Cross key structure of gamepad and gamepad
By designing the rotation center and limit mechanism in the cross key structure, the problems of the downward stroke and pressure position of the existing cross key structure are solved, achieving a more stable and consistent user operation experience.
Patent Information
- Application Number
- CN202421182069.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-05-27
- Publication Date
- 2025-05-02
- Estimated Expiration
- 2034-05-27
AI Technical Summary
The existing cross key structure has a downward stroke during operation, which is easy to connect, and the force-applied position needs to be moved accordingly when switching buttons, affecting the user's experience.
A cross key structure of a game controller is designed, including a key cap, a first bracket and a second bracket. The clamping column of the first bracket cooperates with the groove of the second bracket to form a rotation center, and the second bracket limits the first bracket so that there is no room for pressing down the button. The user can switch the function of up, down, left and right buttons by rotating around the rotation center without changing the finger position.
It effectively eliminates downward stroke, improves the stability and consistency of user operations, and improves the user experience.
Smart Images

Figure CN222816260U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game handles, in particular to a cross key structure of a game handle and the game handle. Background Art
[0002] A game controller is a common component of an electronic game console. By manipulating its buttons, the game virtual character can be controlled. At present, the buttons for controlling game content in game controllers on the market are generally controlled by a cross key or a joystick. The cross key is a set of four elastic buttons under the four direction buttons of the cross key, which are used to control the movement of the game character up, down, left, and right.
[0003] The cross key structure mainly connects the circuit by pressing the keycap to make the conductor of the key below move vertically downward, and then rebounds through the elastic deformation of silicone, soft glue or metal. The bracket of the existing cross key structure often needs to reserve key travel space in the shell of the game controller. When the user triggers the key, there will be a certain downward travel caused by pressing down. When the function of the up, down, left and right keys is switched, the position of the user's finger will change, which is easy to affect the user experience. At the same time, when the bracket reserves key travel space in the shell, it will make the bracket easy to move up and down in the shell, affecting the use of the key function and making the user experience poor. If the bracket is fixed to the shell, it will affect the movement of the key.
[0004] In the process of implementing the utility model, the applicant found that there are at least the following problems in the prior art:
[0005] The existing cross key structure still has a downward stroke when working, which is easy to be linked and the force application position needs to move accordingly when switching keys, thus affecting the user experience. Utility Model Content
[0006] The purpose of the utility model is to provide a cross key structure of a game controller and a game controller to solve the technical problems in the prior art that the existing cross key structure still has a downward stroke when working, is easy to be linked, and the force application position needs to be moved accordingly when switching keys, thereby affecting the user's experience. The preferred technical solution among the many technical solutions provided by the utility model can produce many technical effects as described below.
[0007] In order to achieve the above purpose, the utility model provides the following technical solutions:
[0008] The utility model provides a cross key structure of a game controller, comprising a keycap, a first bracket and a second bracket, wherein the keycap is detachably connected to the first bracket; a groove of the second bracket corresponds to and matches a clamping column of the first bracket, and the first bracket cooperates with the groove through the clamping column and is movably connected to the second bracket; the keycap and the first bracket can rotate on the center of the groove.
[0009] Preferably, the first bracket also includes a cross ridge, a plurality of protrusions and a plurality of trigger pins; the cross ridge and the cross groove of the keycap correspond to and match each other, and the clamping column is fixed in the cross ridge; the plurality of protrusions and the plurality of trigger pins are respectively arranged around the first bracket, and the protrusions and the trigger pins are arranged one-to-one.
[0010] Preferably, the trigger pin includes a first trigger pin, a second trigger pin, a third trigger pin and a fourth trigger pin; a side of the first trigger pin adjacent to the second trigger pin is set as an inclined portion, and a side of the second trigger pin adjacent to the first trigger pin is set as an inclined portion; a side of the third trigger pin adjacent to the fourth trigger pin is set as an inclined portion, and a side of the fourth trigger pin adjacent to the third trigger pin is set as an inclined portion.
