Somatosensory simulation device of electronic game
By designing a combination of binding devices and buffer components, the problem of users falling off the seat due to the inability to fully bind the straps during the electronic game experience is solved, the user's stability and safety on the seat are achieved, and a stable somatosensory simulation effect is provided.
Patent Information
- Application Number
- CN202510887563.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-06-30
- Publication Date
- 2025-10-03
- Estimated Expiration
- 2045-06-30
AI Technical Summary
When users are playing electronic games, the straps cannot be fully fastened due to the different heights of their upper bodies, causing users to easily fall off the chair.
An electronic game somatosensory simulation device is designed, which includes a binding device, a direction control device and a buffer component. The combination of binding straps, a movable frame, a buffer component and a locking component ensures that the user is stably bound to the seat, and the buffer component is used to reduce the pulling force of the binding straps.
It effectively prevents users from leaving the chair during the game, reduces the pulling force of the straps on the user, protects the user's safety, and provides a stable somatosensory simulation effect.
Smart Images

Figure CN120733342A_ABST
Abstract
Description
Technical Field
[0001] The present invention belongs to the technical field of somatosensory simulation, and in particular relates to a somatosensory simulation device for electronic games. Background Art
[0002] In general electronic game venues, game consoles with motion sensing are more popular among gamers. Their characteristics are that the game consoles can interact with players during games and provide feedback on the motion effects in the game, making players feel immersive and highly praised in electronic game venues.
[0003] When a user sits on the chair, the straps cannot completely bind the user's upper body due to the different heights of the user's upper body, which can easily cause the user to fall off the chair while playing electronic games.
[0004] Therefore, it is necessary to invent a somatosensory simulation device for electronic games to solve the above problems. Summary of the Invention
[0005] In view of the above problems, the present invention provides a somatosensory simulation device for electronic games to solve the problems raised in the above background technology.
[0006] To achieve the above-mentioned objectives, the present invention provides the following technical solutions: a somatosensory simulation device for electronic games, comprising: a direction control device for controlling the forward and backward and left and right movement of a seat; a binding device comprising: a strap for binding the user's body; a movable frame for moving up and down on the surface of the side frame and driving the strap to move synchronously; a buffer component comprising: a protruding rod, the outward-moving strap pulls the protruding rod to move inside the arc-shaped groove; a first elastic member for driving the outer end of the strap to move back into the inside of the movable frame; a locking component for locking the movable frame; and a base frame for supporting the seat through the direction control device.
[0007] Furthermore, the direction control device includes: a rocking component for controlling the seat to rock left and right; and a moving component for controlling the seat to move forward and backward.
[0008] Furthermore, the two straps are connected by a connecting component, which includes: a first clamping component and a second clamping component, which are used to be clamped on the front of the user's body; and an insertion rod, which connects the second clamping component and is vertically inserted into the first clamping component.
[0009] Furthermore, the surface of the movable frame is provided with a side frame, and a movable rod is inserted into the inside of the side frame. Slide grooves are provided on both sides of the seat, and the locking component causes the movable rod to squeeze the inner wall of the slide groove.
[0010] Furthermore, the movable frame moving up and down on the surface of the side frame drives the side frame to move synchronously inside the slide groove, and the slide groove defines the movable frame through the side frame.
[0011] Furthermore, movable components are built into the side frame, and the movable components include: an inner rod installed inside the movable frame; and a second elastic member used to drive the movable rod to move back into the side frame.
[0012] Furthermore, the locking component includes: a card edge, which is used to squeeze the chamfered surface of the outer end of the moving rod and make the inner end of the moving rod squeeze the inner wall of the sliding groove; and a rotating rod, which is used to drive the card edge to rotate.
[0013] Furthermore, the surface of the moving rod is provided with an inner groove corresponding to the inner rod, and the moving rod reciprocates on the surface of the inner rod by utilizing the inner groove.
[0014] Furthermore, a vertical groove is provided on the surface of the side frame, and the outer end of the moving rod is inserted into the inside of the side frame through the vertical groove.
[0015] Furthermore, a circular plate is fixed to the bottom end of the rotating rod, and the top surface of the circular plate is in contact with the bottom surface of the side frame.
