Wearable gaming accessory

By designing wearable gaming accessories, using straps with fixtures and removable parts, combined with the design of magnetic discs and magnets, the problem of insufficient portability and appearance value in the prior art is solved, and the simple production of equipment is achieved and portable, with the function of developing and rehabilitating wrist movement.

CN222426923UActive Publication Date: 2025-02-07ASK A CO LTD
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Patent Information

Application Number
CN202420859887.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Priority Date
2023-09-04
Filing Date
2024-04-24
Publication Date
2025-02-07
Estimated Expiration
2034-04-24

AI Technical Summary

Technical Problem

Existing game accessories have shortcomings in portability and appearance value, and have limited functions, making it difficult to meet the needs of modern people's fast pace of life.

Method used

A wearable gaming accessory is designed, with straps with fixtures and removable components, combined with the design of magnetic discs and magnets, enabling simple production and portable wear of the equipment.

Benefits of technology

Through the design of wristbands and removable parts, the defect of product not being worn on the hands and having limited functions is solved, and the ability to treat psychological and emotional states and develop fingers and wrists by rotating in the user's hands is also solved.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the field of entertainment and can be used for developing and rehabilitating coordination and athletic ability of wrists and fingers. A wearable gaming accessory includes a strap with an end fixture, the other end of the strap having an aperture, and a housing on the strap. The belt is provided with a base, a shell is installed in the base, the belt is composed of an upper portion and a lower portion, the upper portion is provided with a central groove serving as a bed groove, and a movable magnetic disc is placed in the central groove. And a magnet is fixed in the shell and is used for keeping the magnetic disc. The accessory may be made of plastic or silica gel. The technical result is the development of a hand-wearable device for developing the athletic ability and coordination of a user.
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Description

Technical Field

[0001] The utility model relates to the field of entertainment, is intended to be used for game purposes, and can be used for developing and rehabilitating wrist and finger coordination and motor ability. Background Art

[0002] Many gaming accessories are developed for the purpose of restoring a person's mental state and exercising hand dexterity, so most of them are not portable products and do not provide appearance value.

[0003] However, as people's pace of life becomes faster and faster, the requirements for product portability are also getting higher and higher, so it is necessary to design a gaming accessory with sufficient portability and certain appearance value. The four commonly used solutions in the prior art are:

[0004] 1. An accessory intended for gaming purposes, which can be used to treat a person's psycho-emotional state and develop the motor skills of the fingers and wrist by rotating it in the user's hand, characterized in that a ball bearing is installed in the center of the body that can be laid flat, located in the center hole of the flat shell (EA 35411 B1 Issue Date: June 9, 2020, CN 107754323 Issue Date: March 6, 2018).

[0005] 2. An accessory comprising a plurality of removable parts, each of which comprises a cover, a housing, and at least one magnet located within the housing within the corresponding removable part. The accessory also comprises a bowl, which comprises a base located at the bottom of the bowl, and the base is designed to place the removable parts in a basic orientation. The protrusion of the bowl surrounds its upper edge, is inclined, and extends between the edge of the bowl and its base. The magnets in the bowl have opposite polarity to the magnets in the removable parts. One or more of the removable parts are designed to be able to interact magnetically with the magnets in other removable parts (WO2022072120A, issued on April 7, 2022 A63Н 33 / 26).

[0006] 3. A wrist-worn band with holes and grooves, having an enlarged trapezoidal side view middle portion extending forward, and a front profile with convex side faces (RU 79571, date of publication: September 16, 2011, World Intellectual Property Organization (WIPO) 10-04).

[0007] 4. A trainer bracelet, comprising a housing made of plastic with dimensions of 20-30×40-60 mm and a height of 15-25 mm, on the upper part of which is embedded an LCD display and a switch / off button for the trainer bracelet. The housing includes: a control unit for the trainer bracelet, a battery and a speaker. A strap with a width of 20-40 mm, at the end of which a Velcro strap is fixed to fix the trainer bracelet on the wrist (RU 175412 U1, date of publication: December 4, 2017 A63B 23 / 16). The functions of the upper and middle parts are limited. However, these 4 technical solutions have their own disadvantages.

[0008] Disadvantages of the first technical solution: it is not convenient to carry and has limited functions during practice.

[0009] The disadvantage of the second technical solution is that it cannot be fixed on the user's wrist.

[0010] Disadvantages of the third technical solution: relatively simple functions and few application scenarios

[0011] Disadvantages of the fourth technical solution: The disadvantages are that the accessories are large in size and have few usage scenarios in practice.

[0012] Because of this, it is necessary to propose a new technical solution to improve this problem, so that the structure is simple and easy to carry and can meet the requirements of multiple usage scenarios. Utility Model Content

[0013] The purpose of the utility model is to solve the above defects and develop a device for developing motor skills and coordination in the form of games. The device is a wearable game accessory for developing the user's motor skills and coordination, and the device is simple to produce.