[0011] Preferably, two spring plates are further included, one of which is arranged between the first trigger pin and the second trigger pin, and the other of which is arranged between the third trigger pin and the fourth trigger pin.
[0012] Preferably, each of the spring pieces includes a connecting portion and two elastic portions; the connecting portion is fixed on the shell of the game controller; the first ends of the two elastic portions are fixedly connected to the connecting portion, and the second ends of the two elastic portions extend to two adjacent trigger feet on the left and right, respectively, to limit and fix the first bracket.
[0013] Preferably, the second bracket further includes a plurality of mounting holes; the second bracket is fixed to the shell through the plurality of mounting holes; and the second bracket limits and fixes the first bracket.
[0014] Preferably, two ends of the second bracket are respectively arranged corresponding to the connecting parts of the two spring sheets.
[0015] Preferably, a silicone button or a touch button is also included. When the silicone button is included, the silicone button includes a plurality of notches, a plurality of protrusions and a plurality of through-hole structures; the notches are arranged corresponding to the trigger foot and the two ends of the second bracket, the protrusions are arranged corresponding to the raised portions, and the through-hole structures are arranged corresponding to the grooves and the mounting holes; when the touch button is included, the touch button is arranged corresponding to the raised portions.
[0016] Preferably, it further comprises a magnetic structure, wherein the magnetic structure is sleeved on the clamping column, the key cap is made of a magnetically attractive material, and the magnetic structure can fix the key cap by magnetic attraction.
[0017] A game controller comprises a cross key structure, a shell and a circuit board of any of the game controllers described above, wherein the cross key structure is fixed in the shell, and the first end of the cross key structure passes through the cross hole of the shell; the circuit board is fixed in the shell, and the copper exposed area of the circuit board corresponds to the second end of the cross key structure.
[0018] Implementing one of the above technical solutions of the utility model has the following advantages or beneficial effects:
[0019] The clamping column of the first bracket of the present application cooperates with the groove of the second bracket to form a rotation center, and the second bracket limits the first bracket, so that there is no space for pressing the key. When the user presses the key, the position of the force-applying finger remains unchanged and rotates around the rotation center to achieve up, down, left and right key function switching, thereby improving the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0020] In order to more clearly illustrate the technical solutions of the embodiments of the present utility model, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present utility model. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work. In the drawings:
[0021] Figure 1 This is a first exploded view of an embodiment of the cross key structure of a game handle of the utility model;
[0022] Figure 2 This is a second exploded view of an embodiment of the cross key structure of the game handle of the utility model;
[0023] Figure 3 It is a top view of an embodiment of the cross key structure of the game handle of the utility model;
[0024] Figure 4 It is a cross-sectional view of an embodiment of the cross key structure of the game handle of the utility model;
[0025] Figure 5 It is a three-dimensional diagram of an embodiment of the cross key structure of the game handle of the utility model;
[0026] Figure 6 This is an exploded view of an embodiment of the game handle of the utility model;
[0027] Figure 7It is a structural schematic diagram of an embodiment of a game handle of the utility model.
[0028] In the figure: 1. keycap; 11. cross groove; 2. first bracket; 21. cross ridge; 22. snap-on column; 23. raised portion; 24. first trigger pin; 25. second trigger pin; 26. third trigger pin; 27. fourth trigger pin; 28. inclined portion; 3. magnetic structure; 4. spring; 41. connecting portion; 42. elastic portion; 5. second bracket; 51. groove; 52. mounting hole; 6. silicone key; 61. notch; 611. first notch; 612. second notch; 62. convex body; 63. through-hole structure; 7. shell; 71. cross hole; 8. circuit board. DETAILED DESCRIPTION
[0029] In order to make the purpose, technical solutions and advantages of the utility model clearer, the various exemplary embodiments to be described below will refer to the corresponding drawings, which constitute a part of the exemplary embodiments, wherein various exemplary embodiments that may be used to implement the utility model are described. Unless otherwise indicated, the same numbers in different drawings represent the same or similar elements. The implementation methods described in the following exemplary embodiments do not represent all implementation methods consistent with the present disclosure. It should be understood that they are only examples of processes, methods, and devices that are consistent with some aspects of the utility model disclosed as detailed in the attached claims, and other embodiments may also be used, or the embodiments listed herein may be modified in structure and function without departing from the scope and essence of the utility model.
