Novel fast-pushing game machine
By setting different indicator lights and key patterns in the new speed push game console, and illuminating and pressing them in sequence, the simple problem of existing speed push game console games is solved, increasing the difficulty and fun of the game, and is suitable for older children and adults.
Patent Information
- Application Number
- CN202422220436.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-10
- Publication Date
- 2025-07-18
- Estimated Expiration
- 2034-09-10
AI Technical Summary
The existing quick-push game consoles have simple settings and lack challenges, resulting in older children and adults losing interest.
A new type of quick-push game console is designed. By setting different patterns on the indicator lights and keys, and illuminating the indicator lights in sequence, pressing the keys in sequence, increasing the difficulty of the game, users are required to remember the pattern sequence and key correspondence, combining the operation of eyes, memory and hands.
It increases the challenge and fun of the game, and is suitable for older children and adults. It improves the gaming experience through intellectual development rather than simply responsive training.
Smart Images

Figure CN223112284U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the field of game entertainment, in particular to a new type of speed-pushing game machine. Background Art
[0002] A speed-pushing game machine is an educational game machine for training children's reaction ability. It is educational and playable, which not only conforms to the nature of children who love to play, but also can exercise children's intelligence. Therefore, it is very popular among parents and children. The speed-pushing game machines on the market generally include a key area with a lighting effect. All the keys are convex hemispheres, and indicator lights are arranged below the keys. After the game starts, the indicator lights of some keys light up, and children need to press all the lit keys within a predetermined time.
[0003] However, the current speed-pushing game machines pay more attention to reaction ability, and the game settings are relatively simple, which are more suitable for young children. For older children, they seem too boring and lack challenges. In view of the problem that the game settings of the current speed-pushing game machines are simple and lack attraction, it is necessary to conduct further research on the speed-pushing game machines. Summary of the Invention
[0004] In order to overcome the deficiencies of the prior art, the utility model provides a new type of speed-pushing game machine.
[0005] The technical solution adopted by the utility model to solve its technical problems is as follows:
[0006] The utility model provides a new type of speed-pushing game machine, including a housing, the housing is provided with a control circuit board, a plurality of indicator lights and a plurality of keys. The number of the keys is the same as the number of the indicator lights. Each of the indicator lights is provided with a different pattern, and each of the keys corresponds to a pattern corresponding to each of the indicator lights. The control circuit board is electrically connected to the indicator lights to control at least some of the indicator lights to light up in sequence, and the keys are electrically connected to the control circuit board so that the keys are configured to perform pressing operations according to the lighting sequence of the indicator lights.
[0007] The housing is provided with a display area and an operation area. The display area is arranged above the operation area. The indicator lights are arranged in the display area, and the keys are arranged in the operation area.
[0008] The control circuit board is arranged in the housing, the indicator lights are arranged on the control circuit board, and the housing is provided with a first installation through hole. The indicator lights pass through the housing through the first installation through hole. The keys are arranged on the control circuit board, and the housing is provided with a second installation through hole. The keys pass through the housing through the second installation through hole.
[0009] The indicating lamp includes a light source assembly, a first light-transmitting cover with a pattern, and a mounting cover. The light source assembly is arranged on the control circuit board. The first light-transmitting cover covers the light source assembly. The mounting cover is provided with a pattern through-hole. The mounting cover covers the first light-transmitting cover, and the mounting cover extends out of the housing through the first mounting through-hole. The pattern on the first light-transmitting cover is exposed through the pattern through-hole.
[0010] The new fast-pushing game machine further includes mounting screws. The inner wall of the housing is provided with threaded hole columns. The threaded hole columns are provided with threaded holes. The control circuit board is provided with a third mounting through-hole. The mounting cover is provided with a fourth mounting through-hole. And the mounting cover is sleeved on the threaded hole column with its fourth mounting through-hole. The mounting screw passes through the third mounting through-hole and is threadedly connected to the threaded hole to lock the control circuit board and the mounting cover to the threaded hole column.
[0011] A positioning flange extends inwards from the first mounting hole of the housing. The mounting cover is provided with a positioning groove. When the mounting cover extends out of the housing through the first mounting through-hole, the positioning flange is inserted into the positioning groove.
[0012] Each of the indicating lamps is provided with a direction pattern that is different from each other. Each of the keys corresponds to each of the indicating lamps and is provided with a corresponding direction pattern.
