Hand brake for simulating vehicle driving game
By combining the moving, rotating, and elastic components of the handbrake in the simulated vehicle driving game, the problem of the traditional handbrake in simulated driving games not being able to accurately reflect the degree of handbrake engagement is solved, achieving a realistic operating experience and device stability, and enhancing the realism of the game.
Patent Information
- Application Number
- CN202423202935.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-24
- Publication Date
- 2026-02-13
- Estimated Expiration
- 2034-12-24
AI Technical Summary
Traditional driving simulation games cannot accurately reflect the degree of handbrake engagement or provide a realistic sense of operational resistance, thus failing to meet players' expectations for a realistic driving feel.
The device employs a combination of movable, rotating, and elastic components. The rotation angle is precisely detected by the sensing component, simulating the pulling and releasing action of a real handbrake. The elastic component provides a sense of resistance and is integrated into the fixed component to ensure the compactness and stability of the device.
It achieves a simulation that accurately reflects the degree of handbrake engagement in the game, providing a realistic operating experience and feel, enhancing the realism of the game, while ensuring the stability and compactness of the device.
Smart Images

Figure CN223901196U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to automobile handbrake technical field, in particular to a kind of simulation vehicle driving game handbrake. BACKGROUND
[0002] With the development of game technology, the player is more and more high to the reality feeling requirement of simulation driving game;Traditional simple key type handbrake simulation mode cannot satisfy the expectation of player to real driving hand feeling;Player hopes that in game, can feel the resistance change in the process of handbrake pulling up, and realizes different vehicle braking effect according to the degree of handbrake pulling up. SUMMARY
[0003] Therefore, the utility model aims at providing a kind of simulation vehicle driving game handbrake.
[0004] The utility model adopts following technical scheme:
[0005] A kind of simulation vehicle driving game handbrake, including the fixed component of one side setting front and rear movable mouth, one end rotationally installed in the fixed component other end from the front and rear movable mouth stretches out movable component, rotationally installed in the fixed component with the transmission connection of movable component rotating component, install in the fixed component opposite rotating component for detecting the rotating angle of rotating component inductive component, and install in the fixed component with the elastic component connected with movable component;The elastic component is set in the fixed component opposite rotating component side.
[0006] Further, the rotating component is fixed column installed on the fixed component, magnetic column rotationally installed on the fixed column, and the rotating gear ring of the magnetic column is sleeved with transmission connection of movable component.
[0007] Further, the inductive component is Hall sensor installed on the fixed component, and the Hall sensor is opposite to the magnetic column.
[0008] Further, the movable component includes movable piece, one end rotationally installed in the fixed component other end from the front and rear movable mouth stretches out, and fixed gear ring, and the transmission connection of fixed gear ring is fixedly installed on one end of movable piece with rotating gear ring;The elastic component is connected with movable piece opposite rotating gear ring side.
[0009] Further, the movable piece includes connecting rod, one end rotationally installed in the fixed component other end from the front and rear movable mouth stretches out, and handbrake handle, installed on the free end of connecting rod.
[0010] Further, the elastic assembly comprises a spring mounted at one end on the fixed assembly, and the free end of the spring is connected with the connecting rod.
[0011] Further, the elastic assembly further comprises a rotating rod mounted between the spring and the connecting rod, one end of the rotating rod is fixedly connected with the spring, and the other end is connected with the rotating shaft of the connecting rod.
[0012] Further, the fixed assembly comprises a base for mounting the movable assembly, the elastic assembly, the sensing assembly and the rotating assembly, and a connecting piece for connecting external devices; the front and rear movable openings are arranged on the base.
[0013] Further, the connecting piece comprises a fixed frame arranged on both sides of the base and extending downward, and a fixed part mounted on the fixed frame; the extending direction of the fixed frame is opposite to the direction of the front and rear movable openings.
[0014] Further, the fixed frame is provided with internal threads, the fixed part is a threaded rod threadedly connected with the internal threads, a knob mounted at one end of the threaded rod, and a flexible pad mounted at the other end of the threaded rod; the flexible pad is arranged towards the base.
