Double-rotating-disc type game mechanism

By combining a dual-cart design with information acquisition components, the lack of interactivity and precise judgment in traditional cart game devices is solved, achieving flexible control and fairness in the game, and enhancing player participation and challenge. The patent relates to the field of game consoles, specifically to a dual-cart game mechanism.

CN223746947UActive Publication Date: 2026-01-02蒋庆辉
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Patent Information

Application Number
CN202423154821.9
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-12-20
Publication Date
2026-01-02
Estimated Expiration
2034-12-20

AI Technical Summary

Technical Problem

Traditional spinning wheel game equipment lacks a precise information collection and feedback mechanism. Prize determination mainly depends on the position of the wheel when it stops, and electronically driven equipment may lack the fun and interactivity of manual spinning.

Method used

Design a dual-rotor game mechanism, including an outer rotor manually controlled by the player and an inner rotor driven by a motor. The rotation information of the outer rotor is collected by an information acquisition component to control the rotation of the inner rotor, and the game result is accurately determined by a pointer device and an encoder.

Benefits of technology

It increases the interactivity and fun of the game, enables flexible control over the game process, and improves the fairness and accuracy of the game.

✦ Generated by Eureka AI based on patent content.

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Abstract

A double-turntable type game mechanism relates to the technical field of game machines and comprises a double-turntable device and a pointer device matched with the double-turntable device. The double-turntable device comprises an outer turntable assembly which is driven to rotate by the hand of a player, an inner turntable assembly which is driven to rotate by a driving assembly, and an information acquisition assembly which is used for acquiring the rotation information of the outer turntable assembly, and the driving assembly correspondingly outputs a corresponding rotation signal according to the rotation information acquired by the information acquisition assembly. According to the utility model, the interactivity and interestingness of the game are increased through the design of the double turntables, the outer turntable is manually controlled by a player, the inner turntable is driven by the motor and is adjusted to rotate according to the rotation information of the outer turntable, and the flexible control of the game progress is realized. Meanwhile, through cooperation of the pointer device and the target column and application of the second encoder, the game result can be accurately judged, and fairness and accuracy of the game are improved.
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Description

TECHNICAL FIELD

[0001] The utility model relates to a game machine, concretely relates to a double-turntable type game mechanism. BACKGROUND

[0002] Traditional turntable game devices usually only contain one turntable manually rotated by a player, and different prize areas are provided on the turntable, and the player selects a prize randomly by rotating the turntable. These devices usually lack precise information collection and feedback mechanisms, and the determination of the prize mainly depends on the relative position of the pointer and the prize area when the turntable stops. With the development of electronic technology, turntable game devices driven and controlled by electronics have appeared. These devices usually have more complex prize determination logic and more abundant game play, but may lack the fun and interactivity of manual rotation. In some game devices, it may have been tried to combine two turntables together in design, but it may be simply superimposed or placed side by side, without realizing real interaction and linkage. SUMMARY

[0003] The utility model aims at providing a double-turntable type game mechanism to solve the technical problems pointed out in the background art.

[0004] To solve the above technical problems, the utility model adopts the technical scheme that:

[0005] A double-turntable type game mechanism, comprising a double-turntable device and a pointer device cooperating with the double-turntable device, the double-turntable device comprising an outer turntable assembly driven and rotated by a player's hand, an inner turntable assembly driven and rotated by a driving assembly, and an information collection assembly for collecting rotation information of the outer turntable assembly, the driving assembly corresponding to output corresponding rotation signals according to the rotation information collected by the information collection assembly.

[0006] Further, it further comprises a mounting frame, a center shaft is fixedly arranged horizontally on the mounting frame from back to front, the outer turntable assembly and the inner turntable assembly are coaxially and rotatably arranged on the center shaft, and the pointer device is fixedly arranged at the front end of the center shaft.

