Intelligent Kongming chess

By integrating multiple signal input devices onto the Kongming chessboard, the problems of interactivity and portability in traditional Kongming chess have been solved, improving accuracy and fun, adapting to the operating habits of different players, and enhancing the user experience.

CN223980076UActive Publication Date: 2026-03-10GUANGDONG ZHIYOUWAN INNOVATION TECHNOLOGY CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-11-18
Publication Date
2026-03-10

AI Technical Summary

Technical Problem

Traditional Kongming Chess suffers from problems such as limited game difficulty, poor interactivity, easy errors when manually placing pieces, and inconvenience of carrying electronic devices, failing to meet the needs of modern players.

Method used

The game board integrates various signal input devices, such as touch sensors, buttons, Hall sensors, metal contacts, RFID readers, and knobs, along with a display device, to achieve real-time feedback and accurate piece identification, prevent cheating, and enhance the game's interactivity and fun.

Benefits of technology

By integrating multiple signal input devices, the accuracy and fairness of each move are ensured, enhancing game interactivity and enjoyment, simplifying the operation process, improving user experience, and adapting to the operating habits of different players.

✦ Generated by Eureka AI based on patent content.

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Abstract

A chessboard main body of the intelligent Kongming chess is provided with a plurality of chess grooves, and each chess groove is used for containing chess pieces; the circuit board is arranged in the chessboard main body and is used for realizing the functions of signal input, signal processing and display output; the chess piece position indicating lamps are respectively arranged above the chess grooves of the chessboard main body and are used for lightening to prompt to place chess pieces during question setting; the signal input device is arranged on the chessboard main body and used for receiving chess playing signals of players, and the signal input device comprises at least one of a touch sensor, a key, a Hall sensor, a metal contact, an RFID reader and a knob; the display device is arranged on the chessboard main body and is used for displaying the positions of the eaten chess pieces in the chess moving process and a light prompt for preventing a player from cheating; and the winning display device is arranged on the chessboard main body and is used for displaying a light special effect after winning. The method has the effect of improving fairness and interestingness of the Kongming chess.
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Description

Technical Field

[0001] This application relates to the technical field of board games, and in particular to an intelligent Kongming board game. Background Technology

[0002] Smart Kongming Chess, a classic puzzle game, is traditionally played using a physical board and pieces. This traditional method not only trains players' logical thinking skills but also has high entertainment and educational value. However, with the development of technology and people's increasing demands for gaming experiences, the limitations of traditional Kongming Chess have gradually become apparent, such as monotonous difficulty and poor interactivity. Therefore, the development of smart Kongming Chess has become an important research direction, aiming to improve the game's fun and convenience.

[0003] To enhance the gaming experience of Kung Fu, various methods have been employed to improve the traditional game. For example, some designs set challenges by manually placing pieces. While simple and easy, this method is prone to errors in practice, hindering gameplay. Another common approach is to utilize virtual Kung Fu supported by computers or smartphones. While this offers more challenges and greater interactivity, it is inconvenient to carry and not suitable for playing anytime, anywhere. Furthermore, some designs employ simple electronic components, such as LED lights and buttons, to assist players, but these methods still have limitations and cannot fully meet the needs of modern players.

[0004] Existing technologies, whether involving manual piece placement or reliance on electronic devices, have certain shortcomings. Manual piece placement is prone to errors, leading to game disruptions; while relying on electronic devices presents portability issues, limiting the player's usage scenarios. Furthermore, while existing electronic aids offer some assistance, their interactivity and fun factor still need improvement. Therefore, designing a portable and effectively enhanced intelligent Kongming chess game has become an urgent technical problem to be solved. Utility Model Content

[0005] To improve the fairness and fun of Kongming Chess, this application provides an intelligent Kongming Chess game.

