Game toy

By introducing two-dimensional and three-dimensional characters into the battle game, and combining various types of game media and items, the fun and interactivity of the game toys are enhanced, solving the problem of the lack of fun in existing game toys.

CN120960767APending Publication Date: 2025-11-18BANDAI CO LTD
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Patent Information

Application Number
CN202511361271.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2024-10-02
Filing Date
2025-09-23
Publication Date
2025-11-18

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Abstract

The invention provides a game toy which is used in a battle game and improves interestingness of a user. The game toy is played by a first player and a second player, and is provided with: a first type of game item including a two-dimensional character; a second kind of game items including a three-dimensional character; and a play field on which the first type of game items and the second type of game items can be arranged, in which the second type of game items is configured so as to be able to be arranged in the play field when combined with the first type of game items.
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Description

Technical Field

[0001] This invention relates to a game toy used in a battle game. Background Technology

[0002] Previously, a game toy for use in a fighting game has been provided. For example, Patent Document 1 discloses a game toy for use in a fighting game.

[0003] Existing technical documents

[0004] Patent documents

[0005] Patent Document 1: Japanese Patent Application Publication No. 2006-247178 Summary of the Invention

[0006] The problem the invention aims to solve

[0007] In this situation, there is a need for a game toy that enhances the user's enjoyment in competitive games. This invention was made to solve this problem, and its purpose is to provide a game toy that enhances the user's enjoyment in competitive games.

[0008] Solution for solving the problem

[0009] One embodiment of the present invention is a game toy for a first player and a second player, the game toy comprising: a first type of game item comprising a two-dimensional character; a second type of game item comprising a three-dimensional character; and a game playing area capable of arranging the first type of game item and the second type of game item, wherein the second type of game item is configured to be arranged in the game playing area when combined with the first type of game item.

[0010] Invention Effects

[0011] According to the present invention, a game toy for use in battle games can be provided that enhances the user's enjoyment. Attached Figure Description

[0012] Figure 1 This is a diagram illustrating an example of a game toy according to one embodiment of the present invention.

[0013] Figure 2 This is a diagram showing an example of the front of a unit card according to one embodiment of the present invention.

[0014] Figure 3 This is a diagram showing an example of the front of a unit card according to one embodiment of the present invention.

[0015] Figure 4This is a diagram showing an example of the front of a driver's card according to one embodiment of the present invention.

[0016] Figure 5 This is a diagram showing an example of the front of a driver's card according to one embodiment of the present invention.

[0017] Figure 6 This is a diagram showing an example of the front of a base card according to one embodiment of the present invention.

[0018] Figure 7 This is a diagram showing an example of the front of a derivative card according to one embodiment of the present invention.

[0019] Figure 8 This is a diagram illustrating an example of a figurine according to one embodiment of the present invention.

[0020] Figure 9 This is a diagram illustrating an example of a game venue according to one embodiment of the present invention.

[0021] Figure 10 This is a diagram illustrating an example of how a unit card and a driver card overlap according to an embodiment of the present invention. Detailed Implementation

[0022] Hereinafter, a game toy according to one embodiment of the present invention will be described with reference to the accompanying drawings. Furthermore, in this specification, for ease of explanation, sometimes unnecessary detailed descriptions are omitted. For example, detailed descriptions of well-known matters and repetitive descriptions related to substantially the same structure are sometimes omitted. In this specification, the terms "player" and "user" are sometimes used with the same meaning. In this specification, the terms "card pile" and "card deck" are sometimes used with the same meaning. In this specification, sometimes the act of a player placing game media and game items in the game area, using game media and game items, or performing some kind of action is expressed as "playing the game."

[0023] This invention relates to a game toy used in a competitive game. A competitive game is a game in which a first player and a second player, acting as opponents, battle against each other by arranging game media and game items in a game area. Furthermore, in one embodiment, the competitive game can be either a one-on-one game as described above, or a multiplayer game. That is, for example, it can be a competitive game in which three or more people battle against each other, or it can be a competitive game in which four people battle in a two-on-two team battle.

[0024] Game media and game items can also correspond to characters. Game media includes multiple types. In this embodiment, for example, game media includes a first type of game media, a second type of game media, a third type of game media, and a fourth type of game media. The first type of game media contains a first type of character. The second type of game media contains a second type of character. The third type of game media contains a third type of character. Game items include multiple types of game items. In this embodiment, for example, game items include a first type of game item and a second type of game item. Multiple areas (zones) for configuring game media and game items are allocated in the game playing area. Each player configures the game media and game items in a certain area (zone) of their own game playing area and uses the effects, etc., of the characters corresponding to the game media and game items to engage in combat games.

[0025] Figure 1 This is an example illustration of a game toy 1 according to one embodiment of the present invention. The game toy 1 includes cards 2 and a game area 3. The card deck 4, resource card deck 5, and hand cards 6 consist of multiple cards 2 held by each player.

[0026] Card 2 is equivalent to the aforementioned game medium and is held by the player. Players can acquire Card 2 through purchase, exchange with other players, or distribution to players who meet certain conditions.

[0027] The game medium includes one side and another side. One side contains information about the corresponding character, etc., in a recognizable manner, while the other side does not contain such information about the character, etc., in a recognizable manner. In this embodiment, the card 2 consists of a front side (equivalent to one side) where the information about the corresponding character, etc., can be recognized, and a back side (equivalent to the other side) where the information cannot be recognized. In this embodiment, multiple types of cards 2 are prepared. The information recorded on the front side of the card 2 varies depending on the type of card 2.

[0028] In this embodiment, card 2 includes at least any content from the following: a character, information associated with the character (name, image, etc.), and explanatory text (effects, etc.). A character is a person appearing in the work. Information associated with the character includes characteristic scenes, situations, landscapes, backgrounds, buildings, the character's possessions, and actions. Furthermore, in this specification, sometimes the distinction between a character and information associated with the character is not made, and the term "character" is used uniformly.

[0029] In this embodiment, card 2 has a positive position, which is the state from the player's perspective where they can directly determine the content recorded on their card 2. The positive position of card 2 is mostly a vertical position. As for the arrangement of card 2 on the game playing area 3, there are states where it is in a vertical position and states where it has changed 90° relative to the vertical position. Regarding vertical and horizontal positions, for example, if we refer to... Figure 1 In this case, the unit card 21 in the battle zone 31 on the first player's side is in a vertical position, and the unit card 21 in the battle zone 31 on the second player's side is in a horizontal position. Here, sometimes the card 2 in the player's view of its own position (vertical position) is expressed as "activated," and the card 2 in the horizontal position is expressed as "dormant." In this case, for example, the state that changes the card 2 from a vertical position to a horizontal position can also be expressed as changing the card 2 from an active state to a dormant state. When the card 2 is in an active state, it can also indicate that the card 2 has not attacked, or that its effect has not been used. On the other hand, when the card 2 is in a dormant state, it can also indicate that the card 2 has attacked, or that its effect has been used. Therefore, for example, it is also possible that when an active, unattacked card 2 attacks, the card 2's unattacked active state (vertical position configuration) is changed to an attacked dormant state (horizontal position configuration). Furthermore, as for the arrangement of card 2 on the game field 3, there are front-facing and back-facing arrangements.

[0030] Figures 2-6 This diagram illustrates examples of the front faces of various types of cards according to one embodiment of the present invention. In this embodiment, card 2 is a type of game medium used in a battle game, which can be configured in various areas of the game arena 3 described later. The game medium includes at least first information, second information, and third information. The first information includes information referenced when determining whether card 2 can be configured in the game arena 3. The second information includes information referenced when operating on card 2 already configured in the game arena 3. The third information includes text information. In this embodiment, the front face of card 2 includes level information (equivalent to the first information), cost information (equivalent to the second information), and effect information (equivalent to the third information). Additionally, in this embodiment, the front face of card 2 may also include parameters such as attack power information (AP: attack value) and durability information (HP: health points).

