Game device
By designing multiple independent channels of speakers and optimized sound hole positions in a palm-type gaming device, the problem of the speaker sound holes being easily blocked is solved, achieving good spatial sound effects and an improved gaming experience.
Patent Information
- Application Number
- CN202420556756.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Priority Date
- 2024-01-12
- Filing Date
- 2024-03-21
- Publication Date
- 2025-06-24
- Estimated Expiration
- 2034-03-21
AI Technical Summary
Due to the limited size and design space of the handheld gaming device, it is often used to use dual-channel speakers that cannot present good sound effects, and the sound output holes of the speakers are easily blocked by the user's hands, resulting in the inability to fully present the game sound and reduce the gaming experience.
A gaming device containing multiple independent channel speakers is designed. The speaker is connected to the sound output hole through a sound wave channel, and the sound output hole is arranged on the outer surface of the body outside the handheld part. The speakers and sound output holes are used, and the positions of the speakers and sound output holes are optimized to avoid obscurity.
Generate space sound effects through speakers with multiple independent channels, improve gaming experience, and avoid masking through optimized design of speakers and sound outlets, maintaining good space sound effects.
Smart Images

Figure CN223009767U_ABST
Abstract
Description
Technical Field
[0001] The present utility model relates to a game device, and in particular, to a game device that does not block the sound outlet holes and can improve the game experience. Background Art
[0002] Playing game consoles is one of the common leisure activities, and the types of game consoles include video game consoles, computer game consoles, etc. With the progress of technology and the improvement of people's living standards, the product size of game consoles is getting smaller and smaller, and thus handheld game devices have been developed to meet the needs of many people to play games at any time and be convenient to carry.
[0003] Generally speaking, in addition to being able to play games at any time, users or players also require the sound effects presented by the game device. However, due to the limited volume and design space of handheld game devices, common game devices only use two-channel speakers and cannot present good sound effects. In addition, the sound outlet holes of the speakers are usually located at the edges of the main body. When the user or player holds the game device, the user's or player's hand is likely to block the sound outlet holes, resulting in the inability to fully present the game sound and thus reducing the game experience. Summary of the Utility Model
[0004] In view of this, the present utility model provides a game device to solve the problems of the prior art.
[0005] The game device of the present utility model includes a main body, a display module, and a plurality of speakers. The display module is located on one side of the main body, and the two sides of the display module include a first handheld part and a second handheld part. The plurality of speakers are arranged in the main body, and each speaker is respectively connected to a sound outlet hole through a sound wave channel. Among them, the sound outlet holes are arranged on the outer surface of the main body outside the first handheld part and the second handheld part.
[0006] Among them, each speaker respectively receives a single-channel sound source signal from a digital signal processing unit, and each speaker is an independent channel speaker.
[0007] Among them, the speakers are at least one of dynamic coil diaphragm speakers, balanced armature speakers, and planar diaphragm speakers.
[0008] Among them, the speakers and the corresponding sound outlet holes are at least one of different axial directions, the same axial direction, different angular directions, and the same angular direction.
[0009] Among them, the corresponding sound outlet holes of the speakers are symmetrically arranged on both sides of the display module.
[0010] Among them, each speaker is connected to the same sound outlet hole.
[0011] Among them, the speaker arrays are arranged in an array or linearly in the body.
[0012] Among them, the display module and the sound outlet are located on the side.
[0013] Among them, the body has a first side and a second side. The display module is located on the first side, and the sound outlet is located on the second side.
[0014] Among them, each sound wave channel has a structural shape that matches the directivity or guiding property of the sound wave, and the shape of the sound wave channel is at least one of a horn arc shape, a conical shape, a straight cylindrical shape, and a curved shape or a combination thereof.
[0015] Among them, the cross-sectional area of at least one sound wave channel corresponding to the speakers gradually increases, decreases, or a combination thereof along the direction toward the sound outlet.
