Game cabin and game equipment
By designing a game cockpit that can flexibly adjust the rotation resistance in the gaming equipment, the problem of large differences between game turntable resistance and game scene in the prior art is solved, and the player's operation experience and authenticity are improved.
Patent Information
- Application Number
- CN202421649546.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-07-11
- Publication Date
- 2025-05-27
- Estimated Expiration
- 2034-07-11
AI Technical Summary
The rotation resistance of the game turntable in existing driving game equipment is very different from the game scene, and cannot meet the increasingly high demands of players.
A game cockpit is designed, including a turntable device and a motor. Through the transmission assembly and control module, the motor can flexibly provide different rotation resistances to adapt to the game scene.
It realizes flexible rotation resistance adjustment of the game turntable, enhances the player's operating experience, and can simulate the driving experience more realistically.
Smart Images

Figure CN222900172U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game equipment, in particular to a game cockpit and game equipment. Background Art
[0002] As people's life pressure is increasing, in order to release various pressures in life, game arcades are becoming more and more popular among young people. People can effectively release the pressure in life by experiencing various game equipment in game arcades, especially driving game equipment is popular among young people.
[0003] In the related art, driving game equipment usually has a game turntable. Players control the rotation of the game turntable to control the driving direction of virtual objects in the game scene.
[0004] Among them, in order to enable players to have a better operation experience, the game turntable usually has an elastic damping member. Players need to apply a sufficiently large force to the game turntable to operate its rotation when using it. However, in this setting method, there is still a difference between the rotation resistance of the game turntable and the game scene, which can no longer meet the requirements of players with higher and higher demands. Summary of the Utility Model
[0005] The utility model aims to solve at least one of the technical problems existing in the prior art. For this purpose, the utility model provides a game cockpit and game equipment, which can flexibly provide rotational resistance for the game turntable.
[0006] In a first aspect, an embodiment of the present application provides a game cockpit, including:
[0007] A cockpit body having an operation console;
[0008] A turntable device, including a mounting seat, a rotating shaft, a game turntable and a motor. Among them, the mounting seat is arranged on the operation console, the rotating shaft is rotatably connected to the mounting seat, the game turntable is connected to the rotating shaft, the motor is arranged on the mounting seat, and the driving shaft of the motor is connected to the rotating shaft to provide different rotational resistances for the rotating shaft.
[0009] According to some embodiments of the utility model, the turntable device further includes a transmission component, and the driving shaft of the motor is in transmission connection with the rotating shaft through the transmission component.
[0010] According to some embodiments of the utility model, the transmission component includes a first transmission gear, a second transmission gear and a synchronous toothed belt. Among them, the first transmission gear is connected to the driving shaft of the motor, the second transmission gear is connected to the rotating shaft, and the first transmission gear meshes with the second transmission gear.
[0011] According to some embodiments of the present utility model, the game cockpit includes a control module, and the control module controls the output torque of the motor based on the driving state of the virtual object in the game scene.
[0012] According to some embodiments of the present utility model, the game cockpit includes a control module, and the control module controls the motor to drive the game turntable to rotate and vibrate based on the driving state of the virtual object in the game scene.
[0013] According to some embodiments of the present utility model, the game cockpit includes a control module, and the control module controls the motor to drive the game turntable to reset to the starting position.
[0014] According to some embodiments of the present utility model, the game cockpit includes a fan, and the fan is arranged on the mounting seat and is used to face the player.
[0015] According to some embodiments of the present utility model, the game cockpit includes a control module, and the control module controls the output power of the fan according to the game scene in the game screen; and / or, the control module controls the output power of the fan according to the speed of the virtual object in the game scene.
[0016] In a second aspect, an embodiment of the present application provides a game device, including:
[0017] A simulated swing platform;
[0018] The above-mentioned game cockpit, the game cockpit is arranged on the swing platform, and the simulated swing platform is used to swing the game cockpit in any direction;
[0019] A game screen, which is used to provide a game scene for the player, and the turntable device is used to control the movement direction of the virtual object in the game scene.
