Somatosensory glove based on VR interaction
By designing the skeleton components and airflow control devices of VR interactive somatosensory gloves, the problem of insufficient real somatosensory of VR devices in the game is solved, real gaming experience and comfortable wear.
Patent Information
- Application Number
- CN202420352413.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-02-26
- Publication Date
- 2025-07-18
- Estimated Expiration
- 2034-02-26
AI Technical Summary
The real somatosensory reflection of existing VR devices in the game is not convenient, especially the insufficient simulation of airflow changes in finger areas.
A somatosensory glove based on VR interaction is designed, including a detachable skeleton assembly on the inner side of the finger, an airflow control device and a extraction tube. The airflow change in the finger part is simulated through the airflow control device, and the silicone block limiting component is combined to improve comfort.
By simulating the airflow changes in finger areas, the real somatosensory experience in VR games is improved, while improving the comfort and activity space of gloves.
Smart Images

Figure CN223111114U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of VR, in particular to a somatosensory glove based on VR interaction. Background Technique
[0002] Virtual reality, also known as virtual technology or virtual environment, is a brand-new practical technology developed in the 20th century. It uses a computer to simulate and generate a virtual world in a three-dimensional space, providing users with simulations of senses such as vision, enabling users to feel as if they are on the scene and allowing them to observe things in the three-dimensional space immediately and without limitation. With the development of technology, virtual reality technology has also made great progress and gradually become a new field of science and technology.
[0003] Currently, in the field of VR technology, VR is mainly embodied through VR headset devices. Related products such as VR house viewing and VR games have been derived from VR. For VR games, they mainly create an immersive audio-visual experience for users through the headset device, and it is not convenient to reflect aspects such as the real somatosensation in the game. In view of this, we propose a somatosensory glove based on VR interaction. Content of the Utility Model
[0004] The purpose of the utility model is to overcome the deficiencies of the prior art, meet the actual needs, and provide a somatosensory glove based on VR interaction to solve the technical problem that it is not convenient to reflect aspects such as the real somatosensation in the game of current VR devices.
[0005] To achieve the purpose of the utility model, the technical solution adopted by the utility model is: designing a somatosensory glove based on VR interaction, including a glove body with a skeleton component detachably arranged on the inner side of the finger part;
[0006] One end of the surface of the glove body is detachably installed with an air flow control device in the middle, and an extraction tube extending into the interior of the glove body is connected inside the air flow control device;
[0007] The skeleton component includes multiple groups of skeleton parts;
[0008] The multiple groups of skeleton parts respectively include a second skeleton ring, a first skeleton ring, and a third skeleton ring, and a finger ring component is detachably arranged inside the third skeleton ring;
[0009] The finger ring component includes a second finger ring body with triangular convex blocks arranged in a circular array on the outer edge surface. A fixing hole is centrally opened inside the triangular convex block, and the end of the extraction tube far from the air flow control device is fixedly arranged in the fixing hole.
[0010] Preferably, a finger ring body I is coaxially arranged inside each of the first skeleton ring and the second skeleton ring, and limiting components are detachably bonded to the top and bottom of the inner edge surfaces of the finger ring body I and the finger ring body II.
[0011] Preferably, the limiting component includes a silica gel block. The silica gel block is in a pillow shape, and convex portions are formed at both ends of the surface of the silica gel block, and a concave portion is formed at the middle position of the surface of the silica gel block.
[0012] Preferably, elastic bands III are symmetrically and fixedly arranged on the inner edge surfaces of the first skeleton ring and the second skeleton ring, and the other ends of the elastic bands III are fixedly connected to the outer edge surface of the finger ring body I.
[0013] Preferably, elastic bands I are symmetrically arranged on the opposite surfaces of the first skeleton ring and the second skeleton ring, and the two ends of the elastic bands I are respectively fixedly connected to the first skeleton ring and the second skeleton ring. Elastic bands II are symmetrically arranged on the opposite surfaces of the first skeleton ring and the third skeleton ring, and the two ends of the elastic bands II are respectively fixedly connected to the first skeleton ring and the third skeleton ring.