[0016] Among them, the first handheld part and the second handheld part are detachably arranged on the body.
[0017] Among them, the first handheld part and the second handheld part are oppositely arranged or symmetrically arranged on both sides of the body.
[0018] Among them, there is an inclination angle between the first handheld part and the second handheld part and the body.
[0019] Among them, the game device is a handheld game console device.
[0020] Among them, the display module is a touch screen.
[0021] Among them, the first handheld part and the second handheld part respectively include a control module, and the control module is at least one of a button and a touch panel.
[0022] In summary, the game device of the present utility model can generate spatial sound effects through speakers with multiple independent sound channels, thereby enhancing the game experience. Moreover, the game device of the present utility model can change the sound output direction and position by means of various different speaker configuration positions and by changing the structural design of the sound wave channels and the sound outlets according to the speaker configuration positions, so as to prevent the sound outlets from being blocked when a user or player plays the game device, thereby maintaining a good spatial sound effect, not only enhancing the game experience but also increasing the practicality. Description of the Drawings
[0023] Figure 1 It is a schematic structural diagram of a game device according to a specific embodiment of the present utility model.
[0024] Figure 2 It shows Figure 1 a simplified schematic internal structure diagram of the game device.
[0025] Figure 3A is a structural sectional view of a game device shown Figure 1 .
[0026] Figures 3B to 3D is a structural sectional view of a speaker, a sound wave channel, and a sound outlet hole according to multiple specific embodiments of the present utility model
[0027] Figure 4 is a schematic structural view of a game device according to a specific embodiment of the present utility model
[0028] Figure 5 is a schematic structural view of a game device according to a specific embodiment of the present utility model
[0029] Figure 6 is a schematic structural view of a game device according to a specific embodiment of the present utility model
[0030] Figure 7 is a schematic structural view of a game device according to a specific embodiment of the present utility model
[0031] Figure 8A is a structural sectional view of a game device shown Figure 7 .
[0032] Figure 8B is a structural sectional view of a game device according to a specific embodiment of the present utility model
[0033] Legend Explanation: 1, 1', 1", 1"', 2, 3, 4, 5, game device; 11, 21, 31, 41, 51, 51', body; 110, side; 111A, 211A, 311A, 411A, 511A, first hand-held part; 111B, 211B, 311B, 411B, 511B, second hand-held part; 112, 112', 112", 112"', 412, 512, 512', sound outlet hole; 113, 113', 113", 113"', 513, 513', sound wave channel; 114, control module; 12, 22, 32, 42, 52, display module; 13, 13', 13", 13"', 23, 33, 43, 53, 53', speaker; 14, digital signal processing unit; 15, circuit board; 510A, first side; 510B, second side Detailed Embodiment
[0034] The present utility model will be further described below in conjunction with the accompanying drawings and specific embodiments
[0035] In order to make the advantages, spirit, and features of the present utility model easier and clearer to understand, the following will be described and discussed in detail with reference to the embodiments and the accompanying drawings. It should be noted that these embodiments are only representative embodiments of the present utility model, and the specific methods, devices, conditions, materials, etc. exemplified therein are not intended to limit the present utility model or the corresponding embodiments.
[0036] In the description of this specification, the description referring to terms such as "a specific embodiment", "another specific embodiment", or "part of the specific embodiments" means that the specific features, structures, materials, or characteristics described in connection with the embodiment are included in at least one embodiment of the present utility model. In this specification, the schematic expressions of the above terms do not necessarily refer to the same embodiment. Moreover, the specific features, structures, materials, or characteristics described can be combined in a suitable manner in any one or more embodiments. In addition, the indefinite articles "a", "an", and "one" before the devices or components of the present utility model do not limit the quantity requirements (i.e., the number of occurrences) of the devices or components. Therefore, "a" should be interpreted as including one or at least one, and the singular forms of the devices or components also include the plural forms, unless the quantity clearly refers to the singular form.
