Prize replenishment device and gaming device having the same
By designing a prize replenishment device that includes a base, a prize replenishment unit, a drive unit, and a locking unit, the problem of prizes not being reliably replenished to the expected position in the prior art is solved, achieving a simple and efficient prize replenishment effect.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- WAN YU SHENG CO LTD
- Filing Date
- 2024-08-29
- Publication Date
- 2026-05-29
AI Technical Summary
Existing prize replenishment devices cannot reliably replenish prizes to the expected location, and their complex structure requires labor and time for replenishment.
A prize replenishment device is designed, including a base, a prize replenishment unit, a drive unit, a displacement unit, and a locking unit. The locking unit releases the locking unit from the displacement unit through a power supply unit, thereby achieving reliable prize replenishment.
It enables the reliable replenishment of prizes to the intended locations in the game area with a simple structure, reducing the need for labor and time.
Smart Images

Figure CN122121931A_ABST
Abstract
Description
Technical Field
[0001] This application relates to a prize replenishment device for replenishing prizes in a game area and a game device having the same. Background Technology
[0002] Conventionally, lift-type game devices installed in amusement rides are known as prize-winning game devices (e.g., Patent Document 1). In such lift-type game devices, the lift arm moves above an opening while holding a prize from the game area. Then, by opening the arm over the opening, the prize falls from the opening into a prize receiving slot. Therefore, if the game is played repeatedly, the prize will disappear from the game area. In this case, the game manager must replenish the prizes in the game area. Thus, the game manager needs labor and time to replenish the prizes.
[0003] To address this problem, prize replenishment devices are known that can automatically replenish prizes displayed inside an elevator game machine to the prize placement area (e.g., Patent Document 2). However, the prize replenishment device described in Patent Document 2 has the problem of failing to replenish prizes to the intended position. Furthermore, this prize replenishment device includes a complex mechanism, such as a sliding device for sliding falling prizes, making the prize replenishment mechanism large. Therefore, there is a need for a prize replenishment device that can reliably replenish prizes to the intended position with a simple structure.
[0004] Existing technical documents Patent documents Patent Document 1: Japanese Patent Publication No. 2000-84236 Patent Document 2: Japanese Patent Publication No. 2004-248797 Summary of the Invention The problem the invention aims to solve The purpose of this application is to provide a prize replenishment device capable of reliably replenishing prizes to the intended location in the game area with a simple device structure. Another purpose of this application is to provide a game device having such a prize replenishment device.
[0005] Problem-solving methods The above objectives can be achieved by the present application as described in (1) to (10) below.
[0006] (1) A prize replenishment device for replenishing prizes in the game area, comprising: The base and the prize replenishment unit disposed on the base. The prize replenishment unit includes: The drive unit, which generates power; A displacement unit for delivering the prize to the game area; and The locking part locks the displacement part and maintains the displacement part in a position where the prize can be placed. The displacement part is configured to release the jamming between the displacement part and the locking part based on the power, thereby replenishing the prize to the game area.
[0007] (2) The prize replenishment device as described in (1) above, wherein, The prize replenishment unit also includes a power supply unit that provides power to the locking part. The power supply unit imparts power to the locking unit by rotation.
[0008] (3) The prize replenishment device as described in (2) above, wherein the locking part rotates toward the displacement part by receiving the power from the power supply part, thereby releasing the locking between the displacement part and the locking part.
[0009] (4) The prize replenishment device as described in (1) above, wherein, The prize replenishment unit also includes a placement section for placing the prize. The placement part is detachably disposed on the displacement part.
[0010] (5) The prize replenishment device as described in (1) above, wherein, The prize replenishment unit also includes a main body, which has a first space, a second space adjacent to the first space, and a third space adjacent to both the first space and the second space. The drive unit is located in the first space. The locking part is located in the second space. The displacement portion is located in the third space.
[0011] (6) The prize replenishment device as described in (1) above, wherein, The base includes a first support component and a second support component that is vertically separated from the first support component. The prize replenishment unit includes multiple prize replenishment units. The plurality of prize replenishment units are disposed on the first support component and the second support component.
[0012] (7) The prize replenishment device as described in (6) above, wherein, The plurality of prize replenishment units also include a main body that houses the driving part, the locking part, and the displacement part. The main body is fitted with the first support component and the second support component.
[0013] (8) The prize replenishment device as described in (6) above, wherein the prize replenishment unit disposed on the second support member is configured to replenish the prize to the game area before the prize replenishment unit disposed on the first support member.
[0014] (9) The prize replenishment device as described in any one of (1) to (8) above, further comprising: A guide unit, disposed on the base, guides the prizes from the prize replenishment unit to the game area.
[0015] (10) A game device that transfers prizes from a game space to a prize retrieval space, having: The control unit accepts input from the player; The game area, where the prizes are placed; A moving mechanism having a prize-grabbing part for grasping the prize, and for moving the prize-grabbing part based on the operational input; and Prize replenishment device, used to replenish prizes in the game area. The prize replenishment device includes a base and a prize replenishment unit disposed on the base. The prize replenishment unit includes: The drive unit, which generates power; A displacement unit for delivering the prize to the game area; and The locking part locks the displacement part and maintains the displacement part in a position where the prize can be placed. The displacement part is configured to release the jamming between the displacement part and the locking part based on the power, thereby replenishing the prize to the game area.
[0016] Invention Effects According to this application, prizes can be reliably replenished to desired locations in the game area with a simple device structure. According to this application, a game device having such a prize replenishment device can be provided.
[0017] Brief description of the attached figures Figure 1 This is a perspective view schematically illustrating a game device according to a first embodiment of this application.
[0018] Figure 2 This is a block diagram illustrating the structure of the game device according to the first embodiment of this application.
[0019] Figure 3 This is an enlarged perspective view schematically showing the moving mechanism of the game device according to the first embodiment of this application.
[0020] Figure 4 This is a side view schematically showing the moving mechanism of the game device according to the first embodiment of this application.
[0021] Figure 5 This is a perspective view schematically showing the prize-grabbing section of the game device according to the first embodiment of this application.
[0022] Figure 6 This is an exploded perspective view schematically showing the prize-grabbing section of the game device according to the first embodiment of this application.
[0023] Figure 7 This is a front view schematically showing the internal structure of the prize-grabbing section of the game device according to the first embodiment of this application.
[0024] Figure 8 This is a perspective view schematically showing the connection state of the prize-grabbing unit of the game device according to the first embodiment of this application.
[0025] Figure 9 This is a perspective view schematically showing the internal structure of the prize-grabbing section of the game device according to the first embodiment of this application.
[0026] Figure 10 This is a perspective view schematically showing the game area of a game device according to the first embodiment of this application.
[0027] Figure 11 This is an enlarged perspective view schematically showing the game area of the game device according to the first embodiment of this application.
[0028] Figure 12 This is an enlarged perspective view schematically showing the game area of the game device according to the first embodiment of this application.
[0029] Figure 13 This is an enlarged perspective view schematically showing the auxiliary area of the gaming device according to the first embodiment of this application.
[0030] Figure 14 This is a perspective view schematically showing the input section of a game device according to the first embodiment of this application.
[0031] Figure 15 This is an enlarged perspective view schematically showing the prize replenishment device of the game apparatus according to the first embodiment of this application.
[0032] Figure 16 This is an enlarged perspective view schematically showing the prize replenishment unit of the game device according to the first embodiment of this application.
[0033] Figure 17This is an enlarged perspective view schematically showing the internal structure of the prize replenishment unit of the game device according to the first embodiment of this application.
[0034] Figure 18 This is an enlarged perspective view schematically showing the internal structure of the prize replenishment unit of the game device according to the first embodiment of this application.
[0035] Figure 19 This is an enlarged perspective view schematically showing the internal structure of the prize replenishment unit of the game device according to the first embodiment of this application.
[0036] Figure 20 This is an enlarged perspective view schematically showing the internal structure of the prize replenishment unit of the game device according to the first embodiment of this application.
[0037] Figure 21 This is a flowchart illustrating the operation of the game device according to the first embodiment of this application.
[0038] Figure 22 This is a flowchart illustrating the operation of the prize replenishment device of the game apparatus according to the first embodiment of this application.
[0039] Figure 23 This is a diagram illustrating the operation of a game device according to the first embodiment of this application.
[0040] Figure 24 This is a diagram illustrating the operation of the prize replenishment device of the game apparatus according to the first embodiment of this application.
[0041] Figure 25 This is a perspective view schematically showing the game area of the game device according to the third embodiment of this application.
[0042] Figure 26 This is a perspective view schematically showing the moving mechanism of the game device according to the fourth embodiment of this application.
[0043] Figure 27 This is a perspective view schematically showing the moving mechanism of the game device according to the fifth embodiment of this application.
[0044] Figure 28 This is a perspective view schematically showing the game area of the game device according to the sixth embodiment of this application.
[0045] Figure 29 This is a perspective view schematically showing the game area of the game device according to the seventh embodiment of this application.
[0046] Figure 30This is a perspective view schematically representing a game device according to the eighth embodiment of this application.
[0047] Figure 31 This is a perspective view schematically showing the moving mechanism of the game device according to the ninth embodiment of this application.
[0048] Figure 32 This is a perspective view schematically showing the game area of the game device according to the tenth embodiment of this application. Detailed Implementation
[0049] The game device of this application will now be described in detail with reference to the preferred embodiments shown in the accompanying drawings. For ease of explanation, the upper side will be referred to as "upper", the lower side as "lower", the left side as "left", the right side as "right", the front side of the paper as "front", and the inside side of the paper as "rear".
[0050] <<First Implementation Method>> 1. Gaming device Figure 1 This is a perspective view schematically illustrating a game device according to the first embodiment of this application. Figure 2 This is a block diagram illustrating the structure of the game device according to the first embodiment of this application. (As shown) Figure 1 As shown, the game device 1 of this application is a two-game type game device that allows two players to play simultaneously. However, game device 1 can also be a one-game type game device for a single player.
[0051] The game device 1 of this application has a prize-winning game device 1A and a prize-winning game device 1B arranged adjacent to each other. The number of prize-winning game devices 1A and 1B is not particularly limited, and there can be more than three. Such prize-winning game devices 1A and 1B are game devices that transfer prizes from the game space 215 to the prize-removal space 223. The structure of each part of prize-winning game devices 1A and 1B will be described below, but since prize-winning game devices 1A and 1B have identical structures, the description will use the parts of prize-winning game device 1A as an example.
[0052] The prize-winning game device 1A (hereinafter also referred to as "game device 1") includes: a housing 2, an operating unit 3, a moving mechanism 4, a game area 5, a prize replenishment device 6, an input unit 7, a storage unit 8, and a control unit 9. The structure of each part is described below.
[0053] <Shell> The housing 2 is box-shaped and serves to house or store the various components of the game device 1. The shape of the housing 2 is not particularly limited and can be modified into a triangular prism, elliptical cylinder, cylindrical shape, etc. The housing 2 consists of an upper part 21 and a lower part 22.
[0054] (Upper part of the shell) The upper part 21 of the housing is formed in a generally prismatic shape. The front surface and sides of the upper part 21 of the housing are made of appropriately transparent parts, so that the interior of the game device 1 can be seen from the outside. Moreover, the space divided by the upper part 21 of the housing is the game space 215.
[0055] (Lower part of the shell) The lower housing portion 22 is connected to the upper housing portion 21 on its upper surface. The lower housing portion 22 is used to house the storage unit 8 and the control unit 9. In addition, the lower housing portion 22 has a prize retrieval outlet 221, a prize retrieval plate 222, and a prize retrieval space 223. Moreover, the space divided by the lower housing portion 22 is the prize retrieval space 223.
[0056] Prize retrieval outlet 221 is located on the front surface of the lower part 22 of the housing. Prize retrieval outlet 221, which functions to retrieve a prize from prize retrieval space 223, is rectangular in shape. Prize retrieval plate 222 is located above prize retrieval outlet 221 to block it. Prize retrieval plate 222 is rectangular in shape corresponding to prize retrieval outlet 221. Prize retrieval space 223, which functions to hold a falling prize, is connected to game space 215 via game area 5.
[0057] Operations Department The control unit 3 has the function of accepting input information from the player. For example... Figure 1 As shown, the operating unit 3 includes a cylindrical button and a joystick. They are located on the upper part of the front surface of the lower part 22 of the housing. When the button is pressed, the moving mechanism 4 is driven, and the prize grabbing part 46 moves vertically downward. When the joystick is operated, the prize grabbing part 46 rotates about the vertical axis (Z-axis).
[0058] The number of buttons is not particularly limited and can be more than two. A joystick may not be required. In this case, during the standby state before the game starts, the prize grabbing unit 46 continuously rotates. Furthermore, it is configured such that when a button is pressed, the rotation of the prize grabbing unit 46 stops. Additionally, the operation unit 3 may be a display screen consisting of a rotary button, a dial, and a touch panel, depending on the structure of the game device 1.
