A multi-arm balance toy
By designing multi-armed scale balance toys, including poles, balance plates and balance arm plates, the problem of complex structure and difficulty in cultivating a sense of balance is solved, and the effect of simplifying the structure and increasing the challenging game is achieved, effectively exercising children's balance ability.
Patent Information
- Application Number
- CN202420754953.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-04-12
- Publication Date
- 2025-04-04
- Estimated Expiration
- 2034-04-12
AI Technical Summary
Conventional Libra-like educational toys have complex structures, which are difficult to effectively cultivate children's perception of balance and are not challenging.
A multi-armed scale balance toy is designed, including a pole, a balance plate and a balance arm plate. Through simple structure, children can master balance and increase the challenge of the game by clamping the balance arm plate.
This toy simplifies the structure to facilitate children to master balance, increases the challenge of the game, and effectively exercises children's balance ability and hand-eye coordination ability.
Smart Images

Figure CN222708969U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of educational toys, in particular to a multi-arm balance scale toy. Background Art
[0002] A scale is an equal-arm lever used to measure the mass of an object. It is relatively precise. There are toys based on the scale on the market that can be used for children's education and entertainment. For example, a new type of scale toy dog disclosed in the authorization announcement number CN211245505U combines toys with scales and toys with numbers, which improves the fun and is conducive to the development of children's intelligence. Another example is an educational toy scale disclosed in the authorization announcement number CN218421025U, which allows children to experience the difference in the size of numbers and cultivate their hands-on and brain-powered abilities.
[0003] The above-mentioned educational toys in the form of a scale structure can cultivate children's perception of the size of numbers and the weight of objects, but the effect on cultivating children's sense of balance is poor, and it is not focused on cultivating a sense of balance. Moreover, the structure is relatively complex and occupies a large space. The scale toy only swings left and right, which lacks a certain challenge.
[0004] While children are playing, the perception of balance can be cultivated, so that education can be combined with entertainment. To this end, a multi-arm balance toy is proposed. Summary of the invention
[0005] In order to solve the problem that conventional scale-type educational toys have a complex structure and are not effective in cultivating children's perception of balance, the utility model provides a multi-arm scale balancing toy, which can help children master balance through a simple structure, facilitate the training of children's perception of balance, and at the same time has a certain degree of challenge.
[0006] In order to achieve the above purpose, the technical solution adopted by the utility model is:
[0007] A multi-arm balance toy comprises a vertical pole, a balance plate and a balance arm plate, wherein the vertical pole is arranged vertically and has a certain height, and the vertical pole comprises a chassis section, a cone rod section and a universal fulcrum section arranged in sequence from bottom to top;
[0008] The top of the vertical pole is universally connected to the balancing plate, which can be shaken at the top of the vertical pole. A plurality of plate clamping slots are arranged in the circumferential direction of the balancing plate, and the number of the plate clamping slots is an even number.
[0009] The balancing arm plate is clamped in each of the disk clamping slots, which is convenient for taking and placing the balancing arm plates. There are multiple balancing arm plates, and the multiple balancing arm plates are symmetrically arranged around the center of the balancing disk, so as to ensure that the balancing disk is subjected to balanced force. The balancing arm plate is a straight plate or a curved plate, and an arm clamping slot is provided at one end of each balancing arm plate. The arm clamping slot and the disk clamping slot are clamped and adapted to each other, which is convenient for clamping the balancing arm plate and the balancing disk.
[0010] Furthermore, the vertical pole is a round rod body, and the chassis section, the cone rod section and the universal fulcrum section are integrally formed; the chassis section is a truncated cone, and the cone rod section is arranged above the chassis section. The cone rod section is a cone rod structure, and the diameter of the chassis section is larger than the diameter of the cone rod section to ensure the stability of the vertical placement of the vertical pole. The universal fulcrum section is a spherical structure, and the surface of the universal fulcrum section is a spherical smooth surface.