[0007] Further, the inner turntable assembly comprises an inner turntable, the shaft center position of the rear side of the inner turntable is coaxially and fixedly connected with the front end of an inner transmission sleeve shaft, the inner transmission sleeve shaft is rotatably connected with the center shaft through a bearing, the rear end of the inner transmission sleeve shaft is coaxially and fixedly connected with a first transmission wheel, and the driving assembly comprises a stepping motor arranged on the mounting frame, the output shaft of the stepping motor is connected with a second transmission wheel, and the first transmission wheel is in transmission connection with the second transmission wheel.

[0008] Further, the outer rotating disc assembly comprises an outer rotating disc coaxially movably sleeved on the outer circumferential side of the inner rotating disc, the outer rotating disc is a circular groove structure with a forward opening, the rear shaft center position of the outer rotating disc is fixedly connected with an outer transmission sleeve shaft, the outer transmission sleeve shaft is rotatably connected with the inner transmission sleeve shaft through a bearing, the rear end of the outer transmission sleeve shaft is fixedly connected with a transmission gear, and the transmission gear is in transmission cooperation with the information acquisition assembly.

[0009] Further, the information acquisition assembly comprises a first encoder fixedly arranged on the mounting frame and an acquisition gear in cooperation with the first encoder, and the acquisition gear is in transmission cooperation with the transmission gear.

[0010] Further, the front end of the central shaft movably penetrates the inner rotating disc and the outer rotating disc and is fixedly connected with the pointer device, the pointer device comprises a pointer disc fixedly connected with the front end of the central shaft and a pointer vertically arranged on the pointer disc.

[0011] Further, the inner rotating disc is uniformly vertically provided with target columns at intervals around the periphery, and between two adjacent target columns, there is an award area, when the inner rotating disc rotates, the target column is in cooperation with the pointer, and the pointer generates swing and reset actions.

[0012] Further, the pointer disc is internally provided with a second encoder for sensing the swing action of the pointer to judge the position of the pointer.

[0013] Further, the outer rotating disc is fixedly provided with a rotating ring on the outer circumferential side for the player to manually operate.

[0014] Compared with the prior art, the utility model has the beneficial effects that:

[0015] The utility model discloses a double rotating disc design increases the interactivity and the interestingness of the game, the outer rotating disc is manually controlled by the player, the inner rotating disc is driven by the motor and adjusts the rotation according to the rotation information of the outer rotating disc, realizes the flexible control of the game process. BRIEF DESCRIPTION OF DRAWINGS

[0016] In order to more clearly illustrate the technical scheme in the embodiments of the utility model or the prior art, the following will briefly introduce the drawings needed to be used in the embodiment or the prior art description, and obviously, the drawings in the following description are only some embodiments of the utility model, and for those skilled in the art, other drawings can also be obtained according to these drawings without paying the creativity labor.

[0017] Figure 1 It is the structural schematic diagram of the utility model;

[0018] Figure 2 It is another angle structure schematic view of the utility model;

[0019] Figure 3 It is explosion structure schematic view of the utility model;

[0020] Figure 4 It is local structure schematic view of the utility model;

[0021] Figure 5 It is pointer device structure schematic view of the utility model;

[0022] Figure 6 It is cross section structure schematic view of the utility model. DETAILED DESCRIPTION

[0023] The technical solutions in the embodiments of the utility model will be clearly and completely described below, obviously, the described embodiments are only part of the embodiments of the utility model, not all the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by the person skilled in the art without making creative efforts belong to the protection scope of the utility model.

[0024] In the description of the utility model, it is understood that the orientation or position relationship indicated by the terms "upper", "lower", "front", "rear", "vertical", "horizontal", "inner", "outer" and the like is the orientation or position relationship based on the orientation or position relationship shown in the drawings, and is only for the convenience of describing the utility model and simplifying the description, and does not indicate or imply that the indicated device or element must have a particular orientation, be constructed and operated in a particular orientation, therefore, it cannot be understood as a limitation on the utility model.

[0025] In the utility model, unless otherwise explicitly specified and limited, the terms "mounting", "connection", "connecting", "fixing" and the like should be understood in a broad sense, for example, can be fixed connection, can also be detachable connection, or integral; can be mechanical connection, can also be electrical connection; can be directly connected, can also be indirectly connected through an intermediate medium, can be the communication inside two elements or the interaction relationship of two elements. For the person skilled in the art, the specific meaning of the above terms in the utility model can be understood according to the specific circumstances.