[0013] A progress display lamp is further arranged in the display area. The progress display lamp is arranged above the indicating lamp, and the progress display lamp is electrically connected to the control circuit board to display the progress time of the game.
[0014] The progress display lamp includes a second light-transmitting cover and a plurality of lamp beads arranged side by side. The lamp beads are arranged on the control circuit board. The second light-transmitting cover covers the lamp beads. The housing is provided with a fifth mounting through-hole. The second light-transmitting cover extends out of the housing through the fifth mounting through-hole.
[0015] The keys are arranged on both side parts of the operation area. A difficulty setting key is arranged in the middle of the operation area. The difficulty setting key is electrically connected to the control circuit board to control different lighting situations of the indicating lamps.
[0016] A music setting key is further arranged in the middle of the operation area. A loudspeaker is further arranged in the housing. The music setting key and the loudspeaker are both electrically connected to the control circuit board to enable the music setting key to control the loudspeaker to play music.
[0017] A volume setting key is further arranged in the middle of the operation area. The volume setting key is electrically connected to the control circuit board to control the playing volume of the loudspeaker.
[0018] A confirmation key is also provided in the middle of the operation area, and the confirmation key is electrically connected to the control circuit board and is used to confirm the start and / or completion of the game;
[0019] A power supply device is arranged in the shell, and the power supply device is electrically connected to the control circuit board to supply power to the control circuit board.
[0020] The beneficial effect of the utility model is that through the above-mentioned structural arrangement, when in use, indicator lights of different patterns light up in different sequences, and the user needs to first clearly see the patterns of the lights and remember the sequence in which these patterns appear, and then press the buttons of the corresponding patterns in sequence, which increases the difficulty of the game to a certain extent, increases the challenge and fun, and requires the coordination of eyes, memory and hands to win the game, rather than just simply exercising reaction power, and can better develop intelligence. The game is suitable for slightly older children, teenagers and even adults, and is used to solve the problem that the game settings of current speed-push game consoles are simple and lack of appeal. BRIEF DESCRIPTION OF THE DRAWINGS
[0021] In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required for use in the description of the embodiments will be briefly introduced below. The drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.
[0022] The utility model is further described below in conjunction with the accompanying drawings and embodiments.
[0023] Figure 1 It is a schematic diagram of the structure of the utility model from the front angle;
[0024] Figure 2 This is a schematic diagram of the structure of the utility model from the back side;
[0025] Figure 3 It is a schematic diagram of the splitting of the utility model from the front angle;
[0026] Figure 4 It is a schematic diagram of the split back angle of the utility model;
[0027] Figure 5 It is a cross-sectional view of the utility model cut along the longitudinal direction of the light source assembly and the progress indicator light;
[0028] Figure 6 yes Figure 5 A magnified image of point A;
[0029] Figure 7 It is a schematic diagram of the split indicator light and progress display light;
[0030] Figure 8 is a schematic diagram of the disassembly of the installation cover and the first light-transmitting cover;
[0031] Figure 9 is a schematic structural diagram of the back angle of the present utility model, wherein the second housing unit is omitted;
[0032] Figure 10 is a schematic structural diagram of the back angle of the present utility model, wherein the second housing unit and the control circuit board are omitted;
[0033] Figure 11 is a cross-sectional view of the present utility model taken along the horizontal direction of the indicator light;
[0034] Figure 12 is Figure 11 an enlarged view of part B of;
[0035] Figure 13 is a cross-sectional view of the present utility model taken along the longitudinal direction of the first column and the second column;
[0036] Figure 14 is Figure 13 an enlarged view of part C of; Detailed implementation manners
[0037] Referring to Figures 1 to 14 , a new type of quick-push game machine includes a housing 1, the housing 1 is provided with a control circuit board 4, a plurality of indicator lights 2 and a plurality of buttons 3, the number of the buttons 3 is the same as the number of the indicator lights 2, each of the indicator lights 2 is provided with a different pattern, each of the buttons 3 is correspondingly provided with a corresponding pattern corresponding to each of the indicator lights 2, the control circuit board 4 is electrically connected to the indicator lights 2 to control at least some of the indicator lights 2 to light up in sequence, and the buttons 3 are electrically connected to the control circuit board 4 so that the buttons 3 are configured to perform pressing operations according to the lighting sequence of the indicator lights 2. Among them, a corresponding controller can be configured on the control circuit board for control operations.