[0037] Please refer to Figure 1 、 Figure 2 and Figure 3A . Figure 1 is a schematic structural diagram of a game device 1 according to a specific embodiment of the present utility model. Figure 2 is shown Figure 1 a simplified structural diagram inside the game device 1. Figure 3A is shown Figure 1 a structural sectional view of the game device 1, where Figure 3A only shows a schematic diagram of a single speaker 13, a sound wave channel 113, a sound outlet hole 112, and a main body 11. As Figure 1 、 Figure 2 and Figure 3A shown, in this specific embodiment, the game device 1 includes a main body 11, a display module 12, and a plurality of speakers 13. The main body 11 includes a side surface 110, a sound outlet hole 112, and a sound wave channel 113. The sound outlet hole 112 is provided on the outer edge of the main body 11, and the sound wave channel 113 communicates with the sound outlet hole 112. The display module 12 is provided on the side surface 110 of the main body 11. The speakers 13 are provided in the main body 11, and the speakers 13 are communicated to the sound outlet hole 112 via the sound wave channel 113.
[0038] In practice, the shape of the main body 11 can be a cuboid and includes six side faces. Further, one side face 110 of the main body 11 can have a hole for accommodating the display module 12, so that the display module 12 can be disposed on the side face 110. In order to clearly understand the technology and content of this case, the side face 110 of the main body 11 where the display module 12 is disposed is defined as the front side face hereinafter. The acoustic wave channel 113 can include a first interface connecting the sound outlet hole 112 and a second interface coupled to the speaker 13. The size of the first interface of the acoustic wave channel 113 can correspond to the size of the sound outlet hole 112, and the size of the second interface of the acoustic wave channel 113 can correspond to the size of the speaker 13. And the acoustic wave channel 113 can serve as the front sound cavity of the speaker 13.
[0039] The display module 12 can be an LCD display screen, an LED display screen, an OLED display screen, etc., for displaying game images. Further, the display module 12 can also be a touch screen, which can display game images and at the same time allow users to touch the screen to play games.
[0040] In this specific embodiment, the main body 11 includes a digital signal processing unit 14 electrically connected to the speaker 13. The digital signal processing unit 14 is used to generate a sound source signal and transmit the sound source signal to the speaker 13, and the speaker 13 emits an audio according to the sound source signal. In practice, the game device 1 can include a circuit board 15 disposed in the main body 11, and the speaker 13 can be electrically connected to the circuit board 15 through a circuit or a wire. The digital signal processing unit 14 can be a sound card, a sound effect chip, etc., and can be disposed on the circuit board 15 or integrated into the circuit board 15. The digital signal processing unit 14 can generate a game sound source signal and transmit it to the speaker 13 through the circuit board 15, and then the speaker 13 converts the game sound source signal into a game audio and plays it. In addition, the game device 1 can further include a display adapter or a display chip (not shown in the figure) disposed on the circuit board 15, and the display module 12 can also be electrically connected to the circuit board 15. The display adapter or the display chip can generate a game image signal and transmit it to the display module 12 through the circuit board 15, and then the display module 12 presents a game image according to the game image signal.
[0041] In this specific embodiment, the game device 1 includes four speakers 13, and each speaker 13 is an independent channel speaker. These speakers 13 are arranged in a 2x2 array in the main body 11 and are symmetrically arranged on the upper and lower sides of the display module 11. In practice, the speaker 13 can be a dynamic coil diaphragm speaker, a balanced armature speaker, a planar diaphragm speaker, etc., but is not limited thereto. The speakers 13 can be of the same type or at least one of the above types of speakers. Further, the digital signal processing unit 14 can generate four different single-channel sound source signals and transmit them to the four speakers 13 respectively, so that the speakers 13 can emit different sounds in the game respectively. For example, the digital signal processing unit 14 can generate single-channel sound source signals at four different positions in the game, so that Figure 1 with the configuration of the speakers 13, the four speakers 13 can emit game sounds located in the front left, front right, rear left, and rear right of the game respectively.