[0059] <Mobile Organization> Figure 3 This is an enlarged perspective view schematically illustrating the moving mechanism of the game device according to the first embodiment of this application. Figure 4This is a side view schematically showing the moving mechanism of the game device according to the first embodiment of this application.
[0060] Unlike conventional lift game devices, the moving mechanism 4 is connected to the side of the prize grabbing part 46 and functions to move the prize grabbing part 46 in the vertical direction (Z-axis direction). Therefore, the moving mechanism 4 is erected vertically from the top of the lower part 22 of the housing and is formed into an elongated shape. The position of the moving mechanism 4 is not particularly limited, and it can also be set on the back side or side side of the upper part 21 of the housing. From the viewpoint of not hindering the game, the moving mechanism 4 is preferably set on the outer side of the game area 5. In this embodiment, the moving mechanism 4 is set near the center of the game device 1, specifically between the prize-getting game device 1A and the prize-getting game device 1B, adjacent to the game area 5.
[0061] Since the game device 1 has two prize-winning game devices 1A and 1B, the moving mechanism 4 has a first set for prize-winning game device 1A and a second set for prize-winning game device 1B. Therefore, both prize-winning game devices 1A and 1B can be executed with a single moving mechanism 4, making the overall size of the game device 1 compact. Since the first and second sets of the moving mechanism 4 have the same structure, the first set for prize-winning game device 1A will be described below. The first set includes: a drive unit 41, a shaft 42, a stop mechanism 43, a guide rail 44, a movable part 45, a prize-grabbing part 46, a detection device 47, and wiring 48. The shaft 42, either alone or together with the guide rail 44, is also referred to as a support unit.
[0062] (Drive Department) The drive unit 41 functions as a power source for moving the movable part 45. The drive unit 41 is located on top of the lower part 22 of the housing between the prize-winning game device 1A and the prize-winning game device 1B. The drive unit 41 is not particularly limited as long as it can rotate the shaft 42 or move the movable part 45. In this embodiment, the drive unit 41 is configured to include a motor 411 and a main body 412 housing the motor 411.
[0063] (axis) Shaft 42 is connected to drive unit 41. Shaft 42 is vertically mounted from the rotation axis of motor 411 and extends vertically upward. The shape of shaft 42 is not particularly limited and can be rod-shaped, prismatic, elongated, plate-shaped, etc. Shaft 42 has threaded grooves or helical ridges on its surface. They are at a predetermined angle relative to the Z-axis. Therefore, by rotating shaft 42, movable part 45 can be raised and lowered in the Z-axis direction. Thus, shaft 42 has the function of moving movable part 45.
[0064] (Discontinued) The stop mechanism 43 functions as a braking device to stop the movement of the movable part 45. The stop mechanism 43 is located at the top of the shaft 42. Therefore, the stop mechanism 43 is positioned above the housing 2 between the prize-winning game device 1A and the prize-winning game device 1B. The structure of the stop mechanism 43 is not particularly limited, as long as it can stop the rotation of the shaft 42 or the movement of the movable part 45. In this embodiment, the stop mechanism 43 is configured to include a braking device 431 and a plate 432 on which the braking device 431 is mounted. The plate 432 of the stop mechanism 43 is opposite to the main body 412 of the drive unit 41.
[0065] (guide) The guide rail 44 functions to guide the movement of the movable part 45. The guide rail 44 is erected from the main body 412 of the drive unit 41 and extends along the Z-axis direction to the plate 432 of the stop mechanism 43. The guide rail 44 is arranged parallel to the axis 42 and is located on the inner side of the play space 215 (separated in the Y-axis direction) beyond the axis 42. The shape of the guide rail 44 is not particularly limited and can be prismatic, rod-shaped, elongated, or cylindrical. In this embodiment, the guide rail 44 is formed as a prismatic shape. Therefore, it reliably engages with the movable part 45, thus reliably guiding the movable part 45 in the vertical direction.
[0066] (Moveable parts) The movable part 45 has the function of moving the prize-grabbing part 46. The movable part 45 is provided on the axis 42 in such a way that it protrudes from the axis 42 in the horizontal (X-axis) direction of the game device 1. Moreover, the movable part 45 extends directly above the game area 5 in the X-axis direction. Such a movable part 45 has a base 451, a receiving part 452, and a connecting part 453 connecting the base 451 and the receiving part 452.
[0067] The base 451 is connected to the shaft 42. The base 451 has a through hole that fits into the shaft 42 and a cutout that fits into the guide rail 44. The through hole and the cutout are arranged adjacent to each other along the horizontal (Y-axis) direction. Thus, the base 451 is reliably fitted with the shaft 42 and the guide rail 44, enabling the movable part 45 to move stably.
[0068] The receiving part 452 functions as a prize-grabbing part 46. The shape of the receiving part 452 is not particularly limited; it can be box-shaped, plate-shaped, or approximately U-shaped in cross-section. In this embodiment, the receiving part 452 is formed as a box without a bottom surface. Furthermore, the prescribed components of the prize-grabbing part 46 are disposed on the receiving part 452. The receiving part 452 is located at the top of the connecting part 453, opposite to the game area 5. This allows the prize-grabbing part 46 to face the game area 5, thus enabling it to reliably grab prizes from the game area 5. Additionally, the receiving part 452 is connected to the prize-grabbing part 46.
[0069] The connecting portion 453 functions to connect the base 451 and the receiving portion 452. The shape of the connecting portion 453 is not particularly limited, as long as it can withstand the weight of the prize-grabbing portion 46. The connecting portion 453 can be formed in the shape of a rod, a box, a square, etc. The length of the connecting portion 453 is not particularly limited, but is preferably the length of the receiving portion 452 facing the game area 5. In other words, the length of the connecting portion 453 is preferably set such that the virtual line connecting the center of the prize-grabbing portion 46 and the center of the game area 5 is parallel to the Z-axis. Therefore, the prize-grabbing portion 46 can reliably grab the prize on the game area 5.
[0070] (Prize Collection Department) The prize-grabbing unit 46 has the function of grabbing prizes. The prize-grabbing unit 46 is connected to the receiving unit 452 and is located at the top of the movable unit 45. The shape of the prize-grabbing unit 46 is not particularly limited, and can be spherical, prism-shaped, or bag-shaped. Details of the prize-grabbing unit 46 will be described later.
[0071] (Detection device) The detection device 47 has the function of defining the movement range of the prize-grabbing part 46. The detection device 47 has a first detection device group 471 and a second detection device group 472 that are separated from each other in the Z-axis direction. The first detection device group 471 is located below the moving mechanism 4. The second detection device group 472 is located above the moving mechanism 4.
[0072] The first detection device group 471 includes a lower limit sensor 471a for the forearm, a lower limit sensor 471b for the upper arm, and a first mounting part 471c on which they are mounted. The first mounting part 471c is vertically mounted above the main body 412 of the drive unit 41, between the first set of shafts 42 and the second set of shafts 42. The two lower limit sensors 471a and 471b are mounted on the first mounting part 471c at a predetermined distance along the Z-axis. Furthermore, the two lower limit sensors 471a and 471b are mounted in a manner that protrudes from the first mounting part 471c in the X-axis direction, opposite to each shaft 42. As a result, the movable part 45 connected to the shaft 42 can be detected, thus preventing the arm 405 of the prize grabbing part 46 from colliding with the game area 5.
[0073] The forearm lower limit sensor 471a detects the lower limit of the movement of the prize gripping part 46, which has a small arm. The upper arm lower limit sensor 471b detects the lower limit of the movement of the prize gripping part 46, which has a large arm. Because the forearm lower limit sensor 471a is small, it is positioned below the upper arm lower limit sensor 471b. The specified interval varies depending on the size of the prize gripping part 46, but is preferably around 5 to 10 cm.
[0074] On the other hand, the second detection device group 472 includes an initial position sensor 472a, an upper limit sensor 472b, and a second mounting section 472c on which they are mounted. The second mounting section 472c is vertically mounted below the plate 432 of the stop mechanism 43, between the first set of shafts 42 and the second set of shafts 42. The initial position sensor 472a and the upper limit sensor 472b are mounted on the second mounting section 472c at a predetermined distance along the Z-axis. Moreover, the initial position sensor 472a and the upper limit sensor 472b are configured to protrude from the second mounting section 472c in the X-axis direction, opposite to each shaft 42. As a result, the movable part 45 connected to the shaft 42 can be detected, thus preventing the arm 405 of the prize grabbing part 46 from colliding with the top of the upper part 21 of the housing or the input part 7. Furthermore, the prize grabbing part 46 can be reliably positioned in the initial position.
[0075] The initial position sensor 472a detects the position (initial position) that the prize grabbing part 46 should be in when the game starts. The upper limit sensor 472b detects the upper limit that the prize grabbing part 46 can move. The initial position sensor 472a is located below the upper limit sensor 472b. The specified interval varies depending on the size of the prize grabbing part 46, but is preferably about 5 to 10 cm.
[0076] The detection device 47 has the four sensors mentioned above, but is not limited to them. The number of lower limit sensors 471a and 471b can be one, and the number of lower limit sensors 471a and 471b and upper limit sensors 472b can be three or more. Alternatively, the detection device 47 may not be present. Furthermore, the number of detection devices is not limited and can be only one. In this case, an elongated sensor can be configured on the shaft 42. Therefore, the operation of the movable part 45 can be constantly monitored, and thus the operation of the prize-grabbing part 46 can be detected in real time.
[0077] As described above, the moving mechanism 4 is disposed between the prize-winning game device 1A and the prize-winning game device 1B. Furthermore, the first and second sets of the moving mechanism 4 are arranged adjacent to each other along the X-axis direction of the game device 1. Therefore, the first set of movable parts 45 extends toward the prize-winning game device 1A in the X-axis direction. On the other hand, the second set of movable parts 45 extends toward the prize-winning game device 1B in the X-axis direction. That is, the first and second sets of movable parts 45 protrude in opposite directions. Thus, by means of a single moving mechanism 4, the prize-grabbing parts 46 used by both game devices 1 (prize-winning game device 1A and prize-winning game device 1B) can be raised and lowered.
[0078] (Wiring) Wiring 48 functions to transmit power to rotate the prize-grabbing part 46 and to transmit power to open and close the arm 405 of the prize-grabbing part 46. The base of wiring 48 is connected to a power source (not shown). The top of wiring 48 is connected to the connection portion 453 of the movable part 45. Furthermore, electricity is supplied to the mechanism of the prize-grabbing part 46 via the movable part 45. Therefore, as described later, the prize-grabbing part 46 can be electrically rotated, driven, and illuminated. The position of wiring 48 is not particularly limited, as long as it allows power to be supplied to the prize-grabbing part 46. Wiring 48 can also be housed in the lower part 22 of the housing.
[0079] As described above, the game device 1 of this application differs from conventional elevator game devices in that, since there are no structures above the game space 215, the prize grabbing part 46 can be raised and lowered to near the top of the housing 2. Therefore, the player's gaze can be moved extensively from top to bottom, increasing the player's willingness to play. Furthermore, since the moving mechanism 4 does not move the prize grabbing part 46 in the X and Y axis directions, the game device 1 can be miniaturized.
[0080] Prize Collection Department The prize-grabbing section 46 is described in detail below. Figure 5 This is a perspective view schematically illustrating the prize-grabbing section of the game device according to the first embodiment of this application. Figure 6 This is an exploded perspective view schematically illustrating the prize-grabbing section of the game device according to the first embodiment of this application. Figure 7 This is a schematic front view showing the internal structure of the prize-grabbing unit of the game device according to the first embodiment of this application. Figure 8 This is a perspective view schematically showing the connection state of the prize-grabbing unit of the game device according to the first embodiment of this application. Figure 9 This is a perspective view schematically showing the internal structure of the prize-grabbing section of the game device according to the first embodiment of this application. Additionally, Figure 5 This indicates the open state of the arm (open state). Figure 7 This indicates that an arm is closed (closed state).
[0081] like Figure 5 As shown, the prize-grabbing unit 46 has a main body 49 and a rotating body 40 mounted on the lower end of the main body 49. Furthermore, the prize-grabbing unit 46 has... Figure 5 The sensor device is not shown in the diagram but will be described later. The parts are described in detail below.
[0082] [main body] The main body 49 is connected to the movable part 45 of the moving mechanism 4 at its side. That is, the receiving part 452 of the movable part 45 is inserted into the side of the main body 49 and connected to the main body 49. Therefore, as the movable part 45 moves in the Z-axis direction, the prize grabbing part 46 also moves in the Z-axis direction. Unlike conventional elevator game devices, the main body 49 does not have any structures on its upper part. Therefore, the prize grabbing part 46 is emphasized in appearance, which can give players a better visual effect. In addition, the upper part of the game space 215 can be effectively utilized. Such a main body 49 has a slip ring part 491, a motor 492, and a cover part 493 covering them.
