Game operation method and device, electronic equipment and storage medium
By building a voiceprint-semantics-interface triple mapping engine, command voice information is parsed into standardized command instructions and displayed, solving the problem of operation delays for novice players in multiplayer collaborative games and achieving efficient communication and operation.
Patent Information
- Application Number
- CN202511073761.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-07-31
- Publication Date
- 2025-09-23
AI Technical Summary
In multiplayer collaborative games, novice players need to complete three levels of cognitive transformation: voice reception, semantic analysis, and operation mapping, which takes a long time and causes operation delays.
By building a voiceprint-semantics-interface triple mapping engine, command voice information is parsed into standardized command instructions and displayed on the terminal, simplifying the operation steps.
It lowers the threshold for understanding, improves communication efficiency, simplifies operation steps, and improves the operation efficiency of novice players.
Smart Images

Figure CN120679159A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a game operation method, device, electronic device and storage medium. Background Art
[0002] In various games that require multiplayer collaboration, such as MOBA / FPS / MMORPG / card games, the player role that assumes the function of commander is an extremely important role in the player team or gang. They are mainly responsible for formulating tactics and commanding team actions in various competitive and combat scenarios to achieve victory.
[0003] In the related art, the commander player issues voice operation instructions to the players in the team so that the players in the team can respond and execute quickly.
[0004] However, since voice operation instructions often include game professional terms or game jargon, novice players receiving commands need to complete three levels of cognitive conversion: voice reception, semantic analysis, and operation mapping, which takes a long time and causes delays in player operations. Summary of the Invention
[0005] In view of this, the embodiments of the present application provide a game operation method, device, electronic device and storage medium to solve the problem that novice players need to complete three levels of cognitive conversion: voice reception, semantic analysis, and operation mapping, which takes a long time and causes delays in player operations.
[0006] In a first aspect, an embodiment of the present application provides a game operation method, comprising: Receiving, via a first terminal, a command voice message for a first team in a target game match, wherein the target game match includes a first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; performing semantic parsing on the command voice information based on configuration information of each game team in the target game match and a preset game instruction library to obtain a standardized command instruction corresponding to the command voice information, the standardized command instruction including at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
[0007] In a second aspect, an embodiment of the present application further provides a game operating device, comprising: a receiving module, configured to receive, via a first terminal, a command voice message for a first team in a target game match, wherein the target game match includes a first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; a processing module, configured to perform semantic parsing on the command voice information based on configuration information of each game team in the target game match and a preset game instruction library, to obtain a standardized command instruction corresponding to the command voice information, wherein the standardized command instruction includes at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The sending module is configured to send the standardized command instruction to the second terminal corresponding to the commanded role, so that the second terminal corresponding to the commanded role displays the standardized command instruction.
[0008] In a third aspect, an embodiment of the present application further provides an electronic device comprising: a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory through the bus, and the processor executes the machine-readable instructions to execute any one of the methods described in the first aspect.
[0009] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method described in any one of the first aspects is executed.
[0010] The present application provides a game operation method, device, electronic device and storage medium, the method comprising: receiving a command voice message for a first team in a target game match through a first terminal, performing semantic parsing on the command voice message based on the configuration information of each game team in the target game match and a preset game instruction library, obtaining a standardized command instruction corresponding to the command voice message, the standardized command instruction including at least: information of the commanded character, a target instruction operation, and information of the target operation character, and sending the standardized command instruction to a second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction. By parsing the command voice message into standardized command instructions, the understanding threshold is lowered, the communication efficiency is improved, and the operation steps are simplified by displaying the standardized command instructions. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] In order to more clearly illustrate the technical solutions of the embodiments of the present application, the following is a brief introduction to the drawings required for use in the embodiments. It should be understood that the following drawings only show certain embodiments of the present application and therefore should not be regarded as limiting the scope. For ordinary technicians in this field, other relevant drawings can be obtained based on these drawings without creative work.
[0012] Figure 1 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 1 ; Figure 2 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 1 ; Figure 3 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 2 ; Figure 4 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 3 ; Figure 5 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 4 ; Figure 6 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 5 ; Figure 7 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 6 ; Figure 8 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 7 ; Figure 9 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 8; Figure 10 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 2 ; Figure 11 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 3 ; Figure 12 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 4 ; Figure 13 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 5 ; Figure 14 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 6 ; Figure 15 A schematic diagram of the structure of a game operating device provided in an embodiment of the present application; Figure 16 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0013] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, rather than all the embodiments. The components of the embodiments of the present application generally described and shown in the drawings here can be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of the present application provided in the drawings is not intended to limit the scope of the application for protection, but merely represents the selected embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of this application.
[0014] Since voice operation instructions often contain professional game terms or game jargon, novice players need to complete three levels of cognitive transformation: voice reception, semantic analysis, and operation mapping, which takes a long time and causes delays in player operations. This application constructs a triple mapping engine of "voiceprint-semantics-interface" to parse command voice information into standardized command instructions, lowering the understanding threshold and improving communication efficiency. By displaying standardized command instructions, the existing four steps of "listen → understand → find skills → execute" are transformed into one step of "follow the instructions and execute with one click", thereby simplifying the operation steps.
[0015] In one embodiment of the present application, the game operation method can be run on a local terminal device or a server. When the game operation method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0016] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud game operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game operation method are completed on the cloud game server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud game server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server. The cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0017] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading and installing the game program through an electronic device and running it. The local terminal device can provide the graphical user interface to the player in a variety of ways, for example, it can be rendered and displayed on the terminal's display screen, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present the graphical user interface, the graphical user interface includes the game screen, and the processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0018] In a possible implementation, an embodiment of the present invention provides a game operation method, providing a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or the client device in the cloud interaction system mentioned above.
[0019] Figure 1 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 1 This embodiment can be implemented by the server or by the client of the first terminal. Some steps can also be implemented on the client and some on the server. This embodiment does not specifically limit this.
[0020] like Figure 1As shown, the method may include: S101: Receive, via a first terminal, a command voice message for a first team in a target game.
[0021] The game application client is downloaded and installed through the first terminal and the game application is run. During the running of the game application, the command voice information for the first team in the target game match is received through the first terminal, wherein the target game match can be the current game match of the game application.
[0022] The target game includes a first team and a second team. The first team includes a first virtual character and multiple second virtual characters. The second team includes multiple third virtual characters. The first virtual character is controlled by a first terminal, and the multiple second virtual characters are respectively controlled by multiple second terminals.
[0023] Among them, the first team and the second team can be opposing teams in the target game match, the first virtual character can be a commanding role, and the commanding player can control the first virtual character through the first terminal. At least one of the second virtual characters can be a commanded role, and the commanded player can control the second virtual character through the second terminal. The third virtual character is controlled by a third terminal, and the enemy player can control the third virtual character through the third terminal.
[0024] The command voice information of the first team may be the command voice information input by the player corresponding to the first virtual character through the first terminal, for example, it may be “Baby, focus on No. 3”.
[0025] S102: According to the configuration information of each game team in the target game and the preset game instruction library, the command voice information is semantically parsed to obtain the standardized command instruction corresponding to the command voice information.
[0026] The standardized command instruction includes at least: information of the commanded role, target command operation, and information of the target operating role, wherein the standardized command instruction is used to instruct the commanded role to perform the target command operation on the target operating role, the commanded role is at least one of the second virtual characters, and the target operating role is at least one of the third virtual characters.
[0027] The information of the commanded role may be the name of the commanded role, and the information of the target operation role may be the name of the target operation role.
[0028] Each game team in the target game includes a first team and a second team, and the configuration information of the game team may include character positioning information, character name, character position information, character skill information, etc.
[0029] Among them, the role positioning information of the first team may include the type of each second virtual character in the first team, and the number of characters of each type. The virtual character positioning can be, for example, an auxiliary role, a control role, an output role, a nurse role, and a summoned beast role. The number of characters of each type can be, for example, 1 auxiliary role, 1 control role, 2 output roles, and 1 nurse role.
[0030] The character positioning information of the second team may include the type of each third virtual character in the second team, and the number of characters of each type. The type of virtual characters may be, for example, main monster type and elite monster type, and the number of characters of each type may be, for example, 1 main monster and 2 elite monsters.
[0031] The character position information is used to indicate the position distribution of the virtual characters in the game team in the target game match. The character skill information includes the skill types and skill names possessed by the virtual characters in the game team. The skill types can be, for example, attack skills and defense skills. The skill names can be, for example, attack skill C and attack skill D, indicating that C and D are both attack skills.
[0032] Among them, the preset game instruction library contains the association between operation identification information and standard instruction operations. The command voice information usually contains game jargon unique to the game and is relatively difficult to understand. Based on this, the command voice information is semantically parsed to obtain the operation identification information in the command voice information. According to the preset game instruction library, the operation identification information is converted into standard target instruction operations. According to the configuration information of each game team in the target game match, the command voice information is semantically parsed to obtain information about the commanded character and information about the target operation character.
