Audio processing device
By designing an audio processing device for esports games, and using a first sound card to judge and reduce the volume of chat voice signals, the problem of players' voices masking game sound effects was solved, achieving loudness equalization and improving the gaming experience.
Patent Information
- Application Number
- CN202422665757.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-01
- Publication Date
- 2025-12-16
- Estimated Expiration
- 2034-11-01
AI Technical Summary
In esports games, when a player's voice signal suddenly becomes too loud, it can easily mask important game environment sound effects and enemy dynamic information, making it difficult for players to clearly perceive game details. Traditional audio processing methods have failed to achieve a balance between the loudness of player voice and game sound.
Design an audio processing device that uses a first sound card to determine the volume of chat voice signals, automatically reducing the volume when it exceeds a threshold, and uses a mixing module to process chat voice and game audio signals to generate a second audio signal, ensuring loudness balance.
It achieves loudness balance between chat voice signals and game audio signals, preventing excessive chat voice from masking game ambient sound effects and enhancing the user's auditory experience and game immersion.
Smart Images

Figure CN223681149U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to audio processing field especially relates to an audio processing device. BACKGROUND
[0002] In the e-sports game scene, some chat tools are introduced for players to communicate with each other, so that the players can cooperate with each other. The chat voice generated by the external chat tool and the audio in the game software (such as game background sound, special effect sound: gunshot, explosion sound, footstep sound, etc.) will be transmitted to the user's ear together. However, in the e-sports, the sudden player voice signal, especially when the volume of the human voice suddenly becomes too large, can easily cover the important game environment sound effect, special effect sound and enemy dynamic information, so that the player cannot better perceive the game environment.
[0003] The traditional audio processing method often focuses on the adjustment of the overall volume of the final output, and lacks fine volume processing for the human voice part in the game audio signal. The loudness of the player's voice and the game audio part cannot be balanced, which seriously affects the game experience.
[0004] Therefore, it is necessary to design a new type of audio device to overcome the above defects. CONTENT OF THE UTILITY MODEL
[0005] The utility model aims at providing an audio processing device which can realize independent fine adjustment of the player's chat voice signal. When the communication volume of the teammates is too large in the competitive game, the chat voice volume is automatically reduced to avoid covering the important game environment sound effect and enemy dynamic information, and to ensure that the player can clearly capture every subtle sound detail.
[0006] To achieve the above purpose, the utility model provides an audio processing device, which comprises:
[0007] a shell,
[0008] a first interface exposed from an opening of the shell; the first interface is data-connected with a signal source device end to receive the chat voice signal and the game audio signal output by the signal source device end;
[0009] a first sound card arranged in the shell and data-connected with the first interface to receive the chat voice signal;
[0010] a second sound card arranged in the shell and data-connected with the first interface to receive the game audio signal;
[0011] Among them, the first sound card is also used to judge whether the volume value of the chat voice signal exceeds the volume threshold value. If yes, the first sound card reduces and adjusts the volume value of the chat voice signal. If not, the first sound card does not adjust the volume value of the chat voice signal.
[0012] a mixing module disposed in the shell and in data connection with the first sound card and the second sound card, the mixing module configured to mix the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal;
[0013] a second interface exposed from another opening of the shell, the second interface in communication connection with an audio playback device end to transmit the second audio signal to the audio playback device end.
[0014] Preferably, the first interface comprises:
[0015] a first data transmission channel configured to receive the chat voice signal output by the source device end, the first data transmission channel in data connection with the first sound card.
[0016] Preferably, the first interface further comprises:
[0017] a second data transmission channel configured to receive the game audio signal output by the source device end, the second data transmission channel in data connection with the second sound card.
[0018] Preferably, the second sound card is configured with preset sound effect parameters, and the second sound card is further configured to perform sound effect processing on the game audio signal based on the preset sound effect parameters.
[0019] Preferably, the first interface and the second interface are respectively located on two sides of the shell.
[0020] Preferably, the first interface is a USB interface of USB3.0 or above.
[0021] Preferably, the second interface is a USB interface of USB3.0 or above, or a 3.5mm interface.
[0022] Preferably, the volume threshold is 30 decibels.
[0023] Preferably, further comprising a format conversion module coupled between the mixing module and the second interface, the format conversion module configured to perform format conversion on the second audio signal to match a playback format of the audio playback device end.