[0083] (Slip ring section) The slip ring portion 491 includes a pulley 4911, a slip ring 4912, and a shaft 4913. The slip ring 4912 has an inner cylinder portion (not shown) fixed to the shaft 4913 and an outer cylinder portion (not shown) fixed to the receiving portion 452 of the movable portion 45. Furthermore, by rotating the pulley 4911, the shaft 4913 and the inner cylinder portion of the slip ring 4912 also rotate. The rotating inner cylinder portion of the slip ring 4912 slides on the outer cylinder portion. Thus, electrical power and electrical signals can be transmitted to the rotating body 40. Additionally, as... Figure 7 As shown, shaft 4913 becomes the rotation axis R of the rotating body 40.
[0084] Since shaft 4913 serves as the rotation axis R of rotating body 40, slip ring 4912 is disposed at the center within body 49. Furthermore, slip ring 4912 is provided on the top side of the upper surface of receiving portion 452. Using slip ring 4912 allows rotating body 40 to rotate smoothly without tangling wiring. Additionally, slip ring 4912 is not particularly limited; commercially available slip rings can be used.
[0085] (Electric motor) The electric motor (drive unit) 492 functions to rotate the rotating body 40. Specifically, the electric motor 492 rotates the rotating body 40 via a belt (not shown) connecting a pulley and pulley 4911 at its top. The structure of the electric motor 492 is not particularly limited, but in this embodiment it is a rotary electric motor. The electric motor 492 is provided on the upper surface of the receiving part 452 at the base end. That is, the electric motor 492 and the slip ring 491 are arranged sequentially on the receiving part 452 from the base end toward the top end. However, the arrangement of the electric motor 492 and the slip ring 4912 is not limited to this; the slip ring 4912 and the electric motor 492 may also be arranged sequentially on the receiving part 452 from the base end toward the top end.
[0086] (Cover component) The cover member 493 is not particularly limited as long as it can cover the slip ring 4912 and the motor 492. In this embodiment, the cover member 493 is formed in a generally hemispherical shape. The flip cover member 493 may also be integrally formed with the cover member 403 of the rotating body 40 described later.
[0087] [Solid of Revolution] The rotating body 40 is positioned vertically below the main body 49. The rotating body 40 is configured to rotate via a motor 492. Specifically, the rotating body 40 is configured to rotate 360° horizontally about the rotation axis R. Therefore, regardless of the prize's orientation in the game area 5, the arm 405 can be positioned at an appropriate angle to the prize. Furthermore, the rotation direction of the rotating body 40 is not particularly limited; it can rotate clockwise or counterclockwise. This can be arbitrarily set by the control unit 9. This rotating body 40 has a flange 401, arm units 402 mounted on the flange 401, and a cover member 403 that houses them.
[0088] (Flange) Flange 401 is formed in the shape of a circular plate and is located on the upper part of the rotating body 40. Therefore, flange 401 has the function of separating the rotating body 40 and the main body 49. Flange 401 is connected at its center to the shaft 4913 of slip ring 4912. Thus, the rotating body 40 is configured to rotate by rotating shaft 4913.
[0089] (arm unit) Arm units 402 are arranged around a rotation axis R. The number of arm units 402 is not particularly limited, but two arm units 402 are provided in this embodiment. The two arm units 402 are arranged opposite each other with respect to the rotation axis R. Therefore, since the arm portions 405 (described later) are arranged in a direction orthogonal to the rotation axis R, the arm portions 405 can effectively grasp prizes. Furthermore, if multiple arm units 402 are provided, the rotating body 40 has multiple arm portions 405, thus enabling more reliable prize grasping. Such an arm unit 402 has a movable unit 404 and arm portions 405 connected to the movable unit 404.
[0090] The movable unit 404 is located directly below the flange 401 and rotates together with the flange 401. The movable unit 404 has the function of making the arm 405 movable. The movable unit 404 includes a drive motor (drive unit) 4041, a rotating device 4042, a cam 4043, a fixed shaft 4044, a connecting device 4045, and a force-applying device 4046.
[0091] A drive motor 4041 drives the rotating device 4042 to apply rotational force. Therefore, the shaft of the drive motor 4041 is connected to the rotating device 4042. When the drive motor 4041 is driven, its shaft rotates, thereby causing the rotating device 4042 to rotate as well. The rotating device 4042 contacts a cam 4043. The cam 4043 is connected to a connecting device 4045 via a fixed shaft 4044. Furthermore, the cam 4043 is fan-shaped. Therefore, the arc of the cam 4043, or the central angle constituting the arc, corresponds to the rotation angle of the arm 405. Thus, when the rotating device 4042 rotates, the cam 4043 also rotates about the fixed shaft 4044 within an angular range corresponding to the distance from its arc.
[0092] The connecting device 4045 functions as a receiver for the arm 405, i.e., as a socket. Therefore, the connecting device 4045 is shaped to correspond to the shape of the base end of the arm 405. This allows for easy attachment and detachment of the arm 405. Since the connecting device 4045 is fixed together with the cam 4043 by the fixed shaft 4044, the connecting device 4045 rotates with the rotation of the cam 4043, resulting in the arm 405 rotating around the fixed shaft 4044. Alternatively, the connecting device 4045 can be omitted, and the base end of the arm 405 can be directly fixed to the fixed shaft 4044.
[0093] The connecting device 4045 is configured to allow the arm 405 to be attached and detached. Therefore, the connecting device 4045 may also be equipped with a switch for determining whether the arm 405 has been attached or detached, and whether the arm 405 (and the type of arm 405) has been attached or detached. The switch is configured to be in an ON state when the arm 405 is attached to the connecting device 4045. Conversely, the switch is configured to be in an OFF state when the arm 405 is detached from the connecting device 4045. Therefore, the switch is located inside the connecting device 4045. Thus, the control unit 9 or the drive control unit described later identifies the presence or absence of the arm 405, and therefore can control the arm unit 402 independently.
[0094] like Figure 7 As shown, the force-applying device 4046 is disposed on the outside of the movable unit 404 and on the connecting device 4045. Thus, the force-applying device 4046 applies force to the connecting device 4045 relative to the movable unit 404, resulting in applying force to the arm 405 to the open state.
[0095] The arm 405 is connected to the connecting device 4045 of the movable unit 404. Thus, the arm 405 is detachably mounted to the connecting device 4045. The shape of the arm 405 is not particularly limited and can be L-shaped, V-shaped, U-shaped, J-shaped, etc. However, an L-shaped shape is preferred. This allows the top end of the arm 405 to grip the prize from below, increasing the likelihood of successfully grabbing the prize.
[0096] The arm portion 405 may have a light-emitting device (not shown) on its outer side and inside. However, the position of the light-emitting device is not particularly limited, and it can be located on the inner side, inside, or surface of the arm portion 405. The number of light-emitting devices is also not limited, and there may be one or more than two. When using multiple light-emitting devices, the multiple light-emitting devices are preferably arranged continuously from the base end of the arm portion 405 toward the top end. Thus, in addition to the lighting and advertising effects of the housing 2, the lighting and advertising effects of the prize-grabbing part 46 can also be achieved.
[0097] Multiple light-emitting devices can be intermittently arranged inside the arm 405, or they can be combined into a single elongated light-emitting device. Furthermore, these multiple light-emitting devices can include those emitting different colors, or they can be arranged alternately. Moreover, each color of light can be grouped together, and these groups can be arranged alternately. Such a light-emitting device is constructed from LEDs or similar components. Therefore, during gameplay or in standby mode, the light-emitting device can be illuminated and flashed, providing both lighting and advertising effects to the arm 405.
[0098] As described above, the main body 49 and the rotating body 40 are connected by a shaft 4913 and a flange 401. Wiring from the slip ring 4912 is connected to the movable unit 404 via the flange 401. Thus, power is supplied to the movable unit 404, enabling the movable unit 404 to move and the light-emitting device to emit light.
[0099] Furthermore, the rotating body 40 rotates under the drive of the motor 492. At this time, since the wiring is connected to the movable unit 404 via the through hole (not shown) of the flange 401, the wiring will not become tangled. Thus, the rotating body 40 continues to rotate as long as it is driven by the motor 492. Therefore, even without the XY-axis moving mechanism found in conventional lifting game devices, the arm 405 can be positioned at an appropriate angle relative to the Z-axis depending on the prize configuration.
[0100] Furthermore, since the prize-grabbing unit 46 has a slip ring 491, power can be supplied to the rotating body 40, eliminating the need for complex mechanical parts as in conventional prize-grabbing units. Therefore, the light-emitting device on the arm 405 illuminates, and the arm 405 provides a lighting effect. Additionally, since the arm 405 can be rotated via the movable unit 404, the number of mechanical parts can be reduced, resulting in a prize-grabbing unit 46 with a simple structure.
[0101] Furthermore, since the slip ring 491 is connected to the control unit 9, the control unit 9 can uniformly manage the light-emitting state of the light-emitting device, the gripping force of each arm 405, and the driving state of each movable unit 404. Therefore, without the need for a complex mechanical structure, changes to the gripping force, light-emitting state, and driving state can be easily set.
[0102] Instead of the control unit 9, the main body 49 and / or the rotating body 40 may have a drive control unit. The drive control unit is located on the upper surface of the receiving part 452 and / or near the arm unit 402. The drive control unit controls the drive of the slip ring part 491 and the motor 492. Furthermore, the drive control unit can manage the light-emitting state of the light-emitting device, the rotation of each arm 405, the gripping force of each arm 405, the drive state of each movable unit 404, etc. Thus, various data can be acquired, managed, and set independently of the control unit 9 from the arm 405, slip ring part 491, motor 492, etc.
[0103] (Cover component) The cover component 403 functions to accommodate the flange 401 and the arm unit 402. The shape of the cover component 403 is not particularly limited as long as it can accommodate them. Examples of the shape of the cover component 403 include cylindrical, prismatic, and frustum-cone shapes. The cover component 403 can be integrally formed with the cover component 493 of the main body 49.
[0104] [Sensor Device] The prize-grabbing unit 46 has a first sensor device (not shown) and a second sensor device different from the first sensor device. The first sensor device is located at... Figures 5-7 The lower part of the rotating body 40 (the abdomen of the prize-grabbing part 46) is shown. A first sensor device detects whether the arm 405 is grasping a prize. Therefore, the first sensor device is composed of various sensors such as pressure sensors, constant pressure sensors, infrared sensors, and photoelectric sensors.
[0105] The second sensor device is located between shaft 4913 and flange 401. The second sensor device detects whether arm 405 is in contact with the prize. When arm 405 contacts the prize, flange 401 tilts relative to the rotation axis R. Therefore, the second sensor device identifies the contact using a pressure sensor, a press sensor, etc. When the second sensor device detects that arm 405 is in contact with the prize, the descent of prize gripping part 46 stops.
[0106] Unlike prize-grabbing units in conventional elevator game devices, the prize-grabbing unit 46 described above is powered. Therefore, the prize-grabbing unit 46 includes not only a mechanical structure but also an electrical structure. This simplifies the structure of the prize-grabbing unit 46 compared to conventional units. Furthermore, the various functions of the prize-grabbing unit 46 can be managed by the control unit 9, allowing the prize-grabbing unit 46 to have its own lighting effects. Additionally, the rotating body 40 can rotate continuously before the game starts or can be rotated based on input from the player to the operation unit 3. This rotation of the rotating body 40 also enhances the gameplay experience.
[0107] <Games Section> Figure 10 This is a perspective view schematically showing the game area of the game device according to the first embodiment of this application. Figure 11 This is an enlarged perspective view schematically showing the game area of the game device according to the first embodiment of this application. Figure 12 This is an enlarged perspective view schematically showing the game area of the game device according to the first embodiment of this application. Figure 13 This is an enlarged perspective view schematically showing the auxiliary area of the gaming device according to the first embodiment of this application. Additionally, Figure 11 This indicates that the game area is closed (closed state). Figure 12 This indicates the state of the game area (open status).
[0108] The game area 5 serves to hold prizes used in the game. Game area 5 is located between the game space 215 and the prize removal space 223 within the housing 2. Thus, the game space 215 is connected to the prize removal space 223 via game area 5. Game area 5 is configured such that, upon activation of a predetermined trigger, it connects the game space 215 and the prize removal space 223, forming an opening 216. Figure 10 , 13 As shown, such a game area 5 has a gate mechanism 51, an auxiliary area 52, and a sensor device 53.
[0109] [Gate mechanism] A gate mechanism 51 is provided on the upper surface or upper part of the lower housing 22. For example, two side surfaces of the lower housing 22 are formed in the upper part inside the lower housing 22, and two configuration areas 225 protruding in the X-axis direction are formed. The gate mechanism 51 can be configured in these configuration areas 225. The gate mechanism 51 can support the prize or cause the prize to fall by opening and closing. That is, by opening the gate mechanism 51, an opening 216 is formed in the game area 5. Figure 12 The size of the opening 216 corresponds to the cross-sectional size of the housing 2. Furthermore, the shape of the opening 216 corresponds to the shape of the gate mechanism 51. For example... Figure 11As shown, such a gate mechanism 51 has a drive unit 511, a movable unit 512, and a gate unit (placement unit) 513. In addition, the drive unit 511 and the movable unit 512 are collectively referred to as a drive mechanism.
