Game controller capable of avoiding trigger gear jumping
By adopting limiting parts, movable parts and chute structures in the game controller, the problem of the rotary trigger jumping when pressed vigorously is solved, the stability of the trigger stroke and reasonable spatial layout are achieved, and the gaming experience is improved.
Patent Information
- Application Number
- CN202420182775.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-01-24
- Publication Date
- 2024-12-27
- Estimated Expiration
- 2034-01-24
AI Technical Summary
The existing rotary trigger is prone to trigger jumps when the user presses it vigorously, which affects the gaming experience.
A game controller is designed, using limiting parts, movable parts, elastic parts and chute structures. The movement stroke of the trigger is adjusted by abutting the movable parts with the chute and chute of the limiting parts to ensure that when pressed vigorously The trigger will not jump.
It effectively avoids the trigger jump, improves the gaming experience, and has a reasonable structural design to avoid wasting space.
Smart Images

Figure CN222238750U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game controllers, in particular to a game controller which can prevent a trigger from jumping gears. Background Art
[0002] As an important part of the game console, the game controller allows players to control the characters in the game by operating the game controller. The operating performance of the game controller directly affects the player's gaming experience. When using the game controller, players often control the game through the trigger module. The trigger module is a part that players often use, and the accuracy of the trigger control is closely related to the player's gaming experience.
[0003] Most triggers nowadays are rotary triggers. After the gear is set on the rotary trigger, due to the structural characteristics of the rotary trigger, when the user presses the trigger too hard, the trigger can easily break through the obstruction of the gear adjustment mechanism on the movement path and continue to move forward, resulting in the phenomenon of trigger jumping. After the trigger jumps, the trigger movement stroke will be changed, and the player's gaming experience will be affected. Utility Model Content
[0004] The utility model provides a game controller that prevents trigger jumping in order to solve the problem that the rotary trigger is very likely to jump when the user presses the trigger too hard in the above-mentioned prior art solutions. The game controller in the solution can prevent the trigger from jumping when the player presses the trigger too hard.
[0005] The technical solution adopted by the utility model is: a game controller for preventing trigger jumping, comprising a shell, a trigger and a gear adjustment part, the gear adjustment part comprising a limiter, a movable part, an elastic part and a first slide groove and a second slide groove located on the shell, the trigger is movably connected to the shell, the trigger can abut against the movable part, one end of the second slide groove is communicated with the side of the first slide groove, the limiter is slidably connected to the first slide groove, the movable part is slidably connected to the second slide groove, the elastic part is located in the second slide groove and the two ends of the elastic part are respectively connected to the second slide groove and the movable part, the limiter is provided with a first clamping groove and a second clamping groove, the depth of the first clamping groove is greater than the depth of the second clamping groove, and the movable part can be clamped with the first clamping groove or the second clamping groove on the limiter.
[0006] The movable member in the second chute receives the driving force from the elastic member, so that the movable member extends into the first chute and engages with the limiting member in the first chute. When the movable member engages with the first engaging slot on the limiting member, after the movable member extends into the first engaging slot, when the player presses the trigger button to move the trigger on the housing, the trigger will not abut against the movable member, and the trigger is in the first gear position, and the movement stroke of the trigger is the maximum. When the movable member engages with the second engaging slot on the limiting member, since the depth of the second engaging slot is less than the depth of the first engaging slot, the length of the movable member extending into the first chute becomes shorter, and the length of the movable member remaining outside the first chute becomes longer, and the movable member interferes with the movement path of the trigger in the first gear position. When the player presses the trigger button to move the trigger on the housing, the trigger abuts against the movable member. After the trigger abuts against the movable member, the movable member prevents the trigger from continuing to move. The player continues to press the trigger, the trigger squeezes the movable part, and the movable part squeezes the limiter. Since the movement direction of the limiter is inconsistent with the force direction and the movable part is engaged with the limiter, the limiter will not slide in the first slide groove, so that the limiter, the movable part and the trigger remain relatively still. Therefore, when the player presses the trigger hard, the trigger cannot continue to move forward after contacting the movable part. At this time, the trigger is in the second gear and the movement stroke of the trigger becomes smaller. When the player needs to adjust the trigger stroke gear, he pushes the limiter to change the slot on the limiter that engages with the movable part.