[0015] The simulation vehicle driving game hand brake has the following beneficial effects:
[0016] The simulation vehicle driving game hand brake of the utility model relates to a simulation vehicle driving game hand brake, which accurately simulates the lifting and lowering actions of a real hand brake and the corresponding hand feeling through the cooperation of the movable assembly, the rotating assembly and the elastic assembly; when a player pulls the movable assembly, the rotating assembly rotates, and the sensing assembly can accurately detect the rotating angle, which solves the problem of how to accurately reflect the lifting degree of the hand brake in the game; meanwhile, the resistance provided by the elastic assembly simulates the operating resistance of the real hand brake, so that the player can have a more real operating experience. BRIEF DESCRIPTION OF DRAWINGS
[0017] Figure 1 It is a three-dimensional schematic view of the simulation vehicle driving game hand brake of an embodiment of the utility model;
[0018] Figure 2 It is a three-dimensional schematic view of the simulation vehicle driving game hand brake of an embodiment of the utility model; Figure 1 It is an exploded view of the simulation vehicle driving game hand brake of an embodiment of the utility model after removing the base;
[0019] Figure 3 It is a three-dimensional schematic view of the simulation vehicle driving game hand brake of an embodiment of the utility model; Figure 1 It is an exploded view of the simulation vehicle driving game hand brake of an embodiment of the utility model after removing the base;
[0020] Figure 4 It is a three-dimensional schematic view of the simulation vehicle driving game hand brake of an embodiment of the utility model; Figure 2 It is a three-dimensional schematic view of the rotating assembly of the simulation vehicle driving game hand brake of an embodiment of the utility model. DETAILED DESCRIPTION
[0021] With reference to the drawings of the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all the embodiments. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative work fall within the scope of the present application.
[0022] In the description of the present application, it should be noted that the terms "vertical direction", "upper", "lower", "horizontal" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as a limitation on the present application. In addition, "first", "second", "third", "fourth" are only for descriptive purposes, and cannot be understood as indicating or implying relative importance.
[0023] In the description of the present application, it should be noted that unless otherwise specified and limited, the terms "set", "install", "connect", "connect" should be broadly understood, for example, it can be fixedly connected, or it can be detachably connected, or it can be integrally connected, it can be mechanically connected, or it can be electrically connected, it can be directly connected, or it can be connected through an intermediate medium, it can be the communication between two elements. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.
[0024] Please refer to Figures 1 to 4 The simulation vehicle driving game hand brake of an embodiment of the present application comprises a fixed assembly 10 provided with a front and rear movable port 13, a movable assembly 20 rotatably installed in the fixed assembly 10 and extending from the front and rear movable port 13, a rotating assembly 30 rotatably installed in the fixed assembly 10 and in transmission connection with the movable assembly 20, a sensing assembly 40 installed in the fixed assembly 10 opposite the rotating assembly 30 for detecting the rotating angle of the rotating assembly 30, and an elastic assembly 50 installed in the fixed assembly 10 and connected with the movable assembly 20. The elastic assembly 50 is arranged in the fixed assembly 10 opposite the rotating assembly 30.
[0025] The working principle of the simulated vehicle driving game handbrake is as follows: the movable assembly 20 is in an initial position under the action of the elastic assembly 50; the elastic assembly 50 applies a force to the movable assembly 20 of the handbrake, so that the movable assembly 20 is kept in a default position, for example, a position before the handbrake is pulled up; the rotating assembly 30 is in transmission connection with the movable assembly 20, at this time, the rotating assembly 30 is also in an initial angular position, the sensing assembly 40 can detect the initial angle and record it as a state that the handbrake is not pulled up; when the player pulls up the movable assembly 20 (simulating pulling up the handbrake of a vehicle), the movable assembly 20 rotates around its rotating installation point; since the movable assembly 20 is in transmission connection with the rotating assembly 30, the movement of the movable assembly 20 drives the rotating assembly 30 to rotate; the rotating angle of the rotating assembly 30 increases with the degree to which the movable assembly 20 is pulled up; the sensing assembly 40 detects the change of the rotating angle of the rotating assembly 30 in real time; with the pulling up of the movable assembly 20, the elastic assembly 50 is compressed, the elastic assembly 50 stores elastic potential energy, and an opposite pulling force or pushing force is generated to the movable assembly 20 of the handbrake, which can provide the player with a resistance feeling similar to that of a real handbrake; when the player puts down the movable assembly 20 (simulating putting down the handbrake of a vehicle), the elastic assembly 50 releases the stored elastic potential energy and pushes or pulls the movable assembly 20 back to the initial position; the movement of the movable assembly 20 drives the rotating assembly 30 to rotate reversely again, and the angle of the rotating assembly 30 gradually decreases; the sensing assembly 40 also detects the decrease of the angle of the rotating assembly 30 and sends the change signal to the game system, and the game system judges the degree to which the handbrake is put down according to the signal, until the movable assembly 20 and the rotating assembly 30 both return to the initial state, at this time, the angle detected by the sensing assembly 40 returns to the initial value, indicating that the handbrake is completely put down.