[0026] In the present utility model, unless otherwise expressly provided and limited, the first feature is "on" or "under" the second feature. The first and second features can be in direct contact, or the first and second features can be in indirect contact through an intermediate medium. Moreover, the first feature "above", "over" and "on" the second feature can be directly above or obliquely above the second feature, or it can simply mean that the first feature is higher in horizontal height than the second feature. The first feature "below", "under" and "under" the second feature can be directly below or obliquely below the second feature, or it can simply mean that the first feature is lower in horizontal height than the second feature.

[0027] As shown in Figures 1-6 A double-turntable game mechanism, including a double-turntable device, and a pointer device cooperating with the double-turntable device. The double-turntable device includes an outer-turntable component driven to rotate by a player's hand, an inner-turntable component driven to rotate by a driving component, and an information acquisition component for acquiring rotation information of the outer-turntable component. The driving component outputs corresponding rotation signals according to the rotation information acquired by the information acquisition component.

[0028] During the game, the player rotates the outer-turntable component by hand, and the outer-turntable component starts to rotate. The rotation of the outer-turntable component can be continuous or intermittent, depending on the player's operating force and speed. During the rotation of the outer-turntable component, the information acquisition component is responsible for acquiring its rotation information, such as the angle, speed, direction, etc. According to the rotation information acquired by the information acquisition component, the driving component outputs corresponding rotation signals. These signals are used to control the rotation of the inner-turntable component, so that it is associated with the rotation of the outer-turntable component. Under the control of the driving component, the inner-turntable component starts to rotate. The rotation of the inner-turntable component can be synchronous or asynchronous with the rotation of the outer-turntable component, depending on the design rules of the game. The pointer device is used to indicate a specific area or mark on the inner-turntable component or the outer-turntable component. When the inner-turntable component or the outer-turntable component rotates to a specific position, the pointer device will point to the corresponding reward area or result, thereby determining the game result of the player.

[0029] The design of double-turntable makes the game process more complex and variable, increasing the player's participation and challenge. The introduction of the information acquisition component and the driving component makes the rotation of the inner-turntable component no longer completely random, but determined based on the rotation information of the outer-turntable component. This design ensures the fairness of the game to some extent, and the player's operation will directly affect the game result. At the same time, due to the accuracy of information acquisition and processing, the randomness of the game is well controlled.

[0030] Specifically, as shown in the figure, it further comprises a mounting frame 1, a center shaft 2 is horizontally fixed from back to front on the mounting frame 1, the outer turntable assembly and the inner turntable assembly are coaxially rotatably arranged on the center shaft 2, and the pointer device is fixedly arranged at the front end of the center shaft 2.

[0031] Specifically, as shown in the figure, the inner turntable assembly comprises an inner turntable 6, the shaft center position of the rear side of the inner turntable 6 is coaxially fixedly connected with the front end of an inner transmission sleeve shaft 15, the inner transmission sleeve shaft 15 is rotatably connected with the center shaft 2 through a bearing, the rear end of the inner transmission sleeve shaft 15 is coaxially fixedly connected with a first transmission wheel 14, the driving assembly comprises a stepping motor 12 arranged on the mounting frame 1, the output shaft of the stepping motor 12 is connected with a second transmission wheel 13, and the first transmission wheel 14 is in transmission connection with the second transmission wheel 13. The outer periphery of the outer turntable 4 is fixedly provided with a rotating ring 5 for a player to rotate by hand.