[0007] The game controller in this scheme realizes the change of the trigger stroke length through the movable part that can abut against the trigger, and then completes the adjustment of the trigger gear. The movable part adjusts the position of the movable part by abutting against the grooves of different depths on the limit part, and controls whether the movable part can abut against the trigger. The different movement directions of the limit part and the movable part make that after the pressure on the trigger is transmitted from the movable part to the limit part, the pressure cannot drive the limit part to move, and then cannot drive the movable part to move. After the player increases the pressure, the trigger stroke will not change, avoiding the phenomenon of trigger jumping when the player presses the trigger hard, affecting the player's gaming experience.
[0008] Preferably, the axis of the first slide groove is perpendicular to the axis of the second slide groove and the end of the second slide groove is connected to the middle of the first slide groove. When the axis of the first slide groove is perpendicular to the axis of the second slide groove, the movement directions of the movable member and the limit member are perpendicular. When the limit member is subjected to pressure from the movable member, the direction of the pressure is perpendicular to the movement direction of the limit member. The pressure cannot form a component force in the movement direction of the limit member, further preventing the limit member from sliding in the first slide groove when the player presses the trigger hard. The end of the second slide groove is connected to the middle of the first slide groove, so that the two slots on the limit member can be quickly aligned with the second slide groove, and at this time the space layout in the shell is more reasonable, which can avoid space waste to the greatest extent.
[0009] Preferably, one end of the side wall of the first slot away from the movable member is inclined toward the axis direction of the first slot; one end of the side wall of the second slot away from the movable member is inclined toward the axis direction of the second slot, the angle formed by the side wall of the first slot is the same as the angle formed by the side wall of the second slot, the movable member includes a clamping member that can be engaged with the first slot or the second slot and a sliding member that is slidably connected to the second slide, the elastic member is connected to the sliding member, and the side wall of the clamping member can be in contact with the side wall of the first slot or the second slot. The slot and the clamping member are both configured as inclined side walls. When the limiter is pushed, the inclined side wall can apply a force perpendicular to the inclined side wall to the movable member, and the component of the force perpendicular to the axis of the second slide can push the clamping member out of the slot, which is convenient for switching the slot engaged with the clamping member. At the same time, the inclined side wall of the slot can guide the clamping member, making it easier for the clamping member to enter the slot.
[0010] Preferably, when the first slot is engaged with the snap-in element, the side of the limiter where the second slot is located abuts against one end of the first slide; when the second slot is engaged with the snap-in element, the side of the limiter where the first slot is located abuts against the other end of the first slide. When the snap-in element is engaged with the slot, the limiter also abuts against the end of the first slide, so that when the player adjusts the limiter to adjust the trigger travel, it is easier to confirm whether the limiter is adjusted in place.
[0011] Preferably, a toggle portion is provided at one end of the limiter away from the first and second slots, and the toggle portion protrudes from the outside of the housing. After the toggle portion is provided, when the player adjusts the gear position of the trigger, the toggle portion can be toggled to drive the limiter to slide in the first slide slot, making it easier for the player to adjust the gear position of the trigger.
[0012] Preferably, the shell further comprises a buckle cover, which is detachably connected to the shell, and is provided with a through hole for the limiter to pass through, and the limiter is provided with a skirt, which abuts against the end face of the buckle cover, and the through hole is slidably connected to the limiter. The shell is provided with a claw that can be engaged with the buckle cover, and the shell is provided with a threaded hole, and the buckle cover is provided with a mounting hole, and the bolt can pass through the mounting hole and be threadedly connected with the threaded hole. The shell seals the gear adjustment part in the inner cavity of the shell through the buckle cover, and the movable part passing through the buckle cover is prevented from falling out of the through hole by the skirt abutting against the end face of the buckle cover. After the buckle cover and the shell are connected by the slot and the claw, the shell and the buckle cover are fixedly connected by threads. This connection method can first fix the buckle cover on the shell, which is easy to install.
