Trigger movement mechanism of gamepad

By designing a game handle trigger movement mechanism with driving components and swing components, it simulates the spaced feeling of the gunfire, and solves the problem of smooth hand feel of the existing game handle keys and improves the operating experience.

CN222623633UActive Publication Date: 2025-03-18DONGGUAN HIGHWAY TECH CO LTD
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Patent Information

Application Number
CN202420956214.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-05-06
Publication Date
2025-03-18
Estimated Expiration
2034-05-06

AI Technical Summary

Technical Problem

The buttons of the existing gamepad feel smooth and have a poor experience, making it difficult to simulate the real body feeling of a gunfire.

Method used

A game handle trigger movement mechanism is designed, and the swing assembly is driven to rotate through the set driving assembly, and the cam on the swing assembly constantly swings the back of the "L"-shaped top rod back and forth, thereby simulating the spaced somatosensation of the gun firing.

Benefits of technology

It realizes the simulation of the somatosensory between gunfire, improves the operating experience of the gamepad, and provides a more realistic and vivid touch.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the technical field of game equipment, in particular to a game handle trigger movement mechanism. The device comprises a mounting assembly, the mounting assembly comprises a shell, a cover plate is clamped to the top of the mounting assembly, a power groove is formed in one side of the shell, a trigger groove is formed in the side, away from the power groove, of the shell, a main shaft is fixedly connected to the center of the inner bottom wall of the shell, and an auxiliary shaft is fixedly connected to the position, on one side of the main shaft, of the inner bottom wall of the shell; according to the game handle trigger movement mechanism, the arranged driving assembly is used for driving the swing assembly to rotate, then the swing assembly continuously swings the trigger assembly at intervals, and therefore the interval somatosensory of gun shooting is simulated, specifically, the power part transmits power to the cam through the driving arm and the swing gear, and after the cam rotates, the trigger assembly is driven to rotate. When the protruding part of the cam passes through the back of the L-shaped ejector rod once, the L-shaped ejector rod can be ejected out of the triggering groove.
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Description

Technical Field

[0001] The utility model relates to the technical field of game equipment, in particular to a game handle trigger movement mechanism. Background Art

[0002] Existing game controllers on the market are all triggered by a gear mechanism. When an operator uses the game controller, pressing buttons feels relatively smooth and the experience is poor.

[0003] In view of this, we propose a game controller trigger movement mechanism, which drives the swing component to rotate through a set driving component, and the cam on the swing component continuously swings the back of the "L"-shaped push rod back and forth, thereby simulating the physical sensation of firing a gun. Utility Model Content

[0004] The purpose of the utility model is to provide a game controller trigger movement mechanism to solve the problems raised in the above background technology.

[0005] To achieve the above-mentioned purpose, the utility model provides a game controller trigger movement mechanism, including a mounting assembly, the mounting assembly includes a shell, a cover plate is clamped on the top of the mounting assembly, a power groove is opened on one side of the shell, and a trigger groove is opened on the side of the shell away from the power groove. A main shaft is fixedly connected to the center of the inner bottom wall of the shell, and an auxiliary shaft is fixedly connected to the inner bottom wall of the shell on one side of the main shaft. The shell is fixedly connected to a driving assembly at the power groove, a swinging assembly is coaxially connected to the main shaft, and a trigger assembly is coaxially connected to the auxiliary shaft. The driving assembly is used to drive the swinging assembly to rotate, and then the trigger assembly is continuously swung at intervals by the swinging assembly, thereby simulating the interval physical sensation of gun firing.

[0006] As a further improvement of the present technical solution, the driving assembly includes a limit seat fixedly connected to the inner side of the power slot, a power unit is provided on the side of the limit seat away from the main shaft, a driving arm is provided on the side of the power unit close to the main shaft, and the output shaft of the power unit and the driving arm are coaxially connected.

[0007] As a further improvement of the technical solution, the swing assembly includes a cam and a swing gear coaxially connected to the main shaft, and the main transmission rod is inserted into the axis of the swing gear and the cam.

[0008] As a further improvement of the technical solution, the trigger assembly includes a compression spring and an "L"-shaped push rod coaxially connected to the auxiliary shaft, and the axis of the compression spring and the "L"-shaped push rod is plugged with an auxiliary transmission rod.

[0009] As a further improvement of the technical solution, the driving arm is meshed with the swing gear, and the protruding portion of the cam is fitted with the back of the "L"-shaped push rod.

