Intelligent universe education system
By designing multiple learning environments within the virtual building using the Metaverse Intelligent Education System, the problem of passive learning in VR teaching has been solved, enabling students to learn actively and receive real-time feedback, thus improving the learning experience and efficiency.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 黃煜勝
- Filing Date
- 2024-10-09
- Publication Date
- 2026-04-10
AI Technical Summary
The existing VR teaching model is too simplistic, resulting in a passive learning process for students, making it difficult for them to break through the framework, lacking control over the learning environment and teaching process, and failing to provide real-time feedback on learning outcomes.
Design a metaverse intelligent education system that utilizes intelligent vehicles to conduct learning in multiple learning spaces within a virtual building. The system allows interaction with user roles through AI text and voice modules, and combines AI virtual management roles for learning arrangements and real-time guidance. It is also equipped with learning diagnosis and remediation modules.
It enables students to actively explore and learn in a virtual environment, improving the enjoyment and efficiency of learning, providing learning diagnostics and real-time feedback, supporting diverse learning scenarios and interactions, and allowing teachers to monitor learning progress in real time.
Smart Images

Figure CN121838549A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a metaverse intelligent education system, and more particularly to a metaverse intelligent education system in which users can conduct learning activities such as attending classes, taking exams, reading, or training in any learning space within a virtual building from a first-person perspective using intelligent vehicles. Background Technology
[0002] Metaverse is an extension of Augmented Reality (AR) and Virtual Reality (VR), and it integrates 3D holographic projection technology. While it may seem similar to VR, the biggest difference is that the virtual and real worlds can be connected, interact, and link in real time, creating new value for social, economic, and cultural activities. By combining blockchain, cryptocurrency, and non-fungible tokens (NFTs), actual economic activities can be carried out in the virtual world.
[0003] In the past, even though teachers have tried to present rich teaching content through diverse and massively open online course videos and self-directed learning, from the student's perspective, it is still strictly speaking a passive input learning process. Current teaching is still largely teacher-led and sets learning standards, which makes it difficult for students to break through existing frameworks. Recent research shows that virtual reality can make students more engaged in learning. For example, simulating learning scenarios in a laboratory through VR provides a more interactive and intuitive learning experience.
[0004] However, current teaching using VR devices still adopts a single learning environment mode, such as simulating a learning situation in a laboratory through VR, as mentioned above. Therefore, how to use information devices to help students enter the learning environment more quickly and to create an educational platform system that can "transform the learning environment", "control the teaching process", and "provide real-time feedback on learning results" has always been the research direction of this invention. Summary of the Invention
[0005] In order to address these shortcomings, the main objective of this invention is to provide a metaverse intelligent education system in which users can engage in learning activities such as attending classes, taking exams, reading, or training from a first-person perspective within any learning space of a virtual building using an intelligent vehicle.
[0006] To address the aforementioned problems and achieve the desired effects, this invention provides a metaverse intelligent education system, comprising at least one intelligent vehicle and a computer with network connectivity. The intelligent vehicle is usable by a user, and the computer has a user interface. After accessing the system through the intelligent vehicle, the user can bind and control a virtual avatar (a persona) within the user interface. The user interface includes at least one virtual building entity, a database, and an artificial intelligence text and voice module. The virtual building entity contains multiple learning spaces, and the database is connected to the virtual building entity. The database contains multiple learning modules with different learning content. Each learning module corresponds to one of the aforementioned learning environments. The AI text and voice module and the aforementioned smart vehicle are connected to the learning modules. After the user moves into one of the learning environments, the AI text and voice module can receive the user's conversational text or voice through the smart vehicle to interact with the user and the learning module. This allows the user to learn from a first-person perspective through the smart vehicle, focusing on the learning content provided by the learning modules within that learning environment, including attending classes, taking exams, or reading.
[0007] In practice, the intelligent vehicle can be a mobile application device, or a head-mounted display or smart glasses that can be used in AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality) scenarios.
[0008] In practice, this learning module includes a course audio-visual learning module, a cloud-based question bank examination module, a cloud-based e-book module, AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality) lesson plan modules, a learning diagnosis module, and / or a learning remediation module.