[0031] In this embodiment, the card 2, which is equivalent to the game medium, includes at least unit card 21, driver card 22, base card 23, and resource card 26. Additionally, in this embodiment, game items include token cards 24 and figurines 25.

[0032] Reference Figure 2 and Figure 3 To explain the information contained in Unit Card 21. Unit Card 21 is equivalent to the first type of game medium. Unit Card 21 contains at least level information 211, cost information 212, effect information 213, attack power information 214, and durability information 215 as character information 210.

[0033] Level information 211 is included in the information referenced when determining whether unit card 21 can be configured in game arena 3. Cost information 212 is included in the information referenced when operating on unit card 21 that has already been configured in game arena 3. Figure 2 In the example, level information 211 contains numerical information such as level "4", and cost information 212 contains numerical information such as cost "3".

[0034] Regarding level information 211 and cost information 212, unit card 21 can also be configured to determine whether it can be assigned to the game arena 3 based on level information 211. For example, if the value of level information 211 of unit card 21 is less than or equal to the number of any of its own cards 2 in the game arena 3 (whether active or dormant), then unit card 21 is determined to be assignable to the game arena 3. Alternatively, for example, if the value of level information 211 of unit card 21 is less than or equal to the number of resource cards 26 in its own resource zone 36 in the game arena 3 (whether active or dormant), then unit card 21 is determined to be assignable to the game arena 3. (See reference...) Figure 1 For example, in a hand of 6, there exists Figure 2 In the case of unit card 21, since the value "4" of the level information 211 of unit card 21 is less than "5" of the resource cards 26 in its own resource zone 36 in the game arena 3, it can be determined that unit card 21 can be configured in the game arena 3. Next, unit card 21 can also be configured such that an active card 2 configured in the game arena 3 is changed to a dormant state according to the cost information 212, thereby enabling the use of unit card 21 in the game. Here, for example, the active card 2 to be changed to a dormant state can be at least one of the active unit card 21 and pilot card 22 configured in its own battle zone 31 in the game arena 3. Additionally, for example, the active card 2 to be changed to a dormant state can be an active resource card 26 configured in its own resource zone 36 in the game arena 3. (See reference...) Figure 1As described above, the value "3" of the cost information 212 of the unit card 21 that is determined to be able to be configured to the game field 3 means that there are "5" or less resource cards 26 in the active state of the resource area 36 of the game field 3, so that the unit card 21 can be used in the game.

[0035] Unit card 21 contains level information 211 and cost information 212 in different ways. Here, "different ways" could mean, for example, including containing cost information in a way that emphasizes the level information more, including cost information in a larger size than the level information, including level information and cost information adjacent to each other, or including level information and cost information at the end of unit card 21. Furthermore, the relationship between the different ways of containing level information and cost information described above can also be reversed. Unit card 21 can also be configured to reference cost information 212 after referencing level information 211. Level information 211 and cost information 212 can also be numerical information. Unit card 21 can also be configured to reference either level information 211 or cost information 212 when not configured in the game area 3.

[0036] Effect information 213 contains information related to the abilities and effects of the same unit card 21. For example, it includes information related to the link unit described later. Effect information 213 can also be configured so that it can be used in the game when unit card 21 is configured in the game arena 3. Effect information 213 can also be configured so that it can be used in the game when unit card 21 is configured in the battle zone 31 of the game arena 3. Effect information 213 can also be configured so that it can be used in the game when the first type of character of unit card 21 and the second type of character of pilot card 22 are a combination of the first type described later, that is, when they are link units described later.

[0037] Attack power information 214 and durability information 215 contain information representing the attack power and durability of unit card 21. Unit card 21 contains character name information 216 and character pattern information 217 as character information 210. Character pattern information 217 may also contain a two-dimensional character. Character pattern information 217 may also contain an image that mimics a mechanical structure.

[0038] Reference Figure 4 and Figure 5 To explain the information contained in the Driver Card 22. The Driver Card 22 is equivalent to a second type of game medium. The Driver Card 22 contains at least level information 221, cost information 222, effect information 223, attack power information 224, and durability information 225 as character information 220.

[0039] Level information 221 is included in the information referenced when determining whether driver card 22 can be configured in game arena 3. Cost information 222 is included in the information referenced when operating on driver card 22 that has already been configured in game arena 3. Figure 4 In the example, level information 221 contains numerical information such as level "4", and cost information 222 contains numerical information such as cost "1".

[0040] Regarding the level information 221 and the cost information 222, the driver card 22 can also be configured to determine whether it can be assigned to the game arena 3 based on the level information 221. For example, if the value of the driver card 22's level information 221 is less than or equal to the number of any of its own cards 2 in the game arena 3 (whether active or dormant), then the driver card 22 is determined to be assignable to the game arena 3. Alternatively, for example, if the value of the driver card 22's level information 221 is less than or equal to the number of resource cards 26 in its own resource zone 36 in the game arena 3 (whether active or dormant), then the driver card 22 is determined to be assignable to the game arena 3. (See also...) Figure 1 For example, in a hand of 6, there exists Figure 4 In the case of Driver Card 22, since the value "4" in the level information 221 of Driver Card 22 is less than "5" of the resource cards 26 in its own resource zone 36 in the game arena 3, it can be determined that Driver Card 22 can be configured in the game arena 3. Next, Driver Card 22 can also be configured such that by changing the active state of Card 2 configured in the game arena 3 to a dormant state according to the cost information 222, Driver Card 22 can be used in the game. Here, for example, the active state Card 2 to be changed to a dormant state can be at least one of the active state Unit Card 21 and Driver Card 22 configured in its own battle zone 31 in the game arena 3. Additionally, here, for example, the active state Card 2 to be changed to a dormant state can be an active state Resource Card 26 configured in its own resource zone 36 in the game arena 3. (See reference...) Figure 1 As described above, the value "1" of the cost information 222 of the driver card 22 that is determined to be able to be configured to the game venue 3 means that there are "5" or less resource cards 26 in the active state of the resource area 36 of the game venue 3, so the driver card 22 can be used in the game.

[0041] The driver card 22 contains grade information 221 and fee information 222 in different ways. Here, "different ways" could mean, for example, including the fee information being included in a way that emphasizes it more than the grade information, including the fee information in a larger size than the grade information, including the grade information and fee information adjacent to each other, or including the grade information and fee information at the end of the driver card 22. Furthermore, the relationship between the different ways of including the grade information and fee information described above could also be reversed. The driver card 22 could also be configured to refer to the fee information 222 after referring to the grade information 221. The grade information 221 and fee information 222 could also be numerical information. The driver card 22 could also be configured to refer to either the grade information 221 or the fee information 222 when not configured in the game area 3.

[0042] Effect information 223 contains information related to the abilities and effects associated with Pilot Card 22. For example, it includes information related to Link Units (described later). Effect information 223 can also be configured such that it can be used during gameplay when Pilot Card 22 is configured in Game Arena 3. Effect information 223 can also be configured such that it can be used during gameplay when Pilot Card 22 is configured in Battle Zone 31 of Game Arena 3. Effect information 213 can also be configured such that it can be used during gameplay when the first type of character of Unit Card 21 and the second type of character of Pilot Card 22 are a combination of the first type (described later), i.e., when they are Link Units (described later).