[0011] Furthermore, the balancing disc is a disc body, the center of the balancing disc is recessed upward to form a central ball groove, the inner wall of the central ball groove is a concave spherical smooth surface, and is adapted to the universal fulcrum segment, so that the balancing disc can shake smoothly on the universal fulcrum segment.
[0012] Furthermore, the number of the disc card slots on the circumferential side of the balancing disc is 6, 8, 10 or 12, and the more the number of the disc card slots is, the more difficult it is to play the game using the balancing disc.
[0013] Furthermore, the balance arm plate includes an integrally formed slot section and a long arm section, the arm slot is arranged in the slot section, and the width increases sequentially from the slot section to the long arm section.
[0014] Furthermore, the balance arm plate is a straight plate structure, and the slot section and the long arm section are arranged in a straight line.
[0015] Furthermore, the balance arm plate is a bent plate structure, and there is an angle between the slot section and the long arm section.
[0016] Furthermore, weights with hooks of different weight specifications are included to increase the playability of the game.
[0017] Furthermore, a hanging groove for hooking a weight is provided at the end of the balancing arm plate to facilitate the hooking of the weight, and the hanging groove and the arm clamping groove are respectively located at both ends of the balancing arm plate.
[0018] Through the above technical solution, the beneficial effects of the utility model are:
[0019] The utility model has a reasonable structural design, and the structure between the vertical pole, the balance plate and the balance arm plate is simple. It can be disassembled and assembled at any time when carrying out the balance game, which is convenient for the players to use and can also save space. The bottom size of the vertical pole is large and can contact a large area of the desktop, thereby ensuring the stability of the vertical placement of the vertical pole and ensuring that it is in a stable state during the game. The top of the vertical pole is universally rotatably connected with a balance plate, and the balance plate can swing arbitrarily on the universal fulcrum section through the central ball groove. The balance arm plate is clamped on the edge of the balance plate. Only when the balance plate is evenly stressed, the balance plate will remain balanced and will not fall from the vertical pole, which cultivates the players' hands-on and brain-powering abilities and increases the challenge for the players.
[0020] During the game, the utility model allows two balancing arm plates to be clamped at the edge of the balancing disk at the same time. Players can try different clamping positions to achieve different effects, which is more interesting and can exercise children's balance ability. If the two balancing arm plates are in a symmetrical state, the balancing disk will remain balanced, otherwise it will fall, which is very challenging. Players observe which two disk slots are symmetrical, and then clamp the balancing arm plates to them. The game can be played multiple times to exercise the player's hand-eye coordination ability and the perception of balance. The more disk slots there are on the balancing disk, the more difficult the balancing disk game is, because it is difficult to observe which two selected disk slots are symmetrical when there are many disk slots.
[0021] The utility model provides a hanging slot at the end of the balance arm plate for hooking weights, which can increase the fun and playability of the game. On the basis that the balance arm plate is balanced, the weights are hooked at the end thereof, and the balance arm plate can continue to maintain balance or imbalance by the player selecting different weight specifications, further deepening the training of balance force, which is conducive to the player's mastery of balance. BRIEF DESCRIPTION OF THE DRAWINGS
[0022] Figure 1 It is a front view of a multi-arm balance balance toy of the utility model.
[0023] Figure 2 The utility model is a cross-sectional view of the connection between a central ball groove and a universal fulcrum segment of a multi-arm balance balance toy.
[0024] Figure 3 The utility model is a top view of four sizes of balancing plates of a multi-arm balance toy.
[0025] Figure 4 The utility model discloses a schematic diagram of a balancing arm plate and a weight hook of a straight plate structure of a multi-arm balance toy.
[0026] Figure 5 The utility model discloses a schematic diagram of a balancing arm plate and a weight hook of a bent plate structure of a multi-arm balance toy.
