Virtual item washing method and device, electronic equipment, medium and product
By displaying the obtainable item attributes in the virtual item refinement interface, the problem of players not being able to predict the buff effects is solved, resulting in a clearer refinement direction and more efficient resource utilization.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-12-11
- Publication Date
- 2026-04-07
AI Technical Summary
In traditional virtual item refinement methods, players cannot predict the possible benefits they will receive after refinement, leading to blind actions and a reduced gaming experience.
The item refinement interface displays the item attributes that can be obtained through refinement, including common and rare attributes, which are distinguished by visual effects. Players can select and switch attributes to obtain different game effects.
This allows players to visually see the potential game effects during the refinement process, avoiding blind waste and improving the gaming experience and efficiency.
Smart Images

Figure CN121796902A_ABST
Abstract
Description
Technical Field
[0001] This application belongs to the field of game technology, specifically relating to a method for refining virtual items, a device for refining virtual items, an electronic device, a computer-readable storage medium, and a computer program product. Background Technology
[0002] In games, virtual equipment is one of the core elements that enhance the gameplay experience. Virtual items can be attached to virtual equipment, providing attribute bonuses, special effects, and other benefits to strengthen virtual characters' abilities or optimize gameplay, becoming a key aid for players to advance and achieve goals. The refinement function provides a deeper space for the development of virtual items. Players can use the refinement function to reset the attributes of virtual items to obtain benefits that better suit their own gameplay strategies, thereby enhancing the enjoyment and sense of accomplishment in the game.
[0003] In the traditional method of refining virtual items, players cannot know the range of possible attributes and corresponding buffs before the refinement is completed. This lack of transparency can easily lead to blind operations and reduce the player's gaming experience. Summary of the Invention
[0004] This application aims to address at least one of the technical problems existing in the prior art. To this end, this application proposes a method, device, electronic device, computer-readable storage medium, and computer program product for refining virtual items, which can visualize the attributes during the refining of virtual items, making it easier for users to understand the possible benefits and avoiding blind refining, thereby improving the user's gaming experience.
[0005] Firstly, this application provides a method for refining virtual items, including: The display shows the item refinement interface and the selected first virtual item, wherein the first virtual item is configured with a first item attribute, which is used to provide a first game effect when it takes effect; The item refinement interface displays the second item attribute corresponding to the first virtual item. The second item attribute is at least a portion of the item attributes that the first virtual item can obtain through refinement. In response to the item refinement operation, a third item entry is determined from the second item entry, and the item entry of the first virtual item is switched from the first item entry to the third item entry, wherein the third item entry is used to provide a second game effect when it is active.
[0006] Secondly, the virtual item refining device provided in this application is characterized by comprising: The display module is used to display the item refinement interface and the selected first virtual item, wherein the first virtual item is configured with a first item attribute, which is used to provide a first game effect when it takes effect; The display module is used to display the second item entry corresponding to the first virtual item in the item refinement interface. The second item entry is at least a portion of the item entries that the first virtual item can obtain through refinement. The refinement module is used to respond to the item refinement operation, determine a third item entry from the second item entry, and switch the item entry of the first virtual item from the first item entry to the third item entry, wherein the third item entry is used to provide a second game effect when it takes effect.
[0007] Thirdly, this application provides an electronic device including a memory, a processor, and a display; the memory is used to store a computer program; the processor executes the above-mentioned virtual item refining method by calling the computer program stored in the memory; and the display is used to display a graphical user interface.
[0008] Fourthly, this application provides a computer-readable storage medium storing a computer program, which, when executed by a processor, implements the above-described method for refining virtual items.
[0009] Fifthly, this application provides a computer program product including computer instructions, which, when executed by a processor, implement the above-mentioned method for refining virtual items.
[0010] The virtual item refinement method, device, electronic device, computer-readable storage medium, and computer program product provided in this application display a selected first virtual item and a second item attribute that can be obtained through refinement in the item refinement interface. The refinement operation completes the refinement of the first virtual item, updating its game effects. This allows players to intuitively see the potential game effects when refining the first virtual item, helping them clarify their initial direction, rationally plan the refinement process, and avoid ineffective consumption due to unknown information.
[0011] Additional aspects and advantages of embodiments of this application will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of embodiments of this application. Attached Figure Description
[0012] The above and / or additional aspects and advantages of this application will become apparent and readily understood from the description of the embodiments taken in conjunction with the following drawings, in which: Figure 1This is an application scenario diagram of the virtual item refining method provided in the embodiments of this application; Figure 2 This is a first flowchart illustrating the refining method for virtual props provided in this application embodiment; Figure 3 This is a schematic diagram of the item refinement interface of the virtual item refinement method provided in the embodiments of this application; Figure 4 This is a schematic diagram of the pop-up window triggered by the item refinement interface in the virtual item refinement method provided in this application embodiment; Figure 5 This is a schematic diagram of a slot machine-style refining animation of the refining method for virtual props provided in the embodiments of this application; Figure 6 This is a second flowchart illustrating the refining method for virtual props provided in this application embodiment; Figure 7 This is a first schematic diagram of the selection interface for the refinement method of virtual props provided in the embodiments of this application; Figure 8 This is a second schematic diagram of the selection interface for the refining method of virtual props provided in the embodiments of this application; Figure 9 This is a schematic diagram of the third process of the refining method for virtual props provided in the embodiments of this application; Figure 10 This is a schematic diagram of the fourth process of the virtual item refining method provided in the embodiments of this application; Figure 11 This is a schematic diagram of a marble-launching animation of the refining method for virtual props provided in the embodiments of this application; Figure 12 This is a schematic diagram of a turntable-style refining animation of the refining method for virtual props provided in the embodiments of this application; Figure 13 This is a schematic diagram of the module of the refining device for virtual props provided in the embodiments of this application; Figure 14 This is a schematic diagram of the structure of the electronic device provided in the embodiments of this application; Figure 15 This is a schematic diagram of the hardware structure of the electronic device provided in the embodiments of this application. Detailed Implementation
[0013] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.