[0110] (Drive Department) The drive unit 511, which is composed of an electric motor, functions to move the movable part 512. The location of the drive unit 511 is not particularly limited as long as it does not affect the operation of the various parts of the gate mechanism 51. In this embodiment, the drive unit 511 is located at the front side of the gate mechanism 51. The drive unit 511 is driven according to the instruction of the control unit 9 when the prize-grabbing part 46, having grabbed the prize, reaches its initial position. However, it is not limited to this; the drive unit 511 can also be driven by the player operating the operation unit 3.
[0111] (Moveable parts) The movable part 512 functions to open and close the gate portion 513. Therefore, the movable part 512 is elongated along the side of the gate portion 513. Furthermore, the movable part 512 is movable via the drive portion 511 and is therefore disposed adjacent to the drive portion 511. Moreover, the movable part 512 moves the gate portion 513, forming the opening 216. This movable part 512 includes a pair of pulleys 5121, an annular belt 5122, a moving part 5123, and a guide rail 5124.
[0112] One of the pair of pulleys 5121, pulley 5121a, is configured to be connected to and rotate on the rotating shaft of the motor. The other pulley 5121b is positioned at a predetermined distance from pulley 5121a. This predetermined distance is set to be greater than the length of the gate portion 513. A belt 5122 is suspended from the pair of pulleys 5121. Thus, the belt rotates around the pair of pulleys 5121.
[0113] The movable part 5123 functions to move the gate part 513. One side of the movable part 5123 is mounted on the upper part of the belt 5122. Therefore, by rotating the belt 5122, the movable part 5123 moves linearly between a pair of pulleys 5121. Furthermore, the other side of the movable part 5123 is mounted on the gate part 513. Therefore, by the linear movement of the movable part 5123, the gate part 513 moves within the range of motion of the movable part 5123.
[0114] The shape of the moving part 5123 can be as simple as moving along the belt 5122, and is not particularly limited to cylindrical, prismatic, or other shapes. Furthermore, the length of the moving part 5123 is not particularly limited. However, for stable and reliable opening and closing of the gate part 513, the length of the moving part 5123 is preferably about 5 to 15 cm. Additionally, the moving part 5123 has a through hole for receiving the guide rail 5124.
[0115] The guide rail 5124 functions to guide the movement of the moving part 5123. Therefore, the guide rail 5124 is formed into a slender rod shape. The guide rail 5124 is disposed between the belt 5122 and the brake plate part 513 along the movement direction (Y-axis direction) of the moving part 5123. Moreover, the guide rail 5124 is through-fitted with the moving part 5123. Thus, the movement of the moving part 5123 can be reliably guided.
[0116] (Gate section) The gate portion 513 functions as a support for placing prizes. The gate portion 513 is sized to correspond to the cross-section of the housing 2 and is positioned within the placement area 225. Furthermore, the gate portion 513 is connected to the moving portion 5123 at one end of its side. Thus, as the moving portion 5123 moves, the gate portion 513 moves. At this time, the placement area 225 is not present on the inner side of the lower housing 22. That is, the placement area 225 extends along the Y-axis direction to the midpoint between the front and rear surfaces of the lower housing 22. Therefore, when the gate portion 513 moves along the Y-axis direction, this placement area 225 disappears, and thus the gate portion 513 moves in the Z-axis direction (…). Figure 12 Therefore, since a portion of the gate section 513 hangs down along the Z-axis, space can be effectively utilized, allowing the housing 2 to be miniaturized.
[0117] When the gate section 513 moves and opens, an opening 216 is formed. This connects the game space 215 and the prize retrieval space 223. Furthermore, the prize positioned on the gate section 513 falls into the prize retrieval space 223. Because the gate section 513 is opened and closed via the movable part 512, it is disposed adjacent to the movable part 512. This gate section 513 is composed of multiple elongated panels 5131 and wheels 5132 mounted on them.
[0118] Multiple elongated panels 5131 are arranged orthogonally to the moving part 5123 and continuously arranged along the guide rail 5124 in the Y-axis direction. Therefore, since there are no gaps between the multiple panels 5131, prizes can be reliably placed. The width (length in the Y-axis direction) of each panel 5131 is preferably about 3 to 10 cm. Furthermore, the length (length in the X-axis direction) of each panel 5131 corresponds to the size of the opening 216 and is preferably about 30 to 100 cm. With this size, the multiple panels 5131 can move smoothly.
[0119] The number of panels 5131 is not particularly limited, but is preferably around 5 to 15. Therefore, since the gate portion 513 is flexibly bent, the opening and closing operation of the gate portion 513 can be performed smoothly. Furthermore, since the gate portion 513 can move smoothly downwards along the Z-axis, the space of the housing 2 can be effectively utilized, allowing for miniaturization of the housing 2.
[0120] Multiple panels 5131 can be arranged to partially overlap each other or to be arranged intermittently at predetermined intervals. When multiple panels 5131 are arranged to partially overlap, the gate portion 513 can be bent more flexibly. Furthermore, when multiple panels 5131 are arranged intermittently, because the opening 216 is exposed, even if the arm 405 cannot grasp the prize, contact between the arm 405 and the prize gives the player the impression that the prize has fallen into the prize removal space 223. In this case, the interval between the multiple panels 5131 can be equivalent to the width of one panel 5131 or include the width of two or more panels 5131.
[0121] The prize only needs to be placed on the gate section 513, so the gate section 513 can be composed of, for example, a small number of panels 5131, such as 3 or 4. The panels 5131 can be rod-shaped or plate-shaped. Even if the panels 5131 are not placed on the opening 216, they can be formed to be shorter than the opening 216, exposing the opening 216. Furthermore, the panels 5131 can have a first group arranged to extend from the movable part 512 side to the opening 216, and a second group arranged to extend from the opposite side of the movable part 512 to the opening 216. Therefore, since the area of the opening 216 exposed from the gate section 513 increases, it can provide incentive for the player to play the game.
[0122] Wheels 5132 are disposed at both ends of the plurality of panels 5131, protruding slightly in the Z-axis direction. Thus, the wheels 5132 constitute a first wheel row disposed at one end of the plurality of panels 5131 and a second wheel row disposed at the other end. The first wheel row is disposed in a placement area (first placement area) 225 disposed on the side of the movable part 512. The second wheel row is disposed in a placement area (second placement area) 225 disposed on the opposite side of the movable part 512. These wheels 5132 are arranged along the movement direction of the moving part 5123.
[0123] Therefore, by moving the moving part 5123, the wheel 5132 can move smoothly on the arrangement area 225 to open and close the gate part 513. The number of wheels 5132 is not particularly limited. Since the moving part 5123 is connected to one end of the gate part 513, the number of wheels in the first wheel row can be less than the number of wheels in the second wheel row. Furthermore, the gate part 513... Figure 11 , 12 The left side is positioned inside the housing 2 in a manner that is located in front of the game device 1.
[0124] [Support Area] The auxiliary area 52 functions to guide the prize to the center of the game area 5. The auxiliary area 52 is frame-shaped and is disposed on the gate mechanism 51 along its outer periphery. The position and shape of the auxiliary area 52 are not limited to this. The auxiliary area 52 can be located above the gate mechanism 51 or on the lower part 22 of the housing. Alternatively, the auxiliary area 52 can be composed solely of a plate member or a protruding member. Such an auxiliary area 52 has a frame-shaped portion 521, an inclined portion 522, and an opening 523.
[0125] (Frame-shaped section) The frame-shaped portion 521 is roughly cylindrical in shape and is erected vertically along the Z-axis. The size of the frame-shaped portion 521 roughly corresponds to the size of the gate mechanism 51.
[0126] (Sloping section) The inclined portion 522 forms the inner peripheral surface of the auxiliary area 52, guiding the prize to the center of the gate portion 513. The inclined portion 522 is inclined at a predetermined angle relative to the frame portion 521 (Z-axis). The predetermined angle is preferably about 10° to 60°. As a result, the prize can be reliably guided to the gate portion 513.
[0127] Furthermore, the inclined portion 522 is composed of two levels: a steeply inclined portion 5221 and a gently inclined portion 5222, each with a different inclination angle. The steeply inclined portion 5221 has a larger inclination angle relative to the frame-shaped portion 521 than the gently inclined portion 5222 has. Specifically, the inclination angle of the steeply inclined portion 5221 is preferably 35° to 65°. The inclination angle of the gently inclined portion 5222 is preferably approximately 5° to 35°. Additionally, the steeply inclined portion 5221 is disposed below the gently inclined portion 5222. That is, the steeply inclined portion 5221 is formed in an annular shape adjacent to the opening 523. This shape defines the opening 523.
[0128] Thus, through the multi-stage structure of the inclined section 522, large prizes can be guided to the gate section 513 using the gently inclined section 5222, and small prizes can be guided to the gate section 513 using the steep inclined section 5221. Furthermore, regardless of the size of the prize, the gently inclined section 5222 can guide the prize to the gate section 513 to a certain extent, while the steep inclined section 5221 can reliably guide the prize to the gate section 513. Therefore, the prize can be positioned at the center of the gate section 513.
[0129] Furthermore, the angles of the steeply inclined portion 5221 and the gently inclined portion 5222, as well as their arrangement, are not limited to the structures described above. The gently inclined portion 5222 may also be arranged adjacent to the opening 523. Additionally, the inclined portion 522 is not limited to a two-stage structure; it may also be a multi-stage structure. In this case, the inclination angle may gradually increase from the opening 523 side, gradually decrease, or be randomly set.
[0130] (Opening) When the gate section 513 is opened, the opening 523 connects the game space 215 and the prize removal space 223. Thus, the opening 523 overlaps with the opening 216. Furthermore, the opening 523 is formed in the center of the auxiliary area 52. The shape of the opening 523 is not particularly limited, but can be circular, quadrilateral, elliptical, triangular, etc. Among these, the shape of the opening 523 is preferably circular. This allows the prize to be guided from the entire circumference of the inclined section 522 to the center of the gate section 513.
[0131] Furthermore, the structure of the game area 5 is not limited to the structure described above; it can be any structure as long as it allows the prize to be transferred to the prize retrieval space 223. For example, the gate mechanism 51 may have an auxiliary area 52. Alternatively, the auxiliary area 52 may not exist.
[0132] [Sensor Device] Sensor device 53 detects whether a prize is present on the gate section 513. For example... Figure 13 As shown, the sensor device 53 is disposed in a through hole in the surface of the gently inclined portion 5222 of the auxiliary area 52. The sensor device 53 is not particularly limited and can be composed of various sensors such as a camera, weight sensor, pressure sensor, constant pressure sensor, infrared sensor, and photoelectric sensor. In this embodiment, the sensor device 53 is composed of a pair of photoelectric sensors, each including a light-emitting portion and a light-receiving portion. The pair of photoelectric sensors are disposed in through holes positioned opposite each other in the gently inclined portion 5222.
[0133] As described above, the game device 1 is configured such that the game area 5 opens and closes itself, forming an opening 216. That is, since the opening 216 and the game area 5 are formed as one piece or overlap in the Z-axis direction, unlike conventional elevator game devices, the housing 2 can be miniaturized. In addition, the auxiliary area 52 can always guide the prize to the center of the game area 5, thus preventing the prize from being scattered throughout the game area 5.
[0134] <Input Section> Next, return Figure 2 , indicating input section 7. Figure 14 This is a perspective view schematically showing the input section of the game device according to the first embodiment of this application. The input section 7 has the function of accepting input only from the prize grabbing section 46 or accepting input information. When the input section 7 only accepts input from the prize grabbing section 46, the input section 7 only contacts or is pressed against the prize grabbing section 46. Therefore, the input section 7 functions only as a decorative component. Figure 14 On the other hand, when the input unit 7 receives input information, the input unit 7 has the function of accepting information (trigger information) that can open the gate unit 513 as input information.
[0135] The shape of the input section 7 is not particularly limited; it can be dome-shaped, hemispherical, cylindrical, elliptical cylindrical, prismatic, rod-shaped, etc. In this embodiment, the input section 7 is formed by a dome-shaped button. The input section 7 is disposed on the top of the housing 2 within the game space 215. More specifically, it is disposed on the top of the housing 2 where the extension line of the path of the prize grabbing section 46 intersects. Thus, as the prize grabbing section 46 rises, it can reliably press or contact the input section 7. Furthermore, the position of the input section 7 is not particularly limited; it can be disposed on the side or back of the housing 2 depending on the structure of the game device 1. Additionally, the number of input sections 7 is not particularly limited; there can be two or more.
[0136] (Triggering information) When a predetermined trigger occurs, game area 5 connects game space 215 with prize retrieval space 223. Specifically, when control unit 9 receives trigger information, control unit 9 controls drive unit 511 to open gate unit 513. This trigger information is not particularly limited, but includes: input information to input unit 7, operation input information to operation unit 3, initial position information from initial position sensor 472a, upper limit information from upper limit sensor 472b, information from sensor device of prize grabbing unit 46, sensor device 53 of game area 5, and predetermined time information after prize grabbing unit 46 reaches the initial position, etc.