[0027] The numbers in the attached drawings are: 1 upright, 11 chassis section, 12 cone rod section, 13 universal fulcrum section, 2 balance plate, 21 center ball slot, 3 balance arm plate, 31 slot section, 32 long arm section, 4 plate slot, 5 arm slot, 6 weights, 7 hanging slot. DETAILED DESCRIPTION
[0028] The specific implementation of the utility model is described in detail below with reference to the accompanying drawings:
[0029] like Figure 1~Figure 5 As shown, a multi-arm balance toy includes a vertical rod 1, a balance plate 2 and a balance arm plate 3, which are components of the entire toy. The number of vertical rods 1 is fixed, and the number of balance plates 2 and balance arm plates 3 is not fixed. Figure 1 shown.
[0030] The vertical pole 1 is a round rod, which is arranged vertically. The vertical pole 1 can be placed on a desktop or other flat carriers. The vertical pole 1 is used to support the balance plate 2 and the balance arm plate 3, so the vertical pole 1 must have a certain stability.
[0031] The upright pole 1 includes a chassis section 11, a cone rod section 12 and a universal fulcrum section 13 which are arranged in sequence from bottom to top, wherein the chassis section 11 is truncated cone-shaped, the cone rod section 12 is arranged above the chassis section 11, the cone rod section 12 is a cone rod structure, and the cone rod section 12 has a certain height.
[0032] To increase the stability of the pole 1, the diameter of the chassis section 11 is required to be larger than the diameter of the cone section 12, thereby increasing the contact area between the pole 1 and the desktop and improving the stability of the pole 1. The universal fulcrum section 13 is a spherical structure, and the surface of the universal fulcrum section 13 is a spherical smooth surface.
[0033] The vertical pole 1 can be a fixed structure, in which case the chassis section 11, the cone rod section 12 and the universal fulcrum section 13 are integrally formed. The vertical pole 1 can also be a split design, in which case the chassis section 11, the cone rod section 12 and the universal fulcrum section 13 are threadedly connected.
[0034] The top of the vertical pole 1 is universally connected to the balancing plate 2, that is, the universal fulcrum section 13 and the balancing plate 2 are universally connected. The balancing plate 2 is a circular plate. In order to realize the connection between the balancing plate 2 and the universal fulcrum section 13, so that the balancing plate 2 can swing arbitrarily on the universal fulcrum section 13, the center of the balancing plate 2 is concave upward to form a central ball groove 21. The inner wall of the central ball groove 21 is a concave spherical smooth surface. The central ball groove 21 is adapted to the universal fulcrum section 13 to ensure that the balancing plate 2 swings smoothly. Figure 2 shown.
[0035] In order to achieve the connection between the balancing disk 2 and the balancing arm plate 3, a plurality of disk clamping grooves 4 are provided in the circumferential direction of the balancing disk 2 for connecting the balancing arm plate 3. The disk clamping grooves 4 are trapezoidal and the number of the disk clamping grooves 4 is an even number.
[0036] In this embodiment, the number of the disc card slots 4 on the circumferential side of the balancing disc 2 is 6, 8, 10 or 12, so the balancing disc 2 has four specifications, namely, a balancing disc 2 with 6 disc card slots 4, a balancing disc 2 with 8 disc card slots 4, a balancing disc 2 with 10 disc card slots 4 and a balancing disc 2 with 12 disc card slots 4. Figure 3 The four types of balancing discs 2 have the same structure, but the number of disc slots 4 is different. The more the number of disc slots 4 is, the greater the game difficulty of the balancing disc 2 is.
[0037] During the game, each plate slot 4 is clamped with a balancing arm plate 3, and the player's perception of the balancing force is realized through the connection between the balancing arm plate 3 and the plate slot 4 on the balancing plate 2. There are multiple balancing arm plates 3, and the multiple balancing arm plates 3 are arranged symmetrically around the center of the balancing plate 2. In this state, the balancing plate 2 is in a balanced state.