[0014] This application provides a method for refining virtual items, a device for refining virtual items, an electronic device, a computer-readable storage medium, and a computer program product. Specifically, the method for refining virtual items in this application can be executed by an electronic device, which can be a terminal or a server. The terminal can be a smartphone, tablet, laptop, smart TV, wearable smart device, smart vehicle terminal, etc. The terminal can also include a client, which can be a game client, browser client, instant messaging client, or mini-program, etc. The server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDN), and big data and artificial intelligence platforms.
[0015] For example, when the refinement method for the virtual item is run on a terminal device, the terminal device may include a display screen and a processor. The display screen is used to present the game screen and receive commands generated by the player's actions on the game screen. The processor is used to store the game application, run the game, generate game screens, respond to commands, and control the display of the game screen on the display screen. When the player operates the game screen through the display screen, the game screen can control the local content of the terminal device in response to the received operation commands. The terminal device can provide the graphical user interface to the player in various ways, such as rendering the display on the terminal device's screen or presenting the graphical user interface through holographic projection.
[0016] For example, when the refinement method for a virtual item runs on a server, this method can be implemented and executed based on a cloud gaming system. A cloud gaming system refers to a gaming method based on cloud computing. A cloud gaming system includes servers and client devices. The main body running the game application and the main body presenting the game screen are separate. The storage and execution of the refinement method for virtual items are completed on the server. The game screen presentation is completed on the client, which is mainly used for receiving and sending game data and presenting the game screen. For example, the client can be a display device with data transmission capabilities located close to the player, such as a mobile terminal, television, computer, PDA, personal digital assistant, head-mounted display device, etc. However, the terminal device for processing game data is the server in the cloud. When playing the game, the player operates the client to send commands to the server. The server controls the game to run according to the commands, encodes and compresses game screen data, returns it to the client via the network, and finally, the client decodes and outputs the game screen.
[0017] It should be noted that, in this embodiment, the entity executing the virtual item refinement method can be a terminal device or a server. The terminal device can be a local terminal device or a client device in the aforementioned cloud gaming. This embodiment does not limit the type of the entity executing the refinement method.
[0018] It is understood that in the specific implementation of this application, user object data, context data and other related data are involved. When the embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of related data must comply with the relevant laws, regulations and standards of the relevant countries and regions.
[0019] For example, in conjunction with the above description, Figure 1 This application illustrates a game system 100 for implementing a method for refining virtual items. The game system 100 may include at least one terminal 10, at least one server 20, at least one database 30, and a network. The user-held terminal 10 can connect to different servers via the network. The terminal is any device with computing hardware capable of supporting and executing software applications corresponding to the game.
[0020] In the aforementioned game system 100, terminal 10 is used to install and run the game application. In some cases, the game application may not need to be pre-installed on terminal 10, and players can directly access and enter the game through a browser or other client. Players can log in to the game application using their registered game account to control that account and participate in the game. When a player logs in to the game application, terminal 10 sends a login request to server 20. Server 20 verifies the game account used by the player and determines the game mechanism corresponding to the game account based on the login request. If the verification is successful, a login success notification is returned to terminal 10. During the player's participation in the game through the game application, terminal 10 and server 20 exchange data. Terminal 10 sends various information to server 20, and server 20 determines the display data for terminal 10 based on the stored game mechanism and the received information, and sends the display data back to terminal 10 so that terminal 10 can display the display data sent by server 20 to the player.
[0021] In possible application scenarios, different terminals 10 may be served by different servers 20. Therefore, in order to distinguish the servers 20 corresponding to different game terminals 10, the embodiments of this application will use the terms "first" and "second" to describe them. In fact, the servers 20 corresponding to different game terminals 10 may be the same server 20. Therefore, without distinguishing between "first" and "second", it can be understood that the terminals 10 corresponding to virtual characters located in the same game scene are served by the same server 20.
[0022] Furthermore, when the game system 100 includes multiple terminals, multiple servers, and multiple networks, different terminals can connect to each other through different networks and servers. The network can be a wireless network or a wired network; for example, wireless networks include Wi-Fi, LAN, cellular networks, 2G networks, 3G networks, 4G networks, and 5G networks. Additionally, different terminals can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. Moreover, the system 100 can include multiple databases coupled to different servers, and can continuously store game-related information in the databases while different users are playing multiplayer games online.
[0023] It should be noted that in this embodiment, multiple terminal devices are running the same virtual game. Therefore, data interaction between the multiple terminal devices can be achieved through the virtual game's server. Thus, sending data from terminal device 1 to terminal device 2 can be understood as: terminal device 1 sends data to the virtual game's server, and the server sends the data to terminal device 2. Receiving data from terminal device 2 can be understood as: terminal device 1 receives data sent by the virtual game's server, which is the data sent by terminal device 2 to the server. Alternatively, there may be no game server, and terminal device 1 directly sends game data to terminal device 2.
[0024] It should be noted that, Figure 1 The game system diagram shown is merely an example. The game system 100 described in this application embodiment is intended to more clearly illustrate the technical solutions of this application embodiment and does not constitute a limitation on the technical solutions provided in this application embodiment. As those skilled in the art will know, with the evolution of game systems and the emergence of new business scenarios, the technical solutions provided in this application embodiment are also applicable to similar technical problems.
[0025] It should be noted that the triggering operations mentioned in the subsequent detailed description of the virtual item refinement method provided in the embodiments of this application can all be regarded as triggering operations performed by the player through a finger or by controlling a medium such as a mouse, keyboard, or stylus. The specific medium used can be determined according to the type of electronic device. For example, when the electronic device is a touch screen device such as a mobile phone, tablet, or game console, the player can operate on the touch screen using any suitable object or accessory such as a finger or stylus. When the terminal device is a non-touch screen terminal device such as a desktop computer or laptop, the player can operate using an external device such as a mouse or keyboard.
[0026] In this embodiment, the virtual character is the game character controlled by the player in the game. The player manipulates this virtual character to perform various game activities in the game scene, such as picking up items, engaging in combat, exploring, or solving puzzles. The virtual character can represent the player's image, and each virtual character can be implemented using a three-dimensional or two-dimensional virtual model; this embodiment does not specifically limit this. Virtual characters include, but are not limited to, at least one of virtual characters, virtual animals, and virtual machines.
