A sound-producing battering toy hammer

By designing a double-hitting surface, the system's hitting surface has a built-in preset sound effects library and a recording surface that supports user recording. This solves the problem of the limited functionality of existing hammer toys, enabling diverse sound effects interaction and personalized recording, thus enhancing the toy's fun and entertainment value.

CN224462249UActive Publication Date: 2026-07-07

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Filing Date
2025-06-09
Publication Date
2026-07-07

AI Technical Summary

Technical Problem

Existing hammer toys have limited functionality, lack sound interaction and personalized design, and children easily lose interest in a short time. They also fail to provide immediate fun feedback and user-customizable recording interaction.

Method used

It adopts a double-impact surface design, and the system's impact surface has a built-in preset sound effect library and a recording surface to support users to record personalized sounds. The sound effects are accurately distinguished and played in real time through pressure sensors and main control chips.

Benefits of technology

It enhances the playability and interactive fun of toys, combining preset and custom sound effects to provide the convenience of instant play and a deeply customized interactive entertainment experience, thereby increasing children's long-term interest and stress relief.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN224462249U_ABST
    Figure CN224462249U_ABST
Patent Text Reader

Abstract

The utility model discloses a kind of sound effects's hitting type toy hammer, including hammer head, the bottom of hammer head is engaged with hammer handle, the both ends opening of hammer head is equipped with inner embedding groove respectively, two the inner embedding groove correspondingly embedded have recording strike surface and system strike surface, the inside of hammer head is respectively installed with pressure sensor, and pressure sensor is respectively located at the strike position of system strike surface and recording strike surface, and recording strike surface and system strike surface can be contacted with the pressure sensor at corresponding position when being struck, the front of hammer handle is equipped with button, the connecting place of button is equipped with microphone, and microphone is located inside hammer handle, in the above technical scheme, system strike surface built-in unchangeable preset sound effect library provides the convenience of just take and play, and recording strike surface supports user to record personalized sound through hammer handle microphone, and double-mode design greatly improves interactive interest.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This utility model relates to the field of children's toy technology, specifically to a striking toy hammer with sound effects. Background Technology

[0002] Hammer toys typically consist of a hammer head and a handle made of a single material. The overall structure is manufactured using injection molding. The hammer head is mostly made of solid plastic or soft foam, and the handle is designed to meet basic grip requirements. The main way to play with them is through physical striking motions. Some products have a simple sound-producing device (such as a bell or buzzer) installed inside the hammer head to produce a fixed sound effect when struck. Their core function focuses on basic motion imitation and simple sound feedback, making them typical action-based interactive toys.

[0003] Based on a high-protection plastic hammer toy disclosed in patent publication number "CN219941769U", the following solution is proposed: It includes a handle with an anti-slip sleeve. A connecting plate is fixedly installed at the bottom of the handle, and a fixing cavity is formed on the connecting plate. Fixing grooves are formed on both inner walls of the fixing cavity. A common fixing post is fixedly installed on the top and bottom inner walls of the fixing groove. A common lifting plate is slidably installed on the two fixing posts. One end of a first spring is fixedly installed on the top of the lifting plate, and the other end of the first spring is fixedly installed on the top inner wall of the fixing groove. A connecting seat is fixedly installed at the bottom of the lifting plate. Sliding the sliding seat compresses a second spring, causing it to be in a compressed state, thus causing the hammer head to continuously rise and fall. This effectively stimulates children's interest and facilitates use.

[0004] However, existing technologies still have significant shortcomings. Traditional hammer toys have limited functions, only possessing simple physical striking capabilities. They lack sound interaction and personalized design, and children easily lose interest in a short period of time. Their structure usually uses fixed sound effect modules or has no sound effect feedback at all, failing to provide immediate and engaging feedback like system preset sound effects, and also failing to achieve innovative interactive features such as user-defined recordings. Utility Model Content

[0005] The purpose of this invention is to provide a striking toy hammer with sound effects to solve the problems mentioned in the background art.

[0006] To achieve the above objectives, this utility model provides the following technical solution: a striking toy hammer with sound effects, comprising a hammer head, a hammer handle engaged at the bottom of the hammer head, and recessed grooves at the openings at both ends of the hammer head, wherein a recording striking surface and a system striking surface are correspondingly fitted into the two recessed grooves. Pressure sensors are respectively installed inside the hammer head, and the pressure sensors are located at the striking positions of the system striking surface and the recording striking surface, respectively. When the recording striking surface and the system striking surface are struck, they can contact the pressure sensors at the corresponding positions. A button is provided on the front of the hammer handle, and a microphone is provided at the connection of the button, with the microphone located inside the hammer handle.

[0007] As can be seen, in the above technical solution, the built-in unchangeable preset sound effect library of the system's striking surface provides the convenience of instant play, while the recording striking surface allows users to record personalized sounds through the microphone on the hammer handle. The dual-mode design greatly enhances the interactive fun.