[0013] Preferably, there are two triggers, which are respectively located at the two ends of the shell, and each trigger has a gear adjustment part corresponding to it. The two triggers and the two gear adjustment parts are symmetrically arranged with the central axis plane on the shell parallel to the axis of the first slide groove as the symmetry plane. The first card slot and the second card slot are provided on both sides of the limiter, and the first card slot and the second card slot on both sides of the limiter are symmetrically arranged with the central axis plane of the movement direction of the limiter as the symmetry plane. There are two triggers, which is convenient for players to operate the triggers with both hands when operating the game controller. The first card slot and the second card slot are symmetrically arranged on both sides of the limiter, so that both sides of the limiter can be engaged with the movable part, and the limiter has higher versatility. The parts on the left and right sides only need to be rotated 180 degrees or translated to achieve intercommunication between the parts, which makes assembly simpler, reduces the waste of raw materials, and avoids causing more white pollution.
[0014] Preferably, the movable part is also provided with a hook, which can abut against the detection part on the housing so that the game controller software can identify the current travel gear of the trigger. When the trigger is in the short travel gear, the movable part is engaged with the second slot on the limiter, and the hook abuts against the detection part. When the detection part detects the abutment with the hook, the game controller software recognizes that the trigger is in the short travel gear at this time. Similarly, when the movable part is engaged with the first slot, the hook does not abut against the detection part, and the game controller software recognizes that the trigger is in the long travel gear at this time. The setting of the hook facilitates the game controller software to identify the travel gear of the trigger.
[0015] Compared with the prior art, the beneficial effect of the utility model lies in: the game controller in this scheme realizes the change of the trigger stroke length through the movable part that can abut against the trigger, thereby completing the adjustment of the trigger gear, and the movable part adjusts the position of the movable part by abutting against the grooves of different depths on the limit part, and controls whether the movable part can abut against the trigger. The different movement directions of the limit part and the movable part make that after the pressure on the trigger is transmitted from the movable part to the limit part, the pressure cannot drive the limit part to move, and then cannot push the movable part to move, so that after the player increases the pressure, the trigger stroke will not change, avoiding the phenomenon of trigger jumping when the player presses the trigger hard, affecting the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0016] Figure 1 It is a structural schematic diagram of a game controller for preventing trigger jump of the utility model;
[0017] Figure 2 It is a structural schematic diagram of a game controller for preventing trigger jumping of the utility model, which does not include a trigger;
[0018] Figure 3 It is a schematic diagram of the internal structure of a game controller that prevents trigger jumping, excluding the trigger, according to the utility model;
[0019] Figure 4 It is a structural schematic diagram of a shell of a game controller for preventing trigger jump of the utility model;
[0020] Figure 5 It is a structural schematic diagram of a movable part of a game controller for preventing trigger jump of the utility model;
[0021] Figure 6 It is a schematic diagram of the top structure of a limiting member of a game controller for preventing a trigger from jumping gears according to the utility model;
[0022] Figure 7 The utility model is a structural schematic diagram of a buckle cover of a game controller for preventing a trigger from jumping gears. DETAILED DESCRIPTION
[0023] The drawings are only for illustrative purposes and cannot be construed as limiting the present invention. To better illustrate the present embodiment, some parts in the drawings may be omitted, enlarged, or reduced, and do not represent the size of the actual product. For those skilled in the art, it is understandable that some well-known structures and their descriptions in the drawings may be omitted. The positional relationships described in the drawings are only for illustrative purposes and cannot be construed as limiting the present invention.