[0027] Based on the above description of the relevant scenarios, this application provides a method for refining virtual items. The method for refining virtual items is described in detail below: Please see Figure 2 The method for refining virtual props provided in this application embodiment is implemented by steps 011, 012 and 013, which are described in detail below.
[0028] Step 011: Display the item refinement interface and the selected first virtual item, wherein the first virtual item is configured with a first item attribute, which is used to provide the first game effect when it takes effect; Step 012: Display the second item attribute corresponding to the first virtual item in the item refinement interface. The second item attribute is at least some of the item attributes that the first virtual item can obtain through refinement. Step 013: In response to the item refinement operation, determine the third item attribute from the second item attribute, and switch the item attribute of the first virtual item from the first item attribute to the third item attribute, wherein the third item attribute is used to provide a second game effect when it takes effect.
[0029] The item refinement process involves consuming virtual resources held by the player's account to randomly refresh the game effects of virtual items, aiming to optimize attributes and enhance combat power. The first virtual item is the one to be refined.
[0030] It's understandable that game effects can provide positive status effects, such as increasing the attributes of the virtual character wearing the virtual item, enhancing skill effects, or bringing other beneficial influences, helping players gain an advantage in the game. For example, buff effects could include: "Damage dealt to enemy boss / elite level virtual characters +50%", "50% chance to increase attack power by 0.75% for each enemy virtual character defeated", and "Anemo and Pyro damage dealt +30%". By applying debuffs to enemy virtual characters through virtual items, the strength of the enemy can be directly weakened, reducing their threat to the player-controlled virtual character. This allows the player-controlled virtual character to more easily deal or dodge attacks, indirectly improving survivability and damage output, thereby enhancing the player's gaming experience.
[0031] Optionally, the game effect can also apply debuffs to enemy virtual characters, thereby providing buffs to the virtual character controlled by the player. For example, the buff effect could be: "After a melee basic attack hits an enemy virtual character, reduce the enemy virtual character's attack power by 10% for 3 seconds, which cannot be stacked" or "If a melee basic attack hits an enemy boss-level virtual character 10 times consecutively within 10 seconds, reduce the enemy virtual character's defense power by 50% for 15 seconds."
[0032] Specifically, the item refinement interface for the first virtual item displays the second item attribute that can be obtained through refinement. Players complete the refinement process for the first virtual item, updating its in-game effects. This allows players to intuitively see the potential game effects when refining their first virtual item, helping them clarify their initial direction, rationally plan their refinement process, and avoid ineffective resource consumption due to a lack of information.
[0033] Optionally, the item refinement interface includes affix controls. Each secondary item affix is set within its corresponding affix control. Players can click or trigger these controls to activate a floating window, displaying the game effects within the affix controls more clearly. This improves the clarity of the game effects and prevents the affix controls from being unable to fully present detailed descriptions of the game effects due to limited space.
[0034] In one alternative embodiment, please refer to Figure 3 , Figure 4 and Figure 5 The term control includes ordinary term control and rare term control. In the item refinement interface, the visual effects of rare term control and ordinary term control are different. The rare game effect corresponding to the rare term control is stronger than the ordinary game effect corresponding to the ordinary term control.
[0035] Rare game effects are stronger than regular game effects. For example, a rare game effect is "Damage dealt to Anemo and Pyro elements +30%", while a regular game effect is "Damage dealt to Anemo and Pyro elements +10%". The first, second, and third item attributes can all be either rare or regular game effects. Rare attribute controls are used to display interactive elements that display rare game effects; regular attribute controls are used to display interactive elements that display regular game effects.
[0036] Specifically, rare game effects are stronger than ordinary game effects. They have a lower probability of being obtained through refinement, but they bring higher basic benefits. They can bring powerful attribute bonuses or special effects to equipment, such as greatly increasing critical hit rate and skill damage bonuses, which significantly improve the strength of virtual characters.
[0037] Rare term control and regular term control are displayed with different visual effects. For example, only the border of rare term control is highlighted, the fill color of rare term control (e.g., light red) is different from the fill color of regular term control (e.g., white), and the grayscale value of rare term control is higher than that of regular term control (e.g., the grayscale value of the fill color is higher than that of regular term control). Figure 3 (For example, rare affix controls have higher grayscale values.) Highlighting rare affix controls allows players to quickly identify high-value rare affix controls, making them more noticeable during the refinement process and facilitating timely decisions on whether to retain or refine them again.
[0038] Optionally, the game effects corresponding to the keyword controls can be divided into three or more levels, with different levels having different strengths. For example, the game effects are divided into three levels (rare, intermediate, and normal), namely: rare "damage dealt to enemy boss-level / elite-level virtual characters +15%", intermediate "damage dealt to enemy boss-level / elite-level virtual characters +30%", and normal "damage dealt to enemy boss-level / elite-level virtual characters +50%".
[0039] The visual effects of the word controls differ depending on the level of game effect. For example, game effects are divided into three levels (rare, medium, and normal). The word control for rare game effects is filled with dark red, the word control for medium game effects is filled with light red, and the word control for normal game effects is filled with white.
[0040] In one alternative embodiment, please refer to Figure 4 The rare term control is used to display one of the rare game effects of a virtual item, while the normal term control is used to display multiple normal game effects.
[0041] Specifically, rare game effects are stronger than regular game effects. Placing a single rare game effect within a rare attribute control, and grouping multiple regular game effects together within a regular attribute control, makes the item refinement interface cleaner, avoiding visual clutter caused by too many attribute controls. It also allows players to quickly identify rare attribute controls and focus more on the key rare attribute controls. During the refinement animation, players can focus on the rare attribute controls they need, helping them quickly determine whether further refinement is necessary.
[0042] Optionally, please refer to Figure 4 Players can trigger a floating window by clicking or activating ordinary term controls, thereby displaying multiple ordinary game effects (such as...) within the ordinary term controls. Figure 4 The four common game effects shown are displayed more clearly and in more detail, thus avoiding the item refinement interface from appearing cluttered due to too much information, and optimizing the player's visual experience and ease of operation.