[0006] The intelligent Kongming chess game provided in this application adopts the following technical solution:

[0007] A smart Kongming chess set includes a chessboard body with multiple slots for holding chess pieces; a circuit board inside the chessboard body for signal input, signal processing, and display output functions; multiple chess piece position indicator lights, each located above a slot on the chessboard body, for illuminating the position of a chess piece when a move is made; a signal input device on the chessboard body for receiving player move signals, the signal input device including at least one of a touch sensor, button, Hall sensor, metal contact, RFID reader, and knob; a display device on the chessboard body for displaying the position of captured pieces during moves and providing light prompts to prevent cheating; and a victory display device on the chessboard body for displaying light effects after a victory.

[0008] By adopting the above technical solution, and by setting indicator lights above each chess slot to light up and prompt players to place pieces when a challenge is presented, the tedious steps of manually placing pieces required in traditional Kongming Chess are avoided, ensuring the correctness and accuracy of each move. Multiple signal input devices are integrated, including touch sensors, buttons, Hall sensors, metal contacts, RFID readers, and knobs, allowing players to choose the appropriate playing method according to different needs and preferences. For example, touch sensors can quickly respond to player operations, buttons are suitable for situations requiring clear confirmation, Hall sensors and metal contacts can accurately detect the position of pieces, RFID readers can identify specific pieces, and knobs allow players to complete complex operations by selecting coordinates. The display device not only shows the position of captured pieces during movement but also uses light prompts to prevent cheating, ensuring the fairness and authenticity of the game. This instant feedback mechanism greatly enhances the interactivity and enjoyment of the game. When players successfully complete the game objective, the victory display device provides visual rewards through light effects, enhancing the player's sense of accomplishment and satisfaction.

[0009] Optionally, the touch sensor includes a circuit board, a touch spring, or a touch spring. The touch sensing area is located above each chess slot on the main body of the chessboard. When a player touches the touch sensing area, the touch sensor receives a move signal and displays a reminder message through a display device.

[0010] By adopting the above technical solution, the touch sensor of the intelligent Kongming chess set includes a circuit board, a touch spring, or a touch contact, which can sensitively detect the player's touch operation. When the player touches the touch sensing area, the touch sensor receives the move signal and displays a reminder message through the display device, ensuring that the player's operation is accurately recognized and responded to. This design not only improves the interactivity and accuracy of the game but also enhances the user experience and avoids the misoperation problems that are prone to occur in traditional Kongming chess.

[0011] Optionally, the buttons include touch buttons, mechanical buttons, or tactile buttons. The buttons are located above each chess slot on the main body of the chessboard. When a player presses a button, the button receives a move signal and displays a reminder message through a display device.

[0012] By adopting the above technical solution, the intelligent Kongming Chess game features buttons above each chess slot on the main board, including touch buttons, mechanical buttons, or tactile buttons. When a player presses a button, the button receives a move signal and displays a reminder message on the display device. This design not only simplifies player operation and enhances interactivity and fun, but also effectively prevents game errors caused by random moves. Simultaneously, real-time feedback of move information through the display device enhances the transparency and fairness of the game.

[0013] Optionally, the Hall sensor is disposed below each slot of the chessboard body to detect the magnet on the chess piece and generate a corresponding move signal. The Hall sensor generates a move signal when the magnet on the chess piece approaches or leaves the slot.

[0014] By adopting the above technical solution, Hall sensors are installed under each slot on the main body of the chessboard, enabling precise detection of the magnets on the pieces and ensuring accurate generation of move signals when players move their pieces. This design not only improves the reliability and accuracy of signal transmission but also avoids misjudgments caused by improper manual operation, thereby enhancing the gaming experience. Furthermore, the non-contact detection method of the Hall sensors makes piece movement smoother, reduces physical wear, and extends the product's lifespan.

[0015] Optionally, the metal contacts are disposed at the bottom of each slot on the chessboard body to detect the conductive parts on the chess pieces and generate corresponding move signals. When the conductive parts on the chess pieces contact or leave the slots, the metal contacts generate move signals.

