Multi-claw clamping game machine table
By designing multiple actuation units on the game console and setting different parameters, a variety of operation modes for multi-claw gripping game consoles can be achieved, solving the problem of the single game mode in the existing games and enhancing the fun and diversity of the games.
Patent Information
- Application Number
- CN202410632241.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-21
- Publication Date
- 2025-11-21
AI Technical Summary
Existing item-collecting arcade games have a single gameplay mode, making it difficult to obtain multiple target items in a single play, and lacking diversity and fun.
The design incorporates a multi-claw gripper game machine, which includes horizontally arranged actuation units. Each unit has different parameters, such as the operating speed of the drive module or the weight of the gripper mechanism. The control unit enables the coordinated or independent operation of multiple grippers, providing a variety of game modes.
It enhances the diversity and fun of the game, and by setting different parameters, it increases the difficulty of player operation and the fun of the game, thereby increasing players' willingness to play.
Smart Images

Figure CN120997947A_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The present invention relates to a game machine, in particular, to a multi-claw object taking game machine. BACKGROUND
[0002] Referring to Figure 1 An existing object taking game machine 1 includes a showcase 10 defining an inner space 100 suitable for placing a plurality of target objects (not shown), a claw mechanism 11 disposed in the inner space 100 and suitable for taking the target objects, and an operation interface 12 connected to the showcase 10 and suitable for being operated to move the claw mechanism 11. Because the inner space 100 can be freely arranged by the machine owner, in addition to various main objects for the claw mechanism 11 to grab, the player can be attracted to play by coin through diversified arrangement, so in recent years, the related game machines are quite popular, and various types of machines are derived in response to various objects to be taken.
[0003] However, regardless of the derivation of various types of object taking game machines, if some special operations of skilled players are excluded, most of them still cannot break away from the stereotype of taking a single target in a single game to obtain a single target object. Therefore, if the player can operate multiple claws, the game mode of the object taking game can be more diverse and rich, thereby improving the willingness of the player to play. SUMMARY
[0004] The present invention aims to provide a multi-claw object taking game machine capable of operating multiple claws.
[0005] The multi-claw object taking game machine of the present invention includes a showcase defining a game space, a plurality of actuating units disposed in the game space in a horizontal direction and spaced apart from each other, and a control unit connected to the actuating units and used for selectively controlling at least one of the actuating units.
[0006] The game space is divided into a plurality of sub-areas corresponding to the actuating units respectively, each of the actuating units includes a trolley module disposed at the top of the corresponding sub-area, a claw mechanism connected to the trolley module, and a driving module connected to the trolley module and used for controlling the movement of the claw mechanism on the trolley module. At least one difference parameter exists between the actuating units.
[0007] The multi-claw object taking game machine of the present invention, wherein the control unit includes an operation interface connected to the driving modules of the actuating units, and a processing module connected to the operation interface and used for providing the difference parameters to the driving modules.
[0008] The difference parameter between the actuating units is the operating speed of the driving module.
[0009] The control unit includes an operation interface connected to the driving module of the actuating unit, and a processing module connected to the operation interface and capable of executing a single-action mode in which the operation interface operates a single driving module, or a multiple-action mode in which the operation interface simultaneously operates multiple driving modules.
[0010] The processing module of the control unit executes the single-action mode by selecting one of the actuating units to operate.
[0011] The processing module of the control unit executes the single-action mode by operating the actuating units one by one.
[0012] The difference parameter between the actuating units is the weight of the gripper mechanism.
[0013] Each of the actuating units has a trolley module with a first slide rail extending in a front-rear direction perpendicular to the lateral direction, a second slide rail movably arranged on the first slide rail in the front-rear direction and extending in the lateral direction, and a main body movably arranged on the second slide rail in the lateral direction.