[0024] The same or similar numbers in the drawings of the embodiments of the present invention correspond to the same or similar parts; in the description of the present invention, it should be understood that if the terms "upper", "lower", "left", "right", "long", "short" and the like indicate directions or positional relationships based on the directions or positional relationships shown in the drawings, they are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific direction, be constructed and operated in a specific direction. Therefore, the terms describing the positional relationship in the drawings are only used for illustrative purposes and cannot be understood as limitations on this patent. For ordinary technicians in this field, the specific meanings of the above terms can be understood according to specific circumstances.
[0025] The technical solution of the present invention is further described in detail below through specific embodiments and in conjunction with the accompanying drawings:
[0026] Example 1
[0027] like Figure 1-Figure 5The present invention shows an embodiment 1 of a game controller for preventing a trigger from shifting gears, comprising a housing 1, a trigger 7 and a gear adjustment portion, wherein the gear adjustment portion comprises a limit member 2, a movable member 3, an elastic member 4 and a first slide groove 101 and a second slide groove 102 located on the housing 1, the trigger 7 is movably connected to the housing 1, the trigger 7 can abut against the movable member 3, one end of the second slide groove 102 is communicated with the side of the first slide groove 101, the limit member 2 is slidably connected to the first slide groove 101, the movable member 3 is slidably connected to the second slide groove 102, the elastic member 4 is located in the second slide groove 102 and the two ends of the elastic member 4 are respectively connected to the second slide groove 102 and the movable member 3, the limit member 2 is provided with a first slot 201 and a second slot 202, the depth of the first slot 201 is greater than the depth of the second slot 202, and the movable member 3 can be engaged with the first slot 201 or the second slot 202 on the limit member 2.
[0028] The working principle or working process of this embodiment is as follows: the movable member 3 located in the second slide groove 102 is driven by the elastic member 4, so that the movable member 3 extends into the first slide groove 101 and engages with the limiting member 2 in the first slide groove 101. When the movable member 3 engages with the first engaging groove 201 on the limiting member 2, after the movable member 3 extends into the first engaging groove 201, when the player presses the trigger 7 button to move the trigger 7 on the housing 1, the trigger 7 will not abut against the movable member 3. At this time, the trigger 7 is in the first gear position, and the movement stroke of the trigger 7 is the maximum. When the movable member 3 is engaged with the second slot 202 on the limiting member 2, since the depth of the second slot 202 is less than the depth of the first slot 201, the length of the movable member 3 extending into the first slot 101 becomes shorter, and the length of the movable member 3 remaining outside the first slot 101 becomes longer, and the movable member 3 interferes with the movement path of the first gear of the trigger 7. When the player presses the trigger 7 button to move the trigger 7 on the housing 1, the trigger 7 will abut against the movable member 3. After the trigger 7 abuts against the movable member 3, the movable member 3 prevents the trigger 7 from continuing to move. The player continues to press the trigger 7, the trigger 7 squeezes the movable member 3, and the movable member 3 squeezes the limiting member 2. Since the movement direction of the limiting member 2 is inconsistent with the force direction and the movable member 3 is engaged with the limiting member 2, the limiting member 2 will not slide in the first slot 101, so that the limiting member 2, the movable member 3 and the trigger 7 remain relatively still. Therefore, when the player presses the trigger 7 hard, the trigger 7 cannot move forward after contacting the movable part 3. At this time, the trigger 7 is in the second gear position, and the movement stroke of the trigger 7 becomes smaller. When the player needs to adjust the travel gear of the trigger 7, he pushes the limiter 2 to change the slot on the limiter 2 that engages with the movable part 3.