[0024] Preferably, the source device end is a computer host, and the audio playback device end is a headset.
[0025] Compared with the prior art, the chat voice signal and the game audio signal in the game audio signal are respectively transmitted to the first and second sound cards through the first interface, when the volume value of the chat voice signal exceeds the volume threshold, the first sound card reduces and adjusts the volume value of the chat voice signal, so that the player voice and the game audio part reach the loudness balance, and the excessively large chat voice signal is prevented from blasting ears and covering important game environment sound effects and enemy dynamic information, thereby effectively improving the auditory experience and game immersion of users. BRIEF DESCRIPTION OF DRAWINGS
[0026] Figure 1 The flowchart of the audio processing method of the audio processing device of one embodiment of the utility model is shown in the figure.
[0027] Figure 2 The structural block diagram of the audio processing device of one embodiment of the utility model is shown in the figure. DETAILED DESCRIPTION
[0028] In order to further understand the purpose, structure, features and functions of the utility model, the embodiments are described in detail as follows.
[0029] In the specification and claims, some words are used to refer to specific elements. Those skilled in the art should understand that manufacturers may use different names to refer to the same element. The specification and claims do not distinguish elements by name difference, but by functional difference. In the specification and claims, the word "comprising" is an open word, so it should be interpreted as "comprising but not limited to".
[0030] Please refer to Figure 1 , Figure 1 The flowchart of the audio processing method of the audio processing device of one embodiment of the utility model is shown in the figure. Figure 1 The audio processing method of the audio processing device is executed according to the following steps.
[0031] Step S1, receiving the first audio signal currently output by the signal source device. The signal source device is, for example, a computer host, an e-sports notebook, a mac mini, a game console, etc. The first audio signal includes a chat voice signal and a game audio signal, wherein the chat voice signal is a player voice signal, which is generated by an instant voice chat application in the signal source device, such as TeamSpeak, and the game audio signal includes game background sound and special effect sound (such as gunshots, explosions, footsteps, etc.), which is generated by a game application in the signal source device.
[0032] Step S2, transmitting the chat voice signal to the first sound card and transmitting the game audio signal to the second sound card.
[0033] Step S3, the first sound card determines whether the volume value of the chat voice signal exceeds the preset volume threshold value, if yes, the first sound card adjusts the volume value of the chat voice signal, if not, the volume value of the chat voice signal is not adjusted.
[0034] Step S4, the chat voice signal finally output by the first sound card and the game audio signal finally output by the second sound card are mixed to generate a second audio signal, and the second audio signal is transmitted to an audio playing device end. For the e-sports game scene, the audio playing device end is, for example, an e-sports earphone with a noise reduction function, and the utility model is not limited thereto.
[0035] It can be seen that the audio processing method receives the chat voice signal and the game audio signal output by the signal source device end, and transmits the chat voice signal and the game audio signal to the first sound card and the second sound card respectively, which can effectively reduce the interference between different signals and improve the signal transmission rate. When the first sound card determines that the volume value of the chat voice signal exceeds the threshold value, the volume value of the chat voice signal is automatically adjusted, the flexible and independent adjustment of the chat voice signal is realized, the loud voice suddenly appearing in the game process is effectively reduced, the ear is not blown by the loud chat voice signal or the important game environment sound effect and enemy dynamic information are not covered, the loudness balance between the chat voice signal and the game audio signal is achieved, and the player can clearly capture every subtle sound detail, thereby improving the user's game experience.
[0036] Further, the volume threshold value is preferably 30 decibels, which ensures that the user can clearly hear the chat voice of the teammates, facilitates mutual cooperation or consistent action with the teammates, and does not cause excessive interference to the game environment sound effect. In actual use, the specific value of the volume threshold value is designed and selected by the person skilled in the art according to the actual situation, for example, 35db, 40db, etc., and the utility model is not limited thereto.
[0037] In one embodiment, the step S1 specifically comprises: receiving the chat voice signal output by the signal source device end based on a first data transmission channel; and receiving the game audio signal output by the signal source device end based on a second data transmission channel, so that the transmission rate of the chat voice signal and the game audio signal can be significantly improved, and the interference between different signals can be reduced.