[0033] Taking the command voice information of "Baby, focus on No. 3" as an example, the standardized command instruction is "Summon the beast using C command operation to attack B", where "Baby" also means "Summon the beast", the "Summon the beast" among multiple second virtual characters is the commanded character, and the virtual character at "No. 3 position" among multiple third virtual characters (character name is B) is the target operating character, where "C command operation" is the target command operation.
[0034] Figure 2 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 1 ,like Figure 2As shown, the first terminal corresponding to the first virtual character provides a graphical user interface, and the graphical user interface provides a chat window, through which the player corresponding to the first virtual character can chat with other virtual characters in the first team. When intelligent recognition of command voice information is required, the player corresponding to the first virtual character can enable the intelligent recognition function of command voice information in the following ways, for example, clicking the "Real-time" control in sequence, checking "Voice Intelligent Recognition", and long pressing the "Voice" control to input the command voice information and send the command voice information in real time. By checking the "Voice Intelligent Recognition" option, the command voice information is semantically parsed to obtain standardized command instructions.
[0035] The command voice information may be displayed in a chat window provided by the first terminal corresponding to the first virtual character.
[0036] S103: Sending a standardized command instruction to a second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
[0037] A standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction, so that the player corresponding to the commanded character can intuitively see his own command instruction, realize the dynamic generation of personalized operation paths across interfaces, and facilitate the player to control the commanded character to perform the target instruction operation on the target operating character, thereby improving operation efficiency.
[0038] In some embodiments, the command voice information is displayed in a chat window provided by the second terminal corresponding to the commanded character or in an interactive interface such as a battle interface of a game match. In this way, players who are more familiar with game jargon can not only see standardized command instructions but also hear command voice information.
[0039] In the game operation method provided in this embodiment, by parsing the command voice information into standardized command instructions, the understanding threshold is lowered and the communication efficiency is improved. By displaying standardized command instructions, the operation steps are simplified. In addition, through visual operation guidance, novice players can execute instructions accurately.
[0040] Figure 3 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 2 ,like Figure 3 As shown, in an optional embodiment, the above step S102, based on the configuration information of each game team in the target game match and the preset game command library, performs semantic parsing on the command voice information to obtain the standardized command instructions corresponding to the command voice information, which may include: S201: Perform voice recognition on the command voice information to obtain a voice recognition result.
[0041] The voice recognition result includes at least: operation identification information. Because command voice information often contains game jargon, operation identification information is also difficult to understand. For example, if the command voice information is "Baby, focus on No. 3" or "Confuse the main monster", the operation identification information may be "focus on" or "Confuse".
[0042] S202: According to the operation identification information, determine an instruction operation that matches the operation identification information from a preset game instruction library as a target instruction operation.
[0043] The preset game instruction library contains the association between operation identification information and standard instruction operations.
[0044] According to the operation identification information, the association relationship is queried to determine the instruction operation that matches the operation identification information as the target instruction operation. For example, the instruction operation that matches "mix" is a control-type instruction operation, such as the C instruction operation, and the instruction operation that matches "focus fire" is an attack-type instruction operation, such as the D instruction operation.
[0045] For another example, the command voice information is "control the field", where the operation identification information is "control", then querying the association relationship can determine that the command operation matching "control" is a control-type command operation.
[0046] In an optional embodiment, the method may further include: If there is no command operation matching the operation identification information in the preset game command library, the target command operation is determined from the preset skill operations of the commanded character.
[0047] The preset skill operation of the commanded character may be a skill operation possessed by the commanded character.
[0048] That is to say, first query the preset game instruction library for the instruction operation that matches the operation identification information. If it exists, determine the instruction operation that matches the operation identification information from the preset game instruction library as the target instruction operation. If it does not exist, select a skill operation from the preset skill operations of the commanded character according to the preset rules as the target instruction operation. For example, randomly select a skill operation from the preset skill operations of the commanded character as the target instruction operation, or select the strongest skill operation from the preset skill operations of the commanded character as the target instruction operation.
[0049] S203: Determine a commanded character from the plurality of second virtual characters according to the configuration information of each game team, and determine a target operating character from the plurality of third virtual characters.
[0050] In some embodiments, a commanded character is determined from a plurality of second virtual characters, and a target operating character is determined from a plurality of third virtual characters based on at least one of the character positioning, character skills, and character position of each game team. For example, a second virtual character with greater capabilities than the target operating character may be selected as the commanded character, thereby increasing the commanded character's success rate in the game. Alternatively, if the distance between the commanded character and the target operating character in the target game match does not exceed a preset distance threshold, this facilitates the commanded character's execution of the target command operation on the target operating character, thereby increasing the success rate in the game.
[0051] In some embodiments, a commanded character may be determined from multiple second virtual characters based on the configuration information of the first team and the target instruction operation, wherein the skill operation possessed by the commanded character includes the target instruction operation, for example, the target instruction operation is instruction operation C. If none of the multiple second virtual characters possess the target instruction operation, then the virtual character possessing the skill operation that matches or is closest to the operation type of the target instruction operation may be determined from the multiple second virtual characters as the commanded character. For example, if the operation type of instruction operation C is a control type and none of the multiple second virtual characters possesses instruction operation C, then the virtual character possessing the skill operation of the control type may be determined from the multiple second virtual characters as the commanded character. For example, the skill operation of the control type may also include instruction operation A and instruction operation E, and then the second virtual object possessing instruction operation A or instruction operation E is selected as the commanded character.
[0052] S204: Generate a standardized command instruction according to the target command operation, the information of the commanded role, and the information of the target operation role.
[0053] Standardized command instructions include: target command operation, information about the commanded role, and information about the target operation role.
[0054] In the game operation method provided in this embodiment, by parsing the command voice information into standardized command instructions, the understanding threshold is lowered and the communication efficiency is improved, and by displaying the standardized command instructions, the operation steps are simplified.
[0055] In an optional embodiment, the speech recognition result further includes: role identification information, and the role identification information includes: directed role identification information and / or operating role identification information.
[0056] The above step S203, determining the commanded character from the plurality of second virtual characters and determining the target operating character from the plurality of third virtual characters according to the configuration information of each game team, may include: According to the configuration information and role identification information of each game team, a commanded role is determined from a plurality of second virtual characters, and a target operating role is determined from a plurality of third virtual characters.
[0057] Among them, since the command voice information contains game jargon, the role identification information is also difficult to understand. The role identification information includes the commanded role identification information and / or the operating role identification information. The commanded role identification information is the information identified from the command voice information for identifying the commanded role, and the operating role identification information is the information identified from the command voice information for identifying the target operating role.
[0058] The commanded role identification information may be, for example, at least one of the role's location, name, position, skill type, etc., and the operating role identification information may be, for example, at least one of the role's location, name, position, skill type, etc.
[0059] Taking the commanded character identification information as the character position (such as position 2) and the operating character identification information as the character positioning (such as the main monster) as an example, based on the character position information of the first team, the virtual character at position 2 is determined from multiple second virtual characters as the commanded character, and based on the role positioning information of the second team, the main monster is determined from multiple third virtual characters as the target operating character.
[0060] In some embodiments, an association relationship between role identification information and standardized identification information is pre-established, and standardized identification information is determined based on the role identification information based on the association relationship, so as to determine the commanded role and the target operating role based on the standardized identification information and the configuration information of the game team. For example, the command voice information is "Baby, focus on No. 3", and the commanded role identification information is "Baby". Through the pre-established association relationship, it can be determined that "Baby" is a "summoned beast" (that is, standardized identification information). Then, based on the role positioning information of the first team and the standardized identification information, the summoned beast is determined from multiple second virtual characters as the commanded role.
[0061] For another example, the command voice information is "control the field" and the operating character identification information is "field". Through the pre-established association relationship, it can be determined that the "field" is the third virtual character in the entire field of the target game (that is, standardized identification information), that is, matching the currently available range, and multiple third virtual characters are determined as target operating characters.
[0062] Figure 4 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 3 ,like Figure 4As shown, in an optional embodiment, if the role identification information only includes: the identification information of the commanded role; based on the configuration information and role identification information of each game team, determining the commanded role from multiple second virtual characters, and determining the target operating role from multiple third virtual characters, including: S301: Determine a commanded character from a plurality of second virtual characters according to configuration information of a first team and identification information of a commanded character.
[0063] According to the configuration information of the first team and the identification information of the commanded character, a virtual character matching the identification information of the commanded character is determined from the plurality of second virtual characters as the commanded character.
[0064] For example, if the identification information of the commanded character is the character position (such as position 2), then according to the character position information of the first team, the virtual character A at position 2 is determined from the multiple second virtual characters as the commanded character.
