Application control method and device of skill card and electronic equipment

By identifying the target faction and generating range indicators in card games, the problem of accidental skill card casting was solved, improving the gaming experience and resource utilization.

CN121243774APending Publication Date: 2026-01-02NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202511389110.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-25
Publication Date
2026-01-02

AI Technical Summary

Technical Problem

In card games, players are prone to misoperation when casting area-of-effect skill cards, resulting in a poor gaming experience and low resource utilization.

Method used

By controlling our faction, we can identify the target faction's characters in turn-based battles, generate a range marker based on the character's position and the range parameters of the skill cards, and release skill cards within the range in response to card-playing commands.

Benefits of technology

It improves the accuracy of players casting skill cards, enhances the game experience and retention rate, and increases the resource utilization rate of the game system.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The invention provides a skill card release control method, a skill card release control device and electronic equipment. The skill card release control method comprises the following steps: controlling our camp to enter a game; in our camp round, responding to a first trigger operation for the target skill card, and controlling to determine a target camp role from the target camp; based on the position of the target camp role in the game match and a preset action range parameter of the target skill card, the target camp role is associated to generate a first range identifier, and the first range identifier is used for indicating a first action range corresponding to a range type game gain effect or a range type game benefit reduction effect; and responding to a card playing instruction for the target skill card, and controlling the our camp to release the target skill card to the first action range. By means of the mode, players can accurately determine the action range of the skill cards through simple operation, the game experience of the players is improved, the retention rate of games is increased, and the resource utilization rate of a game system is increased.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of games, in particular to a skill card casting control method and device and electronic equipment. BACKGROUND

[0002] In a card game, a player usually needs to trigger a skill card to cast a skill. When the skill of the skill card cast by a controlled virtual character is a range skill, the player drags the card to the position of the character to which the skill needs to be cast, so as to make the energy-saving skill of the card act on the character. However, the range of dragging the card is large, which is easy to cause misoperation, and the game experience of the player is poor, which reduces the game retention rate to a certain extent, and the utilization rate of game system resources is low. SUMMARY

[0003] Therefore, the present application aims to provide a skill card casting control method and device and electronic equipment, so that the player can accurately determine the action range of the skill card through a relatively simple operation, improve the game experience of the player, improve the game retention rate, and improve the resource utilization rate of the game system.

[0004] In a first aspect, an embodiment of the present application provides a skill card casting control method, which comprises: controlling a home camp to enter a game match, the home camp and an enemy camp in the game match being engaged in round-based combat by using skill cards, wherein the home camp is configured with a target skill card, the target skill card being used to trigger a range-type game bonus effect cast to the home camp or a range-type game debuff effect cast to the enemy camp; in the home camp round, in response to a first trigger operation on the target skill card, a target camp character is determined from the target camp; the target camp is the home camp or the enemy camp; based on the position of the target camp character in the game match and a preset action range parameter of the target skill card, a first range identifier is generated by associating the target camp character, wherein the first range identifier is used to indicate a first action range corresponding to the range-type game bonus effect or the range-type game debuff effect; in response to a card playing instruction on the target skill card, the home camp is controlled to cast the target skill card to the first action range.

[0005] In a second aspect, an embodiment of the present application provides a skill card casting control device, which comprises: a round entering control module configured to control a home camp to enter a game round, the home camp and an enemy camp in the game round being configured to fight in a round system by using skill cards, wherein the home camp is configured with a target skill card, the target skill card being configured to trigger a range type game bonus effect cast to the home camp or a range type game debuff effect cast to the enemy camp; a target camp character determination module configured to, in a home camp round, in response to a first trigger operation for the target skill card, control a target camp character to be determined from the target camp; the target camp being the home camp or the enemy camp; a range mark generation module configured to, based on a position of the target camp character in the game round and a preset action range parameter of the target skill card, generate a first range mark in association with the target camp character, wherein the first range mark is configured to indicate a first action range corresponding to the range type game bonus effect or the range type game debuff effect; and a skill card casting module configured to, in response to a card playing instruction for the target skill card, control the home camp to cast the target skill card to the first action range.

[0006] In a third aspect, an embodiment of the present application provides an electronic device, comprising a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the skill card casting control method described above. In a fourth aspect, an embodiment of the present application provides a machine readable storage medium, the machine readable storage medium storing machine executable instructions, and the machine executable instructions, when invoked and executed by a processor, cause the processor to implement the skill card casting control method described above.

[0007] The embodiments of the present application have the following beneficial effects: The skill card casting control method, device and electronic device described above control the home camp to enter the game round, in the home camp round, in response to the first trigger operation for the target skill card, a target camp character is determined from the target camp, based on the position of the target camp character in the game round and the preset action range parameter of the target skill card, a first range mark is generated in association with the target camp character, wherein the first range mark is configured to indicate a first action range corresponding to the range type game bonus effect or the range type game debuff effect, and in response to the card playing instruction for the target skill card, the home camp is controlled to cast the target skill card to the first action range. This way enables the player to accurately determine the action range of the skill card through relatively simple operation, improves the game experience of the player, improves the retention rate of the game, and improves the resource utilization rate of the game system.

[0008] Other features and advantages of the present application will be set forth in the descriptions that follow, and in part will be apparent from the description, or can be learned by practice of the application. The purposes and other advantages of the present application will be realized and attained by the structures particularly pointed out in the description, claims and drawings.