[0014] Compared with the prior art, the beneficial effects of the utility model are as follows:
[0015] 1. By arranging an air flow control device, a suction pipe and a finger ring assembly, the skeleton assembly is used to support the finger part of the glove body. After the glove body is worn, a finger part space is formed between the fingers and the inner wall of the glove body. During the VR game process, the air in the finger part space of the glove body is extracted through the operation of the air flow control device and the setting of the suction pipe, so that an air flow is formed in the finger part space, thereby simulating the air flow change sensed by the finger movement during the VR game process, which is beneficial to creating a real game experience.
[0016] 2. By arranging the limiting component, the pillow shape of the silica gel block is beneficial to fitting the human curve of the user's finger joint. The convex part of the finger joint abuts against the concave part. Since it is a concave surface structure, a larger movement space can be provided during the bending movement of the finger part, reducing the friction of the finger joint, which is beneficial to improving the wearing comfort. And the setting of the convex part is beneficial to fitting both sides of the finger joint, playing a role in limiting the finger part. Description of the Drawings
[0017] Figure 1 is a structural schematic diagram of the utility model;
[0018] Figure 2 is a structural schematic diagram of the skeleton assembly of the utility model;
[0019] Figure 3 is a structural schematic diagram of the skeleton component of the utility model;
[0020] Figure 4This is a schematic structural view of the finger ring assembly of the present utility model;
[0021] Figure 5 This is a cross-sectional view of the limiting component of the present utility model.
[0022] In the figure: 1. glove body; 2. air flow control device; 3. extraction tube; 4. first skeleton ring; 5. second skeleton ring; 6. third skeleton ring; 7. first elastic band; 8. second elastic band; 9. first finger ring body; 10. third elastic band; 11. finger ring assembly; 1101. second finger ring body; 1102. triangular bump; 1103. fixing hole; 12. limiting component; 1201. silica gel block; 1202. concave surface part; 1203. convex part. Specific embodiments
[0023] The present utility model will be further described below in conjunction with the accompanying drawings and embodiments:
[0024] Embodiment 1: A somatosensory glove based on VR interaction, see Figure 1 、 Figure 2 and Figure 4 , including a glove body 1 with a skeleton component detachably arranged on the inner side of the finger part. One end of the surface of the glove body 1 is detachably installed with an air flow control device 2 in the middle. An extraction tube 3 extending into the interior of the glove body 1 is connected inside the air flow control device 2. The skeleton component includes multiple groups of skeleton parts. The multiple groups of skeleton parts respectively include a second skeleton ring 5, a first skeleton ring 4 and a third skeleton ring 6. A finger ring assembly 11 is detachably arranged inside the third skeleton ring 6. The finger ring assembly 11 includes a second finger ring body 1101 with triangular bumps 1102 arranged in an annular array on the outer edge surface. A fixing hole 1103 is centrally opened inside the triangular bump 1102. One end of the extraction tube 3 far from the air flow control device 2 is fixedly arranged inside the fixing hole 1103.
[0025] To improve the comfort of the finger part after the user wears it, see Figures 2 - 5 , first finger ring bodies 9 are coaxially arranged inside both the first skeleton ring 4 and the second skeleton ring 5. Limiting components 12 are detachably bonded to the top and bottom of the inner edge surfaces of the first finger ring body 9 and the second finger ring body 1101. The limiting component 12 includes a silica gel block 1201. The silica gel block 1201 is in a pillow shape structure, and convex parts 1203 are formed at both ends of the surface of the silica gel block 1201. A concave surface part 1202 is formed at the central position of the surface of the silica gel block 1201.
[0026] See Figure 2 and Figure 3, elastic bands three 10 are symmetrically and fixedly arranged on the inner edge surfaces of the skeleton ring one 4 and the skeleton ring two 5, and the other ends of the elastic bands three 10 are fixedly connected to the outer edge surface of the finger ring body one 9. Elastic bands one 7 are symmetrically arranged on the opposite surfaces of the skeleton ring one 4 and the skeleton ring two 5, and the two ends of the elastic bands one 7 are respectively fixedly connected to the skeleton ring one 4 and the skeleton ring two 5. Elastic bands two 8 are symmetrically arranged on the opposite surfaces of the skeleton ring one 4 and the skeleton ring three 6, and the two ends of the elastic bands two 8 are respectively fixedly connected to the skeleton ring one 4 and the skeleton ring three 6. By providing the air flow control device 2 and the extraction tube 3, the present utility model solves the technical problem that it is not convenient to reflect the real body feeling in the current VR device during the game and other aspects.