[0038] In order to connect the balancing arm plate 3 to the balancing disk 2, an arm slot 5 is opened at one end of each balancing arm plate 3. The arm slot 5 is a rectangular slot. The arm slot 5 and the disk slot 4 are mutually engaged and adapted, so that the balancing arm plate 3 can be connected to the balancing disk 2.
[0039] The balancing arm plate 3 includes an integrally formed slot section 31 and a long arm section 32 . An arm slot 5 is arranged in the slot section 31 . The widths from the slot section 31 to the long arm section 32 increase successively, so that the end of the balancing arm plate 3 away from the balancing disk 2 has a larger weight.
[0040] The balance arm plate 3 is a straight plate or a curved plate. When the balance arm plate 3 is a straight plate structure, the slot section 31 and the long arm section 32 are arranged in a straight line. Figure 4 When the balance arm plate 3 is a bent plate structure, there is an angle between the slot section 31 and the long arm section 32, as shown in FIG. Figure 5 As shown, there are multiple balancing arm boards 3 of straight or curved structure, so the game can be carried out using the balancing arm boards 3 of straight or curved structure.
[0041] When playing the game with the multi-arm balance toy: first, place the upright pole 1 on the table to ensure stability. According to the difficulty of the game, you can choose a balance plate 2 with different numbers of plate card slots 4. The balance plate 2 with four plate card slots 4 has the lowest game difficulty, and the balance plate 2 with twelve plate card slots 4 has the highest game difficulty. After selecting the balance plate 2, place it on the universal fulcrum section 13. At this time, you can choose a straight balance arm plate 3 or a curved balance arm plate 3 to play the game.
[0042] Here, a straight balance arm board 3 is selected. The player holds two balance arm boards 3 and inserts them into the disc card slot 4 at the same time. The player observes whether the balance disc 2 is tilted after insertion to adjust the insertion position of the balance arm board 3. Only when the balance disc 2 is inserted into two disc card slots 4 symmetrically along the central ball slot 21, the gravity on the balance disc 2 is balanced, and then the balance is maintained, and the two balance arm boards 3 do not fall off; if the inserted disc card slot 4 does not meet the symmetry requirements, the balance disc 2 connected to the balance arm board 3 will fall together. In short, if the two balance arm boards 3 are symmetrically clamped on the balance disc 2, the balance disc 2 will remain balanced. If they are not symmetrically clamped, the balance disc 2 will fall off and detach from the universal fulcrum section 13, thereby training the player's hand-eye coordination ability and the perception of balance.
[0043] After completing the balancing of two balancing arm plates 3, the player continues the game in the above manner until all the disc slots 4 on the current balancing disc 2 are connected to the balancing arm plates 3, thus completing the balancing game of the balancing disc 2, and then can challenge a balancing disc 2 with higher difficulty.
[0044] Since there are more disc slots 4 on the balance disc 2 with higher difficulty, there are also more balance arm boards 3 to be connected, so the player needs to patiently observe the symmetry between different disc slots 4 and select two symmetrical disc slots 4 to connect the balance arm boards 3. At the same time, the player needs to consider the relationship between the balance arm boards 3 that have been connected and are in balance and the balance arm boards 3 that are being connected, so as to prevent the overall imbalance caused by touching and incorrect connection positions, and even all previous efforts will be wasted.
[0045] In order to optimize the product structure, on the basis of using the balance arm board 3 to carry out the game, the weights 6 can also be appropriately used to improve the playability and difficulty of the game. Therefore, in this embodiment, weights 6 with hooks of different weight specifications are also included. The specifications of the weights 6 can be selected from 5 grams, 10 grams and 15 grams, and the number of weights 6 is not fixed.