[0065] For another example, if the identification information of the commanded character is a character name (such as A), then according to the character name of the first team, the virtual character A is determined from the plurality of second virtual characters as the commanded character.
[0066] S302: Determine a target operating character from the plurality of third virtual characters based on configuration information of the second team, game attributes of the plurality of third virtual characters, and at least one of a target instruction operation.
[0067] The game attributes of the third virtual character may include the threat value of the third virtual character, the distance between the third virtual character and the commanded character, the attack success rate, etc.
[0068] The threat value of the third virtual character is used to indicate the degree of danger posed by the third virtual character to the commanded character, and can be calculated by weighting the attack power, defense power, and health value of the third virtual character.
[0069] The attack success rate of the third virtual character is used to indicate the probability of the character's attack hitting the target, and can be calculated as the ratio of the number of attack hits of the third virtual character to the total number of attacks in a historical period.
[0070] When the target operating role is unclear, based on the configuration information of the second team, a virtual character that meets the preset role conditions is determined from multiple third virtual characters as the target operating role, for example, the main monster is determined as the target operating role, or a virtual character whose skills meet the preset skill conditions is determined as the target operating role.
[0071] In some embodiments, a target operating character is determined from a plurality of third virtual characters based on the game attributes of a plurality of third virtual characters. For example, the target operating character is determined based on at least one of the threat value, the distance between the character and the commanded character, and the attack success rate. The target operating character may have a threat value less than a preset threat value threshold, a distance between the character and the commanded character less than a preset distance threshold, and an attack success rate less than a preset success rate threshold.
[0072] In some embodiments, a target operating character is determined from a plurality of third virtual characters based on a target instruction operation, wherein the operating character corresponding to the target instruction operation is determined as the target operating character based on a pre-established association between the instruction operation and the operating character. Under this association, the instruction operation has a higher success rate in attacking the operating character.
[0073] In addition, the target operating character can be determined from multiple third virtual characters based on the configuration information of the second team, the game attributes of multiple third virtual characters, and at least one of the target instruction operations. For example, the target operating character is an elite monster, the threat value is less than the preset threat value threshold, and the virtual character is associated with the target instruction operation.
[0074] For example, the command voice information is "Baby, focus fire", the character identification information is "Baby" (identification information of the commanded character), and the operation identification information is "focus fire", then the standardized command instruction can be "The summoned beast uses instruction C to attack B", where B is the name of the target operating character determined by the above step S302.
[0075] In this embodiment, when no character identification information is recognized from the command voice message, the optimal target character is automatically determined based on at least one of the second team's configuration information, the third virtual character's game attributes, and the target operation instruction, thereby converting the command instruction into a standard operation. This automatically completes the ambiguous instruction, expanding the ambiguous voice into an executable standard operation instruction, achieving optimal execution.
[0076] Figure 5 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 4 ,like Figure 5 As shown, in an optional embodiment, if the role identification information only includes: operating role identification information; then according to the configuration information and role identification information of each game team, determining the commanded role from the plurality of second virtual characters, and determining the target operating role from the plurality of third virtual characters, including: S401: Determine a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information.
[0077] According to the configuration information of the second team and the operating character identification information, a virtual character matching the operating character identification information is determined from a plurality of third virtual characters as a target operating character.
[0078] For example, if the operating character identification information is a character positioning (such as a main monster), the virtual character at position 2 is determined as the target virtual character from among multiple third virtual characters based on the character positioning information of the second team.
[0079] For another example, if the operating character identification information is a character name (such as B), then according to the character name of the second team, the virtual character B is determined as the commanded character from the plurality of third virtual characters.
[0080] S402: Determine a commanded character from among the plurality of second virtual characters based on configuration information of the first team, game attributes of the plurality of second virtual characters, and at least one of target instruction operations.
[0081] The game attributes of the second virtual character may include the threat value of the second virtual character, the distance between the second virtual character and the target operating character, the attack success rate, etc.
[0082] The threat value of the second virtual character is used to indicate the degree of danger posed by the second virtual character to the target operating character, and can be calculated as a weighted value of the second virtual character's attack power, defense power, and health value.
[0083] The attack success rate of the second virtual character is used to indicate the probability of the character's attack hitting the target, and can be calculated as the ratio of the number of attack hits of the second virtual character to the total number of attacks in the historical period.
[0084] In the case where the commanded role is ambiguous, a virtual character that meets preset role conditions is determined from multiple second virtual characters according to the first team configuration information as the commanded role, for example, a controlling character is determined as the commanded role.
[0085] In some embodiments, a commanded character is determined from a plurality of second virtual characters based on the game attributes of a plurality of second virtual characters. For example, the commanded character is determined based on at least one of the threat value, the distance between the character and the target operating character, and the attack success rate, wherein the commanded character may have a threat value higher than a preset threat value threshold, a distance between the character and the target operating character smaller than a preset distance threshold, and an attack success rate higher than a preset success rate threshold.
[0086] In some embodiments, based on the target instruction operation, a virtual character that performs the target instruction operation is determined from the plurality of second virtual characters as the target operation character. For example, if the target instruction operation is "C instruction operation", the virtual character that performs "C instruction operation" among the plurality of second virtual characters is determined as the target operation character.
[0087] In addition, the commanded character may be determined from the plurality of second virtual characters by combining the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operations.
[0088] For example, the command voice information is "Forget Monster No. 2", the role identification information is "Monster No. 2" (operating role identification information), the operation identification information is "Forget", and the target instruction operation is "Forget instruction operation". Then the standardized command instruction can be "A uses the forget instruction operation on B", wherein the virtual character of "Monster No. 2" among multiple third virtual characters (the character name is B) is the target operating character, and A is the name of the commanded character determined by the above step S402.
[0089] In the game operation method provided in this embodiment, when the commanding voice message fails to identify the commanded character's identification information, the optimal commanded character can be automatically determined based on at least one of the first team's configuration information, the game attributes of multiple second virtual characters, and the target command operation, thereby converting the command operation into a standard command operation. This automatically completes the ambiguous command, expanding the ambiguous voice message into an executable standard command operation, achieving optimal execution.
[0090] Figure 6 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 5 ,like Figure 6 As shown, in an optional embodiment, if the role identification information includes: commanded role identification information and operating role identification information; determining the commanded role from multiple second virtual characters and determining the target operating role from multiple third virtual characters based on the configuration information and role identification information of each game team may include: S501: Determine a commanded character from a plurality of second virtual characters according to configuration information of a first team and identification information of a commanded character.
[0091] According to the configuration information of the first team and the identification information of the commanded character, a virtual character matching the identification information of the commanded character is determined from the plurality of second virtual characters as the commanded character.
[0092] For example, if the identification information of the commanded character is a role positioning (such as a summoned beast), then the virtual character of "summoned beast" is determined from multiple second virtual characters as the commanded character based on the role positioning information of the first team.
[0093] S502: Determine a target operating character from a plurality of third virtual characters according to the configuration information of the second team and the operating character identification information.
[0094] According to the configuration information of the second team and the operating character identification information, a virtual character matching the operating character identification information is determined from a plurality of third virtual characters as a target operating character.
[0095] For example, if the operating character identification information is the character position (No. 3), then according to the character position information of the second team, the virtual character at position No. 3 is determined from the plurality of third virtual characters as the target operating character.
[0096] In the game operation method provided in this embodiment, the command voice information is parsed into standardized command instructions through player-level semantic decoupling of real-time voice instructions, which lowers the understanding threshold and improves communication efficiency. In addition, the operation steps are simplified by displaying standardized command instructions.
[0097] Figure 7 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 6 ,like Figure 7 As shown, in an optional embodiment, the above step S301, the configuration information of the first team and the identification information of the commanded character, and determining the commanded character from multiple second virtual characters, may include: S601: Determine, based on the configuration information of the first team, whether there is a virtual character among the plurality of second virtual characters that matches the identification information of the commanded character.
[0098] Based on the configuration information of the first team, determine whether there is a virtual character among the multiple second virtual characters that matches the identification information of the commanded character. For example, if the identification information of the commanded character is an "output-type character", then based on the role positioning of the first team, determine whether there is an output-type character among the multiple second virtual characters.
[0099] S602: If there is a virtual character matching the identification information of the directed character among the plurality of second virtual characters, determine the virtual character matching the identification information of the directed character as the directed character.
[0100] For example, if there is an output-type character among the plurality of second virtual characters, the output-type character is determined to be the directed character.
[0101] S603. If there is no virtual character among the plurality of second virtual characters that matches the identification information of the commanded character, determine the commanded character from the plurality of second virtual characters based on the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operation.
[0102] The game attributes of the second virtual character may include the threat value of the second virtual character, the distance between the second virtual character and the target operating character, the attack success rate, etc.