[0016] By adopting the above technical solution, the intelligent Kongming Chess game can achieve accurate piece recognition and move signal input. Specifically, metal contacts are set at the bottom of each slot on the main body of the chessboard, which can detect the conductive parts on the pieces and generate corresponding move signals. When the conductive parts on the pieces touch or leave the slots, the metal contacts can respond quickly and generate move signals, ensuring the accuracy and real-time nature of signal transmission. This design not only improves the interactivity and fun of the game, but also effectively prevents game errors caused by player misoperation, thus enhancing the user experience.

[0017] Optionally, the RFID reader is installed below each slot on the main body of the chessboard to read the RFID tags on the chess pieces and generate corresponding move signals. When the RFID tag on the chess piece enters the reading range, the RFID reader generates a move signal.

[0018] By employing the above technical solution, RFID readers are installed under each slot on the main body of the chessboard. This allows for accurate reading of the RFID tags on the pieces, thus precisely generating a move signal. When the RFID tag on a piece enters the reading range, the RFID reader responds promptly and generates a move signal, ensuring the accuracy and reliability of the move. Furthermore, this solution effectively prevents cheating, enhancing the fairness and enjoyment of the game.

[0019] Optionally, the knob is located on one side of the chessboard body and is used to select the X and Y coordinates on the chessboard and generate the corresponding move signal. The player selects the specific X and Y coordinates by rotating the knob, and the knob generates the corresponding move signal.

[0020] By adopting the above technical solution, the intelligent Kongming Chess game uses a knob to select the X and Y coordinates on the chessboard, generating corresponding move signals. This allows players to precisely control the movement of their pieces, avoiding errors that may occur with traditional manual piece placement and improving the accuracy and fairness of the game. The knob design not only enhances the user's interactive experience but also simplifies the operation process, making the game more convenient and enjoyable. Furthermore, the knob selection method eliminates the need for additional pieces, reducing the number of physical components and lowering the product's complexity and cost.

[0021] Optionally, it also includes an information acquisition module, an information processing module, and an information display module. The information acquisition module is used to acquire the identity information of the chess pieces. The information processing module is used to determine the movement process of the chess pieces and the position of the captured chess pieces based on the identity information. The information display module is used to output the determination result of the information processing module. The information acquisition module includes at least one of the signal input devices. The information display module includes the plurality of chess piece position indicator lights and the display device.

[0022] By adopting the above technical solutions, the information acquisition module obtains the identity information of the chess pieces, ensuring the accuracy of each operation and avoiding errors that may occur due to manual operation in traditional games. The information processing module determines the movement process of the chess pieces and the position of captured pieces in real time based on the acquired chess piece identity information, improving the fairness and accuracy of the game. The information display module uses multiple chess piece position indicator lights and display devices to not only display the position of captured pieces during the movement, but also prevent players from cheating through light changes and prompts, increasing the interactivity and fun of the game. The information acquisition module can use various signal input devices (such as touch sensors, buttons, Hall sensors, metal contacts, RFID readers, knobs), enabling the smart Kongming chess to adapt to the operating habits of different players and improve the user experience. The smart Kongming chess not only simplifies the operation process of traditional games, but also adds functions such as question generation, reminders, and tutorials, making the game more diverse and improving the player's gaming experience.

[0023] In summary, this application includes at least one of the following beneficial technical effects:

[0024] By placing indicator lights above each chessboard slot to guide players in placing pieces when a challenge is presented, the tedious manual placement of pieces required in traditional Kongming Chess is avoided, ensuring the correctness and accuracy of each move. The game integrates multiple signal input devices, including touch sensors, buttons, Hall effect sensors, metal contacts, RFID readers, and knobs, allowing players to choose the appropriate playing method based on their needs and preferences. For example, touch sensors provide quick responses to player actions, buttons are suitable for situations requiring explicit confirmation, Hall effect sensors and metal contacts accurately detect piece positions, RFID readers identify specific pieces, and knobs allow players to perform complex operations via coordinate selection. The display not only shows the positions of captured pieces during movement but also uses light prompts to prevent cheating, ensuring fairness and authenticity. This instant feedback mechanism greatly enhances the game's interactivity and enjoyment. When players successfully complete a game objective, the victory display provides visual rewards through lighting effects, enhancing the player's sense of accomplishment and satisfaction.

