Universal shell structure of marble toy and game machine
By designing a universal shell structure suitable for striking and receiving marble toys, the problem of low universality of existing marble toy shell structures is solved, and cost-effectiveness is improved.
Patent Information
- Application Number
- CN202422447329.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-10
- Publication Date
- 2025-09-16
- Estimated Expiration
- 2034-10-10
AI Technical Summary
The shell structure of existing marble toys cannot meet the needs of both striking and receiving marble toys at the same time, and has low versatility, resulting in high production costs.
A universal shell structure is designed, which includes a game chamber and a marble falling chamber. Through a detachable transparent cover and a detachably connected operating component, it can adapt to different types of marble toys. A collision object is set on the transparent cover, and the through holes and mounting holes can be used or covered as needed to achieve adaptation to different types of toys.
The versatility of the shell structure is improved, so that the shell structure can be applied to both striking and receiving marble toys, thereby reducing production costs and improving economic benefits.
Smart Images

Figure CN223336747U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to the technical field of toys, in particular to a universal shell structure of a marble toy and a game machine. Background Art
[0002] Marble toys are one of the more common toys on the market. Common marble toys include an environmentally friendly marble toy device provided by Chinese patent application CN202221378469.5, in which players can manipulate two striking arms to strike the marbles, causing the marbles to be moved toward the scoring hole by the striking force and eventually fall into the scoring hole; and a marble-catching children's toy provided by Chinese patent application CN201921929794.4, in which the marbles fall between several cylinders, and the child can turn the steering handle to receive the falling marbles. However, during the production process, the above-mentioned two types of marble toys cannot use the same shell structure, that is, the shell structure of the marble toy cannot simultaneously meet the needs of the above-mentioned two different marble toys, and has low versatility, and cannot effectively save production costs. Utility Model Content
[0003] The purpose of the present utility model is to provide a universal shell structure of a marble toy and a game machine, so as to solve the problems of low universality and high production cost of the shell structure of the marble toy mentioned in the above background technology.
[0004] In order to achieve the above-mentioned purpose, the utility model provides a universal shell structure of a marble toy, comprising a shell, wherein the shell is provided with a game cavity and a marble falling cavity.
[0005] The game chamber is connected to the outside of the chamber through a first opening. A through hole and a mounting hole are formed in the bottom wall of the game chamber. The through hole connects the game chamber and the marble falling chamber. The mounting hole can be used to connect an operating component. A transparent cover is detachably connected to the game chamber. A collision object is provided on the transparent cover. The collision object extends toward the bottom wall of the game chamber.
[0006] The marble falling chamber and the game chamber are connected through a second opening, and there is a height difference between the second opening and the first opening. A mounting seat that can be detachably connected to the operating component is provided on the wall of the marble falling chamber, and at least part of the operating component can move in the game chamber through the second opening.
[0007] As a preferred solution, the marble falling cavity and the game cavity are also connected through a third opening, and a launch switch is movably provided at the third opening, and the launch switch is used to push the marbles in the game cavity to move.
[0008] As a preferred solution, the third opening and the second opening are located on the same plane, and a partition plate is provided on the transparent cover. The partition plate is located between the second opening and the third opening and is used to separate the game cavity into a game area and an ejection area.
[0009] As a preferred solution, the through hole and the mounting hole are both arranged in the game area, the number of the through hole is at least one and is arranged relative to the second through opening, the number of the mounting holes is multiple and is dispersedly arranged on the outside of the second through opening and the through hole, and the mounting holes can also be used to connect obstacle components.
[0010] As a preferred solution, the shell is also provided with a marble entry chamber connected to the game chamber through the first opening, and a baffle switch is movably provided at the first opening. The baffle switch includes a fixed first main body, a first hand-grip part and a baffle part. The first main body is movably connected to the cavity wall of the marble entry chamber through an elastic member, the first hand-grip part is movably exposed on the shell, and the baffle part is movably provided in the game chamber. The movement of the baffle part can connect or isolate the marble entry chamber and the game chamber.