[0103] The threat value of the second virtual character is used to indicate the degree of danger posed by the second virtual character to the target operating character, and can be calculated as a weighted value of the second virtual character's attack power, defense power, and health value.
[0104] The attack success rate of the second virtual character is used to indicate the probability of the character's attack hitting the target, and can be calculated as the ratio of the number of attack hits of the second virtual character to the total number of attacks in the historical period.
[0105] If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, a virtual character that meets the preset role conditions can be determined from the multiple second virtual characters as the commanded character based on the first team configuration information, for example, an output-type character can be determined as the commanded character.
[0106] If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, the commanded character can be determined from the multiple second virtual characters based on the game attributes of the multiple second virtual characters. For example, the commanded character can be determined based on at least one of the threat value, the distance between the commanded character and the target operating character, and the attack success rate, wherein the commanded character can have a threat value higher than a preset threat value threshold, a distance between the commanded character and the target operating character smaller than a preset distance threshold, and an attack success rate higher than a preset success rate threshold.
[0107] If no virtual character among the plurality of second virtual characters matches the identification information of the commanded character, then, based on the target command operation, a virtual character among the plurality of second virtual characters that performs the target command operation may be determined as the target operating character. For example, if the target command operation is "command operation C," then the virtual character among the plurality of second virtual characters that performs "command operation C" may be determined as the target operating character.
[0108] In addition, the commanded character may be determined from the plurality of second virtual characters by combining the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operations.
[0109] In the game operation method provided in this embodiment, by determining whether there is a virtual character among multiple second virtual characters that matches the identification information of the commanded character, a method for determining the commanded character in different situations is provided to achieve optimal execution.
[0110] Figure 8 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 7 ,like Figure 8 As shown, in an optional embodiment, the above step S401, determining the target operating character from multiple third virtual characters based on the configuration information of the second team and the operating character identification information, may include: S701: Determine, based on the configuration information of the second team, whether there is a virtual character among the plurality of third virtual characters that matches the identification information of the operating character.
[0111] According to the configuration information of the second team, determine whether there is a virtual character that matches the operating character identification information among the multiple third virtual characters. For example, if the operating character identification information is "main monster", then according to the role positioning information of the second team, determine whether there is a virtual character of the main monster among the multiple third virtual characters.
[0112] S702: If there is a virtual character matching the operating character identification information among the plurality of third virtual characters, determine the virtual character matching the operating character identification information as the target operating character.
[0113] For example, if there is a main monster among the plurality of second virtual characters, the virtual character of the main monster is determined to be the commanded character.
[0114] S703. If there is no virtual character matching the operating character identification information among the plurality of third virtual characters, a target operating character is determined from the plurality of third virtual characters based on the configuration information of the second team, the game attributes of the plurality of third virtual characters, and at least one of the target instruction operation.
[0115] The game attributes of the third virtual character may include the threat value of the third virtual character, the distance between the third virtual character and the commanded character, the attack success rate, etc.
[0116] The threat value of the third virtual character is used to indicate the degree of danger posed by the second virtual character to the commanded character, and can be calculated by weighting the attack power, defense power, and health value of the third virtual character.
[0117] The attack success rate of the third virtual character is used to indicate the probability of the character's attack hitting the target, and can be calculated as the ratio of the number of attack hits of the third virtual character to the total number of attacks in a historical period.
[0118] If there is no virtual character among the multiple third virtual characters that matches the operating character identification information, a virtual character that meets the preset role conditions can be determined from the multiple third virtual characters as the target operating character based on the configuration information of the second team, for example, an elite monster can be determined as the target operating character, or a virtual character whose skills meet the preset skill conditions can be determined as the target operating character.
[0119] If there is no virtual character among the multiple third virtual characters that matches the operating character identification information, the target operating character can be determined from the multiple third virtual characters based on the game attributes of the multiple third virtual characters. For example, the target operating character can be determined based on at least one of the threat value, the distance between the character and the commanded character, and the attack success rate, wherein the target operating character can have a threat value less than a preset threat value threshold, a distance between the character and the commanded character less than a preset distance threshold, and an attack success rate less than a preset success rate threshold.
[0120] If no virtual character matching the identification information of the operating character exists among the plurality of third virtual characters, a target operating character may be determined from the plurality of third virtual characters based on the target instruction operation, wherein the operating character corresponding to the target instruction operation is determined as the target operating character based on a pre-established association between the instruction operation and the operating character. Under this association, the success rate of the instruction operation attacking the operating character is higher.
[0121] In addition, the target operating role can be determined from multiple third virtual characters based on the configuration information of the second team, the game attributes of multiple third virtual characters, and at least one of the target instruction operations. For example, the target operating role is an elite character, a virtual character whose threat value is less than a preset threat value threshold and is associated with the target instruction operation.
[0122] In the game operation method provided in this embodiment, by judging whether there is a virtual character matching the operation character identification information among multiple third virtual characters, a method for determining the target operation character in different situations is provided, which is highly flexible.
[0123] Figure 9 Schematic diagram of the process of the game operation method provided in the embodiment of the present application Figure 8 ,like Figure 9 As shown, in an optional embodiment, in the above step S104, sending the standardized command instruction to the second terminal corresponding to the commanded role may include: S801. Display standardized command instructions in a graphical user interface.
[0124] S802: In response to a confirmation operation on the standardized command instruction, send the standardized command instruction to the second terminal.
[0125] A graphical user interface is provided through the first terminal, and standardized indicator instructions are displayed in the graphical user interface. The command character corresponds to the player inputting a confirmation operation for the standardized command instruction, and in response to the confirmation operation, the standardized command instruction is sent to the second terminal.
[0126] In an optional implementation, the above step S704, in response to the confirmation operation on the standardized command instruction, sending the standardized command instruction to the second terminal, may include: In response to a touch operation on a confirmation control for the standardized command instruction, sending the standardized command instruction to the second terminal; or In response to a touch operation on the instruction sending control corresponding to the current time period, determining that the instruction sending state corresponding to the current time period is a default sending state; In response to the instruction sending state corresponding to the current time period being the default sending state, a standardized command instruction is sent to the second terminal corresponding to the commanded role.
[0127] Among them, the confirmation operation for the standardized command instruction can be a touch operation of the confirmation control for the standardized command instruction. The touch operation can be any one of a click operation, a long press operation, and a sliding operation. This embodiment does not specifically limit this.
[0128] The instruction sending control corresponding to the current time period can be, for example, a "today's default confirmation" control. The touch operation in response to the instruction sending control corresponding to the current time period can be a touch operation of the confirmation control for the standardized command instruction. The touch operation can be any one of a click operation, a long press operation, and a sliding operation. This embodiment does not specifically limit this.
[0129] The graphical user interface displays a confirmation control and a command sending control corresponding to the current time period. The player corresponding to the commanding role clicks the confirmation control or clicks the command sending control to send a standardized command instruction to the second terminal corresponding to the commanded role.
[0130] It can be understood that in response to the instruction sending status corresponding to the current time period being the default sending status, when the next standardized command instruction is generated by receiving the next command voice information, the next standardized command instruction can be displayed, and in response to the instruction sending status corresponding to the current time period being the default sending status, the next standardized command instruction is sent to the second terminal corresponding to the commanded role.
[0131] That is, by selecting the command sending control corresponding to the current time period, the command sending state of the current time period can be set to the default sending state, so that subsequent standardized command instructions can be sent directly without clicking the confirmation control.
[0132] Among them, standardized command instructions are displayed in the graphical user interface, including: The role icon of the commanded role and the role icon of the target operation role are displayed in the graphical user interface, and the instruction icon of the target operation instruction is displayed at the icon of the commanded role.
[0133] The graphical user interface provides a game command interface, which displays a character icon of the commanded character and a character icon of the target operating character. In addition, a command icon of the target operating command is displayed in the place of the icon of the commanded character. The command icon is used to identify the target operating command. Of course, the command icon of the target operating command can also be displayed in the place of the icon of the target operating character.
[0134] Figure 10 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 2 ,like Figure 10 As shown, the game command interface includes a character icon of the commanded character (character icon 1), a character icon of the target operating character (character icon 2), and an instruction icon of the target operation instruction is displayed at the icon of the commanded character for confirmation by the corresponding player of the commanding character. The graphical user interface also includes: a confirmation control for the standardized command instruction, and clicking the confirmation control sends the standardized command instruction to the second terminal.
[0135] In addition, the graphical user interface also includes a "default confirmation today" control. After checking "default confirmation today", the command sending status can be set to the default sending status, and standardized command instructions can be automatically sent.
[0136] In an optional embodiment, the method may further include: In response to the touch operation on the information of the directed character, the directional information from the directed character to the target operating character is displayed in the graphical user interface.
[0137] Among them, the directional information from the commanded character to the target operating character is icon guidance information, for example, it can be a pointing arrow. The commanding character corresponding player inputs the touch operation of the information for the commanded character, and the directional information from the commanded character to the target operating character is displayed in the graphical user interface, which makes it convenient for the commanding character corresponding player to view the triggerer and actor of the target instruction operation.