[0027] Working principle: When in use, the user can wear the glove body 1 on the hand, and make the fingers pass through the finger ring body one 9 and the finger ring body two 1101. At the same time, the convex part of the finger joint is located in the concave surface part 1202 of the silica gel block 1201. During the process of playing the VR game, a finger space is formed between the finger ring body one 9 and the finger ring body two 1101 and the glove body 1. Through the operation of the air flow control device 2 and the setting of the extraction tube 3, the air in the finger space of the glove body 1 is extracted, so that an air flow is formed in the finger space, thereby simulating the air flow change sensed by the finger movement during the VR game process, creating a real game experience. And the pillow-shaped structure of the silica gel block 1201 is beneficial to fitting the human curve of the user's finger joint. The convex part of the finger joint abuts in the concave surface part 1202. Since it is a concave surface structure, it can provide a larger activity space during the bending movement of the finger, reduce the friction of the finger joint, and improve the wearing comfort.
[0028] The embodiments disclosed in the present utility model are preferred embodiments, but not limited thereto. Those of ordinary skill in the art can easily understand the spirit of the present utility model according to the above embodiments and make different extensions and changes. However, as long as they do not depart from the spirit of the present utility model, they are within the protection scope of the present utility model.
Claims
1. A somatosensory glove based on VR interaction, characterized in that, A glove body (1) with a skeleton component detachably arranged on the inner side of the finger part; One end of the surface of the glove body (1) is detachably installed with an air flow control device (2) in the middle, and an extraction tube (3) extending into the interior of the glove body (1) is connected inside the air flow control device (2); The skeleton component includes multiple groups of skeleton parts; The multiple groups of skeleton parts respectively include a second skeleton ring (5), a first skeleton ring (4) and a third skeleton ring (6), and a finger ring component (11) is detachably arranged inside the third skeleton ring (6); The finger ring component (11) includes a second finger ring body (1101) with triangular bumps (1102) arranged in an annular array structure on the outer edge surface, a fixing hole (1103) is centrally opened inside the triangular bumps (1102), and one end of the extraction tube (3) far from the air flow control device (2) is fixedly arranged in the fixing hole (1103).
2. The somatosensory glove based on VR interaction according to claim 1, characterized in that, A first finger ring body (9) is coaxially arranged inside both the first skeleton ring (4) and the second skeleton ring (5), and a limiting component (12) is detachably bonded to the top and bottom of the inner edge surfaces of the first finger ring body (9) and the second finger ring body (1101).
3. The somatosensory glove based on VR interaction according to claim 2, wherein The limiting component (12) includes a silica gel block (1201), the silica gel block (1201) is in a pillow shape, and raised parts (1203) are formed at both ends of the surface of the silica gel block (1201), and a concave part (1202) is formed at the central position of the surface of the silica gel block (1201).
4. The somatosensory glove based on VR interaction according to claim 1, characterized in that, Elastic bands three (10) are symmetrically and fixedly arranged on the inner edge surfaces of the first skeleton ring (4) and the second skeleton ring (5), and the other ends of the elastic bands three (10) are fixedly connected to the outer edge surface of the first finger ring body (9).
5. The somatosensory glove based on VR interaction according to claim 1, characterized in that, Elastic bands one (7) are symmetrically arranged on the opposite sides of the first skeleton ring (4) and the second skeleton ring (5), and both ends of the elastic bands one (7) are respectively fixedly connected to the first skeleton ring (4) and the second skeleton ring (5), elastic bands two (8) are symmetrically arranged on the opposite sides of the first skeleton ring (4) and the third skeleton ring (6), and both ends of the elastic bands two (8) are respectively fixedly connected to the first skeleton ring (4) and the third skeleton ring (6).