Gamepad with telescopic clamping function

Replacement of spring clamping by gear and screw drive structures, the existing game handle may cause clamping to the hands when released is solved, and a safer and more flexible telescopic clamping function is achieved.

CN223127215UActive Publication Date: 2025-07-22ANHUI CHANGGAN NETWORK TECH
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Patent Information

Application Number
CN202421456993.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-06-25
Publication Date
2025-07-22
Estimated Expiration
2034-06-25

AI Technical Summary

Technical Problem

The telescopic clamping function of existing gamepads relies on spring force, which may cause clamping to the hand when released, which is insufficient safety.

Method used

The gear and screw drive structure are used instead of spring clamping, and telescopic clamping is achieved through gear meshing and screw drive, providing higher safety and flexibility.

Benefits of technology

It improves safety and flexibility during clamping, can adapt to the clamping needs of mobile phones of different sizes, and avoid hand clamping.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN223127215U_ABST
    Figure CN223127215U_ABST
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Abstract

The utility model relates to the technical field of gamepads, in particular to a gamepad with a telescopic clamping function, which comprises a gamepad body, grips are arranged below two acting sides of the gamepad body, and keys and rockers are respectively arranged at the top of the gamepad body. An outer side supporting frame is fixedly installed on the outer side of the middle position of the front side of the gamepad body, a limiting plate capable of sliding front and back is connected to the interior of the outer side supporting frame, and a telescopic clamping structure is arranged on the limiting plate; according to the mobile phone clamping device, a mobile phone can be clamped on the gamepad to achieve the telescopic clamping function, the safety in the telescopic clamping process can be improved, the hand is prevented from being injured by clamping, and the mobile phone clamping device is very practical.
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Description

Technical Field

[0001] The utility model relates to the technical field of game controllers, in particular to a game controller with a telescopic clamping function. Background Technique

[0002] A game controller is an input device for an electronic game console. By manipulating its buttons, joysticks, direction keys, etc., the control of game characters can be realized. The design of game controllers usually conforms to ergonomics, so that players can maintain a comfortable hand feeling even during long-term gaming. The controller is usually connected to the game console in a wired or wireless manner and is one of the indispensable accessories in modern electronic games.

[0003] There are various types of game controllers, with a variety of designs for different game types and player needs. For example, some controllers are designed specifically for shooting games and have more precise joysticks and more buttons; some are for fighting games and have more sensitive buttons and a more comfortable grip. In addition, with the development of technology, some game controllers have also added advanced functions such as vibration feedback and touch screens, bringing a more immersive gaming experience to players.

[0004] At present, some game controllers on the market can be connected to mobile phones to control mobile games. Therefore, they need to have a telescopic clamping function to clamp the mobile phone. However, most game controllers with a telescopic clamping function use the spring force of a spring to achieve this. However, since the spring force generated by the spring is relatively large after being stretched to a certain extent, there is a risk of pinching the hands of the user if it is accidentally released, and the safety is insufficient. Content of the Utility Model

[0005] The purpose of the utility model is to provide a game controller with a telescopic clamping function to solve the problems raised in the above background technique.

[0006] To achieve the above purpose, the utility model provides the following technical solutions:

[0007] A game controller with a telescopic clamping function includes a game controller body. Grips are arranged below both sides of the game controller body. Buttons and joysticks are respectively arranged on the top of the game controller body. An outer support frame is fixedly installed on the outer side of the middle position of the front side of the game controller body. A limit plate that can slide back and forth is connected inside the outer support frame. A telescopic clamping structure is arranged on the limit plate.

[0008] As a preferred solution of the present utility model, the telescopic clamping structure includes an adjusting handwheel fixedly installed on the rear shell of the game handle body. The output end of the adjusting handwheel is fixedly connected with a driving rod. On the side of the driving rod away from the adjusting handwheel, a first gear is fixedly connected. On the left and right sides of the first gear, a second gear and a third gear are respectively connected.

