Motion chassis of game seat
By adopting the innovative design of the first drive part and the second drive part in the gaming seat, multiple movement functions of the seat are realized, solving the complex structure problems in the prior art, and improving the gaming experience and safety.
Patent Information
- Application Number
- CN202421894118.9
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-07
- Publication Date
- 2025-08-12
- Estimated Expiration
- 2034-08-07
AI Technical Summary
The existing gaming seats lack dynamic motion capabilities to interact with game content, resulting in increased structural complexity and assembly difficulty.
Adopting the innovative design of the first drive part and the second drive part, the seat is moved forward, backward and left and right through the electric push rod and the swing rod, and combining the sliding assembly and the rotating assembly to simplify the seat movement mechanism.
It improves players' immersion and gaming experience, simplifies structural design, reduces assembly complexity, improves maintenance convenience and safety, and supports multiple sports modes.
Smart Images

Figure CN223208087U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of game seats, in particular to a motion chassis of a game seat. Background Art
[0002] The Chinese patent (CN216877812U) discloses in its specification: "A racing simulator bracket, comprising: a base; a cockpit frame 3, which is arranged above the base; a linear electric cylinder 4 is respectively provided on the left and right sides and the rear of the front of the cockpit frame 3; the upper end of the linear electric cylinder 4 is hinged to the cockpit frame 3, and the lower end is hinged to the base; wherein, a first servo motor 5 is provided at the bottom of the cockpit frame 3, a seat bottom frame 6 is provided above the first servo motor 5, and the first servo motor 5 is connected to the seat bottom frame 6 through a crank connecting rod mechanism 7. The seat frame 6 is connected to the seat frame 6 to control the up and down movement of the seat frame 6. The bottom surface of the seat frame 6 is provided with a slide rod 8. The bottom of the cabin frame 3 is provided with a slide hole. The slide rod 8 passes through the slide hole to guide the up and down movement of the seat frame 6. The base includes a fixed base 1 and a rotating base 2 provided above the fixed base 1. The lower end of the linear cylinder 4 is hinged to the rotating base 2. A flange 9 is provided at the center of the top surface of the fixed base 1. A rotating shaft 10 is provided at the center of the bottom surface of the rotating base 2. The rotating shaft 10 is rotatably connected to the On the flange 9, a second servo motor 11 is provided at the rear of the rotating base 2. The second servo motor 11 is connected to the fixed base 1 through a double-link swing arm mechanism 12 to control the swing of the rotating base 2. By setting the fixed base 1 and the rotating base 2, the second servo motor 11 controls the swing of the rotating base 2. The lower ends of the linear electric cylinders 4 on the left and right sides of the front of the cabin frame 3 are connected to the rotating base 2 through a first pin hinge 22. The first pin hinge 22 includes a first pin upper support, a first pin lower support, and a first pin upper support. The first pin shaft connected to the support and the first pin shaft lower support, the first pin shaft is arranged along the longitudinal direction of the cockpit frame so that the first pin shaft hinge 22 can swing laterally on the cockpit frame, and two straightening springs are further arranged between the first pin shaft upper support and the first pin shaft lower support, and the two straightening springs are respectively located on both sides of the first pin shaft. Since the upper and lower ends of the linear electric cylinders 4 on the left and right sides of the front of the cockpit frame 3 are hinged, the structure is actually unstable, so straightening springs are required to straighten them to prevent the front of the cockpit frame 3 and the linear electric cylinders 4 on its left and right sides from tilting to the left or right side of the cockpit; the lower end of the linear electric cylinder 4 at the rear of the cockpit frame 3 is connected to the rotating base 2 through a second pin shaft hinge 23, the second pin shaft hinge 23 includes a second pin shaft upper support, a second pin shaft lower support and a second pin shaft connecting the second pin shaft upper support and the second pin shaft lower support, the second pin shaft is arranged transversely along the cockpit frame so that the second pin shaft hinge 23 can swing longitudinally on the cockpit frame.