[0016] Technical effects and advantages of the present invention:
[0017] After the present invention binds the user with the binding device, when the swinging chair causes the user to shake, the shaking user uses the binding straps to pull the buffer component, and the buffering effect of the buffer component is utilized to prevent the user from falling off the chair, thereby reducing the pulling force of the binding straps on the user and avoiding physical injuries to the user due to excessive pulling force. BRIEF DESCRIPTION OF THE DRAWINGS
[0018] Figure 1 is an overall schematic diagram of a somatosensory simulation device for an electronic game according to an embodiment of the present invention;
[0019] Figure 2 is a schematic diagram of a direction control device on the top of a chassis according to an embodiment of the present invention;
[0020] Figure 3 is an overall schematic diagram of a seat according to an embodiment of the present invention;
[0021] Figure 4 This is a schematic diagram of the inner ends of two binding straps of an embodiment of the present invention being connected by a connecting component;
[0022] Figure 5 This is a schematic diagram of a mobile frame sleeved on a side frame surface according to an embodiment of the present invention;
[0023] Figure 6 2. This is a schematic diagram of a rotating rod surface connected to a clamping edge according to an embodiment of the present invention;
[0024] Figure 7 is a schematic cross-sectional perspective view of a mobile frame according to an embodiment of the present invention;
[0025] Figure 8 This is an overview diagram of the airbag control solution of an embodiment of the present invention;
[0026] In the figure: 1. seat; 2. strap; 3. movable frame; 4. side frame; 401. vertical slot; 5. protruding rod; 6. first elastic member; 7. bottom frame; 701. stepping motor; 702. curved axis; 703. dynamic platform; 704. swing frame; 705. rotating shaft; 706. airbag; 8. first clamp; 9. second clamp; 10. insertion rod; 11. side frame; 12. movable rod; 121. chamfered surface; 122. inner groove; 13. slide groove; 14. inner rod; 15. second elastic member; 16. clamping edge; 17. rotating rod; 18. round plate; 19. display screen; 20. controller. DETAILED DESCRIPTION
[0027] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the embodiments.
[0028] The present invention provides a somatosensory simulation device for electronic games, such as Figure 1 and Figure 2 As shown, the device comprises a direction control device, which uses a rocking component to control the left and right rocking of the seat 1 and a moving component to control the forward and backward movement of the seat 1. The seat 1 is mounted on the top of the base frame 7 via the direction control device. The rocking component comprises a stepper motor 701 and a curved shaft 702. The curved shaft 702 is fixed to the bottom of the dynamic platform 703, and the seat 1 is fixed to the top of the dynamic platform 703. The curved shaft 702 is connected to the output end of the stepper motor 701. The moving component comprises a swing frame 704, a rotating shaft 705, and two airbags 706. The rotating shaft 705 is provided at the center of the swing frame 704 and is mounted on the top surface of the base frame 7. The swing frame 704 rotates on the top surface of the base frame 7 via the rotating shaft 705. The bottom of each end of the swing frame 704 is connected to the top surface of the base frame 7 by airbags 706. The input end of the airbag 706 is connected to the output end of the air compressor, and the output end of the airbag 706 is provided with an air valve.
[0029] A display screen 19 is installed on the top surface of the dynamic platform 703 to display the game screen, and a controller 20 is set on one side of the base frame 7. The stepper motor 701, the air compressor and the air valve are all electrically connected to the controller 20.
[0030] Specifically, the controller 20 transmits a swing signal to the stepper motor 701 via the IO board, causing the stepper motor 701 to operate. The output of the stepper motor 701 rotates the curved shaft 702. The rotating curved shaft 702 uses the dynamic platform 703 to cause the seat 1 to swing left and right, and the seat 1 drives the user to swing left and right. The controller 20 transmits a movement signal to the air compressor and air valve via the IO board. The air compressor and air valve cooperate to control the intake and exhaust of the airbag 706, causing the airbag 706 to expand and contract. This in turn causes the swing frame 704 to swing back and forth on the top of the base frame 7 using the rotating shaft 705. When the end of the swing frame 704 contacts the bottom of the dynamic platform 703, it squeezes the dynamic platform 703 to move forward and backward.
[0031] In this embodiment, the controller 20 controls the operation of the stepper motor 701, so that the curved axis 702 allows the dynamic platform 703 to drive the seat 1 to swing left and right. The controller 20 controls the operation of the air compressor and the air valve, so that the end of the swing frame 704 contacts the bottom of the dynamic platform 703, thereby facilitating the dynamic platform 703 to drive the seat 1 to move forward and backward.