[0020] According to some embodiments of the present utility model, the simulated swing platform includes:
[0021] A chassis;
[0022] A plurality of electro-controlled air bags, at least three of the electro-controlled air bags are arranged around the central position of the chassis, or at least one of the electro-controlled air bags is arranged at the central position of the chassis, and at least three of the electro-controlled air bags are arranged around the central position of the chassis;
[0023] A swing platform, which is connected to the top of the electro-controlled air bag, and the electro-controlled air bag can be controlled to swing the swing platform in any direction, and the game cockpit is arranged on the swing platform.
[0024] As can be seen from the above technical solutions, the embodiments of the present application have the following advantages: Compared with using a torsion spring to provide resistance to the rotating shaft, the rotational resistance received by the game turntable is related to the rotation angle of the rotating shaft, and obviously cannot adapt to the game scenario. In the present application, the motor can flexibly provide different rotational resistances to the rotating shaft. For example, at any rotation angle of the rotating shaft, the motor can provide different rotational resistances to the rotating shaft according to needs, so as to flexibly adapt to the game scenario and enable players to experience a more realistic driving experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0025] Figure 1 is a schematic diagram of the overall structure of the game device according to an embodiment of the present utility model;
[0026] Figure 2 is a schematic diagram of the structure of the game cockpit and the simulated swing platform according to an embodiment of the present utility model;
[0027] Figure 3 is a schematic diagram of an angular structure of the turntable device according to an embodiment of the present utility model;
[0028] Figure 4 is a schematic diagram of another angular structure of the turntable device according to an embodiment of the present utility model;
[0029] Figure 5 is an exploded schematic diagram of the game cockpit and the simulated swing platform according to an embodiment of the present utility model.
[0030] Among them, the meanings of the reference numerals are as follows:
[0031] 100, game cockpit; 110, cockpit body; 111, operation console; 120, turntable device; 121, mounting seat; 122, rotating shaft; 123, game turntable; 124, motor; 125, transmission component; 1251, first transmission gear; 1252, second transmission gear; 1253, synchronous gear belt; 130, fan; 200, simulated swing platform; 210, chassis; 220, electronic control airbag; 230, swing platform; 300, game screen. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0032] The embodiments of the present utility model will be described in detail below. The examples of the embodiments are shown in the drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the drawings are exemplary only for explaining the present utility model and should not be construed as limiting the present utility model.
[0033] In the description of the present utility model, it should be understood that for the orientation description, such as the orientation or positional relationship indicated by up, down, front, back, top, bottom, etc., is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present utility model and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation. Therefore, it should not be construed as a limitation to the present utility model.
[0034] In the description of the present utility model, the meaning of several is more than one, and the meaning of multiple is more than two. Understandings such as greater than, less than, exceeding, etc. do not include the present number, and understandings such as above, below, within, etc. include the present number. If there is a description of first and second, it is only for the purpose of distinguishing technical features and cannot be understood as indicating or implying relative importance or implicitly indicating the quantity of the indicated technical features or implicitly indicating the sequence relationship of the indicated technical features.
[0035] In the description of the present utility model, unless otherwise clearly defined, terms such as setting, installing, connecting, etc. should be understood in a broad sense, and those skilled in the art can reasonably determine the specific meanings of the above terms in the present utility model in combination with the specific content of the technical solution.
[0036] In the description of the present utility model, the description with reference to terms such as "one embodiment", "some embodiments", "schematic embodiments", "examples", "specific examples", or "some examples", etc. means that the specific features, structures, materials, or characteristics described in connection with the embodiment or example are included in at least one embodiment or example of the present utility model. In this specification, the schematic expressions of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials, or characteristics described can be combined in a suitable manner in any one or more embodiments or examples.
[0037] The present utility model will be further described in detail below with reference to the drawings.
[0038] Please refer to Figures 1 to 3 , a game cockpit 100 provided by an embodiment of the present utility model, includes a cockpit body 110 and a turntable device 120. Among them, the cockpit body 110 has an operation console 111; the turntable device 120 includes a mounting seat 121, a rotating shaft 122, a game turntable 123, and a motor 124. Among them, the mounting seat 121 is arranged on the operation console 111, the rotating shaft 122 is rotatably connected to the mounting seat 121, the game turntable 123 is connected to the rotating shaft 122, the motor 124 is arranged on the mounting seat 121, and the drive shaft of the motor 124 is connected to the rotating shaft 122 for providing different rotational resistances for the rotating shaft 122.