[0030] In the description of the present utility model, it should be understood that the terms "center", "longitudinal", "lateral", etc. indicate the orientation or position relationship based on the drawings, which is only for the convenience of describing the utility model and simplifying the description, rather than indicating or implying that the elements referred to must have a specific orientation, be constructed and operated in a specific orientation. The terms "first", "second", etc. are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. The term "multiple" means two or more. The terms "connected" and "connected" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, an integral connection, a mechanical connection, an electrical connection, a communication connection, a direct connection, an indirect connection through an intermediate medium, and can be the internal connection of two elements or the interaction relationship between two elements. The term "and / or" includes any and all combinations of one or more related listed items. For those of ordinary skill in the art, the specific meanings of the above terms in the present utility model can be understood according to the specific circumstances.
[0031] In order to illustrate the technical solution of the present invention, a specific embodiment is provided below, in which only the parts related to the embodiment of the present invention are shown.
[0032] Embodiment 1:
[0033] like Figure 1 As shown, the utility model provides a cross key structure of a game controller, including a keycap 1, a first bracket 2 and a second bracket 5, wherein the keycap 1 is detachably connected to the first bracket 2; the groove 51 of the second bracket 5 corresponds to and matches the clamping column 22 of the first bracket 2, and the first bracket 2 cooperates with the groove 51 through the clamping column 22 and is movably connected to the second bracket 5; the keycap 1 and the first bracket 2 can rotate at the center of the groove 51. Specifically, the keycap 1 is detachably connected to the first bracket 2, so that the user can replace the keycap 1 according to actual needs. The groove 51 is arranged in the middle of the second bracket 5, corresponding to and matching the clamping column 22 of the first bracket 2, and the first end of the clamping column 22 can be arranged in the groove 51 and movably connected to the groove 51. When the first end of the clamping column 22 can be arranged in the groove 51, the bottom of the first end of the clamping column 22 abuts against the bottom of the groove 51, and the second bracket 5 can limit the first bracket 2 to prevent the first bracket 2 from moving downward. The groove 51 can provide a rotation center for the first bracket 2. During the key triggering process, the rotation center is at the center of the key and there is no certain downward stroke when pressing down. When the cross key structure is used to switch keys, the user's force finger can remain unchanged, driving the keycap 1 and the first bracket 2 to rotate around the center of the groove 51 to achieve the function switching of the up, down, left and right keys, thereby improving the user experience. The first end of the clamping column 22 and the groove 51 are preferably hemispherical.
[0034] The utility model forms a rotation center through the cooperation of the clamping column 22 of the first bracket 2 and the groove 51 of the second bracket 5, and the second bracket 5 limits the first bracket 2, so that there is no space for pressing down the key. When using the cross key structure, the user applies force by rotating the finger around the rotation center without changing the position to realize the function switching of the up, down, left and right keys, thereby improving the user experience.
