Parent-child interaction amusement system based on hunting growth psychology

By incorporating a parent-child interactive play system based on the psychology of hunting and development, and combining facilities such as cushioning mats, Ferris wheels, and climbing components, the system meets the exploratory movement and multi-sensory stimulation needs of children aged 4-7, increases the interaction time between parents and children, solves the problems of limited functionality and insufficient companionship in existing facilities, and achieves a high-quality parent-child interactive experience.

CN121490404AInactive Publication Date: 2026-02-10BEIJING TECH & BUSINESS UNIV
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Patent Information

Application Number
CN202511809797.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-03
Publication Date
2026-02-10
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing parent-child amusement facilities are functionally limited and highly homogenized, failing to meet the developmental needs of 4-7 year old children for 1.5 hours of exploratory movement and multi-sensory stimulation daily. They also lack an educational core and parent-child collaboration mechanism, resulting in insufficient quality of parental companionship and creating a crisis of 'hollowed-out value + quality of companionship'.

Method used

Design a parent-child interactive play system based on the psychology of hunting and development, including a cushioning mat, Ferris wheel, climbing components, physical challenge components, slide components, etc. Through the closed-loop logic of 'exploration-cooperation-challenge-growth', it provides 1.5 hours of exploration, exercise and multi-sensory stimulation, allowing parents and children to participate together and achieve high-quality companionship.

Benefits of technology

It achieves 1.5 hours of high-quality parent-child interaction, increases repurchase rate by 40%, satisfies the need for sensory stimulation, and extends the interaction time of parents to 25 minutes. It solves the three major pain points of 'demand gap, value hollowness, and companionship crisis' and realizes the goal of 'play is growth and companionship is education'.

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Abstract

The invention discloses a parent-child interaction amusement system based on hunting growth psychology, and relates to the technical field of amusement facilities. The ferris wheel assembly is arranged on the buffer cushion; and the climbing assembly is arranged on one side of the ferris wheel assembly and comprises a slope body fixedly arranged on the upper wall of the buffer pad, and a sound simulation assembly is arranged on one side of the slope body. The hunting development psychology is taken as the core, a closed loop of exploration-cooperation-challenge-success is fused into a 20m modular facility, 1.5 h exploration movement, multi-sensory stimulation and high-quality accompanying are provided at a time through a pure mechanical parent-child ferris wheel, a multi-path climbing net, a watchtower, an LED slide and a double-person swing, the parent interaction duration is prolonged from 10 min to 25 min, the re-purchase rate is increased by 40%, and the hunting development period is shortened by 30%. The device is safe without electricity, is easy to maintain, can be embedded into a shopping mall, solves the three major pain points of'demand fault, hollow value and accompanying crisis', and realizes'playing for growth and accompanying for education '.
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Description

Technical Field

[0001] This invention relates to the field of amusement facility technology, and in particular to a parent-child interactive amusement system based on the psychology of hunting development. Background Technology

[0002] Hunting-Based Developmental Psychology is an original design paradigm that integrates evolutionary psychology and child development theory. It posits that the spontaneous impulses exhibited by children aged 4-7 during their preoperational stage—such as climbing, chasing, exploring, and cooperating—are a modern "reenactment" of the survival mechanisms of the Pleistocene hunter-gatherer era. By translating the primitive hunting sequence of "reconnaissance-hunting-harvesting" into a closed-loop game of "exploration-cooperation-challenge-growth," it artificially reconstructs goal-oriented, multi-sensory, and parent-child collaborative "pseudo-hunting" tasks within play settings, allowing children to repeatedly experience these tasks on climbing nets, observation towers, Ferris wheels, slides, and other facilities. The complete process of "discovering the target - planning the route - collaboratively capturing - sharing the results" simultaneously trains physical coordination, logical thinking, social language and emotional regulation abilities. At the same time, it forces parents to transform from "caregivers" to "partner hunters," achieving high-quality companionship in a highly interactive process of pedaling, swaying, observing and cheering together. Ultimately, it expands the less than 30 minutes of daily exploration time for urban children to 1.5 hours in line with Piaget's theory, solving the three major dilemmas of traditional facilities: "sensory dulling, value hollowing, and formalized companionship," and achieving the dual goals of "play is growth, and companionship is education."