[0038] Through the above structural settings, during use, the indicator lights with different patterns light up in different sequences. The user needs to first clearly see the patterns of the lit lights and remember the sequence in which these patterns appear, and then press the buttons corresponding to the patterns in sequence. To a certain extent, the game difficulty is increased, and the challenge and interest are increased. It is necessary to cooperate with the eyes, memory and hands to win the game, rather than simply exercising the reaction ability. It can better develop intelligence and is suitable for children, teenagers and even adults of slightly older age to solve the problem that the game settings of the current quick-push game machine are simple and lack of attraction.
[0039] In this embodiment, the housing 1 is provided with a display area 11 and an operation area 12. The display area 11 is arranged above the operation area 12. The indicator light 2 is arranged in the display area 11, and the button 3 is arranged in the operation area 12. Moreover, the display area and the operation area can be arranged on the front surface of the housing for the convenience of the user's operation.
[0040] Among them, the control circuit board 4 is arranged in the housing 1. The indicator light 2 is arranged on the control circuit board 4. The housing 1 is provided with a first mounting through hole 13, and the indicator light 2 passes through the housing 1 through the first mounting through hole 13. The button 3 is arranged on the control circuit board 4. The housing 1 is provided with a second mounting through hole 14, and the button 3 passes through the housing 1 through the second mounting through hole 14. Moreover, the indicator light passes through the display area of the housing, and the button passes through the operation area of the housing.
[0041] The housing includes a first housing unit and a second housing unit. The first housing unit 101 and the second housing unit 102 are arranged oppositely, and the two housing units can be connected by screws. Further, the first housing unit is provided with a first upright post 103. An abutting portion 104 is arranged on the side wall of the first upright post. The second housing unit is provided with a second upright post 105. The second upright post is provided with an insertion hole 106. The control circuit board is provided with a sixth mounting hole 42. When the first housing unit is connected to the second housing unit, the first upright post passes through the sixth mounting hole of the control circuit board and is inserted into the insertion hole of the second upright post. At the same time, the abutting portion of the first upright post abuts against one side surface of the control circuit board, and the other side surface of the control circuit board is abutted against the second upright post. Among them, the display area and the operation area are both arranged on the first housing unit.
[0042] Among them, the indicator light 2 includes a light source component 21, a first light-transmitting cover 22 with a pattern, and a mounting cover 23. The light source component 21 is arranged on the control circuit board 4. The first light-transmitting cover 22 covers the light source component 21. The mounting cover 23 is provided with a pattern through hole 24. The mounting cover 23 covers the first light-transmitting cover 22, and the mounting cover 23 passes through the housing 1 through the first mounting through hole 13. The pattern on the first light-transmitting cover 22 is exposed through the pattern through hole 24.
[0043] Moreover, the new rapid-push game machine further includes mounting screws 5. The inner wall of the housing 1 is provided with threaded hole columns 15 which are arranged in a stepped manner with a narrower upper part and a wider lower part. The threaded hole columns 15 are provided with threaded holes 151. The control circuit board 4 is provided with third mounting through holes 41, and the mounting cover 23 is provided with fourth mounting through holes 25. The mounting cover 23 sleevingly mounts on the upper part of the threaded hole column 15 with its fourth mounting through holes 25. The mounting screws 5 pass through the third mounting through holes 41 and are threadedly connected to the threaded holes 151 to lock the control circuit board 4 and the mounting cover 23 to the threaded hole column 15, thereby fixing the control circuit board and the mounting cover to the housing. The structure is simple, the design is reasonable, and the assembly is convenient.
[0044] Furthermore, a positioning flange 16 extends inwards from the first mounting hole 13 of the housing 1, and the mounting cover 23 is provided with a positioning groove 26. When the mounting cover 23 passes through the first mounting through hole 13 and protrudes out of the housing 1, the positioning flange 16 is inserted into the positioning groove 26 to realize the relative positioning between the mounting cover (indicator light) and the housing, which is convenient for the assembly of the product. Moreover, a clamping block 261 is provided in the positioning groove. Correspondingly, a clamping groove 161 is provided on the positioning flange. When the positioning flange is inserted into the positioning groove, the clamping block and the clamping groove are also assembled and matched correspondingly, making the structure more compact and stable.