[0014] The gripper mechanism of the actuating unit provides players with a game mechanism different from the traditional single gripper, and through the at least one difference parameter between the actuating units, the gripper mechanism generates different motion modes when the player operates the control unit to play, thereby forming more diversified game modes and achieving the purpose of increasing the willingness of players to play in a more novel way. BRIEF DESCRIPTION OF DRAWINGS
[0015] Figure 1 is a front view illustrating an existing object-taking game machine;
[0016] Figure 2 is a front view illustrating a first embodiment of the multi-gripper object-taking game machine table of the present application;
[0017] Figure 3 is an incomplete perspective view illustrating three actuating units of the first embodiment;
[0018] Figure 4Fig. 1 is a schematic diagram illustrating a case where the actuating units are controlled by a control unit of the first embodiment;
[0019] Figure 5 With Figure 6 Figs. 2 and 3 are schematic diagrams illustrating a case where a processing module of the control unit executes a multi-actuating mode;
[0020] Figure 7 Fig. 4 is a front view illustrating a second embodiment of the multi-claw game machine table of the present application. DETAILED DESCRIPTION
[0021] The present application will be described in detail below with reference to the accompanying drawings and embodiments.
[0022] Referring to Figure 2 As a first embodiment of the multi-claw game machine table of the present application, the first embodiment includes a showcase 2 defining a game space 20, three actuating units 3 arranged in the game space 20 along a horizontal direction T and spaced apart from each other, and a control unit 4 connected to the actuating units 3 and used for selectively controlling at least one of the actuating units 3. It is to be noted that the game space 20 is a main space where prizes can be freely placed and arranged. In the first embodiment, although three actuating units 3 are arranged, the number of the actuating units 3 in actual implementation is not limited to three.
[0023] As Figure 2 The game space 20 is divided into three sub-areas 200 corresponding to the actuating units 3, respectively. Whether the sub-areas 200 are physically separated by barriers or not can be selected according to game design, arrangement requirements of the game space 20, overall machine arrangement and other factors, and does not affect the operation of the first embodiment. Referring to Figure 2 With Figure 3Each of the actuating units 3 comprises a trolley module 31 arranged at the top of the corresponding sub-area 200, a gripper mechanism 32 connected to the trolley module 31, and a driving module 33 connected to the trolley module 31 and used for controlling the movement of the gripper mechanism 32 on the trolley module 31. The trolley module 31 has a first slide rail 311 extending along a front-rear direction D perpendicular to the transverse direction T, a second slide rail 312 movably arranged on the first slide rail 311 along the front-rear direction D and extending along the transverse direction T, and a main body 313 movably arranged on the second slide rail 312 along the transverse direction T. That is, the main body 313 of each of the trolley modules 31 can be freely moved in the corresponding sub-area 200 along the transverse direction T and the front-rear direction D by the driving of the corresponding driving module 33, and simultaneously drives the connected gripper mechanism 32 to move.
[0024] The control unit 4 comprises an operation interface 41 connected to the driving modules 33 of the actuating units 3, and a processing module 42 connected to the operation interface 41. In order to distinguish the actuating units 3 in operation, at least one difference parameter exists between the actuating units 3. In the first embodiment, the difference parameter is set as the operating speed of the driving module 33, and the processing module 42 is used to provide the difference parameter to the driving module 33. Specifically, the processing module 42 provides different power or signal commands to the driving module 33, so that the operating speed of the driving module 33 is different, thereby making the actuating units 3 have different moving speeds when operated and moved.
[0025] In addition, the processing module 42 can execute a single-action mode in which the operation interface 41 operates a single actuating unit 3, or a multiple-action mode in which the operation interface 41 simultaneously operates multiple actuating units 3. Specifically, the single-action mode is to operate a single actuating unit 3 through the operation interface 41 at a time. In actual implementation, the single-action mode can also be selected to operate one of the actuating units 3, or to operate the actuating units 3 one by one.
[0026] Referring to Figure 4 and cooperating Figure 3, the processing module 42 executes the single action mode, when the player starts the game, can be through the number of coins, from the operation interface 41 selection and so on, the way to choose to operate one of the actuator unit 3, or one by one operation of the actuator unit 3 game mode. When the player through the operation interface 41 operation any one of the actuator unit 3, because the processing module 42 will be according to the difference parameter to control the corresponding drive module 33, then the player in moving the jaw mechanism 32, will thus feel the difference of moving speed. In terms of the situation of the game, based on the faster the moving speed, the more difficult to align the prize, when the prize is configured, the corresponding actuator unit 3 moving speed is faster, the higher value of the prize can be placed in the sub area 200, thereby making the game mechanism have more variability.
