Training device with laser-guided weapon

The training device addresses the lack of realism in existing laser-guided weapon simulations by using continuous muscle contraction and pain simulation to mimic gunshot wounds, adapting to user movement and hit locations, providing a more realistic training experience.

DE102020113463B4Active Publication Date: 2025-06-26FACT SYST GMBH
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Patent Information

Application Number
DE102020113463
Authority / Receiving Office
DE · DE
Patent Type
Patents
Current Assignee / Owner
Filing Date
2020-05-19
Publication Date
2025-06-26
Estimated Expiration
2040-05-19

AI Technical Summary

Technical Problem

Existing training devices using laser-guided weapons fail to simulate a realistic injury scenario, as they primarily focus on brief electric shocks at specific points on the body, allowing users to quickly recover and do not accurately represent the progression or intensity of injuries under variable conditions.

Method used

A training device that delivers a continuous, wave-like, varying stimulation current through pads or electrodes to simulate muscle contraction and pain, with intensity and duration adjusted based on hit location and user movement, using a central unit to control muscle contraction and pain simulation.

Benefits of technology

The device provides a more realistic simulation of injuries by continuously contracting muscles, mimicking the persistent pain of gunshot wounds with varying intensities, adapting to user movement and hit locations, and allowing for customizable scenarios.

✦ Generated by Eureka AI based on patent content.

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Abstract

A training device (1) with a laser-assisted weapon (27) comprising a central unit (2), at least one receiving unit (8), a laser unit (9), and at least one personally worn pad (13) capable of being supplied with a stimulation current (43), wherein the laser unit (9) of a first trainee (11) is arranged on a first weapon (27) and is suitable for emitting a laser signal (28) in the direction of a receiving unit (8) of a second trainee (12), wherein upon detection of the laser signal (28) by the receiving unit (8), this is evaluated by the central unit (2) as a hit, and the central unit (2) is suitable for transmitting at least one current pulse to the at least one pad (13), characterized in that upon a detected hit, the pad (13) is suitable for emitting a wave-like, varying stimulation current (43),which causes a muscular contracting pain in the second trainee (12), and in that the training device (1) has an acceleration sensor (22) which detects a movement of the second trainee (12), wherein when the second trainee (12) moves, the training device (1) increases the intensity of the stimulation current (43) and when the second trainee (12) does not move, the training device (1) reduces the intensity of the stimulation current (43).
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Description

[0001] The invention relates to a training device with a laser-assisted weapon according to the preamble of claim 1, as well as to a method for carrying out a realistic combat situation with a training device according to the preamble of claim 10.

[0002] A training device with a laser-guided weapon is a realistic firearms simulation (duel simulation), which is used, for example, in tactical training. The simulation serves to train and practice a police officer, soldier, or security guard. Of course, the training device can also be used for recreational or private use. There, the game is known as laser tag, where users reenact a realistic combat situation indoors or outdoors.

[0003] DE 41 08 632 A1 already discloses a laser-assisted weapon impact simulator, which consists of a body belt with a receiver, a weapon with a laser transmitter, and an electronic receiver unit. In the present embodiment, a training partner is hit with a laser beam from a laser-assisted weapon, with the receiver unit receiving the laser beam and displaying the hit on an LCD screen. The disadvantage of this embodiment is that the trainee does not actually experience on their own body whether they have been hit by the opponent's laser beam, since the receiver unit merely totals and displays the number of hits.

[0004] EP 2 649 401 B1 discloses a control device for training a load using electrical impulses. The control device described therein consists of a control module and a separate activation device, which generates an activation signal when a trainee is hit by an electrical impulse device. For this purpose, the trainee wears a vest which delivers an electric shock to the trainee upon impact. The activation device also comprises a control module equipped with a processor and a memory, with various shock criteria stored on the module that the trainee can select or adapt for their training. The electric shock is transmitted to the hip area (belt area) of the wearer via a rubber-like belt.However, this is only a small area of ​​the human body, so it can't reproduce a realistic scenario. For example, if the user is hit in the shoulder, they will only experience pain in the hip area.