[0045] In the above structure, the light source assembly can specifically be LED lamp beads. The LED lamp beads of each indicator light are arranged side by side on the control circuit board. Correspondingly, the first light-transmitting covers of each indicator light can be integrally formed. An insertion slot 221 can be provided between adjacent first light-transmitting covers. Correspondingly, the mounting covers of each indicator light can also be integrally formed. An insertion plate 231 can be provided between adjacent mounting covers. The insertion plate is arranged towards the first light-transmitting cover. When the mounting cover covers the first light-transmitting cover, the insertion plate is inserted into the insertion slot to realize the assembly and positioning between the mounting cover and the first light-transmitting cover. At the same time, the insertion plate can form a partition plate between the first light-transmitting covers. Furthermore, the positioning flange can be formed to surround the first mounting hole. Correspondingly, the positioning groove also surrounds the outer side of each mounting cover. The design is reasonable and convenient for assembly.
[0046] In this embodiment, each of the indicator lights 2 is provided with direction patterns that are different from each other, and each of the buttons 3 is correspondingly provided with direction patterns corresponding to each of the indicator lights 2. Specifically, the patterns on the indicator lights can be arrow patterns in 8 different directions. Correspondingly, the patterns on the buttons are also arrow patterns in 8 different directions.
[0047] In this embodiment, a progress display lamp 6 is further provided in the display area 11. The progress display lamp 6 is arranged above the indicator lamp 2 and is electrically connected to the control circuit board 4 to display the progress time of the game.
[0048] Specifically, the progress display lamp 6 includes a second light-transmitting cover 61 and a plurality of lamp beads 62 arranged side by side. The lamp beads 62 are arranged on the control circuit board 4, and the second light-transmitting cover 61 covers the lamp beads 62. The housing 1 is provided with a fifth mounting through hole 17, and the second light-transmitting cover 61 passes through the housing 1 through the fifth mounting through hole 17, with a simple structure and convenient assembly. Among them, the lamp beads can be 10 LED lamp beads arranged side by side. For example, when the game starts, the LED lamp beads light up in sequence from left to right to form a progress bar. The user needs to complete the key operation of the game before all 10 lamp beads light up, and then it can be determined that the game is won; otherwise, it is determined that the game is not won. Of course, the above embodiments are only for illustrative purposes and are not the only limitation of the solution. Other embodiments are not listed one by one here.
[0049] In this embodiment, the keys 3 are arranged on both side parts of the operation area 12, and a difficulty setting key 7 is arranged in the middle of the operation area 12. The difficulty setting key 7 is electrically connected to the control circuit board 4 to control different lighting situations of the indicator lamp 2. Among them, different lighting situations of the indicator lamp can be understood as: controlling indicator lamps of different patterns to light up in different lighting sequences and different lighting quantities, so as to realize the switching of different difficulty levels.
[0050] Moreover, the difficulty setting key can also integrate the function of turning on and off the game console. For example: long pressing the difficulty setting key is to turn on the machine, and long pressing the difficulty setting key again is to turn off the machine; short pressing the difficulty setting key is to switch the game difficulty level.
[0051] In this embodiment, a music setting key 8 is further arranged in the middle of the operation area 12, and a speaker 18 is also arranged in the housing 1. The music setting key 8 and the speaker 18 are both electrically connected to the control circuit board 4 to enable the music setting key 8 to control the speaker 18 to play music, making the game more immersive and enhancing the fun and experience of the game. Among them, the speaker can be arranged in the second housing unit. The game console can be configured with 24 music pieces for selection, and the music pieces can be switched by pressing the music setting key.
[0052] Further, a volume setting key 9 is also provided in the middle of the operation area 12. The volume setting key 9 is electrically connected to the control circuit board 4 to control the playing volume of the speaker 18. Among them, the game console can be set with 4 levels of volume, and the minimum volume level is mute; and when switched to the maximum volume level, the speaker will emit a "beep" sound to remind the user that this is the maximum volume level and should be used with caution.
[0053] In this embodiment, a confirmation key 10 is also provided in the middle of the operation area 12. The confirmation key 10 is electrically connected to the control circuit board 4 to confirm the start of the game and / or the completion of the game. Specifically, when the game has not started, pressing the confirmation key means confirming the start of the game; when the game is in progress, pressing the confirmation key means confirming the operation of pressing the key, that is, confirming the completion of the game.