[0010] Compared with the prior art, the utility model has the following beneficial effects:

[0011] In the trigger movement mechanism of the game controller, a driving component is provided to drive the swinging component to rotate, and then the swinging component continuously swings the trigger component at intervals, thereby simulating the interval feeling of gun firing. Specifically, the power unit transmits power to the cam through the driving arm and the swinging gear. After the cam rotates, the protrusion of the cam will push the "L"-shaped push rod out of the trigger groove every time it passes through the back of the "L"-shaped push rod. BRIEF DESCRIPTION OF THE DRAWINGS

[0012] Figure 1 It is a schematic diagram of the overall structure of an embodiment of the utility model;

[0013] Figure 2 It is a cutaway diagram of the overall structure of an embodiment of the utility model;

[0014] Figure 3 This is a structural diagram of the installation components of an embodiment of the utility model;

[0015] Figure 4 This is a structural diagram of a drive assembly according to an embodiment of the utility model;

[0016] Figure 5 This is a structural diagram of a swing assembly according to an embodiment of the utility model;

[0017] Figure 6 This is a structural diagram of a trigger component according to an embodiment of the present utility model.

[0018] The meaning of each number in the figure is:

[0019] 10. Mounting assembly; 11. Housing; 12. Cover plate; 13. Power slot; 14. Trigger slot; 15. Main shaft; 16. Auxiliary shaft;

[0020] 20. Driving assembly; 21. Limiting seat; 22. Power unit; 23. Driving arm;

[0021] 30. Swing assembly; 31. Swing gear; 32. Main transmission rod; 33. Cam;

[0022] 40. Trigger assembly; 41. Compression spring; 42. Auxiliary transmission rod; 43. "L"-shaped push rod. DETAILED DESCRIPTION

[0023] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0024] Example

[0025] See also Figure 1-Figure 6 As shown, the present embodiment provides a trigger movement mechanism of a game controller, including a mounting assembly 10, the mounting assembly 10 includes a shell 11, a cover plate 12 is clamped on the top of the mounting assembly 10, a power slot 13 is provided on one side of the shell 11, and a trigger slot 14 is provided on the side of the shell 11 away from the power slot 13, a main shaft 15 is fixedly connected to the center of the inner bottom wall of the shell 11, and an auxiliary shaft 16 is fixedly connected to the inner bottom wall of the shell 11 on one side of the main shaft 15, and a driving assembly 20 is fixedly connected to the shell 11 at the power slot 13, a swing assembly 30 is coaxially connected to the main shaft 15, and a trigger assembly 40 is coaxially connected to the auxiliary shaft 16, and the driving assembly 20 is used to drive the swing assembly 30 to rotate, and then the trigger assembly 40 is continuously swung at intervals by the swing assembly 30, thereby simulating the interval physical sensation of gun firing.

[0026] Working principle: When the game controller trigger movement mechanism provided by the utility model is used, the driving component 20 is used to drive the swing component 30 to rotate, and then the swing component 30 continuously swings the trigger component 40 at intervals, thereby simulating the interval feeling of gun firing. Specifically, the power unit 22 transmits power to the cam 33 through the driving arm 23 and the swing gear 31. After the cam 33 rotates, the protrusion of the cam 33 will push the "L"-shaped push rod 43 out of the trigger groove 14 every time it passes through the back of the "L"-shaped push rod 43.

[0027] In order to provide power for the triggered "L"-shaped push rod 43, the driving assembly 20 includes a limit seat 21 fixedly connected to the inner side of the power groove 13, and a power unit 22 is provided on the side of the limit seat 21 away from the main shaft 15, and a driving arm 23 is provided on the side of the power unit 22 close to the main shaft 15, and the output shaft of the power unit 22 and the driving arm 23 are coaxially connected; after starting the power unit 22, the output shaft of the power unit 22 drives the driving arm 23 coaxially connected thereto to rotate, and the driving arm 23 then transmits power to the trigger assembly 40 through the swing assembly 30 meshing with it on one side.

[0028] Taking into account the need to transmit power from the drive assembly 20 to the trigger assembly 40, the swing assembly 30 includes a cam 33 and a swing gear 31 coaxially connected to the main shaft 15, and the main transmission rod 32 is inserted into the axis of the swing gear 31 and the cam 33; after the swing gear 31 is driven by the drive arm 23 meshing with it, it rotates around the main shaft 15, and the swing gear 31 drives the cam 33 below to rotate through the main transmission rod 32 inserted into its axis, and the cam 33 then drives the "L"-shaped push rod 43 to continuously perform intermittent reciprocating motion.