[0011] As a preferred solution, the launch switch includes a fixed second main body, a second hand-grip part and a push rod part. The second main body is movably connected to the cavity wall of the marble falling cavity through an elastic member. The second hand-grip part is movably exposed on the shell. The push rod part can be movably extended from the third opening to push the marble in the shooting area to move.
[0012] As a preferred embodiment, the marble entry chamber includes a first chamber and a second chamber connected via a through port, a bottom cover is detachably connected to the first chamber, the bottom wall of the second chamber is obliquely connected to the through port and the first through port, and an elastic baffle is movably provided in the through port.
[0013] As a preferred solution, a flip cover is further provided on the wall of the marble-falling cavity, and the flip cover is hinged to the shell for rotating to open or close the marble-falling cavity.
[0014] A game console comprises a universal shell structure as described above, wherein a collision object is provided on the transparent cover of the shell, and the collision object is arranged relative to the second opening of the shell; its operating component comprises a balancing handle rotatably connected to the mounting seat of the shell, a push rod fixed to the balancing handle, and a striking arm rotatably connected to the mounting hole of the shell, the push rod is controlled by the balancing handle to move within the second opening, and the striking arm is pushed by the push rod to swing within the game cavity of the shell.
[0015] A game console comprises a universal shell structure as described above, wherein the bottom wall of the game chamber of the shell is covered with a partition, and a transparent cover of the shell is provided with a plurality of collision objects distributed in rows and columns; its operating component comprises a directional wheel rotatably connected to a mounting seat of the shell, and a receiving container fixed to the directional wheel, the receiving container communicating with the game chamber and the marble falling chamber of the shell, and the receiving container is controlled by the directional wheel to swing within the game chamber.
[0016] Therefore, according to the technical means of the present invention, the effects that can be obtained by the present invention are briefly described as follows: the universal shell structure of the marble toy provided by the present invention is provided by detachably connecting a transparent cover on the game cavity, and the transparent cover is provided with a collision object. Manufacturers can choose transparent covers with different numbers and distributions of collision objects according to the different structural types of the marble toys to adapt to different types of marble toys. At the same time, the shell structure is also provided with a mounting seat for detachably connecting the operating assembly on the cavity wall where the marbles fall into the cavity, and by opening a through hole and a mounting hole on the bottom wall of the game cavity, the through hole can be used as a scoring hole for the marble toy, and the mounting hole can be used to connect part of the operating assembly to the game cavity. Manufacturers can choose to use or cover the through hole and mounting hole in the game cavity according to the different structural types of the marble toys. In summary, the universal shell structure can be installed with different types of transparent covers and operating assemblies, and can also choose to use or cover the through hole and mounting hole, thereby increasing the versatility of the shell structure, making it suitable for both hitting and receiving marble toys, thereby achieving the purpose of reducing production costs and improving economic benefits. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] Figure 1 Schematic diagram of a gaming machine according to a first embodiment of the present invention.
[0018] Figure 2 for Figure 1 Schematic diagram of the game console.
[0019] Figure 3 for Figure 1 A partially exploded diagram of the game console from another angle.
[0020] Figure 4 for Figure 1 Schematic diagram of the game console in use.
[0021] Figure 5 for Figure 4 A partially exploded diagram of the game console from another angle.
[0022] Figure 6 for Figure 1 A schematic cross-sectional view of a game console.
[0023] Figure 7 Schematic diagram of a gaming machine according to a second embodiment of the present invention.
[0024] Figure 8 Schematic diagram of a gaming machine according to a third embodiment of the present invention.
[0025] Figure 9 for Figure 8 A schematic cross-sectional view of a game console.