[0054] In the above structure, the difficulty setting key, the music setting key, the volume setting key, and the confirmation key all pass through the housing through the mounting holes 107 provided on the housing. Among them, the mounting holes can be provided on the first housing unit.
[0055] In this embodiment, a power supply device 19 is provided in the housing 1. The power supply device 19 is electrically connected to the control circuit board 4 to supply power to the control circuit board 4. Among them, the power supply device can include a battery chamber and a battery, and the battery is detachably arranged in the battery chamber.
[0056] Regarding the quick push game console of the present invention, its specific gameplay operation process is as follows:
[0057] Long press the difficulty setting key to turn on the game console;
[0058] Press the confirmation key to start the game, and the indicator lights will light up in different lighting sequences and different numbers of lights. For example, the indicator lights that are lit in sequence are: the indicator light with the "↘" pattern, the indicator light with the "↓" pattern, the indicator light with the "↖" pattern, then the user needs to press the button with the "↘" pattern, the button with the "↓" pattern, and the button with the "↖" pattern accordingly, which can be understood as winning the game.
[0059] Regarding the game difficulty level, the game difficulty level may include the first difficulty level, the second difficulty level and the third difficulty level. The first difficulty level requires lighting up 1 to 3 indicator lights with different patterns, and the lighting order of the indicator lights may be random and non-unique; the second difficulty level requires lighting up 3 to 5 indicator lights with different patterns, and the lighting order of the indicator lights may be random and non-unique; the third difficulty level requires lighting up 4 to 8 indicator lights with different patterns, and the lighting order of the indicator lights may be random and non-unique. In addition, if the user does not operate the difficulty setting key, the first difficulty level is defaulted; and before the game starts, the user can press the difficulty setting key to switch the game difficulty level. Of course, the game difficulty level can also be divided in other ways, for example, it can be divided into 7 game difficulty levels, and the number of matching lighted indicator lights is set from small to large. The above embodiments are only for illustration and are not the only limitation of the scheme. Other embodiments are not listed here one by one.
[0060] Regarding the progress indicator, for example, the first time zone is formed between the first LED bead to the sixth LED bead that lights up from left to right, and the second time zone is formed between the sixth LED bead to the tenth LED bead. When the game starts, the user needs to press the corresponding button in the first time zone and press the confirmation button in the second time zone to confirm the completion of the game.
[0061] After the game is finished, it is determined whether the operation of the button pressed by the user matches the lighted indicator light. If it matches, it is determined that the game is won. If the game is won, corresponding points can be recorded. No points will be recorded in other cases, such as incorrect button operation, failure to operate the button and confirmation button within the set time, etc.
[0062] At the same time, it can also be coordinated with the playing of music. For example, the time of a piece of music can be used as the time of a round of game. During a round of game, multiple indicator lights can be lit up in different lighting orders and different lighting numbers, and the user can perform corresponding key operations on the lit indicator lights, so as to form multiple scoring within a round of game time. When a piece of music is finished playing, the total score is calculated and graded, and the score level is announced to the user. For example, when the total score of the answering question is less than or equal to 10 points, the score level is "C", greater than 10 points and less than or equal to 20 points is "B", greater than 20 points and less than or equal to 30 points is "A", and greater than 30 points is "S".
[0063] Of course, the above-mentioned gameplay operation process is only for illustration and is not the only limitation of the solution. In this patent, other gameplay operations can also be used in conjunction with various components to realize the game entertainment function of the game console. Other gameplay operation processes are not listed here one by one.
[0064] The above are one or more embodiments provided in combination with specific contents, and it is not determined that the specific implementation of the present utility model is only limited to these descriptions. Any approximation or similarity to the method, structure, etc. of the present utility model, or any technical deduction or substitution made under the premise of the concept of the present utility model, shall be regarded as within the protection scope of the present utility model.
Claims
1. A new type of rapid push gaming machine, characterized in that, It includes a housing (1), the housing (1) is provided with a control circuit board (4), a plurality of indicator lights (2) and a plurality of buttons (3). The number of the buttons (3) is the same as that of the indicator lights (2). Each of the indicator lights (2) is provided with a different pattern, and each of the buttons (3) corresponds to a corresponding pattern set for each of the indicator lights (2). The control circuit board (4) is electrically connected to the indicator lights (2) to control at least some of the indicator lights (2) to light up in sequence, and the buttons (3) are electrically connected to the control circuit board (4) so that the buttons (3) are configured to perform a pressing operation according to the lighting sequence of the indicator lights (2).