[0009] In order to make the above objectives, features and advantages of the present application more apparent, the following will describe a preferred embodiment in detail, and make a description in conjunction with the accompanying drawings. BRIEF DESCRIPTION OF DRAWINGS

[0010] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or the prior art description. Obviously, the drawings described below are some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor on the basis of these drawings.

[0011] Figure 1 A flow chart of a skill card dispensing control method provided by an embodiment of the present application; Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present application; Figure 3 A schematic diagram of another graphical user interface provided by an embodiment of the present application; Figure 4 A schematic diagram of another graphical user interface provided by an embodiment of the present application; Figure 5 A schematic diagram of another graphical user interface provided by an embodiment of the present application; Figure 6 A schematic diagram of another graphical user interface provided by an embodiment of the present application; Figure 7 A structural schematic diagram of a skill card dispensing control device provided by an embodiment of the present application; Figure 8 A structural schematic diagram of an electronic device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0012] In order to make the objectives, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the present application will be described clearly and completely below in conjunction with the drawings. Obviously, the described embodiments are some embodiments of the present application, but not all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative labor fall within the protection scope of the present application.

[0013] The skill card casting control method, device and electronic equipment provided by the embodiment of the present application can be applied to a skill card casting scenario.

[0014] The skill card casting control method provided in the embodiment of the present application can run on a local terminal device or a server. When the skill card casting control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0015] In an optional embodiment, various cloud applications can run under the cloud interaction system, for example, cloud games. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the running mode of cloud games, the running subject of the game program and the presentation subject of the game picture are separated, and the storage and running of the skill card casting control method are completed on the cloud game server. The client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0016] In an optional embodiment, taking games as an example, the local terminal device stores a game program and is used for presenting a game picture. The local terminal device is used for interacting with the player through a graphical user interface, that is, a conventional game program is downloaded and installed on an electronic device and is run. The way in which the local terminal device provides the graphical user interface to the player can include various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor, the display screen is used for presenting a graphical user interface, the graphical user interface includes a game picture, and the processor is used for running the game, generating the graphical user interface and controlling the display of the graphical user interface on the display screen.

[0017] Referring to Figure 1 , first, a skill card casting control method provided by the embodiment of the present application is introduced. The method includes the following steps: Step S102, control the home camp to enter a game match, the home camp and the enemy camp in the game match are fought through the use of skill cards in a round system, wherein the home camp is configured with a target skill card, the target skill card is used to trigger a range type game bonus effect applied to the home camp or a range type game debuff effect applied to the enemy camp.

[0018] The above-mentioned self-side camp can include one or more virtual characters. When there are multiple virtual characters in the self-side camp, all the virtual characters in the camp can be controlled by the same game account, or multiple game accounts can control one or more virtual characters in the multiple virtual characters respectively, or the game system can control part of the virtual characters in the multiple virtual characters. The virtual characters in the self-side camp can be owned by the game account controlling the virtual character, or selected by the game account controlling the virtual character from virtual characters provided by other game accounts. The specific setting can be made according to the needs, which is not limited here.

[0019] The above-mentioned enemy-side camp can also include one or more virtual characters. The virtual characters in the enemy-side camp can be controlled by the game system, or part of them can be controlled by the game account, or all of them can be controlled by the game account.

[0020] The above-mentioned game match can exist for a period of time. For example, it exists from 18:00 to 19:00 on a specified date. Since it is difficult to guarantee the online time of the game account, the enemy-side camp is usually controlled by the game system in this case. During the period of time when the game match exists, the player can choose to control the self-side camp to enter the game match according to the needs, or control the self-side camp to enter the game match after meeting the specified conditions. The specified conditions can be various, such as the self-side camp being the first camp in the queue of game camps queuing to enter the game match.

[0021] The above-mentioned game match can also be triggered by the game account controlling the self-side camp. For example, the player can trigger the game match by performing a match triggering operation through the terminal device controlling the game account. Specifically, the player can trigger the match triggering control in the graphical user interface, or control the virtual character owned by the game account to enter a certain game scene, which is regarded as generating the match triggering operation.

[0022] In the case where the enemy-side camp is also controlled by the game account, camp matching is usually required. After the self-side camp and other camps are matched, the corresponding game match is generated.

[0023] In the game match, the number of battle rounds between the self-side camp and the enemy-side camp can be preset. When the self-side camp and the enemy-side camp complete the preset number of battle rounds, the game match ends and the settlement of the game match is performed. The number of battle rounds between the self-side camp and the enemy-side camp can also be unlimited. When the life values of the virtual characters in one side camp are all consumed, or one side camp gives up the match, the game match ends.

[0024] Once in a game, your faction and the enemy faction engage in turn-based combat using skill cards. The skill cards for each faction are usually fixed; for example, the skill cards your faction possesses correspond to the skills or skill cards possessed by characters within your faction, or to the cards selected when creating your faction. The skill cards for each faction can also change. For instance, the game system can randomly generate several skill cards based on the skills or skill cards possessed by your faction's characters for use in battle. Upgrade mechanisms can also be implemented for skill cards; for example, when identical or related skill cards appear in a game, these cards can be merged to generate a stronger or higher-level skill card.