[0026] In the figure: 100-housing; 110-ball entering chamber; 111-first chamber; 112-second chamber; 113-through port; 114-bottom cover; 115-elastic baffle; 120-ball falling chamber; 121-mounting seat; 122-flip cover; 130-game chamber; 31-game area; 32-ejection area; 131-through hole; 132-mounting hole; 133-transparent cover; 1331-collision object; 1332-partition plate; 1333-guide plate; 1334-connecting column; 140-first through port; 15 0-second opening; 160-third opening; 200-baffle switch; 210-first main body; 220-first grip; 230-baffle; 300-operating assembly; 310-balancing handle; 320-push rod; 330-striking arm; 340-torsion spring; 350-steering wheel; 360-receiving container; 370-partition; 400-launching switch; 410-second main body; 420-second grip; 430-push rod; 500-obstacle assembly; 510-door frame; 520-rotating member. DETAILED DESCRIPTION
[0027] The preferred embodiments of the present invention will be further described in detail below with reference to the accompanying drawings.
[0028] The following describes in detail embodiments of the present invention, examples of which are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to explain the present invention, and should not be construed as limiting the present invention.
[0029] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "clockwise", "counterclockwise" and the like to indicate directions or positional relationships based on the directions or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific direction, be constructed and operated in a specific direction, and therefore should not be understood as a limitation on the present invention.
[0030] Furthermore, the terms "first," "second," etc., are used for descriptive purposes only and should not be understood to indicate or imply relative importance or to implicitly specify the quantity of the technical features indicated. Thus, a feature designated "first," "second," etc. may explicitly or implicitly include one or more of the features.
[0031] In this utility model, unless otherwise specified or limited, the terms "installed," "connected," "connect," "fixed," etc. should be understood in a broad sense. For example, they can refer to fixed connection, detachable connection, or integral connection; mechanical connection or electrical connection; direct connection or indirect connection through an intermediate medium; and internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in this utility model based on specific circumstances.
[0032] In the present invention, unless otherwise expressly specified or limited, a first feature being "above" or "below" a second feature may include the first and second features being in direct contact, or may include the first and second features being in contact not directly but through another feature between them. Moreover, a first feature being "above," "above," and "above" a second feature may include the first feature being directly above or obliquely above the second feature, or may simply mean that the first feature is higher in level than the second feature. A first feature being "below," "below," and "below" a second feature may include the first feature being directly below or obliquely below the second feature, or may simply mean that the first feature is lower in level than the second feature.
[0033] Please refer to Figures 1 to 6 , shows a game machine provided by the first embodiment of the present invention, including a housing 100 suitable for both hitting and receiving marble toys, with a marble entry chamber 110, a marble drop chamber 120, and a game chamber 130 provided on the housing 100. The marble entry chamber 110 and the game chamber 130 are connected through a first opening 140, through which marbles (not shown) in the marble entry chamber 110 can be delivered to the game chamber 130. The marble drop chamber 120 and the game chamber 130 are connected through a second opening 150, through which the operating assembly 300 can move in the game chamber 130. It should be noted that there is a height difference between the first opening 140 and the second opening 150, so that marbles can fall from the first opening 140 to the second opening 150.
[0034] In other embodiments of the present invention, the shell 100 may not be provided with a marble entry cavity 110. In this case, the game cavity 130 is connected to the external space of the cavity through the first opening 140, that is, the marbles can enter the game cavity 130 through the first opening 140.
[0035] In this embodiment, the marble entry chamber 110 includes a first chamber 111 and a second chamber 112 connected via a through port 113. A bottom cover 114 is detachably connected to the first chamber 111. The bottom cover 114 is detachably connected to the exterior of the housing 100 via a snap-fit structure. Players can open and close the first chamber 111 via the bottom cover 114 to facilitate rapid filling of the first chamber 111 with marbles. The bottom wall of the second chamber 112 is obliquely connected to the through port 113 and the first through port 140, allowing the marbles at the through port 113 to automatically slide toward the first through port 140 under the guidance of the bottom wall of the second chamber 112. An elastic baffle 115 is movably provided in the through-port 113. The elastic baffle 115 can be deformed by the squeeze of the marbles so that the marbles can pass through the through-port 113 and enter the second chamber 112. The elastic baffle 115 recovers its shape when the force is removed, so as to limit the marbles to enter the second chamber 112 in one direction only. That is, the marbles in the first chamber 111 and the second chamber 112 cannot communicate with each other, so as to ensure that the game console has better smoothness of use.