[0137] When the trigger information is input information to the input unit 7, the control unit 9 controls the drive unit 511 of the gate mechanism 51. By activating this trigger, the gate unit 513 is opened, forming the opening 216. Similarly, when the trigger information is upper limit information or initial position information, the control unit 9 controls the drive unit 511. In this case, the input unit 7 functions only as a decorative component and can therefore be omitted.
[0138] Thus, since the gate section 513 is configured to open when the control unit 9 receives the prescribed trigger information, the prize will not accidentally fall into the prize removal space 223. Furthermore, the control unit 9 can change the trigger information to various other information, thereby changing the trigger for opening the gate section 513. This allows for various game modes to be provided to the player.
[0139] <Prize Refill Device> Figure 15 This is an enlarged perspective view schematically illustrating the prize replenishment device of the game apparatus according to the first embodiment of this application. Figure 16 This is an enlarged perspective view schematically illustrating the prize replenishment unit of the game device according to the first embodiment of this application. Figures 17-20This is an enlarged perspective view schematically showing the internal structure of the prize replenishment unit of the game device according to the first embodiment of this application.
[0140] The prize replenishment device 6 has the function of displaying prizes and replenishing the displayed prizes to the game area 5. For example... Figure 15 As shown, the prize replenishment device 6 is disposed on the rear side of the upper part 21 of the housing in a manner that does not contact the prize grabbing part 46. That is, the prize replenishment device 6 is disposed adjacent to the game area 5 within the game space 215. However, as long as it does not obstruct the operation of the prize grabbing part 46, the prize replenishment device 6 may be disposed on the top or side of the upper part 21 of the housing, or it may be partially disposed on the game area 5. Figure 15 , 16 As shown, such a prize replenishment device 6 has a base 60, multiple prize replenishment units 61 and a guide 62.
[0141] [Abutment] The base 60 functions to house the prize replenishment unit 61. The base 60 is located on the back side of the upper housing 21. The base 60 consists of two pillars 601 erected on either side of the back side of the upper housing 21 and a connecting member 602 connecting the two pillars 601. Thus, the base 60 is generally H-shaped. The pillars 601 are positioned along the entire Z-axis direction within the game space 215, but are not limited thereto. The pillars 601 can be half the height of the upper housing 21.
[0142] The connecting component 602 mounts the prize replenishment unit 61. The number of connecting components 602 is not particularly limited; it can be one or more than three. This allows the prize replenishment unit 61 to be installed at multiple levels. The connecting component 602 is positioned along the entire X-axis direction within the game space 215, but is not limited to this. The connecting component 602 can be half the width of the upper part 21 of the housing. In this embodiment, the connecting component 602 includes two connecting components 602 spaced apart along the Z-axis, but is not limited to this.
[0143] [Prize Supplement Unit] Prize replenishment unit 61 displays and provides prizes to the game area 5. Prize replenishment units 61 are arranged in two layers on the connecting member 602 of the base 60. Two prize replenishment units 61 are fitted onto the upper connecting member (first support member) 602, and two prize replenishment units 61 are fitted onto the lower connecting member (second support member) 602. However, the number of prize replenishment units 61 is not particularly limited. For example, the number of prize replenishment units 61 on the upper connecting member 602 can be more or less than the number of prize replenishment units 61 on the lower connecting member 602. If there are more prize replenishment units 61 on the lower connecting member 602, prizes can be reliably replenished. On the other hand, if there are more prize replenishment units 61 on the upper connecting member 602, it is possible to inform players what kind of prizes they can obtain.
[0144] These multiple prize replenishment units 61 are assigned identification numbers, for example, and stored in the storage unit 8. Thus, the control unit 9 can identify information about the displacement of the displacement unit 616 (described later) and which prize replenishment unit 61 replenished a prize. In particular, in this embodiment, when replenishing prizes, the prize replenishment device 6 operates the prize replenishment unit 61 of the lower connecting member 602 before the prize replenishment unit 61 of the upper connecting member 602 to avoid adversely affecting prizes on other prize replenishment units 61. This prevents prizes from accidentally falling due to the operation of other prize replenishment units 61.
[0145] Such prize supplement unit 61, for example Figures 16-20 As shown, it includes: a main body 611, a drive unit 612, a power transmission unit 613, a power imparting unit 614, a locking unit 615, a displacement unit 616, a manual mechanism 617, and a placement unit 618. The prize replenishment unit 61 changes its posture via the displacement unit 616 to replenish the prize on the placement unit 618 to the game area 5.
[0146] [main body] The main body 611 is box-shaped. The main body 611 functions to accommodate the various parts of the prize replenishment unit 61. The main body 611 includes a first space accommodating the drive unit 612 and the power transmission unit 613, a second space accommodating the power imparting unit 614 and the locking unit 615, and a third space accommodating the displacement unit 616 and the manual mechanism 617. The first and second spaces are adjacent to each other and also to the third space. The third space is located on the front surface (the surface on the side of the game area 5) constituting the prize replenishment unit 61. The first and second spaces are located on the rear side of the third space. This allows the main body 611 to be compact and easily fitted with the connecting member 602.
[0147] (Drive Department) The drive unit 612 has the function of providing power for displacing the displacement unit 616. The drive unit 612 is, for example, an electric motor. The drive unit 612 is disposed adjacent to the third space at the lower part of the first space. The drive unit 612 continues to drive according to the instructions from the control unit 9.
[0148] (Power Transmission Section) The power transmission unit 613 has the function of transmitting power from the drive unit 612 to the power imparting unit 614. The power transmission unit 613 is disposed adjacent to the drive unit 612 at the rear of the first space. Such a power transmission unit 613 has a rotor 6131, a wheel 6132, a shaft 6133, a gear 6134, and a protrusion 6135.
[0149] The rotor 6131 is connected to the shaft of the drive unit 612 via its shaft. Thus, the rotor 6131 is configured to rotate. Grooves or ridges (not shown) are formed on the surface of the rotor 6131. The grooves or ridges are formed at a predetermined angle relative to the direction of rotation of the rotor 6131. That is, the grooves or ridges are formed obliquely relative to the circumferential direction of the rotor 6131.
[0150] The wheel 6132 is arranged orthogonally to the rotation direction of the rotor 6131 on the rotor 6131. Grooves or ridges (not shown) are formed on the surface of the wheel 6132. These grooves or ridges are formed at a predetermined angle relative to the rotation direction of the wheel 6132. Furthermore, these grooves or ridges engage with the grooves or ridges of the rotor 6131. Thus, by rotating the rotor 6131, the wheel 6132 is also configured to rotate.
[0151] The axle 6133 functions as the rotation axle of the wheel 6132. The base of the axle 6133 is connected to the center of the wheel 6132, and its tip extends towards the second space. Thus, the axle 6133 is also configured to rotate as the wheel 6132 rotates. Additionally, grooves or protrusions (not shown) are formed at the tip of the axle 6133. These grooves or protrusions are formed along the length of the axle 6133.
[0152] Gear 6134 is disposed on the top end of shaft 6133 to engage with a groove or protrusion at the top end of shaft 6133. Thus, by rotating shaft 6133, gear 6134 is also configured to rotate. Gear 6134 transmits power to power supply unit 614. Gear 6134 has a circumferentially circumferentially oriented protrusion 6135 on its side. Protrusion 6135 is configured to contact shaft 6133 between gear 6134 and wheel 6132. Such protrusion 6135 is formed in a semi-circular shape.
[0153] Here, the prize replenishment unit 61 has a pair of sensors (not shown) within the first space of the main body 611. The pair of sensors are positioned between the gear 6134 and the wheel 6132, separated vertically within the first space. Furthermore, these sensors continuously emit and receive light. The protrusion 6135 has the function of cutting off the light from the sensors by rotating the gear 6134. When the gear 6134 rotates, the protrusion 6135 also rotates, blocking the light from the pair of sensors. Consequently, the control unit 9 determines the power transmission of the drive unit 612 to the power supply unit 614 and controls it to stop the drive unit 612.
[0154] (Power Supply Department) The power supply unit 614 functions to supply power to the locking part 615. The power supply unit 614 is disposed in the second space of the main body 611 and is connected to the gear 6134 via a shaft. Thus, the power supply unit 614 is also configured to rotate by the rotation of the gear 6134. The power supply unit 614 has a protrusion 6141 on its outer peripheral side. The protrusion 6141 is configured to contact the locking part 615 by the rotation of the power supply unit 614.
[0155] (Isolation part) The locking portion 615 functions to lock the displacement portion 616. The locking portion 615 is disposed adjacent to the power supply portion 614 and the displacement portion 616 within the second space. This locking portion 615 includes a power receiving portion 6151, a posture maintaining portion 6152, and a force applying device 6153. The power receiving portion 6151 receives power from the power supply portion 614. The power receiving portion 6151 is adjacent to the power supply portion 614 and is formed in a generally triangular shape. Furthermore, when the power supply portion 614 rotates, the protrusion 6141 also rotates, pressing the inclined edge of the power receiving portion 6151. As a result, the power receiving portion 6151 rotates towards the displacement portion 616 with its base end as the center.
[0156] The posture maintaining part 6152 engages the displacement part 616 at its top end. This maintains the posture of the displacement part 616. The posture maintaining part 6152 is connected at its base to the base of the power receiving part 6151. Thus, the engaging part 615 is generally L-shaped. When the power receiving part 6151 rotates, the posture maintaining part 6152 also rotates around its base. That is, the engaging part 615 rotates towards the third space side around the base of the power receiving part 6151. This releases the engagement between the posture maintaining part 6152 and the displacement part 616, causing the displacement part 616 to displace.
[0157] The force-applying device 6153 applies force to the posture-maintaining part 6152 against the bottom surface of the main body 611. The force-applying device 6153 connects the base end of the posture-maintaining part 6152 and the bottom surface of the main body 611. Thus, even when the displacement part 616 is not locked in the locking part 615, the locking part 615 maintains the posture (standard state) when the displacement part 616 is locked in the locking part 615.
[0158] (Displacement part) The displacement part 616 has the function of providing prizes to the game area 5. The displacement part 616 and the locking part 615 are disposed adjacent to each other in the third space of the main body 611. Figure 20 As shown, this displacement part 616 has a rotating part 6161, an abutting part 6162, and a fitting part 6163. The rotating part 6161 is provided on the upper part of the third space along the front surface of the main body 611. The rotating part 6161 is formed into an elongated cylindrical shape. Moreover, the rotating part 6161 is configured to rotate toward the game area 5 about an axis in the length direction.
[0159] The abutment portion 6162 extends downward from the end of the rotating portion 6161. The abutment portion 6162 is strip-shaped. Its top end abuts against the top end of the posture-maintaining portion 6152. Thus, the abutment portion 6162 maintains a posture parallel to the Z-axis. The fitting portion 6163 functions to fit with the placement portion 618. The fitting portion 6163 is provided on the rotating portion 6161, protruding in a direction orthogonal to the abutment portion 6162. When maintaining the posture of the abutment portion 6162, the fitting portion 6163 maintains a posture parallel to the Y-axis. Therefore, the fitting portion 6163 protrudes from the main body 611 in the Y-axis direction, enabling the placement portion 618 to remain horizontal (posture-maintaining state).
[0160] (Placement section) The placement section 618 has the function of placing supplementary prizes. For example... Figure 16 As shown, the placement part 618 engages with the fitting part 6163 of the displacement part 616. The shape of the placement part 618 is not particularly limited; for example, it can be any shape such as rod-shaped, triangular, elongated, rectangular, flat, plate-shaped, semi-circular, or circular. The size of the placement part 618 is also not particularly limited, but it is preferably larger than the upper surface of the main body 611. Therefore, the placement part 618 covers the upper surface of the main body 611 in the posture-maintaining state. Figure 16 Therefore, large prizes can also be placed there. In addition, the placement section 618 can be equipped with anti-slip components to stably place prizes on its surface.
[0161] (Manual mechanism) The prize replenishment unit 61 may have a manual mechanism 617 for manually releasing the locking part 615 and the displacement part 616. The manual mechanism 617 is used, for example, to release the displacement part 616 from its position-maintaining state where it is locked to the locking part 615. The manual mechanism 617 has a guide part 6171 and a release part 6172. The guide part 6171 is fixed to the top of the position-maintaining part 6152. Therefore, the guide part 6171 operates together with the locking part 615.
[0162] The release part 6172 is formed in an L-shape. The base of the release part 6172 is connected to the guide part 6171. The tip of the release part 6172 protrudes from the front surface of the main body 611. The release part 6172 is configured to rotate about the corner of the L-shape. For example, Figure 19 This indicates the posture maintenance state. In this state, when the top of the release part 6172 is pushed upward, the release part 6172 rotates around its corner, and its base moves to the front surface side of the main body 611. Subsequently, since the guide part 6171 is fixed to the locking part 615, the locking part 615 rotates, and the guide part 6171 moves downward. As a result, the posture maintenance part 6152 and the abutment part 6162 are released from their locking state.