[0032] In order to control the airbag 706, the airbag 706 is controlled by the airbag control scheme. Figure 8 In the process, the air compressor and the air valve are used to adjust the numerical records of the two air bags 706, and the numerical changes of the air intake and exhaust of the air bags 706 are recorded through dynamic adjustment. By controlling the time frequency of the air intake and exhaust, a silky somatosensory effect is obtained. Finally, the parameters of the air bags 706 are visually adjusted, and the dynamic intensity and comfort of the dynamic platform 703 are adjusted in real time by modifying the air intake and exhaust frequencies.
[0033] In order to ensure the stability of the user on the top of the seat 1, the user is tied up with a tie-down device. Figures 3 to 5 In the figure, there are straps 2, mobile frames 3, side frames 4, buffer components, locking components and base frames 7. The seat 1 is installed on the top of the base frame 7 through a direction control device. Side frames 4 are fixed on the left and right sides of the seat 1. The mobile frames 3 are slidably sleeved on the surfaces of the side frames 4. The two straps 2 correspond one-to-one to the two mobile frames 3. The straps 2 are set to nylon straps commonly used in the prior art. The two straps 2 are arranged opposite to each other. The outer ends of the straps 2 are connected to the inside of the mobile frame 3 by using a buffer component, and the inner ends of the two straps 2 are clamped by connecting components.
[0034] Specifically, the user sits on the top of the seat 1 and adjusts the position of the mobile frame 3 on the surface of the side frame 4 according to the height of the user's upper body, pushes the mobile frame 3 to move up and down on the surface of the side frame 4 until the mobile frame 3 moves to the adapted position, uses the locking component to lock the mobile frame 3 to prevent the mobile frame 3 from moving on the surface of the side frame 4, pulls the strap 2 out of the mobile frame 3 until the connecting component connects the inner ends of the two straps 2, and the buffer component causes the connecting component to pull the user through the strap 2, so that the user is stably tied to the seat 1, thereby ensuring the stability of the user on the seat 1.
[0035] In this embodiment, after the binding device binds the user, the swinging seat 1 causes the user to shake, and the shaking user uses the straps 2 to pull the buffer component, and the buffering effect of the buffer component is used to prevent the user from falling off the seat 1, reduce the pulling force of the straps 2 on the user, and avoid physical injury to the user due to excessive pulling force.
[0036] In order to ensure the connection between the two straps 2, the connection between the two straps 2 is completed by using a connecting component. Figure 3 and Figure 4 In the figure, the connecting parts include: a first clamp 8, a second clamp 9 and an insertion rod 10. The inner ends of the two straps 2 are respectively connected to the first clamp 8 and the second clamp 9, and the top end of the insertion rod 10 is installed on the inner end of the second clamp 9.
[0037] Specifically, pull the first clamp 8 and the second clamp 9, and the moving first clamp 8 and the second clamp 9 both pull the strap 2, and the outer end of the strap 2 is pulled out from the inside of the movable frame 3 until the first clamp 8 corresponds to the second clamp 9, and the insertion rod 10 is vertically inserted into the inside of the first clamp 8, and the first clamp 8 and the second clamp 9 are connected by the insertion rod 10.
[0038] In this embodiment, the insertion rod 10 is used to connect the first clamping member 8 and the second clamping member 9, the connecting member allows the strap 2 to be tied to the user's body surface, and the buffer member allows the strap 2 to fit the user's body surface.
[0039] In order to ensure the safety of users, buffer components are used to protect users. Figure 5 and Figure 7 In the figure, the buffer component includes: a protruding rod 5 and a first elastic member 6, the first elastic member 6 is set as a spring sheet, the protruding rod 5 is fixed to the top and bottom surfaces of the outer end of the strap 2, and the top and bottom surfaces of the movable frame 3 are provided with an arc groove 301, the two protruding rods 5 correspond to the two arc grooves 301 one by one, the protruding rod 5 is inside the arc groove 301, the first elastic member 6 is provided inside the arc groove 301, and the protruding rod 5 is connected to the inner end of the arc groove 301 by using the first elastic member 6.
[0040] Specifically, when the connecting component pulls the strap 2, the strap 2 pulls the protruding rod 5 to move inside the arc groove 301, and the moving protruding rod 5 cooperates to squeeze the first elastic member 6, and the elastic force of the first elastic member 6 is used to provide a buffering effect for the user. The buffering component makes the strap 2 fit the surface of the user's body.