[0038] Furthermore, in one embodiment, step S3 further includes: the second sound card performing sound effect processing on the game audio signal based on preset sound effect parameters. For example, sound effect parameters may include: bass and treble, echo, reverb, tone, etc., but the present invention is not limited to these. Thus, by using the first and second sound cards, chat voice signals and game audio signals can be processed independently and with finer detail, providing faster response speeds and smoother audio performance, and reducing audio processing latency.
[0039] In addition, in step S4 above, before transmitting the second audio signal to the audio playback device, the second audio signal is also converted to match the playback format of the audio playback device, thereby improving the compatibility of the second audio signal between different playback devices and enhancing the playback effect.
[0040] As can be seen, the audio processing method provided by this utility model can acquire chat voice signals and game audio signals, which are then transmitted to a first sound card and a second sound card for processing, respectively. When the first sound card determines that the volume of the chat voice signal exceeds the volume threshold, it will automatically reduce the volume of the chat voice signal. In e-sports game scenarios, this avoids excessively loud chat voices that are ear-piercing or mask important game environmental sound effects and enemy dynamic information, ensuring that players can clearly capture every subtle sound detail, effectively improving the user's auditory and gaming experience.
[0041] like Figure 2 As shown, this utility model proposes an audio processing device 1.
[0042] The aforementioned audio processing device 1 includes a housing, a first interface 10, a first sound card 11, a second sound card 12, a mixing module 13, and a second interface 14. The first interface 10 protrudes from an opening in the housing and is data-connected to the source device 2. It receives chat voice signals and game audio signals output from the source device 2 via the first interface 10. The chat voice signals are player voice signals generated by a real-time voice chat application within the source device 2, such as Team Speak. The game audio signals include game background sounds and special effects sounds (such as gunshots, explosions, footsteps, etc.) generated by a game application within the source device 2. The first sound card 11 is housed within the housing and data-connected to the first interface 10 to receive the chat voice signals; the second sound card 12 is housed within the housing and data-connected to the first interface 10 to receive the game audio signals.
[0043] Further, the first sound card 11 is configured to determine whether the volume value of the chat voice signal exceeds a volume threshold value, and if the volume value exceeds the threshold value, the first sound card 11 automatically adjusts the volume value of the chat voice signal, and if the volume value does not exceed the threshold value, the first sound card 11 does not adjust the volume value of the chat voice signal.
[0044] The mixing module 13 is arranged in the shell and is in data connection with the first sound card 11 and the second sound card 12, and the mixing module 13 is used for mixing the chat voice signal finally output by the first sound card 11 and the game audio signal finally output by the second sound card 12 to generate a second audio signal. The second interface 14 is exposed from another opening of the shell, and the second interface 14 is in communication connection with the audio playback device end 3 to transmit the second audio signal to the audio playback device end 3. For the e-sports game scene, the audio playback device end 3 is, for example, an e-sports earphone with a noise reduction function.
[0045] It can be seen that the audio processing device 1 exists independently of the signal source device 2 and the audio playback device end 3 in the form of an external device. In the e-sports game scene, the audio processing device 1 receives the chat voice signal and the game audio signal output by the signal source device end and transmits the chat voice signal and the game audio signal to the first sound card 11 and the second sound card 12, respectively. When the volume value of the chat voice signal exceeds the volume threshold value, the first sound card 11 automatically adjusts the volume value of the chat voice signal, thereby realizing independent adjustment of the chat voice signal, reducing the loud voice suddenly appearing in the game process, and ensuring that the player can clearly capture every subtle voice detail, thereby improving the game immersion of the user.
[0046] Further, the volume threshold value is preferably 30 decibels, which ensures that the user can clearly hear the chat voice of the teammates, facilitates mutual cooperation or consistent action with the teammates, and does not cause excessive interference to the game environment sound effect.
[0047] In one of the embodiments, the second sound card 12 is configured with preset sound effect parameters, and the second sound card 12 outputs the game audio signal after sound effect processing based on the preset sound effect parameters. In this way, the first and second sound cards can respectively perform fine and independent processing on the chat voice signal and the game audio signal, which can provide faster response speed and smoother audio performance and reduce the delay of audio processing.