[0043] Attack power information 224 and durability information 225 contain information representing the attack power and durability of the pilot card 22. The pilot card 22 contains character name information 226 and character image information 227 as part of character information 220. Character image information 227 may also contain a two-dimensional character. Character image information 227 may also contain an image mimicking a human figure associated with a mechanical construct.

[0044] Unit card 21 and driver card 22 may also contain images of different types of characters. Driver card 22 may also be configured such that, when deployed in game arena 3, the image mimicking a human associated with a mechanical structure cannot be visually identified. Unit card 21 and driver card 22 may also be configured to be the same size.

[0045] Unit card 21 and driver card 22 can also be configured such that only one driver card 22 can be combined with one unit card 21 to be configured in the game arena 3. Therefore, in this case, unit card 21 and driver card 22 cannot be configured in the game arena 3 by combining two or more driver cards 22 with one unit card 21. Driver card 22 can also be configured such that it can be configured in the game arena 3 only when combined with unit card 21. When configuring unit card 21 and driver card 22 together in the game arena 3, as... Figure 10 As shown, they can also be arranged in an overlapping manner in the game arena 3. Unit card 21 and driver card 22 can also be arranged in the game arena 3 in the following manner: only a portion of driver card 22 (in Figure 10 In the example, attack power information 224 and durability information 225 are overlapped in a way that can be visually confirmed. Unit card 21 and driver card 22 can also be configured in the game arena 3 in the following way: with the role of driver card 22 (in... Figure 10 In the example, the character pattern information (237) overlaps in a way that cannot be visually confirmed. For example... Figure 10 As shown, driver card 22 can also be configured in the game arena 3 as a unit card 21.

[0046] Unit cards 21 and driver cards 22 can be configured as a combination in the game arena 3, for example, in the manner described above. However, there are specific combinations where a particular character from the first type of role in unit cards 21 is compatible with a particular character from the second type of role in driver cards 22. This combination is equivalent to the first type of combination and is a "connecting unit." For example... Figure 2 Unit card 21 "Role A" and Figure 4 The combination of "Role C" in driver card 22 (equivalent to) Figure 10 (the combination of unit card 21 and driver card 22), and Figure 3 Unit card 21 "Character B" and Figure 5 The combination of "Character D" in Driver Card 22 is a linking unit, which, when configured in the game arena 3, benefits the progress of the battle game. On the other hand, there are combinations that are not specific combinations (linking units) as described above, where the first type of character in Unit Card 21 and the second type of character in Driver Card 22 are incompatible. These combinations are equivalent to the second type of combination and are not linking units. For example, Figure 2 Unit card 21 "Role A" and Figure 5 The combination of "Character D" in driver card 22, and Figure 3 Unit card 21 "Character B" and Figure 4The combination of "Character C" of driver card 22 is not a connecting unit, and configuring it in the game field 3 will not benefit the progress of the battle game.

[0047] Here, "advantaging the progress of the battle game" means, for example, in a turn-based battle game, when Unit Card 21 and Driver Card 22 are newly assigned to the game arena 3 during the first player's turn, and the first type of character of Unit Card 21 and the second type of character of Driver Card 22 are a first type combination, that is, when they are Link Units, Unit Card 21 and Driver Card 22 can be used in the game during that turn. When Unit Card 21 and Driver Card 22 are newly assigned to the game arena 3 during the first player's turn, and the first type of character of Unit Card 21 and the second type of character of Driver Card 22 are a second type combination, that is, when they are not Link Units, Unit Card 21 and Driver Card 22 cannot be used in the game during that turn, thus favoring the progress of the battle game. Therefore, normally, Unit Card 21 cannot attack during the turn it is assigned to the game arena 3, but Link Units can attack during the turn it is assigned to the game arena 3.

[0048] Furthermore, as a way to improve the progress of the battle game, for example, as attack power information of a combination of connected units configured in the game arena 3, the attack power information obtained by combining the attack power information 214 of the unit card 21 constituting the combination with the attack power information 224 of the pilot card 22 can be used. For example, in Figure 2 Unit Card 21 and Figure 4 In the case of a combination of driver cards 22, i.e., a combination of connecting units, the attack power information of the combination of connecting units can be obtained by adding "3" of the attack power information of unit cards 21 constituting the combination and "2" of the attack power information of driver cards 22, resulting in "5". Additionally, for example, the durability information of a combination of connecting units configured in the game arena 3 can be obtained by adding the durability information 215 of unit cards 21 constituting the combination and the durability information 225 of driver cards 22. For example, in... Figure 2 Unit Card 21 and Figure 4In the case of a combination of pilot cards 22, i.e., a combination of linked units, the durability information of the linked unit combination can be obtained by adding "4" of the durability information of unit card 21 and "1" of the durability information of pilot card 22 to obtain "5". In addition, as a way to benefit the progress of the battle game, it is not limited to the above method. For example, at least one of unit card 21 and pilot card 22 contains effect information as character information as described above. However, when the first type of character of unit card 21 and the second type of character of pilot card 22 are a combination of the first type, that is, when it is a linked unit, the effect information can be used in the game.

[0049] Alternatively, even if the combination of unit card 21 and driver card 22 is not a linked unit, the attack power information of a combination configured in the game arena 3 that is not a linked unit can be obtained by combining the attack power information 214 of unit card 21 and the attack power information 224 of driver card 22. For example, in Figure 2 Unit Card 21 and Figure 5 In the case of a combination of driver cards 22 that is not a linked unit combination, the attack power information of this non-linked unit combination can also be obtained by adding "3" of the attack power information of the unit cards 21 constituting the combination and "1" of the attack power information of the driver cards 22, resulting in "4". Additionally, for example, the durability information of a combination configured in the game arena 3 that is not a linked unit combination can also be obtained by adding the durability information 215 of the unit cards 21 constituting the combination and the durability information 225 of the driver cards 22. For example, in... Figure 2 Unit Card 21 and Figure 5 In the case of a combination of driver cards 22 that is not a combination of connected units, the durability information of the combination that is not a combination of connected units can also be obtained by adding "4" of the durability information of the unit cards 21 that constitute the combination and "1" of the durability information of the driver cards 22 to obtain "5".

[0050] Alternatively, in either the case of a combination of connected units as described above or a combination of non-connected units, when attack power information or durability information is aggregated, the aggregated attack power information is used as the attack power information of the combination, or the aggregated durability information is used as the durability information of the combination. Therefore, the individual attack power information and durability information of the unit card 21 and driver card 22 that constitute the combination and are used in the aggregated process cannot be used.

[0051] Regarding linked units, in order for players to identify specific combinations of specific unit cards 21 and specific driver cards 22 that constitute linked units, Figure 2 The effect information 213 of unit card 21 can also include information such as "the combination with character C is a connecting unit," and correspondingly, Figure 4 The effect information 223 of driver card 22 may also include information such as "the combination with character A is a connecting unit".

[0052] Reference Figure 6 This section explains the information contained in Base Card 23. Base Card 23 is equivalent to a third type of game medium. Base Card 23 contains at least level information 231, cost information 232, effect information 233, attack power information 234, and durability information 235 as character information 230. Unit Card 21 and Base Card 23 can also be made to the same size.

[0053] Level information 231 is included in the information referenced when determining whether a base card 23 can be configured in game arena 3. Cost information 232 is included in the information referenced when operating on a base card 23 that has already been configured in game arena 3. Figure 6 In the example, level information 231 contains numerical information such as level "3", and cost information 232 contains numerical information such as cost "1".