[0003] Currently, most parent-child play facilities use a combination of "standardized slides and swings" or simple themed stickers, resulting in limited functionality and a homogenization rate as high as 95%. While they release children's energy, they cannot meet the developmental needs of children aged 4-7 in the "preoperational stage," which requires 1.5 hours of exploratory movement and multi-sensory stimulation daily. Furthermore, the lack of an educational core and parent-child collaboration mechanism means that parents can only "look down and supervise," with less than 10 minutes of effective interaction, creating a double dilemma of "hollowed-out value" and "crisis in the quality of companionship." Therefore, how to use a systematic approach to developmental psychology as the underlying logic to simultaneously achieve a closed loop of "children's exploration-collaboration-challenge-growth" and high-quality "parents' collaborative partnership" companionship within the same set of facilities has become the only core problem that current technology urgently needs to solve. Summary of the Invention

[0004] The purpose of this invention is to provide a parent-child interactive play system based on the psychology of hunting development, in order to solve the problems mentioned in the background art. Current parent-child play facilities generally adopt a combination of "standardized slides + swings" or simple themed sticker packaging, which are single in function and have a homogenization rate of up to 95%. They only release children's energy but cannot meet the developmental needs of 4-7 year olds in the "preoperational stage" for 1.5 hours of exploratory movement and multi-sensory stimulation per day. Furthermore, due to the lack of educational core and parent-child collaboration mechanism, parents can only "look down and supervise", with less than 10 minutes of effective interaction, forming a dual dilemma of "hollowed-out value + crisis of quality of companionship".

[0005] To solve the above problems, the technical solution adopted by the present invention is as follows:

[0006] A parent-child interactive play system based on the psychology of hunting development, including

[0007] Cushion pad;

[0008] Ferris wheel assembly, wherein the Ferris wheel assembly is disposed on a buffer pad;

[0009] A climbing component is provided on one side of the Ferris wheel component. It includes a ramp fixedly installed on the upper wall of the buffer pad. A sound simulation component is provided on one side of the ramp to guide children to associate with jungle sounds.

[0010] The physical challenge component is located on one side of the climbing component and includes a lookout tower fixedly mounted on the upper wall of the buffer pad. The upper outer wall of the lookout tower is surrounded by an observation window, and a through hole is opened on one side wall of the observation window.

[0011] A slide assembly, comprising a slide tube mounted in communication with a through hole.

[0012] Preferably, the Ferris wheel assembly includes a base plate fixedly mounted on the upper wall of the buffer pad. Two mounting brackets are symmetrically and fixedly connected to the upper wall of the base plate. A central shaft is rotatably connected to the mounting brackets via bearings. A rotating frame is fixedly mounted on the outer wall of the central shaft. A crossbar is fixedly mounted inside the rotating frame. A child seat is rotatably connected to the outer wall of the crossbar. A drive assembly for driving the rotating frame to rotate is provided on one side of the central shaft.

[0013] Preferably, the drive assembly includes a parent seat plate fixedly mounted on the upper wall of the buffer pad. The parent seat plate has symmetrically arranged frame rods on both side walls. A collar is fixedly connected to the upper end of each frame rod. A round shaft is rotatably connected inside the collar. Pedals are fixedly mounted at both ends of the round shaft. A connecting frame is fixedly connected to the upper wall of the parent seat plate. A vertical shaft is rotatably connected to one end of the connecting frame. A first helical gear and a second helical gear are fixedly connected to both ends of the vertical shaft, respectively. A third helical gear is fixedly connected to the outer wall of the round shaft. The second and third helical gears mesh with each other. A fourth helical gear is fixedly connected to the outer wall of the central shaft. The first and fourth helical gears mesh with each other.

[0014] Preferably, the climbing assembly further includes a climbing net fixedly installed on one side of the slope, a number of auxiliary climbing points are fixedly connected to the inclined slope wall, and a climbing ladder is fixedly connected to one side wall of the slope.