[0029] Beneficial effects of this embodiment: the game controller in this scheme realizes the change of the stroke length of the trigger 7 through the movable part 3 that can abut against the trigger 7, thereby completing the adjustment of the gear of the trigger 7. The movable part 3 adjusts the position of the movable part 3 by abutting against the grooves of different depths on the limit part 2, and controls whether the movable part 3 can abut against the trigger 7. The movement directions of the limit part 2 and the movable part 3 are different, so that after the pressure on the trigger 7 is transmitted from the movable part 3 to the limit part 2, the pressure cannot drive the limit part 2 to move, and then cannot push the movable part 3 to move, so that after the player increases the pressure, the stroke of the trigger 7 will not change, avoiding the phenomenon of the trigger 7 jumping when the player presses the trigger 7 hard, affecting the player's gaming experience.
[0030] Example 2
[0031] Embodiment 2 of a game controller for preventing trigger jump, as Figure 3-Figure 5 As shown, based on Embodiment 1, the structures of the first slide groove 101 and the second slide groove 102 are further limited.
[0032] Specifically, the axis of the first slide groove 101 is perpendicular to the axis of the second slide groove 102 , and the end of the second slide groove 102 is connected to the middle of the first slide groove 101 .
[0033] Specifically, one end of the side wall of the first slot 201 away from the movable part 3 is inclined toward the axial direction of the first slot 201; one end of the side wall of the second slot 202 away from the movable part 3 is inclined toward the axial direction of the second slot 202, the angle formed by the side wall of the first slot 201 is the same as the angle formed by the side wall of the second slot 202, the movable part 3 includes a snap-in part 301 that can be engaged with the first slot 201 or the second slot 202 and a sliding part 302 that is slidably connected to the second slide slot 102, the elastic part 4 is connected to the sliding part 302, and the side wall of the snap-in part 301 can be in contact with the side wall of the first slot 201 or the second slot 202.
[0034] Beneficial effects of this embodiment: when the axis of the first slide groove 101 is perpendicular to the axis of the second slide groove 102, the movement directions of the movable member 3 and the limiting member 2 are perpendicular. When the limiting member 2 is subjected to pressure from the movable member 3, the direction of the pressure is perpendicular to the movement direction of the limiting member 2, and the pressure cannot form a component force in the movement direction of the limiting member 2, further preventing the limiting member 2 from sliding in the first slide groove 101 when the player presses the trigger 7 vigorously. The end of the second slide groove 102 is connected to the middle of the first slide groove 101, so that the two card slots on the limiting member 2 can be quickly aligned with the second slide groove 102, and at this time, the spatial layout in the housing 1 is more reasonable, which can avoid space waste to the greatest extent. The card slot and the clamping member 301 are both set as inclined side walls. When the limiting member 2 is pushed, the inclined side wall can apply a force perpendicular to the inclined side wall to the movable member 3, and the component force of the force perpendicular to the axis of the second slide groove 102 can push the clamping member 301 out of the card slot, which is convenient for switching the card slot clamped with the clamping member 301. At the same time, the inclined side wall of the slot can guide the snap-in component 301, making it easier for the snap-in component 301 to enter the slot.
[0035] Example 3
[0036] Embodiment 3 of a game controller for preventing trigger jump, as Figure 1-Figure 7 As shown, based on Example 1 or Example 2, other structures are further limited.
[0037] Specifically, when the first slot 201 is engaged with the engaging member 301, the side of the limiting member 2 where the second slot 202 is located abuts against one end of the first slide slot 101; when the second slot 202 is engaged with the engaging member 301, the side of the limiting member 2 where the first slot 201 is located abuts against the other end of the first slide slot 101.
[0038] Specifically, an end of the limiting member 2 away from the first clamping slot 201 and the second clamping slot 202 is provided with a toggle portion 5 , and the toggle portion 5 protrudes from the outside of the housing 1 .
[0039] Specifically, the housing 1 further comprises a buckle cover 6, which is detachably connected to the housing 1, and is provided with a through hole 601 for the position limiting member 2 to pass through, and the position limiting member 2 is provided with a skirt 203, the skirt 203 abuts against the end surface of the buckle cover 6, and the through hole 601 is slidably connected to the position limiting member 2. The housing 1 is provided with a claw 103 that can be engaged with the buckle cover 6, and the housing 1 is provided with a threaded hole 104, and the buckle cover 6 is provided with a mounting hole 602, and a bolt can pass through the mounting hole 602 and be threadedly connected with the threaded hole 104.