[0043] In one alternative embodiment, please refer to Figure 3 , Figure 4 and Figure 5 The item refinement interface includes 9 affix controls arranged in a 3x3 grid. The 9 controls consist of a first number of rare affix controls and a second number of common affix controls, with the first number being greater than the second. The sum of the first and second numbers is 9.
[0044] Specifically, the nine-grid layout is neat, simple, and orderly, conforming to the visual habits of most players. The abundance of rare attribute controls can guide players to prioritize rare attribute controls during the refinement process, increasing their emphasis on rare attribute controls and leading to more rational resource allocation.
[0045] Optionally, when there are few entries and the sum of the first and second numbers is less than 9, the entry controls are sequentially filled into the three rows and three columns of the 3x3 grid. The 3x3 grid is divided into three rows from top to bottom: the first row is filled from left to right, then the second row is filled from left to right, and so on, until the third row is filled from left to right. Alternatively, the entry controls can be filled into the 3x3 grid in a more aesthetically pleasing layout. This application does not limit this approach.
[0046] For example, there are 5 term controls in total. The first one has 4 entries, the second one has 1 entry, and the only ordinary term control is set in the second column of the second row. The four rare term controls are set in the upper left corner (i.e., the first column of the first row), the upper right corner (i.e., the third column of the first row), the lower left corner (i.e., the first column of the third row), and the lower right corner (i.e., the third column of the third row) of the ordinary term control, respectively.
[0047] In one alternative embodiment, please refer to Figure 6The refinement method for virtual props also includes steps 014 and 015, which are explained in detail below.
[0048] Step 014: In response to the first trigger operation of the refinement switching control, display the selection interface, which includes a slot selection area and an item selection area; Step 015: In response to the target virtual equipment slot being selected, display the second virtual item attached to the target virtual equipment corresponding to the target virtual equipment slot in the item selection area.
[0049] The slot selection area is used to display a first virtual equipment slot and at least one second virtual equipment slot, where the first virtual equipment slot corresponds to the first virtual equipment and the second virtual equipment slot corresponds to the second virtual equipment; the item selection area is used to display the virtual item (first virtual item or second virtual item) corresponding to the virtual equipment under the virtual equipment slot.
[0050] The target virtual equipment slot is either the first virtual equipment slot or the second virtual equipment slot, and the target virtual equipment is either the first virtual equipment or the second virtual equipment. The first virtual item is a virtual item attached to the first virtual equipment. The first virtual equipment can be items that can be attached to a virtual character, such as virtual shoes or virtual weapons, and the virtual item can be virtual gems, etc.
[0051] Among them, the item refinement interface is as follows: Figure 3 , 4 As shown in Figure 5, it also includes a refinement switching control, which is used to switch the item refinement interface to the selection interface. The first trigger operation is used to switch the virtual item to be refined.
[0052] Specifically, when players need to switch between different virtual equipment items for refinement, they can first trigger the refinement switching control. The graphical user interface will then display a selection screen, showing both slot and item selection areas. This eliminates the need to exit the item refinement interface, search for the desired virtual item in the inventory, and then reopen the refinement interface, thus optimizing the process of switching between virtual items and improving the convenience and efficiency of the refinement process.
[0053] Please see Figure 7 and Figure 8The slot selection area displays the player's first or second virtual equipment that can be refined, while the item selection area displays the player's virtual items that can be refined. Then, the player selects any virtual item they wish to refine (e.g., clicks on the item), and the selected item becomes the one to be refined. This allows for quick switching between different virtual equipment and corresponding virtual items for refinement, improving convenience and enhancing the player's gaming experience.
[0054] In one alternative embodiment, please refer to Figure 9 Step 015 also includes: Step 0151: Arrange and display the item identifiers corresponding to the second virtual item in the item selection area, and display the fourth item entry configured on the second virtual item along with the item identifier. The fourth item entry is used to provide a third game effect when it takes effect.
[0055] For example, please see Figure 7 and Figure 8 The item refinement interface displays item identifiers (A) for each second virtual item in the virtual equipment slot. Item identifier A is used to display the appearance of the virtual item (such as gem shape, water bottle shape, etc.) to enhance the fun of refinement. The fourth item attribute is similar to the first item attribute, and the third game effect is similar to the first game effect, so it will not be explained further here.
[0056] In one alternative embodiment, please refer to Figure 6 The methods for refining virtual items also include: Step 016: In response to the selection of the target virtual equipment slot, display the equipment icon corresponding to the target virtual equipment in the item selection area.
[0057] For example, please see Figure 7 and Figure 8 The item refinement interface includes the equipment identifier B (shoe identifier, clothing identifier, pants identifier, weapon identifier, etc.) corresponding to the target virtual equipment. The equipment identifier B is used to indicate which type of virtual equipment the item identifier A can be equipped on, helping players identify the type of virtual equipment that needs to be refined and avoid refining the wrong virtual equipment.
[0058] In one alternative embodiment, please continue to refer to Figure 7 and Figure 8 Virtual equipment includes at least one of the following: shoes, clothing, pants, helmets, and weapons. By equipping different virtual items with corresponding virtual gear, players can provide diverse attribute bonuses and game effects to their virtual characters, thereby enhancing their strength and meeting the needs of players in different game scenarios.
[0059] For example, please see Figure 7 Virtual items are items that can be equipped on shoes (different from other virtual items in grayscale). After obtaining a satisfactory virtual item that fits the shoes, players can choose to refine the virtual item that fits the clothing to obtain a more desirable virtual item. The process involves a first selection, which displays various virtual items that fit the clothing, allowing players to select the item to be refined, update the target virtual item, and then refine it.
[0060] In one optional embodiment, the selected target virtual equipment slot has a different visual effect than other virtual equipment slots in the slot selection area, and the selected target second virtual item has a different visual effect than other second virtual items in the item selection area. This is distinguished by unique colors, lighting, and other visual effects. For example, different highlighted borders and different grayscale fills. See also... Figure 7 The selected target virtual equipment slot is the shoe slot, and its fill grayscale differs from other virtual equipment slots. The second virtual item is virtual item 1, and its fill grayscale differs from other second virtual items. This allows players to accurately identify and select the second virtual item they want to refine, reducing operational errors.