[0039] Specifically, when the game cabin is used, the player controls the game turntable 123 to rotate, thereby controlling the driving direction of the virtual object in the game screen 300. In the process of the player controlling the rotation of the game turntable 123, the motor 124 can provide rotation resistance to the rotation shaft 122. For example, the rotation resistance applied by the motor 124 to the rotation shaft 122 is small, and accordingly, the player needs to apply a certain force to the game turntable 123 to operate the game turntable 123 to rotate; if the rotation resistance applied by the motor 124 to the rotation shaft 122 is large, accordingly, the player needs to apply a large force to the game turntable 123 to operate the game turntable 123 to rotate; if the rotation resistance applied by the motor 124 to the rotation shaft 122 is large enough, accordingly, the player may not be able to operate the game turntable 123 to rotate.
[0040] As can be seen from the above, compared with using a torsion spring to provide resistance for the rotating shaft 122, the rotation resistance of the game turntable 123 is related to the rotation angle of the rotating shaft 122, which obviously cannot adapt to the game scene. In the present application, the motor 124 can flexibly provide different rotation resistances for the rotating shaft 122. For example, when the rotating shaft 122 is at any rotation angle, the motor 124 can provide different rotation resistances for the rotating shaft 122 as needed, thereby flexibly adapting to the game scene, allowing players to experience a more realistic driving experience.
[0041] In some embodiments, reference Figures 2 to 4 The turntable device 120 further includes a transmission assembly 125, through which the drive shaft of the motor 124 is connected to the rotating shaft 122, thereby providing a rotation resistance to the rotating shaft 122 through the transmission assembly 125, thereby providing a rotation resistance to the game turntable 123. Of course, the drive shaft of the motor 124 can also be directly connected to the rotating shaft 122 through a coupling.
[0042] It can be understood that the driving shaft of the motor 124 is connected to the rotating shaft 122 through the transmission assembly 125. With this arrangement, the installation position of the motor 124 and the position of the rotating shaft 122 can be staggered. Therefore, the motor 124 can be flexibly installed on the inner side of the operating table 111, thereby facilitating the assembly of the turntable device 120 and the operating table 111.
[0043] Further, refer to Figure 3 and Figure 4, the transmission assembly 125 includes a first transmission gear 1251, a second transmission gear 1252 and a synchronous toothed belt 1253. Among them, the first transmission gear 1251 is connected to the end of the drive shaft of the motor 124, the second transmission gear 1252 is connected to the inner end of the rotating shaft 122, and the synchronous toothed belt 1253 is wound around the first transmission gear 1251 and the second transmission gear 1252 and meshes with the first transmission gear 1251 and the second transmission gear 1252. Of course, the transmission assembly 125 can also adopt a transmission structure such as a gear assembly. In application, the motor 124 provides rotational damping for the synchronous toothed belt 1253 through the first transmission gear 1251, and the synchronous toothed belt 1253 provides rotational resistance for the second transmission gear 1252, thereby providing rotational resistance for the rotating shaft 122. Therefore, when a player operates the game turntable 123 to rotate, a sufficiently large force needs to be applied to the game turntable 123 to control the rotation of the game turntable 123.
[0044] It can be understood that the motor 124 is drivingly connected to the rotating shaft 122 through the above-mentioned transmission assembly 125. More precisely, the motor 124 is drivingly connected to the transmission shaft through the synchronous toothed belt 1253, that is, the two are flexibly connected. With such a setting, when the player operates the game turntable 123, the motor 124 can preferably drive the rotating shaft 122 to reciprocally rotate and vibrate, so that the game turntable 123 has a shaking effect, further enabling the player to experience the driving experience when driving.
[0045] Of course, if the drive shaft of the motor 124 is rigidly connected to the rotating shaft 122 through a gear assembly, the motor 124 can also provide a shaking effect for the game turntable 123.
[0046] In some embodiments, referring to Figure 2 and Figure 3 , the game cockpit 100 includes a control module. The control module controls the output torque of the motor 124 based on the driving state of the virtual object in the game scene. Different output torques of the motor 124 result in different rotational resistances provided by the motor 124 for the rotating shaft 122. Specifically, when the player moves the virtual object in the game scene through the game turntable 123, when the virtual object encounters a roadblock or a collision, the control module controls the motor 124 to output a corresponding output torque to the rotating shaft 122 according to the roadblock situation encountered by the virtual object or the collision situation of the virtual object. More precisely, the motor 124 provides a corresponding rotational resistance for the rotating shaft 122. For example, the larger the roadblock encountered by the virtual object or the more severe the collision situation, the greater the rotational resistance provided by the motor 124 for the rotating shaft 122. Therefore, the player needs to provide a greater rotational force to the game turntable 123 to control the rotation of the game turntable 123, so that the player can experience a real driving experience.