[0025] The touch sensor in the intelligent Kongming chess set includes a circuit board, a touch spring, or a touch contact, which can sensitively detect the player's touch operations. When the player touches the touch-sensing area, the touch sensor receives the move signal and displays a reminder message through the display device, ensuring that the player's operation is accurately recognized and responded to. This design not only improves the interactivity and accuracy of the game but also enhances the user experience and avoids the misoperation problems that are common in traditional Kongming chess.

[0026] The intelligent Kongming Chess game uses buttons—including touch buttons, mechanical buttons, or tactile buttons—placed above each chess slot on the main board. When a player presses a button, the button receives a move signal and displays a notification on the screen. This design not only simplifies player operation and enhances interactivity and fun, but also effectively prevents mistakes caused by random moves. Furthermore, real-time feedback on moves through the display enhances the transparency and fairness of the game. Attached Figure Description

[0027] Figure 1 This is a schematic diagram of the structure of one embodiment of the intelligent Kongming chess game of this application.

[0028] Figure 2 This is a cross-sectional view of one embodiment of an intelligent Kongming chess game according to this application.

[0029] Figure 3 This is a circuit module diagram of the chess piece information acquisition, processing, and output circuit of a first embodiment of the intelligent Kongming chess game of this application;

[0030] Figure 4 This is a front view of Kongmingqi.

[0031] Explanation of reference numerals in the attached diagram: 1. Main body of the chessboard; 2. Circuit board; 21. Information acquisition module; 22. Information processing module; 23. Information display module; 3. Indicator light for chess piece position; 4. LED light; 5. Chess piece. Detailed Implementation

[0032] The following is in conjunction with the appendix Figure 1-3 This application will be described in further detail.

[0033] This application discloses an intelligent Kongming chess game. (Refer to...) Figure 1-3 A smart Kongming chess game includes a chessboard body 1, a circuit board 2, chess piece position indicator lights 3, a signal input device, a display device, and a victory display device. The chessboard body 1 has multiple slots, each for holding chess pieces 5. The circuit board 2 is located inside the chessboard body 1 and is used for signal input, signal processing, and display output functions. Multiple chess piece position indicator lights 3 are respectively located above each slot of the chessboard body 1, used to illuminate and prompt the placement of chess pieces 5 when a move is made. The signal input device is located on the chessboard body 1 and is used to receive the player's move signals; the signal input device includes at least one of a touch sensor, button, Hall sensor, metal contact, RFID reader, and knob. The display device is located on the chessboard body 1 and is used to display the position of captured chess pieces 5 during moves, as well as light prompts to prevent cheating. The victory display device is located on the chessboard body 1 and is used to display light effects after a victory.

[0034] Specifically, the chessboard body 1 includes a rectangular panel with multiple evenly distributed slots. The diameter of each slot is slightly larger than the diameter of the chess piece 5, allowing the piece 5 to be stably placed within the slot. The chessboard body 1 can be made of plastic, wood, or metal to suit different usage environments and aesthetic preferences. For example, a plastic chessboard body 1 is lightweight and inexpensive, suitable for home use; a wooden chessboard body 1 has a good texture and is durable, suitable for the high-end market; and a metal chessboard body 1 is sturdy and durable, suitable for outdoor activities.