2. The novel quick-push game machine according to claim 1, characterized in that, The housing (1) is provided with a display area (11) and an operation area (12). The display area (11) is arranged above the operation area (12). The indicator lights (2) are arranged in the display area (11), and the buttons (3) are arranged in the operation area (12).
3. The novel quick-push game machine according to claim 1 or 2, characterized in that, The control circuit board (4) is arranged in the housing (1). The indicator lights (2) are arranged on the control circuit board (4). The housing (1) is provided with a first mounting through hole (13), and the indicator lights (2) pass through the housing (1) through the first mounting through hole (13). The buttons (3) are arranged on the control circuit board (4), and the housing (1) is provided with a second mounting through hole (14), and the buttons (3) pass through the housing (1) through the second mounting through hole (14).
4. The novel quick-push gaming machine according to claim 3, characterized in that, The indicator light (2) includes a light source assembly (21), a first light-transmitting cover (22) with a pattern, and a mounting cover (23). The light source assembly (21) is arranged on the control circuit board (4). The first light-transmitting cover (22) covers the light source assembly (21). The mounting cover (23) is provided with a pattern through hole (24). The mounting cover (23) covers the first light-transmitting cover (22), and the mounting cover (23) passes through the housing (1) through the first mounting through hole (13), and the pattern on the first light-transmitting cover (22) is exposed through the pattern through hole (24).
5. The novel quick-push game machine according to claim 4, characterized in that, It further includes a mounting screw (5). The inner wall of the housing (1) is provided with a threaded hole column (15). The threaded hole column (15) is provided with a threaded hole (151). The control circuit board (4) is provided with a third mounting through hole (41). The mounting cover (23) is provided with a fourth mounting through hole (25). The mounting cover (23) sleeved on the threaded hole column (15) with its fourth mounting through hole (25). The mounting screw (5) passes through the third mounting through hole (41) and is threadedly connected to the threaded hole (151) to lock the control circuit board (4) and the mounting cover (23) to the threaded hole column (15).
6. The novel quick-push gaming machine according to claim 4, characterized in that, A positioning flange (16) extends inwards from the first mounting through-hole (13) of the housing (1). The mounting cover (23) is provided with a positioning groove (26). When the mounting cover (23) passes through the first mounting through-hole (13) and protrudes from the housing (1), the positioning flange (16) is inserted into the positioning groove (26).
7. The novel rapid-push game machine according to claim 1, wherein Each of the indicating lights (2) is provided with a different directional pattern, and each of the keys (3) is provided with a corresponding directional pattern corresponding to each of the indicating lights (2).
8. The novel rapid-push gaming machine according to claim 2, characterized in that, A progress display light (6) is further provided in the display area (11). The progress display light (6) is arranged above the indicating lights (2) and is electrically connected to the control circuit board (4) to display the progress time of the game.
9. The novel quick-push game machine according to claim 8, characterized in that, The progress display light (6) includes a second light-transmitting cover (61) and a plurality of lamp beads (62) arranged side by side. The lamp beads (62) are arranged on the control circuit board (4). The second light-transmitting cover (61) covers the lamp beads (62). The housing (1) is provided with a fifth mounting through-hole (17), and the second light-transmitting cover (61) passes through the housing (1) through the fifth mounting through-hole (17).
10. The novel quick-push game machine according to claim 2, wherein, The keys (3) are arranged on both side portions of the operation area (12). A difficulty setting key (7) is arranged in the middle of the operation area (12). The difficulty setting key (7) is electrically connected to the control circuit board (4) to control different lighting situations of the indicating lights (2). A music setting key (8) is further arranged in the middle of the operation area (12). A speaker (18) is further arranged in the housing (1). The music setting key (8) and the speaker (18) are both electrically connected to the control circuit board (4) to enable the music setting key (8) to control the speaker (18) to play music. A volume setting key (9) is further arranged in the middle of the operation area (12). The volume setting key (9) is electrically connected to the control circuit board (4) to control the playing volume of the speaker (18). A confirmation key (10) is further arranged in the middle of the operation area (12). The confirmation key (10) is electrically connected to the control circuit board (4) to confirm the start of the game and / or the completion of the game. A power supply device (19) is arranged in the housing (1). The power supply device (19) is electrically connected to the control circuit board (4) to supply power to the control circuit board (4).