[0054] Regarding level information 231 and cost information 232, the base card 23 can also be configured to determine whether it can be configured into the game arena 3 based on the level information 231. For example, if the value of the level information 231 of the base card 23 is less than or equal to the number of any card 2 (whether active or dormant) in the game arena 3, then the base card 23 is determined to be able to be configured into the game arena 3. Alternatively, for example, if the value of the level information 231 of the base card 23 is less than or equal to the number of resource cards 26 (whether active or dormant) in its resource zone 36 in the game arena 3, then the base card 23 is determined to be able to be configured into the game arena 3. (See reference...) Figure 1 For example, in a hand of 6, there exists Figure 6In the case of base card 23, if the level information 231 of base card 23 has a value of "3" and the number of resource cards 26 in its own resource zone 36 in the game arena 3 is "5" or less, then it can be determined that base card 23 can be configured in the game arena 3. Next, base card 23 can also be configured such that an active card 2 configured in the game arena 3 is changed to a dormant state based on cost information 232, thereby enabling the use of base card 23 in the game. Here, for example, the active card 2 to be changed to a dormant state could be at least one of the active unit card 21 and pilot card 22 configured in its own battle zone 31 in the game arena 3. Additionally, here, for example, the active card 2 to be changed to a dormant state could be an active resource card 26 configured in its own resource zone 36 in the game arena 3. (See reference...) Figure 1 As described above, the value "1" of the cost information 232 of the base card 23 that is determined to be able to be configured to play the game venue 3 means that there are "5" or fewer resource cards 26 in the active state of the resource area 36 of the game venue 3, so that the base card 23 can be used in the game.

[0055] The base card 23 contains level information 231 and cost information 232 in different ways. Here, "different ways" could mean, for example, including the cost information being included in a way that emphasizes it more than the level information, including the cost information in a larger size than the level information, including the level information and cost information adjacent to each other, or including the level information and cost information at the end of the base card 23. Furthermore, the relationship between the different ways of including the level information and cost information described above could also be reversed. The base card 23 could also be configured to refer to the cost information 232 after referring to the level information 231. The level information 231 and cost information 232 could also be numerical information. The base card 23 could also be configured to refer to either the level information 231 or the cost information 232 when not configured in the game area 3.

[0056] Effect information 233 contains information related to the abilities and effects of the same base card 23. Effect information 233 can also be configured such that it can be used during gameplay when the base card 23 is configured in the game arena 3. Effect information 233 can also be configured such that it can be used during gameplay when the base card 23 is configured in the EX base area 33 or base area 34 of the game arena 3.

[0057] Attack power information 234 and durability information 235 contain information representing the attack power and durability of base card 23. Base card 23 contains character name information 236 and character pattern information 237 as character information 230. Character pattern information 237 may also contain a two-dimensional character. Character pattern information 237 may also contain an image that mimics a mechanical structure.

[0058] Base card 23 can also be configured such that only one base card 23 can be placed in the EX base area 33 of the player's own game field 3. For example, refer to Figure 1 A base card 23 is configured in the EX base area 33 of the game arena 3 on the second player's side. The base card 23 can also be configured such that multiple base cards 23 can be configured in the base area 34 of the player's own game arena 3. For example, see... Figure 1 Three base cards 23 are configured in the base area 34 on the first player's side, and two base cards 23 are configured in the base area 34 on the second player's side. The base cards 23 can also be configured to be placed in the base area 34 of the player's own game field 3 in a state of at least partial stacking. For example, refer to... Figure 1 Three base cards 23 are arranged in a partially stacked state in the base area 34 on the first player's side, and two base cards 23 are arranged in a partially stacked state in the base area 34 on the second player's side. Alternatively, the base cards 23 can be configured such that their front faces are visually visible in the player's own game area 3 (EX base area 3). For example, see... Figure 1 A base card 23 is arranged in the EX base area 33 of the game area 3 on the second player's side, but the base card 23 can also be arranged in a state where its front side can be visually recognized. Alternatively, it can be configured so that the base card 23 is arranged in the EX base area 33 of the player's own game area 3 in a state where its back side can be visually recognized. For example, see... Figure 1 A base card 23 is configured in the EX base area 33 of the game field 3 on the second player's side, but the base card 23 can also be configured in a state where its back can be visually confirmed.

[0059] Regarding the placement of Base Card 23 in Game Arena 3, let's compare it with the placement of Unit Card 21 in Game Arena 3. Unit Card 21 is required to be placed in Game Arena 3, while Base Card 23 is not required to be placed in Game Arena 3. Unit Card 21 can also be placed in Battle Zone 31 of Game Arena 3, but not in EX Base Zone 33 and Base Zone 34. On the other hand, Base Card 23 can also be placed in EX Base Zone 33 and Base Zone 34 of Game Arena 3, but not in Battle Zone 31. In turn-based battle games, the first player's Unit Card 21 and Base Card 23 can also be placed in Game Arena 3 during that first player's turn.

[0060] The method by which the first player's base card 23 becomes the target of an attack by the second player's unit card 21, etc., who is the opponent in the game, will be explained. The first player's base card 23 may also be configured such that it becomes the target of an attack by the second player's unit card 21, etc., who is the opponent in the game, but cannot attack the second player or their unit card 21, etc. Alternatively, the base card 23 located in the first player's base area 34 of the game arena 3 may become the target of an attack by the second player's unit card 21, etc., when no base card 23 is located in the EX base area 33. Alternatively, the unit card 21 located in the first player's battle zone 31 of the game arena 3 and the base card 23 located in the EX base area 33 may both become the target of an attack by the second player's unit card 21, etc. Alternatively, either the unit card 21 located in the first player's battle zone 31 of the game arena 3 or the base card 23 located in the EX base area 33 may become the target of an attack by the second player's unit card 21, etc., who is the opponent in the game. It can also be configured such that the unit card 21 configured in the battle zone 31 on the first player's side of the game arena 3 becomes the target of attack by the unit card 21 of the second player, who is the opponent, when no base card 23 is configured in the EX base zone 33.

[0061] The base cards 23 configured in base area 34 will be explained. The base cards 23 configured in base area 34 can also be configured such that their order cannot be changed. Alternatively, the base card 23 configured at the beginning of the multiple base cards 23 configured in base area 34 of the game playing field 3 on the first player's side can become the target of attack by the unit card 21 of the second player, who is the opponent in the battle.

[0062] Unit cards 21 configured in battle zone 31 and base cards 23 configured in EX base zone 33 can also be configured to build a deck. Unit cards 21 and base cards 23 can also be configured to build a deck by combining multiple unit cards 21 with a base card 23.

[0063] Base card 23 can also be configured to favor the progress of the game when it is placed in the EX base area 33 of the player in the game field 3. Here, "favoring the progress of the game" means, for example, that the base card 23 placed in the EX base area 33 can use the effect information 233 contained in the base card 23.

[0064] Resource Card 26 is equivalent to a fourth type of game medium. As mentioned above, Resource Card 26 can also be associated with the level and cost information of Card 2 when it is played.

[0065] Figure 7 and Figure 8 This is a diagram showing an example of the front of a card and a figurine according to one embodiment of the present invention. In this embodiment, the derivative card 24 and the figurine 25 are game items used in a battle game and can be configured in the battle zone 31 of the game arena 3, described later.

[0066] Reference Figure 7 This section explains the information and components contained in the derivative card 24. The derivative card 24 is equivalent to a first-type game item. The derivative card 24 is a type of game item used in a battle game. The derivative card 24 contains at least level information 241, cost information 242, attack power information 245, and durability information 246 as character information 240. The derivative card 24 can also be configured to contain level information 241 and cost information 242 in different ways. Here, "different ways" could be, for example, containing cost information in a way that emphasizes the level information more, containing cost information in a larger size than the level information, containing level information and cost information adjacent to each other, or containing level information and cost information at the end of the derivative card 24. Furthermore, the relationship between the different ways of containing level information and cost information described above can also be reversed. The derivative card 24 includes a character image portion 243 containing a two-dimensional character and a figure configuration portion 244 that does not contain a two-dimensional character. The derivative card 24 can also be configured to allow a figure 25 to be placed in the figure configuration portion 244. The derivative card 24 can also be configured such that only one figure 25 can be configured in the figure configuration section 244. The derivative card 24 can also be configured such that only a figure 25 containing a three-dimensional character corresponding to the two-dimensional character in the character pattern section 243 can be configured in the figure configuration section 244.