[0163] Furthermore, with the displacement portion 616 locked in place by the locking portion 615, the engaging portion 6163 is manually brought into a posture-maintaining state. Specifically, when the engaging portion 6163 is manually lifted upwards, the tip of the abutment portion 6162 abuts against the upper surface of the posture-maintaining portion 6152. Moreover, the abutment portion 6162 moves towards the tip of the posture-maintaining portion 6152 in a sliding manner along the upper surface of the posture-maintaining portion 6152, thereby applying force to the posture-supporting portion 6152. At this time, the locking portion 615 rotates towards the displacement portion 616 about the base end of the posture-supporting portion 6152. As a result, the abutment portion 6162 abuts against the tip surface of the posture-supporting portion 6152. Thus, the abutment portion 6162 is locked in place by the locking portion 615.
[0164] [Guidance Department] The guide section 62 has the function of guiding the prize to the game area 5. The guide section 62 is disposed adjacent to the game area 5 on the base 60 between the prize replenishment unit 61 and the game area 5. The guide section 62 is composed of an inclined plate. The guide section 62 is not limited to this; it may also be composed of a grid plate, or it may not exist at all. With the guide section 62 present, the prize falling from the prize replenishment unit 61 is reliably guided to the game area 5 by the guide section 62. Furthermore, the prize can be reliably guided to the gate section 513 via the guide section 62 and the inclined section 522 of the auxiliary area 52.
[0165] This prize replenishment device 6 changes state between displaying prizes (display state) and replenishing prizes to the game area 5 (replenishment state). For example... Figure 15As shown, when the placement part 618 of the prize replenishment unit 61 is in the posture maintenance state (display state), the prize to be replenished is displayed. Therefore, the player can estimate the time it will take for the desired prize to be replenished to the game area 5, and play the game device 1 accordingly. Furthermore, as... Figure 24 As shown, when moving from this display state to... Figure 24 When the state (supplementary state) of (b) changes, the prize placed on the placement section 618 falls into the game area 5. Figure 24 (c)). In this configuration, prizes can be automatically replenished to game area 5 even without a manager for game device 1. Therefore, it saves time for game managers and allows for effective advertising based on prize display. Furthermore, prizes can be reliably replenished to the desired locations in game area 5 with a simple device structure.
[0166] (Testing Department) In addition to the structure described above, the game device 1 may include a detection unit. The detection unit has the function of detecting the operation of each component of the game device 1. The detection unit is not particularly limited and can be composed of various sensors such as a camera, accelerometer, weight sensor, pressure sensor, constant pressure sensor, infrared sensor, and photoelectric sensor. In the game device 1 of this embodiment, for example, the detection unit is provided on the side constituting the prize removal space 223. Furthermore, the detection unit is composed of a photoelectric sensor including a light-emitting part and a light-receiving part. Thus, it is possible to detect whether a prize exists in the prize removal space 223 in the lower part 22 of the housing.
[0167] return Figure 2 This describes the internal structure of game device 1.
[0168] Storage Department The storage unit 8 has a ROM for storing game programs executed by the CPU and a RAM for temporarily storing the calculation results executed by the CPU. Specifically, the storage unit 8 stores: data such as the speed and distance of the moving part 45 of the moving mechanism 4 rising and falling, the rotation speed and rotation angle of the rotating body 40, the gripping force of the arm 405, the luminous intensity of the lighting device of the arm 405, the speed and distance of the moving part 512 of the gate mechanism 51, the number of times the game is executed, the number of times the prize is transferred to the prize removal space, the rotation information of the placement part 618, and the identification number of the prize replenishment unit 61.
[0169] <Control Department> The control unit 9 includes a CPU that executes the game program and controls the entire game device 1. The control unit 9 has an information acquisition unit 91, an information processing unit 92, an operation control unit 93, and an information setting unit 94. The structure of each part of the control unit 9 will be described below.
[0170] (Information Acquisition Department) The information acquisition unit 91 acquires input information from the operation unit 3, input information from the input unit 7, information detected by the detection unit (such as the location information of the prize), and information detected by each sensor device and detection device 47. It then provides the acquired information to the information processing unit 92.
[0171] (Information Processing Department) The information processing unit 92 has the function of handling the entire game. In particular, the information processing unit 92 has the function of processing the information acquired by the information acquisition unit 91 and instructing the operation control unit 93. Specifically, the information processing unit 92 provides the operation control unit 93 with the input information from the operation unit 3 to operate the rotating body 40, the drive unit 511, and the drive unit 41, etc. In addition, the information processing unit 92 provides the operation control unit 93 with the information from the sensor device 53, the sensor device, the detection unit, etc., to operate the drive unit 41, the arm 405, the prize replenishment unit 61, and the drive unit 511, etc.
[0172] (Operations Control Department) The operation control unit 93 has the function of controlling the operation of the moving mechanism 4, the game area 5, and the prize replenishment device 6. When the player operates the operation unit 3, the operation control unit 93 controls the drive unit 41 to drive the drive unit 41. Next, when the prize grabbing unit 46 contacts the prize and reaches the initial position, the operation control unit 93 controls the drive motor 4041 of the arm unit 402 of the prize grabbing unit 46 to operate, causing the arm 405 to open and close.
[0173] Furthermore, when the operation control unit 93 receives information that the prize grabbing unit 46 has reached its initial position, it controls the drive unit 511 to operate and open the gate unit 513. Moreover, when the operation control unit 93 obtains information that a prize exists in the prize retrieval space 223, it controls the drive unit 612 of the prize replenishment unit 61 to operate and rotate the placement unit 618.
[0174] Furthermore, regardless of whether the prize-grabbing unit 46 has grabbed a prize, the operation control unit 93 can control the gate mechanism 51 to open and close the gate section 513 after a certain period of time. In this case, the gate section 513 can be opened and closed fully, partially, or in stages. In addition, when there is a change in weight on the gate section 513, the operation control unit 93 can control the gate mechanism 51 to open and close the gate section 513.
[0175] (Information Setting Department) The information setting unit 94 sets the rotation speed and angle of the rotating body 40, the gripping force of the arm 405, and the luminous intensity of the lighting device of the arm 405, based on the information stored in the storage unit 8. That is, the information setting unit 94 updates the above setting information based on operation input from the operation unit 3 or randomly. The updated setting information is stored in the storage unit 8. Therefore, the operation control unit 93 can control each part based on the updated setting information.
[0176] Furthermore, the control unit 9 may have a device that hinders the opening and closing of the gate mechanism 51 and the prize grabbing unit 46 from grabbing the prize. For example, the device may instruct the operation control unit 93 to temporarily stop the drive unit 41 of the moving mechanism 4. Alternatively, the device may instruct the operation control unit 93 to swing the prize grabbing unit 46 via a swinging mechanism (not shown). Additionally, the device may instruct the operation control unit 93 to rotate the rotating body 40 during the lifting and lowering of the prize grabbing unit 46, or to stop the opening and closing of the gate unit 513 midway. With such a device, obtaining the prize becomes more difficult, increasing the game's difficulty.
[0177] 2. How the game device operates The operation method of the game device according to this embodiment will be described in detail below. Figure 21 This is a flowchart illustrating the operation of the gaming device according to the first embodiment of this application. Figure 23 This is a schematic diagram illustrating the operation of the game device according to the first embodiment of this application.
[0178] First, the player inserts a coin into the coin slot (not shown) of the prize-winning game device 1A or 1B. The game then begins. At this time, the prize-grabbing unit 46... Figure 1 As shown on the left, the prize-grabbing unit 46 is in its initial position. Furthermore, the rotating body 40 of the prize-grabbing unit 46 rotates around the Z-axis. In this state, the player presses the control unit 3, intending for the arm 405 to grab the prize. The control unit 3 then receives input from the player (S1). Additionally, the rotation of the rotating body 40 can be controlled via the joystick on the control unit 3.
[0179] When the operation unit 3 receives input, the control unit 9 stops the motor 492 of the prize grabbing unit 46. This stops the rotation of the rotating body 40 (S2). Next, the control unit 9 drives the drive unit 41 of the moving mechanism 4, causing the movable part 45 to descend. Simultaneously, the prize grabbing unit 46 also descends (S3). Next, the control unit 9 determines whether the arm 405 is in contact with the prize (S4). If the control unit 9 does not obtain information (contact information) from the sensor device of the prize grabbing unit 46 indicating contact between the arm 405 and the prize, it determines that the arm 405 is not in contact with the prize. Therefore, the process returns to the previous step (S3). On the other hand, if the control unit 9 obtains this contact information from the sensor device, it stops the operation of the drive unit 41. This stops the descent of the prize grabbing unit 46 (S5). Figure 23 The above operation is illustrated schematically.
[0180] Next, the control unit 9 operates the drive motor 4041 of the arm unit 402. As a result, the arm 405 rotates around its base, closing (S6). Then, the control unit 9 again drives the drive unit 41 of the moving mechanism 4. As a result, the movable part 45 rises, and the prize-grabbing part 46 also rises (S7). This rising can be achieved through continuous input from the player to the operation unit 3. Next, the control unit 9 determines whether the prize-grabbing part 46 (movable part 45) is in its initial position using the second detection device group 472 of the moving mechanism 4 (S8). If the control unit 9 does not receive information (initial position information) from the second detection device group 472, it determines that the prize-grabbing part 46 has not reached its initial position. Therefore, the process returns to step S7, and the prize-grabbing part 46 continues to rise. Figure 23 The above operation is illustrated schematically.
[0181] On the other hand, in step S8, if the control unit 9 obtains the initial position information from the second detection device group 472, it determines that the prize grabbing unit 46 has reached the initial position. Therefore, the process proceeds to step S9. In step S9, the control unit 9 determines whether the arm 405 is grabbing a prize based on the information (grabbing information) from the sensor device of the prize grabbing unit 46 and the information (prize information) from the sensor device 53 of the game area 5 (S9). If the control unit 9 determines that the arm 405 is grabbing a prize, it determines that the prize grabbing unit 46 has reached the endpoint position (S10). Therefore, the control unit 9 stops the operation of the drive unit 41 and stops the rise of the prize grabbing unit 46 (S11).
[0182] If the control unit 9 obtains grabbing information and / or does not obtain prize information, it determines that the arm 405 is grabbing a prize. Then, the control unit 9 operates the drive unit 511 of the gate mechanism 51. As a result, the moving part 5123 moves, and the gate part 513 opens (S12). Thus, as Figure 12As shown, an opening 216 is formed, connecting the game space 215 and the prize retrieval space 223. Then, the control unit 9 operates the drive motor 4011 of the arm unit 402. As a result, the arm 405 rotates around its base (S13).
[0183] Then, the prize falls from the prize grabbing section 46 through the opening 216 into the prize retrieval space 223 (S14). Then, the control section 9 operates the drive section 511 of the gate mechanism 51. As a result, the gate section 513 closes due to the movement of the moving section 5123 (S15). Based on the above, the game ends.
[0184] On the other hand, in step S9, if the control unit 9 does not obtain grabbing information and / or obtains prize information, it determines that the arm 405 has not grabbed a prize. Therefore, the control unit 9 stops the operation of the drive unit 41 and stops the rise of the prize grabbing unit 46 (S16). Then, the control unit 9 operates the drive motor 4011 of the arm unit 402. As a result, the arm 405 rotates around its base (S17). Thus, the game ends.
[0185] 3. How the prize replenishment device operates. The operation method of the prize replenishment device of the game device in this embodiment will be described in detail below. Figure 22 This is a flowchart illustrating the operation of the prize replenishment device of the game apparatus according to the first embodiment of this application. Figure 24 This diagram illustrates the operation of the prize replenishment device 6 in the game apparatus according to the first embodiment of this application. Furthermore, the prize replenishment device 6 operates after the player finishes playing. That is, the prize replenishment device 6... Figure 21 The game device 1 described herein will operate after its operation has ended.
[0186] First, the sensor device 53 in the game area 5 detects the prize on the gate section 513. The control unit 9 determines whether prize information has been obtained from the sensor device 53 (S21). Therefore, the control unit 9 determines whether the prize exists in the gate section 513. If the control unit 9 obtains prize information, it determines that the prize exists in the gate section 513, and the process ends. On the other hand, if the control unit 9 does not obtain prize information in step S21, it determines that the prize does not exist in the gate section 513. Then, the process proceeds to step S22. In addition to prize information, the control unit 9 may also include information on whether the detection unit in the lower part 22 of the housing detects a prize in the prize removal space 223 to determine the presence of the prize.
[0187] In step S22, the control unit 9 determines whether there is a prize on the lower prize replenishment unit 61 of the prize replenishment device 6 (S22). Information about the rotation of the placement part 618 of the lower prize replenishment unit 61 (rotation information) is stored in the storage unit 8; therefore, the control unit 9 refers to the storage unit 8 to determine whether rotation information exists. If the control unit 9 determines that there is no rotation information, it determines that there is a prize on the lower prize replenishment unit 61. Then, the process proceeds to step S23.
[0188] The control unit 9 activates the drive unit 612 of the lower prize replenishment unit 61, causing the placement unit 618 to rotate (S23). As a result, the prize falls from the placement unit 618 and replenishes the game area 5 (S24). The above operation is as follows: Figure 24 As shown in (a)~(c). Through this process, the prize replenishment operation is completed.