[0026] Compared with the prior art, the simulated vehicle driving game handbrake of the utility model, through the cooperation of the movable assembly 20, the rotating assembly 30 and the elastic assembly 50, accurately simulates the pulling up and putting down actions of a real handbrake and the corresponding hand feeling; when the player pulls the movable assembly 20, the rotating assembly 30 rotates accordingly, and the sensing assembly 40 can accurately detect the rotating angle, which solves the problem of how to accurately reflect the pulling up degree of the handbrake in the game; at the same time, the resistance provided by the elastic assembly 50 simulates the operation resistance of a real handbrake, so that the player can experience a more real operation; integrating all the assemblies in the fixed assembly 10 solves the problems of compactness and stability of the game handbrake device; the front and rear movable openings 13 on the fixed assembly 10 standardize the movement range of the movable assembly 20, so that the relative positions of all the components can be kept stable in the frequent movement process of simulating the handbrake operation, and the occurrence of component loosening, displacement and the like is reduced.
[0027] Please refer to Figures 2 to 4The rotating assembly 30 is a fixed column 31 installed on the fixed assembly 10, a magnetic column 32 rotatably installed on the fixed column 31, and a rotating gear ring 33 sleeved on the magnetic column 32 and drivingly connected with the movable assembly 20. When the handbrake is not pulled up, the movable assembly 20 is in an initial position under the action of the elastic assembly 50; at this time, the rotating gear ring 33 is also in a specific initial angular position; the magnetic column 32 is rotatably installed on the fixed column 31 and keeps a relatively stable position in the fixed assembly 10; the inductive assembly 40 detects the initial angle of the rotating gear ring 33 and transmits this information to the game system as a signal that the handbrake is not pulled up; the player pulls one end of the movable assembly 20 extending out of the front and rear movable port 13 of the fixed assembly 10; since the movable assembly 20 is drivingly connected with the rotating gear ring 33, the movement of the movable assembly 20 will drive the rotating gear ring 33 to rotate around the fixed column 31; the rotation of the rotating gear ring 33 drives the magnetic column 32 to rotate; the rotation of the magnetic column 32 on the fixed column 31 will cause the change of the direction or strength of the magnetic field; with the rotation of the rotating gear ring 33, its angle changes constantly, and the inductive assembly 40 detects this angular change in real time; at the same time, in the process of pulling the movable assembly 20, the elastic assembly 50 is stretched or compressed, and the elastic force generated by the elastic assembly 50 forms resistance to the movable assembly 20 of the handbrake, simulating the resistance feeling when the real handbrake is pulled up; when the player releases the movable assembly 20, the elastic assembly 50 releases the elastic potential energy stored before; the elastic potential energy is converted into mechanical energy to push the movable assembly 20 back to the initial position; the return movement of the movable assembly 20 drives the rotating gear ring 33 to rotate reversely, and the magnetic column 32 also reversely rotates; the angle of the rotating gear ring 33 gradually decreases, and the inductive assembly 40 detects this angular decrease and sends corresponding signals to the game system; until the movable assembly 20 and the rotating gear ring 33 both return to the initial state, the magnetic column 32 also returns to the initial position, the angle detected by the inductive assembly 40 returns to the initial value, and the game system receives the signal and determines that the handbrake is completely released.