[0027] Referring to Figure 5 and in conjunction with Figure 2 and Figure 3 , the processing module 42 executes the multi action mode, specifically that is, the player can operate the movement of the actuator unit 3 "at the same time" by the operation interface 41. At this time, because the jaw mechanism 32 also has different moving speed, then compared with the single action mode, to operate the jaw mechanism 32 with different moving speed at the same time, respectively aligning different prizes in the sub area 200, greatly increases the difficulty of operation, at the same time of course also increases the additional game fun.
[0028] Referring to Figure 5 and Figure 6 , it should be particularly pointed out that because the moving speed of the actuator unit 3 is different, so in the case of operating the actuator unit 3 at the same time, it is inevitable to encounter the case that one of the actuator unit 3 has moved to the boundary of the movable range. Figure 6 At this time, taking the case that one of the actuator unit 3 has moved to the frontmost position in the front and back direction D as an example, based on the diversification of the game, it can be set that other actuator units 3 can continue to move forward under the operation of the player, or it can be set that other actuator units 3 cannot continue to move forward at this time, in order to meet the different game configuration consideration or game design requirement.
[0029] Referring to Figure 7 , the second embodiment of the multi-jaw object clamping game machine of the application, the difference between the first embodiment and the second embodiment is that the difference parameter between the actuator unit 3 is the weight of the jaw mechanism 32. Specifically, the actuator unit 3 can be designed to have different sizes in conjunction with the prize configuration in the sub area 200. At this time, the jaw mechanism 32 will thus have weight difference, if in the drive module 33 (see Figure 3) Provide the same driving force, then also will produce the weight of the jaw mechanism 32 is slower. That is, in the second embodiment is different from the first embodiment, using a different way to achieve the purpose of the actuator unit 3 to move at different speeds. Therefore, in addition to the use of different parameters, it is possible to cooperate with different game mechanism or game play, but the second embodiment can achieve the same effect as the first embodiment of the operation of multiple actuator unit 3, and make the game play more rich.
Claims
1. A multi-claw object game machine, comprising a showcase defining a game space; characterized in that: The multi-claw object game machine further comprises: a plurality of actuating units arranged in the game space in a transverse direction and spaced apart from each other, the game space is divided into a plurality of sub-areas corresponding to the actuating units respectively, each of the actuating units comprises a trolley module arranged at the top of the corresponding sub-area, a claw mechanism connected to the trolley module, and a driving module connected to the trolley module and used for controlling the claw mechanism to move on the trolley module, wherein there is at least one difference parameter between the actuating units; and a control unit informationally connected to the actuating units and used for selectively controlling at least one of the actuating units.
2. The multi-claw object gripping game machine table according to claim 1, wherein: The control unit comprises an operation interface informationally connected to the driving modules of the actuating units, and a processing module informationally connected to the operation interface and used for providing the difference parameters to the driving modules.
3. The multi-claw object gripping game machine table according to claim 2, characterized in that: The difference parameter between the actuating units is the operating speed of the driving modules.
4. The multi-claw object gripping game machine table according to claim 1, wherein: The control unit comprises an operation interface informationally connected to the driving modules of the actuating units, and a processing module informationally connected to the operation interface and capable of executing a single-action mode in which the operation interface operates a single one of the driving modules, or a multiple-action mode in which the operation interface simultaneously operates a plurality of the driving modules.
5. The multi-claw object gripping game machine table according to claim 4, wherein: The single-action mode executed by the processing module of the control unit is to selectively operate one of the actuating units.
6. The multi-claw object gripping game machine table according to claim 4, wherein: The single-action mode executed by the processing module of the control unit is to sequentially operate the actuating units.
7. The claw machine of any one of claims 1 to 6, wherein: The difference parameter between the actuating units is the weight of the claw mechanisms.
8. The claw game machine of any one of claims 1 to 6, wherein: The trolley module of each of the actuating units has a first sliding rail extending in a front-rear direction perpendicular to the transverse direction, a second sliding rail movably arranged on the first sliding rail in the front-rear direction and extending in the transverse direction, and a main body movably arranged on the second sliding rail in the transverse direction.
Citation Information
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