[0035] As an optional implementation, Figure 2As shown, the first bracket 2 also includes a cross ridge 21, a plurality of protrusions 23 and a plurality of trigger pins. The cross ridge 21 corresponds to and matches the cross groove 11 of the keycap 1, and the clamping column 22 is fixed in the cross ridge 21. The plurality of protrusions 23 and the plurality of trigger pins are respectively arranged around the first bracket 2, and the protrusions 23 and the trigger pins are arranged one by one. Specifically, the cross ridge 21 is recessed from the second surface of the base of the first bracket 2 to the first surface, and is protrudingly arranged on the first surface of the base, forming a cross-shaped recess on the second surface, and the clamping column 22 is fixed in the cross-shaped recess formed by the cross ridge 21. The cross groove 11 of the keycap 1 corresponds to and matches the cross ridge 21, and the cross groove 11 can be clamped on the cross ridge 21. At the same time, the keycap 1 is magnetically fixed by the magnetic attraction structure 3 (described below), further ensuring the stability of the structure. The plurality of protrusions 23 and the plurality of trigger pins are all arranged on the second surface of the base of the first bracket 2. There are four protrusions 23 and four contact pins, and each peripheral side around the base is provided with a corresponding protrusion 23 and a trigger pin. The base, cross ridge 21, clamping column 22, protrusion 23 and trigger pin of the first bracket 2 are an integrated structure.
[0036] As an optional implementation, Figure 3 As shown, the trigger pin includes a first trigger pin 24, a second trigger pin 25, a third trigger pin 26 and a fourth trigger pin 27. The side of the first trigger pin 24 adjacent to the second trigger pin 25 is set as an inclined portion 28, the side of the second trigger pin 25 adjacent to the first trigger pin 24 is set as an inclined portion 28, the side of the third trigger pin 26 adjacent to the fourth trigger pin 27 is set as an inclined portion 28, and the side of the fourth trigger pin 27 adjacent to the third trigger pin 26 is set as an inclined portion 28. Specifically, the first trigger pin 24, the second trigger pin 25, the third trigger pin 26 and the fourth trigger pin 27 are sequentially arranged around the base of the first bracket 2, the inclined portion 28 of the first trigger pin 24 is arranged adjacent to the inclined portion 28 of the second trigger pin 25, and the inclined portion 28 of the third trigger pin 26 is arranged adjacent to the inclined portion 28 of the fourth trigger pin 27. The inclined portion 28 is inclined downward, so that the elastic portion 42 (described below) of the spring 4 can pass through the inclined portion 28 and extend to the trigger pin.
[0037] As an optional implementation, Figure 3 As shown, two spring pieces 4 are also included, one spring piece 4 is arranged between the first trigger pin 24 and the second trigger pin 25, and the other spring piece 4 is arranged between the third trigger pin 26 and the fourth trigger pin 27. Specifically, the two spring pieces 4 are arranged diagonally to ensure that each trigger pin of the first bracket 2 can abut against the spring piece 4.
[0038] As an optional implementation, Figure 2 and Figure 5As shown, each spring piece 4 includes a connecting portion 41 and two elastic portions 42, and the connecting portion 41 is fixed to the shell 7 of the game controller. The first ends of the two elastic portions 42 are fixedly connected to the connecting portion 41, and the second ends of the two elastic portions 42 extend to two adjacent trigger pins on the left and right, respectively, to limit and fix the first bracket 2. Specifically, a plurality of fixing holes are provided on the connecting portion 41, and the spring piece 4 can be fixed to the shell 7 of the game controller by screws or bolts in cooperation with the fixing holes. The number of fixing holes on the connecting portion 41 is adaptively set according to actual needs. On each spring sheet 4, the first ends of the two elastic parts 42 are fixed on the connecting part 41, and the two elastic parts 42 extend to the left and right sides respectively, so that the second ends of the two elastic parts 42 extend to the two adjacent trigger pins on the left and right respectively, such as the two elastic parts 42 of the spring sheet 4 arranged between the first trigger pin 24 and the second trigger pin 25 extend to the first trigger pin 24 and the second trigger pin 25 respectively, and the two elastic parts 42 of the spring sheet 4 arranged between the third trigger pin 26 and the fourth trigger pin 27 extend to the third trigger pin 26 and the fourth trigger pin 27 respectively. Since the lower surface of the first bracket 2 is limited by the groove 51 and the clamping column 22, the first bracket 2 and the keycap 1 need to be tilted and pressed, and the shell 7 does not limit the first bracket 2. When the spring sheet 4 is fixed on the shell 7, and the elastic part 42 of the spring sheet 4 presses the trigger pin of the first bracket 2, it can limit the first bracket 2, prevent the first bracket 2 from shaking in the shell 7, and prevent the first bracket 2 from moving upward. At the same time, the spring sheet 4 has a certain elastic property. When the keycap 1 is pressed, the first bracket 2 can drive the spring sheet 4 to undergo elastic deformation without affecting the pressing movement of the key. When pressing the key, the force applied by the user can cause the spring sheet 4 to undergo elastic deformation, driving the keycap 1 and the first bracket 2 to rotate around the rotation center provided by the groove 51 of the second bracket 5 to achieve the key movement. The angle at which the keycap 1 and the first bracket 2 rotate on the rotation center can ensure that the key can be triggered, preferably about 10 degrees. The spring sheet 4 can adapt to the feel of the cross key structure by adjusting the wall thickness or width and the matching position, thereby improving the user experience.