[0042] In addition, it is worth noting that the description of the present utility model uses four speakers as an illustration of various embodiments. In practice, the number of speakers is not limited to the number mentioned in the present utility model, and the number of speakers can also be 3 or more than 5.
[0043] In this specific embodiment, the main body 11 includes four sound outlet holes 112, and the four sound outlet holes 112 are all arranged on the outer surface of the front side of the main body 11, that is, the display module 12 and the sound outlet holes 112 are located on the same side 110 of the main body 11. Further, the position of each sound outlet hole 112 corresponds to the position of each speaker 13 respectively. Therefore, the game audio emitted by each speaker 13 can sequentially pass through the second interface of the sound wave channel 113, the sound wave channel 113, the first interface of the sound wave channel 113, the sound outlet hole 112, and be transmitted from the front side of the main body 11. In practice, when all the independent channel speakers 13 emit game sounds from the four sound outlet holes 112 respectively, the user or player can simultaneously receive game audio at different positions in the game. At this time, all the game sounds will form a spatial sound effect, so that the user or player has an immersive game experience.
[0044] In this specific embodiment, the shape of the sound wave channel 113 is a straight tube shape, and the speaker 13, its corresponding sound wave channel 113, and the sound outlet hole 112 are arranged in the same axial direction. In practice, the axis of the speaker 13, the axis of the sound wave channel 113, and the axis of the sound outlet hole 112 can all be on the same straight line, and the speaker 13 and the sound outlet hole 112 are in the same angular direction (the axes are all horizontally arranged). Further, this axis is perpendicular to the display module 12, and the extension of the axis faces the user or player. Therefore, the game audio generated by the speaker 13 can directly pass through the sound wave channel 113 and the sound outlet hole 112 and be transmitted to the user or player.
[0045] In this specific embodiment, the main body 11 of the game device 1 includes a first handheld portion 111A and a second handheld portion 111B, which are respectively located on the left and right sides of the display module 12. In practice, the game device 1 can be a handheld game console device, and the first handheld portion 111A and the second handheld portion 111B are control portions for the user or player to hold. Further, the main body 11 includes a control module 114 located in the first handheld portion 111A and the second handheld portion 111B and can be connected to the circuit board 15. The user or player can control and play the game through the control module 114. In practice, the control module 114 can be physical buttons protruding from the side 110 for the user or player to press, but it is not limited thereto. The control module 114 can also be a touch panel, or a combination of a touch panel and physical buttons. In addition, in this specific embodiment, the four sound outlet holes 112 are located on the side 110 of the main body 11 and not in the first handheld portion 111A and the second handheld portion 111B. When the user or player holds the first handheld portion 111A and the second handheld portion 111B and plays the game device 1, the user's or player's hand will not cover the sound outlet holes 112. Therefore, all the game audio generated by the speakers 13 can be completely transmitted out from the sound outlet holes 112 without being affected, forming a good spatial sound effect and an experience space area, thereby enhancing the game experience.
[0046] The speaker, the sound wave channel, and the sound outlet hole of the game device of the present utility model can be in other forms in addition to the forms of the foregoing specific embodiments. Please refer to Figures 3B to 3D 。 Figures 3B to 3D It is a structural sectional view showing the speaker, the sound wave channel, and the sound outlet hole according to multiple specific embodiments of the present utility model. As Figure 3BAs shown, in this specific embodiment, the shape of the sound wave channel 113' of the game device 1' is a horn arc shape. The size of the first interface of the sound wave channel 113' is larger than that of the second interface, and the size of the sound outlet hole 112' corresponds to the size of the first interface. In practice, when the game audio generated by the speaker 13' passes through the sound wave channel 113', the sound wave channel 113' can amplify the game audio, thereby expanding the experience space area. In addition, due to the limited volume and design space of the game device, in other specific embodiments, the shape of the sound wave channel can also be conical or curved. It should be noted that in practical applications, the shape of the sound wave channel can be at least one or a combination of the aforementioned horn arc shape, conical shape, straight tube shape, and curved shape, and each sound wave channel has a structural shape that matches the directivity or guiding property of the sound wave.