[0036] In other embodiments of the present invention, the marble entry cavity 110 may also only have a second chamber 112 , and the second chamber 112 is connected to the external space of the shell 100 through the through port 113 . Similarly, the through port 113 may not have an elastic baffle 115 .
[0037] The wall of the marble drop chamber 120 is provided with a mounting seat 121 and a flip cover 122. The mounting seat 121 is used to detachably connect the operating assembly 300, and the flip cover 122 is hinged to the housing 100 for rotating to open or close the marble drop chamber 120. It will be appreciated that the mounting seat 121 is positioned adjacent to the second opening 150. This arrangement not only allows the operating assembly 300, connected to the mounting seat 121, to at least partially pass through the second opening 150 and move within the game chamber 130, but also facilitates installation of the operating assembly 300. Specifically, the operating assembly 300 can pass through the second opening 150 into the marble drop chamber 120, allowing at least a portion of the operating assembly 300 to be connected to the housing 100 via the mounting seat 121. Without the need for additional tools, manufacturers can rotatably install the corresponding operating assembly 300 on the housing 100 based on the type of marble toy, making the installation process simple, convenient, and quick.
[0038] The bottom wall of the game chamber 130 is provided with a through hole 131 and a mounting hole 132. A transparent cover 133 is detachably connected to the game chamber 130. The game chamber 130 can be opened through the detachable transparent cover 133 to replace components of different types of game machines.
[0039] In this embodiment, there is one through-hole 131, which is disposed relative to the second opening 150. Through-hole 131 connects the game chamber 130 with the marble drop chamber 120, serving as a scoring hole. Marbles within the game chamber 130 can pass through through-hole 131 and fall into the marble drop chamber 120, thereby achieving the purpose of the game. There are multiple mounting holes 132, which are dispersed outside the second opening 150 and through-hole 131. These mounting holes 132 allow a portion of the operating assembly 300 and the obstacle assembly 500 to be removably connected to the game chamber 130.
[0040] In other embodiments of the present invention, the number of through holes 131 may be two or more, and the plurality of through holes 131 may be dispersed and disposed at different locations relative to the second opening 150. The game console may also be provided without the obstacle assembly 500. In this case, the number of mounting holes 132 may be reduced to the same number as the corresponding operating assembly 300, and the mounting holes 132 may be used solely for connecting the operating assembly 300, allowing a portion of the operating assembly 300 to be detachably connected to the gaming chamber 130.
[0041] The transparent cover 133 is removably connected to the housing 100 via a snap-fit mechanism. A collision object 1331 is provided on the transparent cover 133. This collision object 1331 extends toward the bottom wall of the game chamber 130 and cooperates with the obstacle assembly 500 to obstruct the movement of marbles within the game chamber 130 and redirect their movement. In this embodiment, only one collision object 1331 is provided on the transparent cover 133, and the collision object 1331 is positioned relative to the second opening 150. In other embodiments of the present invention, the number and distribution of collision objects 1331 can be adjusted to more than two, depending on the size of the game console and the type of marble toy.
[0042] In this embodiment, the game chamber 130 and the marble drop chamber 120 are further connected via a third opening 160, which is located on the same side of the game chamber 130 as the second opening 150. A partition 1332 is also provided on the transparent cover 133, located between the second opening 150 and the third opening 160, to separate the game chamber 130 into a game area 31 and a shot area 32. The game area 31 is provided with a through hole 131, a mounting hole 132, a collision object 1331, and an operating assembly 300, allowing players to play the marble game within the game area 31.