[0039] As an optional implementation, Figure 1 As shown, the second bracket 5 includes a plurality of mounting holes 52, and the second bracket 5 is fixed on the housing 7 through the plurality of mounting holes 52, and the second bracket 5 limits and fixes the first bracket 2. Specifically, the second bracket 5 cooperates with the mounting holes 52 through connecting members (such as screws, bolts, etc.) to fix the second bracket 5 on the housing 7. The number of mounting holes 52 is adaptively set according to actual needs, preferably two, which are respectively set on both sides of the groove 51 to ensure the stability of the structure. Since the second bracket 5 is fixed on the housing 7 and does not move, the first bracket 2 is set between the housing 7 and the second bracket 5, and the clamping column 22 cooperates with the groove 51 to limit and fix the first bracket 2 to prevent the first bracket 2 from moving downward.
[0040] As an optional implementation, Figure 5 As shown, the two ends of the second bracket 5 are respectively arranged corresponding to the connection parts 41 of the two spring sheets 4. Specifically, since the second bracket 5 is fixedly connected to the shell 7 of the game controller through the mounting hole 52, and the two ends of the second bracket 5 are respectively arranged corresponding to the connection parts 41 of the two spring sheets 4, the spring sheets 4 are clamped between the shell 7 and the second bracket 5, and the second bracket 5 can further clamp and fix the spring sheets 4 to ensure the tightness of the structure.
[0041] As an optional implementation, Figure 1 As shown, a silicone key 6 or a light touch key is also included. In the case of including the silicone key 6, the silicone key 6 includes a plurality of notches 61, a plurality of protrusions 62 and a plurality of through-hole structures 63. The notches 61 are arranged corresponding to the trigger pins and the two ends of the second bracket 5, the protrusions 62 are arranged corresponding to the raised portion 23, and the through-hole structure 63 is arranged corresponding to the groove 51 and the mounting hole 52. In the case of including the light touch key, the light touch key is arranged corresponding to the raised portion 23. Specifically, the plurality of notches 61 include four first notches 611 and two second notches 612. The four first notches 611 are arranged corresponding to the four trigger pins, respectively, to ensure that when the keycap 1 is tilted and pressed, the first bracket 2 will not touch the silicone key 6 and be blocked by the silicone key 6. The two second notches 612 are arranged corresponding to the two ends of the second bracket 5, respectively, and the two ends of the second bracket 5 are respectively engaged in the two second notches 612. There are four protrusions 62, which are arranged one by one with the four raised portions 23. The structure of the convex body 62 is a trapezoidal cone structure, and the lower end of the convex body 62 is a hollow structure. When the keycap 1 is pressed, the keycap 1 can drive the protrusion 23 of the first bracket 2 to squeeze the corresponding protrusion, and the silicone key 6 undergoes elastic deformation, so that the upper end of the convex body 62 is compressed to the lower end and then abuts against the circuit board 8 in the game controller, triggering the circuit board 8 to realize the key function. Since the silicone key 6 is provided with conductive particles, when the silicone key 6 abuts against the copper-exposed area of the circuit board 8, the circuit can be turned on to realize the key function. After the user lets go, the elastic deformation characteristics of the silicone key 6 reset the first bracket 2. In addition, the silicone key 6 can also be replaced by a touch key, and the position of the touch key is set corresponding to the protrusion 23 to ensure that when the keycap 1 is pressed, the protrusion 23 of the first bracket 2 can be driven to press the touch key, and the slave touch key can be driven to realize the key function. The number of through-hole structures 63 is preferably three, and the adaptive characteristics can also be performed according to the number of mounting holes 52 of the second bracket 5. The groove 51 and the mounting hole 52 of the second bracket 5 are arranged corresponding to the through hole structure 63 , and the groove 51 and the mounting hole 52 can be engaged in the through hole structure 63 .