[0047] As Figure 3C shown, in this specific embodiment, the cross-sectional area of the sound wave channel 113'' of the game device 1'' gradually decreases from the speaker 13'' along the direction towards the sound outlet hole 112'' to form an inverted conical shape. In practice, when the size of the speaker 13'' is larger than that of the sound outlet hole 112'', the inverted conical sound wave channel 113'' can completely guide all the game audio to the sound outlet hole 112''. In practical applications, the cross-sectional area of the sound wave channel 113'' of the game device 1'' can also gradually increase from the speaker 13'' along the direction towards the sound outlet hole 112'' (such as the aforementioned conical shape), or can be a combination of gradual increase and decrease (for example: gourd shape). As Figure 3D shown, in this specific embodiment, the speaker 13''', the sound wave channel 113''', and the sound outlet hole 112''' of the game device 1''' are respectively arranged in different axial directions and different angular directions. The sound outlet hole 112'' is arranged in a horizontal direction, the sound wave channel 113''' is curved, and there is an angle between the speaker 13''' and the side surface 110'''.
[0048] It should be noted that the shapes and arrangement manners of all the speakers, sound wave channels, and sound outlet holes of the game device of the present invention can be the same and can be one of the aforementioned specific embodiments, but are not limited thereto. The shapes and arrangement manners of all the speakers, sound wave channels, and sound outlet holes can also not be completely the same and can be any combination of the aforementioned specific embodiments.
[0049] The arrangement manner of the speakers of the game device of the present invention can be in the form of the aforementioned specific embodiments, or can be in other forms. Please refer to Figure 4 . Figure 4 is a schematic structural diagram of a game device 2 according to a specific embodiment of the present invention. In Figure 4 it, the number and arrangement positions of the sound outlet holes correspond to the number and positions of the speakers 23, so they are omitted from the drawing. As Figure 4As shown, the difference between this specific embodiment and the previous specific embodiment is that the speakers 23 in this specific embodiment are symmetrically arranged in a 2x2 array on the left and right sides of the display module 22. Among them, two speakers 23 are located between the first handheld part 211A and the display module 22, and two speakers 23 are located between the second handheld part 211B and the display module 22. In practice, the length of the body 21 in this specific embodiment is greater than the length of the body in the previous specific embodiment. And all the speakers 23 and sound outlets are still provided on the body 21 instead of on the first handheld part 211A and the second handheld part 211B. Therefore, when the user or player holds the first handheld part 211A and the second handheld part 211B and plays the game device 2, the user's or player's hand still will not cover the sound outlet, and thus good spatial sound effects and gaming experience can be maintained.
[0050] Please refer to Figure 5 。 Figure 5 is a schematic structural diagram of a game device 3 according to a specific embodiment of the present invention. In Figure 5 the number and setting positions of the sound outlets correspond to the number and positions of the speakers 33, so the drawing is omitted. As Figure 5 shown, the difference between this specific embodiment and the previous specific embodiment is that the speakers 33 in this specific embodiment are arranged in a straight line below the display module 32 and located between the display module 32 and the bottom surface. In practice, all the speakers 33 with independent channels can still respectively generate game audio at different positions in the game, and all the game audio emitted from the sound outlets will also form spatial sound effects.