[0009] In practice, the user interface also has multiple AI virtual management role objects. Each AI virtual management role object is distributed in each learning field, and each virtual management role object can interact with the user's virtual avatar role object according to the learning content of the learning module in its learning field, including arranging courses, providing real-time dialogue guidance, and providing test papers. The AI virtual management role object can be controlled by a manager through an intelligent vehicle.
[0010] In practice, the user interface includes an artificial intelligence analysis module in each learning space to record and analyze the user's activities, such as attending classes, taking exams, or reading, and to provide learning diagnosis or remedial information.
[0011] To further understand the present invention, preferred embodiments are described below, along with accompanying drawings and reference numerals, to explain in detail the specific composition of the present invention and the effects it achieves. Attached Figure Description
[0012] The present invention will now be described in further detail with reference to the accompanying drawings and specific embodiments.
[0013] Figure 1 This is an architecture diagram of the Metaverse Intelligent Education System according to an embodiment of the present invention.
[0014] Figure 2 This is a diagram showing the main architecture of the user interface in this embodiment of the invention.
[0015] Figure 3 This is a schematic diagram illustrating the relationship between the artificial intelligence text and speech modules in an embodiment of the present invention.
[0016] Explanation of reference numerals in the attached figures 1: Intelligent vehicles; 2: Computer; 21: User Interface; 22: Virtual building structure; 221: Learning Field; 23: Database; 231: Learning Module; 24: Artificial intelligence text and speech module; 25: Artificial Intelligence Analysis Module. Detailed Implementation
[0017] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Many specific details are set forth in the following description to provide a thorough understanding of the present invention. However, the present invention may also be implemented in other ways different from those described herein. Those skilled in the art can make similar extensions without departing from the spirit of the present invention. Therefore, the present invention is not limited to the specific embodiments disclosed below.
[0018] Please see Figure 1-3 As shown, this is a preferred embodiment of the Metaverse Intelligent Education System of the present invention, which consists of at least one intelligent vehicle 1 and a computer 2 with networking capabilities.
[0019] The smart device 1 can be used by a user. The smart device 1 is a mobile application device, or a head-mounted display or smart glasses that can be used in AR (Augmented Reality), VR (Virtual Reality), MR (Mixed Reality) and other scenarios.
[0020] The computer 2 is provided with a user interface 21, which allows the user to bind and control a virtual avatar of the user after entering through the smart vehicle 1, and to use the user interface 21 for activities. The user interface 21 is provided with at least a virtual building body 22, a database 23 and an artificial intelligence text and voice module 24.
[0021] The virtual building 22 contains multiple learning spaces 221.
[0022] The database 23 is connected to the virtual building body 22. The database 23 contains multiple learning modules 231 with different learning content, each corresponding to one of the aforementioned learning fields 221. These learning modules 231 include modules for course audio-visual learning, cloud-based question bank exams, cloud-based e-books, AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality) lesson plans, learning diagnosis, and learning remediation. Therefore, the virtual building body 22 can present various learning fields 221 with different learning content, such as learning fields 221 for course audio-visual learning, learning fields 221 for question bank exams, learning fields 221 for cloud-based e-book reading, learning fields 221 for 3D model teaching and training, and learning fields 221 for learning remediation.
[0023] The AI text and voice module 24 is connected to the aforementioned smart vehicle 1 and learning module 231. After the character moves into one of the learning fields 221, the AI text and voice module 24 can receive the user's conversational text or voice through the smart vehicle 1 to interact with the character and the learning module 231.
[0024] Therefore, in practice, when a user enters the user interface 21 of the computer 2 through the smart vehicle 1 and binds and controls a virtual avatar of the user, the user can control the virtual avatar to move freely within the virtual building 22 through conversational text or voice. For example, when the user says "I want to go to the library to read books," the virtual avatar can move to the learning space 221 (library) where cloud e-books can be read. The user can then use the smart vehicle 1 to "read" books from a first-person perspective using the learning module 231 (cloud e-book module) provided by the learning space 221 (library). Similarly, when the user says "I want to go to an English class," the virtual avatar can move to the learning space 221 that provides course audio-visual materials. The user can then use the smart vehicle 1 to "attend" classes from a first-person perspective using the learning module 231 (course audio-visual learning module) provided by the learning space 221 (library).
[0025] In this way, the user can control the character to move within multiple learning spaces 221 constructed within the virtual building body 21 at any time via the smart vehicle 1 to conduct learning activities such as attending classes, taking exams, reading, or training.