[0061] In one alternative embodiment, please refer to Figure 9 The refinement method for virtual props also includes steps 017, 018 and 019, which are explained in detail below.
[0062] Step 017: In response to the second trigger operation, control the display of the item refinement interface and the selected target second virtual item; Step 018: Display the fifth item attribute corresponding to the target second virtual item in the item refinement interface. The fifth item attribute is at least some of the item attributes that the target second virtual item can obtain through refinement. Step 019: In response to the item refinement operation, determine the sixth item entry from the fifth item entry, and switch the item entry of the target second virtual item from the fourth item entry to the sixth item entry. The sixth item entry is used to provide the fourth game effect when it takes effect.
[0063] Specifically, the second target virtual item is similar to the first virtual item, the fifth item attribute is similar to the second item attribute, the sixth item attribute is similar to the third item attribute, and the fourth game effect is similar to the third game effect. To avoid repetition, further explanation is omitted here. Through the second trigger operation, the target second virtual item (the virtual item to be refined) is selected, and the corresponding item refinement interface is displayed for subsequent refinement operations. This allows players to accurately identify and select the target second virtual item they want to refine, reducing operational errors and enabling players to perform item refinement operations more efficiently.
[0064] Optionally, the selection interface also includes a "Go to Refinement" control, which is used to switch the selection interface to the item refinement interface. The second triggering operation includes triggering the "Go to Refinement" control.
[0065] In one alternative embodiment, please continue to refer to Figure 9 After performing step 017, the refinement method for virtual items also includes step 020, which is explained in detail below.
[0066] Step 020: Display the set marker in a preset position that contains a virtual equipment slot corresponding to a virtual item belonging to the same set as the target second virtual item, and hide the set marker in a preset position that does not contain a virtual equipment slot corresponding to a virtual item belonging to the same set as the target second virtual item.
[0067] The preset positions of the virtual equipment slots are used to display or hide set markers. Set markers are special symbols or identifiers used to identify that virtual items belong to a specific set, such as in the form of bubbles.
[0068] Specifically, when multiple virtual equipment items equipped by a player's virtual character all belong to a specific set, additional game effects will be triggered, which will further enhance the virtual character's attributes or grant special skills, increasing the game's strategy and fun.
[0069] For example, virtual equipment includes shoes, clothes, pants, helmets, and weapons. Two of these five pieces of virtual equipment have the same set item that increases ice damage, with the additional game effect: "The first time an ice-attribute skill hits a monster, the skill cooldown is reduced by 80%." When four pieces of virtual equipment have the same set item that increases ice damage, the additional game effect is: "Ice-attribute damage skills can inflict up to 6 stacks of frostbite, each stack dealing 50% of the base damage as ice damage per second for 10 seconds." When all five types of virtual equipment have the same set item that increases ice damage, the additional game effect is: "Ice-attribute skills have an 80% chance to inflict a freeze effect that ignores freeze resistance when dealing damage."
[0070] After a player selects a target second virtual item through the first selection action, if the target second virtual item belongs to a specific set, a set marker will be displayed in a preset position in the corresponding virtual equipment slot. This allows players to easily view and pay attention to the additional set attributes and / or effects that the target second virtual item can trigger.
[0071] Optionally, different specific sets correspond to different styles of set tags. For example, see [link to example]. Figure 7 The set item marker for specific sets that additionally increase ice damage is indicated by F1: a gray bubble containing a blue snowflake; please refer to [link / reference]. Figure 8 The set mark F2 for specific sets that additionally increase wind damage is a gray bubble with a green tornado inside; the set mark for specific sets that additionally increase fire damage is a gray bubble with a red flame inside.
[0072] Alternatively, please continue reading Figure 7 and Figure 8 If any other virtual equipment has virtual items belonging to the same specific set, a set mark will also be displayed in the preset position of the corresponding virtual equipment slot of that other virtual equipment, so that players can keep track of the collection status of virtual items of a specific set in each piece of equipment, encourage players to collect virtual items of the same specific set, and enhance the game experience.
[0073] In one optional embodiment, the item refinement interface and selection interface also include a close control. The close control is used to close the item refinement interface or selection interface. The close control may display "Click on a blank area to close" to help players understand the function of the close control, thereby improving the player's operation smoothness and refinement efficiency.
[0074] Optionally, the terminology libraries for the second item terms corresponding to the first virtual item of the same type are identical; the terminology libraries for the fifth item terms corresponding to the second virtual item of the same type are identical; and the virtual items that can be attached to virtual equipment corresponding to the same virtual equipment slot are identical. The terminology library is a collection storing available terminology (such as attribute bonus descriptions) for virtual items, providing a fixed range for terminology selection. This standardizes terminology and attachment rules, reduces configuration complexity, improves the consistency of item combinations, and optimizes the player experience.
[0075] In one alternative embodiment, please refer to Figure 10 Step 013 includes: Step 0131: In response to the item refinement operation, trigger the refinement animation, and mark the target item control corresponding to the third item item after the refinement animation ends. The refinement animation includes a selection control. At the end of the refinement animation, the selection control randomly selects one of the second item items as the third item item.
[0076] The refinement animation is a dynamic visual effect displayed on the item refinement interface when only the first virtual item is refined. Optionally, the refinement animation can also be accompanied by sound effects or music to enhance the fun and immersion of the refinement process.
[0077] The target affix control is the affix control corresponding to the game effect (and third item affix) obtained in the current refinement process. The selection control is the element used to determine the target affix control.
[0078] Specifically, by responding to the item refinement operation, displaying refinement animations and playing sound effects, the refinement animations create an atmosphere through visual and auditory effects, enhancing the game's quality and feel, and thus increasing players' attention to the refinement process. Marking the target affix control after the refinement animation ends (e.g., filling with a special color, flashing border, etc.) helps players quickly focus on the third item affix obtained through refinement and its corresponding game effect, improving the player's gaming experience.