[0051] In this specific embodiment, the first handheld portion 311A and the second handheld portion 311B are detachably provided on the main body 31 and are oppositely arranged on the left and right side surfaces of the main body 31. In practice, the left side surface of the first handheld portion 311A and the main body 31 may include structures (such as slide rails, sliders, buckles or combinations thereof) that are mutually matching and detachable, and the right side surface of the second handheld portion 311B and the main body 31 may include structures that are mutually matching and detachable. Since all the speakers 33 and the sound outlet holes are still provided on the main body 31 rather than on the first handheld portion 311A and the second handheld portion 311B. Therefore, when the user or player holds the first handheld portion 311A and the second handheld portion 311B to play the game device 2 or detaches the first handheld portion 311A and the second handheld portion 311B from the main body 31, the sound outlet holes will still not be blocked, and good spatial sound effects and game experience can be maintained. In addition, in a specific embodiment, there is an inclined angle between the first handheld portion and the second handheld portion and the main body. In practical applications, the first handheld portion and the second handheld portion can be designed to have an ergonomic shape, and when the first handheld portion and the second handheld portion are provided on the main body, they can form an inclined angle with the main body. In addition to improving the comfort of the user or player when playing the game device, it also allows the user or player to avoid and not block the sound outlet holes when holding the handheld portion. It should be noted that the detachable handheld portion is not limited to this specific embodiment, and the first handheld portion and the second handheld portion of any of the foregoing specific embodiments can also be in a detachable state.
[0052] Please refer to Figure 6 。 Figure 6 FIG. is a schematic structural diagram of a game device 4 according to a specific embodiment of the present invention. As Figure 6 shown, the difference between this specific embodiment and the foregoing specific embodiment is that the speakers 43 of this specific embodiment are arranged in a straight line above the display module 42 and are located between the display module 42 and the top surface, and each speaker 43 communicates with the same sound outlet hole 412. In this specific embodiment, the main body 41 of the game device 4 has only one sound outlet hole 412 and a sound wave channel, and the second interface of the sound wave channel corresponds to all the speakers 43. In practice, since the speakers 43 of the independent channels respectively have independent rear sound cavities and can respectively generate game audio at different positions in the game, when the game audio of all the speakers 43 is emitted from the same sound outlet hole 412, spatial sound effects will still be formed. Similarly, the first handheld portion 411A and the second handheld portion 411B of the game device 4 can also be in a detachable state.
[0053] The setting manners of the display module and the sound outlet holes of the game device of the present invention can be in other manners in addition to the manners of the foregoing specific embodiments. Please refer to Figure 7 and Figure 8A。 Figure 7 It is a schematic structural diagram of a game device 5 according to a specific embodiment of the present utility model. Figure 8A It shows Figure 7 a sectional structural view of the game device 5. As Figure 7 and Figure 8A shown, the similarity between this specific embodiment and the foregoing specific embodiment is that the display module 52 of this specific embodiment is located on the first side surface 510A of the main body 51, the sound outlet hole 512 is located on the second side surface 510B of the main body 51, and the axis of the speaker 53 faces the second side surface 510B. In practice, the first side surface 510A is the front side surface of the main body 51, and the second side surface 510B is the top surface adjacent to the front side surface. The axes of the speaker 53, the sound wave channel 513, and the sound outlet hole 512 can all be located on the same straight line, and the speaker 53 and the sound outlet hole 512 are located in the same angular direction (the axes are all vertically arranged). Therefore, the game audio generated by the speaker 53 can directly pass through the sound wave channel and the sound outlet hole 512 on the second side surface 510B and be transmitted to the user or player. In this specific embodiment, there is only one sound outlet hole 512 on the main body 51, but in practice, this is not limited thereto, and the main body may also include four sound outlet holes arranged in a straight line on the top surface and corresponding to the speaker. Similarly, the first holding part 511A and the second holding part 511B of the game device 5 can also be in a detachable state. In a specific embodiment, when the speakers are arranged in a straight line below the display module and between the display module and the bottom surface, the sound outlet hole can be located on the second side surface of the main body, and the second side surface is the bottom surface of the main body, and the axis of the speaker can also face the bottom surface. In another specific embodiment, the first side surface is the front side surface of the main body, and the second side surface is the rear side surface relative to the front side surface. That is to say, the sound output direction of the diaphragm of the speaker can be changed according to the position of the sound outlet hole.
