.

5. The method according to claim 3, characterized in that The response configuration import operation imports the configuration according to the configuration parameters of each configuration item corresponding to the first team and the team template interface to generate a team configuration plan for the first team, including: In response to the import configuration operation, the configuration parameters of each configuration item corresponding to the first team are filled into the configuration boxes corresponding to each configuration item in the team template interface to generate a team configuration plan for the first team.

6. The method according to claim 1, characterized in that The configuration items corresponding to the first team include at least: lineup configuration items and character attribute configuration items in the lineup.

7. The method according to claim 1, characterized in that In response to the configuration scheme sharing operation, controlling the sharing of the object configuration scheme and / or the team configuration scheme to the second terminal includes: In response to the configuration scheme switching operation, determining the team configuration scheme to be shared from the currently saved team configuration schemes; Control to share the team configuration plan currently to be shared to the second terminal.

8. The method according to claim 1, characterized in that Also includes: In response to an application operation of the object configuration scheme and / or the team configuration scheme, determining a configuration scheme to be applied for the first object and / or a configuration scheme to be applied for the first team; Controlling the application of the to-be-applied configuration scheme of the first object to the first object, so as to configure role attributes of the first object; Controlling the application of the to-be-applied configuration solution of the first team to the first team, so as to configure the lineup of the first team and configure the role attributes of each object in the first team.

9. The method according to claim 8, characterized in that The controlling step of applying the to-be-applied configuration solution of the first team to the first team includes: Determining the role played by each object in the first team according to the lineup configuration in the to-be-applied configuration scheme of the first team; determining attribute information of the role played by each object in the first team according to the role attribute configuration in the lineup in the to-be-applied configuration scheme of the first team; The role attributes of each object in the first team are configured according to the attribute information of the role played by each object.

10. The method according to claim 8, characterized in that After generating the object configuration plan for the first object and / or the team configuration plan for the first team, the method further includes: generating a sharing identifier of the object configuration scheme of the first object according to the object configuration scheme of the first object; According to the team configuration plan of the first team, a sharing identifier of the team configuration plan of the first team is generated; the sharing identifier includes: an image identifier or a character string identifier.

11. The method according to claim 10, characterized in that If the sharing identifier is an image identifier, generating the sharing identifier of the team configuration plan of the first team according to the team configuration plan of the first team includes: According to the team configuration plan, generate a QR code identifier corresponding to the team configuration plan; The image identifier is generated according to the QR code identifier and the content of the team configuration plan.

12. The method according to claim 10, characterized in that The responding operation of applying the object configuration scheme and / or the team configuration scheme to determine the configuration scheme to be applied for the first object and / or the configuration scheme to be applied for the first team includes: Respond to the application operation of the team configuration plan and display the information import interface; In response to the target sharing identifier import operation on the information import interface, the team configuration scheme corresponding to the target sharing identifier is determined as the configuration scheme to be applied for the first team.

13. The method according to claim 12, characterized in that The application operation of the response team configuration plan displays the information import interface, including: In response to the application operation of the team configuration plan, the information import type is determined, and the information import type includes: image identifier import or string identifier import; According to the information import type, an information import interface corresponding to the information import type is displayed.

14. The method according to claim 13, characterized in that The displaying of an information import interface corresponding to the information import type according to the information import type includes: If the information import type is string identifier import, an information input box is displayed, and the information input box is used to input the string identifier; If the information import type is image identification import, a scanning entrance is displayed, and the scanning entrance is used to scan the image identification.

15. The method according to claim 14, characterized in that In response to the target sharing identifier import operation on the information import interface, determining that the team configuration scheme corresponding to the target sharing identifier is the configuration scheme to be applied for the first team includes: In response to a target string identifier input in the information input box, determining that the team configuration scheme corresponding to the target string identifier is the configuration scheme to be applied for the first team; Alternatively, in response to a target image identifier scanned through the scanning portal, the team configuration scheme corresponding to the target image identifier is determined to be the configuration scheme to be applied for the first team.

16. A device for configuring information in a game, characterized in that: Providing a graphical user interface through a first terminal, wherein the graphical user interface displays at least a portion of a game scene, wherein the game scene includes a first object controlled by the first terminal, the apparatus comprising: an acquisition module, a generation module, and a sharing module; The acquisition module is configured to, in response to a configuration operation, acquire configuration parameters of at least one configuration item corresponding to the first object and / or the first team, wherein the first team is a game team to which the first object belongs; The generating module is configured to generate, in response to the configuration import operation, an object configuration scheme for the first object and / or a team configuration scheme for the first team according to configuration parameters of each configuration item; The sharing module is configured to control sharing of the object configuration scheme and / or the team configuration scheme to a second terminal in response to a configuration scheme sharing operation, so that the second terminal applies the object configuration scheme to a second object corresponding to the second terminal, and / or the second terminal applies the team configuration scheme to a second team to which the second object belongs.

17. An electronic device, characterized in that: include: A processor, a storage medium and a bus, wherein the storage medium stores program instructions executable by the processor. When the electronic device is running, the processor and the storage medium communicate via the bus, and the processor executes the program instructions to perform the in-game information configuration method as described in any one of claims 1 to 15.

18. A computer-readable storage medium, characterized in that The storage medium stores a computer program, and when the computer program is executed by a processor, the method for configuring information in a game according to any one of claims 1 to 15 is executed.