[0047] In some embodiments, referring toFigure 2 And Figure 3 The game cockpit 100 includes a control module. The control module controls the motor 124 to drive the game turntable 123 to rotate and vibrate based on the driving state of the virtual object in the game scene. Specifically, when the player moves the virtual object in the game scene through the game turntable 123, when the virtual object encounters a roadblock or a collision, the control module controls the motor 124 to drive the rotating shaft 122 to rotate and vibrate according to the roadblock situation encountered by the virtual object or the collision situation of the virtual object, that is, to perform small-arc reciprocating motion at a high frequency, so that the game turntable 123 has a jitter effect. For example, when the roadblock encountered by the virtual object is larger or there is a small-arc collision, the motor 124 makes the game turntable 123 generate a jitter effect through the rotating shaft 122, so that the player can experience a real driving experience.
[0048] In some embodiments, referring to Figure 2 And Figure 3 The game cockpit 100 includes a control module. The control module controls the motor 124 to drive the game turntable 123 to reset to the starting position. Specifically, when the player does not operate the game turntable 123, the control module controls the motor 124 to drive the game turntable 123 to slowly reset to the initial position, and the virtual object also returns to the initial forward state, so as to facilitate the player to determine the steering situation of the virtual object when operating the game turntable 123 next time.
[0049] In some embodiments, referring to Figure 2 And Figure 3 The game cockpit 100 includes a fan 130. The fan 130 is arranged on the mounting seat 121 and is used for facing the players. Specifically, when the player uses the game cockpit 100, the fan 130 can provide air flow to the player, further enabling the player to experience a driving experience.
[0050] In some specific embodiments, the game cockpit 100 includes a control module. The control module controls the output power of the fan 130 according to the game scene in the game screen 300. Different output powers of the fan 130 provide different air flow sizes for the player. Specifically, when the virtual object travels to the game scene by the sea, at this time, the fan 130 provides corresponding air flow for the player, so that the player can experience the feeling of sea breeze; or when the virtual object travels to the game scene of a mountain, at this time, the fan 130 provides corresponding air flow for the player, so that the player can experience the feeling of a mountain.
[0051] In some specific embodiments, the game cockpit 100 includes a control module, and the control module controls the output power of the fan 130 according to the speed of the virtual object in the game scene. Different output powers of the fan 130 result in different magnitudes of the air flow provided by the fan 130 for the player. Specifically, when the moving speed of the virtual object in the game scene is faster, the air flow intensity provided by the fan 130 for the player is greater; when the moving speed of the virtual object in the game scene is slower, the air flow intensity provided by the fan 130 for the player is smaller. In this way, the player can truly feel the speed during driving.
[0052] This application also discloses a game device. Referring to Figure 1 and Figure 2 , it includes a simulated swing platform 200, the above-mentioned game cockpit 100 and a game screen 300. Among them, the game cockpit 100 is arranged on the swing platform 230, and the simulated swing platform 200 is used to swing the game cockpit 100 in any direction; the game screen 300 is used to provide a game scene for the player, and the turntable device 120 is used to control the moving direction of the virtual object in the game scene.
[0053] Specifically, during the application of the game device, the player manipulates the game turntable 123 to rotate, thereby controlling the driving direction of the virtual object in the game screen 300; at the same time, the simulated swing platform 200 controls the game cockpit 100 to swing in any direction, thereby simulating the swinging effect of the virtual object in the game scene, so that the player can further experience a real driving experience.
[0054] In a specific embodiment, referring to Figure 2 and Figure 5 , the simulated swing platform 200 includes a chassis 210, a plurality of electronically controlled airbags 220 and a swing platform 230. Among them, at least three electronically controlled airbags 220 are generally arranged around the center position of the chassis 210. For example, there are four electronically controlled airbags 220, and the four electronically controlled airbags 220 are arranged at the four corner positions of the chassis 210 or on the four sides of the chassis 210. The swing platform 230 is connected to the tops of the electronically controlled airbags 220, and the game cockpit 100 is arranged on the swing platform 230. Thus, the electronically controlled airbags 220 can be controlled to swing the swing platform 230 in any direction, so that the game cockpit 100 swings at any angle, thereby imitating the swinging effect of the virtual object in the game scene.