[0079] Optionally, the affix control can be divided into ordinary affix control and rare affix control. Within a preset time before the end of the refinement animation, different visual effects and sound effects can be used depending on whether the target affix control is a rare affix control, thereby helping players quickly understand the refinement result.
[0080] In one alternative embodiment, the refinement animation includes a slot machine format, a pinball launch format, or a roulette wheel format. Thus, by using a familiar form of random entertainment to represent the refinement process, and visually and dynamically presenting the randomness of the refinement results, the refinement operation of the current virtual item can be more immersive, enhancing the quality and feel of the game.
[0081] Please refer to Figure 5 The slot machine format presents one or more strip-shaped areas in the item refinement interface. These strip-shaped areas are composed of sub-areas, and each item control is located within its respective sub-area. Users select controls (such as...) Figure 5 The thick selection box in the text scrolls rapidly and continuously between various term controls, moving in a cyclical manner like a marquee, eventually slowing down and stopping at the target term control. Figure 5 The middle section contains the rare term control (1).
[0082] Optionally, when the selection control passes through one sub-region and reaches the next, the visual effect of the reached sub-region is the normal visual effect (such as adding a thick outline and adding a dark color). Figure 5 (Not shown in the image), the visual effect of the previous sub-region is a milder visual effect (such as adding a medium-thickness outline or a light color). Even milder visual effects can also be added to the sub-region two years before that and the sub-regions further before it; this is not limited here.
[0083] Please refer to Figure 11The marble-launching method involves dividing the item refinement interface into different areas, each with a unique attribute control. Selecting a control (i.e., the marble) launches it from a designated starting point, rolling within the refinement interface and / or simulating physical impact with the boundary before rolling back. The attribute control that finally lands in is the target attribute control. Optionally, the area containing a rare attribute control may be smaller than the area containing a regular attribute control.
[0084] Please refer to Figure 12 The turntable format displays a circular turntable in the item refinement interface. A selection control (i.e., pointer) is set at the center of the turntable. The pointer points in a fixed direction. The turntable is divided into multiple fan-shaped areas, and each area has an entry control. The turntable rotates at high speed and then gradually decelerates until it stops. The entry control corresponding to the area pointed to by the selection control (i.e., pointer) is the target entry control.
[0085] Optionally, the area of the sector containing a rare term control is smaller than the area of the sector containing a regular term control. Thus, compared to simple numerical refreshes, dynamic scrolling, bouncing, or rotating effects are more interactive, avoiding the tedium of the refinement process and making the repetitive refinement process more acceptable to players.
[0086] Alternatively, the refining animation can also be a card flipping animation (each card has the same back, the word control is set on the front of the card, multiple cards are flipped quickly, and finally only one card is face up, and the word control corresponding to the front of the card is the target word control), or other forms, which are not limited here.
[0087] In one alternative embodiment, please refer to Figure 10 The methods for refining virtual items also include: Step 021: After performing the item refinement operation on the first virtual item, update the remaining resources based on the resources required for refinement.
[0088] The Refinement control is an interactive element used to trigger the refinement process; it also displays the remaining resources and the resources required for refinement. Remaining resources refer to the items and / or currency that the player needs to consume when refining game items. The resources required for refinement are the resources consumed in one refinement operation.
[0089] Specifically, in the game, after a player refines their first virtual item, the player's remaining resources are deducted in real time based on the resources required for refining the item, and the new remaining resources are recalculated and displayed. For example, if refining the first virtual item requires 500 gold coins and the player has 20,000 gold coins remaining, after completing one refinement, the player's remaining resources will be updated to 19,500 gold coins.
[0090] Optionally, after performing an item refinement operation on the target second virtual item, the remaining resources are also updated based on the resources required for refinement. This allows players to clearly understand the usage of their remaining resources, enabling them to rationally plan subsequent processes, such as whether to continue refinement or whether they need to acquire more remaining resources.
[0091] Optionally, please refer to Figure 3 , Figure 4 and Figure 5 In either case, the item refinement interface includes a resource display control D, located in a designated position (e.g., the upper right corner) and displaying the player's remaining resources. Optionally, the refinement controls display the required resources control C and the resource display control D side-by-side. Optionally, the refinement controls include a single refinement control and a ten-refinement control, displayed side-by-side. The single refinement control displays the required resources and remaining resources for a single refinement; the ten-refinement control displays the required resources and remaining resources for ten refinements. When the player triggers the ten-refinement control, the corresponding refinement animation plays once, and after the animation ends, the results of each of the ten refinements are displayed. The player can select any one of the refinement results as the target attribute control. This saves time and improves the player's refinement efficiency.
[0092] All of the above technical solutions can be combined in any way to form optional embodiments of this application, and will not be described in detail here.
[0093] To facilitate better implementation of the virtual item refining method of this application embodiment, this application embodiment also provides a virtual item refining device. Please refer to... Figure 13 , Figure 13 This is a schematic diagram of the structure of a virtual item refining device provided in an embodiment of this application. The virtual item refining device 200 can provide a graphical user interface through a terminal device. The graphical user interface includes at least a portion of a virtual scene and at least one virtual character. The virtual item refining device 200 includes: The first display module 201 is used to display the item refinement interface of the current virtual item and the selected first virtual item. The virtual item is used to add game effects to the corresponding equipment. The item refinement interface includes an entry control and a refinement control. The entry control is used to display at least one game effect of the virtual item. The second display module 202 is used to display the second item entry corresponding to the first virtual item in the item refinement interface. The second item entry is at least some of the item entries that the first virtual item can obtain through refinement. The refinement module 203 is used to respond to the item refinement operation, determine the third item attribute from the second item attribute, and switch the item attribute of the first virtual item from the first item attribute to the third item attribute, wherein the third item attribute is used to provide a second game effect when it takes effect.
[0094] The specific details of each module unit in the above-mentioned virtual item refining device have been described in detail in the embodiments of the above-mentioned virtual item refining method, and will not be repeated here.
[0095] In the embodiments of this application, the terms "module" or "unit" refer to a computer program or part of a computer program that has a predetermined function and works with other related parts to achieve a predetermined goal, and can be implemented wholly or partially using software, hardware (such as processing circuitry or memory), or a combination thereof. Similarly, a processor (or multiple processors or memory) can be used to implement one or more modules or units. Furthermore, each module or unit can be part of an overall module or unit that includes the functionality of that module or unit.