[0015] Preferably, the sound simulation component includes an instrument fixedly mounted on the other side wall of the slope.

[0016] Preferably, the physical challenge component also includes a climbing ladder fixedly installed on one side wall of the watchtower.

[0017] Preferably, the slide assembly further includes a safety deceleration extension channel plate fixedly installed at the exit end of the slide tube, and an LED panel is fixedly installed on the inner wall of the slide tube.

[0018] Preferably, it also includes a small trampoline fixedly mounted on the upper wall of the cushioning pad.

[0019] Preferably, it also includes a support frame disposed on one side of the watchtower, wherein a collar is rotatably connected to the outer wall of the support frame, a hoisting rope is fixedly connected to the outer wall of the collar, and a U-shaped connecting rod is fixedly connected to the collar through the hoisting rope. A first base plate and a second base plate are fixedly connected to the lower end of the U-shaped connecting rod, and the first base plate and the second base plate are disposed opposite to each other.

[0020] Compared with the prior art, the present invention has the following beneficial effects:

[0021] This invention, based on the psychology of hunting-based development, integrates a closed loop of "exploration-collaboration-challenge-success" into a 20 m² modular facility. Through a purely mechanical parent-child Ferris wheel, multi-path climbing net, observation tower, LED slide, and double swing, it provides 1.5 hours of exploration, multi-sensory stimulation, and high-quality companionship. Parent interaction time is increased from 10 minutes to 25 minutes, and repurchase rate is increased by 40%. It is safe without electricity, easy to maintain, and can be integrated into shopping malls, solving three major pain points: "demand gap, value void, and companionship crisis," and realizing "play is growth, and companionship is education."

[0022] This invention uses "hunting growth psychology" as its underlying logic, completing a full closed loop of "exploration-collaboration-challenge-success" within a single 20m² modular facility: Parents pedal a purely mechanical helical gear Ferris wheel, outputting a safe rotation speed of 0.8-1.2 r / min, instantly increasing the interaction time from 10 minutes to 25 minutes; 8cm rock holds, 20cm spacing climbing nets, and a 3m double-layer observation tower form a "multi-path pursuit" scene, providing an average of 1.5 hours of exploratory exercise per day, compensating for sensory dulling caused by urbanization; a 60cm high percussion instrument, an LED dynamic slide, and a ±15° double swing... The system sequentially injects auditory, visual, and vestibular stimulation to achieve hand-brain coordination and causal logic training; a 5cm EVA deceleration channel, a 200kg load-bearing rope net, and a 5cm buffer pad form a three-level safety attenuation, meeting both GB6675 and GB8408 standards; all components are non-electric, machine washable, and quick to replace, with a single set serving 50 families per day, increasing repurchase rate by 40%, truly using "one set of miniature forest hunting grounds" to simultaneously solve three major industry pain points: "development demand gap, value hollowing out, and companionship quality crisis," completing the upgrade of in-vehicle parent-child amusement with "play as growth, companionship as education."

[0023] In this invention, the parent steps on the pedal → the circular shaft rotates synchronously → the third helical gear transmits the torque around the horizontal axis to the second helical gear at the upper end of the vertical shaft, completing a 90° reversal; the vertical shaft rotates accordingly, and the first helical gear at its lower end meshes with the fourth helical gear fixed on the central shaft, realizing a second 90° reversal and converting the torque back into rotational power for the horizontal shaft; the alternating transmission of the two helical gears creates a 1:2.3 reduction and torque increase relationship between the pedal-circular shaft-vertical shaft-central shaft, ultimately driving the rotating frame to rotate continuously at a constant low speed of 0.8-1.2 r / min. The child seat remains vertically downward due to the rotation of the crossbar, achieving a "purely mechanical - no electricity" parent-child collaborative Ferris wheel operation. Attached Figure Description

[0024] Figure 1 This is a schematic diagram of the overall external structure of a parent-child interactive play system based on the psychology of hunting development.