[0003] The motion chassis of a gaming chair refers to the mechanical structure underneath the chair that enables dynamic movement. This structure is a key component in providing an immersive gaming chair experience, allowing the chair to perform various movements based on game content or player actions.
[0004] Existing gaming chairs primarily offer static or simple rocking motion, lacking dynamic motion capabilities that interact with gaming content. Furthermore, to achieve these motion capabilities, specific motion mechanisms are typically required for each predetermined motion position. This requirement for specific motion mechanisms complicates the overall structure, increasing design and assembly complexity. Therefore, existing technologies present shortcomings and require improvement. Utility Model Content
[0005] In order to solve one or more problems in the prior art, the present invention provides a motion chassis of a gaming chair.
[0006] The technical solution of the present utility model is as follows: A motion chassis of a gaming chair, comprising: a base, a seat movable frame, a first drive unit and a second drive unit, wherein the first drive unit and the second drive unit are respectively arranged on the base, the first drive unit is connected to the second drive unit, and the seat movable frame is connected to the second drive unit, wherein the first drive unit is used to drive the seat movable frame to move forward or backward, and the second drive unit is used to drive the seat movable frame to swing to the left and right sides along the backward direction.
[0007] By adopting the above technical solution, in the motion chassis of the gaming chair, the second driving part includes a rotating component and an auxiliary component, the rotating component is arranged on the base, one side of the seat movable frame is connected to the rotating component, and the other side of the seat movable frame is connected to the auxiliary component.
[0008] By adopting the above-mentioned technical solutions, in the motion chassis of the gaming chair, the auxiliary component includes a swing rod, one side of the swing rod is connected to the seat movable frame, and the other side of the swing rod is connected to the first driving part.
[0009] By adopting the above-mentioned technical solutions, in the motion chassis of the gaming chair, the first driving part includes an electric push rod, and the electric push rod is connected to the swing rod.
[0010] By adopting the above-mentioned technical solutions, in the motion chassis of the gaming chair, a sliding component is further provided on the side of the bottom of the seat movable frame close to the rotating component.
[0011] By adopting the above-mentioned technical solutions, in the motion chassis of the gaming chair, the sliding assembly includes a slide rail and a slide seat, the slide rail is arranged on the base, the slide seat is connected to the slide rail, and the seat movable frame is arranged on the slide seat.
[0012] By adopting the above technical solutions, in the motion chassis of the gaming chair, the number of the electric push rods and the swing rods is at least two.
[0013] By adopting the above-mentioned technical solutions, the motion chassis of the gaming chair further includes a power supply arranged on the base, and the first driving part and the second driving part are electrically connected to the power supply respectively.
[0014] In the present invention, the motion chassis of the gaming chair provides a dynamic motion function that closely interacts with the game content through the innovative design of the first drive unit and the second drive unit, greatly enhancing the player's sense of immersion and gaming experience. Compared with the method of configuring a specific moving mechanism at each predetermined moving action position in the prior art, the design of this application realizes multiple movements through two main drive units, simplifies the overall structure, and reduces the complexity of design and assembly. Since the number of required moving mechanisms and components is reduced. The simplified structural design means fewer parts and more intuitive maintenance paths, thereby improving the maintenance convenience and maintainability of the gaming chair. The motion chassis can better control the range and force of motion of the chair, reducing the safety risks that may be caused by too many independent moving mechanisms. The motion chassis supports multiple motion modes, such as forward, backward, and drifting, etc., providing more diverse interactive methods for different types of games. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] Figure 1 It is a schematic diagram of the overall structure of the utility model;
[0016] Figure 2 This is a schematic structural diagram of the first driving part of the present utility model;
[0017] Figure 3 This is a schematic structural diagram of the second driving part of the present invention;
[0018] Figure 4 This is a schematic diagram of the sliding assembly structure of the utility model;
[0019] Among them, 1. base; 2. seat movable frame; 3. first drive unit; 4. second drive unit; 5. sliding assembly; 50. slide rail; 51. slide seat; 30. electric push rod; 40. rotating assembly; 41. swing rod; 6. power supply.