[0028] Please refer to Figure 3The sensing component 40 is a Hall sensor installed on the fixed component 10, which is opposite to the magnetic column 32. When the player pulls up the hand brake, the movable component 20 drives the rotating gear ring 33 to rotate, and then the magnetic column 32 rotates around the fixed column 31. The rotation of the magnetic column 32 causes the direction of its magnetic field to change relative to the Hall sensor. Due to the change in the direction of the magnetic field, according to the Hall effect, the Hall voltage generated inside the Hall sensor also changes. This changing voltage signal is converted by the Hall sensor into a changing electrical signal (usually a voltage signal). As the rotating angle of the magnetic column 32 increases, the degree of change in the direction of the magnetic field also increases, and the amount of change in the electrical signal output by the Hall sensor also increases. This changing electrical signal is transmitted to the game system, which determines the degree of hand brake pull-up according to the amount of change in the received electrical signal. For example, if the amount of change in the electrical signal is large, the game system can determine that the angle of the hand brake pull-up is large, thereby simulating in the game that the vehicle hand brake is pulled tight, the wheel braking effect is enhanced, and the vehicle slows down. When the player releases the hand brake, the movable component 20 is reset under the action of the elastic component 50, the rotating gear ring 33 reverses its rotation, and the magnetic column 32 also reverses its rotation. The reverse rotation of the magnetic column 32 causes the direction of the magnetic field to return to the initial state relative to the Hall sensor. The electrical signal output by the Hall sensor also returns to the initial signal accordingly. When the magnetic column 32 completely returns to the initial position, the electrical signal output by the Hall sensor also returns to the initial value, and the game system determines that the hand brake has been completely released according to this signal, and the vehicle can drive normally.
[0029] Please refer to Figure 1 and Figure 3The movable component 20 includes a movable part 21 rotatably mounted in the fixed component 10 at one end and extending out of the front and rear movable opening 13 at the other end, and a fixed gear ring 22 fixedly mounted on one end of the movable part 21 and in transmission connection with the rotating gear ring 33. The elastic component 50 is connected to the movable part 21 on the side opposite to the rotating gear ring 33. In this embodiment, the transmission gear ring is in meshing connection with the fixed gear ring. The elastic component 50 is connected to the movable part 21. When the player pulls the movable part 21 (simulating pulling up the hand brake), the elastic component 50 will generate resistance. The change of this resistance is similar to the change of resistance provided by the mechanical structure and the spring 51 during the process of pulling up the hand brake of a real vehicle. The player can feel the gradualness of the hand brake operation, just like in the real driving scene, as the degree of pulling up the hand brake increases, the resistance also gradually increases, thereby enhancing the realism of the game. When the player releases the hand brake, the elastic restoring force of the elastic component 50 will make the movable part 21 automatically return to the original position, which also conforms to the operation logic of the real hand brake. In a real vehicle, the hand brake will return to the original position under the action of the spring 51 and other devices after being released. This automatic return design can make the player experience a more natural operation feeling in the game. The fixed gear ring 22 at one end of the movable part 21 is in transmission connection with the rotating gear ring 33, which ensures that the movement of the movable part 21 can be accurately transmitted to the rotating gear ring 33. This meshing mode enables the rotating gear ring 33 to rotate according to a fixed transmission ratio when the movable part 21 is operated, thereby realizing accurate control of the degree of pulling up the hand brake. At the same time, due to the close connection between the movable part 21 and the rotating gear ring 33, the gap and looseness between the components are reduced, and the stability of the entire device is improved.
[0030] The movable part 21 includes a connecting rod 210 rotatably mounted in the fixed component 10 at one end and extending out of the front and rear movable opening 13 at the other end, and a hand brake handle 211 mounted on the free end of the connecting rod 210. The hand brake handle 211 is mounted on the free end of the connecting rod 210, and its position and shape design can better adapt to the player's hand operation. The player can naturally hold and operate the hand brake handle 211, just like in a real vehicle, the hand movement is more comfortable and natural, reducing the fatigue of operation. This ergonomic design can enable the player to focus more on the driving experience during the game, rather than being disturbed by an uncomfortable operation method. The hand brake handle 211 is connected to the fixed component 10 through the connecting rod 210, so that the position of the hand brake handle 211 can be flexibly set in a place easily reached by the player. The player can easily pull up or release the hand brake handle 211 to accurately operate the hand brake. Compared with directly operating the connecting rod 210, the hand brake handle 211 provides a larger operation area and a better grip, making it convenient for the player to control the speed and amplitude of pulling up or releasing the hand brake according to the actual situation in the game (such as emergency braking or slow parking).