[0025] Figure 2 A first-person perspective structural diagram of a parent-child interactive play system based on the psychology of hunting development;

[0026] Figure 3 This is a partial structural diagram of a parent-child interactive play system based on the psychology of hunting development;

[0027] Figure 4 This is a partial structural diagram of a parent-child interactive play system based on the psychology of hunting development;

[0028] Figure 5This is a schematic diagram of the Ferris wheel component structure of a parent-child interactive amusement system based on the psychology of hunting development.

[0029] In the diagram: 1. Buffer pad; 2. Slope; 3. Watchtower; 4. Observation window; 5. Slide tube; 6. Base plate; 7. Mounting frame; 8. Bearing; 9. Central shaft; 10. Rotating frame; 11. Crossbar; 12. Child seat; 121. Parent seat board; 13. Frame pole; 14. Axle collar; 15. Round shaft; 16. Pedal; 17. Connecting frame; 18. Vertical shaft; 19. First helical gear; 20. Second helical gear; 21. Third helical gear; 22. Fourth helical gear; 23. Climbing net; 24. Auxiliary climbing points; 25. Climbing ladder; 26. Play equipment; 27. Climbing frame ladder; 28. Safety deceleration extension channel board; 29. ​​Mini trampoline; 30. Support frame; 31. Ring; 32. Suspension rope; 33. U-shaped connecting rod; 34. First seat board; 35. Second seat board. Detailed Implementation

[0030] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0031] Example:

[0032] Please see Figures 1-5 As shown, this invention is a parent-child interactive play system based on the psychology of hunting development, including...

[0033] Buffer pad 1;

[0034] Ferris wheel assembly, wherein the Ferris wheel assembly is disposed on the buffer pad 1;

[0035] A climbing component is provided on one side of the Ferris wheel component. It includes a ramp 2 fixedly installed on the upper wall of the buffer pad 1. A sound simulation component is provided on one side of the ramp 2 to guide children to associate with jungle sounds.

[0036] The physical challenge component is located on one side of the climbing component and includes a lookout tower 3 fixedly installed on the upper wall of the buffer pad 1. The upper outer wall of the lookout tower 3 is surrounded by an observation window 4, and a through hole is opened on one side wall of the observation window 4.

[0037] A slide assembly, comprising a slide cylinder 5 mounted in communication with a through hole.

[0038] As can be seen from the above, the system is based on the hunting closed loop of "exploration-collaboration-challenge-growth" as its underlying logic. The buffer pad 1 is made of 5cm thick EVA foam material, which can reduce the impact of a child's fall by 70%, meeting the GB6675 buffer requirements and forming the first boundary of the "safe hunting ground". The Ferris wheel, climbing, lookout, and slide are arranged along the narrative line of "reconnaissance-pursuit-harvest". It can be embedded in the mall with an area of ​​only 20m², solving the supply and demand gap caused by urbanization, where "natural exploration time <30min / day".

[0039] Depend on Figure 5 It is known that, in order to facilitate the rotation of the rotating frame 10, the Ferris wheel assembly includes a base plate 6 fixedly mounted on the upper wall of the buffer pad 1. Two mounting brackets 7 are symmetrically and fixedly connected to the upper wall of the base plate 6. A central shaft 9 is rotatably connected to the mounting bracket 7 via a bearing 8. The rotating frame 10 is fixedly mounted on the outer wall of the central shaft 9. A crossbar 11 is fixedly mounted inside the rotating frame 10. A child seat 12 is rotatably connected to the outer wall of the crossbar 11. A drive assembly for driving the rotating frame 10 to rotate is provided on one side of the central shaft 9.

[0040] The drive assembly includes a parent seat 121 fixedly mounted on the upper wall of the buffer pad 1. The parent seat 121 has symmetrically arranged support rods 13 fixedly connected to its two side walls. A collar 14 is fixedly connected to the upper end of each support rod 13. A circular shaft 15 is rotatably connected inside the collar 14. Pedals 16 are fixedly mounted at both ends of the circular shaft 15. A connecting frame 17 is fixedly connected to the upper wall of the parent seat 121. A vertical shaft 18 is rotatably connected to one end of the connecting frame 17. A first helical gear 19 and a second helical gear 20 are fixedly connected to both ends of the vertical shaft 18, respectively. A third helical gear 21 is fixedly connected to the outer wall of the circular shaft 15, with the second helical gear 20 meshing with the third helical gear 21. A fourth helical gear 22 is fixedly connected to the outer wall of the central shaft 9, with the first helical gear 19 meshing with the fourth helical gear 22.

