Folding and stretching gamepad

By setting limiting projections and bosses between the connecting part and the operating part of the game controller, combining the elastic collar and resetting part, the telescopic arm is folded and expanded, and the problem of the existing stretched game controller taking up a large space in the storage state is solved, and a smaller storage size and better portability are achieved.

CN222841500UActive Publication Date: 2025-05-09蒋海平
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Patent Information

Application Number
CN202421576773.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-07-04
Publication Date
2025-05-09
Estimated Expiration
2034-07-04

AI Technical Summary

Technical Problem

The existing stretched gamepad takes up a lot of space in storage, resulting in inconvenience in packaging and carrying.

Method used

A folding and stretching game handle is designed, by setting a limiting projection and limiting projection between the connecting part and the operating part, combining an elastic collar and a reset member, the telescopic arm is folded and expanded, and the length in the storage state is reduced.

Benefits of technology

It effectively reduces the length of the gamepad in the storage state, reduces space occupation, facilitates users to store and carry, and improves user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a folding stretching gamepad which comprises a connecting part and two operation parts, the connecting part is located between the two operation parts, each operation part comprises a shell, a telescopic arm and a reset piece, the reset piece is connected with the telescopic arm and the shell so as to drive the telescopic arm to slide in the contraction direction, and the telescopic arm is connected with the shell through the reset piece. And the first end of the telescopic arm is rotationally connected with the connecting part through a shaft piece. The gamepad is simple and novel in structure, and can be contracted and folded, so that the length of the gamepad in a storage state is greatly reduced, the occupied space is reduced, a user can store and carry the gamepad conveniently, and the use experience of the user is enhanced.
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Description

Technical Field

[0001] The utility model relates to the technical field of game handles, in particular to a foldable and stretchable game handle. Background Art

[0002] On the market, ordinary stretchable game controllers are stretched to both sides. In the default contracted state, the game controllers are still relatively long. This causes the game controllers to occupy a relatively long space when stored, which is not convenient for the packaging of the game controllers, nor for users to carry them. Utility Model Content

[0003] The technical problem solved by the utility model is to provide a foldable and stretchable game handle which occupies little space in a storage state.

[0004] In order to solve the above technical problems, the technical solution adopted by the utility model is: a foldable and stretchable game handle, comprising a connecting part and two operating parts, the connecting part is located between the two operating parts, the operating part comprises a shell, a telescopic arm and a reset member, the reset member connects the telescopic arm and the shell to drive the telescopic arm to slide in the contraction direction, and the first end of the telescopic arm is rotatably connected to the connecting part through an axis.

[0005] In one embodiment, a limiting protrusion is provided at the first end of the telescopic arm, and a limiting boss is provided in the connecting portion, and the limiting protrusion cooperates with the limiting boss to keep the telescopic arm and the connecting portion in a folded state or an unfolded state.

[0006] In one embodiment, the limiting protrusion is arranged on the shaft.

[0007] In one embodiment, the number of the limiting protrusions is two, and when one of the limiting protrusions conflicts with the limiting boss, the telescopic arm and the connecting part remain in a folded state, and when the other limiting protrusion conflicts with the limiting boss, the telescopic arm and the connecting part remain in an unfolded state; or, the limiting protrusion has two conflicting areas, and when one of the conflicting areas conflicts with the limiting boss, the telescopic arm and the connecting part remain in a folded state, and when the other conflicting area conflicts with the limiting boss, the telescopic arm and the connecting part remain in an unfolded state.

[0008] In one embodiment, the connecting portion is provided with an axial hole for the shaft member to pass through, and the shaft member is sleeved with an elastic collar, and the outer wall surface of the elastic collar contacts the inner wall of the axial hole.

[0009] In one embodiment, the connecting part includes a bottom shell, a middle frame, a face shell and an elastic member, the bottom shell is fixedly connected to the middle frame and encloses the axial hole, the limiting boss is arranged on the bottom shell or the middle frame, the face shell can be floatingly connected to the middle frame or the bottom shell, one end of the elastic member contacts the face shell, and the other end of the elastic member contacts the middle frame or the bottom shell.

[0010] In one embodiment, the elastic member is a leaf spring, a rubber pad, a compression spring or a torsion spring.