[0008] Preferably, the hammer head has a main control chip internally engaged, and there are two sets of pressure sensors located at both ends of the main control chip, which are electrically connected.

[0009] As can be seen, in the above technical solution, the two sound effect modes are accurately distinguished by pressure sensors symmetrically distributed inside the hammer head. When any striking surface comes into contact with the target, the trigger signal of the sensor accurately determines the type of the current striking surface.

[0010] Preferably, both the system impact surface and the recording impact surface are cylindrical, and both the system impact surface and the recording impact surface can move within the embedded groove.

[0011] As can be seen, in the above technical solution, both the system's striking surface and the recording striking surface can move within the embedded groove after contacting the target. The embedded groove serves to limit the striking surface and prevent it from detaching from the hammer head.

[0012] Preferably, the hammer handle has a battery compartment inside, and a battery module is installed in the battery compartment.

[0013] As can be seen, in the above technical solution, the battery module in the battery compartment consists of multiple batteries, which can provide power to the toy and can be quickly disassembled and replaced.

[0014] Preferably, a speaker is installed inside the hammer head, and the speaker is connected to the main control chip via a circuit, and the speaker is located at the sound outlet on the back of the hammer head.

[0015] As can be seen, in the above technical solution, the speaker can emit different sound effects according to the signals emitted by the pressure sensors at different locations.

[0016] Compared with the prior art, the beneficial effects of this utility model are:

[0017] The toy enhances its playability by producing different sound effects when struck by double-clicking the striking surface. The system's built-in, unchangeable preset sound effect library on the striking surface provides instant playability, while the recorded striking surface allows users to record personalized sounds via the microphone on the hammer handle. The two sound effect modes are precisely distinguished by pressure sensors symmetrically distributed inside the hammer head. When either striking surface contacts the target, the main control chip compares the trigger signal strength of the sensors on both sides in real time to accurately determine the current striking surface type. The standardization of preset sound effects and the personalization of custom sound effects complement each other, giving the toy both a user-friendly, quick-to-learn feel and highly customizable playability, thereby enhancing the interactive fun and achieving a stress-relieving effect. Attached Figure Description

[0018] Figure 1 This is a schematic diagram of the overall design of this utility model;

[0019] Figure 2 This is a perspective view of the present utility model;

[0020] Figure 3 This is a rear view of the present invention;

[0021] Figure 4 This is a cross-sectional view of the present invention;

[0022] Figure 5 This is a diagram showing the internal structure of the hammerhead of this utility model.

[0023] In the diagram: 1. Hammer head; 11. Recording impact surface; 12. System impact surface; 13. Embedded slot; 2. Hammer handle; 21. Battery compartment; 22. Battery module; 3. Pressure sensor; 4. Button; 5. Microphone; 6. Speaker; 7. Main control chip. Detailed Implementation

[0024] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0025] Please see Figure 1-5 This utility model provides a technical solution:

[0026] Example 1: A sound-effect striking toy hammer: It includes a hammer head 1, a hammer handle 2 that engages with the bottom of the hammer head 1, and recessed grooves 13 at both ends of the hammer head 1. Recording striking surfaces 11 and system striking surfaces 12 are correspondingly fitted into the two recessed grooves 13. The toy hammer body is composed of the hammer head 1 and the hammer handle 2, both made of plastic and integrally formed. The outer shell of both includes a front shell and a rear shell, which are precisely assembled using snap-fit ​​techniques, resulting in a robust structure that is easy to manufacture. The hammer handle 2 is primarily for the player's hand, while the hammer head 1 is the striking part. The hammer handle 2 is ergonomically designed for comfortable grip. Recording striking surfaces 11 and system striking surfaces 12 are respectively provided at both ends of the hammer head 1. The striking surface 12 allows players to trigger corresponding sound effects simply by swinging the hammer handle 2 to contact the target with the designated striking surface. The recording striking surface 11 plays user-defined sounds, while the system striking surface 12 emits preset fun sound effects. This dual-mode design significantly enhances the interactive fun. Meanwhile, the integrated shell ensures the protection of the internal circuitry and sensors, making the toy both entertaining and durable. Both the system striking surface 12 and the recording striking surface 11 are cylindrical and can move within the recessed slot 13. The hammer head 1 houses the main control chip 7, and a speaker 6 is installed inside the hammer head 1. The speaker 6 is connected to the main control chip 7 via wiring and is located at the sound outlet on the back of the hammer head 1.