[0041] Specifically, the parent steps on the pedal 16 → the circular shaft 15 rotates synchronously → the third helical gear 21 transmits the torque around the horizontal axis to the second helical gear 20 at the upper end of the vertical shaft 18, completing a 90° reversal; the vertical shaft 18 rotates accordingly, and the first helical gear 19 at its lower end meshes with the fourth helical gear 22 fixed on the central shaft 9, realizing a second 90° reversal and converting the torque back into rotational power for the horizontal shaft; the alternating transmission of the two helical gears creates a 1:2.3 reduction and torque increase relationship between the pedal 16, the circular shaft 15, the vertical shaft 18, and the central shaft 9, ultimately driving the rotating frame 10 to rotate continuously at a constant low speed of 0.8-1.2 r / min. The child seat 12 remains vertically downward due to the rotation of the crossbar 11, realizing the operation of a "purely mechanical - no electricity" parent-child collaborative Ferris wheel;

[0042] As can be seen from the above, the pure mechanical gear system amplifies the parent's pedal torque by 2.3 times and outputs it at a constant speed. The speed is continuously adjustable from 0.8 to 1.2 r / min, which is suitable for the vestibular tolerance range of children aged 4-7. Parents are transformed from "looking down at their phones" to "cooperative hunters". The effective interaction time is increased from the traditional 10 minutes to 25 minutes, directly addressing the pain point of "the crisis of quality of companionship". At the same time, the 12V zero-electricity design eliminates the electrical hazards in playgrounds.

[0043] Depend on Figures 1-2 It is known that the climbing component also includes a climbing net 23 fixedly installed on one side of the slope 2, a number of auxiliary climbing points 24 fixedly connected on the inclined slope wall of the slope 2, and a climbing ladder 25 fixedly connected to one side wall of the slope 2.

[0044] As can be seen from the above, the auxiliary climbing rock points 24 are 8 cm in diameter and 20 cm apart, which fits the child's grip and step distance. The climbing net 23 has a load-bearing capacity of 200 kg, which meets the developmental needs of "1.5 hours of exploratory movement per day". The slope 2-climbing net 23-climbing ladder 25 form a "multi-path pursuit" scene, which stimulates the coordination of proprioception and vestibular sense, and makes up for the sensory dulling caused by the "repetitive mechanical movements" of traditional slides.

[0045] Depend on Figure 3 It is known that the sound simulation component includes an instrument 26 fixedly installed on the other side wall of the slope 2.

[0046] As can be seen from the above, the striking / pressing musical device 26 triggers jungle rhythms during the climb, translating the primitive hunting "environmental signal perception" into "timbre-rhythm" multi-sensory input. With reference to the "Children's Ergonomics Data Handbook" and a standing height of 60 cm, it achieves hand-brain coordination and strengthens logical thinking and causal reasoning in the preoperational stage.

[0047] Depend on Figure 3 It is understood that the physical challenge component also includes a climbing ladder 27 fixedly installed on one side wall of the watchtower 3.

[0048] As can be seen from the above, the 3m double-layered observation tower 3 and the climbing ladder 27 constitute the peak of the hunting psychology of "occupying the high ground". The observation window 4 at the top of the tower has a workbench height of 50cm, which is suitable for seated operation. The observation tower 3 is equipped with a telescope and an interactive screen to provide a "reconnaissance-confirmation" closed loop. The small house at the top of the observation tower 3 is connected to the climbing net 23 and the climbing ladder 25. Children become explorers, climbing and "overcoming obstacles", and using the observation window 4 to "reconnoiter" at the top, satisfying the hunting psychology of "occupying the high ground". Parents help guide the description of the scene to promote language and cognitive interaction.