[0009] As a preferred solution of the present utility model, the inner parts of the second gear and the third gear are respectively connected with a screw rod. A threaded block is sleeved on the outer side of the screw rod. The bottom of the threaded block is rotationally connected with an adjusting rod through a hinge. On the side of the adjusting rod away from the threaded block, it is rotationally connected with a hinge block. The hinge block is fixedly installed on the rear shell of the limiting plate.

[0010] As a preferred solution of the present utility model, the first gear, the second gear and the third gear are all bevel gears, which are meshed with each other. One side of the first gear is key-connected with the driving rod. The second gear and the third gear are key-connected with the screw rod.

[0011] As a preferred solution of the present utility model, the thread grooves on the outer surfaces of the outer sides of the two screw rods are designed in the opposite direction. And on the sides of the two screw rods away from the second gear and the third gear, they are rotationally connected through the inside of a bearing member fixedly installed on the rear shell of the limiting plate.

[0012] As a preferred solution of the present utility model, on the side of the driving rod away from the first gear, it is fixedly installed on the rear shell of the game handle body through a limiting frame. And between the limiting frame and the rear shell of the game handle body, they are fixed-connected by screws.

[0013] As a preferred solution of the present utility model, a guiding block is fixedly installed on the rear side of the limiting plate. At the middle and rear position of the outer supporting frame, a guiding track is fixedly arranged. On the left and right sides of the limiting plate, limiting sliding blocks are fixedly arranged. Inside the outer supporting frame, limiting grooves are fixedly arranged. Between the limiting plate and the outer supporting frame, they are slidably connected by the guiding block and the guiding track, and at the same time, they are slidably connected by the limiting sliding blocks and the limiting grooves.

[0014] Beneficial effects: For the problem that in the prior art, most game handles with telescopic clamping functions use the spring force of a spring to achieve the clamping, but since the spring force generated by the spring is relatively large after being stretched to a certain extent, there is a risk of pinching the hands of the user when it is accidentally released, and the safety is insufficient. In the present utility model, by adopting a telescopic clamping structure with a screw rod transmission structure, the simple spring clamping in the prior art is replaced by the transmission of gears and screw rods. Not only can the safety during the clamping process be improved, but also stepless adjustment can be achieved to clamp mobile phones of different sizes, making the overall use more flexible and convenient. BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 This is an overall three-dimensional view of a game handle with a telescopic clamping function of the present utility model;

[0016] Figure 2 This is a front view structural schematic diagram of a game handle with a telescopic clamping function of the present utility model;

[0017] Figure 3 This is a top view structural schematic diagram of a game handle with a telescopic clamping function of the present utility model;

[0018] Figure 4 This is a rear view of a game handle with a telescopic clamping function of the present utility model;

[0019] Figure 5 This is a schematic diagram of the telescopic clamping structure of the present utility model.

[0020] In the figure: 1. Game handle body; 2. Grip; 3. Button; 4. Joystick; 5. Telescopic clamping structure; 51. Adjusting handwheel; 52. Driving rod; 53. First gear; 54. Adjusting rod; 55. Second gear; 56. Third gear; 57. Screw; 58. Threaded block; 59. Hinge block; 6. Outer support frame; 7. Limiting plate; 8. Bearing member; 9. Guide block; 10. Guide track; 11. Limiting slider; 12. Limiting groove; 13. Limiting frame. Detailed implementation manners

[0021] Next, the technical solutions in the embodiments of the present utility model will be clearly and completely described in conjunction with the embodiments of the present utility model. Obviously, the described embodiments are only a part of the embodiments of the present utility model, rather than all the embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present utility model.

[0022] For the convenience of understanding the present utility model, the present utility model will be described more comprehensively below with reference to the relevant content. Several embodiments of the present utility model are given. However, the present utility model can be implemented in many different forms and is not limited to the embodiments described herein. On the contrary, the purpose of providing these embodiments is to make the disclosure of the present utility model more thorough and comprehensive.