[0067] Reference Figure 8 Let me explain the components of the figure 25. The figure 25 is equivalent to a second type of game item. The figure 25 includes at least a base 251 and a character part 252 containing a three-dimensional character. The base 251 may be configured to support the character part 252 in a manner that prevents it from tipping over. The figure 25 may also be configured as a figure mounting part 244 that can be placed on the derivative card 24. Multiple figures 25 are prepared, and the base 251 of each figure may be configured to have the same shape, while the character part 252 of each figure may be configured to have different shapes depending on the character. The character part 252 may also be composed of multiple parts and configured to be assembled. The character part 252 may also be configured so that at least a portion extends beyond the base 251 in the horizontal direction. As described above, the figure 25 may be configured to be mounted on the derivative card 24, and the figure 25 may also be configured not to tip over when mounted on the derivative card 24. Alternatively, the figure 25 can also be configured such that, when placed on top of the derivative card 24, it can slide and move within the game arena 3 in such a way that the combination of the derivative card 24 and the figure 25 does not leave the game arena 3.

[0068] The figure 25 is configured to be placed in the game arena 3 when combined with the token card 24. The figure 25 can also be configured to be placed in the game arena 3 when placed on top of the token card 24. The token card 24 can also be configured to slide and move together with the figure 25 in the game arena 3 while it is placed in the game arena 3, in a way that the combination of the token card 24 and the figure 25 will not leave the game arena 3.

[0069] Derivative Card 24 can also be configured to include character information usable in the battle game. (See reference...) Figure 7 The derivative card 24 contains at least level information 241, cost information 242, attack power information 245, and durability information 246 as character information usable in the game. On the other hand, the figure 25 may be configured not to contain such character information usable in the game.

[0070] Derivative card 24 can also be configured such that its placement face on the game field 3 has a roughly quadrilateral shape. (See reference...) Figure 1 and Figure 7 It can be seen that the surface of the derivative card 24, when placed on the game field 3, has a roughly quadrilateral shape with rounded corners. The base 251 of the figure 25 can also be configured to have a roughly circular shape when placed on the surface of the derivative card 24. (Refer to...) Figure 1 and Figure 8It can be seen that the base 251 of the figure 25 is arranged in a roughly circular shape on the surface where the derivative card 24 is positioned. The derivative card 24 can also be configured such that its thickness is thinner than the base 251 of the figure 25. (Refer to...) Figure 8 The base 251 of figure 25 has a specified thickness.

[0071] Alternatively, derivative card 24 may contain either the character from unit card 21 or the character from driver card 22, while figure 25 may contain only the character from unit card 21. (See reference...) Figure 7 and Figure 8 It can be seen that both Derivative Card 24 and Figurine 25 contain the character from Unit Card 21.

[0072] The derivative card 24 can also be configured such that, with the figure 25 placed on top of the derivative card 24, the level information 241 and cost information 242 contained in the character information 240 of the derivative card 24 can be visually confirmed.

[0073] Alternatively, the derivative card 24, which is configured with the figure 25, can be used as a unit card 21. (See reference...) Figure 1 The token card 24, which is configured with figure 25, is placed in the battle zone 31 on the first player's side of the game arena 3. However, the token card 24 configured with figure 25 is in place of the corresponding unit card 21. This is the following state: when... Figure 2 When the unit card 21 of "Character A" is placed in its own battle zone 31 in the game arena 3, the corresponding card is used. Figure 8 The figure of "Character A" is 25. Figure 7 The derivative card 24 of "Character A" is used instead of the unit card 21 to be placed in its own battle zone 31 in the game arena 3.

[0074] In addition, game media and game items may also contain identification information used to identify each game media and game item. Identification information may include, for example, information indicating serial numbers, rarity, etc.

[0075] Figure 9 This is a diagram illustrating an example of a game venue according to one embodiment of the present invention. (Refer to...) Figure 9 The following describes the various areas included in the game arena 3. The game arena is configured to accommodate game media and game items. The game arena 3 includes multiple areas, and at least includes a battle area 31, a deck area 32, an EX base area 33, a base area 34, a resource deck area 35, a resource area 36, ​​a discard area 37, and a rule record area 38. The game arena 3 may also have a battle area 31 and a deck area 32 formed at least at one end of the game arena 3.

[0076] The game arena 3 includes open and closed areas. Cards 2 placed in the open area on the first player's side of the game arena 3 can be visually recognized by a second player, who may be their opponent. Conversely, cards 2 placed in the closed area on the first player's side of the game arena 3 can be visually recognized by a second player, who may not be their opponent. For example, the battle zone 31 of the game arena 3 is an open area, and cards 2 placed face up in the battle zone 31 on the first player's side can be visually recognized by a second player. However, the deck area 32 of the game arena 3 is a closed area, and cards 2 placed face down in the deck area 32 on the first player's side cannot be visually recognized by a second player.

[0077] Battle Zone 31 is used to configure Unit Card 21, Pilot Card 22, Token Card 24, and Figurine 25, etc. Deck Zone 32 is used to configure the cards 2 that make up Deck 4 face down and in a bundle. EX Base Zone 33 is used to configure Base Card 23, etc. Base Zone 34 is used to configure Base Card 23, etc. Resource Deck Zone 35 is used to configure Resource Card 26 face down and in a bundle. Resource Zone 36 is used to configure Resource Card 26. Discard Zone 37 is used to configure Used Card 2, Card 2 whose durability (HP) has been reduced to 0 or below due to attack, etc. Rule Record Zone 38 contains information related to the rules of the battle game, and may also contain information related to each stage of the battle game's progression (1) to (5) as described later.

[0078] The following describes the preparation, progress, and outcome of the battle game involved in this embodiment.

[0079] <Preparation for the Battle Game>

[0080] Reference Figure 1 To illustrate the preparation for the battle game, the first player and the second player, who will be their opponent, each prepare various game media and items. In this embodiment, such as... Figure 1 As shown, the first player and the second player, acting as their opponent, each prepare a deck 4 consisting of a specified number of unit cards 21, pilot cards 22, and base cards 23; a resource deck 5 consisting of a specified number of resource cards 26; and derivative cards 24 and figurines 25. In this embodiment, each player prepares a deck 4 of 50 cards and a resource deck 5 of 10 cards. Each player configures the game arena 3. Each player shuffles their decks 4 and arranges their deck 4 in their own deck area 32 in the game arena 3 with the cards 2 facing down. Each player arranges their own resource deck 5 in their own resource deck area 35 in the game arena 3 with the resource cards 26 facing down.

[0081] <Progress of the battle game>

[0082] The progress of the battle game is explained. The first player and the second player, who is the opponent, decide who goes first and who goes second. Each round consists of the phases (1) to (5) below. The rounds are repeated in turn starting with the player who goes first until the winner of the battle game is determined.

[0083] (1) Initial stage

[0084] The player whose turn it is activates the dormant Card 2 cards placed in each of their zones in the game arena 3. If the effect information of Card 2 in the game arena 3 contains an effect that states "at the start of the turn", then that effect is activated at this time.

[0085] (2) Resource Stage

[0086] The player whose turn it is, selects one resource card 26 from resource deck 5 and places it into resource zone 36 in an active state.