[0005] Furthermore, the electric shocks consist of individual pulses delivered to the user at high voltage. The high voltage simply conducts current through the body, with the high-voltage pulse starting from a belt electrode and being introduced into the user's body and then released again at a different point. Thus, the current only flows through the body. Although the user is contracted with individual pulses, there are individual pauses between the pulses. This allows the user to internalize the program sequence. In particular, the user recovers quickly in the pauses between the individual pulses, which is not realistic.

[0006] US Patent No. 9,033,710 B2 discloses a training device with laser-guided weapons. During training, trainees wear a vest with a receiver unit. The receiver unit can detect the laser signal from the opposing laser-guided weapon and classify it as a hit. Upon detecting such a hit, the receiver unit delivers an electrical pulse to the trainee via an electric shock device. The shock device is attached to a belt and therefore delivers the electrical pulses exclusively in the waist area.

[0007] US 7 872 849 B2 discloses a laser training device. The user wears a vest equipped with a receiver unit and an electric shock device. If the receiver unit receives a laser beam, an electric shock is delivered to the user. The electric shock consists of individual, periodically repeated pulses with high voltage. Here, too, there is the disadvantage that the user can become accustomed to the sequence of individual pulses and can therefore react selectively in the pauses between pulses. Furthermore, the pulses are transmitted from the vest to fixed points on the wearer's body. The wearer gets used to this pain scenario relatively quickly and can adjust to the pain in this part of the body.

[0008] With the current technology, the user only contracted with a brief high-voltage pulse, resulting in skin burns in that area of ​​the body. Not only did the contracted muscle feel pain, but the skin also became irritated and reddened.

[0009] A significant disadvantage of the prior art designs is that the focus is exclusively on transmitting pain to the wearer of the device (the trainee). While the user experiences a brief electric shock when hit, they quickly recover from this shock impulse. Furthermore, they do not simulate a realistic injury model under variable conditions or include the progression of the injury. Furthermore, the electric shock is not delivered in the area of ​​the respective hit zone, but only where the respective electrodes are located.

[0010] The object of the present invention is to reproduce a more realistic injury scenario for the trainee.

[0011] The problem is solved by the essential features of claim 1 and claim 10.

[0012] The embodiment according to the invention comprises a device for generating an electro-muscle stimulation, which simulates the injury and the associated pain by electrical muscle contraction.

[0013] The training device has at least one pad which, when a hit is detected, emits a wave-like, varying stimulation current which causes muscular contraction pain in the person training.

[0014] In the embodiment according to the invention, a non-pulse, wave-like, varying stimulation current is delivered to the pad, causing the muscles located there to contract continuously. The stimulation current is thus a continuous, continuous stimulation current. This means that the current supply is not interrupted over a certain period of time, but rather a permanent stimulation current is delivered to the user via the pad in irregular waves and strengths.

[0015] In contrast, in the prior art embodiments, only individual pulses were delivered to the pad with interruptions.

[0016] The term stimulation current refers to direct current or (low-frequency) alternating current for muscle stimulation. The strength and duration of the stimulation current or pulses can be determined using a predefined simulation mode. Sudden, strong pulses, in particular, are perceived as disturbing or even unpleasant, similar to the pain of a real gunshot wound.

[0017] The embodiment according to the invention thus has the advantage that the sustained stimulation current reflects an injury scenario relatively realistically, since a gunshot wound is accompanied by persistent or ongoing pain. Due to the different voltages, the pain is also reproduced with different heights and depths. Such pain is perceived, for example, as a stabbing or dull pain.

[0018] Furthermore, the training device according to the invention has a memory for several different simulation modes, whereby after each hit, a varying stimulation current pulse with different voltages is delivered to the user over a certain period of time, so that the individual muscles are contracted and the person training experiences a long-lasting pain or muscle cramp.

[0019] The programs stored in the memory vary and are selected by the central unit's controller based on the incoming data. The program is selected, for example, based on how often the trainee has been hit. Another criterion is where on the body the hit was detected, e.g. chest, back, arm, or leg. If, for example, only one hit is detected on the arm, a program is selected that produces pain with a lower intensity. However, if a hit occurs in the chest or back area, a program is selected that produces pain with a higher intensity. This corresponds to reality, because gunshot wounds in the chest or back area are significantly more painful than gunshot wounds to the arm.