[0138] The touch operation on the information of the directed character may be any one of a click operation, a long press operation, and a slide operation, which is not particularly limited in this embodiment.
[0139] Figure 11 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 3 ,like Figure 11 As shown, clicking the role icon of the commanded role will display a pointing arrow from the commanded role to the target operating role.
[0140] In the game operation method provided in this embodiment, by clicking on the information of the commanded character to trigger the display of the direction information from the commanded character to the target operating character, the commanding character can view the detailed instructions of the corresponding player, thereby improving the game experience.
[0141] In an optional embodiment, the above step S103 of sending the standardized command instruction to the second terminal corresponding to the commanded character so that the second terminal corresponding to the commanded character displays the standardized command instruction may include: A standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays at least one of the standardized command instruction, the marking information of the target operating character, the marking information of the commanded character, and the directional information from the commanded character to the target operating character.
[0142] Among them, the graphical user interface provided by the second terminal corresponding to the commanded character displays at least part of the game scene, which includes multiple second virtual characters (including the commanded character) and multiple third virtual characters (including the target operating character). After the second terminal corresponding to the commanded character receives the standardized command instruction, the standardized command instruction, the marking information of the target operating character, the marking information of the commanded character, and at least one of the instruction information between the commanded character and the target operating character are displayed in the graphical user interface provided by the second terminal.
[0143] The marking information of the target operating role is used to mark the target operating role, and the marking information of the commanded role is used to mark the commanded role. The marking information of the target operating role and the marking information of the commanded role can be text marks, graphic marks, etc.
[0144] In some embodiments, the second terminal corresponding to the commanded character can also display the commanded character identification information and the operating role identification information of the commanded character, so as to facilitate the player corresponding to the commanded character to associate the command voice information with the standardized command instructions.
[0145] Figure 12 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 4 ,like Figure 12 As shown, the graphical user interface of the second terminal corresponding to the commanded character displays at least a portion of the game scene, which includes multiple second virtual characters (including the commanded character) and multiple third virtual characters (including the target operating character). After receiving the standardized command instruction, the name of the commanded character (A) and the name of the target operating character (B) are framed in the graphical user interface, and the standardized command instruction is displayed.
[0146] Of course, it is also possible to directly frame the commanded character and the target operating character, or to display the commanded character identification information and the operating character identification information of the commanded character and frame the commanded character identification information and the operating character identification information. As long as the characters can be marked, this embodiment does not specifically limit this. In addition to the above-mentioned marking information, other display methods for highlighting the character model to prompt the player can also be used.
[0147] In the game operation method provided in this embodiment, by displaying the instruction content related to the commanded character on the corresponding interface of the commanded character, certain operation guidance is provided to the player corresponding to the commanded character, thereby reducing cognitive load, lowering the understanding threshold for novices, and improving the game operation experience.
[0148] In an optional embodiment, the method may further include: In response to the adjustment operation on the information of the target operation character, the target operation character is re-determined from the plurality of third virtual characters.
[0149] The information of the target operating character is displayed in the graphical user interface of the first terminal corresponding to the commanding player, and an adjustment operation for the information of the target operating character is input. In response to the adjustment operation, the target operating character is re-determined from a plurality of third virtual characters.
[0150] Among them, the adjustment operation on the information of the target operation character can be a sliding operation on the target operation character (including the character model, character icon or character name), which is used to display the information of other virtual objects in multiple third virtual characters and select the information of another virtual character as the information of the target operation character.
[0151] Figure 13 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 5 ,like Figure 13 As shown, the commanding character corresponding to the player slides character icon 1 to redefine the target operating character from multiple third virtual characters. The character icon of the redefined target operating character is character icon 3. For example, after clicking or long pressing the character icon of the current target operating character, other character icons of multiple third virtual characters are displayed. The player continues to slide the finger to the character icon of another virtual character and then releases the finger, or clicks the character icon of another virtual character after releasing the finger, thereby reselecting another virtual character as the target operating character.
[0152] In an optional embodiment, in response to the adjustment operation on the information of the target operating role, re-determining the target operating role from a plurality of third virtual characters may include: A game command interface is displayed in a graphical user interface, wherein the game command interface displays: information of a plurality of third virtual characters; in response to a drag operation on the information of the commanded character, a virtual character at a corresponding end point of the drag operation is determined from the plurality of third virtual characters; and the virtual character at the corresponding end point of the drag operation is re-determined as a target operation character.
[0153] Figure 14 Schematic diagram of the graphical user interface provided in the embodiment of the present application Figure 6 ,like Figure 14 As shown, the game command interface displays: character icons of multiple third virtual characters and character icons of multiple second virtual characters. The player corresponding to the commanding character clicks on the character icon of the commanded character (character icon 1) and drags it to the character icon of another third virtual character (character icon 4), and releases his finger to re-determine the third virtual character corresponding to character icon 4 as the target operating character.
[0154] The originally determined target operating character is the character icon 3 corresponding to the third virtual character.
[0155] In an optional embodiment, the method may further include: In response to the adjustment operation on the information of the commanded character, the commanded character is re-determined from the plurality of second virtual characters.
[0156] The information of the directed character is displayed in the graphical user interface of the first terminal, and an adjustment operation for the information of the directed character is input. In response to the adjustment operation, the directed character is re-determined from the plurality of second virtual characters.
[0157] The operation for adjusting the information of the commanded character may be a sliding operation on the commanded character, where the sliding operation is used to display information of other virtual characters among the plurality of second virtual characters and select the information of another virtual character as the information of the commanded character. For example, by clicking or long-pressing the character icon of the current commanded character, the character icons of the other second virtual characters are displayed. The player continues to slide the finger to the character icon of another virtual character and then releases the finger, or after releasing the finger, clicks the character icon of the other virtual character, thereby reselecting the other virtual character as the commanded character.
[0158] It should be noted that the adjustment method for the commanded role can be similar to the adjustment method for the target operating role. For details, please refer to the above related instructions.
[0159] In the game operation method provided in this embodiment, the commanding character corresponds to the player who manually adjusts the commanded character and the target operating character in the standardized command instruction, thereby further improving the game operation experience.
[0160] Figure 15This is a structural diagram of the game operating device provided in an embodiment of the present application. The device can be integrated in the server, can be integrated in the first terminal, or can be partially integrated in the client and partially integrated in the server. This embodiment does not specifically limit this.
[0161] like Figure 15 As shown, the device may include: A receiving module 901 is configured to receive, via a first terminal, a command voice message for a first team in a target game match, where the target game match includes the first team and a second team, the first team includes a first virtual character and multiple second virtual characters, the second team includes multiple third virtual characters, the first virtual character is controlled by the first terminal, and the multiple second virtual characters are respectively controlled by multiple second terminals; Processing module 902 is configured to perform semantic parsing on the command voice information based on the configuration information of each game team in the target game match and a preset game command library to obtain a standardized command instruction corresponding to the command voice information, wherein the standardized command instruction includes at least: information of the commanded character, a target command operation, and information of the target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The sending module 903 is configured to send the standardized command instruction to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
[0162] In an optional implementation, the processing module 902 is specifically configured to: Performing voice recognition on the command voice information to obtain a voice recognition result, the voice recognition result at least including: operation recognition information; According to the operation identification information, determining an instruction operation that matches the operation identification information from a preset game instruction library as a target instruction operation; Determining a commanded character from a plurality of second virtual characters according to configuration information of each game team, and determining a target operating character from a plurality of third virtual characters; Generate standardized command instructions based on the target command operation, the information of the commanded role, and the information of the target operation role.
[0163] In an optional implementation, the processing module 902 is further configured to: If there is no command operation matching the operation identification information in the preset game command library, the target command operation is determined from the preset skill operations of the commanded character.
[0164] In an optional implementation, the processing module 902 is specifically configured to: According to the configuration information and role identification information of each game team, a commanded role is determined from a plurality of second virtual characters, and a target operating role is determined from a plurality of third virtual characters.
[0165] In an optional implementation, the processing module 902 is specifically configured to: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operation character is determined from the plurality of third virtual characters according to the configuration information of the second team, the game attributes of the plurality of third virtual characters, and at least one of the target instruction operation.
[0166] In an optional implementation, the processing module 902 is specifically configured to: Determining a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information; A commanded character is determined from the plurality of second virtual characters according to the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operations.
[0167] In an optional implementation, the processing module 902 is specifically configured to: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operating character is determined from a plurality of third virtual characters according to the configuration information of the second team and the operating character identification information.