[0087] (3) Card Drawing Phase

[0088] The player whose turn it is draws 1 card 2 from deck 4 and adds it to hand 6.

[0089] (4) Main Phase

[0090] The following (A) to (C) show an example of the actions a player can take during the main phase. Therefore, the actions a player can take during the main phase are not limited to these.

[0091] (A) Play card 2 from hand 6.

[0092] The player whose turn it is can play card 2 from hand card 6. That is, place unit card 21 in combat zone 31, place pilot card 22 overlapping with unit card 21 placed in combat zone 31, place base card 23 in base zone 34, etc.

[0093] (B) Use of effect information

[0094] If the effect described in the effect information of card 2 in game field 3 can be performed, then that effect can be activated.

[0095] (C) Unit Attack

[0096] It can attack the opponent's side using unit cards 21 that were active in its own battle zone 31 before the current turn, and link units that were active in its own battle zone 31 during the current turn. Depending on whether there are unit cards 21, pilot cards 22, and base cards 23 in the opponent's game arena 3 (battle zone 31, EX base zone 33, and base zone 34), and if so, whether the card 2 is active or dormant, it determines which card 2 can be set as the target of attack.

[0097] (5) End Phase

[0098] When the player whose turn it is declares the end of the main phase, the end phase begins. Following the established rules, both the player whose turn it is and the players whose turn it is perform the necessary actions.

[0099] <Winning or Losing in a Battle Game>

[0100] The rules for winning and losing in the battle game are explained below. If a player attacks their opponent directly using unit card 21 when the opponent has zero cards of card 2 in their EX base areas 33 and 34, that player wins the battle game, and the opponent loses. Conversely, if a player has zero cards of card 2 in their deck 4, they lose the battle game, and their opponent wins.

[0101] In the above explanation, the definition of the back of card 2 is used as a common feature of all cards 2, but the definitions of the front and back can also be opposite.

[0102] In embodiments of the present invention, by arranging the game toy with the structure described above, a game toy that enhances the user's enjoyment can be provided. For example, the game toy includes: a first type of game item comprising a two-dimensional character; a second type of game item comprising a three-dimensional character; and a game arena capable of arranging the first and second type of game items, wherein the second type of game item is configured to be arranged in the game arena when combined with the first type of game item. Therefore, a game toy for use in battle games that enhances the player's enjoyment can be provided. Furthermore, by using unit cards, pilot cards, or other cards corresponding to characters from various works to conduct battle games, players can immerse themselves in the world of the work, thus providing a game toy for use in battle games that enhances the player's enjoyment.

[0103] Unless otherwise specified, the aforementioned effects are the same in other implementation methods and embodiments.

[0104] Some or all of the above-described embodiments are also described as follows, but are not limited to the following.

[0105] [Appendix A1] One embodiment of the present invention is a game toy played by a first player and a second player. The game toy includes: a first type of game medium containing a first type of character; a second type of game medium containing a second type of character; and a game playing area capable of arranging the first type of game medium and the second type of game medium, wherein the first type of game medium and the second type of game medium are configured to facilitate the progress of the game by being arranged in the game playing area in a combination of the first type.

[0106] [Appendix A2] One embodiment of the game toy of the present invention is the game toy described in [Appendix A1], wherein the first type of game medium and the second type of game medium are configured to be arranged in the game field in a combination of the second type without making the progress of the game advantageous.

[0107] [Appendix A3] One embodiment of the game toy of the present invention is the game toy described in [Appendix A1] or [Appendix A2], wherein the first type of game medium and the second type of game medium are configured to be configured in a game playing area by combining only one second type of game medium with one first type of game medium.

[0108] [Appendix A4] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A3], wherein the first type of game medium and the second type of game medium are configured to be the same size.

[0109] [Appendix A5] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A4], wherein the first type of game medium and the second type of game medium are configured to be arranged in a way that only partially overlaps in the game playing area.

[0110] [Appendix A6] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A5], wherein the first type of game medium and the second type of game medium are configured to be arranged in the game playing area in such a way that only a portion of the second type of game medium can be visually confirmed.

[0111] [Appendix A7] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A6], wherein the first type of game medium and the second type of game medium are configured to be arranged in a game playing area in such a way that the second type of character of the second type of game medium is not visually identifiable.

[0112] [Appendix A8] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A7], wherein the second type of game medium is configured to be arranged in the game playing area in a manner that is located below the first type of game medium.

[0113] [Appendix A9] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A8], wherein the first type of combination is a combination of a first type of character and a second type of character that are adapted to each other.

[0114] [Appendix A10] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A9], wherein the second type of combination is a combination in which the characters of the first type and the characters of the second type are not compatible.

[0115] [Appendix A11] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A10], wherein the first type of game medium and the second type of game medium contain character information, which includes attack power information.

[0116] [Appendix A12] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A11], wherein the toy is configured such that when a first type of game medium and a second type of game medium are arranged in a game playing area, and the first type of character of the first type of game medium arranged in the game playing area and the second type of character of the second type of game medium are either a combination of the first type and a combination of the second type, the combined attack power information can be used in the game.

[0117] [Appendix A13] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A12], wherein the first type of game medium and the second type of game medium contain character information, which includes durability information.

[0118] [Appendix A14] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A13], wherein the game toy is configured such that when a first type of game medium and a second type of game medium are arranged in a game playing area, and the first type of character of the first type of game medium arranged in the game playing area and the second type of character of the second type of game medium are either a combination of the first type and a combination of the second type, the combined durability information can be used in the game.

[0119] [Appendix A15] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A14], wherein the first type of game medium and the second type of game medium are configured such that, when attack power information or durability information is aggregated, individual attack power information and durability information cannot be used.

[0120] [Appendix A16] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A15], wherein the game is turn-based, the first type of game medium and the second type of game medium of the first player are game mediums newly configured to play the game field in the turn of the first player, and are configured such that when the first type of character of the first type of game medium and the second type of character of the second type of game medium are a combination of the first type, the first type of game medium and the second type of game medium can be used in the game in that turn.

[0121] [Appendix A17] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A16], wherein the game is turn-based, the first type of game medium and the second type of game medium of the first player are game mediums newly configured to play the game field in the turn of the first player, and are configured such that when the first type of character of the first type of game medium and the second type of character of the second type of game medium are a combination of the second type, the first type of game medium and the second type of game medium cannot be used in the game in that turn.

[0122] [Appendix A18] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A17], wherein at least one of the first type of game medium and the second type of game medium contains effect information as character information, and the first type of game medium and the second type of game medium are configured such that when the first type of character and the second type of character are a combination of the first type, the effect information can be used in the game.

[0123] [Appendix A19] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A18], wherein the game playing area includes a first area and a second area, and the effect information is configured to be usable when at least one of the first type of game medium and the second type of game medium is disposed in the first area.

[0124] [Appendix A20] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A19], wherein at least one of the first type of game medium and the second type of game medium contains level information as character information, and is configured to determine whether it can be configured in the game playing area based on the level information.

[0125] [Appendix A21] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A20], wherein at least one of the first type of game medium and the second type of game medium includes cost information as character information, and the first type of game medium and the second type of game medium are configured such that when the first type of game medium and the second type of game medium configured in the game playing area are changed according to the cost information, the first type of game medium and the second type of game medium can be used in the game.

[0126] [Appendix A22] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A21], wherein the game toy further comprises a fourth type of game medium, at least one of the first type of game medium and the second type of game medium contains cost information as character information, and at least one of the first type of game medium and the second type of game medium is configured such that when the fourth type of game medium configured in the game playing area is changed according to the cost information, at least one of the first type of game medium and the second type of game medium can be used in the game.