[0055] Instead of the above-described setting manner of the electronically controlled airbag 220, in some embodiments, an electronically controlled airbag 220 is generally disposed at the central position of the chassis 210 (not shown in the figure), and at least three electronically controlled airbags 220 are disposed around the central position of the chassis 210, that is, around the above-mentioned electronically controlled airbag 220. For example, five electronically controlled airbags 220 are provided, one electronically controlled airbag 220 is disposed at the central position of the chassis 210, and four electronically controlled airbags 220 are disposed at the four corner positions of the chassis 210 or on the four sides of the chassis 210. The swing platform 230 is connected to the top of the electronically controlled airbag 220, and the game cockpit 100 is disposed on the swing platform 230. Thus, the electronically controlled airbag 220 can be controlled to swing the swing platform 230 in any direction and float up and down, so that the game cockpit 100 swings at any angle and undulates up and down, thereby imitating the swinging effect of the virtual object in the game scene.
[0056] The technical means disclosed in the solution of the present utility model are not limited to the technical means disclosed in the above embodiments, but also include technical solutions composed of any combination of the above technical features. It should be noted that for those of ordinary skill in the art in this technical field, without departing from the principle of the present utility model, several improvements and retouches can be made, and these improvements and retouches are also regarded as the protection scope of the present utility model.
Claims
1. A game cockpit, characterized in that: include: The cockpit body has an operating console; The turntable device comprises a mounting seat, a rotating shaft, a game turntable and a motor, wherein the mounting seat is arranged on the operating table, the rotating shaft is rotatably connected to the mounting seat, the game turntable is connected to the rotating shaft, the motor is arranged on the mounting seat, and the driving shaft of the motor is connected to the rotating shaft, so as to provide different rotation resistances for the rotating shaft.
2. A gaming cockpit according to claim 1, characterized in that: The turntable device also includes a transmission assembly, and the driving shaft of the motor is transmission-connected to the rotating shaft via the transmission assembly.
3. A gaming cabin according to claim 2, characterized in that: The transmission assembly includes a first transmission gear, a second transmission gear and a synchronous gear belt, wherein the first transmission gear is connected to the driving shaft of the motor, the second transmission gear is connected to the rotating shaft, and the first transmission gear is meshed with the second transmission gear.
4. A gaming cockpit according to claim 1, characterized in that: The game cockpit includes a control module, and the control module controls the output torque of the motor based on the driving state of the virtual object in the game scene.
5. A gaming cockpit according to claim 1, characterized in that: The game cabin includes a control module, and the control module controls the motor to drive the game turntable to rotate and vibrate based on the driving state of the virtual object in the game scene.
6. A gaming cockpit according to claim 1, characterized in that: The game cabin includes a control module, and the control module controls the motor to drive the game turntable to return to a starting position.
7. A gaming cockpit according to claim 1, characterized in that: The game cabin comprises a fan, and the fan is arranged on the mounting seat for facing the player.
8. A gaming cabin according to claim 7, characterized in that: The gaming cockpit includes a control module, which controls the output power of the fan according to a gaming scene in a gaming screen; and / or, the control module controls the output power of the fan according to a speed of a virtual object in the gaming scene.
9. A gaming device, characterized in that: include: Simulate swing platform; The game cabin according to any one of claims 1 to 8, wherein the game cabin is arranged on the swing platform, and the simulated swing platform is used to swing the game cabin in any direction; The game screen is used to provide a game scene for the player, and the turntable device is used to control the movement direction of the virtual object in the game scene.
10. A gaming device according to claim 9, characterized in that: The simulated swing platform comprises: Chassis; A plurality of electrically controlled airbags, at least three of which are arranged around the center of the chassis, or at least one of which is arranged around the center of the chassis, at least three of which are arranged around the center of the chassis; The swing platform is connected to the top of the electric-controlled airbag, and the electric-controlled airbag can be controlled to make the swing platform swing in any direction. The game cabin is arranged on the swing platform.