[0023] It should be noted that when an element is referred to as being "fixed to" another element, it can be directly on the other element or there may also be an intermediate element. When an element is considered to be "connected" to another element, it can be directly connected to the other element or there may be an intermediate element at the same time. The terms "vertical", "horizontal", "left", "right" and similar expressions used herein are only for the purpose of illustration.

[0024] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those of ordinary skill in the technical field to which this utility model belongs. The terms used in the specification of this utility model are only for the purpose of describing specific embodiments and are not intended to limit this utility model. The term "and / or" used herein includes any and all combinations of one or more of the related listed items.

[0025] Please refer to Figures 1-5 , this utility model provides a technical solution:

[0026] A game handle with a telescopic clamping function, including a game handle body 1. Grips 2 are arranged below both sides of the game handle body 1. Buttons 3 and joysticks 4 are respectively arranged on the top of the game handle body 1. An outer support frame 6 is fixedly installed on the outer side of the middle position of the front side of the game handle body 1. A limit plate 7 that can slide back and forth is connected inside the outer support frame 6. A telescopic clamping structure 5 is arranged on the limit plate 7.

[0027] Specifically, the telescopic clamping structure 5 includes an adjustment handwheel 51 fixedly installed on the rear shell of the game handle body 1. The output end of the adjustment handwheel 51 is fixedly connected to a driving rod 52. A first gear 53 is fixedly connected to the side of the driving rod 52 away from the adjustment handwheel 51. A second gear 55 and a third gear 56 are respectively connected to the left and right sides of the first gear 53. Screws 57 are respectively connected inside the second gear 55 and the third gear 56. A threaded block 58 is sleeved on the outer side of the screw 57. An adjustment rod 54 is connected to the bottom of the threaded block 58. A hinge block 59 is connected to the side of the adjustment rod 54 away from the threaded block 58. The hinge block 59 is fixedly installed on the rear shell of the limit plate 7. The side of the driving rod 52 away from the first gear 53 is fixedly installed on the rear shell of the game handle body 1 through a limit frame 13. And the limit frame 13 and the rear shell of the game handle body 1 are fixedly connected by screws.

[0028] Among them, the first gear 53, the second gear 55, and the third gear 56 are all bevel gears, which are meshed with each other. The first gear 53 is key-connected to one side of the driving rod 52. The second gear 55 and the third gear 56 are key-connected to the screw 57.

[0029] Among them, the thread grooves on the outer surfaces of the outer sides of the two screws 57 are designed in the opposite direction. And the sides of the two screws 57 away from the second gear 55 and the third gear 56 are rotatably connected through the inside of a bearing member 8 fixedly installed on the rear shell of the limit plate 7.

[0030] Among them, a guide block 9 is fixedly installed at the rear side of the limit plate 7, a guide rail 10 is fixedly arranged at a position near the rear of the middle of the outer support frame 6, limit sliding blocks 11 are fixedly arranged on the left and right sides of the limit plate 7, a limit groove 12 is fixedly arranged inside the outer support frame 6, and the limit plate 7 and the outer support frame 6 are slidably connected by the guide block 9 and the guide rail 10, and at the same time are slidably connected by the limit sliding blocks 11 and the limit groove 12;

[0031] Among them, the top of the adjusting rod 54 and the bottom of the threaded block 58 are rotatably connected by a hinge, and the bottom is also rotatably connected inside the hinge block 59.