[0020] A non-lethal gunshot wound, with its associated physical impairment, can also be simulated using the training device according to the invention. The intensity of this pain impulse can be individually adjusted by the trainee.

[0021] With the embodiment according to the invention, it is possible to reproduce individual, different pain scenarios even over a longer period of time. For example, after a certain period of time, the user experiences a duller pain, which is reflected by the different voltages (voltage levels). Thus, in the embodiment according to the invention, the contraction does not cease, but is constantly present, which corresponds to a real injury scenario.

[0022] The training device consists of a central unit (body central unit), a receiving unit (e.g. head unit), and a laser unit (laser unit).

[0023] The central unit contains the controller, which processes the data from the receiver unit and the laser unit. The central unit also has a memory suitable for storing and processing the various (shock) programs. The central unit is preferably located in a body harness or vest.

[0024] In addition, the central unit can have other devices, such as a light, sound or vibration module.

[0025] The receiver unit detects the laser signal from a laser unit and counts it as a hit. The receiver unit is located, for example, in the upper body area of ​​the trainee. Another receiver unit can be attached to a helmet or cap. The connection between the receiver unit and the central unit is established via a cable or radio link. The helmet receiver unit detects a head hit at a hit angle of 360 degrees. A head hit is indicated by an illuminated LED. This allows the trainee to distinguish whether they have hit an opponent in the head or in the body.

[0026] In a further preferred embodiment, at least one receiving unit is arranged in the area of ​​the left arm, right arm, left leg, right leg, as well as on the front of the upper body and on the back, which receiver unit detects a hit in each of these areas. At the same time, pads are arranged in each of these areas, which are connected to the central unit and can be controlled separately by the central unit. If, for example, the receiving unit of the left arm receives a laser signal, this signal is forwarded to the central unit, which then controls the pad of the left arm. The person training therefore only experiences “pain” in this area, i.e. only in the left arm, in which the muscles of the left arm contract. This makes it possible to simulate certain types of injury in a very realistic way. In particular, pain can only be generated in the area in which the hit was detected.

[0027] The laser unit can be combined with any weapon and is preferably an infrared laser. This allows for high precision and a range of up to 1,000 meters. Furthermore, the laser unit can be combined with a bang detector, which detects the weapon's shot and produces a realistic bang.

[0028] In a preferred embodiment, the simulation begins with the first hit with the laser-assisted weapon. The simulation mode initially lasts, for example, two minutes and corresponds to a non-linear pulse sequence. At the end of the cycle, a constant, strong pulse is emitted to signal neutralization for three seconds. With just one hit, the maximum wound duration is 10 minutes, after which neutralization occurs automatically. With multiple hits, the remaining lifespan is reduced by, for example, 50% for each hit. The fixed cycle of the pulse sequence changes for each hit, with the time until neutralization being reduced and the voltage being increased. However, with a further hit, the hit pulse is inserted into the pulse cycle.

[0029] After the first hit, the pain decreases over a certain period of time, which is reflected by a reduction in voltage and a reduction in the number of pulses. Crucially, if hit again, the pain is reproduced by an increase in the pulse and an increase in voltage, with the stored simulation mode repeating. This allows a realistic simulation of pain to be reproduced. In contrast, the prior art exclusively introduced a constant, short-term high-voltage pulse into the body at one point, which, however, does not correspond to the real pain of a gunshot wound.

[0030] The training device has a central unit, with at least one pad connected to the central unit.

[0031] The pads are preferably designed as EMS pads. EMS stands for electrical muscle stimulation and stimulates the muscles. Bioelectrical impulses flow through the pads, stimulating individual muscle groups. The key advantage of using individual pads is that they can be attached to specific parts of the body, such as the arm, back, stomach, or leg, thereby causing targeted muscle contraction in that area. The EMS pad, for example, is equipped with one or two electrodes, which transmit the electrical muscle stimulation impulses to the user's body.

[0032] The EMS pad, for example, is made of silicone rubber and is very thin and flexible. To position the pad on the specific body part, a gel film can be applied to the surface of the pad, which adheres the pad to the wearer's skin and reduces the contact resistance between the skin and the electrode. The pads can also have a self-adhesive surface, which allows the pads to adhere to the user's skin.

[0033] In a further preferred embodiment, the pads can perform transcutaneous electrical nerve stimulation (TENS).