[0027] Pressure sensors 3 are installed inside the hammer head 1, located at the impact positions of the system impact surface 12 and the recording impact surface 11. When the recording impact surface 11 and the system impact surface 12 are impacted, they can contact the corresponding pressure sensors 3. There are two sets of pressure sensors 3, located at opposite ends of the main control chip 7 and electrically connected. The hammer head 1 integrates the main control chip 7 and symmetrically configures a dual pressure sensing system. When the recording impact surface 11 or the system impact surface 12 contacts the target, the corresponding impact surface shifts in the embedded groove 13, triggering a microswitch. A spring mechanism ensures accurate reset after instantaneous pressing. The main control chip 7 intelligently distinguishes the impact type by identifying signal differences from pressure sensors 3 at different locations. The speaker 6 controls the playback of custom recordings or preset sound effects. The golden combination of microswitches and springs ensures both sensitive and reliable triggering, and achieves a zero-delay continuous striking experience through a mechanical self-resetting structure. The overall design perfectly balances electronic precision and mechanical durability, allowing the toy to maintain stable sound effect triggering performance during long-term high-frequency use. The microswitches and pressure sensors 3 are modularly integrated and work together. The microswitches, as the main triggering mechanism of the pressure sensors 3, push the internal spring to close instantly when the striking surface is pressed, generating a clear switching signal. At the same time, the high-sensitivity thin-film pressure sensor 3 connected in parallel monitors the contact pressure value in real time. After the two signals are fused and processed by the main control chip 7, the mechanical characteristics of the microswitches ensure triggering reliability.

[0028] The hammer handle 2 has a button 4 on its front, and a microphone 5 is connected to the button 4. The microphone 5 is located inside the hammer handle 2. The hammer handle 2 integrates the recording button 4 and the high-sensitivity microphone 5. When the button 4 is pressed and held, the recording function is activated. Players can record personalized sounds into the microphone 5 and automatically store them in the main control chip 7. When the recording impact surface 11 is used to hit the target, the pressure sensor 3 at the corresponding position accurately detects the impact signal and triggers the speaker 6 to play the user-customized sound effect. The system impact surface 12 activates the preset, unchangeable system sound effect library through the independent pressure sensor 3. The dual-sensor channel design ensures zero confusion in sound effect triggering. The recording function is combined with dual-zone impact feedback, which not only retains the playability of the preset sound effects, but also gives the toy a stronger interactive entertainment value through the personalized recording function. The zoned layout of the pressure sensor 3, combined with the fast signal processing of the main control chip 7, reduces the impact response delay and brings a smooth real-time gaming experience. The toy achieves diversified sound effect interaction while ensuring the safety of children.

[0029] The hammer handle 2 has a battery compartment 21 inside, and a battery module 22 is installed inside the battery compartment 21. It should be noted that the battery compartment 21 inside the hammer handle 2 is sealed by a battery clip cover. The clip cover can be removed to replace the battery module 22 inside the battery compartment 21, ensuring that the toy's sound effects can play normally.

[0030] Working principle: Players first press and hold the recording button 4 on the hammer handle 2 to record personalized sounds through the built-in microphone 5 and store them in the main control chip 7. When playing the game, players hold the ergonomic hammer handle 2 and use the designated striking surfaces at both ends of the hammer head 1 to hit the target. After the striking surface is pressed, the striking type is accurately identified through the dual detection mechanism of micro switch and pressure sensor 3. The main control chip 7 responds instantly and controls the speaker 6 to play the corresponding custom recording or preset sound effect. When the battery is low, the battery compartment 21 can be easily opened to replace the battery. The overall design provides players with a long-lasting and creative interactive entertainment experience through the intelligent sound effect trigger system, highly reliable mechanical structure and convenient battery replacement solution.

[0031] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A striking toy hammer with sound effects, characterized in that: The hammer includes a hammer head (1), a hammer handle (2) is engaged at the bottom of the hammer head (1), and an embedded groove (13) is provided at the openings at both ends of the hammer head (1). A recording impact surface (11) and a system impact surface (12) are respectively fitted into the two embedded grooves (13). A pressure sensor (3) is installed inside the hammer head (1), and the pressure sensor (3) is located at the impact position of the system impact surface (12) and the recording impact surface (11), respectively. When the recording impact surface (11) and the system impact surface (12) are hit, they can contact the pressure sensor (3) at the corresponding position. A button (4) is provided on the front of the hammer handle (2), and a microphone (5) is provided at the connection of the button (4), and the microphone (5) is located inside the hammer handle (2).

2. The striking toy hammer with sound effects according to claim 1, characterized in that: The hammer (1) has a main control chip (7) inside, and there are two sets of pressure sensors (3) located at both ends of the main control chip (7), which are electrically connected.

3. The striking toy hammer with sound effects according to claim 1, characterized in that: Both the system impact surface (12) and the recording impact surface (11) are cylindrical, and both the system impact surface (12) and the recording impact surface (11) can move within the embedded groove (13).

4. A striking toy hammer with sound effects according to claim 1, characterized in that: The hammer handle (2) has a battery compartment (21) inside, and a battery module (22) is installed inside the battery compartment (21).

5. A striking toy hammer with sound effects according to claim 4, characterized in that: The hammer (1) is equipped with a speaker (6), and the speaker (6) is connected to the main control chip (7) through a line. The speaker (6) is located at the sound outlet on the back of the hammer (1).