[0032] In this embodiment, by rotating the adjusting handwheel 51, the driving rod 52 is driven to rotate synchronously, and then the first gear 53, the second gear 55 and the third gear 56 are driven to rotate simultaneously, and then the screw rods 57 on both sides are driven to rotate synchronously. Since the directions of the external thread grooves of the screw rods 57 on both sides are designed to be opposite, the threaded blocks 58 move in opposite directions, thereby driving the adjusting rod 54 to adjust the angle. Finally, during the adjustment process, a thrust is generated on the limit plate 7, so that the limit plate 7 moves up and down in the outer support frame 6 to achieve telescopic adjustment. Subsequently, the mobile phone can be placed in the middle cavity between the limit plate 7 and the outer support frame 6, and the clamping and fixing of the mobile phone can be realized by adjusting the telescopic position of the limit plate 7, improving the stability and safety of the overall telescopic clamping.

[0033] In summary, the utility model can not only realize clamping the mobile phone on the game handle to achieve the function of telescopic clamping, but also improve the safety during the telescopic clamping process and avoid pinching the hand, which is very practical.

[0034] Although the embodiments of the present utility model have been shown and described, those of ordinary skill in the art can understand that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principle and spirit of the present utility model. The scope of the present utility model is defined by the appended claims and their equivalents.

Claims

1. A game controller with a telescopic clamping function, comprising a game controller body (1), characterized in that: On both sides below the game handle body (1), there are grips (2). On the top of the game handle body (1), there are buttons (3) and joysticks (4) respectively. On the outer side of the middle position on the front side of the game handle body (1), there is an outer support frame (6). Inside the outer support frame (6), there is a limit plate (7) that can slide back and forth. On the limit plate (7), there is a telescopic clamping structure (5).

2. The game controller with telescopic clamping function according to claim 1, wherein: The telescopic clamping structure (5) includes an adjustment handwheel (51) fixedly installed on the rear shell of the game handle body (1). The output end of the adjustment handwheel (51) is fixedly connected to a drive rod (52). On the side of the drive rod (52) away from the adjustment handwheel (51), there is a first gear (53) fixedly connected. On the left and right sides of the first gear (53), there are a second gear (55) and a third gear (56) respectively connected.

3. The game handle with a telescopic clamping function according to claim 2, characterized in that: Inside the second gear (55) and the third gear (56), there are screw rods (57) respectively connected. Outside the screw rods (57), there are threaded blocks (58) sleeved. The bottom of the threaded block (58) is rotatably connected to an adjustment rod (54) through a hinge. On the side of the adjustment rod (54) away from the threaded block (58), there is a hinge block (59) rotatably connected. The hinge block (59) is fixedly installed on the rear shell of the limit plate (7).

4. A game controller with a telescopic clamping function according to claim 1, characterized in that: The first gear (53), the second gear (55), and the third gear (56) are all bevel gears, and they are meshed with each other. The first gear (53) is key-connected to one side of the drive rod (52). The second gear (55) and the third gear (56) are key-connected to the screw rods (57).

5. The game controller with a telescopic clamping function according to claim 1, wherein: On the outer surfaces of the two screw rods (57), the thread grooves are designed in the opposite direction. And on the sides of the two screw rods (57) away from the second gear (55) and the third gear (56), they are rotatably connected through the inside of a bearing member (8) fixedly installed on the rear shell of the limit plate (7).

6. The game handle with a telescopic clamping function according to claim 1, characterized in that: On the side of the drive rod (52) away from the first gear (53), it is fixedly installed on the rear shell of the game handle body (1) through a limit frame (13). And between the limit frame (13) and the rear shell of the game handle body (1), they are fixed-connected by screws.

7. The game controller with telescopic clamping function according to claim 1, characterized in that: On the rear side of the limit plate (7), there is a guide block (9) fixedly installed. At the position near the rear of the middle of the outer support frame (6), there is a guide track (10) fixedly arranged. On the left and right sides of the limit plate (7), there are limit sliders (11) fixedly arranged. Inside the outer support frame (6), there is a limit groove (12) fixedly arranged. Between the limit plate (7) and the outer support frame (6), they are slidably connected by the guide block (9) and the guide track (10), and at the same time, they are slidably connected by the limit sliders (11) and the limit grooves (12).