[0025] The aforementioned target skill cards can be those that your faction starts with at the start of the game, those that appear randomly during the game, or those generated by the game account controlling your faction's skill cards; there are no restrictions on this. There can be one or more target skill cards. For each target skill card, it can be used to apply an area-of-effect (AoE) game buff to your faction or an AoE game debuff to the enemy faction, depending on the type of the target skill card.

[0026] The aforementioned game buffs can be defensive, reducing damage taken by the enemy when attacked; they can be healing, increasing the enemy's health and other stats; or they can enhance skill effects, increasing the damage inflicted by the enemy when attacking. Conversely, the aforementioned game debuffs can be damaging, decreasing the enemy's health and other stats after a target skill card is used; or they can reduce the damage the enemy deals to our side when attacking.

[0027] The game buffs or debuffs generated by the target skill card can be the same or different at various locations within the casting range. For example, the effect may be strongest at the center of the casting range and decrease with increasing distance from the center. Specific settings can be configured according to needs, but are not discussed here.

[0028] Step S104: During our faction's turn, respond to the first trigger operation against the target skill card and control to determine a target faction character from the target faction; the target faction is either our faction or the enemy faction.

[0029] The aforementioned first trigger operation can typically be implemented using human-computer interaction devices such as keyboards, mice, game controllers, or touchscreens. For example, the correspondence between various keys on a keyboard and the skill cards of one's faction in a game can be pre-set. Pressing the key corresponding to the target skill card triggers the first action on that card. When the graphical user interface of the terminal device controlling one's faction displays the skill cards of that faction, moving the mouse cursor to the display area of ​​the target skill card and clicking a designated mouse button, such as the left mouse button, generates the first trigger operation for that card. When the terminal device is equipped with a touchscreen, clicking or long-pressing the display area of ​​the target skill card can also serve as the first trigger operation.

[0030] The first trigger operation can target one or more skill cards. When the first trigger operation targets multiple skill cards, it typically includes sub-operations for each card, such as clicking the display areas of multiple skill cards sequentially. The effects of the multiple skill cards targeted by the first trigger operation can occur simultaneously or sequentially; there is no restriction on this. When the first trigger operation targets multiple skill cards, these cards are usually either cards that apply area-of-effect buffs to allied forces or cards that apply area-of-effect debuffs to the enemy forces.

[0031] After the first trigger action is generated for a target skill card, a character from the target faction must be determined based on the faction to which the skill card will be applied. When the target skill card is used to cast an area-of-effect (AoE) game buff on our faction, our faction is the target faction, and a character from that faction must be determined. When the target skill card is used to cast an AoE game debuff on the enemy faction, the enemy faction is the target faction, and a character from that faction must be determined.

[0032] You can randomly select a character from the target faction of the target skill card as the target faction character, or you can select a character in a fixed position within the target faction, such as the character in the center position. After determining the target faction character in this way, to meet the player's skill release needs, the player can usually change the target faction character by operating a human-computer interaction device. For example, the player can click on another character in the target faction other than the current target faction character to switch the target faction character to the clicked character; when the terminal device has a touch screen, the player can also click or long-press on other characters in the target faction other than the current target faction character to switch the target faction character to the controlled character. Specific settings can be configured according to needs.

[0033] Alternatively, after the first trigger action against a target skill card, the target faction character can be determined by the player's corresponding action, rather than directly from the target faction. The specific implementation is similar to the action when a player switches target faction characters, and will not be elaborated upon here.

[0034] The operations described above, performed on characters within the target faction via a human-computer interaction device, can also be applied to the character models displayed in the graphical user interface. If, in addition to displaying character models, the graphical user interface also displays character icons, the above operations can also be applied to the character icons. Specific settings can be configured according to requirements and are not limited here.

[0035] Step S106: Based on the position of the target faction character in the game and the preset range parameters of the target skill card, generate a first range identifier associated with the target faction character. The first range identifier is used to indicate the first range of effect corresponding to the range-type game buff or range-type game debuff.

[0036] During our turn, the virtual characters in the enemy faction are usually stationary, meaning their positions remain unchanged. Alternatively, it can be pre-set that during our turn, the virtual characters in the enemy faction have one or more opportunities to change their positions.

[0037] When the target faction character's position in the game is fixed, the initial range of the skill card's effect can be determined directly based on the target faction character's position in the game. When the target faction character's position in the game is variable, the initial range of the skill card's effect can be determined based on the target faction character's current position, or it can be determined based on the target faction character's real-time position. In this case, the initial range changes with the target faction character's position.

[0038] The effective range parameters of the aforementioned target skill card can include the size and shape of the effective range. The position of the target faction character can be the center of the first effective range or a specified edge position of the first effective range, thus the first effective range can be determined based on the effective range parameters of the effective range and the position of the target faction character. For example, when the shape of the effective range of the target skill card is circular, the radius of the effective range is A, and the target faction character is the center of the first effective range, then the first effective range can be determined as a circular area with the target faction character as the center and A as the radius.

[0039] When the scene in a game is displayed as adjacent tiles, the range parameter of the target skill card can include the number of tiles within the range and the connection method between the tiles. The first range can be determined based on the tile where the target faction character is located and the area composed of tiles whose connection method and number match the range parameter.

[0040] When the target skill card corresponding to the first trigger operation includes multiple cards, the first scope of action corresponding to the target skill card can be determined for each target skill card based on its preset scope of action parameter in the manner described above.