[0035] Circuit board 2 is located on the back of the chessboard body 1. Circuit board 2 integrates components such as a microprocessor, memory, power management module, and input / output interfaces. The microprocessor is responsible for processing various input signals and controlling the display device. The memory stores game data and program code. The power management module manages and distributes power. The input / output interfaces are used for communication with other external devices. The size and shape of circuit board 2 can be customized according to the actual size of the chessboard body 1 to ensure that circuit board 2 can be stably installed inside the chessboard body 1.

[0036] The indicator lights 3 for the positions of the chess pieces 5 are located above each slot on the main body of the chessboard 1. Each slot has a small LED light above it, used to illuminate and prompt the player to place the chess piece 5 when a move is made. The brightness and color of the LED lights can be adjusted according to different game modes. For example, in beginner mode, the LED lights are brighter and green, indicating a friendly prompt; in advanced mode, the LED lights are brighter and red, indicating a warning. The LED lights can be made of transparent plastic or glass to ensure good light transmission. Playing methods include placing the physical chess piece 5 in the slot and playing via touch sensing.

[0037] The signal input device includes various types, which can be selected according to different usage scenarios and player preferences. The touch sensor can be a circuit board 2, a touch spring, or a touch spring sheet. The touch sensing area is set above each chess piece slot on the main body of the chessboard 1. When the player touches the touch sensing area, the touch sensor receives the move signal and displays a reminder message through the display device. For example, the circuit board 2 can directly serve as a touch sensor by laying a transparent conductive film on the circuit board 2 to achieve the touch sensing function; a small elastic component can be set above the chess piece slot on the touch spring or touch spring sheet. When the player's finger touches this component, the elastic component deforms, thereby triggering the touch sensing signal.

[0038] The buttons can be touch buttons, mechanical buttons, or tactile buttons. These buttons are positioned above each playable slot on the main body of the chessboard 1. When a player presses a button, the button receives a move signal and displays a notification message via a display device. For example, a touch button can have a transparent touch-sensitive layer above the playable slot; when a player's finger touches this layer, the button receives a move signal. A mechanical button can have a small button above the playable slot; when a player presses this button, the button receives a move signal. A tactile button can have a highly sensitive touch switch above the playable slot; when a player's finger lightly touches this switch, the button receives a move signal.

[0039] Hall sensors are positioned below each slot on the main body of the chessboard 1 to detect the magnets on the chess pieces 5 and generate corresponding move signals. The Hall sensor generates a move signal when the magnet on the chess piece 5 approaches or leaves the slot. The accuracy and sensitivity of the Hall sensor can be adjusted according to different usage scenarios. For example, a high-precision Hall sensor is suitable for game modes where the position of the chess piece 5 is critical, while a low-precision Hall sensor is suitable for game modes where the position of the chess piece 5 is less critical. The Hall sensor can be made of silicone or plastic to ensure its reliability and durability.

[0040] Metal contacts are located at the bottom of each slot on the main body of the chessboard 1. These contacts detect the conductive parts on the chess piece 5 and generate a corresponding move signal. The metal contacts generate a move signal when a conductive part on the chess piece 5 touches or leaves a slot. The metal contacts can be made of copper or silver to ensure good conductivity and corrosion resistance. The shape of the metal contacts can be designed as circular, square, or other geometric shapes to suit different chess piece 5 designs.

[0041] An RFID reader is installed below each slot on the main body of the chessboard 1 to read the RFID tags on the chess pieces 5 and generate a corresponding move signal. When the RFID tag on a chess piece 5 enters the reading range, the RFID reader generates a move signal. The reading distance and speed of the RFID reader can be adjusted according to different usage scenarios; for example, long-range readers are suitable for large chessboards, and short-range readers are suitable for small chessboards. The RFID reader can be made of plastic or metal to ensure its reliability and durability.