[0168] In an optional implementation, the processing module 902 is specifically configured to: determining, based on the configuration information of the first team, whether there is a virtual character among the plurality of second virtual characters that matches the identification information of the commanded character; If there is a virtual character among the plurality of second virtual characters that matches the identification information of the directed character, determining the virtual character that matches the identification information of the directed character as the directed character; If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, the commanded character is determined from the multiple second virtual characters based on the configuration information of the first team, the game attributes of the multiple second virtual characters, and at least one of the target instruction operations.
[0169] In an optional implementation, the processing module 902 is specifically configured to: determining, based on the configuration information of the second team, whether there is a virtual character among the plurality of third virtual characters that matches the identification information of the operating character; If there is a virtual character matching the operating character identification information among the plurality of third virtual characters, determining the virtual character matching the operating character identification information as the target operating character; If there is no virtual character matching the operating character identification information among the multiple third virtual characters, a target operating character is determined from the multiple third virtual characters based on the configuration information of the second team, the game attributes of the multiple third virtual characters, and at least one of the target instruction operations.
[0170] In an optional implementation manner, the sending module 903 is specifically configured to: Display standardized command instructions in a graphical user interface; In response to the confirmation operation on the standardized command instruction, the standardized command instruction is sent to the second terminal.
[0171] In an optional implementation manner, the sending module 903 is specifically configured to: In response to a touch operation on a confirmation control for the standardized command instruction, sending the standardized command instruction to the second terminal; or In response to a touch operation on the instruction sending control corresponding to the current time period, determining that the instruction sending state corresponding to the current time period is a default sending state; In response to the instruction sending state corresponding to the current time period being the default sending state, a standardized command instruction is sent to the second terminal corresponding to the commanded role.
[0172] In an optional implementation manner, the sending module 903 is specifically configured to: A standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays at least one of the standardized command instruction, the marking information of the target operating character, the marking information of the commanded character, and the directional information from the commanded character to the target operating character.
[0173] In an optional implementation manner, the sending module 903 is specifically configured to: The role icon of the commanded role and the role icon of the target operation role are displayed in the graphical user interface, and the instruction icon of the target operation instruction is displayed at the icon of the commanded role.
[0174] In an optional implementation, the processing module 902 is further configured to: In response to the adjustment operation on the information of the target operation character, the target operation character is re-determined from the plurality of third virtual characters.
[0175] In an optional implementation, the processing module 902 is specifically configured to: Displaying a game command interface in the graphical user interface, wherein the game command interface displays: information of a plurality of third virtual characters; In response to the drag operation on the information of the directed character, determining a virtual character at a corresponding end point of the drag operation from a plurality of third virtual characters; The virtual character at the corresponding end point of the drag operation is re-determined as the target operation character.
[0176] In an optional implementation, the processing module 902 is further configured to: In response to the adjustment operation on the information of the commanded character, the commanded character is re-determined from the plurality of second virtual characters.
[0177] In the game operation device provided in this embodiment, a receiving module is configured to receive, via a first terminal, command voice information for a first team in a target game match, wherein the target game match includes a first team and a second team, the first team including a first virtual character and multiple second virtual characters, and the second team including multiple third virtual characters, the first virtual character being controlled by the first terminal, and the multiple second virtual characters being controlled by multiple second terminals, respectively. A processing module is configured to semantically parse the command voice information based on configuration information of each game team in the target game match and a preset game instruction library, and obtain a standardized command instruction corresponding to the command voice information. The standardized command instruction includes at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction instructs the commanded character to perform the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters. A sending module is configured to send the standardized command instruction to a second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction. By parsing the command voice information into standardized command instructions, the understanding threshold is lowered, communication efficiency is improved, and the display of the standardized command instructions simplifies the operation steps.
[0178] Figure 16 This is a structural diagram of an electronic device provided in an embodiment of the present application, which electronic device may be the above-mentioned first terminal or server.
[0179] like Figure 6 As shown, the device may include: a processor 1001, a memory 1002, and a bus 1003. The memory 1002 stores machine-readable instructions executable by the processor 1001. When the electronic device is running, the processor 1001 communicates with the memory 1002 via the bus 1003. The processor 1001 executes the machine-readable instructions to perform the following steps: Receiving, via the first terminal, a command voice message for a first team in a target game match, where the target game match includes the first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; performing semantic parsing of the command voice information based on configuration information of each game team in the target game match and a preset game command library to obtain a standardized command instruction corresponding to the command voice information, the standardized command instruction including at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
[0180] In an optional embodiment, based on the configuration information of each game team in the target game match and a preset game command library, semantic parsing is performed on the command voice information to obtain standardized command instructions corresponding to the command voice information, including: Performing voice recognition on the command voice information to obtain a voice recognition result, the voice recognition result at least including: operation recognition information; According to the operation identification information, determining an instruction operation that matches the operation identification information from a preset game instruction library as a target instruction operation; Determining a commanded character from a plurality of second virtual characters according to configuration information of each game team, and determining a target operating character from a plurality of third virtual characters; Generate standardized command instructions based on the target command operation, the information of the commanded role, and the information of the target operation role.
[0181] In an optional embodiment, the method further comprises: If there is no command operation matching the operation identification information in the preset game command library, the target command operation is determined from the preset skill operations of the commanded character.
[0182] In an optional embodiment, the speech recognition result further includes: role identification information, the role identification information including: commanded role identification information and / or operating role identification information; According to the configuration information of each game team, a commanded character is determined from a plurality of second virtual characters, and a target operating character is determined from a plurality of third virtual characters, including: According to the configuration information and role identification information of each game team, a commanded role is determined from a plurality of second virtual characters, and a target operating role is determined from a plurality of third virtual characters.
[0183] In an optional embodiment, if the role identification information only includes: identification information of the commanded role; determining the commanded role from a plurality of second virtual characters and determining the target operating role from a plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operation character is determined from the plurality of third virtual characters according to the configuration information of the second team, the game attributes of the plurality of third virtual characters, and at least one of the target instruction operation.
[0184] In an optional embodiment, if the role identification information only includes: operating role identification information; determining the commanded role from the plurality of second virtual characters and determining the target operating role from the plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information; A commanded character is determined from the plurality of second virtual characters according to the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operations.
[0185] In an optional embodiment, if the role identification information includes: commanded role identification information and operating role identification information; determining the commanded role from a plurality of second virtual characters and determining the target operating role from a plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operating character is determined from a plurality of third virtual characters according to the configuration information of the second team and the operating character identification information.
[0186] In an optional embodiment, determining the commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character includes: determining, based on the configuration information of the first team, whether there is a virtual character among the plurality of second virtual characters that matches the identification information of the commanded character; If there is a virtual character among the plurality of second virtual characters that matches the identification information of the directed character, determining the virtual character that matches the identification information of the directed character as the directed character; If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, the commanded character is determined from the multiple second virtual characters based on the configuration information of the first team, the game attributes of the multiple second virtual characters, and at least one of the target instruction operations.
[0187] In an optional embodiment, determining a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information includes: determining, based on the configuration information of the second team, whether there is a virtual character among the plurality of third virtual characters that matches the identification information of the operating character; If there is a virtual character matching the operating character identification information among the plurality of third virtual characters, determining the virtual character matching the operating character identification information as the target operating character; If there is no virtual character matching the operating character identification information among the multiple third virtual characters, a target operating character is determined from the multiple third virtual characters based on the configuration information of the second team, the game attributes of the multiple third virtual characters, and at least one of the target instruction operations.
[0188] In an optional implementation, sending a standardized command instruction to a second terminal corresponding to the commanded role includes: Display standardized command instructions in a graphical user interface; In response to the confirmation operation on the standardized command instruction, the standardized command instruction is sent to the second terminal.
[0189] In an optional embodiment, in response to a confirmation operation on the standardized command instruction, sending the standardized command instruction to the second terminal includes: In response to a touch operation on a confirmation control for the standardized command instruction, sending the standardized command instruction to the second terminal; or In response to a touch operation on the instruction sending control corresponding to the current time period, determining that the instruction sending state corresponding to the current time period is a default sending state; In response to the instruction sending state corresponding to the current time period being the default sending state, a standardized command instruction is sent to the second terminal corresponding to the commanded role.
[0190] In an optional embodiment, sending a standardized command instruction to a second terminal corresponding to the commanded character so that the second terminal corresponding to the commanded character displays the standardized command instruction includes: A standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays at least one of the standardized command instruction, the marking information of the target operating character, the marking information of the commanded character, and the directional information from the commanded character to the target operating character.
[0191] In an optional embodiment, displaying standardized command instructions in a graphical user interface includes: The role icon of the commanded role and the role icon of the target operation role are displayed in the graphical user interface, and the instruction icon of the target operation instruction is displayed at the icon of the commanded role.
[0192] In an optional embodiment, the method further comprises: In response to the touch operation on the information of the directed character, the directional information from the directed character to the target operating character is displayed in the graphical user interface.