[0127] [Appendix A23] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix A1] to [Appendix A22], wherein level information and cost information are formed adjacently in at least one of the first type of game medium and the second type of game medium.

[0128] [Appendix B1] One embodiment of the present invention is a game toy played by a first player and a second player. The game toy includes: a game medium containing a character; and a game playing area capable of arranging the game medium. The game medium includes first information and second information as character information. The first information is configured to be referenced when determining whether the game medium can be arranged in the game playing area. The second information is configured to be referenced when operating the game medium that has been arranged in the game playing area. The game medium is configured to include the first information and the second information in different ways.

[0129] [Appendix B2] One embodiment of the present invention is the game toy described in [Appendix B1], wherein the game medium is configured to include second information in a manner that emphasizes the first information more than the first information.

[0130] [Appendix B3] One embodiment of the game toy of the present invention is the game toy described in [Appendix B1] or [Appendix B2], wherein the game medium is configured to contain the second information in a size larger than the first information.

[0131] [Appendix B4] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B3], wherein the game medium is configured to include the first information and the second information in such a way that the first information and the second information are adjacent to each other.

[0132] [Appendix B5] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B4], wherein the game medium is configured to include first information and second information at its end.

[0133] [Appendix B6] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B5], wherein the game medium is configured to be able to refer to the second information after referring to the first information.

[0134] [Appendix B7] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B6], wherein the first information and the second information are numerical information.

[0135] [Appendix B8] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B7], wherein the game medium is configured to be able to refer to first information or second information when it is placed in the game playing area.

[0136] [Appendix B9] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B8], wherein the first information is level information and the second information is cost information.

[0137] [Appendix B10] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B9], wherein the game medium includes third information as character information, and the third information is constituted as text information.

[0138] [Appendix B11] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B10], wherein the game medium is configured to enable the use of third information when the game is played in a game venue.

[0139] [Appendix B12] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B11], wherein the game playing area includes a first area and a second area, and the game medium is configured to enable the use of third information when the game is played in the first area.

[0140] [Appendix B13] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B12], wherein the game playing area includes a public area and a non-public area, the game medium arranged in the public area is configured to be visually recognized by a second player as an opponent, and the game medium arranged in the non-public area is configured not to be visually recognized by a second player as an opponent.

[0141] [Appendix B14] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B13], wherein the first area is a public area and the second area is a non-public area.

[0142] [Appendix B15] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B14], wherein the game medium includes a first type of game medium and a second type of game medium, and the first type of game medium and the second type of game medium are configured to be configured in combination in a game playing area.

[0143] [Appendix B16] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B15], wherein the game medium includes a first type of game medium and a second type of game medium, the second type of game medium being configured to be configured in a game playing area only when combined with the first type of game medium.

[0144] [Appendix B17] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B16], wherein the second type of game medium is configured to be arranged in the game playing area in a manner that is located below the first type of game medium.

[0145] [Appendix B18] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B17], wherein the first type of game medium and the second type of game medium are configured to include patterns of different types of characters.

[0146] [Appendix B19] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B18], wherein the first type of game medium includes a pattern that imitates a mechanical structure, and the second type of game medium includes a pattern that imitates a human figure associated with a mechanical structure.

[0147] [Appendix B20] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B19], wherein the second type of game medium is configured such that, when placed in a game playing area, the pattern that imitates a human cannot be visually recognized.

[0148] [Appendix B21] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix B1] to [Appendix B20], wherein the game playing area has a first area and a second area formed along its ends.

[0149] [Appendix C1] One embodiment of the present invention is a game toy played by a first player and a second player. The game toy includes: a first type of game medium containing a first type of character; a third type of game medium containing a third type of character; and a game playing area capable of arranging the first type of game medium and the third type of game medium, wherein the game toy is configured such that the first type of game medium must be arranged in the game playing area, while the third type of game medium is not necessarily arranged in the game playing area.

[0150] [Appendix C2] One embodiment of the game toy of the present invention is the game toy described in [Appendix C1], wherein the game playing area includes a first area, a third area and a fourth area, and the first type of game medium is configured to be able to be arranged in the first area, but not in the third area and the fourth area.

[0151] [Appendix C3] One embodiment of the game toy of the present invention is the game toy described in [Appendix C1] or [Appendix C2], wherein the game playing area includes a first area, a third area and a fourth area, and the third type of game medium is configured to be able to be arranged in the third area and the fourth area, but not in the first area.

[0152] [Appendix C4] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C3], wherein the third type of game medium of the first player is configured such that it becomes the target of attack of the second player, but cannot attack the second player.

[0153] [Appendix C5] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C4], wherein the third type of game medium is configured such that only one third type of game medium can be configured in the third area of ​​the player's own game playing area.

[0154] [Appendix C6] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C5], wherein the third type of game medium is configured such that multiple third type of game mediums can be arranged in a fourth area of ​​the player's own game playing area.

[0155] [Appendix C7] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C6], wherein the third type of game medium is configured to be arranged in a fourth area of ​​the player's own game playing area in a state of at least partial stacking.

[0156] [Appendix C8] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C7], wherein the third type of game medium includes a front and a back, and is configured to be arranged in a third area of ​​the player's own game playing area so that the front can be visually confirmed.

[0157] [Appendix C9] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C8], wherein the third type of game medium includes a front and a back, and is configured to be arranged in a third area of ​​the player's own game playing area so that the back can be visually confirmed.

[0158] [Appendix C10] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C9], wherein the third type of game medium disposed in the fourth area is configured to become the target of attack of the second player when the third type of game medium is not disposed in the third area of ​​the player's own game playing area.

[0159] [Appendix C11] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C10], wherein a first type of game medium disposed in a first area of ​​the player's own game playing area and a third type of game medium disposed in a third area of ​​the player's own game playing area are configured to become targets of attack by a second player.

[0160] [Appendix C12] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C11], wherein either the game medium of a first type disposed in a first area of ​​the player's own game playing area or the game medium of a third type disposed in a third area of ​​the player's own game playing area is configured to become the target of attack of a second player.

[0161] [Appendix C13] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C12], wherein the first type of game medium disposed in the first area of ​​the player's own game playing area is configured to become the target of attack of the second player when the third type of game medium is not disposed in the third area of ​​the player's own game playing area.

[0162] [Appendix C14] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C13], wherein the third type of game medium arranged in the fourth area of ​​the player's own game playing area is configured such that its order cannot be changed.

[0163] [Appendix C15] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C14], configured such that: among a plurality of third-type game media arranged in the fourth area of ​​the player's own game playing field, the third-type game media arranged at the beginning becomes the target of attack of the opponent player.

[0164] [Appendix C16] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C15], wherein a first type of game medium disposed in a first area of ​​the player's own game playing field and a third type of game medium disposed in a third area of ​​the player's own game playing field are configured to be capable of constructing a deck.

[0165] [Appendix C17] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C16], wherein the first type of game medium and the third type of game medium are configured to enable the construction of a deck by combining a third type of game medium with multiple first type of game mediums.

[0166] [Appendix C18] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C17], wherein the third type of game medium is configured to facilitate the progress of the game when it is placed in the third area of ​​the player's own body.

[0167] [Appendix C19] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C18], wherein the first type of game medium and the third type of game medium are configured to be the same size.

[0168] [Appendix C20] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix C1] to [Appendix C19], wherein the game is turn-based, and the first type of game medium and the third type of game medium of the first player are configured to be newly configured into the game playing area during the first player's turn.

[0169] [Appendix D1] One embodiment of the present invention is a game toy played by a first player and a second player. The game toy includes: a first type of game item which includes a two-dimensional character; a second type of game item which includes a three-dimensional character; and a game field capable of arranging the first type of game item and the second type of game item, wherein the second type of game item is configured to be arranged in the game field when combined with the first type of game item.