[0011] In one embodiment, the reset element is a tension spring or a coil spring.

[0012] In one embodiment, the housing includes a handle and an extension arm that are connected to each other. The extension arm is a hollow structure, and the second end of the telescopic arm penetrates into the extension arm.

[0013] In one embodiment, when the foldable and stretchable game controller is in the storage state, the second end of the telescopic arm extends into the handle.

[0014] The beneficial effects of the utility model are: the game controller has a simple and novel structure, and can be both contracted and folded, so that the length of the game controller in the storage state is greatly reduced, reducing the space occupied, making it convenient for users to store and carry, and helping to enhance the user experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] In order to more clearly illustrate the embodiments of the utility model or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the utility model. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying creative work.

[0016] Figure 1 This is a schematic diagram of the structure of the foldable and stretchable game handle in the semi-expanded state according to the first embodiment of the utility model;

[0017] Figure 2 This is a schematic diagram of the structure of the foldable and stretchable game handle in the storage state according to the first embodiment of the utility model;

[0018] Figure 3 It is an oblique cross-sectional view of a part of the structure of the foldable and stretchable game handle according to the first embodiment of the utility model;

[0019] Figure 4 This is a structural schematic diagram of a partial area of ​​the foldable and stretchable game handle of the first embodiment of the utility model.

[0020] Description of Figure Numbers:

[0021] 1. Connecting part; 11. Position limiting boss; 12. Bottom shell; 13. Middle frame; 14. Surface shell; 15. Elastic member;

[0022] 2. operating part; 21. housing; 211. handle; 212. extension arm; 213. limit rib; 22. telescopic arm; 221. shaft; 222. limit protrusion; 223. elastic collar; 23. reset member;

[0023] 3. Operational components;

[0024] 4. Decorative lights;

[0025] 5. Control panel;

[0026] 6. External interface. DETAILED DESCRIPTION

[0027] The purpose, features and advantages of the present invention will be further described in conjunction with the embodiments and with reference to the accompanying drawings.

[0028] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments of the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0029] It should be noted that if the embodiments of the present invention involve directional indications such as up, down, left, right, front, back, etc., then the directional indications are only used to explain the relative position relationship, movement status, etc. between the components in a certain specific posture as shown in the accompanying drawings. If the specific posture changes, the directional indication will also change accordingly.

[0030] In addition, if there are descriptions involving "first", "second", etc. in the embodiments of the utility model, the descriptions of "first", "second", etc. are only used for descriptive purposes and cannot be understood as indicating or implying their relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first" or "second" may explicitly or implicitly include at least one of the features.

[0031] In addition, if the meaning of "and / or" appears in the full text is to include three parallel solutions, taking "and / or" as an example, it includes solutions, or solutions, or solutions that are satisfied at the same time. In addition, the technical solutions between the various embodiments can be combined with each other, but it must be based on the ability of ordinary technicians in this field to implement. When the combination of technical solutions is contradictory or cannot be implemented, it should be considered that such a combination of technical solutions does not exist and is not within the scope of protection required by this utility model.

[0032] In this application, unless otherwise clearly specified and limited, the terms "installed", "connected", "connected", "fixed" and the like should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, it can be the internal connection of two elements or the interaction relationship between two elements. For ordinary technicians in this field, the specific meanings of the above terms in this application can be understood according to specific circumstances.

[0033] Embodiment 1

[0034] Please refer to Figures 1 to 4 Embodiment 1 of the utility model is: a foldable and stretchable game controller, comprising a connecting part 1 and two operating parts 2, the operating parts 2 are provided with operational components 3 such as buttons and joysticks, the connecting part 1 is located between the two operating parts 2, the operating part 2 comprises a shell 21, a telescopic arm 22 and a reset member 23, the reset member 23 connects the telescopic arm 22 and the shell 21 to drive the telescopic arm 22 to slide in the contraction direction, and the first end of the telescopic arm 22 is rotatably connected to the connecting part 1 through a shaft 221.

[0035] In this embodiment, the reset member 23 is a coil spring, and a receiving cavity for accommodating the coil spring is provided in the housing 21. The wall of the receiving cavity has a through hole for the coil spring to pass through. In other embodiments, the reset member 23 can also be a tension spring or other elastic structure.