[0042] A knob is located on one side of the main chessboard 1 and is used to select the X and Y coordinates on the chessboard and generate the corresponding move signal. Players select specific X and Y coordinates by rotating the knob, which then generates the corresponding move signal. The knob can be designed as a mechanical or electronic knob. A mechanical knob uses a mechanical structure to select coordinates, while an electronic knob uses electronic signals. The knob can be made of plastic or metal to ensure a good feel and durability.

[0043] The display device is mounted on the main body of the chessboard 1 and is used to show the position of captured pieces 5 during gameplay, as well as provide light prompts to prevent cheating. The display device can be an LED light strip, an LCD screen, or an OLED screen. The LED light strip can be positioned along the edge of the main body of the chessboard 1 to display the position and status of the pieces 5; the LCD or OLED screen can be positioned at the center of the main body of the chessboard 1 to display the game interface and prompts. The resolution and refresh rate of the display device can be adjusted according to different usage scenarios. For example, a high-resolution display device is suitable for game modes with high image quality requirements, while a low-resolution display device is suitable for game modes with lower image quality requirements.

[0044] The victory display device is installed on the main body of the chessboard 1 and is used to display lighting effects after a victory. The victory display device can use an LED light array or a colored LED light strip. When a player successfully completes a level, the victory display device will emit specific lighting effects, increasing the fun and sense of accomplishment of the game. The lighting effects of the victory display device can be adjusted according to different game modes. For example, the victory display device can emit a soft blue light in beginner mode, while it can emit a strong red light in advanced mode.

[0045] The information acquisition module is used to acquire the identity information of the chess piece 5. The information acquisition module includes at least one of the following signal input devices: For example, a touch sensor can acquire the player's touch of the chessboard groove, a button can acquire the player's press of the chessboard groove, a Hall sensor can acquire information about the magnet on the chess piece 5, a metal contact can acquire information about the conductive parts on the chess piece 5, an RFID reader can acquire information about the RFID tag on the chess piece 5, and a knob can acquire the X and Y coordinates selected by the player. The accuracy and response speed of the information acquisition module can be adjusted according to different usage scenarios. For example, a high-precision information acquisition module is suitable for game modes that require precise positioning of the chess piece 5, while a low-precision information acquisition module is suitable for game modes that do not require precise positioning of the chess piece 5.

[0046] The information processing module is used to determine the movement of piece 5 and the position of captured piece 5 based on its identity information. The core of the information processing module is an embedded microprocessor with built-in game rules and algorithms, capable of processing data acquired by the information acquisition module in real time. The workflow of the information processing module is as follows: First, the information acquisition module transmits the acquired identity information of piece 5 to the microprocessor; second, the microprocessor determines the movement path of piece 5 and the position of captured piece 5 according to the preset game rules and algorithms; finally, the microprocessor sends the processing results to the information display module, which displays the corresponding prompts.

[0047] The information display module outputs the judgment results from the information processing module. It includes multiple indicator lights 3 for the positions of the chess pieces (5) and a display device. The indicator lights 3 are positioned above each slot on the main body of the chessboard (1) to illuminate and prompt the placement of the chess piece (5) when a move is made. The display device is mounted on the main body of the chessboard (1) to display the position of captured chess pieces (5) during movement and to provide light prompts to prevent cheating. The display device can be an LED strip, an LCD screen, or an OLED screen. The LED strip can be positioned along the edge of the main body of the chessboard (1) to display the position and status of the chess pieces (5). The LCD screen or OLED screen can be positioned at the center of the main body of the chessboard (1) to display the game interface and prompts. The resolution and refresh rate of the display device can be adjusted according to different usage scenarios. For example, a high-resolution display device is suitable for game modes with high image quality requirements, while a low-resolution display device is suitable for game modes with lower image quality requirements.