[0032] The player rotates the rotating ring 5 of the outer turntable 4 by hand, so that the outer turntable 4 rotates around the center shaft 2. The rotation of the outer turntable 4 drives the outer transmission sleeve shaft 3 coaxially fixedly connected therewith to rotate, and the rotation information (such as rotation angle, speed, etc.) of the outer turntable 4 is collected by the first encoder 11. The collected information is transmitted to a control system (not shown in the figure), and the control system determines the rotation mode and parameters of the stepping motor 12 according to the information. The control system sends instructions to the stepping motor 12, and the stepping motor 12 starts to work. The output shaft of the stepping motor 12 drives the second transmission wheel 13 to rotate. The second transmission wheel 13 drives the first transmission wheel 14 to rotate through transmission connection (such as chain, belt or gear transmission). The rotation of the first transmission wheel 14 drives the inner transmission sleeve shaft 15 coaxially fixedly connected therewith to rotate. The rotation of the inner transmission sleeve shaft 15 finally drives the inner turntable 6 to rotate around the center shaft 2.

[0033] Specifically, as shown in the figure, the outer turntable assembly comprises an outer turntable 4 coaxially movably sleeved on the outer periphery of the inner turntable 6, the outer turntable 4 has a circular groove structure with a forward opening, the shaft center position of the rear side of the outer turntable 4 is coaxially fixedly connected with an outer transmission sleeve shaft 3, the outer transmission sleeve shaft 3 is rotatably connected with the inner transmission sleeve shaft 15 through a bearing, the rear end of the outer transmission sleeve shaft 3 is coaxially fixedly connected with a transmission gear 9, and the transmission gear 9 is matched with the information collection assembly. The information collection assembly comprises a first encoder 11 fixedly arranged on the mounting frame 1 and an acquisition gear 10 matched with the first encoder 11, and the acquisition gear 10 is in transmission cooperation with the transmission gear 9.

[0034] The rotation of the outer transmission sleeve shaft 3 further drives the rotation of the transmission gear 9 coaxially fixed thereto. The transmission gear 9 is in transmission cooperation with the collection gear 10 in the information collection assembly, that is, the two are connected through meshing, so as to ensure that the rotation of the transmission gear 9 can be transmitted to the collection gear 10. The rotation of the collection gear 10 is sensed by the first encoder 11. The first encoder 11 is usually a sensor capable of accurately measuring the rotation angle and speed, which converts the rotation information of the collection gear 10 into electrical signals. These electrical signals are transmitted to the control system (not shown in the figure), and the control system determines the working mode and parameters of the stepping motor according to these information. The control system sends instructions to the stepping motor according to the rotation information of the outer rotating disc 4 (obtained through the first encoder 11). After receiving the instructions, the stepping motor starts to work, and its output shaft drives the related transmission components to rotate. The rotation of these transmission components finally drives the inner transmission sleeve shaft 15 and the inner rotating disc 6 to rotate around the central shaft.

[0035] Specifically, as shown in the figure, the central shaft 2 is movably arranged through the front ends of the inner rotating disc 6 and the outer rotating disc 4 and is fixedly connected with the pointer device. The pointer device includes a pointer disc 7 fixedly connected with the front end of the central shaft 2 and a pointer 8 vertically arranged on the pointer disc 7. The inner rotating disc 6 is uniformly provided with target columns 9 at intervals around the periphery. Between two adjacent target columns 9 is an award area. When the inner rotating disc 6 rotates, the target columns 9 contact and cooperate with the pointer 8, and the pointer 8 produces a swing and a reset action. The pointer disc 7 is provided with a second encoder 15 for sensing the swing action of the pointer 8 to determine the position of the pointer.

[0036] When the game starts (triggered by the rotation of the outer rotating disc 4), the stepping motor drives the inner rotating disc 6 to rotate. The target columns 9 on the inner rotating disc 6 move with the rotation of the inner rotating disc 6, and each target column 9 represents a potential award area. When a target column 9 contacts the pointer 8, the pointer 8 will produce a swing action due to the obstruction of the target column 9. The swing amplitude of the pointer 8 depends on the shape, size and contact force of the target column 9. After the target column 9 passes, the pointer 8 will return to its initial position (i.e. vertical state) under the action of a spring or other reset mechanism. When the pointer 8 swings, it will trigger the sensing of the second encoder 15. The second encoder 15 can accurately measure the swing angle and / or position change of the pointer 8 and convert these information into electrical signals. These electrical signals are transmitted to the control system (not shown in the figure), and the control system determines the game result according to the final position of the pointer 8.