[0041] After determining the first effective area, a first range identifier corresponding to the first effective area can be generated. The first range identifier can directly indicate the edge of the first effective area, such as... Figure 2 As shown, the circular marker indicates the edge of the first effective area. Enemy character 1 is located within the edge indicated by the first effective area marker, making them a target faction character. The first effective area marker can also indicate the edge and interior of the first effective area, such as... Figure 3 As shown, the circular marker's boundary indicates the edge of the first effective area, while the interior is gray, representing the inside of the first effective area. You can also display target faction characters with a specified display effect, such as... Figure 3 Enemy character 1 is displayed in gray, indicating that enemy character 1 is a character from the target faction.

[0042] When the position of the target faction character can be changed, if the position of the target faction character changes, the display position of the first range indicator needs to be updated so that the updated first range indicator indicates the first range of action corresponding to the change in the position of the target faction character.

[0043] Step S108: Respond to the play command for the target skill card, and control our faction to play the target skill card in the first area of ​​effect.

[0044] The aforementioned card-playing commands can be generated by players through the human-computer interaction device. For example, after determining the target faction character, the player can move the mouse cursor to trigger the target skill card again, thereby generating a card-playing command for the target skill card; the graphical user interface can also display controls for generating card-playing commands, which the player can trigger to generate card-playing commands for the target skill card. Specific settings can be configured according to needs and are not limited here.

[0045] The aforementioned card-playing instructions can also be generated by the game system. For example, it can be preset that the time for playing a target skill card is limited, such as 30 seconds. If the player does not actively trigger a card-playing instruction within 30 seconds after the target skill card is triggered, the game system will automatically generate a card-playing instruction.

[0046] After a play command is generated, control your faction to cast the target skill card within the first effective range. In practice, you can control the allied character corresponding to the target skill card to move to the relevant area within the first effective range, and play an animation of your faction character casting the skill corresponding to the target skill card. Usually, an animation of faction characters within the first effective range being affected by the skill will also play. Faction characters within the first effective range can include only the target faction character, or they can include both the target faction character and other characters that are close to the target faction character.

[0047] The aforementioned method for controlling the release of skill cards involves controlling one's own faction to enter a game match. During the match, the player's faction and the enemy faction engage in turn-based combat using skill cards. When the player's faction takes a turn, a first trigger operation targeting a specific skill card is initiated, controlling the selection of a target faction character. Based on the target faction character's position in the game match and the preset range parameters of the target skill card, a first range identifier is generated, indicating the first range of a range-based game buff or debuff. Finally, in response to a play command targeting the target skill card, the player's faction releases the target skill card into the first range. This method allows players to accurately determine the range of skill cards with relatively simple operations, improving the player's gaming experience, increasing player retention, and improving the resource utilization of the game system.

[0048] The following embodiment provides a response to a first trigger operation for a target skill card, controlling the implementation of determining a target faction character from the target faction.

[0049] In games, there may be situations where a character is unaffected by a particular skill. This can be due to the character's attributes or configuration (such as equipped items), or it can be determined by the character's actions during the game, such as using a defensive skill on themselves in the previous turn. Therefore, after the first trigger action against a target skill card, it's possible to identify the characters within the target faction (your faction or the enemy faction) that will be affected by the target skill card.

[0050] Furthermore, players can control which faction characters within the target faction are affected by the target skill card and enter a selectable state. All characters in the target faction may be affected by the target skill card, or only some (such as a single character) may be affected, depending on the specific situation. To identify selectable characters, a primary indicator can be displayed associated with one or more selectable characters. For example, a halo of a specified color can be displayed around each selectable character. Figure 4 As shown, the aperture is represented by a gray bracket symbol. The graphical user interface can also display prompts, such as "Please select a character with an aperture," to help players choose a target faction. The display effects for each faction character in the selectable state can also be controlled and adjusted, making the adjusted display effect different from the original one. For example, these faction characters can be changed from their original display effect to a highlighted display effect or a glowing display effect.

[0051] Players can select a faction character from the selectable faction characters through a human-computer interaction device. In response to a selection of a character from the first faction among the selectable faction characters, the system controls the selection of that first faction character as the target faction. Specifically, when the terminal device is equipped with a touchscreen, the selection operation can be a tap on the display area of ​​the first faction character among the selectable faction characters.

[0052] When a character from the first faction is selected as the target faction, a second identifier can be displayed simultaneously. While displaying the second identifier for the first faction, other selectable faction characters can also be associated with the first identifier, allowing players to see the available faction characters. The second identifier typically differs from the first identifier, specifically in its display location, shape, color, size, or other visual effects. For example, the first identifier might be a yellow halo, while the second identifier could be a red halo. Figure 5 As shown, the light gray bracket-shaped symbol represents the first symbol, and the dark gray and thicker bracket-shaped symbol represents the second symbol.

[0053] It also allows control over the display effects of the first-faction characters, with the adjusted effects differing from the original. Before adjustment, first-faction characters typically display as selectable; after adjustment, they display as selected. For example, the selectable effect might be a glowing effect, while the selected effect might be a flashing effect. When a first-faction icon is associated with a selectable character, once that character is selected, the first-faction icon can continue to be associated with it, and the first-faction character's display effect can be adjusted to differ from other selectable characters, such as a glowing effect, allowing players to easily identify which selectable character they have chosen.