[0189] On the other hand, in step S22, if the control unit 9 determines that there is rotation information, it determines that there is no prize on the lower prize replenishment unit 61. Then, the process proceeds to step S25. Next, the control unit 9 determines whether there is a prize on the upper prize replenishment unit 61 of the prize replenishment device 6 (S25). The rotation information (rotation information) of the placement part 618 of the upper prize replenishment unit 61 is stored in the storage unit 8, so the control unit 9 refers to the storage unit 8 to determine whether there is rotation information. If the control unit 9 determines that there is no rotation information, it determines that there is a prize on the upper prize replenishment unit 61. Then, the process proceeds to step S26.
[0190] The control unit 9 activates the drive unit 612 of the upper prize replenishment unit 61, causing the placement unit 618 to rotate (S26). As a result, the prize falls from the placement unit 618 and replenishes the game area 5 (S24). The above operation is as follows: Figure 24 As shown in (a) to (c). Through this operation, the prize replenishment process ends. On the other hand, in step S25, if the control unit 9 determines that there is rotation information, it determines that there is no prize on the upper prize replenishment unit 61. Thus, the process ends. This operation is repeated until there are no prizes on the prize replenishment device 6.
[0191] The above processing method can be generated by a computer-executed program. Such a program is implemented by a CPU (Central Processing Unit), microprocessor, GPU (Graphics Processing Unit), RAM (Random Access Memory), ROM (Read-Only Memory), etc.
[0192] <<Second Implementation Method>> The second embodiment of the game device of this application will now be described with reference to the accompanying drawings.
[0193] The second embodiment will be described below, but the description will focus on the differences from the first embodiment described above, and the description of the same items will be omitted.
[0194] The game device 1 of this embodiment is the same as the game device 1 of the first embodiment described above, except that the moving mechanism 4 rotates around the Z-axis. Specifically, the game device 1 of this embodiment... Figure 3 The moving mechanism 4 shown has a rotating device (not shown) below or around its periphery. The rotating device causes the moving mechanism 4 to rotate about its central axis. The structure of the rotating device is not particularly limited, as long as it enables the moving mechanism 4 to rotate.
[0195] The moving mechanism 4 rotates 360° clockwise or counterclockwise around the central axis. As a result, the prize grabbing part 46 of the prize-winning game device 1A can move to the game space 215 of the prize-winning game device 1B. Thus, the prize grabbing part 46 of the prize-winning game device 1A is used as the prize grabbing part 46 of the prize-winning game device 1B.
[0196] Thus, in this embodiment, the second set of the moving mechanism 4 can be omitted because the moving mechanism 4 rotates, allowing for further miniaturization of the game device 1. Furthermore, even if there is no prize in the prize-giving game device 1A, the prize-grabbing part 46 can be moved to the prize-giving game device 1B, thereby reducing the frequency of prize replenishment.
[0197] In this embodiment, the case with the first and second groups of moving mechanisms 4 is described, but it is also possible to have neither the first nor the second group. Furthermore, since the moving mechanism 4 rotates, the game device 1 in this embodiment can be composed of multiple prize-winning game devices.
[0198] <<Third Implementation Method>> The third embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 25 This is a perspective view schematically showing the game area of the game device according to the third embodiment of this application.
[0199] The third embodiment will be described below, focusing on the differences from the first embodiment described above, and omitting descriptions of identical items. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0200] The game device 1 of this embodiment is the same as the game device 1 of the first embodiment, except that the structure of the game area 5 is different. Specifically, the game area 5 of the third embodiment is configured to rotate clockwise or counterclockwise around the Z-axis. Such a game area 5 has a gate mechanism 55 and a partition wall 56.
[0201] <Gate mechanism> The gate mechanism 55 has a drive unit (not shown), a movable unit 552, and a gate unit 553.
[0202] (Drive Department) The drive unit has the function of making the movable part 552 rotatable, and is, for example, composed of a rotary electric motor. The drive unit is provided in the lower part of the movable part 552, inside the lower part 22 of the housing.
[0203] (Moveable parts) The movable part 552 has the function of rotating the gate part 553. Therefore, the movable part 552 is formed into a cylindrical shape at the center of the gate part 553. The movable part 552 is connected to a drive part provided at its lower part. Therefore, the movable part 552 rotates by the rotation drive of the drive part. In addition, the movable part 552 has an opening (not shown) on its side for receiving the gate part 553.
[0204] (Gate section) The gate section 553 is composed of the prize replenishment unit 61 of the prize replenishment device 6 of the first embodiment. The main body 611 of the prize replenishment unit 61 fits into the opening of the movable part 552, and only the placement part 618 is shown. The placement part (also called a "support") 618 supports the prize and is formed in a rod shape or an elongated shape. The number of prize replenishment units 61 is not particularly limited, and there may be one or more than two. When reducing the number of prize replenishment units 61, in order to reduce the exposed area of the opening 216, the placement part 618 can also be made into a flat plate shape or a fan shape. As a result, the area of the placement part 618 can be increased.
[0205] The placement part 618 is connected to the fitting part 6163 at its base end and is arranged horizontally along the radial direction of the opening 216, protruding from the main body 611. By releasing the locking part 615 and the displacement part 616 of the prize replenishment unit 61, the placement part 618 rotates around its base end and moves vertically downward. As a result, the game space 215 and the prize retrieval space 223 are connected. Moreover, the prize placed on the placement part 618 falls into the prize retrieval space 223.
[0206] <separator> The partition wall 56 is provided between the plurality of supports 553 on the opening 216, protruding from the side of the movable part 552. Therefore, the partition wall 56 functions to divide the opening 216 into multiple regions. In this embodiment, as... Figure 25As shown, the partition wall 56 divides the opening 216 into four equal-spaced first to fourth regions. This divides the multiple prize replenishment units 61 into first to fourth regions. Furthermore, prizes can be arranged in the first to fourth regions by differentiating their type and size. The number of partition walls 56 is not particularly limited; there can be 0, 1, or more than 2 partition walls.
[0207] In the game device 1 of this embodiment, when the prize-grabbing unit 46 grabs a prize and returns to its initial position, for example, multiple placement units 618a in the first area 216a are displaced. At this time, all placement units 618a can be displaced simultaneously or sequentially. Furthermore, even if only one placement unit 618a is displaced during each game, one placement unit 618a can be displaced when returning to its initial position while the prize-grabbing unit 46 is grabbing a prize. These displacements are controlled by the control unit 9.
[0208] In this embodiment, due to the rotation of the movable part 552, even if the placement part 618 is displaced, the prize falling from the initial position may not be reliably transferred to the prize retrieval space 223. Specifically, if the placement parts 618a of the first region 216a are displaced and the prize falls at the same position as the first region 216a, the prize falls through the first region 216a to the prize retrieval space 223. However, if the prize falls at a different position than the first region 216a, the prize falls to another second to fourth region. In this case, the prize is supported by the second to fourth placement parts 618. Furthermore, the prize may sometimes bounce off the second to fourth placement parts 618 and fall from the first region 216a. With this structure, the game device 1 of this embodiment can provide a challenge in obtaining the prize and give the player a sense of excitement.
[0209] Because the game area 5 in this embodiment rotates, game area 5 can be used as a prize to obtain game devices 1A and 1B. In this case, for example in Figure 25 The movable part 552 is set Figure 1 The moving mechanism 4. Thus, multiple prizes can be obtained from a single game device 1. Furthermore, the position of the prize due to the rotation of the game area 5 must be aligned with the descending position of the prize grabbing part 46, thereby increasing the difficulty for the player in obtaining prizes.
[0210] <<Fourth Implementation Method>> The fourth embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 26 This is a perspective view schematically showing the moving mechanism of the game device according to the fourth embodiment of this application.
[0211] The fourth embodiment will be described below, focusing on the differences from the first embodiment described above, and omitting descriptions of identical items. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0212] In the game device 1 of this embodiment, except for the different structure of the movable part 45 of the moving mechanism 4, it is the same as the game device 1 of the first embodiment described above. Specifically, the movable part 45 of the moving mechanism 4 of the fourth embodiment has a connecting part (rotating part) 454 between the receiving part 452 and the connecting part 453. The connecting part 454 has the function of rotating the prize grabbing part 46 about the X-axis orthogonal to the axis 42. The connecting part 454 is rotated by a rotary motor (not shown) (e.g., the rotary motor of the prize grabbing part 46).
[0213] Therefore, the arm 405 of the prize grabbing unit 46 can be oriented towards the prize replenishing device 6. Thus, the arm 405 can grab the prize on the placement portion 618 of the prize replenishing device 6. Therefore, even if the prize replenishing device 6 is immovable, the prize can still be dropped into the game area 5 by the prize grabbing unit 46. In this way, the game device 1 of this embodiment can replenish prizes to the game area 5 using the prize grabbing unit 46, thus eliminating the need for a special mechanism for the prize replenishing device 6. That is, the prize replenishing device 6 can function simply as a prize holder.
[0214] After the arm 405 grabs the prize, the connecting part 454 becomes movable again, allowing the prize-grabbing part 46 to return to its original state. Alternatively, depending on the arrangement of the prizes on the game area 5, the connecting part 454 can be made movable, causing the prize-grabbing part 46 to form an angle relative to the Z-axis. Therefore, by adjusting the arrangement of the prizes, the probability of successfully grabbing a prize can be increased.
[0215] <<Fifth Implementation Method>> The fifth embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 27 This is a perspective view schematically showing the moving mechanism of the game device according to the fifth embodiment of this application.
[0216] The fifth embodiment will be described below, focusing on the differences from the first and fourth embodiments described above, and omitting descriptions of identical items. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0217] In the game device 1 of this embodiment, except for the structure of the movable part 45 of the moving mechanism 4, it is the same as the game device 1 of the first and fourth embodiments described above. Specifically, the movable part 45 of this embodiment is configured such that the connecting part (extension part) 454 extends along the X-axis direction. For example, when input information is received from the operation unit 3, the operation control unit 93 controls the drive unit 41 to extend the connecting part 454 along the X-axis direction. As a result, the prize grabbing part 46 provided at the top of the movable part 45 moves in the X-axis direction.
[0218] Such extension can be carried out in one stage or in two or more stages. In this embodiment, such as Figure 27 As shown, the extension is in two stages. Specifically, the connecting portion 454 has a first extension with a diameter smaller than that of the connecting portion 453 and a second extension with a diameter smaller than that of the first extension. The second extension is housed within the first extension, and the first extension is housed within the connecting portion 453. Therefore, the first extension can extend from the connecting portion 453, and the second extension can extend further from the first extension. Thus, regardless of the prize's location in the game area 5, the prize-grabbing part 46 can be positioned directly above the prize.
[0219] Thus, in the game device 1 of this embodiment, the prize-grabbing part 46 moves in the X-axis direction via the extension of the connecting part 454, allowing the moving mechanism 4 to be positioned away from the game area 5. Therefore, unlike the first embodiment, the moving mechanism 4 can be positioned on the side of the upper part 21 of the housing. Consequently, the space between the prize-obtaining game devices 1A and 1B can be effectively used for other purposes.
[0220] Furthermore, since the prize-grabbing unit 46 can move horizontally, with the arm 405 grasping the prize, the prize can be moved from the prize-receiving game device 1A to the game area 5 of the prize-receiving game device 1B. Thus, the prize can be transferred to the prize-removal space 223 of the prize-receiving game device 1B without falling from its initial position. Therefore, even prizes that are not impact-resistant can be transferred to the prize-removal space 223 without damage. Additionally, the prize-grabbing unit 46 can be suspended from the receiving unit 452 by a hanging component.
[0221] <<Sixth Implementation Method>> The sixth embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 28 This is a perspective view schematically showing the game area of the game device according to the sixth embodiment of this application.
[0222] The sixth embodiment will be described below, focusing on the differences from the first embodiment described above, and omitting descriptions of identical items. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0223] The game device 1 of this embodiment is the same as the game device 1 of the first embodiment described above, except that the gate mechanism 51 and the sensor device 53 are different in structure. Specifically, the gate portion 513 of the gate mechanism 51 consists of two doors and functions as an opening door. The shape of the gate portion 513 is, for example, mortar-shaped, convex, hemispherical, or curved concave. In this embodiment, the shape of the gate portion 513 is preferably mortar-shaped or curved concave. As a result, the prize can be reliably held in the gate portion 513. The moving part 5123 of the gate mechanism 51 is directly or indirectly connected to the two doors of the gate portion 513 through a component not shown. Thus, the gate portion 513 is opened and closed by the movement of the moving part 5123.
[0224] One end of each of the two doors of the gate portion 513 is hinged to, for example, a placement area 225 in the lower part 22 of the housing. Furthermore, the other ends of the two doors face each other. That is, the gate portion 513 rotates approximately 90° between the horizontal plane and vertically downwards, centered on one end (Y-axis) of each of the two doors. Additionally, when the other ends of the two doors of the gate portion 513 face each other, a pair of through holes 5132 are formed. Since the gate portion 513 is shaped like a mortar and pestle, when the gate portion 513 is closed, the pair of through holes 5132 overlap when viewed along the Y-axis. This allows light from the sensor device 53a, described later, to pass through.