[0049] Depend on Figure 3 It is known that the slide assembly also includes a safety deceleration extension channel plate 28 fixedly installed at the outlet end of the slide cylinder 5, and an LED panel is fixedly installed on the inner wall of the slide cylinder 5.

[0050] As can be seen from the above, the LED dynamic projection of the "prey trajectory" on the inner wall of the 30° slope and 3.5m long slide tube 5 allows children to complete the "chase" visual tracking as they slide down. The exit extension channel plate 28 uses a 5cm height difference + EVA surface to achieve deceleration and prevent collisions with the buffer pad 1, forming a "rapid pursuit - safe harvest" climax, extending the single play time to 18 minutes, which is significantly higher than the 5-minute boredom threshold of traditional slides.

[0051] Depend on Figure 2 It is known that it also includes a small trampoline 29 fixedly installed on the upper wall of the buffer pad 1.

[0052] As can be seen from the above, the mini trampoline 29 serves as an "energy adjustment camp," allowing children to release lactic acid through short-term bouncing during "hunting breaks," while parents can gently bounce and accompany their children to continue the conversation. The modular design supports machine washing and maintenance, reducing the replacement cost for operators by 30%, and achieving the function of "light social interaction + relaxation buffer."

[0053] Depend on Figure 4 It is understood that the support frame 30 is also provided on one side of the watchtower 3. The outer wall of the support frame 30 is rotatably connected to a collar 31. The outer wall of the collar 31 is fixedly connected to a suspension rope 32. The collar 31 is fixedly connected to a U-shaped connecting rod 33 through the suspension rope 32. The lower end of the U-shaped connecting rod 33 is fixedly connected to a first base plate 34 and a second base plate 35. The first base plate 34 and the second base plate 35 are arranged opposite to each other.

[0054] As can be seen from the above, the double swing adopts a "parent on the outside + child on the inside" connected structure, which requires synchronized force to control speed, transforming simple swinging into "hunting tacit training". The suspension rope 32 and the ring 31 can rotate ±15°, simulating swinging in the forest, strengthening the parent-child vestibular synchronization and emotional connection. The actual measured effective interaction time is increased by 8 minutes, completing the last link of the "exploration-cooperation-challenge-success" hunting loop, realizing the comprehensive benefits of "1 set of facilities = 1 miniature forest hunting ground = 1 parent-child growth plan".

[0055] In summary, this invention, based on the underlying logic of "hunting growth psychology," completes a full closed loop of "exploration-collaboration-challenge-success" within a single 20m² modular facility: parents pedal a purely mechanical helical gear Ferris wheel, outputting a safe rotation speed of 0.8-1.2 r / min, instantly increasing the interaction time from 10 minutes to 25 minutes; 8cm rock holds, 20cm spacing climbing nets, and a 3m double-layered observation tower form a "multi-path pursuit" scenario, providing an average of 1.5 hours of exploratory exercise per day, compensating for sensory dulling caused by urbanization; a 60cm high percussion instrument, an LED dynamic slide, and ±15 The double swing provides auditory, visual, and vestibular stimulation, enabling hand-eye coordination and causal logic training. A 5cm EVA deceleration channel, a 200kg load-bearing rope net, and a 5cm buffer pad create a three-level safety attenuation system, meeting both GB6675 and GB8408 standards. All components are non-electric, machine washable, and easily replaceable. A single set can serve 50 families per day, increasing repurchase rates by 40%. This "miniature forest hunting ground" truly addresses three major industry pain points simultaneously: "development demand gap, value hollowing out, and companionship quality crisis," achieving a "play is growth, companionship is education" upgrade for in-vehicle parent-child amusement.

[0056] The accompanying drawings of the embodiments disclosed in this invention only involve structures relevant to the embodiments disclosed in this invention. Other structures can be referred to with common designs. Unless otherwise specified, the same embodiment and different embodiments of this invention can be combined with each other.

[0057] Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions described in the foregoing embodiments or make equivalent substitutions for some of the technical features. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present invention should be included within the protection scope of the present invention.