[0040] Specifically, there are two triggers 7, which are respectively located at the two ends of the housing 1, and each trigger 7 has a gear adjustment portion corresponding thereto, and the two triggers 7 and the two gear adjustment portions are symmetrically arranged with the central axis plane on the housing 1 parallel to the axis of the first slide slot 101 as the symmetry plane. The first card slot 201 and the second card slot 202 are provided on both sides of the limiter 2, and the first card slot 201 and the second card slot 202 on both sides of the limiter 2 are symmetrically arranged with the central axis plane in the movement direction of the limiter 2 as the symmetry plane.
[0041] Specifically, the movable member 3 is further provided with a hook 303, which can abut against the detection part on the housing 1 to facilitate the game controller software to identify the current travel gear position of the trigger 7. When the trigger 7 is in the short travel gear position, the movable member 3 is engaged with the second slot 202 on the limit member 2, and the hook 303 abuts against the detection part. When the detection part detects the abutment with the hook 303, the game controller software recognizes that the trigger 7 is in the short travel gear position. Similarly, when the movable member 3 is engaged with the first slot 201, the hook 303 does not abut against the detection part, and the game controller software recognizes that the trigger 7 is in the long travel gear position.
[0042] Beneficial effects of this embodiment: when the clamping member 301 is engaged with the clamping slot, the limiting member 2 also abuts against the end of the first slide slot 101, so that when the player adjusts the limiting member 2 to adjust the stroke of the trigger 7, it is easier to confirm whether the limiting member 2 is adjusted to the right position. After the toggle part 5 is set, when the player adjusts the gear position of the trigger 7, the toggle part 5 can be toggled to drive the limiting member 2 to slide in the first slide slot 101, which is more convenient for the player to adjust the gear position of the trigger 7. The shell 1 seals the gear adjustment part in the inner cavity of the shell 1 through the buckle cover 6, and the movable member 3 passing through the buckle cover 6 is prevented from falling out of the through hole 601 by the skirt 203 abutting against the end surface of the buckle cover 6. After the buckle cover 6 and the shell 1 are clamped together through the clamping slot and the claw 103, the shell 1 and the buckle cover 6 are fixedly connected through the thread. This connection method can first fix the buckle cover 6 on the shell 1, which is convenient for installation. There are two triggers 7, which is convenient for players to operate the trigger 7 with both hands when operating the game controller. The two sides of the limiter 2 are provided with a symmetrically arranged first slot 201 and a second slot 202, so that both sides of the limiter 2 can be engaged with the movable part 3, and the limiter 2 has higher versatility. The parts on the left and right sides only need to rotate 180 degrees or translate to achieve intercommunication between the parts, which makes assembly simpler, reduces the waste of raw materials, and avoids causing more white pollution. The setting of the hook 303 makes it easier for the game controller software to identify the travel gear of the trigger 7.
[0043] Obviously, the above embodiments of the utility model are only examples for clearly explaining the utility model, and are not intended to limit the implementation methods of the utility model. For ordinary technicians in the relevant field, other different forms of changes or modifications can be made on the basis of the above description. It is not necessary and impossible to list all the implementation methods here. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the utility model should be included in the protection scope of the claims of the utility model.