[0043] In order to improve the playability and stability of the game, the transparent cover 133 is further provided with a plurality of guide plates 1333 and connecting posts 1334 at positions corresponding to the game area 31. The guide plates 1333 are used to guide the marbles to the operating assembly 300 to facilitate continuous play and improve playability. The connecting posts 1334 can be connected to the operating assembly 300 and the obstacle assembly 500 to improve the connection stability between the operating assembly 300 and the obstacle assembly 500. In other embodiments of the present invention, the third opening 160 may not be provided in the housing 100, in which case the partition plate 1332 is not correspondingly provided on the transparent cover 133. Accordingly, the transparent cover 133 may also be provided with no guide plates 1333 and no connecting posts 1334.
[0044] A baffle switch 200 is movably mounted at the first opening 140. The baffle switch 200 is used to open or close the first opening 140 to connect or block the second chamber 112 and the game chamber 130. A launch switch 400 is movably mounted at the third opening 160. The launch switch 400 is used to move the marbles in the game chamber 130.
[0045] The baffle switch 200 comprises a fixed first body 210, a first grip 220, and a baffle 230. The first body 210 is movably connected to the wall of the second chamber 112 via an elastic member. The first grip 220 is movably exposed on the housing 100, and the baffle 230 is movably disposed within the gaming chamber 130. When a player pushes the first grip 220, it simultaneously drives the baffle 230 to open the first opening 140. If the player releases the first grip 220, the first body 210 returns to its original position under the elastic force, driving the baffle 230 to move in the opposite direction, closing the first opening 140.
[0046] In this embodiment, the baffle portion 230 is a curved plate structure that can correspond to the sidewalls of the game chamber 130 and the partition plate 1332 during reciprocating movement. Specifically, when the baffle portion 230 moves to a position that opens the first through-hole 140, the distal end of the baffle portion 230 corresponds to the partition plate 1332, connecting the first through-hole 140 with the ejection area 32, thereby guiding the marbles to the ejection area 32. When the baffle portion 230 moves to a position that closes the first through-hole 140, the distal end of the baffle portion 230 corresponds to the sidewalls of the game chamber 130, at which point the ejection area 32 is connected to the game area 31. It will be understood that this arrangement is intended to guide each marble to the ejection switch 400, which then ejects the marble into a random location in the game area 31, thereby improving the game machine's usability.
[0047] The launch switch 400 includes a fixed second main body 410, a second grip 420, and a push rod 430. The second main body 410 is movably connected to the wall of the marble-falling cavity 120 via an elastic member. The second grip 420 is movably exposed on the housing 100, and the push rod 430 is movably extended from the third opening 160 to push the marbles in the launch area 32. When the marbles need to be moved, the player pushes the second grip 420 to compress the elastic member to store energy, then releases the second grip 420. At this time, the second main body 410, under the action of the elastic force, drives the push rod 430 to quickly extend from the third opening 160, thereby randomly launching the marbles in the launch area 32 into the game area 31.
[0048] In this embodiment, the operating assembly 300 includes a balancing handle 310 rotatably connected to the mounting base 121, a push rod 320 fixed to the balancing handle 310, and a striking arm 330 rotatably connected to the mounting hole 132. The balancing handle 310 is rotatably mounted outside the housing 100 through the mounting base 121. The push rod 320 is elastically resiliently connected to the mounting base 121 via a torsion spring 340. The push rod 320 is controlled by the balancing handle 310 to move within the second opening 150, thereby driving the striking arm 330 to rotate. The striking arm 330 is then driven by the movement of the push rod 320 to swing within the game chamber 130.