[0225] The sensor device 53 includes a sensor device 53a mounted on the lower part 22 of the housing. The sensor device 53a consists of a pair of photoelectric sensors separately mounted in a direction orthogonal to the opening and closing direction of the gate portion 513 (Y-axis direction). Light emitted from the light-emitting parts of the pair of photoelectric sensors reaches the light-receiving part through a pair of through holes 5132. As a result, the control unit 9 can determine whether a prize is present in the gate portion 513.
[0226] <<Seventh Implementation Method>> The seventh embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 29 This is a perspective view schematically showing the game area of the game device according to the seventh embodiment of this application.
[0227] The seventh embodiment will be described below, focusing on the differences from the first and third embodiments described above, and omitting descriptions of identical items. Furthermore, structures identical to those in the first and third embodiments described above will be marked with the same reference numerals.
[0228] The game device 1 of this embodiment is the same as the game device 1 of the first and third embodiments described above, except that the structure of the game area 5 is different and the game area 5 does not rotate. Specifically, the gate mechanism 51 is composed only of a gate portion 513. This gate portion 513 is the same as in the third embodiment, and is composed of a prize replenishment unit 61. The fitting portion 6163 of the prize replenishment unit 61 is fitted and connected to an opening (not shown) in the lower part 22 of the housing. Therefore, as Figure 29 As shown, a plurality of placement portions 618 extend toward the center of the opening 216 in a manner that protrudes from the lower portion 22 of the housing.
[0229] In the game device 1 of this embodiment, when the prize-grabbing unit 46 grabs the prize and returns to its initial position, it can, for example, displace all of the multiple placement units 618, or only a portion of them. These displacements are controlled by the control unit 9. When the control unit 9 displaces only a portion of the multiple placement units 618, sometimes even if the prize falls onto the placement unit 618, the prize will not be transferred to the prize extraction space 223. Therefore, it is possible to provide the player with a challenge in obtaining the prize, while simultaneously creating excitement. In such cases, the prize is supported by the non-displaced placement units 618. Therefore, during subsequent gameplay, due to the displacement of the placement units 618, sometimes the prize's posture changes and it falls into the prize extraction space 223. Thus, it is possible to show the player an image of obtaining the prize.
[0230] Furthermore, the game area 5 in this embodiment can also rotate in the same way as in the third embodiment. This achieves the same effect as the game device 1 in the third embodiment. Additionally, light-emitting devices can be provided on the outer periphery of the plurality of placement portions 618 in a manner corresponding to the plurality of placement portions 618. This allows the decorative effect of the game device 1 to be achieved. Furthermore, by receiving input information to the control unit 9 and the operation unit 3, control can be performed to move only the placement portion 618 corresponding to the illuminated light-emitting device.
[0231] <<Eighth Implementation Method>> The eighth embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 30 This is a perspective view schematically illustrating a game device according to the eighth embodiment of this application. Hereinafter, the eighth embodiment will be described, focusing on the differences from the first embodiment described above; identical details will be omitted. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0232] The game device 1 of this embodiment is the same as the game device 1 of the first embodiment described above, except that the structures of the prize grabbing part 46 and the input part 7 are different. First, the prize grabbing part 46 has a pressing part 494 on the upper part of the main body 49. The shape of the pressing part 494 is not particularly limited, but it is formed into a rod shape. The pressing part 494 is disposed at a position radially away from the central axis of the main body 49 at a predetermined distance. The predetermined distance is not particularly limited, and it is set to overlap with the switching device 71 of the input part 7, which will be described later.
[0233] The input section 7 has a switching device 71 at its lower part. The switching device 71 functions as a trigger for opening the gate section 513. There can be one or more switching devices 71. The switching devices 71 are arranged at predetermined intervals around the central axis (Z-axis) of the input section 7. In addition, the switching device 71 can be concave, button-shaped, or formed as a hole. Multiple switching devices 71 are arranged in a ring along the circumference of the input section 7. Such switching devices 71 can rotate clockwise or counterclockwise around the central axis.
[0234] When the prize grabbing part 46 rises, the pressing part 494 reaches the switching device 71. At this time, since the switching device 71 rotates, when the pressing part 494 and the switching device 71 are aligned, the switching device 71 is pressed by the pressing part 494. As a result, the control unit 9 obtains input information from the input unit 7 and drives the drive unit 511 of the gate mechanism 51. As a result, the gate part 513 opens, and the prize falls through the opening 216 into the prize retrieval space 223.
[0235] In the game device 1 of this embodiment, if the pressing part 494 does not press the switch device 71, the gate part 513 will not open. Therefore, the game device 1 can be given a higher level of playability. In addition, the switch device 71 can also be stopped by inputting an operation to the operation unit 3. That is, when the information acquisition unit 91 receives input information to the operation unit 3, the operation control unit 93 can also stop the rotation of the switch device 71. In this case, the switch device 71 is stopped by the player's operation, thus providing the player with a more interesting game.
[0236] Alternatively, the switch 71 can be left stationary. Furthermore, like the game device 1 of the first embodiment, the switch 71 can also function as a decorative element rather than a trigger. Moreover, the main body 49 of the prize-grabbing unit 46 can rotate while the switch 71 remains stationary.
[0237] <<Ninth Implementation Method>> Next, the ninth embodiment of the game device of this application will be described with reference to the accompanying drawings. Figure 31This is a perspective view schematically illustrating the moving mechanism of the game device according to the ninth embodiment of this application. Hereinafter, the ninth embodiment will be described, focusing on the differences from the first embodiment described above; identical details will be omitted. Furthermore, the same reference numerals will be used for structures identical to those in the first embodiment described above.
[0238] In this embodiment of the game device 1, except for the structure of the movable part 45 of the moving mechanism 4, it is the same as the game device 1 of the first embodiment described above. Specifically, similar to the second embodiment, the game device 1 of this embodiment... Figure 31 The movable mechanism 4 shown has a rotating device (not shown) below or around it. The rotating device causes the base 451 of the movable part 45 to rotate about the axis 42. In this embodiment, the movable part 45 is configured to rotate parallel to the game area 5 about the axis 42 as the central axis.
[0239] The base 451 rotates 360° clockwise or counterclockwise around the axis 42. As a result, the prize-grabbing part 46, which is connected to the receiving part 452, also rotates around the axis 42. Thus, the prize-grabbing part 46 of the prize-winning game device 1A can be used as the prize-grabbing part 46 of the prize-winning game device 1B.
[0240] Thus, by rotating the base 451, the second set of the moving mechanism 4 can be omitted from the game device 1 of this embodiment, allowing for further miniaturization of the game device 1. Furthermore, even if there is no prize in the prize-giving game device 1A, the prize-grabbing unit 46 can be moved to the prize-giving game device 1B, thereby reducing the frequency of prize replenishment. Moreover, since the prize-grabbing unit 46 rotates around the axis 42, it can be used in game devices with multiple game areas 5.
[0241] Furthermore, in this embodiment, a second set of moving mechanisms 4 is provided, so the base 451 can rotate within a range of 300° to 340° without contacting the second set of shafts 42. Additionally, a drive mechanism for rotating the base 451 can be provided within the base 451. In this case, power is supplied to the drive mechanism via wiring 48. Furthermore, it can be used in combination with the second embodiment.
[0242] <<Tenth Implementation Method>> The tenth embodiment of the game device of this application will now be described with reference to the accompanying drawings. Figure 32 This is a perspective view schematically showing the game area of the game device according to the tenth embodiment of this application. Hereinafter, the tenth embodiment will be described, but the description will focus on the differences from the first embodiment described above, and descriptions of identical items will be omitted. Furthermore, the same reference numerals are used for structures identical to those in the first embodiment described above.
[0243] The game device 1 of this embodiment is the same as the game device 1 of the first embodiment, except that the structures of the moving mechanism 4 and the game areas 5 are different. Specifically, in the game device 1 of this embodiment, the moving mechanism 4 is only composed of a first set and has four game areas 5. In other words, the game device 1 of this embodiment is configured such that the prize-winning game devices 1A-1D include one set of moving mechanisms 4. The multiple game areas 5 are the same as in the second and third embodiments, and rotate about axis 42 by a rotating device (not shown).
[0244] Therefore, the second set of moving mechanisms 4 can be omitted, further miniaturizing the game device 1. Furthermore, even if there is no prize in the game area 5 of the prize-giving game device 1A, the game area 5 of the prize-giving game device 1B rotates, allowing a prize to be positioned directly below the prize-grabbing unit 46. Moreover, the presence of multiple game areas 5 reduces the frequency of prize replenishment, alleviating the burden on the game administrator.
[0245] Alternatively, in this embodiment, the game area 5 can be fixed, as in the ninth embodiment, with the prize-grabbing part 46 rotating. Furthermore, this embodiment can also be used in combination with the second and third embodiments.
[0246] <<Other Methods>> Furthermore, in the first embodiment, a prize-winning game device 1A is described as having a game area 5 and a first set of moving parts 4. However, a prize-winning game device 1A may also have multiple game areas 5. In this case, a second set of movable parts 45 of the moving parts 4 may be arranged at an angle relative to the first set of movable parts 45. Alternatively, the game area 5 may be configured such that when the prize-grabbing part 46 is in the initial position, the game area 5 rises.
[0247] The game device of this application has been described above based on preferred embodiments, but this application is not limited thereto, and the structure of each part can be replaced with any structure having the same function. Furthermore, any other devices or components can be added to this application. Additionally, this application can combine any two or more structures (features) from the above embodiments. Moreover, the prize-grabbing part of this application can be shovel-shaped or stick-shaped.
[0248] Industrial availability This application provides a prize replenishing device for replenishing prizes in a game area. Such a prize replenishing device includes a base and a prize replenishing unit disposed on the base. The prize replenishing unit includes: a driving unit that generates power; a displacement unit for providing the prize to the game area; and a locking unit that locks the displacement unit and maintains the displacement unit in a position where the prize can be placed. The displacement unit is configured to release the locking between the displacement unit and the locking unit based on the power, thereby replenishing the prize to the game area. Thus, prizes can be reliably replenished to the intended position in the game area with a simple device structure. Therefore, this application has industrial applicability.
Claims
1. A prize replenishment device for replenishing prizes in the game area, comprising: The base and the prize replenishment unit disposed on the base. The prize replenishment unit includes: The drive unit, which generates power; A displacement unit for delivering the prize to the game area; and The locking part locks the displacement part and maintains the displacement part in a position where the prize can be placed. The displacement part is configured to release the jamming between the displacement part and the locking part based on the power, thereby replenishing the prize to the game area.
2. The prize replenishment device as described in claim 1, wherein, The prize replenishment unit also includes a power supply unit that provides power to the locking part. The power supply unit imparts power to the locking unit by rotation.
3. The prize replenishment device as described in claim 2, wherein, The locking part rotates toward the displacement part by receiving the power from the power supply part, thereby releasing the locking between the displacement part and the locking part.
4. The prize replenishment device as described in claim 1, wherein, The prize replenishment unit also includes a placement section for placing the prize. The placement part is detachably disposed on the displacement part.
5. The prize replenishment device as described in claim 1, wherein, The prize replenishment unit also includes a main body, which has a first space, a second space adjacent to the first space, and a third space adjacent to both the first space and the second space. The drive unit is located in the first space. The locking part is located in the second space. The displacement portion is located in the third space.
6. The prize replenishment device as claimed in claim 1, wherein, The base includes a first support component and a second support component that is vertically separated from the first support component. The prize replenishment unit includes multiple prize replenishment units. The plurality of prize replenishment units are disposed on the first support component and the second support component.
7. The prize replenishment device as described in claim 6, wherein, The plurality of prize replenishment units also include a main body that houses the driving part, the locking part, and the displacement part. The main body is fitted with the first support component and the second support component.
8. The prize replenishment device as described in claim 6, wherein, The prize replenishment unit disposed on the second support member is configured to replenish the prizes to the game area before the prize replenishment unit disposed on the first support member.
9. The prize replenishment device as claimed in any one of claims 1 to 8, further comprising: A guide unit, disposed on the base, guides the prizes from the prize replenishment unit to the game area.
10. A gaming device that transfers prizes from a gaming space to a prize retrieval space, having: The control unit accepts input from the player; The game area, where the prizes are placed; A moving mechanism having a prize-grabbing part for grasping the prize, and for moving the prize-grabbing part based on the operational input; and Prize replenishment device, used to replenish prizes in the game area. The prize replenishment device includes a base and a prize replenishment unit disposed on the base. The prize replenishment unit includes: The drive unit, which generates power; A displacement unit for delivering the prize to the game area; and The locking part locks the displacement part and maintains the displacement part in a position where the prize can be placed. The displacement part is configured to release the jamming between the displacement part and the locking part based on the power, thereby replenishing the prize to the game area.