[0034] By arranging individual pads at specific locations on the body, it's possible to simulate various impact scenarios. For example, if the user is hit in the arm, the central unit detects this and triggers electrical impulses to the pad located there. The user then experiences pain in their arm, which may extend to other parts of the body.

[0035] In the embodiment according to the invention, pads are used that preferably deliver a low-voltage pulse to the user. Due to the low-voltage pulse, only the muscles contract, resulting in muscle tension or a kind of cramping. This corresponds to a real injury, since in the case of a gunshot wound, the user also curls up in pain and contracts the muscles. For example, a low-voltage pulse of 60 volts and a maximum of 100 milliamperes is applied to the body.

[0036] In another preferred embodiment, the training device has multiple channels for connecting a plurality of pads. For example, each limb of the body can be equipped with at least two pads, so that if the right thigh is hit, pain occurs on the front and back.

[0037] However, the invention is not limited to the arrangement of pads. In another preferred embodiment, the electrodes for stimulating the individual muscle can be arranged within a piece of clothing, such as a full-body suit, outerwear, a vest, a cuff, or a shirt. The use of outerwear has the advantage that multiple electrodes can be applied simultaneously.

[0038] In a further preferred embodiment, the pad has at least one additional sensor with which the exerciser's heart rate is measured. The central unit and the pad together are designed as a heart rate monitor that measures the number of heartbeats per time interval. For this purpose, the pad can be placed anywhere on the exerciser's body, for example, on the chest or on the arm with a wristband.

[0039] Using the measured heart rate, different exercise zones, such as aerobic endurance (fat burning), anaerobic endurance, development zone, competition-specific endurance, maximum load, and stress level, can be determined. Based on this data, further training can then be conducted and the individual's performance can be specifically improved.

[0040] The training device according to the invention has an acceleration sensor (G-sensor) that detects the movement of the user. The G-sensor is, for example, a three-axis sensor that detects the movement of the user and transmits this signal to the training device.

[0041] A key advantage of using an accelerometer is that it allows for an even better simulation of an injury scenario. If, for example, the trainee is hit by a laser-guided weapon, they receive impulses from the EMS pad, which cause additional muscle contraction. The contraction can be so severe that the trainee has to lie down on the ground. The accelerometer then detects whether the "wounded" trainee is still moving. If they are moving, the impulse is increased. This is realistic, as movement in the case of a gunshot wound also leads to increased pain. If no movement is detected, the impulse of the training device is reduced, allowing a kind of recovery phase to occur.

[0042] After the first hit, the controller starts simulation mode, with data from the acceleration sensor flowing in at the same time. Based on the data from the receiving unit and the acceleration sensor, the controller decides which electrodes are supplied with which voltage and with which impulse. Depending on the user's movement, the voltage or impulses are then increased or decreased. The controller thus determines whether the user continues to move. If, for example, the user continues running after the hit, the impulse and thus the pain are realistically increased. As soon as the user rests, the impulse and tension are reduced, meaning the muscle no longer contracts as strongly.

[0043] With the embodiment according to the invention, it is possible for the first time to achieve an even more realistic training mode, since the prior art previously did not know whether the trainee was continuing to run and simultaneously experiencing the same pain, or whether the trainee was sitting down and, for example, was experiencing the pain while sitting. Thus, with the embodiment according to the invention, a stress level can be much better represented, since the injured person experiences additional or increased pain due to increased tension upon further movement.

[0044] Preferably, a pulse is delivered to the wounded person continuously, which was not implemented in the state of the art, since only individual pulses with a constant frequency were delivered to the wounded person.

[0045] Another example scenario is when a user who has already been injured is lifted onto a stretcher. This represents a movement that is detected by the accelerometer, causing the training device to deliver an additional pain impulse to the user.

[0046] The acceleration sensor (G-sensor) thus causes an immediate change in the pain stimulus when the injured person moves. The muscle contraction currently underway is directly increased until the injured person comes to rest again. Depending on the movement and the intensity of the movement, higher pain impulses are triggered, resembling real-life pain.