[0048] The implementation principle of an intelligent Kongming chess game according to an embodiment of this application is as follows:

[0049] By integrating various signal input devices onto the main body 1 of the chessboard, players can input move signals through touch, buttons, Hall sensors, metal contacts, RFID readers, and knobs. These signal input devices transmit the move signals to the circuit board 2. The microprocessor on the circuit board 2 processes the received signals, determines the movement of the piece 5 and the position of any captured piece 5 according to the game rules, and displays corresponding prompts on the display device. When a player successfully completes a level, the victory display device emits specific lighting effects, increasing the game's fun and sense of accomplishment. This embodiment not only solves the problems of piece storage and poor game interactivity in traditional Kongming Chess, but also enhances the game's diversity and convenience through multiple signal input devices, allowing players to enjoy a richer gaming experience in different scenarios.

[0050] The above are all preferred embodiments of this application, and are not intended to limit the scope of protection of this application. Therefore, all equivalent changes made in accordance with the structure, shape and principle of this application should be covered within the scope of protection of this application.

Claims

1. An intelligent gomoku game, characterized in that: The chessboard main body (1) has a plurality of chess slots, each of which is used to accommodate a chess piece (5); a circuit board (2) is arranged inside the chessboard main body (1) to realize signal input, signal processing and display output functions; a plurality of chess piece position indicator lights (3) are arranged above each chess slot of the chessboard main body (1) respectively, which are used to light up to prompt the placement of the chess piece (5) when the question is given; a signal input device is arranged on the chessboard main body (1) to receive the chess signal of the player, and the signal input device includes at least one of a touch sensor, a button, a hall sensor, a metal contact, an RFID reader and a knob; a display device is arranged on the chessboard main body (1) to display the position of the eaten chess piece (5) during the chess process, and a light prompt is provided to prevent the player from cheating; A victory display device is arranged on the chessboard main body (1) to display a light special effect after winning; further comprising an information acquisition module, an information processing module and an information display module, the information acquisition module is used to acquire the identity information of the chess piece (5), the information processing module is used to determine the chess process of the chess piece (5) and the position of the eaten chess piece (5) according to the identity information, and the information display module is used to output the determination result of the information processing module, the information acquisition module includes at least one of the signal input device, and the information display module includes the plurality of chess piece position indicator lights (3) and the display device.

2. The intelligent gomoku chess according to claim 1, characterized in that: The touch sensor includes a circuit board (2), a touch spring or a touch sheet, and a touch sensing area is arranged above each chess slot of the chessboard main body (1), when the player performs a touch operation on the touch sensing area, the touch sensor receives the chess signal and displays a prompt information through the display device.

3. The intelligent gomoku chess according to claim 1, characterized in that: The button includes a touch button, a mechanical button or a light touch button, and the button is arranged above each chess slot of the chessboard main body (1), when the player presses the button, the button receives the chess signal and displays a prompt information through the display device.

4. The intelligent gomoku chess according to claim 3, characterized in that, The hall sensor is arranged below each chess slot of the chessboard main body (1) to detect the magnet on the chess piece (5) and generate a corresponding chess signal, when the magnet on the chess piece (5) approaches or leaves the chess slot, the hall sensor generates the chess signal.

5. The intelligent gomoku chess according to claim 1, characterized in that: The metal contact is arranged at the bottom of each chess slot of the chessboard main body (1) to detect the conductive part on the chess piece (5) and generate a corresponding chess signal, when the conductive part on the chess piece (5) contacts or leaves the chess slot, the metal contact generates the chess signal.

6. The intelligent gomoku chess according to claim 1, characterized in that: The RFID reader is arranged below each chess slot of the chessboard main body (1) to read the RFID tag on the chess piece (5) and generate a corresponding chess signal, when the RFID tag on the chess piece (5) enters the reading range, the RFID reader generates the chess signal.

7. The intelligent gomoku chess according to claim 1, characterized in that: The knob is arranged on one side of the chessboard main body (1) to select the X and Y coordinates on the chessboard and generate a corresponding chess signal, the player selects a specific X and Y coordinate by rotating the knob, and the knob generates a corresponding chess signal.