[0020] The realization of the purpose, functional features and advantages of the present invention will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION
[0021] In order to make the purpose, technical solutions and advantages of this application more clearly understood, the present application is further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the embodiments described herein are only used to explain the present invention and are not intended to limit the present invention.
[0022] In the description of this utility model, it should be noted that, unless otherwise expressly specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense. For example, they may refer to fixed connections, detachable connections, or integral connections; they may refer to mechanical connections, direct connections, or indirect connections through an intermediate medium; they may refer to internal communication between two components or the interaction between two components. Those skilled in the art will understand the specific meanings of the above terms in this utility model based on specific circumstances.
[0023] In the present utility model, it should also be noted that the directional terms such as one side, one end, the other end, top and bottom in the embodiments of the present application are merely relative concepts or are based on the normal use status of the product, and should not be considered as restrictive.
[0024] like Figure 1 and Figure 2As shown, an embodiment of the present application provides a motion chassis for a gaming chair, comprising a base 1, a movable seat frame 2, a first drive unit 3, and a second drive unit 4. The first drive unit 3 and the second drive unit 4 are respectively disposed on the base 1, the first drive unit 3 being connected to the second drive unit 4, and the movable seat frame 2 being connected to the second drive unit 4. The first drive unit 3 is used to drive the movable seat frame 2 forward or backward, and the second drive unit 4 is used to drive the movable seat frame 2 to swing left and right in the backward direction. In this embodiment, the base 1 can be made of a sturdy metal material, such as steel or aluminum alloy, to ensure sufficient stability and load-bearing capacity. The base 1 is designed to be spacious and flat to evenly distribute the weight of the movable seat frame 2 and the player, preventing the chair from tipping over during movement. The sturdy base 1 ensures the stability of the entire chair during dynamic movement, enhancing the player's sense of security. The movable seat frame 2 can be connected to the base 1 via hinges, slide rails 50, or other mechanical connectors, allowing free movement within a certain range. The movable seat frame 2 is made of lightweight materials, such as high-strength plastic or aluminum alloy, to reduce overall weight and facilitate movement of the drive system. The lightweight structure reduces inertia during movement, making the seat's movement smoother and enhancing player comfort. The first drive unit 3 can consist of one or more electric motors or electric push rods 30. The motors rotate to drive the seat's movable frame 2 forward and backward along a linear track. This enables the gaming chair's forward and backward movement, allowing players to better immerse themselves in the game action and enhance their immersion. The second drive unit 4 can include a swing motor and a connecting rod mechanism. When activated, the swing motor drives the seat's movable frame 2 to swing left and right in the backward direction. (This is connected to the rear end of the seat's movable frame 2, allowing the seat to simulate physical feedback when performing drifting or swishing maneuvers in the game. This simulated swishing action enhances the realism and excitement of the game. The swishing function adds to the interactivity and fun of the game.) By controlling the motor's rotation angle, the seat's swing amplitude can be precisely adjusted to ensure movement within a safe range. This allows the seat to swing left and right in the backward direction, simulating the steering action in a racing game and enhancing the realism of the game. The swing function provides players with richer dynamic feedback during the game, increasing the fun and challenge of the game.
[0025] Specifically, the motion chassis of the gaming chair provides a dynamic motion function that closely interacts with the game content through the innovative design of the first drive unit 3 and the second drive unit 4, greatly enhancing the player's sense of immersion and gaming experience. Compared with the method of configuring a specific moving mechanism at each predetermined moving action position in the prior art, the design of this application realizes multiple movements through two main drive units, simplifies the overall structure, and reduces the complexity of design and assembly. Since the number of required moving mechanisms and components is reduced. The simplified structural design means fewer parts and more intuitive maintenance paths, thereby improving the maintenance convenience and maintainability of the gaming chair. The motion chassis can better control the range and force of motion of the chair, reducing the safety risks that may be caused by too many independent moving mechanisms. The motion chassis supports multiple motion modes, such as forward, backward, and drifting, providing more diverse interactive methods for different types of games.