[0041] In order to adjust the height of the strap 2, the mobile frame 3 moves up and down on the surface of the side frame 4. Figure 3 and Figure 5 In the figure, a side frame 11 is provided on the surface of the movable frame 3, and a movable rod 12 is inserted into the inside of the side frame 11, a vertical slot 401 is provided on the surface of the side frame 4, and the outer end of the movable rod 12 is inserted into the inside of the side frame 4 through the vertical slot 401. Slide slots 13 are provided on both sides of the seat 1. When the movable frame 3 moves, the moving movable frame 3 drives the side frame 11 to move synchronously inside the slide slot 13, and the outer end of the movable rod 12 moves inside the vertical slot 401 until the movable frame 3 moves to the adapted position, and the locking component is used to limit the movable frame 3, and the slide slot 13 uses the side frame 11 to limit the movable frame 3. When the strap 2 is pulled out from the inside of the movable frame 3, the movable frame 3 is prevented from rotating on the surface of the side frame 4.
[0042] In order to limit the movable frame 3, the locking effect of the movable frame 3 is ensured by the locking component. Figure 3 、 Figures 5 to 7 In the figure, the locking component includes: a card edge 16 and a rotating rod 17. The rotating rod 17 vertically passes through the side frame 4. A circular plate 18 is fixed to the bottom end of the rotating rod 17, and the top surface of the circular plate 18 is in contact with the bottom surface of the side frame 4. The rotating rotating rod 17 uses the card edge 16 to squeeze the inner rod 14 of the movable component. The movable component includes: the inner rod 14 and a second elastic member 15. The second elastic member 15 is set as a spring sheet. The moving rod 12 is correspondingly inserted into the inside of the side frame 11. The elastic force of the second elastic member 15 makes the moving rod 12 close to the rotating rod 17 until the inner end of the moving rod 12 contacts the outer side surface of the circumference of the rotating rod 17.
[0043] Specifically, the circular plate 18 is rotated, and the rotating circular plate 18 causes the rotating rod 17 to rotate inside the movable frame 3. The rotating rotating rod 17 drives the clamping edge 16 to rotate synchronously. The rotating clamping edge 16 contacts the chamfered surface 121 at the outer end of the movable rod 12. The rotating clamping edge 16 uses the chamfered surface 121 to squeeze the outer end of the movable rod 12. Under the action of the squeezing force, the movable rod 12 is moved away from the rotating rod 17. The movable rod 12 uses the inner groove 122 to pull the second elastic member 15. The inner end of the movable rod 12 gradually moves out from the inside of the side frame 11 until the inner end of the movable rod 12 contacts the inner wall of the slide groove 13. The restriction of the movable rod 12 and the slide groove 13 is used to ensure that the movable frame 3 is restricted on the surface of the side frame 4.
[0044] In this embodiment, after the movable frame 3 moves to the adaptation position, the circular plate 18 is rotated to allow the clamping edge 16 to squeeze the chamfered surface 121 of the outer end of the movable rod 12 until the inner end of the movable rod 12 squeezes the inner wall of the slide groove 13, completing the limitation of the movable frame 3 on the surface of the side frame 4 and preventing the strap 2 from moving up and down.
[0045] Working principle of the present invention:
[0046] Reference Figures 1 to 7 As shown, the user sits on the top of the seat 1 and adjusts the position of the mobile frame 3 on the surface of the side frame 4 according to the height of the user's upper body, pushing the mobile frame 3 to move up and down on the surface of the side frame 4 until the mobile frame 3 moves to the adapted position and rotates the circular plate 18. The rotating circular plate 18 causes the rotating rod 17 to rotate inside the mobile frame 3. The rotating rotating rod 17 drives the card edge 16 to rotate synchronously. The rotating card edge 16 contacts the chamfered surface 121 at the outer end of the mobile rod 12. The rotating card edge 16 uses the chamfered surface 121 to squeeze the outer end of the mobile rod 12. Under the action of the squeezing force, the mobile rod 12 is moved away from the rotating rod 17. The mobile rod 12 uses the inner groove 122 to pull the second elastic member 15. The inner end of the mobile rod 12 gradually moves out from the inside of the side frame 11 until the inner end of the mobile rod 12 contacts the inner wall of the slide groove 13. The limitation of the mobile rod 12 and the slide groove 13 is used to ensure that the mobile frame 3 is limited on the surface of the side frame 4.
[0047] Pull the first clamp 8 and the second clamp 9, and the moving first clamp 8 and the second clamp 9 will pull the strap 2, and the outer end of the strap 2 will be pulled out from the inside of the movable frame 3 until the first clamp 8 corresponds to the second clamp 9, and the insertion rod 10 will be vertically inserted into the inside of the first clamp 8, and the first clamp 8 and the second clamp 9 will be connected by the insertion rod 10.