[0054] Before issuing a play command, players can change the target faction character as needed. In practice, players can select a second faction character different from the first faction character, respond to the selection operation for the second faction character among the selectable faction characters, cancel the first faction character as the target faction character, control the first faction character to enter the selectable state, and control the setting of the second faction character as the target faction character. When changing the state of the first faction character, it may be necessary to adjust the display effect of the first faction character or the identifier associated with the first faction character; similarly, it may also be necessary to adjust the display effect of the second faction character or the identifier associated with the second faction character.

[0055] You can also preset a default target faction character. Responding to the first trigger action on a target skill card, without requiring the player to select a target faction character, a character from the specified faction within the target faction to which the skill card is intended to act can be selected as the target faction character. The specified faction character's attributes and / or position in the game must meet preset conditions. For example, the preset conditions could be set to the specified faction character being the one with the highest health or the highest level within their faction; or it could be set to the specified faction character being the one within their faction closest to the center of the game screen. Specific settings can be customized as needed and are not limited here. After setting a specific faction character within the target faction, players can change the target faction character as needed. Players can select a third character different from the specified faction character, respond to the selection action for the third faction character within the target faction, cancel the specified faction character as the target faction character, and control the setting of the third faction character as the target faction character.

[0056] In practice, the scope of effect of a target skill card can be determined through other methods. During your faction's turn, players can perform a second trigger action on the target skill card. This second trigger action is usually different from the first trigger action described above, to elicit a different range of effects from the target skill card. For example, if the first trigger action is a click, the second trigger action could be a long press.

[0057] In response to the second trigger action targeting the skill card, the first mapping area is displayed; the first mapping area corresponds to the scene area where the target faction is located. In the specific implementation, the relative positional relationship between the target faction and the target skill card can be considered. Our faction and the enemy faction are usually set relative to each other. For example, when the game interface is displayed in landscape mode, our faction can be placed on the left and the enemy faction on the right, or vice versa; when the game interface is displayed in portrait mode, our faction can be placed in the lower area and the enemy faction in the upper area.

[0058] When the target faction affected by a skill card is far from the target skill card itself, such as when the target skill card is located in the lower area of ​​the game interface and its target faction is the enemy faction, ... Figure 6 As shown, a first mapping area needs to be set up so that players can select target faction characters from the enemy faction through the mapping area. Figure 6 The semi-transparent rectangular area represents the first mapping area. If the target skill card's effect targets an allied faction, there is no need to set a first mapping area; the player can directly select a character from their own faction as the target faction character.

[0059] Players can perform swipe actions within the first mapped area. In response to these swipe actions, a second range identifier is generated based on the position of the swipe action within the first mapped area, such as... Figure 6 As shown, the circular marker displayed in the enemy's area of ​​effect is a second-range marker. This second-range marker indicates the second area of ​​effect corresponding to an area-of-effect (AoE) or AoE debuff. This second range is essentially the same as the first range mentioned above; the difference is only in name. Furthermore, in response to a play command targeting a skill card, the player can control their faction to cast the target skill card within the second range.

[0060] The following embodiment provides a method for controlling our faction to play the target skill card in response to a play command for the target skill card within a first area of ​​effect.

[0061] After selecting a target faction character, a confirmation and cancellation control can be displayed in the graphical user interface. Players can trigger the confirmation or cancellation control by clicking, long-pressing, or other actions. Triggering the confirmation control generates a play command for the target skill card. Responding to the confirmation control trigger, the player controls their faction to play the target skill card within its first effective range. When the player triggers the cancellation control, responding to the cancellation control trigger cancels the play of the target skill card and also removes the faction character from the selectable state. Alternatively, when no target faction character is selected, only the cancellation control can be displayed for convenient cancellation of the target skill card play, such as... Figure 4 As shown.

[0062] For the above method embodiments, see Figure 7 The embodiment of the present invention shown provides a skill card casting control device. The device includes: The game entry control module 702 is used to control our faction to enter the game. In the game, our faction and the enemy faction engage in turn-based battles by using skill cards. Our faction is equipped with target skill cards, which are used to trigger area-of-effect game buffs to our faction or area-of-effect game debuffs to the enemy faction. The target faction character determination module 704 is used to respond to the first trigger operation against the target skill card during our faction's turn, and control the determination of a target faction character from the target faction; the target faction is either our faction or the enemy faction; The range identifier generation module 706 is used to generate a first range identifier based on the position of the target faction character in the game and the preset range parameters of the target skill card, and associate the target faction character with the first range identifier. The first range identifier is used to indicate the first range of effect of the range-type game buff or range-type game debuff.

[0063] The skill card casting module 708 is used to respond to the card-playing command for the target skill card and control our faction to cast the target skill card in the first area of ​​effect.

[0064] The aforementioned skill card release control device controls the player's faction to enter a game match. During the match, the player's faction and the enemy faction engage in turn-based combat using skill cards. The player's faction is equipped with target skill cards, which are used to trigger area-of-effect (AoE) game buffs or debuffs on the enemy faction. During the player's turn, in response to the first trigger operation targeting the target skill card, a target faction character is selected. Based on the target faction character's position in the game match and the target skill card's preset area-of-effect parameters, a first area identifier is generated, indicating the first area of ​​effect corresponding to the AoE game buff or debuff. In response to the play command targeting the target skill card, the player's faction releases the target skill card within the first area of ​​effect. This method allows players to accurately determine the area of ​​effect of skill cards through relatively simple operations, improving the player's gaming experience, increasing game retention, and improving the resource utilization of the game system.