[0042] As an optional embodiment, it also includes a magnetic structure 3, which is sleeved on the clamping column 22. The material of the keycap 1 is a magnetically absorbable material, and the magnetic structure 3 can magnetically fix the keycap 1. Specifically, the magnetic structure 3 and the clamping column 22 match each other. When the magnetic structure 3 is sleeved on the clamping column 22, it has an interference fit with the clamping column 22, which can prevent the magnetic structure 3 from falling off the clamping column 22. The structure of the magnetic structure 3 is preferably an annular structure. The material of the keycap 1 is a magnetically absorbable material, which can enable the magnetic structure 3 sleeved on the clamping column 22 to magnetically fix the keycap 1, increase the tightness of the cross key structure, and prevent the keycap 1 from falling off. Magnetic materials include metal materials such as iron, nickel, and cobalt, as well as certain alloy materials (such as aluminum nickel cobalt magnets) and ceramic materials (such as ferrites). The clamping column 22 is fixed to the middle position of the cross-shaped recess on the second surface of the base of the first bracket, so that the magnetic structure 3 sleeved on the clamping column 22 can ensure the stability of the structure when magnetically attracting the middle part of the keycap 1. The keycap 1 can be detachably connected to the first bracket 2 and is magnetically fixed by the magnetic structure 3 on the first bracket 2. Through the magnetic attraction and clamping cooperation between the first bracket 2 and the keycap 1, it is convenient for users to freely replace different keycaps 1 according to actual needs, thereby improving the user experience.
[0043] Embodiment 2:
[0044] like Figure 6-Figure 7 As shown, a game controller includes a cross key structure, a shell 7 and a circuit board 8 of any game controller in the first embodiment, wherein the cross key structure is fixed in the shell 7, and the first end of the cross key structure passes through the cross hole 71 of the shell 7. The circuit board 8 is fixed in the shell 7, and the copper exposed area of the circuit board 8 corresponds to the second end of the cross key structure. Specifically, a cross hole 71 is provided on the shell 7, and the cross hole 71 is provided corresponding to the cross key structure. One end of the first bracket 2 of the cross key structure having a cross ridge 21 can pass through the cross hole 71 from the shell 7 and be exposed on the outer surface of the shell 7. The key cap 1 is detachably connected to the cross ridge 21 in the shell 7, so that the user can press the key cap 1 conveniently. One end of the silicone key 6 of the cross key structure is provided corresponding to the copper exposed area of the circuit board 8 in the shell 7. When the key cap 1 is pressed, the silicone key 6 can be abutted against the copper exposed area of the circuit board 8, so that the circuit is turned on and the key function is realized.
[0045] The above description is only the preferred embodiment of the present invention. Those skilled in the art will appreciate that various changes or equivalent substitutions may be made to these features and embodiments without departing from the spirit and scope of the present invention. In addition, under the guidance of the present invention, these features and embodiments may be modified to adapt to specific circumstances and materials without departing from the spirit and scope of the present invention. Therefore, the present invention is not limited to the specific embodiments disclosed herein, and all embodiments falling within the scope of the claims of this application belong to the protection scope of the present invention.