[0047] The training device according to the invention can be combined with a base station, which is in permanent radio communication with the respective central units of the trainees. The base station receives all events (hits, kills, etc.) achieved during training. This data is displayed accordingly via the computer software. This creates a ranking list with various statistics. In addition, further settings can be made via the base station. For example, the type of pain program or the number of shots can be set. The base station is connected to the computer via USB and establishes radio communication between the computer and the individual rescuers.

[0048] A user is defined as a person, participant, or trainee who participates in this simulation exercise. The terms user, person, and trainee are synonymous.

[0049] They show: Fig. 1: schematic representation of a training session Fig. 2: schematic representation of the central unit Fig. 3: Rehabilitation unit (Medic device) Fig. 4: Schematic representation of the intensity after a hit Fig. 5: Representation of multiple hits and life energy Fig. 6: schematic representation of a pad Fig. 6: different representations of the pads on the upper body of a trainee Fig. 7: Flowchart of a hit scenario Fig. 8: Representation of the simulation program

[0050] With the Fig. 1 shows a training session with the training device 1 with a first trainee 11 from, for example, a team A and a second trainee 12 from, for example, a team B. The training device 1 consists of a central unit 2, a receiving unit 8, a laser unit 9, and at least one pad.

[0051] Both trainees 11, 12 each carry a weapon 27 with a laser unit 9. The laser unit 9 is designed as an infrared laser, which has a range of up to 1000 m. Weapon 27 is a training weapon, such as a blue gun or an imitation weapon. Of course, it is also possible to use a real weapon as weapon 27, which, however, contains training ammunition rather than live ammunition. The trainees 11, 12 can thus train with their own weapon 27, which they normally use in their duties as a soldier or police officer.

[0052] The laser unit 9 is attached to the weapon 27 or detachably connected to it. A bang detector on the laser unit 9 detects the shot from the weapon 27 and triggers the laser.

[0053] According to the Fig. 1, the first trainee 11 emits a laser signal 28 toward the second trainee 12 using the laser unit 9. The receiving unit 8 of the second trainee 12 receives the laser signal 28 (if the hit is correct) and forwards the data to the central unit 2.

[0054] The central unit 2 is preferably designed as a single unit and includes a controller 3 and a memory 29. The central unit 2 is preferably arranged on a vest 5 or on a belt 4. The central unit 2 has a plurality of connections (e.g., wireless, wired, Bluetooth) for the individual receiving units 8, as well as a plurality of connections for the individual pads 13. The acceleration sensor 22 is preferably arranged in the central unit 2. However, it is also possible for the acceleration sensor 22 to be designed as a separate component that is connected to the central unit 2 via a cable connection.

[0055] The memory 29 is designed as a RAM memory and stores the individual simulation modes. The simulation modes are programs that run over a specific time. This is exemplified by the Fig. 4 shown.

[0056] The memory 29 of the central unit 2 can be written to and read from either a cable connection or a contactless connection, such as a radio connection or Bluetooth connection.

[0057] The controller 3 processes the data it receives from the at least one receiving unit 8 and, for example, the acceleration sensor 22. If a receiving unit 8 receives a laser signal 28, it is forwarded to the central unit, whereupon the controller 3 starts the first simulation mode 23, i.e., a varying, continuous current pulse is sent to the pad 13, wherein the pulse represents a first injury scenario. This means that an alternating voltage is specifically delivered to one or more pads 13. The pad 13 causes a muscle contraction, which the exerciser perceives as unpleasant or even painful.

[0058] In addition to the simulation modes 23, 24, the memory 29 can also store certain data 30, which it receives during the training session from, for example, the receiving unit 8, the acceleration sensor 22, or the like, into the central unit 2. The data 30 are transmitted to a base station 20, which then evaluates them.

[0059] The transmission of data 30 from the central unit 2 to the base station 20 can, for example, be carried out continuously using contactless data transmission. However, it is possible for the data 30 to be transferred to the base station 20 after the end of the training session using a USB stick or another medium. The base station 20 evaluates the data 30 using suitable software 21 and displays it, for example, graphically.