[0065] The aforementioned target faction character determination module is also used to: respond to the first trigger operation for the target skill card, and control at least one faction character in the target faction to enter the selectable state; respond to the selection operation for the first faction character among the faction characters in the selectable state, and control the first faction character to be determined as the target faction character.

[0066] The aforementioned target faction role determination module is also used to: associate at least one faction role in the target faction to display a first identifier, or control and adjust the display effect corresponding to at least one faction role in the target faction; wherein the adjusted display effect is different from the original display effect.

[0067] The aforementioned target faction / role determination module is also used to: associate the first faction / role with the display of the second identifier, or to control and adjust the display effect corresponding to the first faction / role; wherein the adjusted display effect is different from the original display effect.

[0068] The aforementioned device further includes: a control display module for displaying a confirmation control and a cancellation control; a release cancellation module for responding to a trigger operation on the cancellation control to cancel the release of the target skill card; and a skill card release module for responding to a trigger operation on the confirmation control to control our faction to release the target skill card to the first area of ​​effect.

[0069] The aforementioned target faction character determination module is also used to: in response to a click operation on the display area of ​​the first faction character among the selectable faction characters, control the determination of the first faction character as the target faction character.

[0070] The aforementioned device further includes: a first role cancellation module, used to respond to a selection operation for a second faction role among the selectable faction roles, cancel the first faction role as the target faction role, control the first faction role to enter the selectable state, and control the second faction role to be identified as the target faction role.

[0071] The aforementioned device further includes: a first mapping area display module, used to display the first mapping area in response to a second trigger operation targeting a target skill card during our faction's turn; the first mapping area corresponds to the scene area where the target faction is located; the second trigger operation is different from the first trigger operation; a second range identifier generation module, used to generate a second range identifier based on the position of the sliding operation in the first mapping area in response to a sliding operation acting on the first mapping area; the second range identifier is used to indicate the second range of effect corresponding to a range-type game buff or range-type game debuff; and a second skill card casting module, used to control our faction to cast the target skill card into the second range of effect in response to a card-playing command targeting a target skill card.

[0072] The aforementioned target faction character determination module is also used to: respond to the first trigger operation against the target skill card, determine the specified faction character in the target faction as the target faction character; and ensure that the character attributes and / or position of the specified faction character in the game meet preset conditions.

[0073] The aforementioned device further includes: a second role cancellation module, used to respond to a selection operation for a third faction role in the target faction, cancel the specified faction role as the target faction role, and control the determination of the third faction role as the target faction role.

[0074] This embodiment also provides an electronic device, including a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor. The processor executes the machine-executable instructions to implement the above-mentioned skill card release control method. Specifically: The player controls their faction to enter the game. In the game, the player and the enemy faction engage in turn-based combat using skill cards. The player's faction has target skill cards, which are used to trigger area-of-effect (AoE) game buffs or debuffs on the enemy faction. During the player's turn, the player responds to the first trigger action targeting the target skill card, controlling the player to identify a target faction character. Based on the target faction character's position in the game and the target skill card's preset area-of-effect parameters, a first area marker is generated associated with the target faction character. This first area marker indicates the first area of ​​effect corresponding to the AoE game buff or debuff. Finally, in response to the play command targeting the target skill card, the player controls their faction to play the target skill card within the first area of ​​effect.

[0075] The above methods enable players to accurately determine the scope of skill cards through relatively simple operations, thereby improving the player's gaming experience, increasing the game's retention rate, and improving the resource utilization rate of the game system.

[0076] Optionally, the above-mentioned response to the first trigger operation of the target skill card, controlling the step of determining a target faction character from the target faction, includes: responding to the first trigger operation of the target skill card, controlling at least one faction character in the target faction to enter a selectable state; responding to the selection operation of the first faction character among the faction characters in the selectable state, controlling the first faction character to be determined as the target faction character.

[0077] Optionally, the above-mentioned step of controlling at least one faction character in the target faction to enter the selectable state includes: associating at least one faction character in the target faction to display a first identifier, or controlling and adjusting the display effect corresponding to at least one faction character in the target faction; wherein the adjusted display effect is different from the original display effect.

[0078] Optionally, the steps of controlling the first faction character to be identified as the target faction character include: associating the first faction character with the display of a second identifier, or controlling the adjustment of the display effect corresponding to the first faction character; wherein the adjusted display effect is different from the original display effect.

[0079] Optionally, after the above control determines a target faction character from the target faction, the above method further includes: displaying a confirmation control and a cancellation control; canceling the release of the target skill card in response to a trigger operation on the cancellation control; and controlling our faction to release the target skill card to the first area of ​​effect in response to a play command on the target skill card, including: controlling our faction to release the target skill card to the first area of ​​effect in response to a trigger operation on the confirmation control.

[0080] Optionally, the above response to the selection operation of the first faction character among the selectable faction characters, the step of controlling the first faction character to be identified as the target faction character includes: in response to the click operation of the display area of ​​the first faction character among the selectable faction characters, controlling the first faction character to be identified as the target faction character.

