Educational rope winding toy
By designing an educational rope-winding toy, and utilizing the random connection and unlocking mechanism of the game platform and rope components, the problem of the limited gameplay of existing educational toys is solved, achieving an educational effect that is highly entertaining, stimulates thinking, and relieves stress.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-07
- Publication Date
- 2026-03-31
AI Technical Summary
Current educational toys have limited gameplay and low entertainment value, making it easy for users to lose interest.
Design an educational rope-winding toy, comprising a game table and multiple rope components. The rope components are detachably connected to the sockets via plugs. The number of sockets increases as the game progresses, and the rope components are unlocked by sliding to complete the game.
It enhances the randomness and fun of the gameplay, stimulates mental activity, keeps players entertained for a long time, and has a stress-relieving effect.
Smart Images

Figure CN224056627U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of toy technology, specifically to an educational rope-winding toy. Background Technology
[0002] Educational toys, which develop intelligence and enhance wisdom through play, were introduced to China in the late 1980s. They include both children's and adult educational toys, and in addition to developing intelligence, they can stimulate organ responses and coordinate bodily functions. They can be categorized into ring toys, buckle toys, rope toys, puzzle toys, and multi-functional toys.
[0003] Many educational toys have overly simplistic gameplay, which hinders the expansion of thinking and lacks appeal, causing users to lose interest after a period of use. Utility Model Content
[0004] The purpose of this invention is to provide an educational rope-winding toy with a high degree of randomness in its gameplay, which can effectively stimulate thinking activity, not only promote the diffusion of thought, but also be highly interesting and not boring to play for a long time, thus solving the problems mentioned in the background art.
[0005] To achieve the above objectives, this utility model provides the following technical solution: an educational rope-winding toy, comprising: a game table, wherein the game table is provided with multiple insertion holes arranged in a circular array; multiple rope assemblies, wherein the rope assembly includes a rope body and a plug connected to the end of the rope body; the plug is detachably connected to the insertion hole; the number of insertion holes is at least one more than the number of plugs, and the portion of insertion holes exceeding the number of plugs is defined as a borrowed insertion hole.
[0006] Preferably, the plurality of sockets are arranged in a circular array on the game table.
[0007] Preferably, the number of borrowing sockets gradually increases as the rope assembly is unlocked and eliminated from the game during the game.
[0008] Preferably, the rope body is an elastic rope.
[0009] Preferably, the plug includes a plug head and a plug rod integrally connected to each other, wherein the outer diameter of the plug head is larger than the inner diameter of the insertion hole, and the outer diameter of the plug rod is smaller than the inner diameter of the insertion hole.
[0010] Compared with the prior art, the beneficial effects of this utility model are:
[0011] This invention features a high degree of randomness in its gameplay, which effectively stimulates mental activity. It not only promotes the diffusion of thought but is also highly entertaining and engaging, making it popular with users. Furthermore, it can also help relieve stress while playing the game. Attached Figure Description
[0012] Fig. 1 This is a reference diagram showing the usage state of this utility model;
[0013] Fig. 2 This is a schematic diagram of the game console structure of this utility model;
[0014] Fig. 3 This is a schematic diagram of the rope assembly structure of this utility model.
[0015] In the diagram: 1. Game console; 2. Socket; 21. Borrowing socket; 3. Rope assembly; 31. Rope body; 32. Bolt; 321. Bolt head; 322. Bolt rod. Detailed Implementation
[0016] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0017] Please see Figs. 1-3 An educational rope-winding toy includes: a game table 1, on which multiple insertion holes 2 are provided, the multiple insertion holes 2 being arranged in a circular array; multiple rope assemblies 3, the rope assembly 3 including a rope body 31 and a plug 32 connected to the end of the rope body 31; the plug 32 being detachably connected to the insertion holes 2; the number of insertion holes 2 being at least one more than the number of plugs 32, the portion of insertion holes 2 exceeding the number of plugs 32 being defined as borrowing insertion holes 21.
[0018] In this embodiment, the plurality of sockets 2 form a circular queue on the game table 1.
[0019] The number of the borrowing sockets 21 gradually increases as the rope assembly 3 is unlocked and eliminated on the game table 1 during the game process.
[0020] The rope body 31 is an elastic rope.
[0021] The plug 32 includes a plug head 321 and a plug rod 322 integrally connected to each other. The outer diameter of the plug head 321 is larger than the inner diameter of the insertion hole 2, and the outer diameter of the plug rod 322 is smaller than the inner diameter of the insertion hole 2.
[0022] Gameplay: In this embodiment, the game table 1 has 22 sockets 2 arranged in a circular pattern on the upper end face of the game table 1. There are 10 rope assemblies 3, with a total of 20 plugs 32. At the start of the game, the two ends of the 10 rope assemblies 3 are aligned and bundled together. Then, the ends of the bundle are randomly twisted to create a chaotic interweaving. Next, one hand holds the tangled bundle, while the other hand randomly picks up a plug 32 and inserts it into a socket 2. The game continues until all plugs 32 are inserted into the sockets. When plugged into socket 2, a brand new rope-untying game challenge officially begins. Each time, the player can only pull out one plug 32 from socket 2 and move it to any borrowed socket 21. During the movement, the pulled-out plug 32 can only be moved by translation and is not allowed to be moved through the gaps between rope components 3. When there are no other rope components 3 above one of the rope components 3, the rope component 3 is defined as successfully unlocked and can be removed from the game table 1. Repeat the above method. When all rope components 3 are removed from the game table 1, the game ends.
[0023] In summary, this invention features a high degree of randomness in its gameplay, which effectively stimulates mental activity. It not only promotes the diffusion of thought but also has strong appeal, making it enjoyable to play for extended periods and popular with users. Furthermore, it can also help relieve stress during gameplay.
[0024] It should be noted that, in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such process, method, article, or apparatus.
[0025] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. An educational winding toy, characterized by, The application relates to a game table (1) provided with a plurality of insertion holes (2) arranged in a circular queue, a plurality of rope assemblies (3) comprising rope bodies (31) and insertion plugs (32) connected to the ends of the rope bodies (31), and the insertion plugs (32) are detachably connected with the insertion holes (2). The number of the insertion holes (2) is at least one more than that of the insertion plugs (32), and the extra insertion holes (2) are defined as borrowing insertion holes (21). The plurality of insertion holes (2) are arranged in a circular queue on the game table (1). The number of the borrowing insertion holes (21) gradually increases with the unlocking of the rope assemblies (3) on the game table (1) in the game process. The rope body (31) is an elastic rope.
2. The educational winding toy according to claim 1, wherein: The insertion plug (32) comprises a plug head (321) and a plug rod (322) integrally connected with each other, the outer diameter of the plug head (321) is larger than the inner diameter of the insertion hole (2), and the outer diameter of the plug rod (322) is smaller than the inner diameter of the insertion hole (2).
3. The educational winding toy according to claim 1, wherein: 4. The educational winding toy of claim 1, wherein: 5. The educational winding toy of claim 1, wherein: