Game device
By introducing multiple chess piece input ports, rotating stops, and chess piece storage chambers into the game device, and using the lever principle to launch chess pieces, the problem of lack of strategy and component complexity in existing devices is solved, achieving the effect of continuous arrangement of chess pieces and simplified assembly.
Patent Information
- Application Number
- CN202422795525.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Priority Date
- 2024-07-26
- Filing Date
- 2024-11-15
- Publication Date
- 2025-11-25
- Estimated Expiration
- 2034-11-15
AI Technical Summary
Existing game devices lack strategic depth, cannot achieve vertical arrangement of pieces of the same color, and have complex component structures that are difficult to assemble.
The design incorporates multiple piece input ports, a rotating stop, and a piece storage chamber. It utilizes a lever principle to launch pieces, which are circular in shape. The rotating stop and piece storage chamber optimize the movement of the pieces.
It enables strategic gameplay where pieces are arranged consecutively in the same column, simplifies component structure, reduces assembly difficulty, and improves piece launch and deployment efficiency.
Smart Images

Figure CN223586536U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to a game device. BACKGROUND
[0002] In the past, as a game device for playing balls (pieces) side by side, there is known a game device (Patent Document 1) that shoots a striking ball (piece) inserted in a plurality of single bars by pressing the accumulated pressure of a spring, and captures the shot ball with a spring plate (stopper) provided on a lattice (window frame) arranged vertically and horizontally.
[0003] Patent Document 1: Japanese Patent No. JP-A-60-24388
[0004] However, in the single bar described in the above document, two kinds of balls having different colors are alternately inserted in advance, and since the balls are simply shot toward the upper lattice eye, the same color balls cannot be arranged vertically, and the same color balls are simply arranged horizontally or obliquely, so that the strategic nature is accordingly lacking.
[0005] The utility model is completed in view of the above situation, and aims at providing a game device with strategic nature. SUMMARY
[0006] The game device provided by the utility model has a plurality of pieces and a toy main body, the toy main body is provided with a game disc, a plurality of striking devices, a plurality of rooms, movable stoppers and a plurality of piece input ports.
[0007] The second game device provided by the utility model is based on the first game device, and the surface and the back surface of the toy main body are respectively provided with the piece input ports and the striking devices.
[0008] The third game device provided by the utility model is based on the first game device, and the pieces are circular plates.
[0009] The fourth game device provided by the utility model is based on the first game device, the movable stoppers are in the position of blocking the passages in the normal state through the dead weight, and escape from the passages through the collision of the pieces from the striking device side.
[0010] The fifth game device provided by the utility model is based on the fourth game device, the movable block is composed of a rotating stopper capable of moving up and down, in normal state, the rotating stopper moves down to prevent rotation and is in a position blocking the passage, and the rotating stopper moves up and rotates to escape from the passage through the collision of the chess pieces from the side of the hitting device.
[0011] The sixth game device provided by the utility model is based on the fourth game device, a chess piece storage chamber capable of storing the chess pieces communicated with the plurality of passages and rising from the passages is formed on the upper portion of the game board, and a chess piece discharge port is formed on the chess piece storage chamber, the chess piece discharge port discharges the chess pieces located inside the toy main body when the toy main body is inverted.
[0012] The seventh game device provided by the utility model is based on the first game device, as the chess pieces, a plurality of two or more kinds of chess pieces capable of being visually distinguished from each other are provided.
[0013] The eighth game device provided by the utility model is based on the first game device, the hitting device shoots the chess pieces by pressing downward according to the principle of a lever.
[0014] According to the utility model, since any chess piece throwing port can be selected from the plurality of chess piece throwing ports to hit the chess pieces, the chess pieces can be continuously arranged in the same column of cells, and a game device with more strategies can be realized. BRIEF DESCRIPTION OF DRAWINGS
[0015] Figure 1 is a perspective view showing the appearance of the game device.
[0016] Figure 2 is an exploded perspective view of the toy main body.
[0017] Figure 3 is a perspective view of the hitting device.
[0018] Figure 4 is a front view showing the internal structure of the game board.
[0019] Figure 5 is a perspective view of the rotating stopper.
[0020] Figure 6 is a perspective view of the mounting structure of the rotating stopper.
[0021] Figure 7 is a front view showing the internal structure of the chess piece storage portion. DETAILED DESCRIPTION
[0022] The following describes the game device of the embodiment of the present application using the drawings.
[0023] SUMMARY
[0024] Figure 1 is a perspective view showing the appearance of the game device 100 of the embodiment.
[0025] The game device 100 is used for a checker arrangement game, for example, and the toy body 20 is structured such that a game board 40 having a grid of 6 rows and 6 columns is vertically set on a substantially rectangular parallelepiped-shaped base 30. Six striking devices 50 are provided on each of the front and back surfaces of the base 30. The game device 100 is a device for a two-player match, and in correspondence thereto, at least two kinds of checkers 10 that are visually distinguishable are prepared.
[0026] In the game device 100, two players alternately strike their own checkers 10 dropped from an arbitrary checker dropping port 45 provided in correspondence with the striking device 50 with the striking device 50, for example, and drop them. Then, the checkers 10 are stopped by a desired grid.
[0027] Such an operation is repeated, and a player who arranges 4 to 5 of his own checkers 10 in a row, a column, or a diagonal, for example, wins.
[0028] DETAILED DESCRIPTION
[0029] <Checker 10>
[0030] The checker 10 is formed in a circular plate shape from plastic. Also, as the checker 10, two kinds of checkers that differ in color from each other are used in order to be visually distinguishable. The colors are made different in order to enable a player in a match to visually distinguish his own checker 10 from another player's checker 10.
[0031] In addition, the end surfaces (main surfaces) of the two kinds of checkers 10 are also different in shape from each other. This is in order to enable a player who is colorblind to distinguish his own checker 10 from another player's checker 10 when touched.
[0032] <Toy body 20>
[0033] A. Overall
[0034] Figure 2 is an exploded perspective view of the toy body 20. The toy body 20 has a structure symmetrical between the front and back surfaces.
[0035] The toy body 20 has a structure in which the game board 40 is vertically set on the rectangular parallelepiped-shaped base 30. The game board 40 is inserted and fixed in a groove of the base 30. Also, the striking device 50 is provided on the base 30.
[0036] B. Striking device 50
[0037] The striking device 50 is provided on the base 30. Figure 3 Fig. 8 is a perspective view of the striking device 50. The striking device 50 is a lever that rotates around a shaft (fulcrum) 50a, and has a pressing portion (force point) 50b at one end portion and a striking portion (action point) 50c at the other end portion. The striking device 50 is configured to strike the game pieces 10 by the striking portion 50c by the player pressing the pressing portion 50b.
[0038] The striking devices 50 are provided in six in each of the front and rear of the game board 40. In addition, the striking devices 50 on the front and back of the base 30 are provided in pairs, and the corresponding striking devices 50 are provided opposite to each other.
[0039] C. Game board 40
[0040] The game board 40 is configured in a flat plate shape, and is erected on the base 30. The game board 40 is configured to include a game piece loading portion 40a, a game piece insertion portion 42, a game piece storage portion 43, and a game piece housing portion 44. The game board 40 is configured of colored plastic, and only the portion of the grid is visible from the outside. However, the game board 40 can also be configured of transparent plastic.
[0041] a. Game piece loading portion 40a
[0042] Figure 4 Fig. 9 is a front view of the game board 40 in a state in which the surface plate is removed. The game board 40 is provided with six passages 411-416 that are provided in parallel in the lateral direction and extend in the vertical direction. The lower end of each passage 41 (collectively, the passages 411-416) is slightly narrowed, and here becomes an individual game piece loading portion of the game pieces 10. The game pieces 10 located in the individual game piece loading portions can be struck by the corresponding striking devices 50 on the front and back.
[0043] b. Game piece insertion portion 42
[0044] The game board 40 is provided with the game piece insertion portion 42. The game piece insertion portion 42 has a game piece insertion opening 45.
[0045] The individual game piece loading portions are connected to the corresponding game piece insertion openings 45 provided on the surface of the game board 40. The game piece insertion openings 45 are provided in a total of twelve on the front and back of the game board 40. The game piece insertion openings 45 are formed so as to protrude from the game board 40. A slit (not indicated) is formed in the wall of each game piece insertion opening 45 that extends over the individual loading portions, and the game pieces 10 loaded in the individual loading portions can be temporarily removed by a finger.
[0046] c. Game piece storage portion 43
[0047] On the piece placement section 43, six rooms are formed at equal intervals in the longitudinal direction along each passage 41 (a general term for passages 411 to 416). Each room constitutes a grid. On the front and back of the game board 40, rectangular openings 43a smaller than the piece 10 are formed at portions corresponding to the respective rooms (see Figure 2 ). The piece 10 located in the room (grid) can be directly seen from each opening 43a, and the piece can be accessed through the opening 43a. In addition, in Figure 2 , in the production of the drawings, only the opening corresponding to the passage 41 at the left end of the game board 40 is labeled with the reference numeral "43a".
[0048] d. Rotary stopper 46
[0049] [[ID=IO]]In each passage 41, one rotary stopper 46 is provided below each room (see [[ID=II]] Figure 4 ). Each room is demarcated by the rotary stopper 46. In addition, in Figure 4 , in the production of the drawings, only the rotary stoppers corresponding to the passages 41 at the left and right ends of the game board 40 are labeled with the reference numeral "46".
[0050] The rotary stopper 46 allows the piece 10 to pass through from below and prevents the piece 10 from passing through from above.
[0051] Figure 5 Fig. shows an enlarged perspective view of the rotary stopper 46. In addition, Figure 6 is a perspective view showing the mounting structure of the rotary stopper 46. [[ID=Z5]]
[0052] The rotary stopper 46 is formed such that three triangular blade-like stoppers (movable stoppers) 46c are formed at equal intervals in the circumferential direction on the outer periphery of an equiangular triangular columnar hub 46b provided with a shaft 46a. The shaft 46a of the rotary stopper 46 is formed in the armpit of the passage 41 and engages with a long hole 47 that is longer in the vertical direction. Moreover, the rotary stopper 46 can move up and down along the long hole 47.
[0053] In addition, a "thunder" - shaped engaging portion 47b into which the corner of the hub [b] can be fitted is formed below the long hole 47. In the normal state, the corner of the hub 46b is fitted through the self - weight of the rotary stopper 46 on the engaging portion 47b. In this fitted state, the rotation of the rotary stopper 46 is prevented. In addition, in this fitted state, the front end portion of one stopper 46c projects into the passage 41. As a result, the piece 10 is prevented from passing through from above and is retained.
[0054] On the other hand, when the piece 10 from below hits the stop 46c, the rotating stop 46 is lifted, releasing the locking part 47b from the corner of the hub 46b. As a result, the rotating stop 46 becomes rotatable, and as the rising piece 10 rotates, the stop 46c escapes from the passage 41, allowing the piece 10 to pass.
[0055] e. Chess Piece Storage Department 44
[0056] A flat chess piece storage chamber 44a is formed in the chess piece storage section 44. Passages 411-416 are connected to the chess piece storage chamber 44a. The chess piece 10 coming from passage 41 can enter the chess piece storage chamber 44a. In addition, when the chess piece 10 located in the chess piece storage chamber 44a is aligned with a certain position in passage 41, it can fall into the room at the top of passage 41 (chess piece) if the room is empty.
[0057] like Figure 7 As shown, the ceiling 44b of the piece storage chamber 44a is arched. When the piece storage chamber 44a is full, at least two pieces 10 can be vertically stored directly above each passage 41. In addition, if the piece 10 is referred to as the vertical piece, at least two pieces 10 can be vertically stored between adjacent vertical pieces, staggered by half a distance from the vertical pieces.
[0058] In this way, the chess piece storage chamber 44a becomes the size that can vertically accommodate multiple chess pieces 10, so the chess pieces 10 have excellent mobility.
[0059] At the bottom of the adjacent passage 41 in the floor of the chess piece storage room 44a, there is a protrusion 44d that is raised to a height about the radius of the chess piece 10.
[0060] Therefore, as Figure 7 As shown, piece 10 is easy to arrange, and its fluidity is improved.
[0061] A chess piece discharge outlet 44c, which opens above the chess piece receiving section 44, is formed at the top of the ceiling 44b of the chess piece receiving chamber 44a. Thus, when the toy body 20 is turned upside down, all the chess pieces 10 inside the toy body 20 can be discharged.
[0062] Furthermore, on the front and back sides of the piece storage section 44, at the locations corresponding to the piece storage chambers 44a, the number of hexagonal openings 4e is the same as the number of pieces 10 that can be stored in the piece storage chambers 44a. The pieces 10 located in the piece storage chambers 44a can be directly seen and touched through each opening 44e. Additionally, in Figure 2 In the accompanying drawings, only the opening at the left end of the piece receiving section 44 is labeled "44e".
[0063]
[0064] A. A game of arranging pieces
[0065] Two players alternately hit their own pieces 10 dropped from an arbitrary piece dropping port 45 with the corresponding hitting device 50 and launch. The launched pieces 10 are launched to a height corresponding to the size of the hitting force.
[0066] When the launched pieces 10 do not reach the piece storage section 43, the pieces 10 return to the piece loading section. At this time, the pieces 10 are hit again with the hitting device 50 and launched.
[0067] On the other hand, when the launched pieces 10 reach the piece storage section 43 but do not reach the piece housing section 44, the pieces 10 are stored by the rotary stopper 46 of the piece storage section 43 at a piece position corresponding to the launch height. In addition, when the launched pieces 10 have hit the pieces 10 located in front of the grid, the pieces 10 in front are pushed to a higher layer of the grid or the piece housing chamber 44a. The pieces 10 pushed to the piece housing chamber 44a sometimes fall into the uppermost layer of the grid of the other passage 41. In addition, the pieces 10 pushed to the piece housing chamber 44a push the other pieces 10 already present in the piece housing chamber 44a to fall into the uppermost layer of the grid of the other passage 41. Furthermore, when the launched pieces 10 reach the piece housing section 44, the pieces 10 sometimes fall into the uppermost layer of the grid of the other passage 41.
[0068] In this way, the player who continuously arranges 4 to 5 own pieces 10 on the vertical, horizontal, or diagonal grid wins.
[0069] B. Other games
[0070] In a one-player game, the hitting device 50 is operated in a prescribed order, the two kinds of pieces 10 are alternately hit, the number of pieces 10 of the same color used when the pieces 10 of the same color in the grid of the true hit row are aligned is counted, and the like, and the game can be enjoyed.
[0071] Effects of the embodiments
[0072] According to the game device 100 thus configured, the following effects can be obtained.
[0073] That is, since the own pieces 10 can be hit from an arbitrary piece dropping port 45 among the plurality of piece dropping ports 45, the own pieces 10 can be continuously arranged in the same column of the grid, and thus a game device 100 more rich in strategy can be realized.
[0074] In addition, since the piece storage chamber 44a that communicates with the plurality of passages 41 is provided, the pieces 10 can be put into the grid from the piece storage chamber 44a side or the like, and thus a more strategic game device 100 can be realized.
[0075] In addition, since two types of pieces 10 having different tactile sensations are used, and the pieces 10 inside the game board 40 can be touched, even a player with color weakness can enjoy the game.
[0076] In addition, since no coil spring or torsion spring is provided on the stopper 46c that holds the pieces 10, the number of components is reduced, and assembly is simplified.
[0077] In addition, since the rotary stopper 46 is used, the action resistance can be reduced, and thus the pieces 10 can be launched or ejected more highly.
[0078] In addition, since the ceiling 44b of the piece storage chamber 44a is dome-shaped, and the piece ejection port 44c is formed at the top, if the toy body 20 is inverted, the pieces 10 inside the toy body 20 can be easily ejected.
[0079]
[0080] The embodiments of the present application have been described above, but the present application is not limited to such embodiments, and various modifications can be made without departing from the gist thereof.