[0031] Please refer to Figure 2 and Figure 3The elastic component 50 includes a spring 51 mounted at one end on the fixed component 10, and the free end of the spring 51 is connected to the connecting rod 210. In the game, one end of the spring 51 is connected to the fixed component 10, and the other end is connected to the connecting rod 210. When the player pulls up the connecting rod 210 (through the hand brake handle 211), the spring 51 is stretched. As the degree of stretching increases, the pulling force generated by the spring 51 forms a resistance to the hand brake operation, and the resistance is proportional to the stretching length of the spring 51. This resistance change mode is similar to the feeling when the real hand brake is operated. The player can intuitively feel that the degree of pulling up the hand brake is different, and the resistance is also different, which adds realism to the game. When the player releases the hand brake handle 211, the spring 51 will return to its original state, and the elastic force generated by the contraction of the spring 51 pushes the connecting rod 210 back to the initial position. This process accurately simulates the phenomenon that the real hand brake automatically returns to the initial position after being released due to the elastic restoring force of the internal spring 51. The player can experience the same return feeling as the real vehicle hand brake, making the game operation more natural. Buffering and damping effect: During the game, the player's operation of the hand brake may be frequent or large. The spring 51 as the elastic component 50 can play a buffering and damping role. When the player quickly pulls up or releases the hand brake handle 211, the spring 51 can absorb and alleviate part of the impact force, avoiding damage to the connecting rod 210 and other connected components due to sudden and powerful impact. The elastic force of the spring 51 can keep the connecting rod 210 in a stable position relationship within a certain range. When the hand brake is not operated, the elastic force of the spring 51 keeps the connecting rod 210 in the initial position. During operation, even if affected by external interference factors, the spring 51 can help the connecting rod 210 quickly return to the appropriate position, reducing detection errors or component wear caused by component position deviation, thereby prolonging the service life of the entire hand brake device.
[0032] The elastic component 50 further comprises a rotating rod 52 installed between the spring 51 and the connecting rod 210, one end of the rotating rod 52 is fixedly connected with the spring 51, and the other end is pivotally connected with the connecting rod 210. When the connecting rod 210 moves, since it is pivotally connected with the rotating rod 52, the rotating rod 52 can automatically adjust its position according to the movement direction and angle of the connecting rod 210; in this way, the adaptability between the spring force direction of the spring 51 and the movement direction of the connecting rod 210 is better, and the elastic force generated by the spring 51 can be more effectively transmitted to the connecting rod 210, so as to ensure that the force transmission during the hand brake operation is smoother; without the rotating rod 52, the spring 51 is directly connected with the connecting rod 210, which may cause the force direction to be not completely matched with the movement trajectory of the connecting rod 210, thereby generating side force; these side forces may cause unnecessary friction or wear of the connecting rod 210 during movement, or even affect the smoothness of its rotation; the rotating rod 52 can effectively reduce such side force, so that the connecting rod 210 mainly receives force along the direction of its rotation axis, thereby improving the service life of the component and the stability of the operation; the pivot connection of the rotating rod 52 enables the connecting rod 210 to effectively receive the elastic force of the spring 51 when moving in a larger angle range; such flexibility can adapt to various complex operation conditions, such as quickly and greatly pulling up the hand brake handle 211 by the player in an emergency, or slightly adjusting the hand brake state during fine operation, and the rotating rod 52 can ensure good connection between the spring 51 and the connecting rod 210 and force transmission.
[0033] Please refer to Figure 1 and Figure 2 , the fixed component 10 comprises a base 11 for installing the movable component 20, the elastic component 50, the sensing component 40 and the rotating component 30, and a connecting piece 12 for connecting external devices; the front and rear movable openings 13 are arranged on the base 11. The movable component 20, the elastic component 50, the sensing component 40 and the rotating component 30 are all installed on the base 11, so that the structure of the whole hand brake device is more compact and integrated.
[0034] The connecting piece 12 comprises a fixed frame 120 extending downward on both sides of the base 11 and a fixing part installed on the fixed frame 120; the extending direction of the fixed frame 120 is opposite to the direction of the front and rear movable port 13. When the player operates the hand brake (the movable assembly 20 moves through the front and rear movable port 13), the generated force will not affect the stability of the connection between the connecting piece 12 and the external device; because the direction of the fixed frame 120 is perpendicular to the main moving direction of the movable assembly 20, the risk of shaking or falling of the device caused by the operation of the hand brake is reduced, so that the device is more stable and safe during use; because the extending direction of the fixed frame 120 is opposite to the moving direction of the movable assembly 20, the collision or interference between the movable assembly 20 and the connecting piece 12 during the operation of the hand brake is avoided; the movable assembly 20 normally moves within the range of the front and rear movable port 13, and the fixed frame 120 and the fixing part thereon are in a relatively independent space position, so that each component can work independently and smoothly, and the normal operation of the hand brake and the connection stability of the device will not be affected by the mutual interference between the components; the fixed frame 120 extends downward to provide sufficient space for the fixing part to connect the external device; so that when the game hand brake device is installed, it can be conveniently placed in the appropriate position, while ensuring sufficient space for connecting the game console, control circuit and other external equipment.