[0060] For example, the software 21 can display the following results: • First hit within which period; • How often the individual trainee was hit 11, 12; • How many shots, ie how many laser signals 28, the opposing trainee 11, 12 fired until the trainee 11, 12 was finally hit. Here, a comparison of the laser unit 9 of the first trainee 11 with the receiving unit 8 of the second trainee 12 takes place; • In which area of ​​the body the trainer 11, 12 was hit; • Which areas of the trainer’s body 11, 12 were hit the most; • Did the trainee 11, 12 still move after the first or second hit; • Evaluation of the pulse of each trainee 11, 12; • What is the stress level of each trainee 11, 12 • What pain, ie what muscle contractions can the individual trainee endure or continue to perform.

[0061] Fig. Figure 2 shows the training device 2, which includes the following components: A controller 2 for processing the incoming data from the receiving units 8, the acceleration sensor 22, the sensor 34 for heart rate measurement, and the stored program.

[0062] An on / off switch 35 for activating or deactivating the system. A switch 36, with which the intensity of the emitted current pulse can be regulated. A radio module 37, which transmits the data 30 to the base station 20. A memory 38, which can be designed, for example, as a permanently installed, rewritable memory or as a flash memory. And a pulse generator 39, which outputs the current pulses via the outputs to the individual pads 13.

[0063] With the Fig. 3 shows a rehabilitation module 31. Such a module is used by a trainer to make the central unit 2 of a neutralized trainee 11, 12 operational again. The rehabilitation module 31 has an activation sensor 41, which outputs a signal to the respective central unit 2 and resets it to its original state. The activation sensor 41 is activated via a button 40. The rehabilitation module can also partially reverse an injury. This means that the pain caused is dampened again, which corresponds to bandaging and administering painkillers in real combat.

[0064] With the Fig. Figure 4 illustrates various pain profiles 23, 24 that occur after the first hit. Upon detection of a hit, the pad 13 emits a wave-like, varying stimulation current 43, which causes muscular contraction pain in the user.

[0065] The Y-axis shows the intensity delivered to the trainees 11, 12 in the form of the stimulation current 43. The X-axis represents the temporal progression.

[0066] In section A (X-axis), the training device 1 registers a first hit 25 with its receiving unit 8, which is shown at the origin of the X and Y axes. After the hit 25, the training device 1 starts the pain profile 23, which begins with an increasing intensity. The increasing intensity is caused by an increasing stimulation current 43.

[0067] What is crucial is that the stimulation current 43 continues over time (x-axis). This means that the stimulation current 43 has no interruptions or pauses. Thus, the training participant 11, 12 is supplied with a constant, alternating stimulation current 43, which causes the respective muscles to constantly contract.

[0068] As time passes after the hit, the pain profile automatically changes. Starting at the time of the first hit, a 10-minute injury scenario begins, with pain intensity varying at 2-minute intervals.

[0069] Section B shows an additional pain profile 24. Compared to the normal pain profile 23, the pain profile 24 has a higher-intensity stimulation current 43 and is related to the movement of the trainee 11, 12. If the trainee 11, 12 moves, this is detected by the acceleration sensor 22. The training device 1 thus detects a movement of the trainee 11, 12 and automatically increases the intensity of the stimulation current 43. This means that the stimulation current 43 in the pain profile 24 is higher than the normal pain profile 23, so that the muscles of the trainee 11, 12 experience increased contraction. There is thus a connection between the movement of the trainee 11, 12 and the level of intensity or the level of the stimulation current 43.

[0070] In section C, the trainee 11, 12 does not move, so that the normal pain profile 23 occurs with varying intensity of the stimulation current 43.

[0071] In section D, a neutralization of the trainee 11, 12 takes place. This state is reproduced by a constant stimulation current 43. The muscles of the trainee 11, 12 are thus constantly contracted, which corresponds to a type of muscle cramp.

[0072] If the injured person receives only one hit, the inevitable neutralization begins after 10 minutes. With subsequent hits, the time until neutralization is reduced according to the program. The number of hits until neutralization is programmable. This reduces the time until neutralization realistically. Furthermore, there are body parts that initiate neutralization after the first hit. If neutralization occurs immediately, the "neutralization" wound scenario also begins immediately. The normal wound scenario (10 minutes) is skipped according to the program.

[0073] Fig. 5 shows the decreasing life energy with a total of 4 hits with the laser unit 9. The more the life energy decreases, the higher the current pulse, which is represented by the pain profile 23 in the corresponding stimulation current 43.