[0096] In one optional embodiment, the virtual item refining device in this application embodiment can be implemented in hardware, such as an electronic device or a component in an electronic device, such as an integrated circuit or a chip; the virtual item refining device can also be implemented in software, such as as an application installed in an electronic device.
[0097] This application also provides an electronic device, including a memory, a processor, and a display; the memory is used to store a computer program; the processor is used to execute various processes of the above-described embodiment of the virtual prop refining method by calling the computer program stored in the memory, and can achieve the same technical effect, so it will not be described again here to avoid repetition.
[0098] A display can be used to show a graphical user interface (GUI) and to receive user commands generated by the GUI. The display may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the electronic device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands.
[0099] Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, sends it to the processor, and can receive and execute commands from the processor. The touch panel may cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor to determine the type of touch event. Subsequently, the processor provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the display to achieve input and output functions. However, in some embodiments, the touch panel and the display panel can be implemented as two independent components to achieve input and output functions.
[0100] In one alternative embodiment, please refer to Figure 14 , Figure 14 This is a schematic diagram of the structure of the electronic device provided in the embodiments of this application. The electronic device 300 includes a processor 301, a memory 302, and a display 303. The display 303 is used to display a graphical user interface, which can display an item refinement interface or an item selection interface. The memory 302 stores a computer program 304 that can run on the processor 301. When the computer program 304 is executed by the processor 301, it implements the various processes of the embodiments of the above-described virtual item refinement method and achieves the same technical effect. To avoid repetition, it will not be described again here.
[0101] Please see Figure 15 , Figure 15 This is a schematic diagram of the hardware structure of an electronic device provided in an embodiment of this application. The electronic device can be a terminal or a server. Exemplarily, the electronic device 400 includes a central processing unit (CPU) 401, a system memory 404 including random access memory (RAM) 402 and read-only memory (ROM) 403, and a system bus 405 connecting the system memory 404 and the central processing unit 401.
[0102] In some embodiments, the electronic device 400 may also include a basic input / output system 406 that helps transmit information between various devices within the computer, and a mass storage device 407 for storing the operating system 413, the client 414, and other program modules 415.
[0103] In some embodiments, the basic input / output system 406 includes a display 408 for displaying information and an input device 409 for user input, such as a touch panel and other input devices. A touch panel is also called a touchscreen. A touch panel may include both a touch device and a touch controller. Other input devices may include, but are not limited to, physical keyboards, function keys (such as volume control buttons, power buttons, etc.), trackballs, mice, and joysticks, which will not be described further here.
[0104] Both the display 408 and the input device 409 are connected to the central processing unit 401 via an input / output controller 410 connected to the system bus 405. The basic input / output system 406 may also include the input / output controller 410 for receiving and processing input from touch panels, other input devices, etc. Optionally, the input / output system 406 may also include output devices, such as displays, printers, or other types of output devices.
[0105] Mass storage device 407 is connected to central processing unit 401 via a mass storage controller (not shown) connected to system bus 405. Mass storage device 407 and its associated computer-readable media provide non-volatile storage for electronic device 400. That is, mass storage device 407 may include computer-readable media (not shown) such as hard disk or compact disc read-only memory (CD-ROM) drive.
[0106] According to various embodiments of this application, the electronic device 400 can also be connected to a remote computer on a network, such as the Internet. That is, the electronic device 400 can be connected to a network 417 via a network interface unit 416 connected to the system bus 405, or the network interface unit 416 can be used to connect to other types of networks or remote computer systems (not shown).
[0107] This application also provides a computer-readable storage medium storing a computer program. When executed by a processor, the computer program implements the various processes of the above-described virtual item refinement method embodiments and achieves the same technical effects. To avoid repetition, it will not be described again here. The processor can be the processor in the electronic device described above. The computer-readable storage medium can be a computer read-only memory (ROM), random access memory (RAM), magnetic disk, or optical disk, etc.
[0108] Computer-readable media can include computer storage media and communication media. Computer storage media includes volatile and non-volatile, removable and non-removable media implemented by any method or technology for storing information such as computer-readable instructions, data structures, program modules, or other data. Computer storage media include RAM, ROM, erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other solid-state storage technologies, CD-ROM, digital versatile optical disc (DVD) or other optical storage, magnetic tape cassettes, magnetic tape, disk storage, or other magnetic storage devices. Of course, those skilled in the art will recognize that computer storage media are not limited to the above-mentioned types.
[0109] This application also provides a computer program product, including computer instructions, which, when executed by a processor, implement the above-described method for refining virtual items. The processor may be the processor in the electronic device described in the above embodiments. When this computer program is executed by the processor, it implements the various processes of the embodiments of the above-described method for refining virtual items and achieves the same technical effects; therefore, to avoid repetition, it will not be described again here.
[0110] It is understood that in the specific implementation of this application, data related to user identity or characteristics is involved. When the above embodiments of this application are applied to specific products or technologies, user permission or consent is required, and the collection, use and processing of related data must comply with the relevant laws, regulations and standards of the relevant countries and regions.
[0111] In the description of this specification, the references to terms such as "certain embodiments," "an alternative embodiment," and "exemplarily" indicate that a specific feature, structure, material, or characteristic described in connection with an embodiment or example is included in at least one embodiment or example of this application. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples. Moreover, without contradiction, those skilled in the art can combine and integrate the different embodiments or examples described in this specification, as well as the features of different embodiments or examples.
[0112] Any process or method description in the flowchart or otherwise herein can be understood as representing a module, segment, or portion of code comprising one or more executable instructions for implementing a particular logical function or process, and the scope of the preferred embodiments of this application includes additional implementations in which functions may be performed not in the order shown or discussed, including substantially simultaneously or in reverse order according to the functions involved, as should be understood by those skilled in the art to which embodiments of this application pertain.
[0113] Although embodiments of this application have been shown and described, those skilled in the art will understand that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of this application, the scope of which is defined by the claims and their equivalents.