[0035] The fixed frame 120 is provided with internal threads, and the fixing part is a threaded rod 121 screwed with the internal threads, a knob 122 installed at one end of the threaded rod 121, and a flexible pad 123 installed at the other end of the threaded rod 121; the flexible pad 123 is arranged towards the base 11. The internal threads on the fixed frame 120 cooperate with the threaded rod 121, so that the fixing part can be accurately adjusted in position by rotating the knob 122; the height of the fixing part can be flexibly adjusted according to the interface position of the external device or the requirement of the installation space; for example, when connected with different models of game consoles or control devices, the interface positions may be different, by adjusting the height of the threaded rod 121 through the rotation of the knob 122, the flexible pad 123 can be ensured to tightly fit the surface of the external device, so as to realize stable connection; the threaded connection itself has self-locking characteristics, once the fixing part is adjusted to the appropriate position, the threaded rod 121 will not easily loosen under the action of external force; this makes the connection between the fixing assembly 10 and the external device more firm, which can withstand various vibrations and pulling forces that may occur during the game, such as accidental collision of the hand brake device by the player during intense game operation, or force transmitted to the connection part during frequent use of the hand brake function; this firm connection method can effectively avoid loose connection, and ensure the stability of signal transmission and mechanical linkage.
[0036] The above merely expresses the preferred technical solutions of the present application, and the description is relatively specific and detailed, but it should not be understood as a limitation on the scope of the application. It should be noted that for ordinary skilled persons in the art, without departing from the concept of the present application, a number of modifications and improvements can be made, and the present application also intends to include these changes and modifications.
Claims
1. A handbrake for a simulated vehicle driving game, characterised in that, The application relates to a rotating device, which comprises a fixed component provided with a front and rear movable opening, a movable component rotatably installed in the fixed component and extending from the front and rear movable opening, a rotating component rotatably installed in the fixed component and in transmission connection with the movable component, a sensing component installed in the fixed component opposite to the rotating component and used for detecting the rotating angle of the rotating component, and an elastic component installed in the fixed component and connected with the movable component.
2. The analog vehicle driving game hand brake according to claim 1, characterized in that, The rotating component is a fixed column installed on the fixed component, a magnetic column rotatably installed on the fixed column, and a rotating gear ring sleeved on the magnetic column and in transmission connection with the movable component.
3. The simulated vehicle driving game handbrake according to claim 2, wherein, The sensing component is a Hall sensor installed on the fixed component, and the Hall sensor is opposite to the magnetic column.
4. The analog vehicle driving game hand brake according to claim 2, wherein, The movable component comprises a movable piece rotatably installed in the fixed component and extending from the front and rear movable opening, and a fixed gear ring fixedly installed on one end of the movable piece and in transmission connection with the rotating gear ring.
5. The simulated vehicle driving game handbrake according to claim 4, wherein, The movable piece comprises a connecting rod rotatably installed in the fixed component and extending from the front and rear movable opening, and a handbrake handle installed on the free end of the connecting rod.
6. The analog vehicle driving game hand brake according to claim 5, characterized in that, The elastic component comprises a spring installed on the fixed component, and the free end of the spring is connected with the connecting rod.
7. The simulated vehicle driving game handbrake according to claim 6, wherein, The elastic component further comprises a rotating rod installed between the spring and the connecting rod, one end of the rotating rod is fixedly connected with the spring, and the other end is rotatably connected with the connecting rod.
8. The analog vehicle driving game hand brake according to claim 1, characterized in that, The fixed component comprises a base used for installing the movable component, the elastic component, the sensing component and the rotating component, and a connecting piece used for connecting external devices; and the front and rear movable opening is arranged on the base.
9. The simulated vehicle driving game handbrake according to claim 8, wherein, The connecting piece comprises fixed frames arranged on both sides of the base and extending downward, and fixed parts installed on the fixed frames; the extending direction of the fixed frames is opposite to the direction of the front and rear movable opening.
10. The simulated vehicle driving game handbrake according to claim 9, wherein, The fixed frames are provided with internal threads, the fixed parts are threaded rods in threaded connection with the internal threads, knobs installed on one end of the threaded rods, and flexible pads installed on the other end of the threaded rods; and the flexible pads are arranged towards the base.