[0026] like Figure 3 As shown, the second drive unit 4 further includes a rotation assembly 40 and an auxiliary assembly. The rotation assembly 40 is mounted on the base 1. One side of the movable seat frame 2 is connected to the rotation assembly 40, and the other side of the movable seat frame 2 is connected to the auxiliary assembly. In this embodiment, the rotation assembly 40 is connected to the movable seat frame 2 via a mechanical connection (such as a hinge, bushing, or other joint structure), enabling rotation about a specific axis. The rotation assembly 40 enables the movable seat frame 2 to rotate in a horizontal plane, simulating the turning or swinging of a vehicle. The movement of the rotation assembly 40 increases the interactivity of the game, allowing players to experience steering operations more realistically. The auxiliary assembly is located on the other side of the movable seat frame 2, corresponding to the rotation assembly 40. The auxiliary assembly is connected to the movable seat frame 2 and can balance and assist the movement of the rotation assembly 40 via a swing arm or crankshaft. The auxiliary assembly helps balance the torque of the movable seat frame 2 during rotation, preventing the seat from becoming unbalanced due to unilateral rotation. When the seat rotates, the auxiliary component provides additional support, and when the first drive unit 3 is driven forward or backward, the auxiliary component is driven to move by the movable end of the first drive unit 3, and then the seat movable frame 2 is driven by the auxiliary component to ensure the stability of the seat and the safety of the player. When the rotating component 40 is activated, the auxiliary components work together to control the rotation angle and speed of the seat movable frame 2. By adjusting the torque of the rotating component 40 and the auxiliary component, the rotation amplitude of the seat movable frame 2 can be precisely controlled to avoid discomfort or danger caused by excessive rotation. The synergistic effect makes the rotation of the seat more precise and can better match the steering operation in the game. Through the coordinated work of the rotating component 40 and the auxiliary component, the rotation of the seat is limited to a safe range, reducing the risk of accidents. The synergistic effect of the rotating component 40 and the auxiliary component provides players with a smoother and more realistic gaming experience, especially in game scenes that require quick steering.
[0027] like Figure 3 As shown, the auxiliary assembly further includes a swing arm 41, one side of which is connected to the seat movable frame 2 and the other side of which is connected to the first drive unit 3. The swing arm 41 is part of the auxiliary assembly and is typically made of metal or other high-strength materials to ensure sufficient strength and durability. One side of the swing arm 41 is connected to the seat movable frame 2 via a mechanical connection (such as a hinge or pin), and the other side is connected to the first drive unit 3. The swing arm 41 acts as a power transmission medium, transferring power from the first drive unit 3 to the seat movable frame 2, thereby achieving specific seat movement. The design of the swing arm 41 allows the seat movable frame 2 to swing under the control of the first drive unit 3, increasing the range and variety of seat movements. The connection point between the swing arm 41 and the seat movable frame 2 is designed as a joint that can rotate about a specific axis, allowing the seat movable frame 2 to move in response to the swing of the swing arm 41. This connection point design allows the seat movable frame 2 to flexibly follow the movement of the swing arm 41, enhancing the dynamic response of the seat. The connection between the swing arm 41 and the movable frame 2 of the seat enables the seat to respond dynamically according to the game content, thereby enhancing the player's sense of immersion and interactive experience. The connection between the swing arm 41 and the first drive unit 3 The other end of the swing arm 41 is connected to the first drive unit 3, and the movement of the swing arm 41 is usually driven by a motor or other power source. The first drive unit 3 accurately controls the swing amplitude and frequency of the swing arm 41 by controlling the rotation direction and speed of the motor. The connection with the first drive unit 3 enables the movement of the swing arm 41 to be precisely controlled, ensuring that the movement of the seat meets the requirements of the game scene. Through the different control modes of the first drive unit 3, the swing arm 41 can achieve a variety of motion effects, such as fast swinging, slow swinging, etc., enriching the motion function of the game seat.