[0170] [Appendix D2] One embodiment of the game toy of the present invention is the game toy described in [Appendix D1], wherein the second type of game item is configured to be placed in the game playing area when placed on top of the first type of game item.

[0171] [Appendix D3] One embodiment of the game toy of the present invention is the game toy described in [Appendix D1] or [Appendix D2], wherein the first type of game item includes a first part containing a two-dimensional character and a second part not containing a two-dimensional character, and the second type of game item is configured to be disposed in the second part.

[0172] [Appendix D4] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D3], wherein the second type of game item includes a base part and a character part, and the base part is configured to support the character part.

[0173] [Appendix D5] One embodiment of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D4], wherein the first type of game item is configured such that only one second type of game item can be configured in the second part.

[0174] [Appendix D6] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D5], wherein the first type of game item is configured such that only the second type of game item, which includes a character part corresponding to the character in the first part, can be configured in the second part.

[0175] [Appendix D7] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D6], wherein a variety of second-type game items are provided, and the base of each of the various second-type game items is configured to be of the same shape.

[0176] [Appendix D8] One embodiment of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D7], wherein a variety of second-type game items are prepared, and the character parts of each of the various second-type game items are configured to have different shapes according to the character.

[0177] [Appendix D9] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D8], wherein the character part of the second type of game item is configured to be assembleable.

[0178] [Appendix D10] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D9], wherein the character part of the second type of game item is configured such that at least a portion extends beyond the base part of the second type of game item in the horizontal direction.

[0179] [Appendix D11] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D10], wherein the second type of game item is configured not to tip over when placed on top of the first type of game item.

[0180] [Appendix D12] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D11], wherein the second type of game item is configured to be able to slide and move when disposed on the first type of game item.

[0181] [Appendix D13] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D12], wherein the first type of game item is configured to be able to slide and move together with the second type of game item when arranged in a game playing area.

[0182] [Appendix D14] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D13], wherein the first type of game item is configured to include character information that can be used in the game, and the second type of game item is configured not to include character information that can be used in the game.

[0183] [Appendix D15] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D14], wherein the first type of game item is configured such that the surface on which it is disposed in the game playing area has a generally quadrilateral shape, and the base portion of the second type of game item is configured such that the surface on which it is disposed in the first type of game item has a generally circular shape.

[0184] [Appendix D16] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D15], wherein the first type of game article is configured such that its thickness is thinner than the thickness of the base portion of the second type of game article.

[0185] [Appendix D17] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D16], wherein the first type of game item is configured to include either a first type of character or a second type of character, and the second type of game item is configured to include only a first type of character.

[0186] [Appendix D18] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D17], wherein the first type of game item is configured to include first information and second information as character information in different ways.

[0187] [Appendix D19] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D18], wherein the first type of game item is configured such that the second type of game item is disposed on the first type of game item and the first information and the second information can be visually confirmed.

[0188] [Appendix D20] One embodiment of the game toy of the present invention is the game toy described in any one of [Appendix D1] to [Appendix D19], wherein it further comprises a first type of game medium including a two-dimensional character, and the first type of game item configured with a second type of game item is configured to be used as the first type of game medium.

[0189] The present invention has been described above with examples of preferred embodiments. However, the present invention is not limited to the above embodiments and can be implemented in various ways within the scope of its technical concept.

[0190] Explanation of reference numerals in the attached figures

[0191] 1: Game Toy; 2: Card; 21: Unit Card; 210: Character Information; 211: Level Information; 212: Cost Information; 213: Effect Information; 214: Attack Power Information; 215: Durability Information; 216: Character Name Information; 217: Character Pattern Information; 22: Pilot Card; 220: Character Information; 221: Level Information; 222: Cost Information; 223: Effect Information; 224: Attack Power Information; 225: Durability Information; 226: Character Name Information; 227: Character Pattern Information; 23: Base Card; 230: Character Information; 231: Level Information; 232: Cost Information; 233: Effect Information; 234: Attack power information; 235: Durability information; 236: Character name information; 237: Character pattern information; 24: Token cards; 240: Character information; 241: Level information; 242: Cost information; 243: Character pattern section; 244: Figure configuration section; 245: Attack power information; 246: Durability information; 25: Figure; 251: Base section; 252: Character section; 26: Resource cards; 3: Game playing area; 31: Battle area; 32: Deck area; 33: EX base area; 34: Base area; 35: Resource deck area; 36: Resource area; 37: Discard area; 38: Rule record area; 4: Deck; 5: Resource deck; 6: Hand.

Claims

1. A game toy for use by a first player and a second player, said game toy comprising: The first type of game item contains two-dimensional characters; The second type of game item includes three-dimensional characters; and The game area can be configured with both the first type of game items and the second type of game items. in, The second type of game item is configured to be placed in the game playing area when combined with the first type of game item.

2. The game toy according to claim 1, wherein, The second type of game item is configured to be placed in the game playing area when it is placed on top of the first type of game item.

3. The game toy according to claim 1, wherein, The first type of game item includes a first part containing a two-dimensional character and a second part not containing a two-dimensional character. The second type of game item is configured to be placed in the second part.

4. The game toy according to claim 1, wherein, The second type of game item includes a base and a character. The base portion is configured to support the character portion.

5. The game toy according to claim 1, wherein, The first type of game item is configured such that only one second type of game item can be configured in the second part.

6. The game toy according to claim 1, wherein, The first type of game item is configured such that the second part can only be configured with the second type of game item, which includes a character part corresponding to the character in the first part.

7. The toy according to claim 1, wherein, A variety of game items of the second type are prepared, and the bases of each of the various game items of the second type are configured to have the same shape.

8. The toy according to claim 1, wherein, There are various types of game items of the second type, and the character parts of each type of game item are arranged in different shapes according to the character.

9. The toy according to claim 1, wherein, The character parts of the second type of game item are designed to be assembled.

10. The toy according to claim 1, wherein, The character part of the second type of game item is configured such that at least a portion extends horizontally beyond the base part of the second type of game item.

11. The toy according to claim 1, wherein, The second type of game item is configured not to tip over when placed on top of the first type of game item.

12. The toy according to claim 1, wherein, The second type of game item is configured to be able to slide and move when placed on top of the first type of game item.

13. The toy according to claim 1, wherein, The first type of game item is configured to slide and move together with the second type of game item when it is positioned in the game playing area.

14. The toy according to claim 1, wherein, The first type of game item consists of character information that can be used in the game. The second type of game item is designed to not contain character information that can be used in the game.

15. The toy according to claim 1, wherein, The first type of game item is configured such that the surface on which it is placed in the game playing area has a generally quadrilateral shape. The base of the second type of game item is configured such that the surface on which it is disposed of the first type of game item has a generally circular shape.

16. The toy according to claim 1, wherein, The first type of game item is configured such that its thickness is thinner than the thickness of the base portion of the second type of game item.

17. The toy according to claim 1, wherein, The first type of game item consists of either a first type of character or a second type of character. The second type of game items consists of only characters of the first type.

18. The toy according to claim 1, wherein, The first type of game item is configured to include first information and second information in different ways as character information.

19. The toy according to claim 1, wherein, The first type of game item is configured such that, when the second type of game item is placed on top of the first type of game item, the first information and the second information can be visually confirmed.

20. The toy according to claim 1, wherein, It also features the first type of game medium that includes two-dimensional characters. The first type of game item configured with the second type of game item is configured to be used as the first type of game medium.

Citation Information

Patent Citations

  • Match game type card game

    JP2006247178A