[0046] In order to facilitate the installation of the weight 6, a hanging groove 7 for hooking the weight 6 is also provided at the end of the balance arm plate 3. The hanging groove 7 and the arm clamping groove 5 are respectively located at the two ends of the balance arm plate 3, that is, the hanging groove 7 is located at the end away from the balance plate 2. On the basis of the two balance arm plates 3 being clamped and balanced, the weight 6 can be hooked in the hanging groove 7 at the end thereof. Only when the weights 6 of the same gram weight are selected and hooked respectively, the balance plate 2 will continue to maintain balance, otherwise it will be unbalanced, which can further train the player's balance perception.
[0047] The embodiments described above are only preferred embodiments of the present invention and are not intended to limit the scope of implementation of the present invention. Therefore, any equivalent changes or modifications made based on the structures, features and principles described in the patent scope of the present invention should be included in the patent application scope of the present invention.
Claims
1. A multi-arm balance toy, characterized in that: It comprises a vertical pole (1), a balancing plate (2) and a balancing arm plate (3), wherein the vertical pole (1) is arranged vertically, and the vertical pole (1) comprises a chassis section (11), a cone rod section (12) and a universal fulcrum section (13) which are arranged in sequence from bottom to top; The top end of the vertical rod (1) is universally rotatably connected to the balancing disc (2), and a plurality of disc clamping grooves (4) are provided in an annular direction around the balancing disc (2), and the number of the disc clamping grooves (4) is an even number; The balancing arm plate (3) is clamped in each of the disk clamping slots (4), the balancing arm plates (3) are multiple in number, and the multiple balancing arm plates (3) are symmetrically arranged around the center of the balancing disk (2), the balancing arm plates (3) are straight plates or curved plates, and an arm clamping slot (5) is provided at one end of each of the balancing arm plates (3), and the arm clamping slot (5) and the disk clamping slot (4) are clamped and adapted to each other.
2. A multi-arm balance toy according to claim 1, characterized in that: The upright pole (1) is a round rod, and the chassis section (11), the conical rod section (12) and the universal fulcrum section (13) are integrally formed; The chassis section (11) is in the shape of a truncated cone. The conical rod section (12) is arranged above the chassis section (11). The conical rod section (12) is a conical rod structure. The diameter of the chassis section (11) is greater than the diameter of the conical rod section (12). The universal fulcrum section (13) is in the shape of a spherical structure. The surface of the universal fulcrum section (13) is a spherical smooth surface.
3. A multi-arm balance toy according to claim 2, characterized in that: The balancing disc (2) is a disc body, the center of the balancing disc (2) is concave upward to form a central ball groove (21), the inner wall of the central ball groove (21) is a concave spherical smooth surface, and is adapted to the universal fulcrum section (13).
4. A multi-arm balance toy according to claim 1, characterized in that: The number of the disc clamping slots (4) on the circumferential side of the balancing disc (2) is 6, 8, 10 or 12.
5. A multi-arm balance toy according to claim 1, characterized in that: The balancing arm plate (3) comprises an integrally formed slot section (31) and a long arm section (32); the arm slot (5) is arranged in the slot section (31); and the widths increase sequentially from the slot section (31) to the long arm section (32).
6. A multi-arm balance toy according to claim 5, characterized in that: The balancing arm plate (3) is a straight plate structure, and the slot section (31) and the long arm section (32) are arranged in a straight line.
7. A multi-arm balance toy according to claim 5, characterized in that: The balancing arm plate (3) is a bent plate structure, and an angle exists between the slot section (31) and the long arm section (32).
8. A multi-arm balance toy according to claim 1, characterized in that: Also included are weights (6) with hooks in different weight specifications.
9. A multi-arm balance toy according to claim 8, characterized in that: The end of the balancing arm plate (3) is also provided with a hanging groove (7) for hooking a weight (6), and the hanging groove (7) and the arm clamping groove (5) are respectively located at two ends of the balancing arm plate (3).
Citation Information
Patent Citations
Novel balance toy dog
CN211245505U
Educational toy balance
CN218421025U