[0054] Please refer to Figure 8B 。 Figure 8B It is a sectional structural view of a game device 5' according to a specific embodiment of the present utility model. As Figure 8B shown, the similarity between this specific embodiment and the foregoing specific embodiment is that the sound outlet hole 512' of this specific embodiment is located on the top surface of the main body 51', the axis of the speaker 53' faces the front side surface, and the sound wave channel 513' is curved to connect the speaker 53' and the sound outlet hole 512'. In practice, the sound output direction of the diaphragm of the speaker can also be fixed, and the sound wave channel can be designed in different shapes according to the position of the sound outlet hole to connect the speaker and the sound outlet hole.
[0055] In summary, the game device of the present utility model can generate spatial sound effects through speakers with multiple independent channels, thereby enhancing the gaming experience. Moreover, the game device of the present utility model can change the sound output direction and position by means of various different speaker configuration positions and the structural design of the sound wave channels and sound outlet holes changed according to the speaker configuration positions, so as to prevent the sound outlet holes from being blocked when users or players play the game device, and maintain a good spatial sound effect, which not only enhances the gaming experience but also increases the practicality.
[0056] Through the detailed description of the above preferred specific embodiments, it is hoped that the features and spirit of the present utility model can be more clearly described, rather than limiting the scope of the present utility model by the above-disclosed preferred specific embodiments. On the contrary, the purpose is to hope to cover various changes and equivalent arrangements within the scope of the patent scope to be applied for by the present utility model. Therefore, the scope of the patent scope applied for by the present utility model should be interpreted as broadly as possible according to the above description, so as to cover all possible changes and equivalent arrangements.
Claims
1. A game device, characterized in that: Include: one body; a display module, located on a side of the main body, wherein two sides of the display module respectively include a first hand-held portion and a second hand-held portion; and A plurality of speakers are disposed in the body, and each speaker is connected to a sound outlet via a sound wave channel; Wherein, the sound outlet is arranged on the outer surface of the body outside the first hand-held part and the second hand-held part; Each of the sound wave channels has a structural shape that matches the directivity or guidance of the sound wave, and the shape of the sound wave channel is at least one of a horn arc, a cone, a straight cylinder, and a curved shape, or a combination thereof; or The cross-sectional area of at least one sound wave channel corresponding to the speaker gradually increases, decreases, or a combination thereof, along the direction toward the sound outlet; The first hand-held part and the second hand-held part are detachably arranged on the main body; the first hand-held part and the second hand-held part are arranged on two sides of the main body opposite to each other; There is an inclination angle between the first hand-held part and the second hand-held part and the body; The speaker and the plurality of sound outlets corresponding to the speaker are located in at least one of different axial directions, the same axial direction, different angular directions and the same angular direction.
2. The game device according to claim 1, characterized in that: Each of the loudspeakers receives a single-channel audio source signal from a digital signal processing unit, and each of the loudspeakers is an independent channel speaker.
3. The game device according to claim 1, characterized in that: The loudspeaker is at least one of a dynamic diaphragm speaker, a moving iron speaker and a planar diaphragm speaker.
4. The game device according to claim 1, characterized in that: The plurality of sound outlet holes corresponding to the speakers are symmetrically arranged on both sides of the display module; or each of the speakers is connected to the same sound outlet hole.
5. The game device according to claim 1, characterized in that: The speaker array is arranged in the body; or The speakers are arranged in a straight line in the body.
6. The game device according to claim 1, characterized in that: The display module and the sound outlet are located on the side surface; or The body has a first side surface and a second side surface, the display module is located on the first side surface, and the sound outlet is located on the second side surface.
7. The game device according to claim 1, characterized in that: It is a handheld gaming device; or The display module is a touch screen.