Claims
1. A cross key structure of a game controller, characterized in that: The invention comprises a key cap (1), a first bracket (2) and a second bracket (5); the key cap (1) is detachably connected to the first bracket (2); the groove (51) of the second bracket (5) corresponds to and matches the clamping column (22) of the first bracket (2); the first bracket (2) is movably connected to the second bracket (5) by cooperating with the groove (51) through the clamping column (22); the key cap (1) and the first bracket (2) can rotate on the center of the groove (51).
2. The cross key structure of the game controller according to claim 1, characterized in that: The first bracket (2) further comprises a cross ridge (21), a plurality of raised portions (23) and a plurality of trigger pins; the cross ridge (21) corresponds to and matches the cross groove (11) of the key cap (1), and the clamping column (22) is fixed in the cross ridge (21); the plurality of raised portions (23) and the plurality of trigger pins are respectively arranged around the first bracket (2), and the raised portions (23) and the trigger pins are arranged in a one-to-one correspondence.
3. The cross key structure of the game controller according to claim 2, characterized in that: The trigger pins include a first trigger pin (24), a second trigger pin (25), a third trigger pin (26) and a fourth trigger pin (27); a side of the first trigger pin (24) adjacent to the second trigger pin (25) is provided as an inclined portion (28), and a side of the second trigger pin (25) adjacent to the first trigger pin (24) is provided as an inclined portion (28); a side of the third trigger pin (26) adjacent to the fourth trigger pin (27) is provided as an inclined portion (28), and a side of the fourth trigger pin (27) adjacent to the third trigger pin (26) is provided as an inclined portion (28).
4. The cross key structure of the game controller according to claim 3, characterized in that: It also includes two spring sheets (4), one of the spring sheets (4) being arranged between the first trigger foot (24) and the second trigger foot (25), and the other of the spring sheets (4) being arranged between the third trigger foot (26) and the fourth trigger foot (27).
5. The cross key structure of the game controller according to claim 4, characterized in that: Each of the spring pieces (4) comprises a connecting portion (41) and two elastic portions (42); the connecting portion (41) is fixed on a shell (7) of the game controller; the first ends of the two elastic portions (42) are fixedly connected to the connecting portion (41), and the second ends of the two elastic portions (42) extend to two adjacent trigger pins on the left and right, respectively, to limit and fix the first bracket (2).
6. The cross key structure of the game controller according to claim 5, characterized in that: The second bracket (5) further comprises a plurality of mounting holes (52); the second bracket (5) is fixed to the housing (7) via the plurality of mounting holes (52), and the second bracket (5) limits and fixes the first bracket (2).
7. The cross key structure of the game controller according to claim 6, characterized in that: The two ends of the second bracket (5) are respectively arranged corresponding to the connecting parts (41) of the two spring sheets (4).
8. The cross key structure of the game controller according to claim 6, characterized in that: It also includes a silicone key (6) or a light touch key. When the silicone key (6) is included, the silicone key (6) includes a plurality of notches (61), a plurality of protrusions (62) and a plurality of through-hole structures (63); the notches (61) are arranged corresponding to the trigger foot and the two ends of the second bracket (5), the protrusions (62) are arranged corresponding to the raised portion (23), and the through-hole structure (63) is arranged corresponding to the groove (51) and the mounting hole (52); In the case of including a light touch key, the light touch key is arranged corresponding to the protrusion (23).
9. The cross key structure of the game controller according to claim 1, characterized in that: It also includes a magnetic attraction structure (3), which is sleeved on the clamping column (22). The keycap (1) is made of a magnetically attractable material, and the magnetic attraction structure (3) can magnetically fix the keycap (1).
10. A game handle, characterized in that: The game controller comprises a cross key structure, a shell (7) and a circuit board (8) as claimed in any one of claims 1 to 9, wherein the cross key structure is fixed in the shell (7), and the first end of the cross key structure passes through a cross hole (71) of the shell (7); the circuit board (8) is fixed in the shell (7), and the copper exposed area of the circuit board (8) corresponds to the second end of the cross key structure.