[0081] For example, in the above-described embodiments, the striking device 50 that launches the pieces 10 according to the lever principle is provided, but the pieces 10 can be launched by accumulating the force of the spring by the operation of the operation member, and by releasing the accumulated force by moving the hand away from the operation member.
[0082] In addition, in the above-described embodiments, a round plate-shaped piece is used as the piece 10, but other three-dimensional pieces such as a spherical or cubic piece can be used.
[0083] In addition, in the above-described embodiments, the ceiling 44b of the piece storage chamber 44a is formed in a dome shape, and the piece ejection port 44c is provided at the top (central portion) thereof, but the shape of the ceiling can be a mountain shape, and in addition, the piece ejection port can not be in the center. It is important that when the toy body 20 is inverted, all the pieces inside the toy body 20 can be ejected from the piece ejection port. In this case, on the safety side, it is preferable to remove the piece ejection port from directly above the passage 41 to prevent the pieces launched by the striking device 50 from flying out of the piece ejection port.
[0084] In addition, in the above-described embodiment, the striking device 50 is provided on both the front and back surfaces of the toy body 20, but the striking device 50 can be provided on only one of the front and back surfaces.
[0085] Reference Signs
[0086] 10 game pieces
[0087] 20 toy body
[0088] 30 base
[0089] 40 game board
[0090] 40a game piece loading portion
[0091] 41 passage
[0092] 42 game piece insertion portion
[0093] 43 game piece storage portion
[0094] 43a opening
[0095] 44 game piece housing portion
[0096] 44a game piece housing chamber
[0097] 44b ceiling
[0098] 44c game piece discharge port
[0099] 44d protrusion
[0100] 44e opening
[0101] 45 game piece insertion port
[0102] 46 rotating stopper
[0103] 46a shaft
[0104] 46b hub
[0105] 46c stopper
[0106] 47 long hole
[0107] 47b locking portion
[0108] 50 striking device
[0109] 50a shaft
[0110] 50b pressing portion
[0111] 50c striking portion
[0112] 100 game device
Claims
1. A game apparatus provided with a plurality of pieces and a toy main body, said toy main body is provided with: a game board provided with a plurality of passages for the pieces to pass through in parallel in a prescribed direction; a plurality of striking devices corresponding to the plurality of passages, which respectively launch the pieces loaded in a piece loading section at a lower end of the passage toward the passage; a plurality of rooms constituting a grid, which are provided at prescribed intervals along the passage in each of the plurality of passages; a movable stopper, which is arranged at a lower side of each of the plurality of rooms, allows the pieces to pass through from the side of the striking device while preventing the pieces from passing through from the side opposite to the side of the striking device and is left, a plurality of piece insertion ports, which are provided corresponding to the plurality of passages, are respectively provided in the piece loading section of the passage, into which the pieces are inserted from the outside.
2. The game apparatus according to claim 1, wherein the piece insertion ports and the striking devices are respectively provided on a surface back of the toy main body.
3. The game apparatus according to claim 1, wherein the pieces are round plates.
4. The game apparatus according to claim 1, wherein the movable stopper is in a state of blocking the passage by its own weight in a normal state, and escapes from the passage by collision of the pieces from the side of the striking device.
5. The game apparatus according to claim 4, wherein the movable stopper is constituted by a rotary stopper capable of moving up and down, and in a normal state, moves down to prevent rotation, and is in a state of blocking the passage, and escapes from the passage by collision of the pieces from the side of the striking device to move up and rotate.
6. The game apparatus according to claim 4, wherein a piece accommodation chamber capable of accommodating the pieces communicated with the plurality of passages and rising from the passages is formed in an upper portion of the game board, and a piece discharge port, which discharges the pieces located inside the toy main body when the toy main body is inverted, is formed in the piece accommodation chamber.
7. The game apparatus according to claim 1, wherein as the pieces, a plurality of two or more kinds of pieces capable of being visually distinguished from each other are respectively provided.
8. The game apparatus according to claim 1, wherein the striking device launches the pieces by pressing downward in a lever principle.
Citation Information
Patent Citations
Manufacture of electrode for electrochemical process
JP1985024388A