[0036] In order to further reduce the space occupied by the game controller when it is stored, optionally, the rotation angle range of the operating portion 2 relative to the connecting portion 1 is 0°-90°, that is, when the game controller is in the stored state, the telescopic arm 22 is perpendicular or nearly perpendicular to the connecting portion 1. Of course, when the game controller is in the stored state, it is also acceptable for the angle between the telescopic arm 22 and the connecting portion 1 to be greater than 90°.

[0037] In a specific product, a decorative light 4 may be provided on the housing 21 to improve the aesthetics of the game controller. Preferably, the decorative light 4 is provided close to the operational component 3 on the operating portion 2, so that the decorative light 4 can also play a role of supplementary light for the operational component 3, allowing the user to more accurately control the operational component 3, which is conducive to enhancing the user's experience to a greater extent. In order to reasonably arrange the decorative light 4, optionally, the decorative light 4 is in an arc shape as a whole.

[0038] In order to enable the telescopic arm 22 and the connecting part 1 to maintain a relative angle when the game controller is in different states, a limiting protrusion 222 is provided at the first end of the telescopic arm 22, and a limiting boss 11 is provided in the connecting part 1. The limiting protrusion 222 cooperates with the limiting boss 11 to keep the telescopic arm 22 and the connecting part 1 in a folded state or an unfolded state.

[0039] Of course, the limiting protrusion 222 may also be disposed on the shaft member 221 . In this embodiment, the limiting protrusion 222 is disposed at the end of the shaft member 221 .

[0040] In order to facilitate processing and assembly, it is preferred that the shaft 221 and the telescopic arm 22 are integrally processed and formed into an integrated structure.

[0041] In some embodiments, the limiting protrusion 222 has two contact areas, when one of the contact areas contacts the limiting boss 11, the telescopic arm 22 and the connection part 1 remain in a folded state, and when the other contact area contacts the limiting boss 11, the telescopic arm 22 and the connection part 1 remain in an expanded state. At this time, the limiting protrusion 222 as a whole can be in a quarter sector shape. In this embodiment, there are two limiting protrusions 222, when one of the limiting protrusions 222 contacts the limiting boss 11, the telescopic arm 22 and the connection part 1 remain in a folded state, and when the other of the limiting protrusions 222 contacts the limiting boss 11, the telescopic arm 22 and the connection part 1 remain in an expanded state.

[0042] The connecting portion 1 is provided with an axial hole for the shaft member 221 to pass through, and the shaft member 221 is sleeved with an elastic ring 223, and the outer wall surface of the elastic ring 223 contacts the inner wall of the axial hole. When the limiting protrusion 222 interferes with the limiting boss 11, the elastic ring 223 can be deformed. After the telescopic arm 22 rotates to the preset position, the elastic ring 223 restores the deformation, which effectively reduces the interference and wear between the limiting protrusion 222 and the limiting boss 11, which is beneficial to prolonging the service life of the limiting boss 11 and the limiting protrusion 222, thereby reducing the service life of the rotating mechanism of the game controller.

[0043] Preferably, the limiting protrusion 222 and / or the limiting boss 11 has a guiding arc surface, and the setting of the guiding arc surface can better guide the elastic ring 223 to deform, thereby improving the smoothness of the rotation of the telescopic arm 22. The material of the elastic ring 223 can be silicone or the like.

[0044] The connecting portion 1 includes a bottom shell 12, a middle frame 13, a surface shell 14 and an elastic member 15. The bottom shell 12 is fixedly connected to the middle frame 13 and encloses the axial hole. The limiting boss 11 is arranged on the bottom shell 12 or the middle frame 13. The surface shell 14 can be floatingly connected to the middle frame 13 or the bottom shell 12. One end of the elastic member 15 contacts the surface shell 14, and the other end of the elastic member 15 contacts the middle frame 13 or the bottom shell 12. The elastic member 15 is a spring leaf, a rubber pad, a compression spring, a torsion spring or other elastic structures.

[0045] The floatable surface shell 14 can tightly hold the electronic device clamped between the two operating parts 2, can provide support for the electronic device and adapt to electronic devices of different thicknesses, which is beneficial to improving the versatility of the game controller.