[0029] In order to realize the interval feeling of simulating the firing of a gun, the trigger assembly 40 includes a compression spring 41 and an "L"-shaped push rod 43 coaxially connected to the auxiliary shaft 16, and the axis of the compression spring 41 and the "L"-shaped push rod 43 is plugged with an auxiliary transmission rod 42; the driving arm 23 is meshed with the swing gear 31, and the protrusion of the cam 33 is in contact with the back of the "L"-shaped push rod 43; because the end of the cam 33 away from the protrusion is in contact with the back of the "L"-shaped push rod 43, the cam 33 is pressed against the back of the "L"-shaped push rod 43 every time it passes the "L"-shaped push rod At the same time, the compression spring 41 coaxially connected to the "L" shaped push rod 43 is deformed. When the protrusion of the cam 33 rotates away from the back of the "L" shaped push rod 43, the compression spring 41 loses the pressure of the protrusion of the cam 33. Under the action of the restoring force of the compression spring 41, the "L" shaped push rod 43 is brought back into the trigger groove 14 through the auxiliary transmission rod 42, thereby realizing the simulation of the physical feeling of the gun firing interval.

[0030] When the game handle trigger movement mechanism provided in the utility model is used, the driving assembly 20 is used to drive the swing assembly 30 to rotate. Specifically, after the power unit 22 is started, the output shaft of the power unit 22 drives the driving arm 23 coaxially connected thereto to rotate, and the driving arm 23 then transmits the power to the trigger assembly 40 through the swing assembly 30 meshing therewith on one side thereof; in addition, after the swing gear 31 is driven by the driving arm 23 meshing therewith, it rotates around the main shaft 15, and the swing gear 31 drives the cam 33 below to rotate through the main transmission rod 32 plugged into its axis, and the cam 33 then drives the "L"-shaped push rod 43 to continuously perform intermittent reciprocating motion; and then through the swing assembly Component 30 continuously swings the trigger assembly 40 at intervals. Specifically, since one end of the cam 33 away from the protrusion is in contact with the back of the "L"-shaped push rod 43, each time the cam 33 passes through the back of the "L"-shaped push rod 43, the end of the "L"-shaped push rod 43 will be pushed out of the trigger groove 14 once. At the same time, the compression spring 41 coaxially connected to the "L"-shaped push rod 43 is deformed. When the protrusion of the cam 33 rotates to be away from the back of the "L"-shaped push rod 43, the compression spring 41 loses the pressure of the protrusion of the cam 33. Under the action of the restoring force of the compression spring 41, the "L"-shaped push rod 43 is brought back to the trigger groove 14 through the auxiliary transmission rod 42, thereby realizing the simulation of the interval feeling of gun firing.

[0031] The above shows and describes the basic principle, main features and advantages of the utility model. Those skilled in the art should understand that the utility model is not limited by the above embodiments. The above embodiments and descriptions are only preferred examples of the utility model and are not used to limit the utility model. Without departing from the spirit and scope of the utility model, the utility model may have various changes and improvements, which fall within the scope of the utility model to be protected. The scope of protection of the utility model is defined by the attached claims and their equivalents.

Claims

1. A game controller trigger motion mechanism, characterized in that: The invention comprises a mounting assembly (10), wherein the mounting assembly (10) comprises a shell (11), a cover plate (12) is clamped on the top of the mounting assembly (10), a power slot (13) is provided on one side of the shell (11), a trigger slot (14) is provided on the side of the shell (11) away from the power slot (13), a main shaft (15) is fixedly connected to the center of the inner bottom wall of the shell (11), an auxiliary shaft (16) is fixedly connected to the inner bottom wall of the shell (11) on one side of the main shaft (15), a driving assembly (20) is fixedly connected to the shell (11) at the power slot (13), a swing assembly (30) is coaxially connected to the main shaft (15), a trigger assembly (40) is coaxially connected to the auxiliary shaft (16), and the driving assembly (20) is used to drive the swing assembly (30) to rotate, and then the trigger assembly (40) is continuously swung at intervals by the swing assembly (30), thereby simulating the interval physical sensation of gun firing.

2. The game controller trigger movement mechanism according to claim 1, characterized in that: The driving assembly (20) comprises a limit seat (21) fixedly connected to the inner side of the power groove (13); a power unit (22) is provided on the side of the limit seat (21) away from the main shaft (15); a driving arm (23) is provided on the side of the power unit (22) close to the main shaft (15); and an output shaft of the power unit (22) and the driving arm (23) are coaxially connected.

3. The game controller trigger movement mechanism according to claim 2, characterized in that: The swing assembly (30) comprises a cam (33) and a swing gear (31) coaxially connected to the main shaft (15); the axes of the swing gear (31) and the cam (33) are plugged with a main transmission rod (32).

4. The game controller trigger movement mechanism according to claim 3, characterized in that: The trigger assembly (40) comprises a compression spring (41) and an L-shaped push rod (43) coaxially connected to the auxiliary shaft (16); the axes of the compression spring (41) and the L-shaped push rod (43) are plugged with an auxiliary transmission rod (42).

5. The game controller trigger movement mechanism according to claim 4, characterized in that: The driving arm (23) is meshed with the swing gear (31), and one end of the cam (33) away from the protruding portion is in contact with the back of the "L"-shaped top rod (43).