[0049] It is understood that the obstacle assembly 500 includes at least one of a door frame member 510 that covers the through hole 131, a rotating member 520 that rotates within the mounting hole 132, and a block member that plugs into the mounting hole 132. In this embodiment, the obstacle assembly 500 comprises both the door frame member 510 and the rotating member 520. The door frame member 510 is designed to resemble a basketball shooting hoop, enhancing the gaming experience of the arcade game.
[0050] like Figure 7 As shown, in the second embodiment of the present invention, the door frame member 510 can also be configured to resemble a soccer goal frame. In this case, the door frame member 510 can also be detachably connected to the mounting holes 132 outside the through-hole 131, thereby varying the way the marbles enter the game and enhancing the fun. It will be appreciated that installing multiple mounting holes 132 outside the through-hole 131 can increase the versatility of the housing 100, making it adaptable to different types of obstacle assemblies 500.
[0051] When playing the game machine of the first and second embodiments, the player needs to toggle the baffle switch 200 to guide the marbles to the ejection area 32, and then toggle the launch switch 400 to shoot the marbles into the game area 31. The marbles fall in random directions and along random routes under the constraints of the collision object 1331 and the obstacle assembly 500. At this time, the player toggles the two side push rods of the balance handle 310 left and right, so that the push rod 320, driven by the balance handle 310 and the torsion spring 340, can continuously move the striking arm 330 to swing, thereby striking the falling marbles, allowing the marbles to pass through the through hole 131 and fall into the marble drop cavity 120, thus ending the game.
[0052] Please refer to Figure 8 and Figure 9 , shows a game machine provided by the third embodiment of the present invention, which is a receiving type marble toy. The difference between this embodiment and the first embodiment lies in the different structures of the transparent cover 133 and the operating component 300.
[0053] Specifically, a plurality of collision objects 1331 distributed in rows and columns are provided on the transparent cover 133 , the guide plate 1333 is used to guide the marbles into the operating assembly 300 and the ejection area 32 , and the transparent cover 133 is not provided with a connecting column 1334 .
[0054] The operating assembly 300 includes a directional wheel 350 rotatably connected to the mounting base 121, and a receiving container 360 fixed to the directional wheel 350. The directional wheel 350 is rotatably mounted on the exterior of the housing 100 through the mounting base 121. The receiving container 360 connects the game chamber 130 and the marble drop chamber 120. The receiving container 360 is controlled by the directional wheel 350 to rotate within the game chamber 130 to receive dropped marbles. It will be appreciated that to prevent marbles from prematurely entering the marble drop chamber 120 through the through-hole 131 during their fall, a partition 370 may be attached to the bottom wall of the game chamber 130. The partition 370 cooperates with the transparent cover 133 to facilitate the marble receiving game.
[0055] During the game, the player flips the paddle switch 200 to guide the marbles to the ejection area 32, and then flips the launch switch 400 to shoot the marbles into the game area 31. The marbles are impacted by several collision objects 1331 and fall into the receiving container 360 in random directions and along random routes. The player then rotates the directional wheel 350 left and right to control the receiving container 360 to swing and receive the marbles. The marbles pass through the receiving container 360 and fall into the marble drop chamber 120, thus ending the game.
[0056] In summary, the shell structure provided by the present invention can select a transparent cover 133 with different numbers and distributions of collision objects according to the different structural types of the marble toys. At the same time, it can also choose to use or cover the through holes 131 and the mounting holes 132 in the game cavity 130, and cooperate with different types of transparent covers 133 and operating components 200, so that the shell structure can be suitable for both striking marble toys and receiving marble toys, thereby achieving the purpose of reducing production costs and improving economic benefits.
[0057] For clarity, certain features of the present invention described in the context of separate embodiments may be combined in a single embodiment. Furthermore, various features of the present invention described in the context of a single embodiment may also be used individually or in any suitable subcombination.