Claims
1. A method for refining virtual items, characterized in that, include: The display shows the item refinement interface and the selected first virtual item, wherein the first virtual item is configured with a first item attribute, which is used to provide a first game effect when it takes effect; The item refinement interface displays the second item attribute corresponding to the first virtual item. The second item attribute is at least a portion of the item attributes that the first virtual item can obtain through refinement. In response to the item refinement operation, a third item entry is determined from the second item entry, and the item entry of the first virtual item is switched from the first item entry to the third item entry, wherein the third item entry is used to provide a second game effect when it is active.
2. The scouring method according to claim 1, characterized in that, The first virtual item is a virtual item attached to the first virtual equipment. The item refinement interface also includes a refinement switching control. The method further includes: In response to a first trigger operation on the refinement switching control, a selection interface is displayed, the selection interface including a slot selection area and an item selection area; wherein, the slot selection area is used to display a first virtual equipment slot and at least one second virtual equipment slot, the first virtual equipment slot corresponding to the first virtual equipment, and the second virtual equipment slot corresponding to the second virtual equipment; In response to the selection of a target virtual equipment slot, a second virtual item attached to the target virtual equipment corresponding to the target virtual equipment slot is displayed in the item selection area, wherein the target virtual equipment slot is either the first virtual equipment slot or the second virtual equipment slot, and the target virtual equipment is either the first virtual equipment or the second virtual equipment.
3. The scouring method according to claim 2, characterized in that, The method further includes: In response to the selection of the target virtual equipment slot, the equipment identifier corresponding to the target virtual equipment is displayed in the item selection area.
4. The scouring method according to claim 2, characterized in that, When there are multiple second virtual items, displaying the second virtual item attached to the target virtual equipment corresponding to the target virtual equipment slot in the item selection area includes: The item identifiers corresponding to the second virtual item are displayed in the item selection area, and a fourth item entry configured on the second virtual item is displayed in association with the item identifiers. The fourth item entry is used to provide a third game effect when it is active.
5. The scouring method according to claim 4, characterized in that, The method further includes: In response to the second trigger operation, the control displays the item refinement interface and the selected target second virtual item; The item refinement interface displays the fifth item attribute corresponding to the target second virtual item. The fifth item attribute is at least a portion of the item attributes that the target second virtual item can obtain through refinement. In response to the item refinement operation, a sixth item entry is determined from the fifth item entry, and the item entry of the target second virtual item is switched from the fourth item entry to the sixth item entry, wherein the sixth item entry is used to provide a fourth game effect when it is active.
6. The scouring method according to claim 5, characterized in that, The selected target virtual equipment slot has a different visual effect than other virtual equipment slots in the slot selection area, and the selected target second virtual item has a different visual effect than other second virtual items in the item selection area.
7. The scouring method according to claim 5, characterized in that, The preset position of the virtual equipment slot is used to display or hide the set mark. After responding to the second trigger operation and controlling the display of the item refinement interface and the selected target second virtual item, the method further includes: The set mark is displayed in a preset position where a virtual equipment slot corresponding to a virtual item belonging to the same set as the target second virtual item is included, and the set mark is hidden in a preset position where a virtual equipment slot corresponding to a virtual item belonging to the same set as the target second virtual item is not included.
8. The scouring method according to claim 5, characterized in that, The terminology databases for the first virtual item of the same type and the corresponding second item terms are identical; the terminology databases for the second virtual item of the same type and the corresponding fifth item terms are identical; the virtual items that can be attached to the virtual equipment corresponding to the same virtual equipment slot are identical.
9. The scouring method according to claim 5, characterized in that, Both the second and fifth item entries include common and rare entries. In the item refinement interface, the visual effects of the rare entry control corresponding to the rare entry are different from those of the common entry control corresponding to the common entry. The game effects corresponding to the rare entry are stronger than those corresponding to the common entry.
10. The scouring method according to claim 9, characterized in that, The rare term control is used to display one of the rare terms of the virtual item, and the common term control is used to display multiple common terms.
11. The scouring method according to claim 9, characterized in that, The item refinement interface includes 9 affix controls, which are arranged in a 3x3 grid. The 9 affix controls include a first number of rare affix controls and a second number of ordinary affix controls, with the first number being greater than the second number.
12. The scouring method according to claim 1, characterized in that, The process of determining a third item entry from the second item entry in response to the item refinement operation includes: In response to the item refinement operation, a refinement animation is triggered, and after the refinement animation ends, the target affix control corresponding to the third item affix is marked. The refinement animation includes a selection control. When the refinement animation ends, the selection control randomly selects one of the second item affixes as the third item affix.
13. The scouring method according to claim 12, characterized in that, The animation may be in the form of a slot machine, a pinball launcher, or a roulette wheel.
14. The scouring method according to claim 1, characterized in that, The item refinement interface includes refinement controls, which display remaining resources and resources required for refinement. The method further includes: After refining the first virtual item, the remaining resources are updated based on the resources required for the refinement.
15. A refining device for virtual props, characterized in that, include: The display module is used to display the item refinement interface and the selected first virtual item, wherein the first virtual item is configured with a first item attribute, which is used to provide a first game effect when it takes effect; The display module is used to display the second item entry corresponding to the first virtual item in the item refinement interface. The second item entry is at least a portion of the item entries that the first virtual item can obtain through refinement. The refinement module is used to respond to the item refinement operation, determine a third item entry from the second item entry, and switch the item entry of the first virtual item from the first item entry to the third item entry, wherein the third item entry is used to provide a second game effect when it takes effect.
16. An electronic device, characterized in that, It includes a memory, a processor, and a display; the memory is used to store computer programs; the processor executes a refining method for virtual items as described in any one of claims 1-14 by calling the computer programs stored in the memory; the display is used to display a graphical user interface.
17. A computer-readable storage medium, characterized in that, The device contains a computer program that, when executed by a processor, implements the method for refining virtual items as described in any one of claims 1-14.
18. A computer program product, characterized in that, It includes computer instructions, which, when executed by a processor, implement the refinement method for virtual items as described in any one of claims 1-14.