Claims
1. A game controller for preventing trigger jump, characterized in that: The invention comprises a housing (1), a trigger (7) and a gear adjustment part, wherein the gear adjustment part comprises a limiter (2), a movable part (3), an elastic part (4) and a first slide groove (101) and a second slide groove (102) located on the housing (1); the trigger (7) is movably connected to the housing (1); the trigger (7) can abut against the movable part (3); One end of the second slide groove (102) is communicated with the side of the first slide groove (101), the limiting member (2) is slidably connected to the first slide groove (101), the movable member (3) is slidably connected to the second slide groove (102), the elastic member (4) is located in the second slide groove (102), and the two ends of the elastic member (4) are respectively connected to the second slide groove (102) and the movable member (3), the limiting member (2) is provided with a first clamping groove (201) and a second clamping groove (202), the depth of the first clamping groove (201) is greater than the depth of the second clamping groove (202), and the movable member (3) can be clamped with the first clamping groove (201) or the second clamping groove (202) on the limiting member (2).
2. A game controller for preventing trigger jump according to claim 1, characterized in that: The axis of the first slide groove (101) is perpendicular to the axis of the second slide groove (102), and the end of the second slide groove (102) is connected to the middle of the first slide groove (101).
3. A game controller for preventing trigger jump according to claim 2, characterized in that: One end of the side wall of the first slot (201) away from the movable part (3) is inclined toward the axial direction of the first slot (201); one end of the side wall of the second slot (202) away from the movable part (3) is inclined toward the axial direction of the second slot (202); the angle formed by the side wall of the first slot (201) is the same as the angle formed by the side wall of the second slot (202); the movable part (3) comprises a clamping part (301) that can be engaged with the first slot (201) or the second slot (202) and a sliding part (302) that is slidably connected to the second slide slot (102); the elastic part (4) is connected to the sliding part (302); the side wall of the clamping part (301) can be in contact with the side wall of the first slot (201) or the second slot (202).
4. A game controller for preventing trigger jump according to claim 3, characterized in that: When the first slot (201) is engaged with the engaging member (301), the side of the limiting member (2) where the second slot (202) is located abuts against one end of the first sliding groove (101); when the second slot (202) is engaged with the engaging member (301), the side of the limiting member (2) where the first slot (201) is located abuts against the other end of the first sliding groove (101).
5. A game controller for preventing trigger jump according to claim 1, characterized in that: An actuating portion (5) is provided on one end of the limiting member (2) away from the first clamping slot (201) and the second clamping slot (202), and the actuating portion (5) protrudes from the outside of the housing (1).
6. A game controller for preventing trigger jump according to claim 1, characterized in that: The shell (1) further comprises a buckle cover (6), the buckle cover (6) being detachably connected to the shell (1), the buckle cover (6) being provided with a through hole (601) for the limiting member (2) to pass through, the limiting member (2) being provided with a skirt (203), the skirt (203) being in abutment with an end face of the buckle cover (6), and the through hole (601) being slidably connected to the limiting member (2).
7. A game controller for preventing trigger jump according to claim 6, characterized in that: The housing (1) is provided with a claw (103) that can be engaged with the buckle cover (6), the housing (1) is provided with a threaded hole (104), the buckle cover (6) is provided with a mounting hole (602), and a bolt can pass through the mounting hole (602) and be threadedly connected with the threaded hole (104).
8. The game controller for preventing trigger jump according to claim 1, characterized in that: There are two triggers (7), which are respectively located at two ends of the housing (1), and each trigger (7) has a gear adjustment portion corresponding thereto. The two triggers (7) and the two gear adjustment portions are symmetrically arranged with the central axis plane of the housing (1) parallel to the axis of the first slide groove (101) as the symmetry plane.
9. A game controller for preventing trigger jump according to claim 8, characterized in that: A first clamping slot (201) and a second clamping slot (202) are provided on both sides of the limiting member (2), and the first clamping slot (201) and the second clamping slot (202) on both sides of the limiting member (2) are symmetrically arranged with the central axis plane of the moving direction of the limiting member (2) as a symmetry plane.
10. The game controller for avoiding trigger jump according to claim 1, characterized in that: The movable part (3) is also provided with a hook (303), and the hook (303) can abut against a detection part on the housing (1) to facilitate the game controller software to identify the current travel gear position of the trigger (7).