[0048] In one of the embodiments, the first interface 10 comprises a first data transmission channel L1 and a second data transmission channel L2. The first data transmission channel L1 is used to receive the chat voice signal output by the source device end 2, and the first data transmission channel L1 is in data connection with the first sound card 11 to transmit the chat voice signal to the first sound card 11. The second data transmission channel L2 receives the game audio signal output by the source device end 2, and the second data transmission channel L2 is in data connection with the second sound card 12 to transmit the game audio signal to the second sound card 12. In this way, the transmission rate of the chat voice signal and the game audio signal can be significantly improved, and the interference between different signals can be more effectively reduced.
[0049] In one of the embodiments, the first interface 10 is a USB interface of USB3.0 and above, and the second interface 14 is a USB interface of USB3.0 and above or a 3.5mm interface.
[0050] Preferably, the first interface 10 and the second interface 14 are respectively located on two sides of the shell, so as to help optimize the spatial layout of the audio processing device 1, make it more convenient for the user to connect or disconnect the source device and the audio playback device end 3, effectively avoid interference or conflict between cables, and help ensure the stability of signal transmission.
[0051] In one of the embodiments, the audio processing device 1 further comprises a format conversion module coupled between the mixing module 13 and the second interface 14. The format conversion module is used to convert the format of the second audio signal before transmitting the second audio signal to the audio playback device end 3, so as to match the playback format of the audio playback device end 3, improve the compatibility of the second audio signal between different playback devices, and improve the playback effect.
[0052] In summary, the utility model can transmit the chat voice signal and the game audio signal in the game audio signal to the first and second sound cards respectively. When the volume value of the chat voice signal exceeds the volume threshold value, the first sound card automatically adjusts the volume value of the chat voice signal, so that the player's voice and the game sound are balanced in loudness, the excessively loud chat voice signal does not blow the ears and cover important game environment sound effects and enemy dynamic information, and the user's auditory experience and game immersion are effectively improved.
[0053] The utility model has been described by the above related embodiments, however, the above embodiments are only examples for implementing the utility model. It must be pointed out that the disclosed embodiments do not limit the scope of the utility model. On the contrary, changes and decorations made without departing from the spirit and scope of the utility model are within the scope of patent protection of the utility model.
Claims
1. An audio processing device, characterized in that, include: case, The first interface is exposed through an opening in the housing; The first interface is connected to the source device to receive chat voice signals and game audio signals output by the source device. The first interface includes: a first data transmission channel for receiving chat voice signals output by the source device; and a second data transmission channel for receiving game audio signals output by the source device. The first sound card is installed inside the housing and connected to the first data transmission channel of the first interface to receive the chat voice signal; The second sound card is housed within the casing and connected to the second data transmission channel of the first interface to receive the game audio signal; The first sound card is also used to determine whether the volume of the chat voice signal exceeds the volume threshold. If it does, the first sound card will adjust the volume of the chat voice signal to be reduced. If not, the first sound card will not adjust the volume of the chat voice signal. A mixing module is disposed within the housing and is data-connected to both the first sound card and the second sound card. The mixing module is used to mix the chat voice signal output by the first sound card and the game audio signal output by the second sound card to generate a second audio signal. A second interface is exposed from another opening in the housing. This second interface is communicatively connected to the audio playback device to transmit the second audio signal to the audio playback device.
2. The audio processing apparatus as claimed in claim 1, characterized in that, The second sound card is configured with preset sound effect parameters; the second sound card is also used to process the game audio signal based on the preset sound effect parameters.
3. The audio processing apparatus as described in claim 1, characterized in that, The first interface and the second interface are located on opposite sides of the housing.
4. The audio processing apparatus as claimed in claim 1, characterized in that, The first interface is a USB interface with USB 3.0 or higher.
5. The audio processing apparatus as claimed in claim 1, characterized in that, The second interface is a USB 3.0 or higher version interface, or a 3.5mm interface.
6. The audio processing apparatus as claimed in claim 1, characterized in that, The volume threshold is 30 decibels.
7. The audio processing apparatus as claimed in claim 1, characterized in that, It also includes a format conversion module, coupled between the mixing module and the second interface. The format conversion module is used to convert the format of the second audio signal to match the playback format of the audio playback device.
8. The audio processing apparatus as claimed in claim 1, characterized in that, The source device is a computer host, and the audio playback device is headphones.