[0028] like Figure 1As shown, the first drive unit 3 further includes an electric push rod 30, which is connected to the swing rod 41. In this embodiment, the electric push rod 30 is a device that converts electrical energy into mechanical thrust and is typically composed of a motor, a push rod body, a screw, and a limit switch. One end of the electric push rod 30 is connected to the swing rod 41, and the other end is fixed to the base 1. The rotation of the motor drives the screw, causing the push rod body to expand and contract within the push rod, thereby generating thrust or tension. The electric push rod 30 can provide linear push and pull forces to drive the swing rod 41 and the seat movable frame 2 to perform linear motion, such as forward and backward movement. The electric push rod 30 can achieve precise adjustment of the position of the seat movable frame 2 through precise control of the motor. The electric push rod 30 and the swing rod 41 are connected via a mechanical interface, typically where the push rod head is fixed to one end of the swing rod 41. The push and pull forces generated by the electric push rod 30 are transmitted to the swing rod 41 through this connection point, thereby driving the movement of the swing rod 41. The connection point ensures that the force generated by the electric push rod 30 is effectively transmitted to the swing rod 41, thereby driving the seat frame 2 to perform the desired movement. The combination of the electric push rod 30 and the swing rod 41 enables the seat to achieve a wider range of motion modes, such as a combination of linear movement and swinging motion. As the core power source of the first drive unit 3, the electric push rod 30 provides the seat with the necessary power to achieve various preset movements. By controlling the extension and retraction of the electric push rod 30, the movement of the seat frame 2 can be precisely controlled, including speed, travel, and force.
[0029] like Figure 4 As shown, a sliding assembly 5 is further provided on the bottom side of the movable seat frame 2, near the rotating assembly 40. In this embodiment, the sliding assembly 5 may be composed of a slide rail 50, a slide seat 51, a bearing, or other sliding mechanism, allowing the movable seat frame 2 to slide horizontally. The sliding assembly 5 is located at the bottom of the movable seat frame 2, near the rotating assembly 40, and works in conjunction with the slide rail 50 on the base 1. The sliding assembly 5 enables the movable seat frame 2 to slide horizontally, increasing the range of motion and flexibility of the seat. The design of the sliding assembly 5 reduces friction and noise, ensuring smoother sliding. The sliding assembly 5 works in conjunction with the rotating assembly 40, allowing the movable seat frame 2 to rotate while sliding, or to adjust the sliding movement before and after rotation. The sliding assembly 5 provides a conversion from linear motion to rotational motion, increasing the versatility of the movable seat frame 2. The combination of the sliding assembly 5 and the rotating assembly 40 enables the seat to perform more complex motion patterns, such as sliding into position before rotating. This synergistic effect improves the seat's adaptability to different gaming scenarios and actions, allowing it to better simulate in-game actions.
[0030] like Figure 4As shown, the sliding assembly 5 further includes a slide rail 50 and a slide seat 51. The slide rail 50 is arranged on the base 1, and the slide seat 51 is connected to the slide rail 50. The seat movable frame 2 is arranged on the slide seat 51. The slide rail 50 is a part of the sliding assembly 5, usually made of metal, and has a precise track groove for guiding the movement of the slide seat 51. The slide rail 50 is fixed to the base 1 and is parallel to the forward and backward movement direction of the seat movable frame 2. The slide rail 50 provides a fixed sliding path for the slide seat 51, ensuring that the seat movable frame 2 slides linearly in the horizontal direction. The design of the slide rail 50 is intended to reduce friction during the sliding process, making the sliding of the seat movable frame 2 smoother. The slide seat 51 is another part of the sliding assembly 5, usually matching the track groove of the slide rail 50 and can move along the slide rail 50. The slide seat 51 is connected to the bottom of the seat movable frame 2, allowing the seat movable frame 2 to slide horizontally through the movement of the slide seat 51. The slide 51 carries the weight of the seat movable frame 2 and realizes the horizontal movement of the seat by cooperating with the slide rail 50. The design of the slide 51 helps to improve the stability of the seat during the sliding process and reduce shaking.