[0037] The double-disc design increases the interactivity and interest of the game. The outer rotating disc is manually controlled by the player, and the inner rotating disc is driven by the motor and adjusted according to the rotation information of the outer rotating disc, so that the flexible control of the game process is realized. At the same time, the cooperation of the pointer device and the target column and the application of the second encoder can accurately determine the game result and improve the fairness and accuracy of the game.

[0038] The above merely describes preferred embodiments of the present application and is not intended to limit the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.

[0039] In addition, it should be understood that, although the present specification is described in terms of embodiments, not every embodiment contains only one independent technical solution, and the description of the specification is only for the sake of clarity, and those skilled in the art should consider the specification as a whole, and the technical solutions in each embodiment can be appropriately combined to form other embodiments that those skilled in the art can understand.

Claims

1. A double carousel gaming mechanism characterized by, The application relates to a double-turntable device and a pointer device matched with the double-turntable device, wherein the double-turntable device comprises an outer-turntable assembly driven to rotate by a player's hand, an inner-turntable assembly driven to rotate by a driving assembly, and an information collection assembly for collecting rotation information of the outer-turntable assembly; the driving assembly outputs corresponding rotation signals according to the rotation information collected by the information collection assembly.

2. A dual-reel gaming mechanism as claimed in claim 1, wherein, The application further relates to a mounting frame, wherein a central shaft is horizontally fixed from back to front on the mounting frame, the outer-turntable assembly and the inner-turntable assembly are coaxially and rotatably arranged on the central shaft, and the pointer device is fixedly arranged at the front end of the central shaft.

3. A dual-reel gaming mechanism as claimed in claim 2, wherein, The inner-turntable assembly comprises an inner-turntable, the rear shaft of the inner-turntable is fixedly connected with the front end of an inner transmission sleeve shaft, the inner transmission sleeve shaft is rotatably connected with the central shaft through a bearing, the rear end of the inner transmission sleeve shaft is fixedly connected with a first transmission wheel, and the driving assembly comprises a stepping motor arranged on the mounting frame, the output shaft of the stepping motor is connected with a second transmission wheel, and the first transmission wheel is in transmission connection with the second transmission wheel.

4. A dual-reel gaming mechanism as claimed in claim 3, wherein, The outer-turntable assembly comprises an outer-turntable coaxially and movably sleeved on the outer circumferential side of the inner-turntable, the outer-turntable is a circular groove structure with a forward opening, the rear shaft of the outer-turntable is fixedly connected with an outer transmission sleeve shaft, the outer transmission sleeve shaft is rotatably connected with the inner transmission sleeve shaft through a bearing, the rear end of the outer transmission sleeve shaft is fixedly connected with a transmission gear, and the transmission gear is matched with the information collection assembly.

5. A double-reel gaming mechanism as claimed in claim 4, wherein, The information collection assembly comprises a first encoder fixedly arranged on the mounting frame and a collection gear matched with the first encoder, and the collection gear is in transmission matching with the transmission gear.

6. A dual-reel gaming mechanism as claimed in claim 5, wherein, The front end of the central shaft movably penetrating through the inner-turntable and the outer-turntable is fixedly connected with the pointer device, the pointer device comprises a pointer disc fixedly connected with the front end of the central shaft and a pointer vertically arranged on the pointer disc.

7. A double-reel gaming mechanism as defined in claim 6, wherein Uniformly vertical target columns are arranged on the circumferential edge of the inner-turntable, and an award area is arranged between two adjacent target columns; when the inner-turntable rotates, the target columns are in contact with the pointer, the pointer swings and resets.

8. A double-reel gaming mechanism as claimed in claim 7, wherein, A second encoder is arranged in the pointer disc for sensing the swinging action of the pointer to determine the position of the pointer.

9. A double-reel gaming mechanism as claimed in claim 8, wherein, A rotating ring is fixedly arranged on the outer circumferential side of the outer-turntable for the player to rotate.