[0014] The purpose of the utility model is achieved by the following methods:

[0015] The wearable gaming accessory comprises a strap with a fixing device for connecting the end portion of the strap, a hole at the opposite end of the strap, and a housing located on the strap. The strap has a base in which the housing composed of an upper part and a lower part is installed. The upper part of the housing has a groove at the center as a bed groove, in which a movable magnetic disc is placed. A magnet is fixed in the housing for holding the magnetic disc.

[0016] In the above description, as a preferred solution, the upper part of the shell is provided with a peripheral protrusion, and the lower part is provided with a groove matching the upper protrusion.

[0017] In the above description, as a preferred solution, the shell is provided with a peripheral notch on its outer side.

[0018] In the above description, as a preferred solution, the magnetic disc is made of a magnet and the surface is covered with plastic.

[0019] The beneficial effects of the utility model are as follows: through the design of the wristband and the detachable parts, the defects of the product not being able to be worn on the hand and the limited functions are solved. At the same time, it also has the function of treating the psychological and emotional state of a person and developing the motor ability of the fingers and wrists by rotating in the user's hand. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] The utility model device is described by drawings, in which:

[0021] Figure 1 – an overall view of the equipment;

[0022] Figure 2 – the housing of the equipment;

[0023] Figure 3 – side view;

[0024] Figure 4 – Work status view.

[0025] In the figure, 1 is a shell, 2 is an elastic strap, 3 is a hole, 4 is a hand strap protrusion, 5 is a base, 6 is an upper part, 7 is a lower part, 8 is a magnetic disk, 9 is a magnet, 10 is a notch, 11 is a base protrusion, and 12 is a shell protrusion. DETAILED DESCRIPTION

[0026] This embodiment includes a housing 1 (see Figure 1 , Figure 2 ) on an elastic strap 2, which is provided with a means for adjusting its length to ensure that the bottom surface of the housing 1 fits the user's wrist. In the buckled state, the means for adjusting the length of the strap 2 are designed as holes 3 at one end of the strap 2 and hand strap protrusions 4 at the other end of these holes 3. The upper surface of the strap 2 is mounted with a housing 1 at the base 5. The housing 1 consists of an upper part 6 and a lower part 7. The upper part 6 has a groove at the center as a bed groove, in which a magnetic disc 8 is placed. A magnet 9 is installed in the housing 1 for holding the magnetic disc 8. In order to connect the two parts, the upper part of the housing 1 is designed with peripheral housing protrusions 12 to match the grooves of the lower part 7 to ensure a tight connection with the upper part 6. The strap 2 is closed around the shape of the housing 1 and is held in place by elastic force. The side of the housing 1 has a notch 10, in which the base protrusion 11 of the strap 2 enters the base 5 to firmly hold its position. The magnetic disc is mainly made of plastic with magnets inside. In this case, the magnets 9 in the housing 1 have opposite polarity to the magnets in the disc 8. The strap and the housing may be made of plastic or silicone, for example.

[0027] The wearable game accessory is mainly used for children and is a device that can be worn on the wrist. The magnetic disc 8 is activated upward with the fingers of the other hand. By pressing one side of the magnetic disc 8, pressure is generated, which causes the disc 8 to be separated from the housing 1 of the upper part 6 (demagnetized). The magnetic disc 8 is then recaptured in the groove of the housing 1 of the upper part 6. The interaction of the magnet 9 and the magnetic disc 8 generates an attractive force, sucking the disc 8 back into the groove. Thus, an attractive force is generated, allowing the magnetic disc 8 to be attracted and held. This operation is an exercise to develop hand motor skills and coordination.

[0028] From the above discussion, it can be concluded that by implementing the present invention, the task of developing and rehabilitating people's fine motor skills, that is, the ability to perform fine and accurate movements of the wrist and fingers through the coordinated actions of the nervous system, muscular system and skeletal system, is solved through accessories that are simple to produce and convenient to wear on the wrist.

[0029] The above contents are further detailed descriptions of the present invention in combination with specific preferred embodiments, and the specific implementation of the present invention cannot be considered to be limited to these descriptions. For ordinary technicians in the technical field to which the present invention belongs, several simple deductions or substitutions can be made without departing from the concept of the present invention, which should be regarded as the protection scope of the present invention.

Claims

1. A wearable gaming accessory comprising a strap with a fixing device for connecting the end portions of the strap, holes at opposite ends of the strap, and a housing (1) located on the strap, characterized in that: The belt is provided with a base (5), in which a shell (1) is installed, and the shell (1) consists of an upper part (6) and a lower part (7), wherein the upper part (6) of the shell (1) is provided with a groove at the center as a bed groove, in which a movable magnetic disc (8) is placed, and a magnet is fixed in the shell (1) for holding the magnetic disc (8).

2. The wearable gaming accessory according to claim 1, characterized in that: The upper part of the shell is provided with a peripheral shell protrusion (12), and the lower part is provided with a groove matching the upper shell protrusion (12).

3. The wearable gaming accessory according to claim 1, characterized in that: The housing is provided with a peripheral notch (10) on its outer side.

4. The wearable gaming accessory according to claim 1, characterized in that: The magnetic disc (8) is made of a magnet and its surface is covered with plastic.

Citation Information

Patent Citations

  • Fidget accessory and system for providing the same

    WO2022072120A1