Claims
1. A universal shell structure for a marble toy, comprising a shell, characterized in that: The shell is provided with a game chamber and a marble falling chamber. The game chamber is connected to the outside of the chamber through a first opening. A through hole and a mounting hole are formed in the bottom wall of the game chamber. The through hole connects the game chamber and the marble falling chamber. The mounting hole can be used to connect an operating component. A transparent cover is detachably connected to the game chamber. A collision object is provided on the transparent cover. The collision object extends toward the bottom wall of the game chamber. The marble falling chamber and the game chamber are connected through a second opening, and there is a height difference between the second opening and the first opening. A mounting seat that can be detachably connected to the operating component is provided on the wall of the marble falling chamber, and at least part of the operating component can move in the game chamber through the second opening.
2. The universal shell structure of a marble toy according to claim 1, characterized in that: The marble falling cavity and the game cavity are also connected through a third opening, and a launch switch is movably provided at the third opening, and the launch switch is used to push the marbles in the game cavity to move.
3. The universal shell structure of a marble toy according to claim 2, characterized in that: The third opening and the second opening are located on the same side of the game cavity. A partition plate is provided on the transparent cover. The partition plate is located between the second opening and the third opening and is used to separate the game cavity into a game area and an ejection area.
4. The universal housing structure of a marble toy according to claim 3, wherein: The through hole and the mounting hole are both arranged in the game area. There is at least one through hole and it is arranged relative to the second opening. There are multiple mounting holes and they are dispersed outside the second opening and the through hole. The mounting holes can also be used to connect obstacle components.
5. The universal housing structure of a marble toy according to claim 1, wherein: The shell is also provided with a marble entry chamber connected to the game chamber through the first opening. A baffle switch is movably provided at the first opening. The baffle switch includes a fixed first main body, a first hand-grip part and a baffle part. The first main body is movably connected to the cavity wall of the marble entry chamber through an elastic member. The first hand-grip part is movably exposed on the shell, and the baffle part is movably provided in the game chamber. The movement of the baffle part can connect or block the marble entry chamber and the game chamber.
6. The universal housing structure of a marble toy according to claim 3, wherein: The launching switch includes a fixed second main body, a second hand-grip part and a push rod part. The second main body is movably connected to the cavity wall of the marble falling cavity through an elastic member. The second hand-grip part is movably exposed on the shell. The push rod part can be movably extended from the third opening to push the marble in the shooting area to move.
7. The universal housing structure of a marble toy according to claim 5, wherein: The marble entry chamber includes a first chamber and a second chamber connected via a through port, a bottom cover is detachably connected to the first chamber, a bottom wall of the second chamber is obliquely connected to the through port and the first opening, and an elastic baffle is movably provided in the through port.
8. The universal shell structure of a marble toy according to any one of claims 1 to 7, characterized in that: A flip cover is also provided on the cavity wall of the marble falling cavity, and the flip cover is hinged on the shell and is used for rotating to open or close the marble falling cavity.
9. A gaming machine, characterized in that: It comprises a universal shell structure as described in any one of claims 1 to 8, wherein a collision object is provided on the transparent cover of the shell, and the collision object is arranged relative to the second opening of the shell; its operating component comprises a balancing handle rotatably connected to the mounting seat of the shell, a push rod fixed to the balancing handle, and a striking arm rotatably connected to the mounting hole of the shell, the push rod is controlled by the balancing handle to move in the second opening, and the striking arm is pushed by the movement of the push rod to swing in the game cavity of the shell.
10. A gaming machine, characterized in that: It comprises a universal shell structure as described in any one of claims 1 to 8, wherein the bottom wall of the game chamber of the shell is covered with a partition, and a transparent cover of the shell is provided with a plurality of collision objects distributed in rows and columns; its operating component comprises a direction wheel rotatably connected to the mounting seat of the shell, and a receiving container fixed to the direction wheel, the receiving container being connected to the game chamber and the marble falling chamber of the shell, and the receiving container being controlled by the direction wheel to swing within the game chamber.
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