[0026] Furthermore, the user interface 21 also includes multiple AI virtual management role objects, each distributed within each learning area 221. Each virtual management role object can interact with the user's virtual avatar, including arranging courses, providing real-time dialogue guidance, and offering test papers, based on the learning content of the learning module 231 within its respective learning area 221. This AI virtual management role object can be controlled by an administrator through an intelligent vehicle 1, who can be a teacher, parent, or other supervisor.
[0027] In addition, the user interface 21 has an artificial intelligence analysis module 25 built in each learning field 221 within the virtual building body 22. This module is used to record and analyze the process of the user in the learning field 221, including attending classes, taking exams, or reading, and to provide learning diagnosis or remedial information. This allows the learning performed by the user in any learning field 221 within the virtual building body 21 to be recorded and analyzed.
[0028] Therefore, the design of this invention has the following advantages: 1. The Metaverse Intelligent Education System of this invention utilizes the scene design of various teaching areas within a virtual building to make users feel as if they are in various school settings or classrooms. Users can also use virtual avatars to learn in different learning areas according to different learning needs, effectively enhancing the enjoyment of learning or training.
[0029] 2. The Metaverse Intelligent Education System of this invention enables users (students) to arrange course learning in a learning context, achieving the effect of active exploration and self-directed learning.
[0030] 3. Users (students) can interact with the artificial intelligence virtual management role set up in each learning field through this invention to arrange courses, provide real-time dialogue guidance, and provide test papers in that learning field. The controllers (managers) of the artificial intelligence virtual management role, such as teachers and parents, can monitor, understand or grasp the user's learning progress or effectiveness in that learning field in real time.
[0031] 4. This invention incorporates an artificial intelligence analysis module within each learning space, which can effectively record and analyze the user's learning process within that learning space and provide learning diagnosis or remedial information for the user's reference.
[0032] The above description describes specific embodiments of the present invention and the technical means used. Many changes and modifications can be derived from the disclosure or teachings herein, which can still be regarded as equivalent changes to the concept of the present invention. The effects produced do not exceed the essential spirit covered by the specification and drawings, and should all be regarded as within the protection scope of the present invention. This is hereby stated.
[0033] In summary, based on the content disclosed above, the present invention can indeed achieve its intended purpose and provide a metaverse intelligent education system, which has great industrial value.
Claims
1. A metaverse intelligent education system, characterized in that, include: At least one intelligent vehicle that can be used by a user; A network-connected computer is provided with a user interface, which allows a user, after entering through the intelligent vehicle, to bind and control a virtual avatar of that user, for activities within the user interface. The user interface includes at least the following: At least one virtual building entity, which contains multiple learning spaces; A database containing multiple learning modules with different learning content is connected to the main body of the virtual building, and each learning module is set up in each of the aforementioned learning fields. An AI text and voice module is connected to the aforementioned smart vehicle and learning module. After the user moves into one of the learning areas, the AI text and voice module can receive the user's conversational text or voice through the smart vehicle to interact with the user and the learning module. This allows the user to learn from a first-person perspective through the smart vehicle, including attending classes, taking exams, or reading.
2. The metaverse intelligent education system as described in claim 1, characterized in that, The intelligent vehicle is a mobile application device, or a head-mounted display or smart glasses that can be used in AR, VR, and MR scenarios.
3. The metaverse intelligent education system as described in claim 1, characterized in that, This learning module includes a course audio-visual learning module, a cloud-based question bank exam module, a cloud-based e-book module, an AR, VR, MR lesson plan module, a learning diagnosis module, and / or a learning remediation module.
4. The metaverse intelligent education system as described in claim 1, characterized in that, The user interface also features multiple AI virtual management role objects, each distributed within a learning space. Each virtual management role object can interact with the user's virtual avatar role object, including arranging courses, providing real-time dialogue guidance, and offering test papers, based on the learning content of the learning modules within its learning space.
5. The metaverse intelligent education system as described in claim 4, characterized in that, This AI-powered virtual management role can be controlled by a manager through an intelligent vehicle.
6. The metaverse intelligent education system as described in claim 1, characterized in that, The user interface includes an AI analysis module in each learning space to record and analyze the user's activities, such as attending classes, taking exams, or reading, and to provide learning diagnostics or remedial information.