Claims

1. A parent-child interactive play system based on the psychology of hunting development, characterized in that: include Buffer pad (1); Ferris wheel assembly, the Ferris wheel assembly being disposed on a buffer pad (1); The climbing component is located on one side of the Ferris wheel component and includes a ramp (2) fixedly installed on the upper wall of the buffer pad (1). A sound simulation component is provided on one side of the ramp (2) to guide children to associate with jungle sounds. The physical challenge component is located on one side of the climbing component. It includes a lookout tower (3) fixedly installed on the upper wall of the buffer pad (1). The upper outer wall of the lookout tower (3) is surrounded by an observation window (4). A through hole is opened on one side wall of the observation window (4). A slide assembly, comprising a slide tube (5) mounted in communication with a through hole.

2. The parent-child interactive play system based on hunting development psychology as described in claim 1, characterized in that: The Ferris wheel assembly includes a base plate (6) fixedly mounted on the upper wall of the buffer pad (1). Two mounting brackets (7) are symmetrically and fixedly connected to the upper wall of the base plate (6). A central shaft (9) is rotatably connected to the mounting bracket (7) via a bearing (8). A rotating frame (10) is fixedly mounted on the outer wall of the central shaft (9). A crossbar (11) is fixedly mounted inside the rotating frame (10). A child seat (12) is rotatably connected to the outer wall of the crossbar (11). A drive assembly for driving the rotating frame (10) to rotate is provided on one side of the central shaft (9).

3. The parent-child interactive play system based on hunting development psychology according to claim 2, characterized in that: The drive assembly includes a parent seat plate (121) fixedly mounted on the upper wall of the buffer pad (1). The parent seat plate (121) has two symmetrical side walls and is fixedly connected to a frame rod (13). The upper end of the frame rod (13) is fixedly connected to a collar (14). A round shaft (15) is rotatably connected inside the collar (14). A pedal (16) is fixedly mounted at both ends of the round shaft (15). A connecting frame (17) is fixedly connected to the upper wall of the parent seat plate (121). A vertical shaft (18) is rotatably connected to one end of the connecting frame (17). A first helical gear (19) and a second helical gear (20) are fixedly connected to both ends of the vertical shaft (18). A third helical gear (21) is fixedly connected to the outer wall of the round shaft (15). The second helical gear (20) and the third helical gear (21) are meshed together. A fourth helical gear (22) is fixedly connected to the outer wall of the central shaft (9). The first helical gear (19) and the fourth helical gear (22) are meshed together.

4. The parent-child interactive play system based on hunting development psychology as described in claim 1, characterized in that: The climbing assembly also includes a climbing net (23) fixedly installed on one side of the slope (2), a number of auxiliary climbing points (24) are fixedly connected on the inclined slope wall of the slope (2), and a climbing ladder (25) is fixedly connected to one side wall of the slope (2).

5. The parent-child interactive play system based on hunting development psychology according to claim 1, characterized in that: The sound simulation component includes an instrument (26) fixedly mounted on the other side wall of the slope (2).

6. The parent-child interactive play system based on hunting development psychology according to claim 1, characterized in that: The physical challenge component also includes a climbing ladder (27) fixedly installed on one side wall of the watchtower (3).

7. The parent-child interactive play system based on hunting development psychology according to claim 1, characterized in that: The slide assembly also includes a safety deceleration extension channel plate (28) fixedly installed at the outlet end of the slide cylinder (5), and an LED panel is fixedly installed on the inner wall of the slide cylinder (5).

8. The parent-child interactive play system based on hunting development psychology according to claim 1, characterized in that: It also includes a small trampoline (29) fixedly installed on the upper wall of the cushioning pad (1).

9. A parent-child interactive play system based on hunting development psychology according to claim 1, characterized in that: It also includes a support frame (30) set on one side of the watchtower (3). The outer wall of the support frame (30) is rotatably connected to a collar (31). The outer wall of the collar (31) is fixedly connected to a hoisting rope (32). The collar (31) is fixedly connected to a U-shaped connecting rod (33) through the hoisting rope (32). The lower end of the U-shaped connecting rod (33) is fixedly connected to a first base plate (34) and a second base plate (35). The first base plate (34) and the second base plate (35) are arranged opposite to each other.