[0081] Optionally, after controlling the selection operation of the first faction character among the selectable faction characters and determining the first faction character as the target faction character, the above response to the selection operation of the second faction character among the selectable faction characters further includes: canceling the first faction character as the target faction character, controlling the first faction character to enter the selectable state, and controlling the second faction character to be determined as the target faction character.

[0082] Optionally, the above method further includes: during our faction's turn, responding to a second trigger operation targeting the target skill card, displaying a first mapping area; the first mapping area corresponds to the scene area where the target faction is located; the second trigger operation is different from the first trigger operation; responding to a sliding operation acting on the first mapping area, generating a second range identifier based on the position of the sliding operation in the first mapping area; the second range identifier is used to indicate the second range of effect corresponding to a range-type game buff or range-type game debuff; responding to a card-playing command targeting the target skill card, controlling our faction to play the target skill card into the second range of effect.

[0083] Optionally, the above response to the first trigger operation of the target skill card, controlling the step of determining a target faction character from the target faction, includes: responding to the first trigger operation of the target skill card, determining a specified faction character in the target faction as the target faction character; the character attributes and / or position of the specified faction character in the game meeting preset conditions.

[0084] Optionally, after determining the specified faction character in the target faction as the target faction character, the method further includes: responding to the selection operation for the third faction character in the target faction, canceling the specified faction character as the target faction character, and controlling the determination of the third faction character as the target faction character.

[0085] See Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-mentioned skill card release control method.

[0086] Furthermore, Figure 8 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0087] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 8 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0088] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0089] This embodiment also provides a machine-readable storage medium storing machine-executable instructions. When the machine-executable instructions are invoked and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned skill card release control method.

[0090] The present invention provides a method, apparatus, and electronic device for controlling the release of skill cards, including a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding embodiments. Specifically: The player controls their faction to enter the game. In the game, the player and the enemy faction engage in turn-based combat using skill cards. The player's faction has target skill cards, which are used to trigger area-of-effect (AoE) game buffs or debuffs on the enemy faction. During the player's turn, the player responds to the first trigger action targeting the target skill card, controlling the player to identify a target faction character. Based on the target faction character's position in the game and the target skill card's preset area-of-effect parameters, a first area marker is generated associated with the target faction character. This first area marker indicates the first area of ​​effect corresponding to the AoE game buff or debuff. Finally, in response to the play command targeting the target skill card, the player controls their faction to play the target skill card within the first area of ​​effect.

[0091] The above methods enable players to accurately determine the scope of skill cards through relatively simple operations, thereby improving the player's gaming experience, increasing the game's retention rate, and improving the resource utilization rate of the game system.

[0092] Optionally, the above-mentioned response to the first trigger operation of the target skill card, controlling the step of determining a target faction character from the target faction, includes: responding to the first trigger operation of the target skill card, controlling at least one faction character in the target faction to enter a selectable state; responding to the selection operation of the first faction character among the faction characters in the selectable state, controlling the first faction character to be determined as the target faction character.

[0093] Optionally, the above-mentioned step of controlling at least one faction character in the target faction to enter the selectable state includes: associating at least one faction character in the target faction to display a first identifier, or controlling and adjusting the display effect corresponding to at least one faction character in the target faction; wherein the adjusted display effect is different from the original display effect.

[0094] Optionally, the steps of controlling the first faction character to be identified as the target faction character include: associating the first faction character with the display of a second identifier, or controlling the adjustment of the display effect corresponding to the first faction character; wherein the adjusted display effect is different from the original display effect.

[0095] Optionally, after the above control determines a target faction character from the target faction, the above method further includes: displaying a confirmation control and a cancellation control; canceling the release of the target skill card in response to a trigger operation on the cancellation control; and controlling our faction to release the target skill card to the first area of ​​effect in response to a play command on the target skill card, including: controlling our faction to release the target skill card to the first area of ​​effect in response to a trigger operation on the confirmation control.

[0096] Optionally, the above response to the selection operation of the first faction character among the selectable faction characters, the step of controlling the first faction character to be identified as the target faction character includes: in response to the click operation of the display area of ​​the first faction character among the selectable faction characters, controlling the first faction character to be identified as the target faction character.

[0097] Optionally, after controlling the selection operation of the first faction character among the selectable faction characters and determining the first faction character as the target faction character, the above response to the selection operation of the second faction character among the selectable faction characters further includes: canceling the first faction character as the target faction character, controlling the first faction character to enter the selectable state, and controlling the second faction character to be determined as the target faction character.

[0098] Optionally, the above method further includes: during our faction's turn, responding to a second trigger operation targeting the target skill card, displaying a first mapping area; the first mapping area corresponds to the scene area where the target faction is located; the second trigger operation is different from the first trigger operation; responding to a sliding operation acting on the first mapping area, generating a second range identifier based on the position of the sliding operation in the first mapping area; the second range identifier is used to indicate the second range of effect corresponding to a range-type game buff or range-type game debuff; responding to a card-playing command targeting the target skill card, controlling our faction to play the target skill card into the second range of effect.

[0099] Optionally, the above response to the first trigger operation of the target skill card, controlling the step of determining a target faction character from the target faction, includes: responding to the first trigger operation of the target skill card, determining a specified faction character in the target faction as the target faction character; the character attributes and / or position of the specified faction character in the game meeting preset conditions.