[0193] In an optional embodiment, the method further comprises: In response to the adjustment operation on the information of the target operation character, the target operation character is re-determined from the plurality of third virtual characters.
[0194] In an optional embodiment, in response to the adjustment operation on the information of the target operating role, re-determining the target operating role from a plurality of third virtual characters includes: Displaying a game command interface in the graphical user interface, wherein the game command interface displays: information of a plurality of third virtual characters; In response to the drag operation on the information of the directed character, determining a virtual character at a corresponding end point of the drag operation from a plurality of third virtual characters; The virtual character at the corresponding end point of the drag operation is re-determined as the target operation character.
[0195] In an optional embodiment, the method further comprises: In response to the adjustment operation on the information of the commanded character, the commanded character is re-determined from the plurality of second virtual characters.
[0196] In the electronic device provided in this embodiment, the processor 1001 executes machine-readable instructions to receive, via a first terminal, a command voice message directed to a first team in a target game match, perform semantic parsing on the command voice message based on the configuration information of each game team in the target game match and a preset game command library, obtain standardized command instructions corresponding to the command voice message, the standardized command instructions including at least: information of the commanded character, a target command operation, and information of the target operating character, and send the standardized command instructions to a second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instructions. By parsing the command voice message into standardized command instructions, the understanding threshold is lowered, communication efficiency is improved, and by displaying the standardized command instructions, the operation steps are simplified.
[0197] The present application also provides a computer-readable storage medium having a computer program stored thereon. When the computer program is executed by a processor, the following steps are performed: Receiving, via the first terminal, a command voice message for a first team in a target game match, where the target game match includes the first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; performing semantic parsing of the command voice information based on configuration information of each game team in the target game match and a preset game command library to obtain a standardized command instruction corresponding to the command voice information, the standardized command instruction including at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
[0198] In an optional embodiment, based on the configuration information of each game team in the target game match and a preset game command library, semantic parsing is performed on the command voice information to obtain standardized command instructions corresponding to the command voice information, including: Performing voice recognition on the command voice information to obtain a voice recognition result, the voice recognition result at least including: operation recognition information; According to the operation identification information, determining an instruction operation that matches the operation identification information from a preset game instruction library as a target instruction operation; Determining a commanded character from a plurality of second virtual characters according to configuration information of each game team, and determining a target operating character from a plurality of third virtual characters; Generate standardized command instructions based on the target command operation, the information of the commanded role, and the information of the target operation role.
[0199] In an optional embodiment, the method further comprises: If there is no command operation matching the operation identification information in the preset game command library, the target command operation is determined from the preset skill operations of the commanded character.
[0200] In an optional embodiment, the speech recognition result further includes: role identification information, the role identification information including: commanded role identification information and / or operating role identification information; According to the configuration information of each game team, a commanded character is determined from a plurality of second virtual characters, and a target operating character is determined from a plurality of third virtual characters, including: According to the configuration information and role identification information of each game team, a commanded role is determined from a plurality of second virtual characters, and a target operating role is determined from a plurality of third virtual characters.
[0201] In an optional embodiment, if the role identification information only includes: identification information of the commanded role; determining the commanded role from a plurality of second virtual characters and determining the target operating role from a plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operation character is determined from the plurality of third virtual characters according to the configuration information of the second team, the game attributes of the plurality of third virtual characters, and at least one of the target instruction operation.
[0202] In an optional embodiment, if the role identification information only includes: operating role identification information; determining the commanded role from the plurality of second virtual characters and determining the target operating role from the plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information; A commanded character is determined from the plurality of second virtual characters according to the configuration information of the first team, the game attributes of the plurality of second virtual characters, and at least one of the target instruction operations.
[0203] In an optional embodiment, if the role identification information includes: commanded role identification information and operating role identification information; determining the commanded role from a plurality of second virtual characters and determining the target operating role from a plurality of third virtual characters based on the configuration information and role identification information of each game team includes: Determining a commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; A target operating character is determined from a plurality of third virtual characters according to the configuration information of the second team and the operating character identification information.
[0204] In an optional embodiment, determining the commanded character from a plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character includes: determining, based on the configuration information of the first team, whether there is a virtual character among the plurality of second virtual characters that matches the identification information of the commanded character; If there is a virtual character among the plurality of second virtual characters that matches the identification information of the directed character, determining the virtual character that matches the identification information of the directed character as the directed character; If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, the commanded character is determined from the multiple second virtual characters based on the configuration information of the first team, the game attributes of the multiple second virtual characters, and at least one of the target instruction operations.
[0205] In an optional embodiment, determining a target operating character from a plurality of third virtual characters based on the configuration information of the second team and the operating character identification information includes: determining, based on the configuration information of the second team, whether there is a virtual character among the plurality of third virtual characters that matches the identification information of the operating character; If there is a virtual character matching the operating character identification information among the plurality of third virtual characters, determining the virtual character matching the operating character identification information as the target operating character; If there is no virtual character matching the operating character identification information among the multiple third virtual characters, a target operating character is determined from the multiple third virtual characters based on the configuration information of the second team, the game attributes of the multiple third virtual characters, and at least one of the target instruction operations.
[0206] In an optional implementation, sending a standardized command instruction to a second terminal corresponding to the commanded role includes: Display standardized command instructions in a graphical user interface; In response to the confirmation operation on the standardized command instruction, the standardized command instruction is sent to the second terminal.
[0207] In an optional embodiment, in response to a confirmation operation on the standardized command instruction, sending the standardized command instruction to the second terminal includes: In response to a touch operation on a confirmation control for the standardized command instruction, sending the standardized command instruction to the second terminal; or In response to a touch operation on the instruction sending control corresponding to the current time period, determining that the instruction sending state corresponding to the current time period is a default sending state; In response to the instruction sending state corresponding to the current time period being the default sending state, a standardized command instruction is sent to the second terminal corresponding to the commanded role.
[0208] In an optional embodiment, sending a standardized command instruction to a second terminal corresponding to the commanded character so that the second terminal corresponding to the commanded character displays the standardized command instruction includes: A standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays at least one of the standardized command instruction, the marking information of the target operating character, the marking information of the commanded character, and the directional information from the commanded character to the target operating character.
[0209] In an optional embodiment, displaying standardized command instructions in a graphical user interface includes: The role icon of the commanded role and the role icon of the target operation role are displayed in the graphical user interface, and the instruction icon of the target operation instruction is displayed at the icon of the commanded role.
[0210] In an optional embodiment, the method further comprises: In response to the touch operation on the information of the directed character, the directional information from the directed character to the target operating character is displayed in the graphical user interface.
[0211] In an optional embodiment, the method further comprises: In response to the adjustment operation on the information of the target operation character, the target operation character is re-determined from the plurality of third virtual characters.
[0212] In an optional embodiment, in response to the information adjustment operation for the target operating role, re-determining the target operating role from a plurality of third virtual characters includes: Displaying a game command interface in the graphical user interface, wherein the game command interface displays: information of a plurality of third virtual characters; In response to the drag operation on the information of the directed character, determining a virtual character at a corresponding end point of the drag operation from a plurality of third virtual characters; The virtual character at the corresponding end point of the drag operation is re-determined as the target operation character.
[0213] In an optional embodiment, the method further comprises: In response to the adjustment operation on the information of the commanded character, the commanded character is re-determined from the plurality of second virtual characters.
[0214] In the computer-readable storage medium provided in this embodiment, a computer program, when executed by a processor, receives, via a first terminal, a command voice message directed at a first team in a target game match. Based on the configuration information of each team in the target game match and a preset game command library, the program semantically parses the command voice message to obtain a standardized command corresponding to the command voice message. The standardized command command includes at least information about the commanded character, a target command operation, and information about the target operating character. The program then sends the standardized command command to a second terminal corresponding to the commanded character, causing the second terminal corresponding to the commanded character to display the standardized command command. By parsing the command voice message into standardized command commands, the understanding threshold is lowered, communication efficiency is improved, and by displaying the standardized command commands, the operation steps are simplified.
[0215] In the embodiment of the present application, the computer program can also execute other machine-readable instructions when run by the processor to execute other methods described in the embodiment. For the specific execution method steps and principles, please refer to the description of the embodiment and will not be repeated here.
[0216] In the embodiments provided in this application, it should be understood that the disclosed devices and methods can be implemented in other ways. The device embodiments described above are merely schematic. For example, the division of the units is only a logical function division. There may be other division methods in actual implementation. For example, multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed. Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some communication interface, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
[0217] The units described as separate components may or may not be physically separate, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed across multiple network units. Some or all of these units may be selected to achieve the purpose of this embodiment according to actual needs.
[0218] In addition, each functional unit in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
[0219] If the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application, or the part that contributes to the prior art, or the part of the technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes a number of instructions for enabling a computer device (which can be a personal computer, server, or network device, etc.) to execute all or part of the steps of the method described in each embodiment of the present application. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), disk or optical disk, and other media that can store program code.