[0074] Based on the Fig. Figure 5 illustrates another injury scenario. If a trainee is hit in a non-lethal zone for the first time, the injury duration is, for example, a maximum of 10 minutes. After that, neutralization occurs automatically. If the trainee is hit again during this time, the remaining injury duration is reduced by 50% and the stimulation current is increased. With each subsequent hit, a 50% reduction in life energy occurs, with the stimulation current 43 increasing proportionally. With the fourth hit, neutralization occurs automatically, whereby a constant, increased stimulation current 43 is delivered to the trainee via the pad(s).

[0075] The Fig. Figure 5 shows, for example, that neutralization occurs after four hits. Of course, the number of hits and the intensity of the stimulation current 43 can be individually adjusted or programmed. This is done, for example, via the adjustable pain profiles 23, 24.

[0076] With the Fig. 6 shows the pad 13, which is connected to the central unit 2 via a connecting cable 14. The pad 13 has an electrode 32, which delivers the current pulse to the exerciser 11, 12. Of course, the pad 13 can also have multiple electrodes 32.

[0077] Furthermore, the pad 13 can also have a sensor 34 with which a heart rate measurement is performed. The acquired data is then transmitted to the central unit 2 via the connecting cable 14.

[0078] The pad 13 can be used either only to transmit the current pulse with the electrode 32 or only to measure the heart rate with the sensor 34.

[0079] It is also possible for pad 13 to perform both functions. The central unit 2 detects, for example, that no current pulse is currently being transmitted via electrode 32 because the receiving unit 8 has not detected a hit in this body area. During this period, a heart rate measurement can thus be performed using sensor 34.

[0080] With the Fig. 7a, Fig. 7b, Fig. 7c, Fig. 7d and Fig. 7e shows various embodiments of the training device 1 according to the invention. The training device 1 is arranged in a vest 7. The vest 7 has numerous receiving units 8 connected to the central unit 2. Additional receiving units 8 are located, for example, on the arms 17. The pads 13 are arranged on different areas of the body. The combination of muscle groups required for muscle stimulation can be freely selected.

[0081] According to the Fig. 7a, the training device 1 has only one pad 13 in the chest area of ​​the upper body 15. The training device 2 is powered by an additional battery 42.

[0082] With the Fig. In Figure 7b, the trainee 11, 12 is shown from behind. Here, too, the vest 17 has numerous receiver units 8 that detect the laser signal 28 of an opposing laser unit 9. Two pads 13 are arranged in the area of ​​the back 16, which contract the individual muscles there through an electrical pulse.

[0083] Fig. Figure 7c shows the trainees 11, 12 from the front. A receiving unit 8 and a pad 13 are arranged on both arms 17. This makes it possible that when a hit is detected in the area of ​​arm 17, only the respective pad 13 is supplied with current there, causing pain there.

[0084] With the Fig. 7d shows the back 16 of the trainee 11, 12, with the vest 5 having a vibration module 6, which additionally indicates a hit by vibration. Furthermore, the vest 5 has a light module 7, which indicates the hit with a light signal.

[0085] Fig. 7e shows the arrangement of a pad 13 on the arm 17 of the trainee 11, 12. The pad 13 is designed as a type of cuff and can thus be securely attached to the upper arm.

[0086] With the Fig. 8 shows the sequence following a hit. The laser signal 28 is detected by the receiving unit 8. The receiving unit 8 sends a signal to the central unit 2. The central unit 2 registers the hit and activates a program, whereby a specific pad 13 receives a current pulse.

[0087] The programs can also be individually configured before each workout to suit the user's pain sensitivity. This ensures that no user is overtaxed in their pain tolerance. This customized configuration cannot be tampered with from the outside or by third parties. It is controlled exclusively by the individual user. The training device also features an emergency stop button, ergonomically positioned to ensure quick operation. Should the user experience sensory overload, they can deactivate the system immediately.