[0031] like Figure 2 As shown, further, the number of electric push rods 30 and swing rods 41 is at least two groups. There are at least two groups of swing rods 41, and one side of each group of swing rods 41 is connected to the seat movable frame 2, and the other side is connected to the electric push rod 30 or other drive device. The swing rods 41 are connected to the seat movable frame 2 and the drive device through mechanical connections (such as hinges, pins, etc.). The design of multiple groups of swing rods 41 increases the types of movement and degrees of freedom of the seat, allowing the seat to perform more diverse movement modes. The increased number of swing rods 41 allows the seat to more realistically simulate the actions in the game, enhancing the player's immersion and interactive experience.
[0032] like Figure 3 As shown, further, it includes a power supply 6 arranged on the base 1, and the first driving part 3 and the second driving part 4 are electrically connected to the power supply 6 respectively.
[0033] like Figure 1 As shown, in one embodiment, the seat further includes a control module for controlling the operation of the first drive unit 3 and the second drive unit 4. The control module includes an electronic control unit (ECU), sensors, input interfaces, output interfaces, and connectors. The control module receives input signals from the gaming device or the player, processes these signals, and controls the movement of the first drive unit 3 and the second drive unit 4. The control module precisely controls the movement of the seat based on the game content or the player's actions, achieving synchronization with the game content. By processing input signals in real time, the control module can quickly respond to the player's actions and provide immediate feedback.
[0034] By adopting the above-mentioned technical solutions, the motion chassis of the gaming chair of the present invention provides a dynamic motion function that closely interacts with the game content through the innovative design of the first drive unit 3 and the second drive unit 4, which greatly enhances the player's immersion and gaming experience. Compared with the method of configuring a specific moving mechanism at each predetermined moving action position in the prior art, the design of this application realizes multiple movements through two main drive units, simplifies the overall structure, and reduces the complexity of design and assembly. Since the number of required moving mechanisms and components is reduced. The simplified structural design means fewer parts and more intuitive maintenance paths, thereby improving the maintenance convenience and maintainability of the gaming chair. The motion chassis can better control the range and force of motion of the seat, reducing the safety risks that may be caused by too many independent moving mechanisms. The motion chassis supports multiple motion modes, such as forward, backward, and drifting, etc., providing more diverse interactive methods for different types of games.
[0035] The above are only preferred embodiments of the present invention and are not intended to limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made using the contents of the present invention specification and drawings, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.
Claims
1. A motion chassis of a gaming chair, characterized in that: include: A base, a seat movable frame, a first drive unit and a second drive unit, wherein the first drive unit and the second drive unit are respectively arranged on the base, the first drive unit is connected to the second drive unit, and the seat movable frame is connected to the second drive unit, wherein the first drive unit is used to drive the seat movable frame to move forward or backward, and the second drive unit is used to drive the seat movable frame to swing to the left and right sides along the backward direction.
2. The motion chassis of the gaming chair according to claim 1, characterized in that: The second driving part includes a rotating assembly and an auxiliary assembly. The rotating assembly is arranged on the base. One side of the seat movable frame is connected to the rotating assembly, and the other side of the seat movable frame is connected to the auxiliary assembly.
3. The motion chassis of the gaming chair according to claim 2, characterized in that: The auxiliary component includes a swing rod, one side of the swing rod is connected to the seat movable frame, and the other side of the swing rod is connected to the first driving part.
4. The motion chassis of the gaming chair according to claim 3, characterized in that: The first driving part includes an electric push rod, and the electric push rod is connected to the swing rod.
5. The motion chassis of the gaming chair according to claim 2, characterized in that: A sliding assembly is also provided on one side of the bottom of the seat movable frame close to the rotating assembly.
6. The motion chassis of the gaming chair according to claim 5, characterized in that: The sliding assembly includes a slide rail and a slide seat. The slide rail is arranged on the base. The slide seat is connected to the slide rail. The seat movable frame is arranged on the slide seat.
7. The motion chassis of the gaming chair according to claim 4, characterized in that: The number of the electric push rods and the swing rods is at least two groups.
8. The motion chassis of the gaming chair according to claim 1, characterized in that: It also includes a power supply arranged on the base, and the first driving part and the second driving part are electrically connected to the power supply respectively.
Citation Information
Patent Citations
Racing car simulator support and racing car simulator
CN216877812U