[0100] Optionally, after determining the specified faction character in the target faction as the target faction character, the method further includes: responding to the selection operation for the third faction character in the target faction, canceling the specified faction character as the target faction character, and controlling the determination of the third faction character as the target faction character.

[0101] See Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100. The processor 100 executes the machine-executable instructions to implement the above-mentioned skill card release control method.

[0102] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0103] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0104] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0105] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0106] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. A method for controlling the release of skill cards, characterized in that, The method includes: Control your faction to enter the game. In the game, your faction and the enemy faction engage in turn-based battles using skill cards. Your faction is equipped with target skill cards, which are used to trigger area-of-effect game buffs or area-of-effect game debuffs on the enemy faction. During our faction's turn, respond to the first trigger operation against the target skill card, and control the selection of a target faction character from the target faction; the target faction is either our faction or the enemy faction; Based on the position of the target faction character in the game and the preset range parameters of the target skill card, a first range identifier is generated by associating the target faction character with the first range identifier, wherein the first range identifier is used to indicate the first range of action corresponding to the range-type game buff effect or the range-type game debuff effect; In response to the play command for the target skill card, control our faction to play the target skill card within the first area of ​​effect.

2. The method according to claim 1, characterized in that, The response to the first triggering operation of the target skill card, controlling the step of determining a target faction character from the target faction, includes: In response to the first trigger operation targeting the target skill card, control at least one faction character in the target faction to enter a selectable state; In response to a selection operation for a first faction character among the selectable faction characters, the control determines the first faction character as the target faction character.

3. The method according to claim 2, characterized in that, The step of controlling at least one faction character in the target faction to enter a selectable state includes: The system may associate a first identifier with at least one faction character in the target faction, or control and adjust the display effect corresponding to at least one faction character in the target faction; wherein the adjusted display effect is different from the original display effect.

4. The method according to claim 2, characterized in that, The step of controlling the identification of the first faction character as the target faction character includes: The second identifier is associated with the first faction character, or the display effect corresponding to the first faction character is controlled and adjusted; wherein the display effect after adjustment is different from the display effect before adjustment.

5. The method according to claim 1, characterized in that, After controlling the identification of a target faction character from the target faction, the method further includes: Display confirmation and cancellation controls; In response to the trigger operation of the cancel control, the casting of the target skill card is canceled; The step of responding to a play command for the target skill card and controlling our faction to cast the target skill card into the first area of ​​effect includes: In response to the triggering operation of the confirmation control, control our faction to cast the target skill card into the first area of ​​effect.

6. The method according to claim 2, characterized in that, In response to a selection operation for a first faction character among the selectable faction characters, the step of controlling the determination of the first faction character as the target faction character includes: In response to a click operation on the display area of ​​the first faction character among the selectable faction characters, the control determines the first faction character as the target faction character.

7. The method according to claim 4, characterized in that, In response to a selection operation for a first faction character among the selectable faction characters, after controlling the determination of the first faction character as the target faction character, the method further includes: In response to the selection operation of the second faction character among the faction characters in the selectable state, the first faction character is deselected as the target faction character, the first faction character is controlled to enter the selectable state, and the second faction character is controlled to be determined as the target faction character.

8. The method according to claim 1, characterized in that, The method further includes: During our faction's turn, in response to the second trigger operation targeting the aforementioned skill card, a first mapping area is displayed; the first mapping area corresponds to the scene area where the target faction is located; the second trigger operation is different from the first trigger operation. In response to a sliding operation applied to the first mapped region, a second range identifier is generated based on the position of the sliding operation in the first mapped region; the second range identifier is used to indicate the second range of action corresponding to the range-type game buff or the range-type game debuff. In response to the play command for the target skill card, control our faction to cast the target skill card into the second area of ​​effect.

9. The method according to claim 1, characterized in that, In response to the first trigger operation targeting the target skill card, the step of controlling the identification of a target faction character from the target faction includes: In response to the first trigger operation for the target skill card, a character from a specified faction within the target faction is identified as a target faction character; the character attributes and / or position of the specified faction character in the game match meet preset conditions.

10. The method according to claim 9, characterized in that, After identifying a specific faction character within the target faction as a target faction character, the method further includes: In response to a selection operation targeting a third-faction character within the target faction, the specified faction character is deselected as the target faction character, and the third-faction character is then selected as the target faction character.

11. A skill card casting control device, characterized in that, The device includes: The game entry control module is used to control our faction to enter the game. In the game, our faction and the enemy faction engage in turn-based battles using skill cards. Our faction is equipped with target skill cards, which are used to trigger area-of-effect game buffs or area-of-effect game debuffs to either our faction or the enemy faction. The target faction character determination module is used to respond to the first trigger operation against the target skill card during our faction's turn, and control the determination of a target faction character from the target faction; the target faction is either our faction or the enemy faction; The range identifier generation module is used to generate a first range identifier based on the position of the target faction character in the game and the preset range parameters of the target skill card, and associate the target faction character with the first range identifier, wherein the first range identifier is used to indicate the first range of the range-type game buff or the range-type game debuff. The skill card casting module is used to respond to the card-playing command for the target skill card and control our faction to cast the target skill card into the first area of ​​effect.

12. An electronic device, characterized in that, The device includes a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the skill card release control method according to any one of claims 1-10.

13. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the skill card release control method according to any one of claims 1-10.