[0046] The housing 21 includes a connected handle 211 and an extension arm 212, the extension arm 212 is a hollow structure, the second end of the telescopic arm 22 is inserted into the extension arm 212, the operational component 3 and the decorative light 4 are respectively arranged on the handle 211. In an actual product, a control panel 5 electrically connected to the operational component 3 and the decorative light 4 is provided in the handle 211.

[0047] Preferably, when the foldable and stretchable game controller is in the storage state, the second end of the telescopic arm 22 extends into the handle 211, which can reduce the space occupied by the game controller in the storage state to a greater extent.

[0048] In order to allow the two operating parts 2 to better clamp the electronic device, the handle 211 is connected to some of the extension arms 212 and is provided with limiting edges 213. There is a limiting space between the limiting edges 213 and the extension arms 212, and the limiting space is used to limit the edge of the electronic device.

[0049] Optionally, an external interface 6 is provided on one side of the handle 211 of the operating part 2 close to the connecting part 1, and the external interface 6 is electrically connected to the control board 5. The external interface 6 can be a USB interface, a Type-C interface, or other types of interface.

[0050] The above are only optional embodiments of the present invention, and do not limit the patent scope of the present invention. All equivalent structural changes made by using the contents of the present invention specification and drawings under the utility model concept, or directly / indirectly used in other related technical fields are included in the patent protection scope of the present invention.

Claims

1. Folding and stretching game handle, characterized by: It includes a connecting part and two operating parts, the connecting part is located between the two operating parts, the operating part includes a shell, a telescopic arm and a reset member, the reset member connects the telescopic arm and the shell to drive the telescopic arm to slide in the contraction direction, and the first end of the telescopic arm is rotatably connected to the connecting part through a shaft.

2. The foldable and stretchable game handle according to claim 1, characterized in that: A limiting protrusion is provided at the first end of the telescopic arm, and a limiting boss is provided in the connecting portion. The limiting protrusion cooperates with the limiting boss to keep the telescopic arm and the connecting portion in a folded state or an unfolded state.

3. The foldable and stretchable game handle according to claim 2, characterized in that: The limiting protrusion is arranged on the shaft member.

4. The foldable and stretchable game handle according to claim 2, characterized in that: There are two limiting protrusions, when one limiting protrusion conflicts with the limiting boss, the telescopic arm and the connecting part remain in a folded state, and when the other limiting protrusion conflicts with the limiting boss, the telescopic arm and the connecting part remain in an unfolded state; or, the limiting protrusion has two conflicting areas, when one conflicting area conflicts with the limiting boss, the telescopic arm and the connecting part remain in a folded state, and when the other conflicting area conflicts with the limiting boss, the telescopic arm and the connecting part remain in an unfolded state.

5. The foldable and stretchable game handle according to claim 2, characterized in that: The connecting portion is provided with an axial hole for the shaft member to pass through, and the shaft member is sleeved with an elastic sleeve ring, and the outer wall surface of the elastic sleeve ring contacts the inner wall of the axial hole.

6. The foldable and stretchable game handle according to claim 5, characterized in that: The connecting part includes a bottom shell, a middle frame, a face shell and an elastic member. The bottom shell is fixedly connected to the middle frame and encloses the axial hole. The limiting boss is arranged on the bottom shell or the middle frame. The face shell can be floatingly connected to the middle frame or the bottom shell. One end of the elastic member contacts the face shell, and the other end of the elastic member contacts the middle frame or the bottom shell.

7. The foldable and stretchable game handle according to claim 6, characterized in that: The elastic member is a leaf spring, a rubber pad, a compression spring or a torsion spring.

8. The foldable and stretchable game handle according to claim 1, characterized in that: The reset element is a tension spring or a coil spring.

9. The foldable and stretchable game handle according to claim 1, characterized in that: The shell comprises a handle and an extension arm which are connected to each other. The extension arm is a hollow structure, and the second end of the telescopic arm penetrates into the extension arm.

10. The foldable and stretchable game handle according to claim 9, characterized in that: When the foldable and stretchable game controller is in the storage state, the second end of the telescopic arm extends into the handle.