[0048] When the connecting component pulls the strap 2, the strap 2 pulls the protruding rod 5 to move inside the arc groove 301. The moving protruding rod 5 cooperates to squeeze the first elastic member 6, and the elastic force of the first elastic member 6 is used to provide a buffering effect for the user. The buffering component makes the strap 2 fit the surface of the user's body.
[0049] Controller 20 transmits a swing signal to stepper motor 701 via the IO board, causing stepper motor 701 to operate. The output of stepper motor 701 rotates curved shaft 702, which in turn uses dynamic platform 703 to cause seat 1 to swing left and right, driving the user's swing. Controller 20 transmits a movement signal to the air compressor and valve via the IO board. These work together to control the intake and exhaust of airbag 706, causing it to expand and contract. This in turn causes swing frame 704 to swing back and forth on top of base frame 7 via rotating shaft 705. When the end of swing frame 704 contacts the bottom of dynamic platform 703, it squeezes to move dynamic platform 703 forward and backward.
[0050] The above embodiments are only used to illustrate the technical solutions of the present invention, rather than to limit the same.
Claims
1. A somatosensory simulation device for electronic games, characterized in that: include: A direction control device for controlling the movement of the seat (1) in the forward and backward directions and in the left and right directions; The binding device includes: a strap (2) for binding the user's body; A movable frame (3) is used for moving up and down on the surface of the side frame (4) and driving the binding belt (2) to move synchronously; Buffer components include: A convex rod (5), wherein the outward-moving binding strap (2) pulls the convex rod (5) to move inside the arc-shaped groove (301); A first elastic member (6) is used to drive the outer end of the binding belt (2) to move back into the interior of the movable frame (3); A locking component, used for locking the movable frame (3); A chassis (7) supports the seat (1) via a direction control device.
2. The somatosensory simulation device for electronic games according to claim 1, wherein: The direction control device comprises: A rocking component, used for controlling the seat (1) to rock left and right; A moving component is used to control the seat (1) to move forward and backward.
3. The somatosensory simulation device for electronic games according to claim 1, wherein: The two binding straps (2) are connected by a connecting component, and the connecting component comprises: A first clamping member (8) and a second clamping member (9) are used for clamping on the front of the user's body; The insertion rod (10) is connected to the second clamping member (9) and is vertically inserted into the first clamping member (8).
4. The somatosensory simulation device for electronic games according to claim 1, wherein: The surface of the movable frame (3) is provided with a side frame (11), and a movable rod (12) is inserted into the inside of the side frame (11). Both sides of the seat (1) are provided with a slide groove (13), and the locking component enables the movable rod (12) to squeeze the inner wall of the slide groove (13).
5. The somatosensory simulation device for electronic games according to claim 4, characterized in that: The movable frame (3) moving up and down on the surface of the side frame (4) drives the side frame (11) to move synchronously inside the sliding groove (13), and the sliding groove (13) defines the movable frame (3) through the side frame (11).
6. The somatosensory simulation device for electronic games according to claim 4, wherein: The side frame (11) has built-in movable parts, which include: An inner rod (14) is installed inside the movable frame (3); The second elastic member (15) is used to drive the moving rod (12) to move back into the inside of the side frame (11).
7. The somatosensory simulation device for electronic games according to claim 6, wherein: The locking component comprises: A clamping edge (16) is used to squeeze the chamfered surface (121) of the outer end of the moving rod (12) and enable the inner end of the moving rod (12) to squeeze the inner wall of the sliding groove (13); The rotating rod (17) is used to drive the clamping edge (16) to rotate.
8. The somatosensory simulation device for electronic games according to claim 7, wherein: The surface of the moving rod (12) is provided with an inner groove (122) corresponding to the inner rod (14), and the moving rod (12) reciprocates on the surface of the inner rod (14) by utilizing the inner groove (122).
9. The somatosensory simulation device for electronic games according to claim 7, wherein: A vertical groove (401) is provided on the surface of the side frame (4), and the outer end of the moving rod (12) is inserted into the interior of the side frame (4) through the vertical groove (401).
10. The somatosensory simulation device for electronic games according to claim 7, wherein: A circular plate (18) is fixed to the bottom end of the rotating rod (17), and the top surface of the circular plate (18) is in contact with the bottom surface of the side frame (4).
Citation Information
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