[0088] Central Unit 2 controls all functions, from individual configuration to hit registration by the corresponding receiver units 8 on the body. Additionally, the hit is signaled by a light module 7 (LED). Central Unit 2 controls the pain simulation of the wound models, including all scenarios (hits, movements, bleeding time) with the possible outcome of neutralization. Central Unit 2 is the central brain and the initiator of all functional processes that are activated upon one or more hits. Drawing legend 1 training device 2 central unit 3 controllers 4 belt 5 Vest 6 Vibration module 7 Light module 8 Receiver unit 9 Laser unit 10 Helmet 11 Trainer Team A 12 Training Team B 13 Pads 14 connecting cables 15 Upper body 16 back 17 arms 18 Leg 19 Belly 20 base stations 21 software out of 20 22 Accelerometer (G-sensor) 23 Simulation mode (normal) 24 Simulation mode (movement) 25 hits No. 1 26 hits No. 2 27 Weapon 28 laser signal 29 storage 30 data 31 Rehabilitation module 32 Electrode 33 plugs 34 Sensor 35 On / off switches 36 switches 37 radio module 38 storage 39 pulse generators 40 Activation sensor 41 buttons 42 battery 43 Stimulation current

Claims

[1] Training device (1) with a laser-assisted weapon (27) comprising a central unit (2), at least one receiving unit (8), a laser unit (9), and at least one personally worn pad (13) which can be supplied with stimulation current (43), wherein the laser unit (9) of a first trainee (11) is arranged on a first weapon (27) and is suitable for emitting a laser signal (28) in the direction of a receiving unit (8) of a second trainee (12), wherein upon detection of the laser signal (28) by the receiving unit (8), this is evaluated by the central unit (2) as a hit, and the central unit (2) is suitable for transmitting at least one current pulse to the at least one pad (13), characterized bythat when a hit is detected, the pad (13) is suitable for emitting a wave-like varying stimulation current (43) which causes muscular contracting pain in the second training person (12), and that the training device (1) has an acceleration sensor (22) which detects a movement of the second training person (12), wherein when the second training person (12) moves, the training device (1) increases the intensity of the stimulation current (43) and when the second training person (12) does not move, the training device (1) reduces the intensity of the stimulation current (43). [2] Training device (1) according to claim 1, characterized by that the wave-like varying stimulus current (43) is non-impulsive. [3] Training device according to claim 1 or 2, characterized by that a permanent stimulation current (43) in irregular waves and strengths is delivered to the second trainee (12) via the pad (13). [4] Training device according to one of claims 1 to 3, characterized by that the central unit (2) has a controller (3) which delivers the stimulation current (43) to the second trainee (12) over a certain period of time according to a predetermined simulation mode (23, 24). [5] Training device according to claim 4, characterized by that when the second trainee (12) moves, the controller (3) of the central unit (2) emits an increased stimulus current according to a simulation program (24). [6] Training device according to one of claims 1 to 5, characterized by that for certain body parts (15-19) of the second trainee (12), each pad arranged there is assigned its own receiving unit (8). [7] Training device according to one of claims 1 to 6, characterized bythat separate pads (9) are provided for the upper body (15), the back (16), the arms (17) and / or the legs (18), which are specifically controlled by the central unit. [8] Training device according to one of claims 1 to 7, characterized by that the central unit (2) has several connections for several pads (9), wherein the connection is either contactless or wired. [9] Training device according to one of claims 1 to 8, characterized by that the central unit (2) has a device for measuring pulse rate and the pad (13) has at least one sensor (34) for measuring heart rate. [10] Method for carrying out a realistic combat situation with a training device (1) with a laser-assisted weapon consisting of a central unit (2), at least one receiving unit (8), a laser unit (9), and at least one personally worn pad (9) which can be supplied with stimulation current (43), wherein the laser unit (9) of a first trainee (11) is arranged on a first weapon (27) and transmits a laser signal (28) in the direction of a receiving unit (8) of a second trainee (12), wherein upon detection of the laser signal (28) by the receiving unit (8), this is evaluated by the central unit (2) as a hit, and the central unit (2) transmits at least one current pulse to the at least one pad (13), characterized bythat when a hit is detected, the pad (13) emits a wave-like varying stimulation current (43) which causes a muscular contracting pain in the second training person (12), and that the training device (1) has an acceleration sensor (22) which detects a movement of the second training person (12), wherein when the second training person (12) moves, the training device (1) increases the intensity of the stimulation current (43) and when the second training person (12) does not move, the training device (1) reduces the intensity of the stimulation current (43).

Citation Information

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