[0220] It should be noted that similar numbers and letters represent similar items in the following figures. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description and are not to be understood as indicating or implying relative importance.
[0221] Finally, it should be noted that the above-described embodiments are only specific implementation methods of the present application, which are used to illustrate the technical solutions of the present application, rather than to limit them. The scope of protection of the present application is not limited thereto. Although the present application has been described in detail with reference to the above-described embodiments, those skilled in the art should understand that any person skilled in the art can modify or easily conceive of changes to the technical solutions described in the above-described embodiments within the technical scope disclosed in the present application, or make equivalent replacements for some of the technical features thereof. However, these modifications, changes, or replacements do not deviate from the spirit and scope of the technical solutions of the embodiments of the present application. They should all be included in the scope of protection of the present application. Therefore, the scope of protection of the present application should be based on the scope of protection of the claims.
Claims
1. A game operation method, characterized in that: include: Receiving, via a first terminal, a command voice message for a first team in a target game match, wherein the target game match includes a first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; performing semantic parsing on the command voice information based on configuration information of each game team in the target game match and a preset game instruction library to obtain a standardized command instruction corresponding to the command voice information, the standardized command instruction including at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The standardized command instruction is sent to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction.
2. The method according to claim 1, characterized in that The step of performing semantic parsing on the command voice information based on the configuration information of each game team in the target game match and a preset game instruction library to obtain a standardized command instruction corresponding to the command voice information includes: Performing voice recognition on the command voice information to obtain a voice recognition result, wherein the voice recognition result at least includes: operation recognition information; According to the operation identification information, determining an instruction operation matching the operation identification information from the preset game instruction library as the target instruction operation; Determining the commanded character from the plurality of second virtual characters according to the configuration information of each game team, and determining the target operating character from the plurality of third virtual characters; The standardized command instruction is generated according to the target command operation, the information of the commanded role and the information of the target operation role.
3. The method according to claim 2, characterized in that The method further comprises: If there is no instruction operation matching the operation identification information in the preset game instruction library, the target instruction operation is determined from the preset skill operations of the directed character.
4. The method according to claim 2, characterized in that The speech recognition result further includes: role identification information, wherein the role identification information includes: identification information of the directed role and / or identification information of the operating role; The step of determining the commanded character from the plurality of second virtual characters and determining the target operating character from the plurality of third virtual characters according to the configuration information of each game team includes: According to the configuration information of each game team and the character identification information, the commanded character is determined from the plurality of second virtual characters, and the target operating character is determined from the plurality of third virtual characters.
5. The method according to claim 4, characterized in that If the role identification information only includes: the identification information of the commanded role; determining the commanded role from the plurality of second virtual characters and determining the target operating role from the plurality of third virtual characters based on the configuration information of each game team and the role identification information includes: determining the commanded character from the plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; The target operation character is determined from the plurality of third virtual characters according to at least one of the configuration information of the second team, the game attributes of the plurality of third virtual characters, and the target instruction operation.
6. The method according to claim 4, characterized in that If the role identification information only includes: the operating role identification information; determining the commanded role from the plurality of second virtual characters and determining the target operating role from the plurality of third virtual characters based on the configuration information of each game team and the role identification information includes: Determining the target operating character from the plurality of third virtual characters according to the configuration information of the second team and the operating character identification information; The commanded character is determined from the plurality of second virtual characters according to at least one of the configuration information of the first team, game attributes of the plurality of second virtual characters, and the target instruction operation.
7. The method according to claim 4, characterized in that If the role identification information includes: the commanded role identification information and the operating role identification information; determining the commanded role from the plurality of second virtual characters and determining the target operating role from the plurality of third virtual characters based on the configuration information of each game team and the role identification information includes: determining the commanded character from the plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character; The target operating character is determined from the plurality of third virtual characters according to the configuration information of the second team and the operating character identification information.
8. The method according to claim 5 or 7, characterized in that The determining the commanded character from the plurality of second virtual characters according to the configuration information of the first team and the identification information of the commanded character includes: determining, based on the configuration information of the first team, whether there is a virtual character among the plurality of second virtual characters that matches the identification information of the commanded character; If there is a virtual character matching the identification information of the directed character among the plurality of second virtual characters, determining the virtual character matching the identification information of the directed character as the directed character; If there is no virtual character among the multiple second virtual characters that matches the identification information of the commanded character, the commanded character is determined from the multiple second virtual characters based on the configuration information of the first team, the game attributes of the multiple second virtual characters and at least one of the target instruction operations.
9. The method according to claim 6 or 7, characterized in that The step of determining the target operating character from the plurality of third virtual characters based on the configuration information of the second team and the operating character identification information includes: determining, based on the configuration information of the second team, whether there is a virtual character among the plurality of third virtual characters that matches the operating character identification information; If there is a virtual character matching the operating character identification information among the plurality of third virtual characters, determining the virtual character matching the operating character identification information as the target operating character; If there is no virtual character among the multiple third virtual characters that matches the operating character identification information, the target operating character is determined from the multiple third virtual characters based on the configuration information of the second team, the game attributes of the multiple third virtual characters, and at least one of the target instruction operations.
10. The method according to claim 1, characterized in that The sending the standardized command instruction to the second terminal corresponding to the commanded role includes: Displaying the standardized command instructions in a graphical user interface; In response to a confirmation operation on the standardized command instruction, the standardized command instruction is sent to the second terminal.
11. The method according to claim 1, wherein The step of sending the standardized command instruction to the second terminal in response to a confirmation operation on the standardized command instruction includes: sending the standardized command instruction to the second terminal in response to a touch operation on a confirmation control of the standardized command instruction; or In response to a touch operation on a command sending control corresponding to a current time period, determining that a command sending state corresponding to the current time period is a default sending state; In response to the instruction sending state corresponding to the current time period being the default sending state, the standardized command instruction is sent to the second terminal corresponding to the commanded role.
12. The method according to claim 1, characterized in that The sending of the standardized command instruction to the second terminal corresponding to the commanded character, so that the second terminal corresponding to the commanded character displays the standardized command instruction, includes: The standardized command instruction is sent to the second terminal corresponding to the commanded role, so that the second terminal corresponding to the commanded role displays at least one of the standardized command instruction, the marking information of the target operating role, the marking information of the commanded role, and the directional information from the commanded role to the target operating role.
13. The method according to claim 10, characterized in that Displaying the standardized command instruction in a graphical user interface includes: The role icon of the directed role and the role icon of the target operating role are displayed in the graphical user interface, and the instruction icon of the target operating instruction is displayed at the icon of the directed role.
14. The method according to claim 10, characterized in that The method further comprises: In response to a touch operation on the information of the directed character, pointing information from the directed character to the target operating character is displayed in the graphical user interface.
15. The method according to claim 10, characterized in that The method further comprises: In response to the adjustment operation on the information of the target operating character, the target operating character is re-determined from the plurality of third virtual characters.
16. The method according to claim 15, characterized in that The step of re-determining the target operating role from the plurality of third virtual characters in response to the adjustment operation on the information of the target operating role comprises: Displaying a game command interface in the graphical user interface, wherein the game command interface displays: information of the plurality of third virtual characters; In response to a drag operation on the information of the directed character, determining a virtual character at a corresponding end point of the drag operation from among the plurality of third virtual characters; The virtual character at the end point corresponding to the drag operation is re-determined as the target operation character.
17. The method according to claim 12, wherein: The method further comprises: In response to the adjustment operation on the information of the directed character, the directed character is re-determined from the plurality of second virtual characters.
18. A game operating device, characterized in that: include: a receiving module, configured to receive, via a first terminal, a command voice message for a first team in a target game match, wherein the target game match includes a first team and a second team, the first team includes a first virtual character and a plurality of second virtual characters, the second team includes a plurality of third virtual characters, the first virtual character is controlled by the first terminal, and the plurality of second virtual characters are respectively controlled by a plurality of second terminals; a processing module, configured to perform semantic parsing on the command voice information based on configuration information of each game team in the target game match and a preset game instruction library, to obtain a standardized command instruction corresponding to the command voice information, wherein the standardized command instruction includes at least: information of a commanded character, a target command operation, and information of a target operating character, wherein the standardized command instruction is used to instruct the commanded character to execute the target command operation on the target operating character, the commanded character being at least one of the second virtual characters, and the target operating character being at least one of the third virtual characters; The sending module is configured to send the standardized command instruction to the second terminal corresponding to the commanded role, so that the second terminal corresponding to the commanded role displays the standardized command instruction.
19. An electronic device, characterized in that: include: A processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor and the memory communicate via the bus, and the processor executes the machine-readable instructions to perform the method according to any one of claims 1 to 17.
20. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the method according to any one of claims 1 to 17 is executed.